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CLIFF CLIMBER: SCRAMBLE TO THE TOP

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Thread replies: 122
Thread images: 63

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You stand in your room, on the morning of a new day. A very important day, as it is in fact the day of your very first CLIMBING. On this day you are to begin the ascent into adulthood, both literally and figuratively.

An ordinary young boy would ordinarily have a variety of interests, however you are not ordinary. Instead, all you like is to CLIMB. All your childhood heroes and objects of desire have always been related to climbing, in one way or another. Your favourite toys were your father's old climbing gear, your favourite telebroadcast was of course POWER CLIMBERS, your preferred reading material has always been the small variety of ROCK CLIMBING PUBLICATIONS, and of course your biggest idol has always been your father: a legendary free-climbing expert back in his prime.

You've anticipated this day for all your life, and all of your father's teachings have proved themselves to be relevant to this journey in one way or another.
You can imagine where he is now. He's probably waiting for you at the top of the cliff not far from your house, ready to congratulate his son on doing what it takes to become a man.
"Oh son, I'm so proud of you!" he'll say once you've clawed your way to the top. He'll marvel at how you didn't even break a sweat, and brag to all your neighbours about how he has such a great son.
Not that he doesn't do that last part already.

However, "Don't start reaching for a new handhold before you've got solid footing!" as he would say. You shouldn't be thinking too far ahead, you've got a cliff to climb first, and you're still spacing out in your bedroom like some kinda freakin' mental patient. It's time to take action.

What will your first step toward adulthood be?

(Rules are simple: majority vote, but roll 1d100 anyway. In the case majority vote results in a tie the highest roll on the original vote decides.)
(twitter is https://twitter.com/WilbaQM)
>>
Rolled 50 (1d100)

>>842744
Check inventory.
>>
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>>842816
>Check inventory.
There's nothing in your inventory but a couple of loose coins.

WEALTH TOTAL: $1.15
>>
>>842884
>No climbing gear.
Nice preparations for our very important day.

Go outside.
>>
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>>842955
>Nice preparations for our very important day.
>Go outside.
You wander why you thought your precious climbing gear would be in your inventory instead of stored safely in some kind of cabinet, or chest, in your room.
>>
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Oh well, it's not like you have one of those. You walk into the hallway of your house.
>>
>>843069

Check the room in front of you
>>
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>>843097
>Check the room in front of you
Your father's room is locked, as always. He keeps it locked to keep you out, but also to protect his many trophies and prized possessions from thieves, of which there are many.

He'd never let you in even if he was inside the house, which he most assuredly is not.
>>
>>843152

CLIMB the stairs and check what's on the upper floor
>>
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>>843182
>CLIMB the stairs and check what's on the upper floor
You climb the shitty stairs and hit your helmet on the ceiling.

There is no upper floor to this house. Your father, in a brief moment of madness years ago, attempted to add an upper floor to the house, unsuccessfully. You barely remember it, but judging by how poorly made the stairs are you can imagine it wasn't one of his proudest moments. For as long as you've remembered he's always regarded stairs as a cowards way out.
"Stairs are for the weak and cowardly!" He would proclaim. "We're Climbers, not Walkers!"

You like to think he left the stairs intact as a grim reminder.
>>
>>843242

Go to the kitchen, you sure must be hungry
>>
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>>843275
>Go to the kitchen, you sure must be hungry
Your stomach is rumbling a little as you've yet to eat breakfast.
On your way to the kitchen you hear the CRASH of glass shattering from your bedroom.

Oh shit, your climbing gear!
>>
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Some little bastard's made off with your prized hand-me-down gear! The whole chest, no less!
>>
>>843359

That fuck! Get psyched and chase that fuck before he gets too far away.
>>
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>>843527
>That fuck! Get psyched and chase that fuck before he gets too far away.
Godamnit, no!

He's making a dash for the cliff face!
>>
>>843595

Quick! Go through the main door of the house and chase him going as fast as your legs let you.
>>
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>>843636
>Quick! Go through the main door of the house and chase him going as fast as your legs let you.
You rush out in pursuit.
You're hot on the heels of what appears to be a mischevous GREMLIN as you race across the small field between your house and the cliff-face you intend to climb in order to pass your CLIMBING.

The gremlin slows to a stop, and you too slow down to confront it.
>>
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It appears the gremlin stupidly forgot to think of a way to bring that hefty chest down the cliff-face back down to the underworld it crawled out of.
>>
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He pauses for a second before hefting it over his head.

