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Planetary Governor Quest- part 4

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By the grace of the God Emperor! Its Planetary Governor Quest!
>>
>>646825
Average of 61

You sit with Corean in the command center watching through the pictograph on the lead stormtrooper sergeant and the stations pictographs, as the boarding shuttle slowly approaches the crippled chaos warship.

There are 2 Shuttles in the boarding mission, each carrying a team, led by a Junior Inquisitor, made up of Inquisition stormtroopers and veteran PDF troops....

You grip the armrests of your chair slightly as the shuttle makes contact, and men in voidsuits blow a hole in the side of the Heretic ship....

You feel a slight anxiety building as the charges are detonated and the team enters the ship....

Only to find no response, entering a mostly empty hangar room...

A few dead crewmembers are all that is present along with chaos markings all over....

The atmosphere is broken, when a bloodcurtling is heard over the pictcast, coming from within the ship....

Then a maniacal laughing.....

The team takes cover as 2 dozen cultists led be a few chaos marines take positions at the entrances to the hangar room, opening up on the boarding team....

The lead Chaos Champion bellows a thunderous warcry and charges the team, wielding two massive chainaxes.... The other marines and the cultists cover him with autogun fire, lasfire and the rhythmic thumping of the autocannon, turning an unlucky stormtrooper caught out of cover into a blood splatter...

The well armed boarding team, encouraged by the Inquisitor, gun down the champion, losing 5 more men of their original 30, to the chaos cover fire.....

Killing another of our men on the retreat, they fall back into the interior of their ship.....

The Inquisitor presses the men forward "We shall give the vile heretics no respite, show them no mercy!"

Roll a d100+10 for results of the pursuit....(ill take average of 3)
>>
Rolled 75 + 10 (1d100 + 10)

>>646942
>>
>>646825
http://pastebin.com/KMM3vEqe

Old threads
http://suptg.thisisnotatrueending.com/qstarchive/515627/ 1
http://suptg.thisisnotatrueending.com/qstarchive/538234/ 2
http://suptg.thisisnotatrueending.com/qstarchive/557577/ 3
>>
Rolled 66 + 10 (1d100 + 10)

>>646942
For the Emperor!
>>
Rolled 46 + 10 (1d100 + 10)

>>646942
WB Shmeh
>>
Rolled 47 (1d100)

>>646942

Rolling...
>>
>>647029
>>646958
>>646946
average of 72 a decent success...

You can hear increasingly labored breathing over the Vox, as the men stealthily pursue the heretics, moving as fast as they can... After almost 30 sec of running they encounter the heretics have stopped in a room and are moving into defensive ambush positions, the lead squad engages the heretics before being detected killing several, as the rest scramble for cover anywhere they can find it....

3 unlucky heretics are incinerated when they decide to take cover near another entrance to the room, as a flamer-wielding stormtrooper from a flanking squad notices them and purges their heresy....

In the brief but fierce ensuing firefight, another 5 are lost, but kill most of the cultists, leaving only a handful guarding the Chaos Space Marine Devastator armed with an autocannon, who is currently suppressing two squads and has killed a half dozen of our men already...

A squad rushes the remaining heretics as the rest of the boarding team lays down suppressing fire, the fanatical Khorne followers, whipped into a frenzy, continue firing ,exposing themselves to our suppression...

Another half a dozen of our men are killed in the all out bloodbath, as the heretics return fire, fearlessly breaking cover and trying to kill as many of our men as they can, but through superior tactics and positioning they are brought down one by one....

The Devastator survives a ridicilous amount of punishment being hit by a plasma rifle and dozens of lasrifle shots, before being decisively finished by the Inquisitor with his powersword, his head being taken as trophy....

The other team also reports victory over the vox, as the men spreadout and secure the rest of the ship, encountering a few groups of cultists, who all fought to the death, frantically trying to kill our men...

Another 15 minutes passes before the ship is declared secure, with our men controlling the bridge, engine room, weapons bay and warp core....

They find signs of corruption all over the ship, including several signs of heresy and a demonically possesed machine spirit.

Databanks on board are immediately confiscated by the Inquisition as well as any artifacts and items of interest....

They destroy the corrupted machine spirit and leave the choice of what to do with the heretic ship up to you....

A. Scrap it for parts and raw materials for a new ship...
B. Strip it down to its bare hull and rebuild it, after an inspection by the Ecclesiarchy and Admech of course for any remaining corruption
C. Attempt to repair it from its current state and place it into service
D. Destroy the ship, fly it into the nearest sun...
E.Other(Write-in)
>>
>>647146
>B. Strip it down to its bare hull and rebuild it, after an inspection by the Ecclesiarchy and Admech of course for any remaining corruption

God yes please.
>>
>>647146
B. Strip it down to its bare hull and rebuild it, after an inspection by the Ecclesiarchy and Admech of course for any remaining corruption
>>
>>647146
B. Strip it down to its bare hull and rebuild it, after an inspection by the Ecclesiarchy and Admech of course for any remaining corruption
>>
>>647146
>D. Destroy the ship, fly it into the nearest sun...

We must be thorough and merciless when it comes with the taint of the warp. The signs of corruption were allover the ship, its bare hull can't be different from the rest.
>>
>>647146
Legit thought this queB. Strip it down to its bare hull and rebuild it, after an inspection by the Ecclesiarchy and Admech of course for any remaining corruptionst was dead.
>>
>>647199
Legit thought this quest was dead*
>>
>>647199
>>647192
>>647182
>>647171
The ship is more fully secured, and takes on Xeroth and Deacon Abhrams who inspect the ship for heresy, Abhrams rising into a zealous fervor, seeing the dead heretics and purging any corruption, unfortunately in his fervor he destroys several valuable computer systems, that showed no signs of corruption, much to the Chagrin of Xeroth, who emotionlessly states his assessment of the ship and the options for its future role and construction...

A. Light cruiser, well armed and armored, excellent for independent long range exploration or patrols, also a solid midweight combatant if outfitted properly..
B. A light carrier, designed to support fleet actions with swarms of fighter craft, intended to swarm enemy ships and destroy enemy fighters, good for protecting trade routes and supporting fleets
C. A Planetary attack vessel, designed to support ground invasions, has large hangars like a carrier, but optimized to carry troops and supplies. Can be designed to focus on supporting planetary assaults with orbital bombardment, or a more independent operated ship with greater ship fighting capabilities
D. Other(Write-in)
>>
>>647267
B. A light carrier, designed to support fleet actions with swarms of fighter craft, intended to swarm enemy ships and destroy enemy fighters, good for protecting trade routes and supporting fleets

We are trying to become a large trading place...
>>
>>647267
>B. A light carrier, designed to support fleet actions with swarms of fighter craft, intended to swarm enemy ships and destroy enemy fighters, good for protecting trade routes and supporting fleets
>>
>>647267
>B. A light carrier, designed to support fleet actions with swarms of fighter craft, intended to swarm enemy ships and destroy enemy fighters, good for protecting trade routes and supporting fleets
Glad to see this quest still going. What should we name the ship?
>>
>>647301
How about The Penitence?
Since it was originally a Chaos ship, now it can begin making up for all the horrible things it's done in service to the Imperium?

I bet doing something like that might gain us a few brownie points with our Ecclesiarch peers.
>>
>>647369
Oh I like that, that's a good name. I was going to jokingly suggest the Emperors Penis, as it will be used to spew out thousands of smaller ships to take on the enemy.

But uh yeah... Penitence is a cool name
>>
>>647267
B. A light carrier, designed to support fleet actions with swarms of fighter craft, intended to swarm enemy ships and destroy enemy fighters, good for protecting trade routes and supporting fleets

>>647369
I like The Penitence for a name
>>
>>647369
Eh, it doesn't really have a mighty ring to it. Maybe Fiery Purgation, on account of it being virulently purged?
>>
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GLORY GLORY THE REDEEMER.jpg
179KB, 800x1196px
>>647400
>It doesn't really have a mighty ring to it

I almost wanted to call it The Redemptionist, but I thought that might have been going a little too far
>>
>>647301
>>647276
>>647271
The ship is stripped of valuable components, the rest being scrapped and melted down in our mining foundry for raw materials....

With a years worth of steel, and a ceramite shipment from the Admech we can rebuilt it as a light carrier. We should also look into buying some fighter and strike craft....

Meanwhile Corean finally packs up, shaking your hand and wishing you the best of luck as he flys back to his base on Tarkon IV....

With things finally returned to normalcy you hold a massive state funeral on Tarkon IV for the men lost in the battle with the Heretics....

The dead are allowed to return to their original home tribes for burial, or be a part of a state funeral procession, where they are buried or cremated as per their custom...

Many Serathi warriors, including our bodyguard Landuin and Gandry, the Champion chose to be buried on the sacred plains, in a massive crypt, serving both as a monument and resting place for fallen Serathi warriors....

Most of the jungle tribes requested cremation, or to be returned to their homelands....

Their ashes often spread upon the Karak river, running through the jungles....

You personally attend a dozen tribal ceremonies in addition to the massive state ceremony, as a three day mourning period is declared for the fallen....

Representative of all of the Tribes and Clans on the planet attend a massive funeral, held near our main town and military base, in a massive cemetery....

Several small monuments have also been erected memorializing the event and extolling the virtues of the defenders in destroying the heretics....

You apologize to Anduin and the rest of the Serathi leaders, about the death of their sons under your command, honoring their sacrifice and talking of how they were able to destroy near invincible chaos warriors, at the cost of their own lives, but ultimately helping to save the people of Tarkon IV from certain slavery and death....

At the end of the ceremonies, you meet with Zachias and Ishmael, along with Corean and Xeroth, the only people in attendance to witness the burial and funeral rites of the Dark Angels as Gideon is buried in a hidden cave, hundred of miles away from civilization, his burial location known only to those in attendance.....

With the mourning period over, you must return to the business of running Tarkon IV....
>>
>>647449
Several places were damaged in the battle with the heretics, in addition we have new capabilities....

A. Repair and upgrade the training ground(currently cannot train replacement/new troops)
B. Repair and upgrade the mines(currently no mining income)
C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
D. Build a Planetary Fortress, a heavily armed and fortified complex, with large facilities for a military garrison, and a small airforce, also can be upgraded with a massive planetary defense cannon
E. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....
>>
>>647466
D. Build a Planetary Fortress, a heavily armed and fortified complex, with large facilities for a military garrison, and a small airforce, also can be upgraded with a massive planetary defense cannon

And if possible. Repair the Mines and Training grounds. Both shouldn't be TOO hard, since we aren't upgrinding. Otherwise just do the Planetary Fortress
>>
>>647466
A. Repair and upgrade the training ground(currently cannot train replacement/new troops)

This is a must have, we can't function without troops
>>
>>647466
>A. Repair and upgrade the training ground(currently cannot train replacement/new troops)

This is important
>>
>>647466

>B

First you get the money then power
>>
>>647466
>A. Repair and upgrade the training ground(currently cannot train replacement/new troops)
>>
>>647497
>>647478
The Military training grounds are repaired, with the barracks, shooting ranges and storage areas being improved, in addition a wall, and several defensive fences and guard towers along with a check point at every entrance are set up, making it much more secure from ground based attacks, a small military command bunker is also placed underneath, allowing our generals to coordinate from a protected location.

A few months pass as the construction is completed and our troops return from the short lived crusade,its immediate objective of intercepting an enemy fleet completed and retaking several worlds from the Necron on the frontier, being given over to loyal governors within the sector and in nearby sectors. After almost of 6 months of fighting the small Necron army was destroyed in battles on several worlds, overwhelmed by sheer numbers and Imperial orbital superiority....

The men know little of the mission besides the specific part they played in it. Only half the original 10,000 men have returned, the survivors being veterans who survived the crucible of war.

