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Low-Fantasy Warlord Quest, #4

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> Quest Archive
> http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Low-Fantasy+Warlord+Quest

*Day Thirty-Five*

You are Sir Durwin, Lord of Urdl and Tavet, Conqueror of Euean and Vaelyn, Former Siege Engineer, Bandit Lord Turned General. Your scouts have returned with a large amount of information about the region of Thurt, your warriors at Tavet have increased their skill tremendously, and you now have several Siege Engines to bear.

> What questions do you ask your scouts?

> What do you do after that?
>>
> Sir Durwin
> Traits: Intimidating, Low Empathy
> Skills: Military Tactics, Siege-craft, Animal Training
> Equ: Crossbow, Steel Arming Sword, Steel Shield, Aged Warhorse
> Arm: Steel Helm, Steel Half-Plate, Steel Mail, Clothes,

> Durwin's Holdings

> Protection racket with Urdl and its surrounding homesteads
> The ruins of Tavet
> Durwin's Harem:(2)

> Durwin's Loot

> 9,004 crowns
> Morale: Tired, but Loyal
> 128 Day's Rations

> 3 Barrels of Mead
> 4 Plains Oxen
> 3 Poor Quality Wagons
> 1 High Quality Wagon

> Durwin's Captives:

> 7 Adult Males
> 11 Adult Women
> 4 Elderly
> 11 Children

> Durwin's Warband, (90 men, (5 Noncombatants)), (282 crown weekly wages)

> Bandits, (8)
> Exp: 2
> Pay: 2 p/w
> Equ: Swords:(8), Horses:(8), Shields:(1), Bucklers:(7), Crossbows:(8)
> Arm: Mail:(8)

> Bandits, (12)
> Exp: 2
> Pay: 2 p/w
> Equ: Swords:(12), Horses:(6), Bucklers:(8), Crossbows:(12)
> Arm: Mail:(8) Clothes:(4)

> Bandits, (20)
> Exp: 3
> Pay: 2 p/w
> Equ: Spears: (20)
> Arm: Clothes:(20)

> Bandits, (25)
> Exp: 2
> Pay: 2 p/w
> Equ: Spears:(4), Sharpened Farm Tools:(7), Clubs:(14)
> Arm: Clothes:(25)

> Black Vipers, (12)
> Exp: 9
> Pay: 10 p/w
> Equ: Swords:(12), Shields:(12)
> Arm: Half-Plate:(12), Mail(12)

> Deserters, (4)
> Exp: 5
> Pay: 5 p/w
> Equ: Swords:(4), Crossbows:(4) Horse:(4)
> Arm: Mail:(4)

> Peasants, (3)
> Exp: 4
> Pay: 2 p/w
> Equ: Clubs:(3)
> Arm: Clothes:(3)

> Ex-Guard, (1)
> Exp: 5
> Pay: 5 p/w
> Equ: Sword:(1), Crossbows:(1) Horse:(1)
> Arm: Mail:(1)

> Camp Servant, (1)
> Noncombatant unit
> Pay: 1 p/w
> Helps keep up morale

> Enslaved Camp Servants, (4)
> Noncombatant units
> Pay: N/A
> Helps keep up morale

> Siege Machines, (9)
> Inanimate Objects, (don't contribute to army count)
> Ballista:(1)
> Catapults:(2)
> Mobile Palisades:(5)
> Trebuchet:(1)
> Siege Ladders:(6)
>>
>>890376
>>877365
Ask the scouts about good places to make camp or build fortifications.

Ask the scouts what they know about the bandit fort and other bandit forces whom we can absorb.

Ah also ask the scouts about ruins. If we get lucky we can just reclaim some of them for our use.

Ask them if they noticed any place rich in resources like mines and the like. Including things like cattle or horses.

If we got the info we need on the bandit lord then we prepare to take them out. Hopefully by ambushing or flanking their raiding parties when they are otherwise engaged. So as to weaken them for the big siege. Either way we gotta dispatch scouts to spy on their fort and make sure to have some runners that will alert us when they send out men. After all they gotta collect their dues and hit caravans...if we take them out. We decrease the foes we need to face later on should a siege occur.

we start going around to other villages and 'offer' our protection. If they agree we ask what problems they are dealing with and help them out. If not we attack. Simple. Thanks to encountering one village that complied and another that didn't our boys know what is expected of them.

Meanwhile send guys to the five different towns to buy equipment including spare siege parts, find slavers, and recruit. See if any useful slaves are available like sex slaves, carpenter, weaponsmith, and armorer for instance.

Keep on building shields with the remaining lumber we got, also make wooden practice weapons for training.

Also ask our guys for any skills they have and people they know who would be interested in joining us or would otherwise be helpful. I imagine the former gangsters turned bandits for instance would certainly have a good idea of the criminal element of their towns and familiar with urban fighting. The mercs meanwhile could be helpful for training our guys. If we have poachers or can find poaches we got ourselves some bowmen and guys who can help provide fresh meat.
>>
>>890376
>what have you seen?
>prepare to assault to bandit castle
>>
>>890562

>>890562
> Your scouts inform you that for the most part, Thurht is an endless flat prairie, but they do inform you that they found a small, rocky mountain with several caves sixteen day's travel away. It would be an excellent place to fortify, though the soil is sub-par, and it would be hell forcing the inhabitants off of it. The mountain is home to nearly thirty homesteads, and two fairly large villages.


> Your scouts inform you that they heard tell of no less than five separate bandit gangs operating in the area, not counting Koed The Brazen's force, or your army. For the most part, the bandits are disorganized pillagers preying on homesteads and the occasional caravan. The largest is 20 men strong, and the smallest is perhaps half a dozen men strong. None of them are particularly well armed or trained, just rabble scum armed with whatever they can steal or take.

> Surprisingly, Koed The Brazen is a whopping four feet, six inches tall, and weighs one hundred and eighty pounds. He is in his early thirties, is bald for the most part, and has an enormous, shaggy red beard. According to rumor, he has the strength of ten men and wields a Northern Greataxe with as if it were wooden, and wears solid steel plate mail as easily as if it were linen. He is notorious for his violent temper, and sensitivity of his size, he isn't a charismatic leader, but is an unparalleled warrior. Rumor has it, he's a family man, happily married with three children. His goal is to eventually start his own Kingdom, or at least gain a Duchy.

> Eolit Keep is centuries old, and falling apart. It is largely in one piece, however, and would be a pain to siege. It was a small outpost, so its fortifications aren't too expansive. Eolit Keep is built on a hilltop, and has a medium-sized village of 80 people built around it. It has a stone wall thirty feet tall, and eight feet wide. It has two robust if crumbling towers, though one is in severe disrepair. It has a large dry moat dug around the entirety of its perimeter, and a drawbridge enabling easy passage. The Keep supposedly has its own well, extensive storage larders, and its barracks can comfortably house 40 men, perhaps twice that in a pinch.
>>
> Koed The Brazen's force is made up of little over 200 men. Almost 3/4ths of his army is made up of common thugs and conscripted peasantry, and are lightly armored with a few pieces of pillaged iron, armed with spears, bucklers, and the occasional sword and shield, maybe 20 are armed with crossbows, and a dozen poachers with longbows are can also be counted among his ranks. All in all, they're poorly trained, and you'd say one of your more experienced bandits could defeat one of theirs in a fair fight quite easily.

