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Eclipse Phase Quest

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"Eclipse Phase is a tabletop roleplaying game of post-apocalyptic transhuman conspiracy and horror.

An "eclipse phase" is the period between when a cell is infected by a virus and when the virus appears within the cell and transforms it. During this period, the cell does not appear to be infected, but it is.

Players take part in a cross-faction secret network dubbed Firewall that is dedicated to counteracting "existential risks" — threats to the existence of transhumanity, whether they be biowar plagues, self-replicating nanoswarms, nuclear proliferation, terrorists with WMDs, net-breaking computer attacks, rogue AIs, alien encounters, or anything else that could drive an already decimated transhumanity to extinction."

The above is the official description of Eclipse Phase offered by it authors on their website. This quest will be set in that universe but will not explicitly follow the rules of the system nor its expectations for the players.


Let's all begin by creating our protagonist, (You). Here's some things I can say about (You) right now:

-You are a survivor of the Fall. Like most of transhumanity, you are old enough to remember the apocalypse and are presently an adult.
-You have a body - a biomorph, in fact. It is not the body you were born with, but it is based on your flat (unmodified natural human).
-You are female. Despite what most of your contemporaries may think of the fixation of such a "bioconservative" concept as sex and gender, you were born a female and have always been a female.
-You are currently employed on a contract in deep space.

But there's a lot that we don't know about (You). For one thing, there's your name. For another, there's the question of where you came from.

Let's see if we can't clarify those issues.

Please write in or vote for a name and select a background.
>Fall Evacuee - You were born and raised on humanity's homeworld, the now ruined planet Earth. This gives you more Moxie than most. (better than average luck)
>Lunar Colonist - You grew up in one of the cramped dome cities of Earth's moon, and had a ringside seat to the Fall. You actually held down a real job for a while as a psychosurgeon. (bonus to psychosurgery and psychology)
>Martian - You're from Mars, the present "capital" of the Inner System and thus transhumanity, and also the true home of hypercapitalism. Understandably, you know how to interact with hypercorps and the Old Economy better than most. (bonus to networking with hypercorps and starting C-Rep)
>Zero One G - You are a first generation space colonist, and have lived the vast majority of your life on board habs and ships. The benefits of being accustomed to this lifestyle in 10AF cannot be understated. (better than average physical skills and piloting)
>Isolate - You grew up in a community that wanted nothing to do with transhumanity at large. You've learned to be "self sufficient." (large bonuses to programming and infosec/hacking)
>>
>>774988
Pembe Berker
Zero One G
>>
>>774988
>Martian
Shannon Curran
>>
>>774988
Matilda von Schneider
Isolate
>>
>>774988
>Fall Evacuee - You were born and raised on humanity's homeworld, the now ruined planet Earth. This gives you more Moxie than most. (better than average luck)
>>
>>774988
>>775295
I'll vote for this in the interest of tie-breaking.
>>
>>775295
>>774988
Supporting
>>
>>774988
>Fall Evacuee - You were born and raised on humanity's homeworld, the now ruined planet Earth. This gives you more Moxie than most. (better than average luck)

Why did you pre-make some parts of the PC?
>>
>>775552
I think to avoid losing players. That what's happens something.
I did to some quests.
>>
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our protagonist.png
419KB, 1222x1350px
>>774988
>>775295
>>775506
>>775548
>Isolate
You are Matilda von Schneider, and you grew up in a rather... unorthodox community. Schwarzes Blatt - ethnopurist nationalists - a relic of a more primitive age by the standards of most of transhumanity, but very real and vital by the account of its members. Pretty much no one reacts well to knowing your background. Still, growing up in Black Leaf came with a few perks: you weren't born as some poor flat with trash in your genes, instead your parents had you treated near as close to exalts as a genuine homo sapiens can come. Setting aside the rather antiquated propaganda that suffused it, you also received a first-rate education, though as you grew you were forcibly apprenticed with the resident infosec specialist, to the detriment of your actual interaction with other people.

