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Quest for survival

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Your name: Gregor Iseyich

Your equipment: Slightly worn winter-gear, an old set of snow-shoes, 2 old dogs (you ate the ones who died this winter) and a small sled (ideal team is 6 dogs but two can pull it if it isn't overloaded). One hunting knife, one frayed fishing line with hooks, one rusty short-sword, a hunting bow with 10 fowling/blunt arrows(small game) and 10 broadheads capable of taking down reindeer or minor predators (wolves an shit)

Your base: A small semi-dug-in cabin (only the roof and a third of the structure is elevated above ground) built in the side of a low hill. It is in good repair, with a solid door. The kennels have space for up to 8 dogs and are connected to the house via a one-man tunnel, as is the wood shed with your supply of fuel.

A month before sunrise you realise that even if you cut your rations down to basic survival, there is not enough left to carry you and your animals til it is safe to emerge from your cabin. Vermin and mould had spoiled enough of your winter stockpile to ensure this before you got them under control. You decide to wait until you have 3 days of food left before you chance coming out to supplement your stores. Over the years of your family living in this cabin, the major predators and other creatures of ill-will have learnt to avoid the area for the most part unless they are starving.

And so you take to the surface with your hunting gear, harness the last of your dogs and head out into the evernight to see what else has been driven out of hiding this early in the year. You hope to replace them with younger, stronger animals if you can, but that's down to luck, your good fortune, or someone elses' bad. It is two weeks til the sun rises, and you must survive for fourteen days with 3days of rations. The snow still lays thick on the ground and there may yet be a blizzard or two left in the season.

Which way?

>North, where there is ice-fishing on a river and small game that might have surfaced to forage. Occasionally wolves and very rarely the ice-bears will interrupt your hunting here.

>South, where the woods grow taller, and reindeer gnaw lichen from the bark. There are more wolves this way, and sometimes snowcats.

>West, to the lake. Ice-fishing here might get you bigger fish, but your line is old and frayed and may break. This way is also inhabited by the occasional person like you, and you might be able to trade something if you find them. You could also be robbed of what you own.

>East, deeper into the snow-desert. You are unsure what lays this way, but you've been curious to find out for a while. There may or may not be food, and the dangers are unknown.
>>
>>71312

>West, to the lake. Ice-fishing here might get you bigger fish, but your line is old and frayed and may break. This way is also inhabited by the occasional person like you, and you might be able to trade something if you find them. You could also be robbed of what you own.
>>
>>71333
Gonna wait a minute or so to see if anyone else shows up. Directions are majority vote, actions will be rolls of one or multiple d20.
>>
>>71333
West it is. Your sled had been provisioned with the last of your food, some scrimshaw you worked on over the winter, a small pile of furs you couldn't trade for in the summer, a little fuel in case you can't find dry wood, and your hunting gear. The lake is a day's journey away in these conditions, checking the horizon assures you that the weather will remain clear for now.

What do you focus on?

>Finding people to trade with, with the dangers inherent in human interaction

>Head straight to the lake, hope your tools are capable of piercing the ice, and that you don't hook a monster that destroys your line.
>>
>>71394

Straight to the lake
>>
>>71568
>Straight to the Lake

You turn the dogs west, towards the lake. You know there are always fish there, and you hope that the massive pike and char there do not snap your line. You won't be able to make it to the lake before the dogs get tired, as they are getting up there in years. So after about the fourth break to water them you start looking for a camp site.

Roll 1 d20 for quality of campsite
>>
Rolled 16 (1d20)

>>71974
Stay alert for people and predators
>>
>>72063
You come across a small grove of pines. As you guide your dogs to the centre of the trees, it opens out a little into a small clearing. The snow is powdery and thin here, testament to the higher temperature between the tree trunks. You quickly set up camp, a small lean-to of pine boughs makes your shelter, and there is enough deadfall to provide a fire that will last all night. A supper of pemmican feeds both dogs and you, and the furs in the sled provide a warm bed when the dogs curl beside you. Far in the distance, you hear the howling of wolves.

Roll 1d20 for random event
>>
Rolled 19 (1d20)

>>72126
Rolling for something lucky
>>
This is a really cool quest btw OP, dont give up!
>>
Bunp
>>
>>72241
>>72235
I haven't given up. I crashed after almost three solid days awake. Lemme just get an update ready and this sunuvabitch'll keep rollin'
>>
>>72235
It's a breddy gud roll questfriend. Anyway.

Sometime during the night (yeah, yeah, it's always night, but psychologically speaking it's 'day' when your body is awake, and 'night' when you choose to sleep) your dogs wake you. They are looking beyond the dying fire, growling softly. The ears aren't back and the tails wag uncertainly, so it can't be all that dangerous, they appear to be warning whatever is out there that this spot is taken. A dog whines, but since both of yours are growling, it's not one of them. This assumption is supported when you see a pair of eyes gleaming across the clearing.

Roll a d20 and state your action.

>Do you take a chance and whistle for whatever is hiding to heel?
>Trust your dogs to protect you and roll over to try and get more sleep?
>Poke the fire awake and take a burning branch to defend yourself?
>Write in
>>
Rolled 7 (1d20)

>>80181
Grab a trusty stick and whistle at the intruder
>>
>>80326
I was hoping for another person to help with that roll. Oh well.

Grabbing one of the unlit pieces of firewood, you cautiosly try to whistle the creature into the firelight. Your lips are a little dry however, and nothing emerges. Shaking your head, you grab a handful of the powdery snow and eat it to moisten your lips. This time you manage a convincing chirp. The creature whimpers and you hear a rustling as it retreats. The dogs by your side quickly stop growling, satisfied the intruder has left, and you are left curious as to what it even was. You suspect it was a somewhat feral sled-dog, because wolves rarely wander alone in the winter. With a shrug, you throw the stick on the fire, poke it up a little and curl up for a few more hours.

In the 'morning' you quickly make a small pot of hot water to warm yourself, and put the fire out. Harnessing the dogs takes little time and you are almost ready to set off again.

>Gather a little more firewood? (Pines are resinous and burn even when green)
>Head straight out?
>Investigate tracks? (roll 1d20)
>Write in (bearing in mind you are packed, you have two days of food left, and the dogs are eager to go)
>>
>>80688
>>Head straight out?
time is of the essence

>OP would perhaps like to make a new thread to rekindle interest in this quest? seeing as I appear to be the only poster
>>
>>80823
Just got back in here
Heading off right away sounds good to me
Thread posts: 17
Thread images: 1


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