> The 50 left are semi-professional, and used to be soldiers before deserting for a life of banditry, pillage, and better pay. They are equipped with leather armor, iron and occasionally steel helms, wield swords, or sometimes maces, shields, and most also wield crossbows. They're about on par with your deserters, but are outmatched by your mercenaries.

> They have a stock of 20 war horses, that their elite use as mounts. 8 Villages, Ebbun, Okmul, and dozens of homesteads pay tribute to Koed The Brazen. Koed's army does little actual raiding, preferring to intimidate farmers and caravans into paying them tribute. Every six months, Koed's eilite soldiers go out and visit the Villages, Ebbun, and Okmul, to take tribute. Apart from occasionally patrolling for rival bandits and caravans, they don't do much.

> Only the 50 elite and a few dozen of the bandit scum actually reside at Eolit Keep. The rest are scattered across Koed's holdings in small bands of 10, or 20, to guard Koed's interests. It would take Koed about a week and a half, or two weeks to gather his full force together.

> Do you want to change your plans any?
>>
>>891760
Send messengers to the small bandit groups to see if we can create a bandit alliance to take out Koed the brazen and have our own bandit Kingdom
Until the messengers get back train the men until they are on par with the mercenarys
>>
>>891760
>>891754
Alright this info seriously changes things and extremely valuable to us. We can take him even without gaining reinforcements...so long as we are smart about it.

The only thing that changes though is now we have a good place in the mountains to make camp in. A good easy to fortify place. Everything else doesn't really have to change with my current plan.

With this info we can now start to properly plan how we take the bandit lord out.
>>
>>891849
If we make camp in the mountainous caves with some work building fortifications. We can even train the men with mock sieges similar to what they will find at the keep. With some work the mountains terrain will be good for training how to take fortifications. The close combat required in the tight corridors keep, the caves will make a good similar environment to train in preparation for that. Even when we take the keep that terrain is going to provide us with another good long term base to enjoy.

For dealing with other bandit groups...I say we only deal with them if they are within our turf and harassing the villages under our protection. I think we move to the mountain's once we get done shopping and recruiting. We will need the manpower. Make sure our guys by some proper maces to help deal with heavy armor and horses too. Gonna need them to move stuff and let us train up some horsemen.

For villages we should approach only the ones who aren't under any bandit's protection. We don't want to give him a heads up. So we gotta stay out of his turf except for the scouts who are piecing together the routes they use. Information we need for our ambush.

Now our best bet once our forces are prepared enough especially in terms of equipment and training is to ambush his best troops when they are patrol. They unlike the others have the least reason to join up with us and they'll be the biggest hurdle in capturing the keep. So we gotta hit them hard when they aren't inside the keep.

Now we know they patrol around we can start tracking their routes and find a good ambush points along them. This is VERY important. If we can pull this ambush off right the siege is going to vastly decrease in difficulty. Truth be told we are lucky Koed has low troop standards and isn't that charismatic. With that temper of his we might even bait him out of his Keep. Especially once we make sure most of our guys hang back. Do our best to piss him off and draw him out into an ambush. Preferably do so after the ambush with our guys looked ragged, wounded, and worn out...this is a feint. We gotta make him underestimate us enough and angry enough he'll charge out.

For the rest of his troops i think we should make them a similar offer we make to the other bandit groups. Given our troop quality and if we make this offer to them once we smash his best guys who are on patrol. They will be...most inclined to listen. Especially with proof of their demise and we show our strength a bit. Given the fact they actually are able to protect his interests properly we really should try our best to recruit them.

Any objections or ideas?
>>
>>891820
This but if it doesn't work then this
>>891899
>>
>>891899
I like it, hell if nothing else I'd rather just have the Koed guy just join up with us so we dont have some gang war that wittles down our power, we just over take the whole area that this place is in leige to and start it up as our own. Reinforce our settlements so they aren't under any bandit problems and start to reclaim the land for God Emperor Durwin
>>
>>891760
Propose an alliance to the gang of 20 men. Have them kidnap one or two of Koed's family members. Have the gang take the hostages into the mountain

>ambush any forces

It would be ideal to make him mad enough that he starts to withdraw troops from the keep to reinforce the search party.
>>
>>892421
Forgot to add.

Make sure to taunt Koed as much as you can while his family is kidnapped. Send him hair, fingers, humiliate him etc. If he's that short tempered he might feel the need to prove himself to his men.
>>
>>890562
>>891820

Updating now. I'm assuming you wait until your business and messaging is done to fortify in the mountains.
>>
*Day Thirty-Five*

You thank the scouts and begin to plan your next course of action. You'll need a few scouts to observe Eolit Keep, and it'd be wise to further your protection racket with the villages. You decide to send out twenty of your mounted Bandits to take the wagons and visit Hirnol, Ebbun, Okmul, Teth, and Nikdn to search for recruits, find slavers, and purchase siege equipment. They'll all be back in roughly two weeks if all goes well.

Later, it would be wise to claim the mountain for yourself, but until you've finished constructing bucklers from the lumber, you'll stay in Tavet. You order your men to continue their training as before.

*Day Forty-Nine*

[-564 crowns for weekly wages]
[8440 crowns remaining

[19+2=21]
((+2, due to extensive knowledge of the area.))
((At this point, I'm somewhat disgusted with you all...))

The men you sent to scout out the townships returned today, and they have far surpassed your expectations. Ingark, the leader of the men you sent, informs you that they found no less than 53 men willing to fight under your banner. They found a convoy of Eastern merchant ships traveling through Teth, to Orht. Surely enough, one of the merchants was a slaver with some excellent deals.

[+1 Enslaved Blacksmith]
[+2 Enslaved Carpenters]
[+3 Sex Slaves]
[-1,300 crowns]
[7140 crowns remaining]

[+36 Bandit Scum]
[+11 Poachers]
[+6 Deserters]

> Bandits, (36)
> Exp: 0
> Pay: 2 p/w
> Equ: Clubs: (36)
> Arm: Clothes:(36)

> Poachers, (11)
> Exp: 2
> Pay: 3 p/w
> Equ: Longbows:(11)
> Arm: Clothes:(11)

> Deserters, (6)
> Exp: 5
> Pay: 5 p/w
> Equ: Swords:(6), Crossbows:(6) Horse:(6)
> Arm: Mail:(6)
>>
*RANDOM ENCOUNTER ROLL*
[11]

[13][17]

On the way back, they attacked and looted a lonely caravan, though four men were killed, the pillage from the caravan was very lucrative.

[-4 Bandit Scum]

[+4 Adult Male Captives]
[+3 Adult Woman Captives]
[+2 Children Captives]
[+2 Guardsmen Captives]

[+3,000 crowns]
[10,140 crowns remaining]

[+200 crown's worth of jewelry]
[+13 Exotic Furs]
[+2 Barrels of Mead]
[+1 Barrel of Red Wine]

[+2 Plains Oxen]
[+1 High Quality Wagon]

[+2 Crossbows]
[+2 Swords]
[+2 Mail]

Ignark shrugs, "I hope ye don't mind, but the oppurtunity presented itself, an' we jus', we took it." You reply commending his efforts, "Excellent work, Ignark. But next time, be more careful."