You've been through a lot since then, though. It's chiefly defined by your association with which of the following factions:

>Anarchist - You believe in the idea of self-sufficiency and have built up enough @-rep that others take you seriously for it.
>Argonaut - You've aligned yourself with what passes for the scientific community these days. Naturally, it has improved your research skills.
>Brinker - You stuck with Black Leaf, and further honed your abilities as a hacker. Most, if they should come to know, view your relationship with this "fringe group" as a stain on your reputation.
>Criminal - You've spent time in a criminal organization. You have underworld connections and some shady skills to boot.
>Extropian - You've aligned yourself with the infamous anarchocapitalists. It has given you a bit of reputation with both the corps and the autonomists.
>Hypercorps - Maybe you don't believe in hypercapitalism, but you do believe in getting paid. You have good relationships with a number of corps, and better persuasive ability besides.
>Titanian - At some point you started identifying with the technosocialists of Titan. Besides a good reputation with autonomists, you also picked up some programming and interfacing skills in the Commonwealth.
>>
>>775623
>Argonaut - You've aligned yourself with what passes for the scientific community these days. Naturally, it has improved your research skills.
>>
>>775623
Forgot my trip there.

>>775552
>Why did you pre-make some parts of the PC?
Two reasons. First, I have a direction I want to take the story and certain elements are necessary for that. Second, if we did character creation from scratch it'd take forever, and ultimately produce something that's likely to be incoherent.
>>
>>775623
>Extropian - You've aligned yourself with the infamous anarchocapitalists. It has given you a bit of reputation with both the corps and the autonomists.

We have a marketable skill. Let's market that shit.
>>
>>775623
>Extropian - You've aligned yourself with the infamous anarchocapitalists. It has given you a bit of reputation with both the corps and the autonomists.

Let's go with neutral party.
>>
>>775638
Seconding.
>>
>>775623
>Brinker - You stuck with Black Leaf, and further honed your abilities as a hacker. Most, if they should come to know, view your relationship with this "fringe group" as a stain on your reputation.
>>
>>775623
Extropian. You're never more than one late rent payment away from being repossessed and instantiated in a virtual brothel for the next decade.
>>
>>775623
>Hypercorps - Maybe you don't believe in hypercapitalism, but you do believe in getting paid. You have good relationships with a number of corps, and better persuasive ability besides.
>>
>>775623
>>775638
>>775647
>>775652
>>775684
>Extropian
Since the Fall you've been chiefly associated with the anarchocapitalist community of Extropia. As something of a crossroads between Inner System hypercapitalism and Outer System autonomism, living and working there has put you in touch with people from both sides. Still, Extropia is a pretty shitty place with a lot of shitty people, and you have had to maintain constant caution to avoid being taken advantage of in the eternal rat race. Your proficiency with "information security" (and exploiting the relative lack thereof in others) has certainly helped you to get along.

Besides the issue of faction, there is still the question of ideology. What, if anything, do you strongly believe in?

>Autonomism - You think that the AA has it right, that we're living in the post-scarcity age and that property, especially intellectual property, is a completely unjustified form of violence against others.
>Hypercapitalism - You believe in the market and property, chiefly. The future of humanity must be guided by rational efficiency - that is, by the no-longer-quite-so-invisible hand of profitability.
>Old World - You don't put much stock in any of the transhumanist ideologies. It's only been 10 years since the Fall - it's just a matter of time until the old order of states and nations reasserts itself in some form or another. You have the most sympathy for the LLA and frequent Reclaimer forums.
>Brinker - You are a dyed-in-the-wool Black Leaf radical. You see everyone according to the doctrine of ethnopurity - that is, their birth genes. Scum, uplifts, exhumans, the hooked-nose rats running the corps, the Jovian Republic, and Titan, the good-goy sheeple that go along with them; all of these "people" are inferior mongrels that must, ultimately, be purged. Until the day of reckoning, though, you'll do what's necessary to survive.
>>
>>775740
>Old World - You don't put much stock in any of the transhumanist ideologies. It's only been 10 years since the Fall - it's just a matter of time until the old order of states and nations reasserts itself in some form or another. You have the most sympathy for the LLA and frequent Reclaimer forums.
>>
>>775740
>Old World - You don't put much stock in any of the transhumanist ideologies. It's only been 10 years since the Fall - it's just a matter of time until the old order of states and nations reasserts itself in some form or another. You have the most sympathy for the LLA and frequent Reclaimer forums.

