Continued from >>872212
>>885489
The UFO is, unfortunately, too big to put into your inventory
Nevertheless, you whip out your poster and smack the Coblins! One of them is even disarmed!
What now?
Inventory (9/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MOUSE, OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(4), POSTER
Roll a 2d50 die, and the person with the highest amount within thirty minutes of this post gets to decide
I'm still here, so don't be afraid to post
Rolled 10, 12 = 22 (2d50)
>>894208
Do a barrel roll to grab his spear and point it at them. Then unroll the poster and present it dramatically as the other mouse jumps back on the bucket.
>>895288
You barrel roll through the air, grab the spear, and make a dramatic escape!
The Coblins are more taken back by the pose than the spear pointing at them!
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(5), POSTER, SPEAR
Rolled 48, 49 = 97 (2d50)
>>895356
Hold the poster up to their faces and scream "OBEY!"
>>895745
You shout "OBEY!' at the top of your lungs while holding the poster as an act of dominance!
The Coblins are now confused.
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(5), POSTER, SPEAR
Rolled 6, 3 = 9 (2d50)
>>896698
Do the same, but with the other poster. If obedience has not been gained, run.
>>896863
You try to find the OBEY poster, but you don't have it! Apparently, the coblins confiscated it from the mouse you sent
As such, you run away.
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(5), POSTER, SPEAR
Rolled 20, 1 = 21 (2d50)
>>896893
Head towards the observatory-type thing.
>>896964
You go over to the observatory thing, which turns out to be a giant crank.
You wonder what it does.
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(5), POSTER, SPEAR
>>896974
Curiosity never hurt anybody. Give it a good turn and see what happens.
Gotta roll, but I'll do it since we're slow
>>897329
You give the crank a push. It was kind of stiff, but you manage.
You hear some rumbling.
Cont.
>>897389
Suddenly, a STRANGE BUILDING pops up from the other side of the planet!
The coblins are still on your tail, however.
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(5), POSTER, SPEAR
Rolled 82 (1d100)
>>897397
Rolling to rip off the crank. Wouldn't want them turning the thing again when we investigate.
Speaking of which, we investigate the building.
>>897410
You tear off the crank with your immense strength, and head over to the strange building.
This building seems more cylindrical in shape, and it's got these weird wing things on it.
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(5), POSTER, SPEAR
Rolled 38, 31 = 69 (2d50)
>>897575
Enter the building and immediately press any and all buttons, switches or lever we find.
>>897789
You enter the building and press as many buttons as you can.
The whole building starts to shake...
Cont.
>>897853
The building BLASTS OFF! It begins to fly far away from the planet!
The coblins are in total shock!
Coblin 1: HEY, YOU'RE NOT ALLOWED TO USE THAT!
Where you will end up, you have no idea.
END OF CHAPTER 1
>>897870
INTERMISSION 1
You are now the wizard leader of the Blackstar Army, and currently the most powerful being in the world. You have the ability to fly, morph your body in any shape, and have access to magic. You have about 1000 coblins serving under you right now.
However, you still need a name.
What will it be?
>>897895
Mogron the Mutilator, Castrator, and altogether Unpleasant Person.
Or Mogron for short.
>>898030
Actually scratch that here's a better title.
The DARCHON.
Because it's dark and archon.
>>898035
>>898039
You are now David "Darchon" Bowie.
Right now, you are in the left side of your throne room. There is a WINDOW behind you, a THRONE, and a TELEPHONE.
What now?
Magic: FLY, MORPH, LASER, CHAIN, CLAW, VOID[/RED]
>>898330
You decide to ring up a random number in a your castle. The line picks up and it's Coblin E-64!
You tell him that he will die by your hands, and hang up.
Unfortunately, your TELEPORTATION powerswhich I forgot to mention earlierhave a limited range and cannot reach the Coblin barracks.
What now?
Magic: FLY, MORPH, LASER, CHAIN, TELEPORT, CLAW, VOID
Rolled 1, 30 = 31 (2d50)I figured I'd actually roll for the prank call but you posted before I could remake it
>>898397
Sit on the throne and think of what mischief we haven't gotten up to yet. Any villainous day must start off with some menacing pondering.