[14]

Your messengers were, for the most part, unable to track down and meet the bandit gangs, but they managed to find one small bandit group, which, after a brief tussle, agreed to disband and join your Warband.

[+9 Bandit Scum]

> Bandits, (9)
> Exp: 0
> Pay: 2 p/w
> Equ: Clubs: (9)
> Arm: Clothes:(9)

[19+2=21]
((WHAT THE FUCKING FUCKS FUCKING FUCK ME OH FUCK!!!!!))

Your men trained remarkably well, and increased in skill tremendously. The average fighter in your Warband is now on par with a Deserter.

All in all, you'd say things went VERY well this week...

> What do you do next week?
>>
>>893311
Well I think it would be wise to wait until the Expert Horseman of the keep ride out to collect the payments from the villages. We would have to hit very hard so they can't send for reinforcements. In my opinion, I think we should go for a very quick and savage attack on the Keep, surprising everyone there.
>>
> Sir Durwin
> Traits: Intimidating, Low Empathy
> Skills: Military Tactics, Siege-craft, Animal Training
> Equ: Crossbow, Steel Arming Sword, Steel Shield, Aged Warhorse
> Arm: Steel Helm, Steel Half-Plate, Steel Mail, Clothes,

> Durwin's Holdings

> Protection racket with Urdl and its surrounding homesteads
> The ruins of Tavet
> Durwin's Harem:(2)

> Durwin's Loot

> 10,140 crowns
> Morale: Tired, but Loyal, Getting Cocky
> 57 Day's Rations

> 5 Barrels of Mead
> 1 Barrel of Red Wine
> 6 Plains Oxen
> 3 Poor Quality Wagons
> 2 High Quality Wagon

> Durwin's Captives:

> 11 Adult Males
> 14 Adult Women
> 4 Elderly
> 13 Children
> 2 Guardsmen
>>
>>893311
Sell the jewelry. Find a merchant among the slaves in Tavet offer them freedom provided they can sell the jewelry for twice their worth. Start organizing the men into squads hopefully it'll build camaraderie and make our rable more organised
>>
> Durwin's Warband, (146 men, (8 Noncombatants)), (435 crown weekly wages)


> Bandits, (8)
> Exp: 4
> Pay: 2 p/w
> Equ: Swords:(8), Horses:(8), Shields:(1), Bucklers:(7), Crossbows:(8)
> Arm: Mail:(8)


> Bandits, (12)
> Exp: 4
> Pay: 2 p/w
> Equ: Swords:(12), Horses:(6), Bucklers:(12), Crossbows:(12)
> Arm: Mail:(8) Clothes:(4)


> Bandits, (20)
> Exp: 5
> Pay: 2 p/w
> Equ: Spears: (20), Bucklers:(8)
> Arm: Clothes:(20)


> Bandits, (25)
> Exp: 4
> Pay: 2 p/w
> Equ: Spears:(15), Sharpened Farm Tools:(7), Clubs:(3)
> Arm: Clothes:(25)


> Bandits, (45)
> Exp: 0
> Pay: 2 p/w
> Equ: Clubs:(45)
> Arm: Clothes:(45)


> Poachers, (11)
> Exp: 2
> Pay: 3 p/w
> Equ: Longbows:(11)
> Arm: Clothes:(11)


> Black Vipers, (12)
> Exp: 9
> Pay: 10 p/w
> Equ: Swords:(12), Shields:(12)
> Arm: Half-Plate:(12), Mail(12)


> Deserters, (10)
> Exp: 5
> Pay: 5 p/w
> Equ: Swords:(10), Crossbows:(10) Horse:(10)
> Arm: Mail:(10)


> Peasants, (3)
> Exp: 4
> Pay: 2 p/w
> Equ: Clubs:(3)
> Arm: Clothes:(3)


> Ex-Guard, (1)
> Exp: 5
> Pay: 5 p/w
> Equ: Sword:(1), Crossbows:(1) Horse:(1)
> Arm: Mail:(1)


> Camp Servant, (1)
> Noncombatant unit
> Pay: 1 p/w
> Helps keep up morale


> Camp Sex Slaves, (3)
> Noncombatant unit
> Pay: N/A
> Helps keep up morale


> Enslaved Camp Servants, (4)
> Noncombatant units
> Pay: N/A
> Helps keep up morale


> Siege Machines, (9)
> Inanimate Objects, (don't contribute to army count)
> Ballista:(1)
> Catapults:(2)
> Mobile Palisades:(5)
> Trebuchet:(1)
> Siege Ladders:(6)
>>
>>893357
This is good preparing for the siege. Organize them into squads, with leaders, but make sure the soldiers themselves can act on their own if their leader gets killed.Give each squad of 6 a specific goal, so there will be too much going on for the defenders. Also sell that jewelry and those goods and upgrade the shittiest weapons our soldiers have
>>
>>893356
Also we need to make the men realise that they are not invincible despite our recent successes. I propose Durwin sat all the men down and give a speech about discipline and about the dangers of arrogance.
>>
>>893372
>>893357
I agree.

What we need now is equipment and a slaver contact. After that all we gotta do is wait until his best forces are sent out on patrol or something so we can ambush them.
>>
>>893372
>>893375
>>893357
All this. Maybe now that we have a blacksmith,we can forge our own weapons instead of buying them?Raw ore should be cheaper.
>>
>>893408
Well hopefully after we take the keep we can look into commandeering some mines and putting slaves to work
>>
>>893311
>> What do you do next week?

You know, do we really even need to fight with Koed?

I'd say claiming the mountain for ourselves and working on building it up would be a better location for our fortress.

I think that sending out messengers and calling a parley between us, Koed, and the other bandit gangs is worth a shot.

As said, the man isn't overly ambitious, seeing as it's said he would settle for being a Duke.

If we know about his force, it's safe to assume he knows about our force.

If we can all band together, we may be able to make some moves against the authorities in the area and all benefit.
>>
>>893433
Yeah but that just means two power hungry men vying for control. It would be better to take the keep, reinforce it and use it as a base, ans then take the mountains.
>>
>>893433
Agreed fighting Koed right now is not the best idea. I suggest we get a proper base in a defensible area first. Also we haven't train the men on how to use the siege engines yet.
>>
>>893438
I support this. Taking the keep first will allow us to expand our forces,and with that we can wrangle slaves to mine the mountains.
>>
>>893438
Would it?

The man wants power, it doesn't seem apparent that he wants absolute power.

If we're to go about conquering the entire swath of the old empire we're going to have to work with people here and there. If we can win him over without any bloodshed we'll both be in a stronger position.

Really, we lose nothing by talking. Hell, if it falls through and we have to fight, we may well be able to win over one of his lieutenants into betraying him.
>>
>>893453

I mean really, we can expand our forces wherever we go.

Storming walls with proper men defending them will be bloody.