This. It's pretty basic stuff really, they're just sorting things out. We can hope we're wrong and it turns out better...
>>
>>775740
>Brinker - You are a dyed-in-the-wool Black Leaf radical. You see everyone according to the doctrine of ethnopurity - that is, their birth genes. Scum, uplifts, exhumans, the hooked-nose rats running the corps, the Jovian Republic, and Titan, the good-goy sheeple that go along with them; all of these "people" are inferior mongrels that must, ultimately, be purged. Until the day of reckoning, though, you'll do what's necessary to survive.
>>
>>775740
>Old World - You don't put much stock in any of the transhumanist ideologies. It's only been 10 years since the Fall - it's just a matter of time until the old order of states and nations reasserts itself in some form or another. You have the most sympathy for the LLA and frequent Reclaimer forums.

Was tempted to go with Autonomism, but I have a feeling Frau von Schneider isn't a mutualist.
>>
>>775740
>titanian
>>
>>775740
>>Old World - You don't put much stock in any of the transhumanist ideologies. It's only been 10 years since the Fall - it's just a matter of time until the old order of states and nations reasserts itself in some form or another. You have the most sympathy for the LLA and frequent Reclaimer forums.
>>
>>775740
>Brinker - You are a dyed-in-the-wool Black Leaf radical. You see everyone according to the doctrine of ethnopurity - that is, their birth genes. Scum, uplifts, exhumans, the hooked-nose rats running the corps, the Jovian Republic, and Titan, the good-goy sheeple that go along with them; all of these "people" are inferior mongrels that must, ultimately, be purged. Until the day of reckoning, though, you'll do what's necessary to survive.
>>
>>775740
>Old World - You don't put much stock in any of the transhumanist ideologies. It's only been 10 years since the Fall - it's just a matter of time until the old order of states and nations reasserts itself in some form or another. You have the most sympathy for the LLA and frequent Reclaimer forums.
>>
>>775740
>>775755
>>775757
>>775767
>>775823
>Old World
You have a pretty temperate political disposition compared to most. You see the dominance of the corps and the existence of the autonomists as a temporary anomaly which will inevitably be quashed by the resurgence of the nation state. Already there's the Morningstar Confederation breaking up the idyllic peace of the Consortium, and of course the Martian and Lunar nations have hardly ever been restful. Well, in the meantime you're content to get along according to the rules most conducive to your survival.

That just leaves one question, one of the most critical. What do you use as a body, what is your morph?

>Black Leaf "Splicer" - You use a heavily modified form of splicer morph, designed to elicit the key features of the "master race". It has above average performance in every category but can't compete with the more specialized biomorphs out there. On the other hand it is also much cheaper to make.
>Exalt - You use a custom Exalt morph, designed mainly to make your day to day existence easier. Given your trade, you've had it made to augment your mental ability.
>Menton - You use a standard Menton morph. Its powerful cognitive ability is a great benefit, but it's expensive as hell and is weaker than average.
>Olympian - You use a standard Olympian morph, giving you superhuman physical ability. Like the Menton and Sylph, it's very expensive.
>Sylph - You use a standard Sylph morph, which makes you attractive to all but the most warped sensibilities, but it's a bit impractical and costs an arm and a leg (more than that, actually).
>>
>>775831
>>Olympian - You use a standard Olympian morph, giving you superhuman physical ability. Like the Menton and Sylph, it's very expensive.
>>
>>775831


>Black Leaf "Splicer" - You use a heavily modified form of splicer morph, designed to elicit the key features of the "master race". It has above average performance in every category but can't compete with the more specialized biomorphs out there. On the other hand it is also much cheaper to make.