He's going to toss it over the cliff-edge!
>>
>>843775

Fuck no, grab the chest before he has a a chance at throwing it and toss it on your side. And if you still have time, give the gremlin a good push towards the abyss, fucker had it coming
>>
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>>843991
>Grab the chest before he has a a chance.
You grab the chest and savagely shove him with your foot, sending him wobbling toward the edge.
>>
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Failing to catch his balance, the greedy little gremlin tumbles right off the edge.
He lets out a whining SKREEEEEEYEEEEIIIIIIIYAAAAAGH that grows fainter and fainter as he plummets toward his doom.

There's a faint thud as the ground meets his soft, spongey flesh.
>>
Rolled 6 (1d100)

You possibly just killed someone! Put the chest down and cry as you realize the gravity of the situation.
>>
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>>844786
>You possibly just killed someone! Put the chest down and cry as you realize the gravity of the situation.
Now that the chest is safely back in your possession, you rest it at your feet. As the echoes of the gremlin's screams fade, you just realized the gravity of the situation.

You've taken a life. At no point in your short existence before this moment have you ever wanted to kill another living creature. Not bugs nor birds, not snakes nor rats; nothing has aggravated you so. As you pause reflect on the moment, you realize something. Something that you never realized about yourself. Something you're not sure you'd want anyone, let alone your friends or family to know about you...
>>
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Oh wait, it was just shitty gremlin.

Yeah, you don't actually care.
>>
Rolled 23 (1d100)

do some calisthenics in preparation to open the chest now that your moral dilemma is over.
>>
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>>845041
>do some calisthenics in preparation to open the chest now that your moral dilemma is over.
Always good to limber up, as your father taught you.

Now that you're fully fit, awake and ready, you prepare to crack open your trusty containment faculty.
>>
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The chest swings open with a satisfying creak, and you retrieve the your prized CLIMBING GEAR.

LOOT RECEIVED:
- 1 SPOOL OF LUCKY ROPE
- 1 LIGHT ICE AXE
- 1 PAIR OF ILL-FITTING CLIMBING BOOTS

You've always admired free-climbers the most, though your father disapproves. You prefer to climb light and fast, forgoing the majority of safety precautions like harnesses, anchors and proper carabiners or any rappeling equipment. There's no real practical reason to have the axe or the spiked boots, but you think they're cool so you keep them anyway.

Now that we have our gear, we're set to climb.
>>
what is the point of the rope if your not going to use it to rappel or secure yourself to the cliff in any way? Thus there is no real reason to have any of the things... Why did you care about getting the equipment if you don't use any of it?

More over, unless your ice climbing, which doesn't seem to be the case, you wouldn't need the axes or the spiked boots. In fact the boots would be more of a hindrance because of the lack of traction they would provide on rock.
>>
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>>845359
>What is the point of all that useless crap?
You're not sure you understand. Rope is always useful, and the other stuff just looks cool. Don't you like things that look cool?
>>
I am obviously failing to grasp your character motivation. Put on the Ill fitting boots and try to find a way to make them more secure on your footsies
>>
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>>845446
>Put on the Ill fitting boots and try to find a way to make them more secure on your footsies.
You put the boots on your feet and find that they indeed do not fit quite right.

In order to fix this problem, your first thought is to use some this handy rope...
>>
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However, that rope is a prized heirloom. You wouldn't want to cut a usable length of it without needing to, especially not when your only way to do so would be to use your ice axe, another prized heirloom.

There's no real reason to secure the boots right now: they're pretty loose, but you can still walk in them well enough.
>>
you on grass? looks like your on grass.

Stuff the shoes with grass till they fit properly.
>>
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>>845504
>Stuff the shoes with grass till they fit properly.
You pull up as much grass as you can and stuff it under your heels and toes. It works, for the time being.
You're a little sad to dirty these old shoes, but you suppose they shouldn't just be for show.

The ILL-FITTING CLIMBING BOOTS become GRASS-PACKED SPIKY SNUGGLEBOOTS.
>>
Ok, you seem properly prepared for your climb now. Seeing as you have your axe in your weapon slot, weild it.