They seem to have lost most of the vehicles they deployed with, with both mechanized and jungle troops forced to move on foot, in many situations as their respective transports were destroyed.

With the repairs complete on the Military base we can also work on

A. Build a massive shrine to the fallen, helps inspire faith and loyalty in our people, as well honoring their martial spirit
B. Repair and upgrade the mines(currently no mining income)
C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
D. Build a Planetary Fortress, a heavily armed and fortified complex, with large facilities for a military garrison, and a small airforce, also can be upgraded with a massive planetary defense cannon
E. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....
>>
>>647637
Well we already have a giant Shrine of the god emperor made out of gold So.

>B

Also Give the 5k men a chance to rest and relax before tossing them once more into training new people and things of that nature.
>>
>>647637
A. Build a massive shrine to the fallen, helps inspire faith and loyalty in our people, as well honoring their martial spirit
There is nothing like a defensive war to unify the people. It's the peak of romance to see men from across the planet fighting in concert against heretic invaders.
>>
>>647637
>B. Repair and upgrade the mines(currently no mining income)
>>
>>647637
>B. Repair and upgrade the mines(currently no mining income)

Best to fix what we already have before building anything new I say
>>
>>647637
>B. Repair and upgrade the mines(currently no mining income)

The Shekels must flow
>>
>>647671
>>647669
>>647664
>>647654
The veterans of the crusade are placed on an extended leave before returning to training. Our cruiser, Edge of Tomorrow, is in the shipyard for minor repairs, the ship itself seeing little action, generally being used as an escort for transports and supply ships...

The mining facilities are repaired, and whats left of the equipment is recovered and either repaired or scrapped for parts....

Fortunately our mining manufactory has already started building replacement equipment....

The miners living spaces are improved and infrastructure, connecting it to the rest of the planet is built, giving a large set of shuttle pads, that can regularly carry goods and people across Tarkon IV. This has led to a small town forming nearby...

Early in the morning you are alerted to the approach of a space marine strike cruiser, which looks to have had a rough journey in the warp....

As they get closer they hail you over the vox, they man on the vox introduces himself Varas Gevarian, 2nd company captain of the Golden Blades.... They are reporting to orders from the Adeptus Terra to reinforce and patrol the region.

They have requested to dock for repairs and replenishment.....

A. Let them come aboard
B. Reject their request
C. Contact Corean, ask him about the Golden Blades
D. Other(Write-in)
>>
>>647833
A. Let them come aboard
C. Contact Corean, ask him about the Golden Blades
>>
>>647833
>C. Contact Corean, ask him about the Golden Blades
Terra turns its attention our way, if only for a second.
>>
>>647833
A. Let them come aboard
C. Contact Corean, ask him about the Golden Blades
>>
>>647833

>C.

Then...

>A.
>>
>>647833

I maybe a little paranoid but Triple check their IFF codes to confirm their identity.
>>
>>647862
>>647857
>>647853
Corean has little information on them, other than that they are codex compliant and have not been reported active in a long time...

He recommends they be allowed to board, under heightened security of course....

A small Astartes shuttle carrying the captain and a squad led by a sergeant, serving as an honor guard.

They thank you for your hospitality, and report that they had a long and dangerous warp jump, their warp generator, flickering several times, leading to several warp related deaths....

The Captain, requests an update on the military situation, and contacts Corean himself, after learning about an Inquisition base on the planet....

Between his questions to you, and his long private conversation with Corean, you begin to think that there is something odd about this, as his information seems very out of date....

You are contacted by Corean shortly afterwards, who tells you that they were trapped in a warp jump for the last 60 years.... The Emperors Tarot predicted trouble, and the Golden Hands were sent as a response, but were too late due to either the vagaries of the warp, or the intervention of the ruinous powers themselves....

Strange wounds are reported on the Astartes, as our doctors treat several wounded, but they deny intensive treatment and scrutiny and request to return to their ship, they take on lots of food and fuel, with them and return to the strike cruiser before setting in orbit around Tarkon IV.

Several hours later, after encrypted communication from the Inquisition base, the Strike cruiser leaves. warping towards the frontier....

In the meantime, the additional hivers promised by your father have finally arrived, bringing their modern knowledge with them.

Fortunately we have already built shelters and gathered food for them, anticipating their arrival.

With the mines repaired we can now work on something else....

A. Build a massive shrine to the fallen, helps inspire faith and loyalty in our people, as well honoring their martial spirit
B. Build a small mining colony on Tarkon V
C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
D. Build a Planetary Fortress, a heavily armed and fortified complex, with large facilities for a military garrison, and a small airforce, also can be upgraded with a massive planetary defense cannon
E. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....
>>
>>647940
>D. Build a Planetary Fortress, a heavily armed and fortified complex, with large facilities for a military garrison, and a small airforce, also can be upgraded with a massive planetary defense cannon
>>
>>647940
B. Build a small mining colony on Tarkon V


Get that sweet, sweet economic growth yo.
>>
>>647940
D. Build a Planetary Fortress, a heavily armed and fortified complex, with large facilities for a military garrison, and a small airforce, also can be upgraded with a massive planetary defense cannon
>>
>>647940
>D. Build a Planetary Fortress, a heavily armed and fortified complex, with large facilities for a military garrison, and a small airforce, also can be upgraded with a massive planetary defense cannon
>>
>>647972
>>647971
>>647961
Starting with a big hole in the ground, the Planetary fortress is built, separate and some distance from the Military base, it can hold a small army, with air support in its confines and presents a major defensive strongpoint for both orbital and ground attacks...

It has large reinforced walls, and fortified emplacements running deep underground... It also has a large protected hangar area, to deploy aircraft.

It is bristling with defense guns and has several launchers for longrange missiles capable of engaging targets in orbit and beyond,,,,,

Meanwhile trade is booming with the sector, several dignataries and noblemen have arrived to work out trade deals and build personal relations with us.....

Many are drawn to the vineyards, where several guest manors have been set up, your brother, Karl Franz having been put in charge of the Winery operation has been making deals, selling our wine at a good profit.... He requests that we set up a safari in our jungle to entertain guests, as there were large prize animals within a short distance of the old lumber camp he lived at, and he believes hunting there will be relatively easy....

A. Set up a safari, following his advice(helps train hunters, may help start a new knightly order)
B. Pass, lets do another project(Write-in)
>>
>>648048
Also guys this is gonna be my last post for tonight, I will be starting it again around 10-11am eastern time tommorow to run for at least a few hours
>>
>>648048
>A. Set up a safari, following his advice(helps train hunters, may help start a new knightly order)
>>
>>647940
>B. Build a small mining colony on Tarkon V
>>
>>648048
>A. Set up a safari, following his advice(helps train hunters, may help start a new knightly order)
>>
>>648048
A. Set up a safari, following his advice(helps train hunters, may help start a new knightly order)
>>
>>648048
>A. Set up a safari, following his advice(helps train hunters, may help start a new knightly order)
Can this also be used to check up on our little black sheep? We should speak to him, and "know him a bit more".

>In the meantime, the additional hivers promised by your father have finally arrived, bringing their modern knowledge with them.
Screen the fuge outta them, and set up better dedicated facilities and processing for new arrivals, that check for heresy, taint and gene-stealers.
>>
I think that what we should do with the hivers is train them up as supplementary PDF forces.

We've got a metric fuckton of lasguns, we can sell these PDF regiments to other planets in exchange for resources that we can trade to the rogue trader for new weapons.

We should also set up that grand memorial for the battle we had just because we have a risk of chaos in the planet as it is.
>>
You guys have been ignoring the people for a while now with their pleas of "please don't destroy our culture with shitload of new tech" and "there's too many foreigners"

You are gonna get more Chaos cults soon, especially since there was an invasion just now.
>>
>>650228

We gotta build a wall around the planet and make the xenos pay for it.
>>
>>650268
Not saying you should quit this business, but you've been actively ignoring the locals wishes at every turn and now you won't even build a shrine for the fallen?

You are gonna get a revolt soon.
If there's gonna be violence between locals and hivers, you must make sure you will take the local's side and get that colony up and running so you can dump your hivers there ASAP.
>>
>>650228
>Random person shows up
>I KNOW BETTER THEN ALL OF YOU
fuck off mate. We haven't been ignoring anybody. Next thing is gonna the mining colony. Or we ship them off as our tithe.

Also, We already have a giant ass Shrine to the Emperor. We can at ANY point build the shrine for the Fallen. Also, The hivers and locals are mostly split.
>>
>>650287
We're pretty popular. We've had this public health program being rolled out across the planet producing, in the locals eyes, literally miraculous results. I don't think we need to worry about a revolt, especially after a hard fight.
>>
>>650309
Look how that worked out in Europe.
>>
>>650289
Except when you decided to take millions of hivers on to your world after they complained about being worried of having their culture drowned out?
>>
>>650424
They were to be put ON the mining colony mate. A different world in this solar system.
>>
>>650424
Worlds are big. The hivers don't have to move in with the locals and share wives. We can make it all work out.
>>
>>650431
I understand that. Just saying that it's not one of those things you can put off indefinitely like tends to happen.

Especially after an invasion, the people will understand the necessity of planetary defenses and it should be easy to convince them that it's an acceptable thing to keep these dudes here for a while in order to make sure the planet can fend off for itself
>>
>>650478
Hence why we built Plantary fortress, Repaired shite and hopefully soon be moving to the other world.
>>
I agree with >>650424
About getting the hiver's sent off to Tarkon V as soon as possible.

Before the hiatus we were all in pretty much agreement that we should maintain the current culture of the planet for the sake of our excellent soldiers and focus on building up the mining infrastructure on the resource rich planet. At least for now.

That said, repairing the preexisting mines, military bases and building up our defences make sense as things that would take priority.
>>
>>648048
fuck yes you are back!!

Finally a good quest without stupid smut all the time!


Set up a safaria, we africa and shit.
>>
Yaaay PGQ!

We need to get some smut in here tho. Start makin heirs and henchmen.
>>
>>651279
Half our henchmen are dead, that's not a bad idea!
>>
>>647466
planetary fortress :D
>>
>>648048
>A. Set up a safari, following his advice(helps train hunters, may help start a new knightly order)

Next order of business is setting up that mining colony with all those hiver lads.

Glad to see this quest is still going.
>>
>>648056
>>648082
>>648090
>>648814
>>650986
>>651402
A large section of Jungle is cordoned off as a special safari zone, with ranger stations established around its perimeter for security....

Karl has already taken several noblemen through the Jungle, but now an official path through the forest has been set up, going by areas frequented by the beasts of Tarkon IV, between that and their well armed Jungle Ranger guards, every guest can bring home a trophy or two.....

A similar area is set up for training purposes, while the natives hunt in the unrestricted areas as they have for thousands of years....

Meanwhile a special screening program is developed for the hivers, led by Deacon Abhrams, checking each hiver for signs of corruption or heresy....

With the Safari zone ready now what should we do?

A. Build a massive shrine to the fallen, helps inspire faith and loyalty in our people, as well honoring their martial spirit
B. Build a small mining colony on Tarkon V
C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
D. Upgrade the Fortress with a massive plasma defense gun, capable of engaging targets in the system, as long as line of sight is established, a nasty surprise for any enemy ships that show up.....
E. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....
>>
>>652312
>B. Build a small mining colony on Tarkon V
>>
>>652312
>Build a small mining colony on the nearby world of Tarkij VI or IV.

Also gather the names the massive wall of the Fallen unless it will be like the tomb of the unknown soldier's.
>>
>>652312
>B
About time too.
>>
>>652372
>>652370
>>652329

Due to the assets, complexity and expertise required, Xeroth has had to focus his entire energy on the project, and it will take 3 turns to complete....