A taste of home for the Frau.
>>
>>775831
>Sylph
>>
>>775831
>>Olympian - You use a standard Olympian morph, giving you superhuman physical ability. Like the Menton and Sylph, it's very expensive.
>>
>>775831
>Black Leaf "Splicer" - You use a heavily modified form of splicer morph, designed to elicit the key features of the "master race". It has above average performance in every category but can't compete with the more specialized biomorphs out there. On the other hand it is also much cheaper to make.
Versatility is important when dealign with many types of people, and being percieved as an archetypal person is a good thing.
>>
>>775831
>Black Leaf "Splicer" - You use a heavily modified form of splicer morph, designed to elicit the key features of the "master race". It has above average performance in every category but can't compete with the more specialized biomorphs out there. On the other hand it is also much cheaper to make.
>>
>>775831
>Sylph - You use a standard Sylph morph, which makes you attractive to all but the most warped sensibilities, but it's a bit impractical and costs an arm and a leg (more than that, actually).

>No pleasure pod option
>>
>>775831
>Black Leaf "Splicer" - You use a heavily modified form of splicer morph, designed to elicit the key features of the "master race". It has above average performance in every category but can't compete with the more specialized biomorphs out there. On the other hand it is also much cheaper to make.
>>
>>775831
Splicer
>>
>>775831

>Black Leaf "Splicer" - You use a heavily modified form of splicer morph, designed to elicit the key features of the "master race". It has above average performance in every category but can't compete with the more specialized biomorphs out there. On the other hand it is also much cheaper to make.
It's not like being a jack of all trades doesn't mean we can't specialize
>>
>>775831
>>Black Leaf "Splicer" - You use a heavily modified form of splicer morph, designed to elicit the key features of the "master race". It has above average performance in every category but can't compete with the more specialized biomorphs out there. On the other hand it is also much cheaper to make.
>>
>>775831
>>775836
>>775840
>>775847
>>775862
>>775909
>>775941
>Black Leaf "Splicer"

You use a morph only slightly modified from your original body-by-birth. It's the most comfortable thing for you, and plenty competent and convenient besides. Whatever it lacks in innate ability, you make up for in pluck and skill.

Now we come to the present, your current situation.

Four months ago you signed on to a relatively lucrative contract posted by an Extropian microcorp. Deep space experimentation with microgravity and such. Not really an area of expertise for you, but an autonomist friend tipped you off to something even more lucrative behind the deal. The microcorp in question, Talpec Enterprises, has a pretty clean record, basically just a freelance R&D subcontractor... except for the fact that over 70% of its business comes from the same source. That source, a minor Lunar hypercorp known as Saon, is definitely dirty - dealing in sketchy AI and military technologies. Saon's network security is top notch, but Talpec is effectively child's play for you. You've signed on to this contract because you know it's actually a Saon bid, and you aim to infiltrate Saon's network by attaching a virus to the Talpec research. In order to do that without raising any alarms, it was necessary to mask the virus as part of your "contribution" to the contract. Thus, you've spent the last few months in the edge of the Solar System, cooped up in a tiny station with five other sods, performing mind-numbingly dull experiments on ferns and lichens.

######################################

You awaken to the distant sound of alarms blaring. Your breath turns to frost on the glass window of the ego bridge pod. Your naked body is covered with the sticky, fibrous remnants of suspension fluid and discarded protein strands. Your muse flickers online and flashes through diagnostics. The local mesh is down. Something seems to be jamming wireless signals.

You last remember checking in for a backup, not a resleeve.

A quick survey of your surroundings confirms that you are in the medical lab of the Talpec research station, the Galileo. Your crewmates are similarly waking up in ego bridge pods across the room. There's a medical fabber in one corner of the room, and a Dr. Bot in the other. There is also a variety of medical equipment strewn about.

