(So I realized that I have access to the darkest dungeon sprites, and now I'm using them.)
It is on this day, the 8th of May, that you, as a Crusader, have received your first set of [Red][Most Ineffable Holy Orders].[/red]
But a knight cannot be remembered if he does not have a name to be remembered by!
What is yours?
>>88006
Ezekiel the Worthy!
>>88006
Sir Muffkins of the Holy Order of Cuddles and Candy
Knighty Mcknightface. His friends call him Mick.
>>88258
The thought of being called such a terrible name makes you want to vomit! Thankfully that was only the pet name your mother gave you when you were little.
>>88006
Richard the Black.
sounds cool
or as a joke name,
Lord Farquad
>>88006
Noble sir Nicodemus of house Horatio.
Or Nico, to the plebian masses.
>>88355
I'll back this, but only if we are also Irish.
>>88355
Sadly, your real name isn't much better. It was a shame your mother was addled when she decided to hand you off to abbey, god bless her soul.
But Mick works, you suppose.
As a Crusader, what is your best talent?
Leadership, Holy Words, or Combat?
>>88502
>Combat
>>88502
You are most know for your Holy Words
>>88502
Holy words! No evil can stand against our feverishly delivered, beautifully inflected bible verses!
>>88502
Holy words.
>>88542
>>88663
>>88723
You were always an expert in Holy Words. After being given such an awful name, you have become a firm believer in using words in the most fortuitous manner possible.
But, you may be facing some grave evils. The dark possibilities have you pondering your worst fear.
What was that again?
(1d20, highest roll decides.)
>>88900
Cannibalistic barbarians that you heard tales of on the last crusade.
>>88961
Hmmm... appchan doesn't work with dice?
Rolled 12 (1d20)
>>88900
A legion of undead crusaders, that were both corrupt in their life and were apart of your order.
Rolled 13 (1d20)
>>88980
I'll roll for you.
>>88900
The swine king appears!
Rolled 3 (1d20)
>>88998
Rolled 15 (1d20)
>>88900
Your greatest fear is Black People.
>>89123
I now understand why it's called the darkest dungeon.
Rolled 9 (1d20)
yourself
>>89123
>mfw
>>88994
>>88990
>>88961
The thought of having them sink their teeth into you while you live, tied up to a rack with a roaring fire inches away from you makes your skin crawl. None around here, though? Right?
Anyway, your [Most Ineffable Holy Orders]. demand that you visit an old hamlet and rid the evil from the nearby ruins. Sounds simple enough, right? But the decision must be made: How will you get there? By horse and carriage, or by boat?
>>89161
>Boat
>>89161
Carriage
>>89161
>Boat
>>89161
>carriage
>>89157
good shit
>>89161
Carriage, nigga!
>>89161
Boat
>>89161
How much cash do we have? Also how expensive. I'm not made of boat rides
Boat.
>You notice a man with a hunk of iron too unwieldy to be a sword.
>He seems to have been stuck on the boat for awhile.
>>89383
Strike him down as you notice he is wearing a upside down cross.
>>89383
You decide to take a boat and drop off in the cove beneath the hamlet. No bandits on the seas after all, which you would have been at risk from if you took a carriage. No bandits, but there are pirates. And they caused your boat to run ashore because there isn't a single lighthouse to be seen. Good job, Knighty.
What are you gonna do now?
(Roll 1d20, highest roll wins.)
Rolled 6 (1d20)
>>89521
Pray to your god for guidance
Rolled 17 (1d20)
>>89521
Loot the chest on your right.
>>89579
Looks like you found a Bag of Black Pearls. Or maybe they're just marbles. Either way, perhaps you can find a use for them?
As you size up your spoils, you hear sloshing and gurgling in the distant tunnels of the cove. Sounds like a good time to start moving. Or not. What now?
>>89832
Run.
Rolled 16 (1d20)
>>89832
Find stuff to make a torch. The boat may as well be used for parts.
Rolled 20 (1d20)
>>89888
oops forgot dice
>>90019
You make a run for it - the water splashes beneath your feet, and the gurgling behinds scratchy, wet yells and howls. You've alerted whatever was lurking, but you manage to hide.
The only issue is is that now whatever creature is in the distance knows you're here. You need a better plan.
What now?
Rolled 5 (1d20)
>>90242
ready your sword and surprise the first one that comes within your reach
>>90242
dice+1d20
Prepare a fervorous holy chant
Rolled 11 (1d20)
>>90941
Oops
>>90954
You start to channel the powers of the light, but uh, you do it so loudly you lead these gross fish men right to you! Still, you manage to complete your chant, and you are coursing with the power of light!
What now, Mick?
Rolled 40 (1d100)
>>95704
Obviously you must use smite and crit the silly fishemens, such smelly vermin should not walk upon earth.
Rolled 10 (1d20)
>>95734
oops rolled a d100 instead of a d20
Rolled 14 (1d20)
>>95704
Stun the one closest to you.
Bump from a friendly lurker, keep up the good work
Rolled 18 (1d20)
>>95704
Force these fiendish denizens of the deep to retreat with the soul shaking power of your holy words
Rolled 9 (1d20)
>>95704
Splash 'em with water! It might blind them.
Quest Kill?
>>106137
No, Op is kill. Quest only kill if no one takes over for him.
>>106088
I'll take over OP as best as I can.
While the fish-men strike at you, you strike as quickly as you can, your fevered vigor surprising those unnatural things. You manage to land a solid hit on one of them, and the cut gleams across its scales. You now have a few moments in which to pursue the initiative. What do you do?
>>106205
Fook it, back in we go
Fighting retreat if possible
Rolled 8 (1d20)
>>106205
Attempt to disarm one and retrieve their blade
Two swords are better than one, right?
hey, hey, I'm here. If people wanna carry on I will. And hey! IF you're not using art it's not as cool!
>>111065
Sure
>>106088
You start to really, really angrily recite the holy verses, and the fiends flee, out of a mixture of fear and boredom!
These pelagic depths are, for now at least, free for you to explore.
Rolled 11 (1d20)
>>113612
Try to see if you can find a more direct route to your intended destination
>>113797
You have no idea where you're going, but you try to find your way through anyway.
You come across another ruined boat, with an eeroe idol behind it, most likely an object of worship among those strange fish creatures.
dice+1d20
Search the wreckage for supplies
>>114652
Can't do rolls on mobile app hah
Rolled 1 (1d20)
>>114440
Though the urge to end their heathen worship is great, caution is the wisest approach, where there are idols, there may be fishmen
Attempt to sneak past
>>114685
>>114652
You rummage through the wreckage, and find some sort of torch-shaped relic. You're not exactly sure what it is, but you decide to hold on to it. Something about it gives you the feeling of secure safety and at the same time, eerie unease.
>>115159
Seriously, mate? You going to continue?
I might as well pick it up. What do you do now, adventurer?
>>115734
Oh well. The relic itself is unnerving, its dull surfaces shifting and swirling in itself, just at the corner of your eye. And yet, you can see farther into the damp, calcified paths in this cancerous realm. You can see a light.
>>115599
Woah. Hey. I forgot my nametag on my latest post, but I still had the same code up, can't you see? Please don't try to take the reins so easily please. There's also the timestamp on the post to suggest I haven't abandoned it.