It takes several weeks to figure out a plan and everyone's role in it, a large mining facility, that can safely house the miners must be built on the surface and then further supported after that....
Utilizing our cruiser and corvette for support, our best voidtroops and engineers are sent in initially to build a large habitable structure on the planet, where the colonists can live and mining can be done......
>>
>>652401
In the meantime, while most of our best minds are working on that, you should attend to more administrative matters....

With Tarkon IV now connected more than ever we have a better insight into how the natives live and how they are doing....

You take a look into the local people and you see several improvements can be made....

A. Establish a school system, focusing on the history of Tarkon IV, the Imperium and the glorious Valoran family, who they are ruled by. All under Ecclesiarchy oversight of course
B. Institute an official youth military program, where young men(and women) are placed through the training and indoctrination of our PDF at a young age, also ensuring that they are properly fed, fit, and psychologically sound, for a fast track career path. This will produce better and more loyal soldiers, focusing on recruitment from promising young commoners and the rapidly expanding noble families(due to our health program)
C. Attempt to invite(insert organization here) to set up a facility here
D. Establish a college, for the best and brightest on Tarkon IV, for training diplomats and businesspeople primarily, but with some focus on the Imperial Sciences, even though that is principally the area of a Military college. This does not Ecclesiarchy oversight, and its curriculum and focus can be changed over time
E. Other(Write-in)
>>
>>652601
>B
Stack up on what they do best, also with expanding the nobles we can have more knights.
>>
>>652601
>B. Institute an official youth military program, where young men(and women) are placed through the training and indoctrination of our PDF at a young age, also ensuring that they are properly fed, fit, and psychologically sound, for a fast track career path. This will produce better and more loyal soldiers, focusing on recruitment from promising young commoners and the rapidly expanding noble families(due to our health program)
>>
>>652601
B

Then we need to do D.
>>
Aren't the Golden Blades like possessed by Khorne Demons or something?
>>
>>652601
>b
>>
>>652626
>>652635
>>652644
>>652692
A Tarkon youth program is set up, emphasising physical and military training and loyalty to the Valoran regime....

Each youth is expected to perform at a high athletic level, while demonstrating their loyalty and tactical aptitudes. The top youths are promoted into officer positions, which then transfer to officer commissions in our PDF forces.

With the youth program recruiting from the commoners and lesser nobles mainly, and with the higher noble families having their children join the knightly orders, we have now cast a wide net in collecting and developing the talented and gifted people on our planet.

With the first wave of recruits, an unexpected thing has happened, as our astropath seemed to sense a psyker present on the station during the recruits initial tour, likely fairly weak...

A. Root out the psyker, we need to capture him before he causes problems
B. Leave him be, no need to draw any attention, and he is likely too weak to be much of an issue anyways
C. Other(Write-in)
>>
>>652858
>A. Root out the psyker, we need to capture him before he causes problems
>>
>>652858
>A
All psykers go to the black ships. No exceptions.
>>
>>652858
A. Root out the psyker, we need to capture him before he causes problems
>>
>>652858
A. Root out the psyker, we need to capture him before he causes problems
Is this even a question?
It's either solve the potential problem now, or needlessly leave a giant problem be.
>>
>>652858
>A. Root out the psyker, we need to capture him before he causes problems

Background check first, see if he is going to be miss, and then make him disappear with the appropriate lie. We should also build a holding center for keeping them.
>>
>>652871
>>652876
>>652946
>>652948
>>652949
The recruits are placed under observation, and several suspects are identified, with a few standing out, a young jungle tribesman, that seems to have a knack for predicting what the opposing team will do during wargames, A serathi noble son, who seems to be a major pyromaniac and a quiet girl, who barely speaks but seems to know how other people are feeling....

Upon further scrutiny, there seems to be some irregularities in the girls records....

It seems that she is the daughter of a highlord that ran away from home, as the man was keeping her locked away, aware of her powers....

This combined with confirmation by our astropath, proves that she is the source of the psyker energy on the station....

She is brought into a secure chamber on the station, under heavy guard until we decide what to do with her....

Her father has found out what happened and is requesting we hand his daughter back over to him....

A. Hand her back over(not doing so may upset the noble class on our planet)
B. Recruit her for your own purposes(risky, illegal, will require a trainer, but you get your own personal psyker in your retinue!)
C. Hand over to the black ships, complying to the regular rules about psykers, the risks of keeping her are far to high...
D. Other(Write-in)
>>
>>653034
For clarification her father knows that she ran off to the youth movement under false paperwork, not that we have captured her
>>
>>653034
>Contact the Big I friend, ask him if he could spare a trainner and advice on our pskyer friend if she is worth the trouble.
>>
>>653034

>D.

e do pretty much B, as a means to keep them in under watch and secure but the moment a black ship comes around everyone single one of them gets in.
>>
>>653034
>C. Hand over to the black ships, complying to the regular rules about psykers, the risks of keeping her are far to high...
>>
>>653034
C. Hand over to the black ships, complying to the regular rules about psykers, the risks of keeping her are far to high...

I choose to not fuck with the scary black ships, Emps needs his psychic wheaties.
>>
>>653034
>C. Hand over to the black ships, complying to the regular rules about psykers, the risks of keeping her are far to high...
If possible personally explain the nature of the threat she poses and what would happen should we not comply to regulation
>>
>>653034
I'm with>>653059

This is the first time we've had to deal with shit like this, and she is a noble. Maybe we can look into having her officially sanctioned somehow so our military can have a Psyker backing them up. With all the heretics and xenos we fight, having such an asset seems warranted
>>
>>653034
>C
Not risking anything for some nobody- noble or not, if we need a psyker we can ask the proper channels for one.
>>
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>>653034
>C. Hand over to the black ships, complying to the regular rules about psykers, the risks of keeping her are far to high...

Make sure to emphasize that we have no choice in the matter. The Emperor himself orders it, and we are but his servants.
>>
>>653189
>>653116
>>653087
>>653074
You decide to send her away with the black ships, having your astropath contact the proper authorities and report the discovery of a psyker on Tarkon IV.

With that taken care of, the Noble family she comes from, A noble family from the Lacovian Kingdoms, the Da Ferre family, have raised a formal public protest about the refusal to return their child, this has caused some unrest, particularly in settlements far from our developments on the planet, where our grip was never as strong in the first place.

How do we deal with this?
A. Publicly announce the girl was a psyker and make an example out of the family for disregarding imperial law
B. Quietly explain the situation to the family, and emphasise the risks and that you had no choice in this matter
C. Other(Write-in)
>>
>>653634
>B. Quietly explain the situation to the family, and emphasise the risks and that you had no choice in this matter
>>
>>653634
A
>>
>>653634
>B.
>>
>>653634
B. Quietly explain the situation to the family, and emphasise the risks and that you had no choice in this matter
>>
>>653699
>>653687
>>653641
You arrange a meeting with the head of the family, and explain the situation to him and the penalties of what will happen to him and us if the Imperium found about unsanctioned psykers living here.

The man ultimately agrees, after pleading for his daughters safety, for several more minutes.

You think you have convinced him to accept whats happened....

Roll a d100+20(Charisma and Public goodwill bonus)

You need a 51 or more to confirm that he has been convinced
>>
>>653634
>C. Other(Write-in)
Publicly announce that the girl is being sent to Holy Terra to see the Emperor himself. This is an honor, and a privilege! A big ass feast should be held, celebrations and all that.

Then explain the situation to the family in more detail, and that our choices are 1 send her off or 2 have a potential time bomb on our hands. She needs to go to Terra to be trained and all that jazz.
>>
Rolled 12 + 20 (1d100 + 20)

>>653738
>>
Rolled 27 + 20 (1d100 + 20)

>>653738
LOOK AT MY WORDS. SO GOOD, SO WOW.
>>
Rolled 2 + 20 (1d100 + 20)

>>653738
>>
Rolled 32 + 20 (1d100 + 20)

>>653738
>>
>>653758
>>653759

3 seconds too late
>>
Rolled 93, 25 = 118 (2d100)

>>653738

Rolling...
>>
Well, at least the Ordo hereticus should show up on the planet if they already aren't here to scrub up the aftermath of the Chaos invasion.
>>
>>653758
Welp. I am not going to be rolling any more now.
>>
>>653753
>>653756
>>653758
average of 33, a failure

You flub the explanation managing to offend and confuse the nobleman, who angrily leaves the meeting is likely rallying supporters against you....

A. Have the man arrested and tried for treason, along with his main supporters
B. Let the anger burn out on its own, in the meantime, make attempts to improve relations with the nobles, and take care to provide them support in food, medicine and some technology if they are being loyal to you
C. Other(Write-in)
>>
>>653868
A. Have the man arrested and tried for treason, along with his main supporters
B. Let the anger burn out on its own, in the meantime, make attempts to improve relations with the nobles, and take care to provide them support in food, medicine and some technology if they are being loyal to you.

Give them the Carrot and the whip.
>>
>>653868
>A. Have the man arrested and tried for treason, along with his main supporters
>B. Let the anger burn out on its own, in the meantime, make attempts to improve relations with the nobles, and take care to provide them support in food, medicine and some technology if they are being loyal to you
>>
>>653868

I support this course of action:

>>653897
>>
>>653868
>B. Let the anger burn out on its own, in the meantime, make attempts to improve relations with the nobles, and take care to provide them support in food, medicine and some technology if they are being loyal to you

If we had secret police...

Also, why even bother presenting multiple options if you can allow us to take all of them?
>>
>>653946
If two options make sense together, Why wouldn't we pick them?
>>
>>653962

Gotta have rules and restrictions man.
>>
>>653988

Did OP ever explicitly say we could only pick one course of action to execute?
>>
>>654020

It's obviously allowed, I'm questioning it being allowed.
>>
>>653868
>B. Let the anger burn out on its own, in the meantime, make attempts to improve relations with the nobles, and take care to provide them support in food, medicine and some technology if they are being loyal to you
Let him do what he will. We will find just cause to hurt him soon enough.
>>
>>654040
Because different choices lead to different outcomes? Choice A or B alone could lead to certain outcomes, choice AB together something else entirely. Whats the issue? Obviously we wont be able to select all or even multiple options every single time.
>>
>>654084

There is no choice of A or B if you can take A and B together. It's cheap, is what it is.
>>
>>654112
So fuck off to another quest. Of course there is a choice of A or B, even with the option of A and B because they all lead to different outcomes. It so happens that in this particular instance anons seem to want the outcome they believe will be produced by options A and B together. It isn't as if that will be the case every single time.
>>
>>654152
It strikes me as a natural divide to me. Can't well expect nobles to cozy up to you when you have a small bunch of them executed.
>>
>>654152
>So fuck off to another quest.

How about you fuck off to a forum roleplay quest if you wanna just say fuck it I don't want any consequences I win.
>>
>>654168
We are the skyking to them though, the dude from the heavens with all powerful weapons and technology. It's like in the bible, god gets angry and kills swaths of people and yet due to his all powerful nature and the gifts he can give people still worship him. To simplify it anyway.

>>654182
Don't put words in my mouth anon, I've said nothing of a lack of consequences. I fully expect there to be consequences from arresting or killing off nobles.
>>
>>654204
Nobles are ambitious, and are not like to let something like this go away. If they were as worshipful as you say this man would have no trouble gifting his daughter to the skyking.
>>
>>654228
Which is a fair point and whilst I don't want us to rule with fear, if it comes down to rebellion and revolt there isn't much stopping us from glassing the homes of those who lead the march against us and picking out new nobles.

Anyway, we'll have to just see what OP decides and writes up. We're all pretty much just assuming that multiple choice answers are valid for this one
>>
>>654204
>Don't put words in my mouth anon, I've said nothing of a lack of consequences. I fully expect there to be consequences from arresting or killing off nobles.

