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Pirate Quest #1

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You are a PIRATE!

Not really actually - somehow by mistake, you ended up as a stowaway on the wrong ship when you were just a tot, and must have since not went the way whoever put you there must have planned.

Despite the threats and jeers of the crew at you. the little child stowed away on a ship full of criminal sailors, the Captain for some reason kept you as his own and ensured you'd become a productive member of the crew at some time in your life -

You're now thirteen years of age the old fart has finally deemed ready to earn some plunder and notoriety of your own.

You wonder though; What potential could he possibly have seen in you that made him decide to keep you around for so long?

>Your quick learning
>Your youthful wit
>Your massive build
>He just had a hunch about you
>>
>>892280
>>Your quick learning
>>
>Quick learning
>>
>>892280
>Your quick learning
What tech level are we at?
>>
It had just never really been a subject of your attention before - otherwise the answer would have come easily!

You're practically a boy genius!

The Captain was never a man to really engage in the carnal pleasures of booty (he left that to the crew) and sees in you the heir he never had, one brilliant enough to carry on and far exceed his rather humble legacy.

The captain had spent sunrise to sundown some days teaching you the ropes of a pirate's life. You're a precocious navigator; all the stars' positions in the night sky took shy more than a week of absent-minded study to remember, and you know all the right ways to steer the waves.
You're not bad at rigging or sailing either - in fact, all of the domestic jobs of a ship have been no trouble to you. It's fighting that's been a bother.

You've never been tested in live combat, and have never even landed a strike on the Captain, or even any of the crew you've sparred with. Hopefully it'll come with age, practice, and technique.

It's never bothered you too much though; your calm demeanor and well-timed sense of humor has made you into a welcomed sailor on the ship. Your absence in raids just means there's more plunder for the rest of the crew! You're useful in less conventional ways.

>"Talkin' tuh yehrself again, Nathan?"
comes a gruff but friendly inquiry from behind you
You spin your head around and it's the beefy figure of the closest thing you have to a good friend, Frederich - a massive, scarred veteran.
Apparently he had barely survived his skull getting crushed in in some sort of perfidious situation he declined to talk about, and had never been the same as he was since.
>"Just a little bit. Why, what's up?"
Fred a bit forcefully takes a box from behind him and shoves it into your arms, barely able to contain its full weight.
>"What is this?? What's it for?" you ask, confused.
>"I donno, bud, cap'n said to give it to ya just like this and say... uhh..." Fred scratches his head and reads off a crumpled note from his pocket
>"Tomorrow you make yourself useful. I'll be here, staying back. Observing, if you will. Be ready. Don't mess up.
- Captain"
>"Uhh yeah that's it I guess, seeya later pal." Fred wobbles away, content with a successful delivery.

Puzzled and confused, you clamber up into the crow's nest and unravel the thread binding the box shut, and with a bit of hesitation, you take the lid off;

Inside the heavy package is what appears to be a revolver, made of some sort of brass-like material. You pick it up and are surprised to find that the weight of the package has lessened to that of the feather, and it feels like the pistol is almost just a natural extension of your arm.

Surprised and mystified, you look up and see land on the horizon; and JUMP as the pistol extends into a rifle, with a looking glass mounted on top - still equally as weightless but amazingly much heftier at the same time.
>>
Peering through the glass, you see a small forested island, with a rocky hill a fortified wooden fort is perched upon.

You see tiny, moving dots that appear to be soldiers as your ship draws closer, and an orange and white flag waving above it all.

You think you see some non-combatants moving from the forest to the shore and -

Your rifle ZOOMS in by itself, somehow, and you can now clearly make out miners heaving sacks of what could only be some sort of precious metal onto the docks.

This is where you prove to your crew (and yourself) you aren't some little twerp far removed from the land. That you are a sea-dog!! Yarr!

You're approaching quickly, and with this strange weapon in your hands, cant help but grin as the crew assembles and the soldiers on the island frantically get ready for your arrival

What do you do?