Also the most annoying person we know must be recalled posthaste so they can be disintegrated. If E-64 is particularly annoying he will do.
>>898431
You take a seat and begin to ponder.
You remember that earlier this week, the division commander for the Echo division, E-00, reported that E-64 stole E-25's casserole from the breakroom fridge.
Hmmm... how rude.
What now?
Magic: FLY, MORPH, LASER, CHAIN, TELEPORT, CLAW, VOID
Rolled 32, 37 = 69 (2d50)
>>898594
Look out the window and plan your conquest.
>>899385
You look out your window to admire your beautiful castle.
It's so perfect, made right in the smack dab of the Alpha Sector, and thus, the center of ALL Teeny! And don't even get started on all those little coblins!
What now?
Magic: FLY, MORPH, LASER, CHAIN, TELEPORT, CLAW, VOID
Rolled 17, 47 = 64 (2d50)
>>899726
Summon E-64 to your chamber and throw him out the window.
>>901120
You summon your target to your throne room.
He begins to quiver.
Coblin E-64: Y-you didn't r-really mean what you said on the ph-phone, right M-master?
Cont.
>>901293
You then toss him out the window. It brings joy to your heart when you hear the screams of those below you.
You'll have to remind the coblin factory to amke another E-64 later.
Suddenly, the phone rings.
What now?
Magic: FLY, MORPH, LASER, CHAIN, TELEPORT, CLAW, VOID
>>901302
Teleport to the source of the phonecall
>>901326
>>901336
You decide that you would teleport to the caller.
However, you have no idea where the caller is coming from, and if it's too far away, you can't teleport to it.
Your teleport only has a 50 meter range
What now?
Magic: FLY, MORPH, LASER, CHAIN, TELEPORT, CLAW, VOID
Rolled 20, 25 = 45 (2d50)
>>901366
Pick up the phone and immediately demand to know where the caller is.
>>901367
You answer and demand to know who and where this is.
It's your secretary, second-in-command and reformed human: Tequila. Her office is too far away to teleport to.
She says that she's got good news and bad news from Coblins H-10 and H-12 on the missing rocket search in the Omega Sector. The good news is that they found it, bad news is that a human rode off with it, and they're not sure where it's going.
A.... human?
Cont.
>>901427
THAT'S ABSURD
There is only ONE human in history that made it to the Omega Sector, and it was that insufferable DUSTY.
But she died in the lava house after we made the deal! How in the hell did she.. unless...
You tell Tequila to order the coblins to check the tower, but she replies back saying that the coblins informed her that the tower disappeared.
This is starting to piss you off.
If she got a hold of that egg...
What now?
Magic: FLY, MORPH, LASER, CHAIN, TELEPORT, CLAW, VOID
Rolled 35, 31 = 66 (2d50)
>>901437
Morph into a suitably angry form and deploy the entirety of Echo Division to find the tower.
They will have to do without 64 for now.
>>901456
You morph your body into a spiked monstrosity.
Damn, you're pissed.
Cont.
>>901526
You then order the entirety of the Echo Division to the Omega Sector and to find that FUCKING tower with that FUCKING egg!
END OF INTERMISSION 1
>>901532
CHAPTER 2
You are now back to being No-Dick Niggerbastard.
You are currently riding in the strange building you took off in. There is a CONTROL PANEL, a NOTE on the wall, and a CASSETTE PLAYER.
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(5), POSTER, SPEAR
Rolled 20, 12 = 32 (2d50)
>>901545
Read the note while spinning in the chair.
>>901545
Read note
>>901581
You hop on the chair,spin around and begin to read the note.
Hmmm... I wonder who this "David" is?
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(5), POSTER, SPEAR
Rolled 25, 29 = 54 (2d50)
>>901677
Assume command at the control panel, but first play the cassette player, and hope it has a theme song on it while you figure out where you're blasting off to.
>>901701
You put the cassette tape into the cassette player.
A song starts playing:
https://www.youtube.com/watch?v=nEIcTstEmnQ
Cont.
>>901944
You then head over to the control panel. It says that we have just passed over from the Omega Sector to the Psi Sector, whatever that means.
You also appear to be low on fuel.. The whole place starts to rumble...