Jump the crevice and mount the opposite wall with your axe so you can start climbing up
>>
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>>845537
>Jump the crevice and mount the opposite wall with your axe so you can start climbing up.
Intending to leap the gap, you judge the distance between the edge of the canyon and the far face of the cliff.
You were always forbidden from trying to climb the cliff-face, and from even playing in the area. From far enough away it was hard to see that there was a canyon before the cliff and you only had your father's word to go on, but now that you're closer to the edge you can see that the canyon is quite impossible to jump. If you were younger, you very well might have tried, but now you've heard plenty of stories about inexperienced climbers who were far too brave and foolish for their own well-being and you are not keen to join their bloody, mushy ranks.
>>
tie the rope to the ice axe and grapling hook it across.
>>
(Pause for now, getting sleepy. Will be back in 11 or 12 hours, but I'll tweet a heads up beforehand https://twitter.com/WilbaQM)
>>
(Unpausing in an hour.)
>>
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>>845771
>Tie the rope to the ice axe and grappling hook it across.
You fasten one end of the rope to your axe and the other end to your wrist, and wind up the mightiest toss you can muster.
>>
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Hyup!

The hook sails up and across the gap, but falls short of the top of the cliff.

It bounces uselessly down the rocky surface of the cliff and you listen to its pings and clangs impotently.

You're beginning to wonder if you shouldn't find some way to start at the bottom of the cliff.
>>
>>847733
Find some way to start at the bottom of the cliff.
>>
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>>847739
>Find some way to start at the bottom of the cliff.
You peer over the edge of the cliff.

The face seems to curve inward... far, far too difficult to climb for a boy like yourself, especially without the proper equipment.

However, far below, you can barely see what seems to be a light in the dark. It's hard to tell for sure from here, but it appears to be some kind of light shining through an opening in the cliff face.

Maybe there's a tunnel?
>>
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Without no other ideas presenting themselves, you roll up the rope and axe and you turn to head back to the house.

A small movement catches your eye as a slight breeze blows past.
>>
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It appears to be a FATHERLY NOTE nailed to the back end of the NO CLIMBERS SIGNPOST.

As you pull it out something small and shiny clinks to the ground.
>>
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On one side of the note:
"I'M PROUD OF YOU, SON"

You flip the note over.
"THE BEST ROUTE ISN'T ALWAYS THE MOST DIRECT.
TAKE THE TUNNEL UNDER THE BASEMENT."

The basement door is usually locked.
What use is the UNDERGROUND for a family of CLIMBERS?
>>
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It appears to be a big, heavy key.

The key to the basement? Funny, you could have sworn it was smaller just now.
Seems a little hefty to fit the basement door, but you're not one to judge.
>>
>>849178
Put key in inventory.
>>
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>>849287
>Put key in inventory.
You put the MASTER KEY, DADLY HINT and NAIL(1) in your inventory.
>>
>>849430
Take the sign with you and go back to your home.
>>
>>849440

Seconded.
>>
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>>849440
>Take the sign with you and go back to your home.
You use all your strength to tear the sign out of the ground, and drag it to the front door of your house, where you spy another DADLY HINT weighted with a nail.
>>
>>849556
Read DADLY HINT.
>>
>>849585

This, and also pocket the nail, never know when those can be useful
>>
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>>849585
"NO JUNK MAIL"
>>
>>849635
>>849646
Seconding this.
Discard DADLY HINT, and go inside the house, preferably the kitchen.
>>
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>>849635
>>849671
>Discard DADLY HINT, and go inside the house, preferably the kitchen.
You drop it where you found it, since without it you'd be defenseless against the dreaded JUNKERS. You pocket the extra nail, though.

INVENTORY:
- 3 COINS ($1.15 WEALTH)
- MASTER KEY
- DADLY NOTE (1)
- NAIL (2)

You're getting a little hungry, so you head into the kitchen for some breakfast.
>>
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What the hell happened in here?
>>
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It's a bone-chilling scene of KITCHEN BUTCHERY. What little food wasn't taken in the raid was splattered over the walls and floor. The furniture is a broken mess and there's a horrible stench that fills the air. The brutality makes you want to puke.

Your kitchen's been raided. Looks like you're going hungry.
>>
>>849898
Check refrigerator.
>>
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>>850251
>Check refrigerator.
Toppled!
>>
>>850347
AAAAAAAAA

Check cupboard and shelves.
>>
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>>850369
>Check cupboard and shelves.
Nothing, there's nothing!

It's all gone! Nothing but the scent of METHANE and INATTENTIVE WIPING remains!