Right, the consequences of your action of imprisoning and branding as traitors a noble and his supporters that are mad at you and stirring up trouble means you can go around buddying up with them.

Meanwhile, you can't go around making goodwill gestures to nobles while you've got men throwing others in the dungeons.

Realistically they won't be buying your bullshit anon.
>>
>>653868
>B. Let the anger burn out on its own, in the meantime, make attempts to improve relations with the nobles, and take care to provide them support in food, medicine and some technology if they are being loyal to you

This should be enough for now, if he makes any real move against us we should make our actions swift and brutal though.
>>
>>653868
>A. Have the man arrested and tried for treason, along with his main supporters
>>
We already showed great clemency by trying to handle this behind the doors.
Publically declare the girl as a Psyker and have these people arrested for harbouring her.

There's only one reason why they'd act like that and that's because they're renegades.
>>
>>654293
The chance is small and the consequences horrifying, but it is possible for a psyker to resist the call of the Horror on her own. The man being clouded by sentiment for his own daughter doesn't make him a renegade automatically.
>>
He's committed no acts of treason against us, we have no real grounds to arrest a high noble without creating huge unrest right now, especially since we've effectively kidnapped his daughter, even if it was necessary.

We need to wait and let him either make a move and justify our shock and awe strike or calm down and make it unnecessary.
>>
How about we just say that she was a psyker and request that if she survives and becoems an Astropath that she is given to us or soemthing.
>>
>>654409
I'm pretty sure we're just another fuccboi to the Telepathica on this case. Maybe we'll get her if we start making some pretty hefty donations, but I doubt it. I think it would be cool to inquire into whether there's anything we can do to help prepare our subjects for psychic selection. Memory games and will exercises, for example.
>>
>>653868
Shit guys, ive run out of time for the session tonight, I will try to pick it up again 8pm Eastern tomorrow for a ~2 hour session
>>
>>654477
Damn. Oh well, we'll be here.
>>
>>653074
>>653087
>>653116
>>653687
>>653699
>>653897
>>653946
>>653938
>>654262
>>654267
Holy fuck guys! We could have gotten a named hero to refill our retinue, or sent her over to Corean and approach him over starting a Corean approved psyker program for us to train Psyker Battle Squads and Astropaths for our future fleet and PDF.

C. Other(Write-in)
Ask Corean to help us build up a Psyker program for our fleet and communications (and maybe just maybe a amateur navigator house).

Also what happened to our chaos POWs? We didn't quite execute them all, did we hand them over to Corean or their respective former chapters?
>>
>>655909
>Holy fuck guys! We could have gotten a named hero to refill our retinue,

Our retinue needs badass warriors desu
>>
>>655959
We could also have some fodder in there to take the losses instead of say a irreplaceable pilot that can fix and fly his aircraft.
>>
>>655909
do we know how much dick we need to suck to be given the rights to start our own psyker school and navigation house?

I imagine us being given the license to build our own navigator line from outcasts or something.
>>
>>657344
>build our own navigator line from outcasts
Pretty much what I was thinking, unless we can pay a navigator enough dosh to help us build one up.

Alternatively we can give the girl away to our rouge trader friend for good will or cool stuff.
>>
>>653875
>A
If keeping a psyker and not handing her over is treason then he is guilty. If it is not publicly state that it is now and that she is one. Also state that any more complaints from the nobles and the law will be retro actively applied.

We do not have the infrastructure or permission to just do what we like with them. Anything else will get us shot for treason or get them possessed by daemons.
>>
>>657904
>Permission

Anon it's our planet. As long as we provide the necessary tithe each year and don't violate any imperial laws we can do whatever the fuck we want with the people on our planet. Even executing them arbitrarily won't be noticed or cared about.
>>
>>658058
Harbouring Rogue Psykers will get you killed though and it's one-way trip to more Chaos incursions.
>>
>>658060
I totally agree and I'm all for tossing the psycher to the blackships, just nit picking a certain point

Actually I'm tired and mis-understood your post, thinking you didn't want to upset the nobles because lack of permission etc
>>
>>658062
Honestly, we're in the right here.
Trying to handle it behind closed doors was something that a good Planetary Governor would have done.
In the light of the past history of Chaos cults and the recent full blown invasion, our reaction to this was extremely merciful one by imperial standards.

Any and every inquisitorial task force, from the most conservative puritan to the greatest radical would have agreed that the safest course of action would have been to just eradicate their entire family from the face of the planet.
The fact that they'd get upset over the fact that we sent her off on the black ships and start rallying support just means that they were never loyal to begin with.

This is indeed a great opportunity in fact to get rid of such harmful forces with gusto.
I believe the best course of action is to hunt these malcontents down and make them repent one way or another.

Anyone who would go against us in our decision to send her to black ships is nothing short of declaring themselves as heretics.
The fact that there are people who would oppose of her pilgrimage to holy terra itself, where, provided she passes the tests, she has the opportunity of being soulbound to the God Emperor of Mankind itself is nothing short of heresy.

Even if she fails her tests and is found wanting.
Even if she is culled as unfit to serve the imperium as a psyker, she will still have had the chance to return to the origin point of humanity, the grandest, holiest planet in the history of the universe and after such a journey, to have been so close to the Emperor of Mankind himself, what else could possibly wait her in death but salvation?
>>
>>655909
There is only one psyker program friend.
The one that's run by the Inquisition. Every single Psyker in the galaxy is sent to Terra for rigorous testing.
>>
>>654477
I'm moving back the time to 9pm sorry about the delay guys
>>
>>653875
>>653897
>>653938
>>653946
>>653962
>>654293
After showing great clemency on this issue, trying to resolve it behind closed doors, you are forced to announce his daughters status as a Psyker, their isolation and capture a key imperial law, given the danger they pose to society.....

You have the man and his key supporters arrested and publically executed, meanwhile you grant greater incentives to loyal noblemen, providing more health supplies and technology...

You seem to have quelled the problem for now, but burned a lot of goodwill with the planets citizens, that now know that the Emperor's servants can take their children at will, with no respect for their rights.....

Meanwhile the mining colony is wrapping up construction and needs to find a focus for what resource it will mine....

A. Focus on the small ceramite vein, we will need it to build ships and heavy armor for vehicles
B. Focus on the large iron vein, we need to be able to mass produce small arms and tools for the Imperium
C. Focus on the large gold vein, we need to be able to generate weath, also useful for the electronics used in Imperial science
>>
>>659576

>C. Focus on the large gold vein, we need to be able to generate wealth, also useful for the electronics used in Imperial science

"Money can be used to purchase goods and services." - The Holy God-Emperor of Mankind
>>
>>659576
C. Focus on the large gold vein, we need to be able to generate weath, also useful for the electronics used in Imperial science
>>
>>659576
>C. Focus on the large gold vein, we need to be able to generate weath, also useful for the electronics used in Imperial science
Maybe as a side show we should do something too win back a little public trust/goodwill? Anyone any ideas? I think we should nip this in the bud before someone else capitalizes on their dissatisfaction. Maybe a donation or something too the family of a Psyker? We don't want them going underground and hiding and forming cults.
>>
>>659624

Convert everyone into servitors?
>>
>>659634
We're gonna note that down and file that away for later...im not saying yes...but i'm not saying no.
>>
>>659624
>>659598
>>659591
Mining operations are set up around a large gold deposit, along a river valley, a natural place for a colony....

Once a habitable world, Tarkon V was destroyed in Dark Age of Technology, the scant ruins, long picked clean, sit upon a barren nuclear wasteland, long devoid of but the most resilient, and degenerated life forms...

At this point, before a proper terraforming has been done, our people have to live in shelters on Tarkon V, to shield from the predators and dangerous conditions, including high radiation, and a very thin, hot atmosphere, pretty much requiring a suit to leave the confines of the shelters.

Our colony fortunately designed the shelters as mining facilities, with built in living quarters, making them high space efficient and industrially oriented, although people may resent the living conditions after a time...

The gold gleaned in the wastes is valuable and will fill both our ore reserves and our treasury, as gold bullion is still considered a valued currency in much of the Imperium, and will enable us to purchase to buy more things from other Governor's, Imperial Government, and Rogue Traders...

What shall we do next?

A. Build a massive shrine to the fallen, helps inspire faith and loyalty in our people, as well honoring their martial spirit
B. Build a adverse conditions training base on Tarkon V, allowing for a voidtroop regiment to be raised....
C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
D. Upgrade the Fortress with a massive plasma defense gun, capable of engaging targets in the system, as long as line of sight is established, a nasty surprise for any enemy ships that show up.....
E. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....
>>
>>659812
>A. Build a massive shrine to the fallen, helps inspire faith and loyalty in our people, as well honoring their martial spirit
>>
>>659812

Mhm...

(C), (D), and (E) are tempting, but if we want to avoid having our citizens do stupid shit, such as violently rebel against us, we should pacify them...

>A. Build a massive shrine to the fallen, helps inspire faith and loyalty in our people, as well honoring their martial spirit
>>
>>659848
>>659824
A statue of a great warrior is built(In a pose and style deeply reminiscent of an statue of the God Emperor back on our homeworld), to represent the glorious warrior traditions of Tarkon IV, and to commemorate the loss of many brave men....

It is built within sight of the cemetery and the Military base grounds, where every soldier can see it while on their daily training run around the base, reminding them what they are fighting for and the sacrifices they may have to make.....

There is no building the base of the shrine, only a wall going around its base, listing the names that all that fell in battle against the Chaos invaders....

A. Contact Someone(write-in)
B. Build a adverse conditions training base on Tarkon V, allowing for a voidtroop regiment to be raised....
C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
D. Upgrade the Fortress with a massive plasma defense gun, capable of engaging targets in the system, as long as line of sight is established, a nasty surprise for any enemy ships that show up.....
E. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....
G. Enact a political or administrative change(IE introduce a veterans program, install a central government, disband the feudal system, etc)
H. Other(Write-in)

Alright guys thats all I got for tonight, I will try to pick it up again tomorrow night, probably wont get a ton of time in this week though, but I should be free to host most of the weekend
>>
>>660056
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....

This however will be more of a guest thing.
>>
>>660056

>C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls

...

Thanks for running OP...
>>
>>660056
>H. [Write in] Develop mining facilities around the small ceramite vein as well
Assuming we can do so without compromising the gold mining.

Otherwise
>C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
I think this has the greatest all round flexibility. A voidtroop regiment is only useful for void-based combat, a plasma defense gun and secure bunker complex are only useful defensively, but better trained officers are useful in every combat.
>>
>>660056
>C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
Officers are always in high demand in the imperial guard.
>>
>>660056
>>660112
Actually, even if we don't have the equipment ready to set up additional mining operations we could get in touch with our rogue trader buddy and ask if he still has that colony ship.
We weren't willing to give him a 25% in the entire planet but I'd be willing to give him a 49% stake in the ceramite and iron ore veins (for the life of those two veins) if we gives us the colony ship and equipment to get the mining started.
>>
>>660140
I'm cool with this.
>>
The populace can't be THAT pissed about the whole Psyker being taken to the black ships.

I mean pretty much every single surviving human planet has a tradition of murdering the shit out of psykers when they popped up, so just about everyone who knows anything would know that standard procedure for when you spot a witch is to burn her.
>>
>>660237
I think what really ticked them off was that it was a nobleman's daughter. We pretty much pissed off the ruling class and showed them that they are in fact expendable, something they probably did not realize before.
>>
>>660291
>>660237
Can't be the whole planet either. This is a feudal world after all, communication is limited. For the jungle tribesmen to care about some Northerner's daughter being disappeared would be somewhat akin to an Egyptian caring about Roman war crimes against the Gauls.
>>
>>660056
>>660112
Agree
>H mining
or
>C Academy

Thanks for running op
>>
>>660056
This guy makes a good point so
>>660112
>H. [Write in] Develop mining facilities around the small ceramite vein as well

or

>C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
>>
>>660056
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....

