Bear with me here as I want to try something new. First things first, roll the die. If you land on an odd number you are now a blue race, if you roll even you are red race.
>What is a red and blue race
Red races are descendants of the beast. They cannot use magic (with one exception), however they are extremely durable, and some can accomplish feats of alchemy to close the gap.
Blue Races are the opposite, They're frail but can alter the very fabric of reality (will describe how that after a certain amount of player join the game)
For now roll your race.
Rolled 54 (1d100)
>>82103
is this going to turn into red v blue?
>>82118
Something like that.
>>82118
could be fun
need more people
Rolled 69 (1d100)
>>82103
>>82159
come at me bro
Rolled 90 (1d100)
>>82103
Lets see.
Rolled 9 (1d100)
>>82103
rollin 4 dragons
Rolled 9 (1d100)
>>82103
Dragons when?
>>83883
we fucking tried. Let's be magic and try to create dragons, or wyverns, or wyrms whatever.
>>82103
The white ones
Rolled 7 (1d20)
>>82103
Rolling.
>>86171
Ready to go.
Rolled 3 (1d100)
Blue master race
Rolled 43 (1d100)
blue race best race
Rolled 73 (1d100)
>>82103
Rolling...
>>87677
I have magic now.
HP = 1 but that can't be helped.
rrrrrrrrrrrr
Rolled 16 (1d100)
>>82103
rolling
Rolled 2 (1d2)
>>82103
Rollin
>>91904
yes
>>91933
boi blue masterrace
brains over brawn, in this case world altering abilities over brawn
will op deliver? find out next time on dragon ball Z
Rolled 86 (1d100)
I'm rolling, OP, don't be a faggot and not check this.
Rolled 97 (1d100)
Come oooonnnn red team!
Goddammit. Now I'll never be able to end each post with "Suck it Blue!"
Rolled 1 (1d2)
>>82103
Rolled 53 (1d100)
Rolling
Rolled 5 (1d100)
roll