There's nothing for it, you'll have to scrounge your food as you go. You'll have to live off rats underground like a disgusting MOLEMAN, sustaining yourself with moss and fungi until your big climbing muscles wither and your bones curl until you're some kind of disgusting mud dwarf scavenging in the dark deep under the earth! The very though sends shivers down your spine and saps you of your strength!

Or you could just bum some food off the neighbours later.
>>
>>850469
Scream NOOOOOOO at the top of your lung.

Then check "stair".
>>
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>>850486
>Scream NOOOOOOO at the top of your lung.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooo!!
>>
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>>850486
>Check "stair".
You already checked that, dummy. There's nothing there. You hit your head again and feel a little embarrassed.
>>
>>850600
Check space below the "stair"
>>
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>>850619
>Check space below the "stair"
It's a blank wall.
Although looking closer you do see a spot of smeared food, and that smell is still pretty strong over here.
>>
>>850657
Knock on the wall.
>>
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>>850665
>Knock on the wall.
You tap on the wall.

There's a quiet snort followed by a clunk-clink from the basement.
>>
>>850719
Check your room.
>>
just found this quest before I had to go to work so I can't contribute, just sayin I really like it so far
>>
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>>850741
thanks anon
>>
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>>850729
>Check your room.
Same as always.

Wait...
>>
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YOUR POSTERS

YOUR POSTERS ARE MISSING

THEY STOLE YOUR POSTERS

AAAAAAAAAAAAARGH!!
>>
>>850805
Check your hidden "stash" under the bed.

Then activates Rage mode.
>>
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>>850817
>Check your hidden "stash" under the bed.
You receive STOLEN EROTICA (1)
He was looking for that for weeks.
>>
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>Then activate Rage Mode.
AAAAAAAAAAAARGH!

Kids don't have power levels, but you pretend that you can practically feel them rising anyway.
>>
>>850894
Activates Rage mode.
Then stomp angrily to the basement door.
>>
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>>850903
>Stomp angrily to the basement door.
Now they've done it.

(back in a few minutes, gotta do a little bit of cleaning)
>>
>>850940
Take out the keys from your inventory.
Then furiously try to open the basement door with said keys.
>>
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You angrily yank at the doorknob but find that it is locked from the other side.
>>
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>>850975
>Take out the keys from your inventory.
You bring the MASTER KEY up to the lock and to your surprise the lock is zapped open with a bright flash of light!
>>
>>851013
Go inside the basement.
>>
>>850975
> Furiously

I'd like to add violently.
>>
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>Go inside the basement.
You descend the basement stairs into the depths on your house. As far as you can remember this is the furthest below ground you've ever been!

Beside the south wall is a hatch from which a faint light emenates. It allows you to make out the welcome mat in front of it, which puzzles you slightly.

The stench of the food bandits hangs heavy in the air. You're hot on their heels.
>>
>>851074
Check under the welcome mat for anything.
>>
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>>851078
>Check under the welcome mat for anything.
You flip the corner of the HOLE SWEET HOLE welcome mat and find a BASEMENT KEY.

How polite of them to put it back.
>>
>>851100
Go after them
>>
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>>851106
>Go after them
You heft the hatch open with ease, nary a squeak to be heard. The hinges are quite well maintained.

Lights dot the cubic shaft that falls below you like the eyes of a sly serpent. A slight gust of air rises to meet you: not stale or unpleasant, but fresh and cool. Of course, it still carries the stench of those who've robbed you, but you can't help but be surprised by the freshness of the flow. Far below you can see a smooth floor, and you can tell the walkway opens up a little at the bottom. The handholds look firm and shiny, another indicator that this is not some neglected cellar like your ignorance, in its treachery, had lead you to believe. They will not be difficult to descend at all.

Your heart sinks as hidden depths betray themselves and you realize there is more to this CLIMBING than you first thought.

(PAUSE for tonight, will be back again in ~14 hours or so. Again, I'll give a notification my twitter before I UNPAUSE.

I'll be hanging in the thread for a few hours if anyone has any questions to ask.

Thanks for playing.)
>>
>>851152
Thanks QM, so far it's enjoyable although sometimes I don't really know when exactly are you waiting for player's input.
>>
>>851315
Generally unless I post something immediately then I'm waiting for player input. If it goes over a couple of hours without input I'll just try to nudge things along myself.
>>
>>852029
Are you back?
>>
>>852077
2 hours or so. Just woke up.
>>
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BEGINNING OF CHAPTER 2: HIDDEN DEPTHS

You sling the NO CLIMBERS sign over your shoulders with one hand and hold the rungs with the other as you descend. The going presents no challenge for your nimble body, despite the encumberance burdened upon you by the big hunk of wood.