We need to rebuilt some bridges and good will with the people. Can't do that from our pimp castle.
>>
>>661054
We just built them a statue for fallen warriors. Also how does flaunting our wealth and power via a pimp castle rebuild good will?
>>
>>660291
Well, that's honestly a good message to send.
We need to let them know that there are certain lines that they absolutely cannot and should not cross even if we're pretty lenient with them.

Anything relating to warpcraft is a super big no-no.
>>
>>660056
>C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
>>
We need to set up that Veteran's program at some point.
I'm also not against of setting up a system where we set up like a Veteran's council.
>>
>>661078
Sorry if I wasn't clear, I was meaning our sky castle/space station. Since the memorial was for a different event, it probably won't soothe over completely the more recent events.
>>
>>660093
>>660112
>>660118
>>660676
>>660880
>>661111
The best and brightest officers are sent to the school, chosen by our leadership and Sergeant Zachias. They are taught about leadership, strategy and all the logistics and military science required to make the machinery of war work......

The school is 5 year program, with the students serving in special units part time for the final 2 years of class, serving as elite troops. this Military Academy improves our combat rolls and allows us to start a stormtrooper training program.....

Being a College, our school can focus on an additional area....

A. Industry and Mining
B. Imperial Sciences
C. Law and Politics
D. Diplomacy and Espionage
>>
>>663345
D. Diplomacy and Espionage
>>
>>663345
A. Industry and Mining
or
B. Imperial Sciences
Leaning more to B.
>>
>>663345
>D. Diplomacy and Espionage
We'll be elite as fuck and once we start training Void Troopers we'll be daring hit and run boarding teams
>>
>>663345
>D. Diplomacy and Espionage
>>
>>663372
>>663378
>>663392
A formal diplomatic corp is formed from a few specialized students in the school. In addition on an offsite location a short distance from the Academies Campus, a very special type of training is being done, Zachias and a few hired special trainers, teaching a handful of students in the arts of stealth, assassination, and espionage. They are also tasked with training with and even developing their own spy technology, mastering all types of scanners, listening devices, stealth equipment, and hacking and lockpicking kits....

These new agents can be used both externally and internally, fighting against all your foes from the shadows....

What is our next project to focus on?

A. Contact Someone(write-in)
B. Build a adverse conditions training base on Tarkon V, allowing for a voidtroop regiment to be raised....
C. Raise an elite stormtrooper battallion(1000 men), an all purpose elite infantry unit, that can be used in all situations....
D. Upgrade the Fortress with a massive plasma defense gun, capable of engaging targets in the system, as long as line of sight is established, a nasty surprise for any enemy ships that show up.....
E. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....
G. Enact a political or administrative change(IE introduce a veterans program, install a central government, disband the feudal system, etc)
H. Other(Write-in)
>>
>>663453
A. Contact Someone(Our Rouge trader friend to see when he might stop by again, Along with the nearby Forge world)
>>
>B
>>
>>663453
>D. Upgrade the Fortress with a massive plasma defense gun, capable of engaging targets in the system, as long as line of sight is established, a nasty surprise for any enemy ships that show up.....
We won't be caught with our pants down again.

>A. Contact Someone(Our Rouge trader friend to see when he might stop by again, Along with the nearby Forge world)
See what he has for sale
>>
>>663453
>D. Upgrade the Fortress with a massive plasma defense gun, capable of engaging targets in the system, as long as line of sight is established, a nasty surprise for any enemy ships that show up.....
>>
Now this Plasma defense gun, will it go on our sky fortress or planetary fortress?
If it's going on sky fortress, yes please.
If it's going on planetary fortress, no please.

We don't want to give the people on the ground the ability to shoot us from the sky.
>>
>>663731
It goes on the ground and is pretty damn useful to be honest. We get raided by more chaos legions? Shoot them out of the sky. Pirates? Shoot them out of the sky. So on and so forth. I think the risk of being shot ourselves is pretty minimal and we can't really think of our people as being potential mutineers at every step. They are pretty loyal in general and our troops are loyal as fuck (and sort of brainwashed)
>>
>>663453
>C. Raise an elite stormtrooper battallion(1000 men), an all purpose elite infantry unit, that can be used in all situations....
I think we need these guys on our starbase in the event that we get people boarding our space center again.
>>
>>663743
Hmm... Alright, I rethought it and yes, it's probably an ok idea, provided we make absolutely certain that thing is under absolute maximum security.
Like, on the level that there's minefields and machine gun emplacements surrounding that thing and with multiple security checks.
>>
>>663761
Fuck yeah I'm down with some sick minefields and shit
>>
Though if its on the ground it'll be easily targeted and stuck there forever with limited firing arc. It's meant to be on the station so it can be moved too support and respond better too threats.
>>
>>663824
I think the idea is that it is a hidden weapon, built into the fortress in such a manner that it isn't easily detectable until it is too late and reinforced so that if it is noticed, it is difficult to destroy. As far as the fire arc, that is certainly an issue but we can mitigate it somewhat by staying in geosynchronous orbit with the fortress so that it's targets are in the line of fire more often than not.
>>
>>663604
>>663686
>>663761
>>663478
>>663481
You decide to build a massive defense gun for your planetary fortress, allowing to effectively engage enemy ships in the system, and provide a strong deterrent against pirates and raiders, who are unwilling to risk losing ships raiding a relatively backwater planet....

Unfortunately to build one will require some support from the Administratum Mechanicus.....

You have your astropath contact the local forge world and request their assistance, this is also your opportunity to request a trade with them

A. Trade for something(Write-in)(special resources, technology, vehicles, weapons, ships, special equipment)
B. Just ask about the cannon
C. Other(Write-in)

Alright guys thats all I got for tonight! Ill see if I cant get a few posts in tomorrow night as well.
>>
>>663453
A.
Rouge trader.
>>
>>663845
A. Trade for something
Baneblades
>>
>>663845
>Ask about Upgrading our Shipyard to being able to produce vessel sized vessels.
>Ask about another Gas transport ship or more machinary.

Night Shmeh
>>
>>663845
I'll second this vote:

>>663864
>>
>>663845
A. Trade for something(Write-in)(special resources, technology, vehicles, weapons, ships, special equipment)
We have Gold, right?
Considering it's needed for electronics and for pretty much everything sufficiently sacred, they'd be all over that shit.
>>
>>663845
We should also ask for some upgrades for the sky fortress. Getting thrusters that'll allow it to move within the system would be great as well as getting Void Shields for it.
>>
>>664174
I mean, more void shields for it, seeing that every space vessel has some void shields.
It would also be excellent if we could set up like refinery aboard the station so it'll be able to process mined asteroids into raw materials to repair and expand itself.
>>
>>663845
>A. Trade for something(Write-in)(special resources, technology, vehicles, weapons, ships, special equipment)

Well, we've got gold. What are they willing to trade for it?
>>
>>663861
>>664164
>>663943
>>664174
>>664341
You request to trade with Admech, offering a gold shipment(s) in exchange for something......(We can trade up to 5, right now, sending the next few months of gold yields as payment)

Upgrade the space station, with improved shields and weapons, and maneuvering thrusters, allowing it dodge slow moving objects in space and adjust its positioning in orbit around the planet.(Costs 2)

Upgrade the shipyard to be able to build medium sized ships, up to most classes of cruisers..... (Costs 2)

A squadron of 5 baneblade tanks(limit of 1 buy)

A shipment of heavy weapons(missile launchers, autocannons, lascannons)

A shipment of 100,000 lasrifles

A Company sized unit of Leman Russ tanks(20 tanks)

A Valkyrie Squadron(5 aircraft)

A Company unit worth of Chimera (20 APCs)

A Company worth of Basilisk Artillery(20 mobile Artillery pieces)

A shipment of advanced manufacturing equipment

A shipment of advanced mining equipment

A shipment of 10,000 plasma rifles

A shipment of 100,000 flak armors

A shipment of 10,000 carapace armors

A shipment of melee weapons

A shipment of power weapons(5)(Munistorum standard pattern power swords)

A Vendetta Squadron(5 Aircraft)
>>
>>669942
>Upgrade the space station, with improved shields and weapons, and maneuvering thrusters, allowing it dodge slow moving objects in space and adjust its positioning in orbit around the planet.(Costs 2)

>Upgrade the shipyard to be able to build medium sized ships, up to most classes of cruisers..... (Costs 2)

>A shipment of advanced mining equipment
>>
>>669948
I'll agree with this gentleman
>>
>>669948
I'll Support it. Flying fortress of doom is a go
>>
>>670098
>>670027
>>669948
The Admech agree to to helping you out with the space station and the shipyard, the Magos himself has invited you for a meeting to discuss future mutual interests....

They also start manufacturing your mining equipment which should be delivered in a month....

What should we have the Admech do first?

A. The shipyard
B. The space station
>>
>>670141
>B. The space station
This is a better choice due to it providing more immediate protection. If we grab the shipyard upgrades it'll still be a while before we can manufacture better ships
>>
>>670141
>B. The space station
Rule #2 in warfare, stay mobile, stay alive
>>
>>670141
>B. The space station
We Mobile Fortress now
>>
Question would it be possible to set up a shipyard at our mining planet? Making it a more economical specialized one for building tankers and transports that can move the recources directly from the planet below?
>>
>>670141
B. The space station
>>
>>670141
B. The space station

>>670346
I was thinking about that too. Maybe we can upgrade our current one, and build a smaller one by the mining planet since they would have the resources to do it, and it can be the first major task the workers there do aside from mining.
>>
>>670346
I personally think that it's more economical to just keep shipping that to our station, seeing that there's really no warp jumps needed to move the goods.
>>
>>670346
Also, I think you'd need to build another star base in order to do that.
>>
>>670141
>B. The space station
>>
>>670141
>Space station.

>>670346
That would be best kept over by our space station and current defenses set up. You really ever see 1 'shipyard' per system in any setting because its a main focalpoint and helps keep traffic reasonable.
>>
>>671999
>>671847
>>671487
>>671244
>>671126
>>670180
>>670171
Several tech priests are sent over to begin work on improving the station, which will take several months to complete....

In the meantime, you go about your ordinary business only to contacted by Corean, who tells you that he has received reports that the golden blades that passed through our system have gone renegade after fighting the heretics, falling into a blood frenzy and attacking their imperial allies.....

We may be putting that new defense go to work after all....
>>
>>672283
Sounds like fun, lets not loose any of our Space Marines this time please?
>>
>>672283
You also receive a message from the family, who have decided to forward an offer to Steinwald family to have you marry one of their daughters, binding your houses together. As a second son, and holding a title, the faintly sees you as perfect marriage alliance material...

Cara Steinwald is known to be a pretty girl, a few years younger than you, although she has a reputation for being somewhat unfocused in her life, preferring to party and post pictures of herself doing fun and adventurous things on the augurnet while other people her age are trying to make doe thing of themselves.....

You have been asked to meet a representative of the Steinwald family to assess you suitorship

A. Agree to the meeting, it will please the family and potentially lead to political opportunities

B. Decline, you will choose your own way forward into the future, unfettered by your family
>>
>>672360
>A. Agree to the meeting, it will please the family and potentially lead to political opportunities

I see no harm in checking her out. I suppose we're getting to the age where we should be thinking about starting a family.
>>
>>672360
>A
No harm meeting them
>>
>>672360
>A. Agree to the meeting, it will please the family and potentially lead to political opportunities
I do not think we should necessarily marry her, but they should be given a chance to show us what they have to offer as is befitting of their station.