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, CASSETTE TAPE, TWIGS(5), POSTER, SPEAR
>>901950
Shit. Look for some fuel and a place to insert it.
>>902160
You start to look around, but it seems to be too late!
The building begins to tip over and fall.
Cont.
>>902231
Eventually, it crashes.
It looks like you landed on the surface, since the ground blends in with the darkness of night.
What now?
Inventory (9/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2), OLD CHEESE, RUG, KEYS, TWIGS(5), POSTER, SPEAR
Rolled 45, 6 = 51 (2d50)
>>902238
deploy a mouse to scout the area
>>902257
You send one of your mice outside to look around
Outside, there is a LAVA RIVER with a BRIDGE. On your side of the river, there is an OLD HOUSE and a WATCHTOWER. On the other side, there is only a CAVE. At the end of the river is a FORTRESS. There are also coblins lurking about here.
What now?
Inventory (9/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MOUSE, OLD CHEESE, RUG, KEYS, TWIGS(5), POSTER, SPEAR
Rolled 40, 38 = 78 (2d50)
>>903056
retrieve mouse #2 and sneak over to the old house
>>903794
You head into the dilapidated house.
Inside, you find only a BOX, and a NOTE.
What now?
Inventory (9/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MOUSE, OLD CHEESE, RUG, KEYS, TWIGS(5), POSTER, SPEAR
>>905570
Read note, loot box
>>905581
You first read the note
It seems like the top half has been ripped off, an it doesn't seem like the handwriting of the usual guy.
Cont.
>>906761
You then loot the box.
Inside, there are FIVE AIR BULLETS, TWO RIPE BANANAS, and a STRANGE BADGE.
What now?
Inventory (9/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MOUSE, OLD CHEESE, RUG, KEYS, TWIGS(5), POSTER, SPEAR
Rolled 29, 28 = 57 (2d50)
>>906763
Hide a banana under bucket hat to keep your mice happy and loyal
Try to use the badge to command coblins
>>906901
You put a banana in your bucket for the mice to enjoy, slap the badge on your head, and head off.
You meet the coblin at the bridge to try to control him. He looks hostile
Coblin: OI OI OI! Hold it right there, crok! You're one of those scummy humans from the rebel army, aren't ya? You're coming with me, and don't try anything funny!
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2)+ BANANA, OLD CHEESE, RUG, KEYS, TWIGS(5), POSTER, SPEAR, BADGE
Rolled 13, 3 = 16 (2d50)
>>906986
Tell him you're here on behalf of Coblin Resources to make sure things are up to standards
>>907292
You tell him you're from the Coblin Resources, and is here to do a monthly evaluation.
Coblin: Drop the act, crok. I wasn't born yesterday, I recognize that symbol anywhere! You dirty rebels have been causing a lot of trouble for Master Darchon, crok
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2) + BANANA, OLD CHEESE, RUG, KEYS, TWIGS(5), POSTER, SPEAR, BADGE
Rolled 46, 27 = 73 (2d50)
>>907353
Well, fucking fudgecakes.
Grab the end of the spear below the tip and swing him into the lava.
Rolled 36, 2 = 38 (2d50)
>>907366
This.
THEN before things go any further, turn around and load up on those extra air bullets
>>907366
You grab the spear and chuck the coblin into the lava! A brutal way to end, but he WAS kinda mean...
What now?
Inventory (10/10): AIR GUN(2), CHOCO CANDY, BUCKET w/ MICE(2) + BANANA, OLD CHEESE, RUG, KEYS, TWIGS(5), POSTER, SPEAR, BADGE
Rolled 28, 2 = 30 (2d50)
>>907525
Now, go back to get those bullets
>>907631
You go back to the house and retrieve the air bullets.
You suddenly feel very simplistic, and easy-to-draw
What now?
Inventory (10/10): AIR GUN(7), CHOCO CANDY, BUCKET w/ MICE(2) + BANANA, OLD CHEESE, RUG, KEYS, TWIGS(5), POSTER, SPEAR, BADGE
Rolled 7, 22 = 29 (2d50)
>>907654
creep over to the cave
>>907804
Alright, I'll do this next thread, which will be a few days
Thanks for participating!