Considering we're but in a small speck of the larger lands of what was once the empire, I should doubt we'll be wanting to stay here on down the line. If Koed would be content being duke here, we can give him that when we move on.
>>
>>893456
So here is my plan. I know it seems kinda of far fetched, but why don't we just make a deal with the king? I mean obviously he can't protect his territory, but we can, so taking out the other Bandit Lord will show we can get shit done, so he turns a blind eye to us, and we swallow up every other bandit base, all the while planning to bring this guy down, and eventually we will be too powerful to stop

Now you might be wondering why he would accept this deal, well a bandit lord smart enough to negotiate with the "superior power" might look like a better choice than some short and fat bloodthirsty warlord.

>>893468
We aren't going to really storm the walls, just knock them down and attack from every direction, breaking their chain of command down. I mean they only have like 50 people there.
>>
>>893480
This sort of scenario will undoubtedly led to the king sending the army to kill us after we've done part of the job to keep us from being too powerful. I'm pretty sure that by doing this we won't necessarily get strong enough to beat back the army.
>>
>>893508
Well you are usually right, but the king hasn't stopped much of anything ravaging his countryside. I am sure we could easily outsmart and outmaneuver him. But my plan isn't set in stone
>>
>>893480
I should doubt the King or local nobility would be willing to put up with us. Once they're back from campaigning they're probably going to try and push our shit in.

Only ~50 there right now, it would be quite naive to assume we'll be able to move our large band and siege engines across a plains without being noticed. And you can only knock down walls, not turn them to dust. Rubble and a ditch will be hell all the same, assuming we are allowing to just sit back and plink away at them. We are outnumbered by a bit, even with men of a higher standard the advantage will still lay with Koed. I should doubt his numbers will stay static, suppose he hires a band of mercs? Allies with some of the other bandit gangs?
>>
>>893555
Well that's if he has the time. We should assume he has scouts looking at us, so we can either try to kill the scouts and buy us a couple of days, or fucking book it in the dark to the keep. Besides, even if he wants to hire Mercs, it is gonna take like a week to get them back to the castle. Besides, we do need a place to launch actual attacks.
>>
>>893569
>Besides, even if he wants to hire Mercs, it is gonna take like a week to get them back to the castle

Highly doubtful that we'd manage to pull off sneaking up.

Should we assume that he's had scouts looking at us, our construction of siege engines will not have gone unnoticed.

He may well already be hiring mercs.

Not saying that we have to bend over backwards for the guy, but having a talk won't hurt anything.
>>
>>893590
Well we could send an envoy over there, but not taking the castle soon will just bite us in the ass eventually. We could lure him into a false sense of security, but we are gonna need to take the keep
>>
>>893596
Eh. I'd sooner take the mountain for our base, natural defenses and a cave system, that we can build upon.

An old crumbling keep, that we'll have to wreck to take isn't worth much in the end.
>>
>>893612
It's not that taking the keep is a good base, it's that getting rid of the man in the castle. No matter what you think, he will attack us when our back is turned. When we are at our weakest, he will turn on us. I like the mountain base too, but we need to prioritize.
>>
>>893617
No, priority is making sure we have a good defensible base to retreat to when something goes wrong. We attack the keep and failed it will most likely end up in our death.
>>
>>893634
So let's beef up the town that has the dirt ramparts with something a little more serious, so we have a base to fall back to, just in case.
>>
>>893617
>No matter what you think, he will attack us when our back is turned

Anon, it is not impossible that we can have friendly relations.
>>
>>893653
Also not a viable option this town is located in the middle of a plain i.e surrounding us will not be very difficult and we are an easy target for archers and flame attacks. If we are based in the mountains we get height and cover advantage plus the terrain will seriously be in disfavour with the besiegers.
>>
>>893670
But we should not have friendly relations with a Bandit Lord.
>>893675
As I said earlier, as soon as we turn our backs to the mountains, he is gonna come down and tear us a new hole. Anyway, we are gonna need a tie breaker. We have two for the keep and two for the mountain
>>
>>893681
>But we should not have friendly relations with a Bandit Lord.

Birds of a feather and all that, we aren't going to be finding friends anywhere else for some time.

By that logic we shouldn't be press ganging other bandits.
>>
>>893311
Make the move to the mountains. Once we are there start fortifying as that will end up being one of our main bases.

Send scouts to track the routes the best guys use on their patrols. Once we know it then we set up an ambush.

Send guys to the towns to buy equipment and sell our stolen goods. Look for slavers and potential recruits. They know the drill criminal scum of all sorts, disenfranchised soldiers, and mercs. Maybe buy some more horses too. If necessary hit up multiple towns if we need to. We really need better gear for our guys. Even cloth and leather armors would work. Shields and spare siege equipment parts too.
>>
>>893681
>But we should not have friendly relations with a Bandit Lord.
Implying our bandit lord is better nobler and nicer than that bandit lord.
>As I said earlier, as soon as we turn our backs to the mountains, he is gonna come down and tear us a new hole.
How? From the description given the mountain is appealing because of it's tunnel and natural cave system. We're effectively forcing them into a trench warfare except that we will have the advantage of height and cover. Also you're ignoring the fact that the town is NOT very secure nor easily defensible.
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>>893709
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>>893712
>Implying our bandit lord is better nobler and nicer than that bandit lord.

Hell, he's a family man. Best can be said of us is that we're soft on animals.
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>>893712
I never said we were better, but we aren't trusting ourselves. If anything, that should be a word of wisdom not to trust bandit lords.

And as soon as we start attacking mountains, the other guy is gonna ride out with his much larger army, make a deal with the mountain people, and sandwich us. I agree, we shouldn't stay in a small town, but leaving a huge target on our backs is bad too
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>>893730
>If anything, that should be a word of wisdom not to trust bandit lords.

Trust can only be relied upon as far as profit goes. We help the man into a Duchy, maybe even a Kingdom down the line. By that point we'd be strong enough ourselves to slap his shit if he turned on us.

Alliance =/= trust. No difference in dealing with nobility once we've established ourselves.

>And as soon as we start attacking mountains, the other guy is gonna ride out with his much larger army, make a deal with the mountain people, and sandwich us

Says who? Hell, we might even be able to work things out with the mountain folk, being mountain folk I'm sure they're not the most reputable people around.

We can't always rely on our sword arm or our ability to command.
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>>893752
But why should we trust him? So we say, hey man, I PROMISE to give you a kingdom even though you have no reason to trust a BANDIT LORD, so we are gonna turn our backs to you, and hope you don't take the amazing chance to take out the biggest threat to your ruling.

I agree about using diplomacy, but this is not the time and place to use it. Also, the mountain folk aren't probably gonna let us just walk in.
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>>893776
>But why should we trust him?

We shouldn't trust anyone, doesn't mean we can't work together and use people to accomplish our goals.

>So we say, hey man, I PROMISE to give you a kingdom even though you have no reason to trust a BANDIT LORD

Or we say, I aim to become emperor, these lands will be but the first stepping stone in my path to glory, aid me in my conquest and you'll have these lands and more we're both bandit lords etc etc etc

>so we are gonna turn our backs to you

that's your assumption

Why is it that you assume attempting to use diplomacy and striking a deal means we're just going to go on our way like an innocent schoolgirl trusting the world to do us no harm?