If they can offset her personal shortcomings with sufficient degree of material or political benefits, we could maybe work something out.
>>
>>672451
This
>>672360

Also trip and ID gone? Not going to be able to use the special texts and stuff...
>>
I've got an idea.
How about find Mercenary companies on the planet?

There'd be a market for them.
Adeptus Arbites always have need for more muscle.
Adeptus Mechanicus always needs guards for explorator fleets.
Rogue Traders are quite involved in warfare as well, so they'd definately be willing to buy a regiment.

There's also that planet that had an Ork attack before, they could probably use supplementary forces for their PDF for a couple of years until they get their shit together.
>>
>>672360
>A. Agree to the meeting, it will please the family and potentially lead to political opportunities

What all do we know about the Steinwald family?
>>
>>672360
A
>>
We should also get heavy duty scanners on board of our starbase at some point to allow us to monitor both our own planet as well as the surrounding space.
>>
Here's a list of stuff from Rogue Trader books that I found which we could potentially fit to our Star Fort.
>Long Range Scanners for coordination of our forces in the system.
>Hydraphuran Jammers to block enemy communications and allow the starbase to effectively move on silent running.
>Manufactorum we already got in the form of a shipyard.
>Medicae we already got
>Torpedo tubes
>Minelayers
>Nova Cannons
>Launch bays for Gun Cutters
>Arboretum (Space farms. Not sure if we got this)
>Warp Drives, Gellar Fields and a Navigator Spire (In the event we need to get the fuck out of the system.)
>Upgraded Plasma Drives
>Commerce docks (not sure if we have this)
>Extended Supply Vaults
>Crew Reclamation facility (Mechanicus has no qualms in making grievously wounded into servitors, but the rest of the crew may differ in opinion)
>Librarium Vault (Collection of ancient writings and manuscripts in the event you need to investigate something.)
>Temple Shrine to God Emperor (Increases morale and piety.)
>Murder servitors (A hit amongst rogue traders!)
>Teleportarium (In case you wondered what the Murder servitors were for.)
>Micro Laser Defence Grid (More defence from torpedoes and attack craft.)
>Grapple Cannons (Pirates use these to keep people from running away.)
>Targeting Matrix (Makes you more likely to hit stuff)
>Clan-kin Quarters (We might have this already)
>Cold Quarters (Allows you to put people in cryostasis)
>Astropathic Choir Chambers (Gives bonus to Astro-Telepathy rolls)
>Gyro Stabilization Matrix (Makes Manouver actions easier)
>Turbo Weapon Batteries (Increases range of our macro batteries)
+ You could probably toss in various outpost upgrades if you wanted to
>>
>>672360
>>A. Agree to the meeting, it will please the family and potentially lead to political opportunities
She thinks she a player, bitch get on our level. Gonna have to work her into shape
>>
>>676048
>>673089
>>673018
>>672429
>>672451
You agree to meet a representative of the Steinwald family, who will arrive in a few weeks.

The Steinwalds are known for ruling a wealthy hiveworld and having one of the largest independent trade fleets in Segmentum Solar, carrying goods all over the Imperium.

An ancient Rogue Trader Dynasty, that somehow gained control of the hiveworld, they also have an independent streak, making deals all over the Imperium and operating a powerful PDF and fleet.....

You find yourself hanging out in one of your guest villas and the military base a lot, as the space station undergoes the upgrade, leaving you time to go on runs with Tarquin and focus on another project....

A. Contact Someone(write-in)
B. Build a adverse conditions training base on Tarkon V, allowing for a voidtroop regiment to be raised....
C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
D. Upgrade the Fortress with a massive plasma defense gun, capable of engaging targets in the system, as long as line of sight is established, a nasty surprise for any enemy ships that show up.....
E. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
F. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....
G. Enact a political or administrative change(IE introduce a veterans program, install a central government, disband the feudal system, etc)
H. Other(Write-in)
>>
>>676133
>D. Upgrade the Fortress with a massive plasma defense gun, capable of engaging targets in the system, as long as line of sight is established, a nasty surprise for any enemy ships that show up.....
>>
>>676140
>>676133
Shit my bad, we already did D, please disregard
>>
>>676133
>>676141
Yeah I thought I was having de ja vu

C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
>>
>>676133
>C. Build a Military Academy, a place to train officers in leadership and strategy, giving our forces improved combat rolls
>>
>>676143
>>676142
>>676133
Godamnit we did that too, hold on let me make a choice list....

This is what I get for copy/pasting shit too much...

A. Contact Someone(write-in)
B. Build a adverse conditions training base on Tarkon V, allowing for a voidtroop regiment to be raised....
C. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
D. Build a Governor's Palace, a place to live in secure comfort on the surface, brings you closer to the people, but you are more vulnerable in some ways, safer in others. Comes with moderate defenses, landing pads and fine luxury living....
E. Enact a political or administrative change(IE introduce a veterans program, install a central government, disband the feudal system, etc)
F. Other(Write-in)
>>
>>676145
>E. Enact a political or administrative change(IE introduce a veterans program, install a central government, disband the feudal system, etc)
In order too encorage more people too join we offer a small payment amount of money to become an allowance for every campaign a soldier takes part in, while seemingly low once you have been in around 3 you could retire happily. Upon the death of the reciver to payments stop after 5 years (so we don't have whole families doing fuck all).

Those who do exceptionally well, heroes of the system get a statue in the gardens of a great shrine area set up for those lost too us.

Begin the development of a secret police too keep watch over the population so no chaos springs up, not all high and mighty like the priests or overly brutal like the =][=, just our eyes and ears so we can inform the relevant authorities.

>C. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.
Atleast we can begin stockpiling for if shit hits the fan and we get blockaded or worse.
>>
>>676145
>>676151
Not bad Ideas +1
>E
>>
>>676145
Yeah this is reasonable

>>676151
>>
>>676145
C. Build a Secure underground bunker complex(hidden), place to hide and protect civilians, military assets and supplies.

>>676151
>>676176
didn't we make a huge fuss to keep the culture and society conservative, and not enact rapid changes like this in such short time frames?
>>
>>676205
The cultural changes we are avoid is basically just not boosting their tech beyond what they're currently at. Honoring warriors and giving them further reason to fight and train is pretty in-line with their culture.
>>
>>676205
We ain't changing their culture, having an secret internal police does nothing too it. the honoring warriors is beginning the gradual progress of bringing them up too scratch. It also encourages service because we got tithes to meet.
>>
>>676151
To be fair =][= is hardly overly brutal consider ing the amount of power they have.

If they wanted to dick you over, they could just go to a Governor, use his right to assume command of the sector and just send the entire population of your planet on a crusade just because fuck you.

There has however never been a single recorded incident of this sort of blatant abuse of power ever happening.
>>
>>676208
>>676232
>E. Enact a political or administrative change(IE introduce a veterans program, install a central government, disband the feudal system, etc)
>Enact a political or administrative
>install a central government
>disband the feudal system

Sorry but waht?

Or are we just cherrypicking this part/write in
>IE introduce a veterans program
>>
>>676151
>>676176
>>676181
A salary bonus is instituted to take care of our soldiers and their families while on campaign, in addition some of our agents have been redirected to forming a special secret police organization, monitoring the population for signs of rebellion, discontent and chaos.......

In addition the salary bonus carries on to the mens families if they fall in battle, and heroes are granted statues in a great hall next to the shrine, surrounded by beautiful gardens and fountains.

You are inspecting the hall of heroes, and the newly planted sacred gardens, when a "gardener" pulls a laspistol from the pot he was planting, raising it and attempting to shoot you with it, fortunately you are tackled to the ground by a bodyguard while one of your Knightly bodyguards, knocks out the assassin with a mailed fist....

The man is taken to a secret location on Tarkon IV and put through a brutal interrogation, they find a strange mark on the mans hand, likely associated with chaos.....

Whats worse is the man appears to be one of the hiver colonists that arrived in the last few years....

You have several suspects quietly rounded up, but the investigation seems to lead nowwhere, until a small flyer is found in one the suspects quarters, inviting him a meeting of people pursuing a more true path to enlightenment....

What should we do?

A. Monitor the meeting with listening devices from a distance
B. Raid it and take prisoners
C. Other(Write-in)
>>
>>676357
A. Monitor the meeting with listening devices from a distance
C. Other(Write-in)
Make sure to keep records of this under lock and key and forward a message to our inquisitor to send someone to pick up the reports if they are heretical in nature, since I don't want anyone intercepting heresy and getting tainted.
>>
>>676357
>mintoir it from a distactiant and have some people on stand by.

Our priest fucked up big time.
>>
>>676372
>C. Other(Write-in)
>>676357
This. Let the local =][= so we can nip this in the bud as well as root out the rest of the scum.
>>
>>676357
>A. Monitor the meeting with listening devices from a distance
We're making a list, and checking it twice.
We're gonna find out who heresy or nice....
>>
>>676416
See who's getting a few Thrones for Emperorsmas and who is getting Exterminatus
>>
>>676357
>>676399
>C
Tell big I, then A if no objections.
>>
>>676631
>>676416
>>676395
>>676372
A monitoring operation is launched, to keep watch over the meetings, and troubling things are discovered possibly more infectious than chaos, the symbol on the mans hand not chaotic, but a symbol for an ancient workers cult, The hammer and the sickle apparently representing workers, believing in the division of all wealth, and a society led by workers instead of nobility......

This comes among an old rumor about a world declared forbidden on the edge of the segementum and Imperial border, near the halo stars. The industrial world of Varkan Secundus, a productive and loyal world of the Imperium, nearly succumbed to a strange cult, allegedly influenced by an independent human realm beyond the light of the astronomicon.....

After several weeks of listening it is clear that the threat is not chaotic in nature at all, but most of the cultists have declared the Emperor to be false god, a few outright denying his power but his divinity and existence as a god....

They worship the teachings of an ancient tome, the refer to as the Manifesto of Communisarchy....

What do we do with these rebel scum?

A. Wipe them the cell, take a few prisoners and find the rest of the rebels
B. Continue monitoring all members, in detail, attempt to find the greater organization...
C. Report this to the Inquisition and request support
D. Other(Write-in)
>>
>>676887
Wipeout the cell*
>>
>>676887
>E. EXTERMINATUS! PURGE THE FILTHY PINKOS!

D. Other(Write-in)
But yes, continue monitoring, and filling out our list, we get the names of families and pets, relatives, and find out who knows more so we can slate them for VIP capture and interrogation.

Inform the Inquisitor we discovered a Pinko cult that we would seek to exterminate.

Start gathering Commissar to form the core of our secret police.

Which reminds me, do we even have any commissars? I never hear about them in this quest unless its with Corean maybe.
>>
>>677092
Our troops are placed under Commisars provided by the Imperial Guard, when they join the Imperial Guard command structure, but our PDF does not have its own Commisars at this point
>>
>>677112
Sweet, we can give commissar training to our officers instead of having a parallel command structure. Our forces just got 10 feet deadlier!
>>
>>676887
>B. Continue monitoring all members, in detail, attempt to find the greater organization...
We need to figure out exactly how far out this shit has spread.
Then we need to round up their leaders, set up a public display for everyone to see, making everyone painfully aware of the fact that humanity is not alone in this galaxy and that there's a constant threat of war.
Make them aware that we, as the Planetary Governor and the Sky-King of the planet have spared no expense in making this planet capable of defending itself from the Xeno hordes.

Make a huge spectacle about how these guys are "soft people" and that the people of this planet have earned their wealth and prosperity with sweat and blood.
Tell everyone that this sort of "Distribution of wealth to everybody" is stupid.
The wealth of this planet is going into protection of this planet and it's interests. The only wealth you should receive is the one you deserve as per your station.