As you grow closer to the bottom you become aware of the sound of running water, and the occasional clunk of wood on stone. Peering below you offers no explanation, but you can tell you're getting closer to the source of the sound.
>>
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As you reach the bottom rungs the tunnel opens up into a longer, more horizontal passageway.

It appears to be some kind of canal, and you can see that the ground below you is not a smooth stone floor at all, but a small rowboat painted to appear uniform with the walls and floors. It is occasionally bumping into the bars that prevent it from following the flow of the water down the passageway.
>>
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The final rung depresses slightly when you put your weight onto it, and when you step off of it and onto the boat the bars preventing the boat's passage sink out of sight with a grinding sound.

The boat begins to move!
>>
>>852538
Get on the rowboat.
>>
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The boat glides smoothly down the passage.

In the distance you see a broad figure silhouetted by the end of the passageway. The sound of crashing water can be heard.

What do you do?
>>
>>852616
Paddle using the NO CLIMBER sign down the passage quickly, but slow down near the end of the passage.
>>
>>852630

Yeah, this sounds good.
>>
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>>852630
>Paddle using the NO CLIMBER sign down the passage quickly, but slow down near the end of the passage.
In an attempt to catch up to the escaping thief you paddle with the sign you've been dragging along with you.

It works, and you speed to the end of the passageway. However, it becomes clear to you that the passageway ends in a sudden drop, and the flowing water prevents you from slowing down.

The bandit's boat disappears over the edge. He must have hopped off onto that walkway!
>>
>>852703
Jump from the boat into the walkway, or swim to them.

Put the NO CLIMBER sign in inventory first beforehand.
>>
>>852703
Paddle over to the walkway and get off there

If, for whatever reason, we can't make it in time, use our grappling hook to pull us over.
>>
>>852727
Oh, forgot that we have grappling hook.
Seconding this then.
>>
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>>852718
>>852727
>Jump from the boat into the walkway
You add the NO CLIMBERS sign to your inventory so that it won't get in the way. Unfortunately, it replaces your COINS, launching them from your inventory straight into the water.

The boat sails over the edge of the waterfall as you hop onto the walkway.

WEALTH: $0.00
>>
>>852832
Well, it's only 1.15$.

Look through A-1 corridor/room.
>>
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>>852854

>Look through A-1 corridor/room.
You enter A-1.

There's a toppled mailbox with some mail strewed about beside it.

You can hear some grunts from the next room.
>>
>>852940
Take/equip the mailbox, then quietly and sneakily take a peek at the next room.
>>
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>>852972
>Take/equip the mailbox
The stake appears to have been carved from stone. It's heavy, but you drag it with you to the wrecked archway anyway. You can hear the sound of glass clinking and liquid swirling inside the mailbox.

From the next room you hear the groaning of metal and the grunting and panting of the huge beast inside.
>>
>>853046
Equip NO CLIMBER sign from inventory.
Throw one nail to the next room.
>>
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>>853066
>Equip NO CLIMBER sign from inventory.
You equip the NO CLIMBERS sign into your weapon slot, replacing the ICE AXE & ROPE.

From the next room there's the terrible squeal of rending metal and a mighty gushing sound.
>>
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>>853066
>Throw one nail to the next room.
You toss a nail into the room and it splashes into a growing puddle of water.

The huge monster stomps its foot in the water as it turns to face the spot the nail fell.
>>
>>853157
Use the icepick rope combo to effectively grapple "through" the beast's head while it's distracted.

As soon as it penetrates the skull, yank with all our might.
>>
If we didn't lose our money, we could've maybe bribed him for information
>>
>>853189
...can we bribes him using stolen erotica?

Heck, can't we just bail out and check other room?
>>
(Not gonna front dudes, kinda feel like stopping.)
>>
>>853257
Stopping as in for the day? When will we see you again?
>>
>>853270
Nah, like ending the quest. Not feeling too hot on this one anymore. Sorry if you guys are invested, but this is turning out completely different from what felt like writing.
>>
>>853284
No worries man, have a good one.
>>
>>853284
Eh, that's too bad, but I guess it happens.
Looking forward to your next quest.
Thread posts: 122
Thread images: 63


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