Won't know any of it really unless we talk with him and gather the measure of his character, the true ceiling of his ambition and so on.

And no, the mountain folk most likely will not, but we can offer them the choice of death and slavery or bent knees.

Sure enough there's the example of Tavet and of Urdl, hard but fair. We continue to give terms and follow through on their refusal folks will stop refusing.
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>>893776
>>893752
>You're thinking too far ahead. What we are proposing is a truce between us and Koed in this land nothing more nothing less.
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>>891899
>>891849

>>893709
Once we move over to the mountains and build defenses. That is when we undergo siege training. Can't really find anywhere else which would be anywhere close to the kind of the terrain we would need for proper siege training.

We can also start hitting up villages for protection or getting attacked. Make sure they aren't under Koed's protection. We gotta keep him in the dark for as long as fucking possible. Hence why only the scouts whose job it is to figure out the patrol routes and ambush points along it are allowed there.

Until we can manage our ambush we train, approach villages for protection, and start to hording proper gear. Seriously our guys are well trained and WE DON'T HAVE ANY GOOD EQUIPMENT FOR THEM!

The proper equipment problem is a huge one and one we need to fix ASAP. Lest we lose good quality troops because shitty gear. That shit ain't cool man good troops are hard to get.

Out our guys are properly equipped, we have the ambush info, and we did some siege training. That is when we go after Koed. It is of the utmost importance we take out his patrols because they are made up of his best guys. We take them out and the siege will VASTLY decrease in difficulty.

After that its gonna be easy to recruit his other guys who have proven themselves useful by the sheer fact they can handle guard duty without much trouble. This means these are guys we want. They aren't your typical bandit scum otherwise Koed wouldn't be using them considering he wants to be a lord. His troop standards are gonna be rather good. Fortunately he isn't charismatic and after we show them our strength+the remains of his best guys. They should be willing to hear us out otherwise they die.

Simple.

Once we accomplish that is when we approach Koed's Keep. Keep the vast majority of guys out of sight because now we are gonna taunt him into coming out. Make sure the guys we DO have with us is look like they aren't too much a threat. IF we can bait him out we ambush him with the rest of the guys we got hanging back.

If we do it right we wont even have to siege.

IF the taunting fails that is when we reveal our true strength and siege weapons to start the siege.
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>>893882
This seems solid. Guerilla ambush his patrols,then run. Shadow ops,no one talks,no one sees our faces.
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>>893861
But why would he accept the truce and go through with it, even though there is a prime opportunity to wipe our out?

>>893844
Yeah that is my assumption. Your assumption is he isn't going to attack us, which I hope for, but for how lucky we have been getting in our rolls, Ignoble is gonna throw something at us. He could say all he wants about him following his side of the deal, and I hope you are right, but we have to think about other outcomes, because if we misstep once, we are ruined.
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>>893894
>Your assumption is he isn't going to attack us

Yet again, an assumption on your part. How many times do I have to say it's got nothing to do with trust? If we were to secure an alliance, I'd be the first one saying that we should get a man on the inside spying for us.
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>>893937
Well how many times do I have to ask you why do you think he will ally with us? Or why he would not attack us? We know some about him, but not much. Now if he agreed to the "deal" and we put a few men on the inside sending us information every week, then I could see about us turning our back on him
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>>893964
Mutual benefit.

We gain little by bashing each others heads in when we both have a common enemy in the local nobility whom we wish to usurp.

Our ambition is grand, his not so much, so far as we know. He'd like to be King, settle for a Duchy? We want to rule the whole continent.

Whatever the old Imperial capitol was I'm sure we're going to be ambling towards it, when the time comes let him have these lands.

But not by any measure should we easily trust him or anyone else in our journey.

For that matter, we're going to need to hunt down a eunuch to guard our harem one of these days.
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>>893998
So let's have a couple of our men sign up with his crew, they'll set up a dead drop so we can get info on them, and we can really decide if they are friend or foe. We will also send an envoy to him, proposing the deal then.
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>>894015
>>893998
If we let him know we exist. We lose our greatest advantage. He must have one hell of a piggy bank saved up. I mean just look at how rich we already are. Meaning he can afford a lot of mercs who could easily wreck our shit.

We are a threat to him. Unlike the other bandit gangs our guys are good and organized. Not some random gang that was around previously. You think he wants us to stick around?

Fuck no and he has the money to solve that problem of his. We can't take on a bunch of mercs we would get our shit wrecked.
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>>894046
Thats the point I have brought up, but the Anon thinks he "sees" the advantages in the deal we are supposed to hope he keeps
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>>894062
Oh he'll accept the deal alright and then one day real soon a merc army is gonna show out of the fucking blue to wreck our shit. He'll probably have a fucking field day at our overwhelming stupidity and how lucky he just got.
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>>894089
Which is what I am scared of. The mountain men do not pose a threat, so we deal with the castle men first, then turn to the mountains.
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>>894046
>If we let him know we exist.
>If

We've got ~3/4 the men he does, rekt a village and a couple caravans, absorbed some bandit gangs, and done a lot of recruiting otherwise. I'd reckon we'd be reckless in assuming he doesn't know about us.

>>894015
An few infiltrators is a solid idea. Perhaps a pair of our old hand deserters if they've got the talent for it. Even better would be having infiltrators and turning one of his men to our side.

Suppose they can suss out any discontent lieutenants or patrol leaders, we meet and greet with them while they're out or in a town and go from there.

>>894062
>>894089

If he was filthy stinking rich he could have already hired an army of mercs and made a bid for the local duchy.

If you will recall, he doesn't raid so much as he collects protection money. Far less in taxing villagers than robbing trade caravans, consider we're working at both he likely has a lead on us in funds, but I should doubt it's that substantial.

In any case, diplomacy and intrigue go hand in hand, we'd be damn fools to try one without the other being on the table.
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>>894118
So that's why I think we should send a few spies in, collect information for a few weeks, and decide how to move on from there. We can just pillage to keep our money up
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>>894101
Honestly we are still very much unknown and so long as we stay away from his area he wont really know much besides there being another bandit band around. Which he wont look twice at unless something big goes down. Which is something we have been avoiding.

We only hit caravans and threaten villages that is...nothing.

If we take the mountains we got ourselves a stronghold and honestly its going to take some time to get the ambush info we need and the equipment. I wanna be a in a good defensive position while we wait and prepare.

Still nothing. Bandits like mountains for the same reason other people hate taking them. Same with forests really. It still wont draw shit for attention.

The only big move with my plan is taking him out. Its critical we do so hard and fast. Hence the ambush then meetings with his men to keep us from getting flanked. After that is the taunting and siege.

>>894118
Your literally the only one who supports your own idea.

Everybody else disagrees.

troop wise consider we recruited bandit rabble mostly and he doesn't know about the fact how good we are at training them up. So he is vastly underestimating our forces which anyone would. Another fact is villages getting rekt isn't that uncommon with the wars and all of the bandits.