You do not receive any merit badges for existing. If you want the society to invest into you, you must first invest into the society.
If you're not willing to fight for your people, then you've no right to demand anything from the people.
There will be no veteran that dies hungry on this planet and there will be no nobleman who is exempt from defending this world in case of invasion as long as we rule.
>>
>>676887
>B. Continue monitoring all members, in detail, attempt to find the greater organization...

HAVE A LASBOLT FOR FREE
>>
>>676887
>B. Continue monitoring all members, in detail, attempt to find the greater organization...

This is shit the =][= doesn't deal with until it goes down. it's our job to keep it from going down, and thereby keeping the =][='s workload lighter.
>>
>>677977
>>677840
>>677810
>>677092
You place the groups members under strict observation, and find several hundred people that follow the ancient cult...

Most of the people are involved in the mining on Tarkon IV, but the cultist apparently have made inroads getting recruits on our mining colony of Tarkon V as well, and it appears several foreman and high ranking miners are on in the cult....

Our intelligence service believes they have identified all of the cults ring leaders and are preparing operations to arrest them...

Please roll a d100+20 to determine the success of the operation...
>>
Rolled 10 (1d100)

Rolling for inquisitiveness
>>
Rolled 64 (1d100)

>>678017
Here goes nothing
>>
Rolled 60 + 20 (1d100 + 20)

Rolling again since there's nobody else rolling
>>
Rolled 92 + 20 (1d100 + 20)

>>678017
>>
>>678121
>>678067
>>678064
average of 65 a decent success

The operation, being the first major one carried out by our intelligence service, is a success...

Only a handful of cult leaders slip the net, and they too are quickly dealt with...

A. Interrogate and execute the leaders quietly, then dismantle their cults
B. Interrogate their leaders, and execute them publically, annoucning their betrayal
C. Other(Write in)
>>
>>678206
>A. Interrogate and execute the leaders quietly, then dismantle their cults.
I think this is probably best.
>>
>>678206

>A

Better the public doesn't have any knowledge of this ideology existing at all which might interest some into reserecting it.
>>
>>678206


>A. Interrogate and execute the leaders quietly, then dismantle their cults
>>
We may consider changing the policies of the planet to turn the enviroment more hostile towards this sort of ideology.
>>
>>678290
>>678238
>>678230
In a nondescript basement of farmhouse, several miles away from our Military Headquarters, several dozen ringleaders are being held and brutally interrogated, before being executed, their bodies loaded onto a truck and buried in mass grave in the middle of the night in the countryside....

Several more minor cells have been discovered and dismantled and our intelligence services believe that the worker cult threat is over... For now at least....

On Tarkon V, a most favorable discovery has occured, as a mine being dug near an ancient destroyed city has found several pieces of archeotech, including some kind of advanced mining vehicle, several tools and a volkite rifle, an item of great value....

A. Report these items to the Mechanicus
B. Keep them for ourselves, we may be able to put them to work, and even attempt to reverse engineer some of the technology
C. Other(Write-in)
>>
>>678405
>>A. Report these items to the Mechanicus
>>
>>678405
A. Report these items to the Mechanicus.
Let's make a deal, we give them the archeotech, they teach us how to make them later.
>>
>>678405
>b
>>
Actually, we've got three options here.
>1. Report it to the Inquisition
>2. Report it to the Rogue Trader
>3. Report it to the Mechanicus
>>
>>678405
>C. Other(Write-in)
Keep the Volkite rifle.
Report everything else to the mechanicus.
>>
We can sell that Volkite rifle to the Rogue Trader for a lot more than the mechanicus will offer.
>>
>>678405
>A. Report these items to the Mechanicus
We keep the Rifle and call our RT friend, ask if he wants it
>>
By the way given what was discovered anyone in favor of beginning a massive survy Operation using our vessels, san our world and look for signs of past habitation. We will likely find more tech like this. Since we found mining stuff it's safe too assume they had a base...but where, scan and catalog all the close too habitable planets in our system and eventually start sending exploration teams...are their any legends of machines or something like them in the feudal cultures?
>>
I think we should make sure we have an unquestionable claim on this world and then contact the Mechanicus.

This means that they must either buy the planet or buy a permit to excavate on our world.
>>
Biggest issue I think is that while we may keep this whole thing under wraps and exploit the ruins as much as we like for archeotech, there is a possibility that there may be Men of Iron lurking on this world.

This is why I think we should sign a contract with the Mechanicus where everything on the planet technically belongs to us, but they may freely study the objects, catalogue them, restore them and if there are any facilities on the planet that can be restored, they may operate them at will.

However, we will want profits from said restored facilities and any artifacts taken off world need to be compensated for as well to us.
>>
Also, that Volkite Rifle counts as an artifact weapon and I don't want to give that away, not unless we get an extremely good deal for it.
>>
>>678881
I'm down with this idea
>>
>>678405
B. Keep them for ourselves, we may be able to put them to work, and even attempt to reverse engineer some of the technology

Trusting the Mechanicus ever. I bet they'd take over our planet and force off the people just to do large scale mass excavations that will harm the biosphere.
>>
>>678881
Supporting.
>>
>>678881
This sounds good
>>
>>678881
>>678923
>>679311
You, taking advantage of Xeroths lack of social awareness, run the idea of hypothetically discovering some archeotech, and making a deal with the Mechanicus with us retaining ownership rights, while the Mechanicus may study indepth anything found here....

He believes that is highly unlikely the Mechanicus would allow us to own the archeotech, but they would likely form a good relationship with us, and provide resources, ships and rare items,

They also may be willing to ally themselves with us, granting us an allied world with a large fleet, a small but elite army and connections to a much larger Imperial organization.

You could also try to horde it yourself, or sell it to a Rogue trader instead, which could net you information and rare items

What should we do?

A. Sell to the Rogue trader
B. Keep it for ourselves
C. Make a deal with the Forge World
D. Other(Write-in)
>>
>>680379
>C. Make a deal with the Forge World
But the Rifle goes to the Rogue Trader. One of the things the =][= mentioned was become too important a cog too get replaced. Forge World contacts opens equipment options as well as an ally should things get bad.
>>
>>680379
>C. Make a deal with the Forge World
>>
>>680403
Supporting.
>>
>>680403
Yeah I can support this
>>
>>680379
>Make a deal with the forge world
>Keep the rifle ourselves

We've already got hooks in the Rogue Trader. If he has something we want more, fine, but we're not exactly hurting here.

An idea occurred to me: Can we get some kind of kickass tech from the forge world to put us on the map? Have a Magos Biologis develop a plant with deep roots that absorbs metals from the soil and stores them for mining and disaster cleanup? Or a technique using a tub of molten adamantium alloy and magnetic wands to shape it into swords? Just as eldar bonesingers craft swords by growing them and psionically shaping them, our artisans could create graceful, almost organic looking swords. Shape them, cool them and theyre ready for bonding to diamond plate for a mono-edge, or power sword circuitry could be the "bones" of the sword, to be covered with metal.

You know, something we'd be famed for. Imagine our troops being known on sight half the sector over by curved swords that have never been successfully imitated anywhere else, and that go right thru a chaos marines armor. Generals and nobles beg and bribe for just an export-quality blade. Rogue Traders sell them at fantastic prices, when one is available, and to be seen with one is almost certainly the mark of a superior swordsmen. Hell, inquisitors would stand in line.

I kinda like that notoriety.
>>
>>680379
>Deal with the forge world
>But keep the rifle ourselves
>>
>>680731
Switching to this.
>>
>>680634
Those secrets are each generally held by individual Magos, if you wanted access to them to their production, you'd need that Magos on your planet.
Speciality tech like that is stuff that allows different forgeworlds compete with eachother.
Adeptus Mechanicus guards its secrets very closely.

If you want however some sort of speciality to have our world known for, I've got just the thing for you.
Gland Warriors.
This will require an inquisitorial sanction and mechanicus favour to allow us to produce them, but they're basically like genetically modified supersoldiers with biological implants.
According to imperial law, they are considered abhumans, even though scientifically this is not true and they're considered to normally be illegal to produce without an inquisitorial sanction or if you're a rogue trader.
>>
>>680634
If you wanted that stuff though, you can theoretically acquire it if you invest in tech research facilities and invite some admech personnel and tell them to go nuts.
Anyone who they'd send to a feudal world wouldn't be considered important or in any way popular by the mechanicum anyhow.
>>
>>680379
>C
They have a monopoly on tech, until we can get a workforce that can understand and recreate archeotech... however unlikely that is, we need to be best buddies with these guys.
>>
>>680379
>B. Keep it for ourselves with a bit of a write in
We could always trade it later. I want to take a look at it, or have our Space marine fellas take a look at it and hear what they have to say about it.
>>
>>680379
>C
But we keep the rifle.
>>
>>680403
>>680413
>>680437
>>680447
>>680634
>>680772
>>680737
You decide to contact the Forge World, informing them of your discoveries. They are extremely pleased with you and offer an alliance, in addition for all the tech thats being brought to them, they are willing to send us three shipments of rare items

100 powerswords

10,000 plasma rifles

10,000 carapace armors

We also manage to keep the archeotech rifle for ourselves, allowing us to trade it later, or attempt to develop our own tech from it....

With the spacestation finally complete, the Admech and your workers shift their attention to enlarging the shipyard, allowing the construction of larger ships...

You get word from Corean, that the Golden Blades have appeared again, leading a ragged fleet of chaos warriors and cutting a bloody swath through Imperial Space towards the Imperial Core.....

Whats worse is that the Dark Angels have somewhow convinced the Adeptus Terra, that they are going to leading the counter attack against them from a neighboring sector, putting us dangerously close to their operations....

What do we do now?(Write-in)
>>
>>681069
>plasma guns

We should start pumping out cheep ships(no warp drive) or stations for local defense.
I'm thinking basically guns with targeting matrix, ammo and maneuvering thrusters that's it, workers can commute.
All big ships have excess space for crew and long term living. Getting rid of all of it should make the guns very cheep to produce.
>>
>>681069
>take one of each
>ask our Big I Pal if he wants to borrow our two DA guys until the opertion next door is done. Aka get them off the planet and hide them elsewhere.
>>
>>681069
Trade all 3 for them building us another shipyard
or
ask us some tech specialist along with a manufactorum stuff like baneblades or leman russ tanks.
>>
>>681069

Why not put out the word to any Magos on that world that we're accommodating to their interests if they want to relocate, and very understanding about their particular needs? We offer them resources, (possibly) manpower, space, and a possible maybe kinda strategic lack of oversight if they're doing experiments their Mechanicus superiors think a waste of time, and in return we get (exclusive) industrial use of tech they develop and training for our people.

Let them set up shop on our mining planet. If they break that, no real harm done.
>>
>>681718
I don't want them to turn a bunch of our people into servitors.
>>
>>681995

Then don't let em. But workers willing to build facilities, work in manufactorums, or whatever else may even appreciate the opportunity.
>>
>>681069
>What do we do now?(Write-in)
I've got an idea. How about we ask our inquisitor or rogue trader friend for one of those "blank rooms" which they use to keep rogue psykers and witches in.
We stick our angels in there and the Dark Angels will be unable to use psykers to locate them because the room blocks any psychic stuff from either coming in or going out.

Every single inquisitorial ship should have at least one.
Maybe trade the Volkite Weapon for that one?
>>
>>681069
>They offer an alliance
I agree to an alliance with the Mechanicus.
This will mean we're one step closer into making our starbase into a mobile fortress.
>Three shipments of rare items.
One of each is good.
Power swords for our champions and personal guard is great.
Carapace armors for our personal elites will help a lot and Plasma Rifles are just overall amazing.
>>
Alternatively, we could ask the Mechanicus for a Psyker Prison
>>
>>681069

Accept alliance, one shipment of each.

Would be a good idea to see if they have any ships that we might could purchase.