What do you do?
>>
>>775999

Waking up with unknown amounts of Loss is never a good thing. Out of the pod, grab the nearest sharp object; check our vitals via mesh inserts, and get some FUCKING clothes on. Leave the Dr. Bot off unless someone seems wounded or vitals are fucking weird.
>>
>>775999
>>776013
W/e. Going with this.
>>
>>776013
>>775999
Fucking check the time and date as well. Drop the sharp object nonsense. No one keeps sharp objects in resleeving centers. There should be a rack with gowns at least, until we can get to our locker.
>>
>>776053

Medical equipment's strewn about; surely there's a scalpel or something. From the description, it sounds like an emergency resleeving at best; it pays to be paranoid. But I'll be willing to drop the 'grab something we can weaponize' bit; just hope it doesn't hurt us.
>>
>>776013
>>776038
>>776053
>Out of the pod, grab the nearest sharp object; check our vitals via mesh inserts, and get some FUCKING clothes on.
You emerge from the ego bridge pod to find that the room is really fucking cold, and not just because you're naked. Your muse reports an ambient temperature of 6°C, steadily dropping at an alarming rate. Your vitals check out, nothing out of the ordinary aside from the typical post-backup jitters. You look around for a weapon, but find nothing suitable. Clothes, on the other hand, are hanging on a rack beneath the morph storage tanks. Well, rather than clothes it's nothing but simple hospital gowns, but it's better than nothing.

You are the first one up among the crew, so you are spared the shame of exposing yourself before them, but they are finally stirring. After you comes the resident medical expert, Dr. William Cho, who, like you, is just using a splicer morph, though his is much lower grade (in a number of respects). Cho stumbles out of his pod and, as he dresses himself groans at no one in particular, "What the fuck is going on?"

His question is seemingly answered by a distorted voice broadcast from the Dr. Bot across the room, "Welcome online. AI server HQK01 ... HQK- ... K- ... K01 has suffered combat damage and requires immediate repair. Please report to the Operations Module to render immediate repairs. Disable all wireless freq- ... freq- ... frequencies and <static>. Repeat, do not use radio frequencies under any circumstances. Treat all wireless-enabled devices as compromised." As soon as the Dr. Bot finishes speaking, it interfaces with the med lab airlock and unlocks it.

It takes a moment for you to recognize, but the voice is definitely that of LAT, the Galileo's governing AGI.

Well, shit, things must be pretty fucked. An unpleasant knot forms in your stomach as you are momentarily consumed by a sense of overwhelming dread. As if on cue with your thoughts, another of your coworkers, Dr. Madison Schift, bursts into tears. Schift had used a Sylph morph, but her backup is a simple splicer. Seems that she wasn't ready for a shock at this level...

>Calm everyone down and try to hash out a plan
>Try and see if you can interface with the local mesh and see what's going on
>See what the med lab's fabber has to offer
>Immediately head into the station's ring and try to get to the Operations Module

As always you are free to write in as a separate option, or to supplement or clarify another choice.
>>
>>776253
>Calm everyone down and try to hash out a plan
>>
>>776253
>Calm everyone down and try to hash out a plan

Everything is fucked and if we want to salvage our data, we have to work together. WE're all geniuses here, presumably . DO NOT UNDER ANY CIRCUMSTANCES ENGAGE IN WIRELESS. The use of 'compromise' means we're under attack and we are absolutely not prepared for it yet. We need to get everyone up, calm, and ready to move.
>>
>>776253
>See what the med lab's fabber has to offer
>>
>>776253
>>See what the med lab's fabber has to offer
>>
>See what the med lab's fabber has to offer
BUT
>Make sure said fabber is not wireless-access.
Do not compromise safety.
>>
>>776253
>>776266
>>776270
>Calm everyone down and try to hash out a plan
You figure that your best shot at fixing this situation is getting everyone to calm down and work together. "Madison, stop crying," she doesn't, "Let's figure this mess out. Last thing I remember before backing up was that we were going to investigate that ship, the uh-"

"The Rockwell," adds the Galileo's chief of security, James Porter. "It was on an intercept course, failed to respond to all hailing."

"Right, that's right. We were going to take the shuttle and dock with them, either notify the crew or change the trajectory ourselves," chimes in Dr. Cho.

"Peta," you know that to be the name of Madison's muse, "says w-we backed up two weeks ago."

"Well, seems like that went south. Don't know what's happened since then, but LAT was pretty clear. We need to get to Ops."

"Aye, sounds a solid plan to me," adds Wallace, the station's lead engineer, "'cept that Bruce (referring to Dylan Bruce, the other engineer) tapped a spime from the airlock there and picked up that atmosphere is gettin' vented somewhere, and fast. Temps are droppin' too."