Not to mention we wiped the village off the map and its going to be months before anyone finds out about that fact.

We don't need months before we take him out.

Another thing is he has been at this a lot longer then we have and he keeps his upkeep costs down. Dude has got to have one hell of a piggy bank saved up. One that he will be more then willing to tap into. Should he realize how much of a threat we really are.

He didn't become a bandit lord by being stupid.
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>>894165
>Your literally the only one who supports your own idea.

And? Not allowed opinions or our own ideas? Your quest as much as it is mine nigger.

Assume- make an ass out of you and me.

>He didn't become a bandit lord by being stupid.

And so, like as not he'd had eyes and ears around, another bandit lord with a sizable force and siege engines sticks out like a sore thumb.

We don't know how long he's been operating, I don't think, we don't know how he handles his finances, shit he might have nightly feasts and drink beer by the barrel.
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>>894251
I think we should just come to a consensus so we can continue
>A. We will siege the keep and depose of the Bandit lord Koed
>B. We will make a truce with the Bandit Lord, offering him a position in our Empire, and send an envoy as well as spies to greet him and turn our gaze to the mountains
>C. We will continue to fuck around conquering small towns and ransacking caravans
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>>894334
Man,whatever. I vote A,following >>893882
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>>893311
Train the new guys, have the blacksmiths make spears, interrogate the caravan captives and have them get ransoms, enslave the ones that can't, sell the jewelry and use the furs to decorate ourselves and our elite men(We should have a wolf or bear hood and cape), if we have extra oxen make wagons to match and GET MORE EQUIPMENT.
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>>894334
>D. Have a meeting with the other bandit lord before we decide how we're going to go about dealing with him.
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>>893372
I really like the idea of reorganizing our army, both because it makes them more efficient and ignoble king's army list is starting to look horrible. I believe we should adopt the roman legion structure, 8 or 10 men groups(called Contubernium) in a Centuria of 80-100 men.
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>>894459
Well we can wait for the Centuria until we get enough men to have a couple of those. For now, we need to plot our next step here >>894334
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>>894459
>roman

meh
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>>893357
>>893372

I think that we should sell most of the jewelry, but use some of it to make Vaelyn a silver collar like Euean's. We don't want to be showing favoritism to one concubine over the other, after all.

We should have the Camp Sex Slaves, "educate" the more attractive adult women captives, and our harem. It'll increase their value as Slaves if they've been professionally trained.
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>>894477
The Mongols also organized their men in groups of roughly tens if I remember correctly. We could use the Mongol term of Arban instead for ten soldiers and Zuun for one hundred
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>>894477
>all other opinions discarded from now on out
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>>894482

Aren't there already Mongol Nomads in-setting though? I'm not saying we shouldn't adopt their troop system, but it's something to consider.
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>>894482
From what I gathered,this guy just whined. Maybe I'm a bit of an asshole,but I won't pay him any mind. I like the roman idea.
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>>894482

Just that using Roman stuff in a medieval setting just doesn't feel right.

>>894487
Yea, you've been pretty compromising so far. Shame.
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>>894334
>B. We will make a truce with the Bandit Lord.
>C. We will continue to fuck around conquering small towns and ransacking caravans.
I think we should send an envoy to Koed first and schedule a meeting somewhere on neutral ground so we can judge his character and decide what to do to him then.

As for moving to the mountains it sounds like a great idea, our men will get tougher traversing the terrain, it makes a great spot to fortify and there might be metals.
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>>894495

I like the Mongol idea a bit better, it's more unique than *another* Roman army setup. The Romans were total badasses, but so were the Mongols, and they're underused.
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>>894501
Well then the general consensus seems to meet the guy first, and then continue from there.
>>894499
We both agreed to send in spies, and to meet the guy. Seems like compromising to me.
>>894509
But the Romans had a much better Imperial system.
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>>894480

Earlier, QM said that Euean's collar has a loop for a chain in it. If we do make a meeting with Koed, maybe we should bring our harem along, while we hold their collar chains. It would make an impression.

What are our harem dressed in? Have they been naked the past month, or in their underwear? We should brainstorm a uniform of some kind.
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>>894517
>We both agreed to send in spies, and to meet the guy. Seems like compromising to me.

Just being an ass with ya.


Trying to look up what manner of military organization the early HRE had, kinda fits with a big old fractured empire post Carolingian Europe yea?

Ofc if we had lands and the like it'd be pretty simple to just go by vassals I guess, not sure how say merc bands and the like organized
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>>894524
I think a nice french maid outfit would be nice
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>>894524
bad idea I think

Was said he's something of a family man, reckon he might frown on a host of sex slaves chained up
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>>894530
Well I hated the HRE because I felt like they were just lazy asses. Either form an empire, or get out of the way. I would rather be a highly centralized empire.

It's just witty banter m8
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>>894517

True, true, but Ghengis Khan was far more badass than Julius Caesar.
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>>894492
Huh, I vaguely recall there being Horse Nomads but I'm not sure how Mongol-esque they are. If there are, and they have a good troop system, then we might benefit from studying it.

If we wanted to, we could say Sir Durwin has heard of these Nomads in passing and decided to vaguely copy their military tactics.

In any case, it would offer different naming conventions from the Roman style even if the general idea is the same.

http://www.coldsiberia.org/monmight.htm

>The 1.000 strong unit was called a mingghan. Each of these regiments consisted of ten squadrons of 100 troops, called jaghun, each of which was divided into ten units of ten, called urban.

>the ten soldiers of each arban elected their commander by majority vote, and all of the ten commanders of the ten arbans of a tjumen elected the commander of a jaghunby the same procedure.
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>>894540
DELET THIS
>>894543
We could do this for our cavalry, but our infantry I think we should adopt Rome
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>>894539

See, kinda thinking that for this quest. Once the continent was unified under the empire, it's all fractured into loose kingdoms and duchies with little centralization, far as I can tell.

We can be the emps what unified it

Granted, we'd be the bandit that rose to power and took it, but still.
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>>894482
Looking at the mongol army structure right now and it looks great, maybe we can mix the roman and mongol military structure?
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>>894550
An even greater story for the history books.
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>>894533

That's way too elaborate to be practical right now, and we promised them they wouldn't be doing any menial labor. French Maid Outfits, while sexy, won't work nearly as well as something simpler. Maybe a thin, silk miniskirt is a good starting point.

>>894537

You're right, didn't catch that. When we're in a position of power though, we should totally keep a dozen or so harem slaves chained up in our Throne room, Jabba-style.
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>>894540
Blasphemy

desu I'd rather Roman than Mongol

The one thing that I do know is that we need some Halberds. Or polearms of some sort at least
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>>894557
>and we promised them they wouldn't be doing any menial labor.

White dresses then, shows off that they don't get dirty.

But yea, don't know that they need to be chained, but certainly lounging about the throne

I'm adamant on at least one eunuch guard for them
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>>894553
I'd be cool with blending Roman and Mongol names. We can say Sir Durwin is taking inspiration from the successful Horse Nomads AND from the great empires of the past by blending these names together for his forces.