We should probably see about the Inquisitor hiding away our DA guys, but even then I imagine the DA and friends are going to come looking anyhow.

Should look to increasing the security on our station and the Plasma Cannon.
>>
are these plasma rifle safer than plasma guns
>>
>>682833
Plasma rifles and Plasma guns refer to the same thing effectively.

Ultimately to a human it doesn't matter if you've got a plasma gun, cannon or a pistol.
If the weapon overheats and vents it's overheated coolant gasses on you, you'll probably die if you're not tough enough or aren't wearing power armor or something.
>>
>>683570
You can get vents fyi to solve that
>>
If the Dark Angels come asking about black armoured astartes, we should tell them that it is none of their business what the Deathwatch does or where they go.
Basically, if the Dark Angels try to start shit with us, we try to spin it around as another dispute between the Inquisition and the Astartes with us siding with the inquisition. That is going to be our narrative.

Considering the recent chaos incursions and cults on the planet, if they start poking around without our permission, we should just broadcast to the inquisition that there are some very suspicious astartes which are digging around in the inquisition's garbage looking for something.
>>
>>683960
Sorry m8, but that's tech heresy.
Certain Forge Worlds of course can make you Plasma Gun patterns that don't overheat, but that costs extra :3
>>
>>684011
>Modifying a weapon with an approved attachment is techno-hersay
You fucking what mate?
>>
>>683991

Don't think we'd know about deathwatch, though.
>>
>>684046
Are you referring to those Calamity Vents in the Rogue Trader books?
Aren't those Very Rare? Then again I guess Plasma Guns are very rare as well.
>>
>>680734
>>681069
Fucking gland warriors! YES.
Those are something we really should push for. Maybe even try and get a Magos Biologis on board to do some genetic engineering of carefully selected tribes on our planet.

It'll be risky since the more puritan Admech+Inq don't consider genetic engineering or large-scale biological enhancement 100% kosher but it'll make our soldiers bloody incredible.

Even Golden Blades or Dark Angels would suffer coming up a retinue of carapace-armoured, plasma gun and power sword wielding, muscle-grafted, genetically-enhanced headhunters with more combat drugs running through their veins than actual blood who've been training 24/7 with Emprah-era space marines.
Then give them voidsuits and breaching charges, and send a few off them to go take control of pirate vessels for our navy.
Maybe send a few off with our Rogue Trader and Inquisitor buddies. Those sorts would love them.
>>
>>682413
>>681293
>We should probably see about the Inquisitor hiding away our DA guys
>>681180
>We should start pumping out cheep ships(no warp drive) or stations for local defense.
These both seem like good ideas too.
In conjunction with the cheap local defense stations we should also invest in mine fields. Just drown any vulnerable approaches to our planet, space station and mining colony with mines.

Space marines (Chaos or otherwise) like boarding actions and between the minefields and large numbers of cheap but heavily armed and armoured gun platforms we can make sure any attempt to get within boarding range requires a bloody advance through crossfire and explosives.
>>
>>685223
>Fucking gland warriors! YES.

We've already got the stuff in place to make super soldiers don't we?

Either way, I'm for it especially if we can get it sanctioned.

>>681180
>>685276

We can build Monitors, which are apparently tip top system defense ships which trade warp drives for more guns.
>>
>>685294
If we do this right we can work with our DA to create some biomods and use them with our troops, become good friends with the AdMech and we can get better tech....
SPARTAN Program anyone?
>>
>>685294
>We can build Monitors, which are apparently tip top system defense ships which trade warp drives for more guns.
Monitors are good but trade some mobility for even bigger guns and even more armour. I'm thinking more armoured gun platforms with slow maneuvering thrusters than system defense ships.

>We've already got the stuff in place to make super soldiers don't we?
Somewhat. Not to the level I'm thinking at least. But between our Emprah-era apothecary, our Inq buddy and his contacts, our Rogue Trader buddy and his contacts, and any slightly radical Admech we can get in touch with ... we should be able to make some absolute nightmare soldiers.
Assuming Mr Inq can get us sanction.

Also plant some remote activated torpedo tubes on any asteroid fields in the system. They'd be essentially undetectable until we fight a heavy force and need to overwhelm their point defense.
>>
>>685491
>I'm thinking more armoured gun platforms with slow maneuvering thrusters than system defense ships.

Problem there is that we have two planets to defend, if we have a decent flotilla of sys defense ships it'll be cheaper than using the resources to build enough platforms for the same power at both planets.

Not to say we shouldn't build any static defenses, but having some tactical flexibility is pretty valuable.
>>
>>685715
Fair point
A mix of system defense monitors and minimally mobile gun platforms works.
>>
>>685223
If we could get a permission to produce and maintain a small regiment of gland warriors, they would ultimately be for the exclusive use of the inquisition and nothing else.
Of course, it would go without saying that they would be defending the planet as well.

We'd basically be producing troops directly for the Inquisition.
However... there's no law against us subsidizing the disposal of "rejects" to a certain rogue trader.
>>
>>685715
>>685938

I was thinking that the difference would be be between a wet navy, a few ships defending two ports, or the same amount of steal and production going towards large immobile gun emplacements split between the two.
Of course being in space means the guns will be needing life support and be bigger, unless we fill them with servitors.
I was just wondering if the gun placement to ship cost ratio would be better than 2-1.
>>
I wonder if there's a permanent inquisitorial presence on our planet that we don't know about.
I'd at least expect that there's an acolyte keeping tabs on us, seeing that we've had this rampant militarization, expansion and growth in power going on.
Considering that we had a Khornate cult, a Chaos invasion, those two alone warrant inquisitorial attention.

There's also the irregularity that despite being the several years worth of missed tithes in one go, our domain just keeps growing stronger and stronger to the point that I wouldn't be surprised if some people are getting nervous.
Then again, since we haven't exactly been tooting our own horn so to say and since our planet isn't a massive trading hub, there's relatively few people who know the full reach of the governor of this little dirtball.
>>
>>686152
I suppose it depends on how much space proper engines take up.
In general I don't like the idea of just focusing on weapons platforms out of a fear that any attackers will be able to attack each force one at a time and destroy them piecemeal BUT if we can get 2 (or perhaps 1.5) weapons platforms for 1 equally armed+armoured monitor then they'd be worth it.
Our system defence ships don't need to be all that mobile, since they'll never need the speed to run away and any attackers have to approach us. I also don't think there's any real likelihood that we'll be outmanoeuvring our attackers for the same reasons.
And space forts orbiting neighbouring planets might still be able to support each other via long-range torpedoes.

I vote a mixed force but maybe leaning towards gun platforms depending on how much cheaper they are to build.

Also voting for the minefields and remote torpedo tubes mentioned here >>685491 and here >>685276

And voting for a retinue of bioengineered superwarriors
>>
>>686387
You can't just walk up to an inquisitor and ask for a sanction.
You'd need to have both a mechanicum with a magos biologis and inquisitorial presence on your planet before you even put an application forward.
Furthermore, it is not even certain you would know about gland warriors.

Now, for sure a single inquisitor can just come to our planet and start churning them out if he wanted to.
However, another inquisitor with same rank can just come and shut the whole thing down legally as well.

Getting an approval of prominent member of an ordos might be necessary if you want to make sure that you won't get shut down.
Inquisitorial operations are often vulnerable to raids from other inquisitors who just hate eachother.
>>
>>686475

....we DO have a Lord Inquisitor as a buddy. Who I think is the ranking officer for his Ordos for this sector. With a base at our north pole. Who we lent 10,000 troops to just for funsies.
>>
>>681293
>>681180
>>681566
>>681718
>>682293
>>682330
>>682413
>>685223
>>686475
>>686490
>>686267
>>686152
You agree to an alliance with the Mechanicus, your continuing gas and mineral shipments strengthening the relationship further.

You decide to take a shipment of powerswords, plasma rifles and carapace armor. The Magos requests an audience with you later in the week to discuss mutual opportunities, and far from his superiors, he has already developed a reputation for being a radical Magos...

You contact Corean about hiding your Dark Angel allies in a special blank room, on a inquisition ship for the time being.

He agrees, but requests your aid against a necron fleet that has emerged from the veiled region...

With the rest of Imperial forces still drawn into wars on the borders, reserves to defend the space around the veiled region are spread too thin to mount a serious defense alone.

He has asked you to gather your cruiser and a regiment to assist in the campaign, and is calling on other local governors and Imperial guard garrisons to join the counter offensive.....

Who should be deployed to the campaign against the necrons

A. Mechanized Regiment
B. Jungle Regiment
C. Airborne Regiment
D. Other(Write-in)
>>
>>687130
>D
Ask him what he needs,
Also meeting with the Magos sounds good.
>>
>>687130
>A. Mechanized Regiment
They have the firepower and the fortitude to be effective and have performed admirably against the Necrons in the past. I'd send more but with the renegade marines and DA active in the area I'd like to hold on to a larger garrison this time.
>>
>>687130

Give him two regiments. Hopefully overwhelming firepower will reduce our own casualties. The mechanized regiment and the jungle regiment, with carapace armor and plasma weapons. Send an additional ship for orbital support.

And for fucks sake, lets get some heavy infantry with autocannons and an artillery regiment for future incursions of this sort. I fucking hate necrons.
>>
>>687130
>A. Mechanized Regiment

>>687273
The DA will probably attack us anyways, best not to send off more forces than necessary.

>tfw we never got those ogryns

Damn shame
>>
>>687130
D. Other(Write-in)
Jungle Regiment armed with Plasma Guns and heavy weapons.
Do not send vehicles except crew transports since, necrons eat them up anyway.

Necrons are slow and wreck vehicles.
Jungle Regiment can navigate difficult terrain easily and pack enough punch to take down necrons with plasma weapons.
>>
>>687392
Changing my vote to this from
>>687153
>>
Plasma is fucking excellent against Necrons because plasma weapons generally ignore Toughness, which necrons have a lot of.
>>
There's two ways of making sure average necron has a very bad day.
Heavy bolters and Plasma weapons.
>>
In fact, now is the time to show off.
Why not send two regiments armed with 20 0000 Plasma Weapons?
If I remember correctly we do have like 40 000 plasma weapons on us?
>>
>>687130
>D ask him what he needs and send it.

>>687433
>send half of an extremely hard to come by weapon into a battlezone that is highly likely to be hell and lose those guns.

Uh mate. No
>>
>>687417
Don't meltas work as well?
>>
Also, bring out an extra shipment of lasguns since we have a metric buttload of them and tell the Inquisitor that we've got a stockpile of lasguns if any of the other regiments are not armed up to an imperial standard.
If nothing else, it's still extra powerpacks for the troops and they can be used as grenades if need be.

We should also bring combat drugs with us so that the Inquisitor can use them to keep the morale of men in the places where the fighting is thickest so that the meatshields will act the part.
>>
>>687440
Well the thing is, we do kinda need to stop that Necron World, they sort of get more powerful over time.
They do at least need one shipment of Plasma Guns because otherwise our troops are just meatshields.
>>
>>687447
Any anti-vehicle weapon works against well against Necrons, but naturally dedicated anti-vehicle weapons are a lot slower and meltas have quite a short range.
This is why plasma weapons are great.
Heavy bolters are better on my opinion at just melting necron warriors, because they damage necrons reliably and they get a lot of shots in one go allowing you to knock out a necron warriors quicker than they can knock you out.

The main weakness of heavy bolters though is that they need to be braced and they've got longer reload.
>>
>>687130
D. Other(Write-in)
>>687144
Agreeing with this guy, If we send a jungle Regiment when the battle ends up being in flatlands and cities, we'd just be wasting their advantages and deploying the wrong units. If all else, send a mish mash of 2 battalions of mech and one of both jungle and airborne.
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