>Advocate dealing with the atmospheric leak first
>Advocate repairing the damage in Ops first
>Advocate splitting up to handle these issues at the same time

As always you are free to write in as a separate option, or to supplement or clarify another choice.
>>
>>776391
>Advocate dealing with the atmospheric leak first


We can't do anything if we go unconscious.
>>
>>776391
>Advocate splitting up to handle these issues at the same time
Spaceships have multiple crew members for a reason.
>>
>>776391
>Advocate dealing with the atmospheric leak first

Atmo leak first. Prioritize; immediate safety is preferred; If we can't fix it, we should at least see if we can't get su--actually

>Write In
>Check medbay's fabber; if it isn't wireless enabled, see if it has the feedstock for vacsuits. If it is wireless enabled, proceed with dealing with atmo leak.
>>
>>776391
>>Advocate dealing with the atmospheric leak first
This is priority damn 1
>>
>>776403
I think this qualifies under
>Advocate splitting up to handle these issues at the same time
That means
>check fabber for whireless & fab vac-suits
>deal with leak
>get information

With 5 (well 4 and a panicky one) of us that is an entirely feasible plan.
>>
>>776391
>>Advocate repairing the damage in Ops first
>>
>>776391
>>Advocate dealing with the atmospheric leak first
>>
>>776391
>Advocate dealing with the atmospheric leak first
>>
>>776391
>fast leak
nigga, do you even have to ask? You need all hands to find the damn leak. There should be emergency hull patches in a nearby damage control locker.


I need to sleep, though.
>>
>>776391
>Advocate dealing with the atmospheric leak first
>>
>>776391
>>776398
>>776403
>>776408
>>776560
>>776793
>>777490
>Advocate dealing with the atmospheric leak first

"Alright, let's get that problem squared away first," you respond to Wallace.

Porter and Cho nod in agreement. Madison continues crying, while Bruce doesn't really react. By the way, Porter's morph is a fair-skinned Olympian, and Wallace's is a standard Bouncer, white with red (the natural kind) hair. Bruce has something that looks like a Remade, with nearly pitch black skin - it's always been unsettling to you in any case.

With everyone more or less in agreement, Porter takes point as you all start filtering out of the med lab.

You pass through the first airlock door connecting the med lab to the central ring of the Galileo and find that the secondary door is currently closed shut. Porter opens it and you immediately feel a rush of pressurized atmosphere blow past.

[Going to substitute a roll here for the digits coming off the first reply, in the future I'll have you roll a d100]

>98, critical failure

You are caught off guard and lose your footing - well it's a near-zero-g environment so it's not hard. You go barrelling past Porter and Cho, flying into the Galileo's central ring. Your head slams into the greenhouse wall at the center of the ring. You try to catch a grip, but only flounder and spiral further down the ring, towards the machine shop.

Though you are reeling, you catch a glimpse inside the machine shop and are disheartened to see that the external airlock is completely open to the void of space. You can only just hear shouting from your crewmates over the roar of venting atmosphere.

You need to act fast. As far as you can see, there's two ways through this. First, you can try to rely on your own strength and nimbleness, by trying to bounce off the machine shop airlock as you pass close to it. Otherwise, you can see that the tethers inside the shop are still holding, and you could try to shoot into the room and catch one.

[Please select an option and roll 1d100.]

>Try to bounce yourself away from the shop off its entrance
>Try to hook yourself to a tether inside the shop

As always you are free to write in as a separate option, or to supplement or clarify another choice.
>>
Rolled 79 (1d100)

>>778134
>Try to bounce yourself away from the shop off its entrance
>>
>>778134
>substituting roll with something that you already know is shit
>it's not even a crit going by EP rules (dubs are crits)
go fuck yourself, OP
>>
Rolled 98 (1d100)

>>778134
>>Try to land/stop near the entrance and close it.
>>
Rolled 38 (1d100)

>>778134
>>Try to bounce yourself away from the shop off its entrance
>>
>>778994
How would you even make a real game's system work with the usual quest group participation? I guess the only way to make it work would be to use GURPS and have each person roll one d6, take the first three rolls.
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