Makes him look like he's a cultured man, and it will make his soldiers think he's an even bigger badass of a general
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>>894567
I could agree on an Eunuch
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>>894547
>>894560

You make me Kek Rome-fags. Ghengis Khan forged the largest empire the world has ever seen, and 2% of the modern world can trace their ancestry to him. Julius was certainly a badass, to be sure, but Ghengis Khan was the ultimate alpha, and the badass to end badassery. Julius just can't compare to him.
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>>894577
>Ghengis Khan forged the largest empire the world has ever seen

An empire of mostly nothing populated by hardly anyone, aside from China and parts of the middle east.

That old horse nigger conquered conquered and conquered, and it all fell apart shortly after he died. Rome lived on far past Julius Caesars death.
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>>894577
>muh huge empire with nothing in it and Genghis was the one fucking unifying factor in it
I hope you enjoyed your one century long empire
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>>894567

I agree, though I think that the dress shouldn't have shoulders, should have a low cleavage line, and have a high hem, perhaps six inches beneath the waist. The chains would be very long, and more symbolic than anything.

>>894573

Also, Enuchs are a must-have. Unless we can get one of the ultra-rare sorcerers to make us a golem, or skeleton knights or something.
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>>894604
>The chains would be very long, and more symbolic than anything.

Or, thin like a necklace, to symbolize that they could break free if they wanted. But they won't.

Dress sounds good
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>>894587
>>894588
You are both over simplifying things.

Genghis Khan's empire remained relatively united under his two next successors before it splintered off into large khanates that continued to exist for a long time after, and while Julius Caesar did successfully expand and take control over the Roman Republic much of the work he had done toward making it an Empire had been the result of centuries of work from generals that had come before him.

Where would Julius Caesar have been if not for the glorious conquests of men like Scipio or Sulla, men who conquered and brought glory to Rome long before it became an Empire?
>>
I vote to dick around conquering more and swelling our power before trying to take the castle bandit.

Also, scrolling through the thread, i just want to say that parading our haram by the leash would probably just motivate people to kill us and steal them for themselves.
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>>894587
>>894588

Bullshit. It didn't stay unified after Ghengis's death, but it's fragments persisted after his death under his descendents for centuries. Ghengis started with nothing but a dozen factor horsemen, and conquered a third of the known world in his lifetime. Julius started with the full might of the most enlightened civilization this world has ever seen, and all he did was slay a few tens of thousands of retarded Gauls. Ghengis slew 40 MILLION.
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>>894623
>relatively

Relative to what?

Where would Genghis Khan have been if not for the pussy ass chinks that did all his siege work for him?
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>>894615

I like this idea.

>>894623

My patrician!
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>>894634
Also, Roman empire went on for 1400 years so a couple centuries ain't shit
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>>894629

Yeah probably, it was a bad idea. Still, having them on chains is a good idea for our eventual throne room.
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>>894652

How much of that legacy was the work of Julius? If he'd never been born, Rome would've conquered Gaul one way or another. If Ghengis Khan had never been born, the Mongols never would've been anything more than primitive, scattered nomads.
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>>894640
>Relative to what?

https://www.youtube.com/watch?v=v_NPgMMazF4

Watch this short video that shows the expansion of the Mongol Empire while keeping in mind that Genghis Khan died in 1227. You'll notice that most of the conquest of China, aside from the northernmost regions, was actually undertaken by Genghis' descendants while the Empire was still united.

Genghis Khan actually spent much more time expanding westward and conquering those peoples than he did fighting the Chinese, who were much more technologically advanced than the Mongols but were still defeated nonetheless by him and his descendants.
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>>894700
If Julius was never born, the "Republic" would have collapsed on itself. I can sum this argument up pretty well. Genghis was an amazing man that impacted the world immensely when he was alive, and Julius was an amazing man that impacted the world immensely after his death
>>
Y'all getting off topic
>>
Maybe harem uniforms should scale by rank. The lowest ranking wear almost nothing, and the highest ranking wear the white dresses. And rank would be based on Durwin's favoritism, so the ones who gave him the best sex would be highest, it would inspire competition, which would be a very good thing for Durwin.
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>>894736
And within just a few hundred years, it splintered apart and integrated into its conquered. I am not saying Julius was better, but saying Genghis is better is silly
>>894761
This is good but no favorites, even though we have favorites
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>>894765

Then maybe it should be based on seniority, or on appearance categories.
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>>894775
Seniority would be good
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>>894752
We /his/ now I guess
Until QM comes back
>>894765
I'm not saying either is better than the other. I don't think you can look at Julius and Genghis and say objectively 'This man is better than the other'.
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>>894816
You can't really compare the men, as they are two different situations. Anyway, I think we all agree to send an envoy to the Bandit Lord to try to work something out
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>>894816
We still need to talk about spooks and make fun of ancaps.
>>
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>>894836
That's fair, and yeah sending an envoy to that Bandit Lord sounds good to me.
>>894848
Does pic related count?
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>>894873
I guess. You'll still need to post the spookbuster video,though. If you want,I have a Stirner folder I can share with you.
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>>894779

Yeah, but having the harem rank be based completely on seniority would lessen the competition severely, which means Durwin gets less passionate sex. Which isn't something to strive for. Hmm, what if rank was based on how much pleasure each harem slave provides Durwin, as well as how long they've been a part of Durwjn's harem? Because the amount of pleasure they provide Durwin is dependent on how often and how well they have sex with Durwin, slaves will constantly be competing with one another to have sex with Durwin, or catch his attention. Which leads to sexy harem politics.
>>
>>894894
I think this could work. More jewelry and nicer dresses for the women that can pleasure Durwin more
>>
>>894904

I was thinking something along the lines of,

> Rank 1, wears nothing but a leather thong, see-through bikini, heavy collar, and short chain. Is generally ignored by Durwin unless he's horny and they're the nearest slave. 7-8 would be near the Throne, fanning Durwin, feeding him grapes, massaging him, giving him the occasional blowjob, etc.

> Rank 2, wears tight see-through short shorts, tight short shirt going down to the midriff, lingerie beneath the shirt and shorts, possibly silver bracelets and anklets, a lighter collar, and a medium-length chain. Is generally fucked more often than Rank 1's, Durwin may keep one or two at his Throneside to fondle, stroke, and make out with at his leisure. Otherwise, they'd mill around, possibly dirty-dancing.

> Rank 3, wears white dress with no shoulders low cleavage line high hem, skintight panties, skintight see-through sleeveless silk shirt, tight revealing non-see-through bikini, silver, or gold bracelets and anklets, some jewelry (not an excessive amount, just enough to highlight her body), a light necklace-thin collar and a long, thin chain. Has sex with Durwin more often than other Ranks, allowed the most freedom, spend their time idly lounging in the Throne Room.

> Thoughts?
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>>895060
>> Thoughts?

You've been playing too much FC
>>
>>895060
I honestly think the rank thing is stupid, just fuck our slaves and give them nice gifts occasionally.
>>
>>895065

> FC?