>Stay back and use the weapon like a sniper rifle, supporting your crew
>Proceed cautiously, using your weapon how it was intended - long, short, and medium range
>Be a hero and infiltrate their command center
>Write-in

roll 2d20
>>
>>892556
The technology of the crew is that of the rest of the world - you certainly don't have any heavy, unique weapons or gear to brag about, but you aren't far behind either.

The crew possesses a few early rifles, a load of muskets, and of course enough cutlasses and cannons for the whole a few times over

Your ship is a bit smaller than average, but built for speed and to pack a punch, with twelve cannons on either side and two carronades on the bow.

Your ship is sailing a warm sea - the natives have been all but replaced by colonists from the old countries (one of which where you were born), but deeper on the mainland, feral hordes of scaled, animalistic men have little use for technology. They use their biological abilities as weapons, and their civilizations resemble oddly ornate, overgrown nests of reptilian origin. They are savages, although quite interesting for a learned man to study

Legend has it among the natives of the land land however, that there are seven cities of wonder - cities of old civilizations with hidden, futuristic technology and old, powerful writings of demonology and the occult.
>>
Rolled 20, 18 = 38 (2d20)

>>893616
>Proceed cautiously, using your weapon how it was intended - long, short, and medium range

Swiggity Swooty seize dat booty!
>>
File: YAR HAR.jpg (7KB, 260x194px) Image search: [Google]
YAR HAR.jpg
7KB, 260x194px
>>893977
Check em!
>>
File: shutterstocktreasuremaplol.jpg (1013KB, 1500x1408px) Image search: [Google]
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>>893977
The ship surges onto the shore, and with a cheer and battlecry, you and your thirty or so shipmates burst onto the shore, sabers rattling and muskets booming.

The forts garrison clearly wasn't ready in time - nevertheless, you approach cautiously behind the rest of your crew in their rabid fervor, as the island becomes host to a disorganized brawl.

Advancing into the battlefield, your weapon turns into a revolver - you point the pistol at a charging enemy and feel your finger slam down on the trigger just before one of yer mates is run through.

Caught up in the excitement of the battle, you scour the field, picking off threats to your allies and never putting yourself directly in harms way, popping off uncannily accurate shots for someone of your skill at targets near and far, as the gun turns from pistol to rifle depending on the need.

By the end of the fighting, it's clear who the victors were. Your support of your crew ensured nobody died and endured more than a scraped knee, and while you were too focused on your supportive roll to grab any booty for yourself, the ten or so of your mates who you saved from injury or worse are thankful enough to each give you a little something from their stash.

>Your first raid!

>Your booty
>Four gold nuggets
>Three chunks of silver
>An ornate compass
>The respect and admiration of your crew

>And a map, stuffed into your hands by the man you first saved.

"Maybe you can read this, lad, it's beyond me hahaaaaa"

>Following the red trail, the map leads towards an 'X' buried deep within the mine on the island.

You explored the tunnels after the fighting died down, and you know the tunnel most certainly ends long before the 'X' could be reached. Perhaps there isn't just gold on this island after all.

Nevermind all that - the crew is all eager to learn about your strange rifle-revolver-thing, and with a newfound respect not only for your precocious intelligence, but your prowess in combat, want to hear what you think everyone should do.

With a nod from the captain, you tell the crew;

>We must follow this map! The treasure these soldiers sought to uncover could be far greater than just gold or silver!
>Bugger this island! I want real riches - we should go to the nearest ACTUAL town and get some booty worth our while.
>The pirate's life is a good one indeed, but this fort has got me thinking. What if we settled down - created our own pirate kingdom on an island or the coast - the notoriety and glory would match the wealth that would flow to us.
>Defer to the captain - smart as you are, your ideas are grand and perhaps beyond the capabilities of you and your company
>>
>>894192
>We must follow this map! The treasure these soldiers sought to uncover could be far greater than just gold or silver!
>>
>>892280
New guy here catching up now
>>
>>894192
>follow map
>>
>>894192
>>The pirate's life is a good one indeed, but this fort has got me thinking. What if we settled down - created our own pirate kingdom on an island or the coast - the notoriety and glory would match the wealth that would flow to us.
Thread posts: 14
Thread images: 3


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