>>895074

I don't mean we should implement this now, just as a way of sorting things when we've got a harem of hundreds, like almost every Indian King, Arabian Sultan, or Chinese Emperor ever.
>>
>>895118
You want orderly harem? Knock yourself out.

http://freecitiesblog.blogspot.com/
>>
>>895060
I like it. Brings order to out Harem
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>>895118
I'd rather avoid the huge Harlem, better and safer to have around 10 slaves.
>>
If the discussion for the bandit parlay is still on the table I'd like to vote for that in mind to be honest, make the guy be in charge with a portion of his own goons and what not. While we go on to forge a mighty kingdom, besides delegations is a kings best friend provided he has trust worthy men to support him.

tldr At least parlay with the bandlord and see what happens offer him a place in our band and in our vision.

Plus I really dont want to trigger an antoginist/nemesis via murdering his family that just reeks of him becoming anti hero tier guy who ruins our day.
>>
>>895165
I agree. 10 or 12 at most.
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>>895200
Pretty extravagant even then

>>895194
>Plus I really dont want to trigger an antoginist/nemesis via murdering his family that just reeks of him becoming anti hero tier guy who ruins our day.

Wouldn't want no grudge bearer hunting us around
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>>895214
So worse case scenario we give him the ol' Shock and Awe
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>>895143

Fuck no, I've got faith in my antivirus systems, but not that much faith.

>>895165
>>895200

What about pregnancies? When a dozen harem slaves end up knocked up at the same time, Durwin's still going to need female companionship as much as ever. I think we should have about three dozen, maybe as many as fifty slaves, to ensure Durwin is able to satisfy himself year-round.

We should look into making an honor guard of our bastard children. Plenty of ancient kings did it.
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>>895245
>Fuck no, I've got faith in my antivirus systems, but not that much faith.

FC has been around for a good while, author used to update regularly on /d/
>>
>>895214
I agree. Even if a harem becomes a thing later,it's for when we have massive political power and are bored enough that we can afford to fuck around many hours a day and that wouldn't be a very exciting quest,eh? While we are growing our empire,we should limit ourselves to one or two slaves. Anymore and it would give our men the impression we aren't giving enough attention to the pillaging and conquest. Also,carrying around 12 slaves by foot is unreasonable. We need to have a stronghold we can live in and expand.
>>
>>895245
>When a dozen harem slaves end up knocked up at the same time.
If that happens we just go satisfy ourselves by conquering some petty kingdom then come back, proclaim the births days as a holiday then spread the loot to our citizens in celebration.
>>
>>895268
I had only planned on keeping 1-2 slaves on us, and keeping the rest back at base.
>>
>>895245
>Fuck no, I've got faith in my antivirus systems, but not that much faith.

It's totally safe dude, and the creator usually updates weekly.
>>
>>895378
Can confirm,I've downloaded a previous versiom some time ago. Only reason I didn't play it is that it's text only.
>>
>>895268
>>895284

I agree that we shouldn't carry more than just 1-2 slaves with us while we're campaigning. Perhaps 3, at the most, for a bit of variety in the bedroom. I do think we should keep a dozen or so slaves back at the base for the rare breaks Durwin gets in between campaigning. Eventually, when we rule half of the continent, we can indulge ourselves.
>>
>>895443
>implying the only sexual urge he has isn't conquest
>>
>>895468

Conquering virginal women is still conquest.
>>
>>895387
Was a turn off for me too, but the descriptions are pretty good. Shit's come a long way
>>
>>895774
Well we sure fucked this thread up. Sorry Ignoble.
>>
>>901913
If he doesn't like it here he could continue cultist quest. I'm depressed that he is dieing.
>>
>>893311
>Fortify hill
>>
>>902319
What?
>>
ded thread
>>
>>895443
The best two slaves for the Warlord, another four particularly good ones to reward our best preforming officers with. Have them really learn their craft, not just a cut above the rest. Maybe have them learn normal massage techniques as well. Make it a real reward. Give them better food and living conditions for motivation. The rest of the whores are for the men's morale. For an army our size, 10-15 would work pretty well if they're not doing much else.

Support for taking the mountain before taking the bandit lord, and using it to train for sieges while we acquire more weapons. Get the blacksmith working in this town's forge if it has one, have the carpenters make more spear and bolt hafts. The bandits can chop trees if needed. Have the poachers go hunting and once we have feathers, pull half of them to assist making bolts and arrows. Buy steel ingots for the smith to forge tips for our weapons, because this will arm our troops the fastest, and we're going to use a lot of ammo in the siege. Continue shield crafting.

Have our scouts dig up information on commissions for weapons at smithies, and when they ship their goods. Hitting a few of those would be real nice, but they'd probably be well guarded. That just means we plan the ambush better, and get more weapons.

We need to start training our crossbowmen to shoot in turns while one line reloads, to suppress the enemy archers and wall formation. We can start that training now, and it can double as accuracy training. If we aren't doing so already, I haven't finished the previous threads yet. If they take too long to reload to keep a good rate of fire, add the poachers as another line. If not, separate them and have them pick off officers and anyone running around with supplies.

Setting up fortifications and then having our men attack them will both teach us how to siege, and how to build more effective fortifications.

To keep our sentries alert and to train their skills, we should also have 5-10 of our sneakier bandits attempt to sneak into the camp each night. Reward them when they successfully sneak in, and the sentries when they catch them, with better food. 10/5 successes in a row respectively earn a visit from the officers' whores. This will make higher skilled infiltrators and sentries, as well as expose the weaknesses in our formations for reinforcement. Have the infiltrators report the route they used and punish the sentries watching the area with harder training that day, and assign more to under patrolled areas.

Supporting sending a few of our loyal men to join the enemy, to send messages about their logistics and planned actions, as well as to sabotage the fort when we attack, like opening the gate for us, or burning all their arrows right before we show up.
>>
harem was a mistake
>>
FEAR NOT, FOR I AM ALIVE! I've had an *extremely* convoluted weekend that was chock-full of unexpected surprises, and I haven't been able to update. I'll be able to start a new Thread next Thursday, and I would be incalculably greatful if one of you fine individuals were to archive this Thread.

>>903912

I don't mind personally, it's only an extra sentence each update, and it's in character for Durwin.

[spolier]FEAR NOT, FOR I AM ALIVE! I've had an *extremely* convoluted weekend that was chock-full of unexpected surprises, and I haven't been able to update. I'll be able to start a new Thread next Thursday, and I would be incalculably greatful if one of you fine individuals were to archive this Thread.

For those of you who expressed curiosity, the Horse Nomad culture is indeed heavily inspired by the ancient steppe Mongols, though there are several other influences. The ancient Empire was culturally a mishmash of Imperial Rome and China during the reign of the Han dynasty.

Those of you concerned about the welfare of my other quest, do not worry, I've just been drained of inspiration lately, and I'm sure I'll be fine by this weekend.

>>903912

I don't mind personally, it's only an extra sentence each update, and it's in character for Durwin.

[spolier]Besides, it *is* my fetish...[/spoiler]
>>
>>904656

I typed this on a smartphone, please excuse the many errors.
>>
>>904663
Glad to see your alive. And as always I'll archive you need not ask.
>>
>>904656
>Hiatus.
Truly, this is the heir of hive queen quest.
Thread posts: 162
Thread images: 4


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