Yarrgh! New lands, more loot!
4 rival crews (drawn red) arrive with fortune-lust and a common mission: to become the richest and most powerful man in the archipelago
OBJECTIVE: Make one of the 4 crews earn 10,000 points.
To begin, let's choose names for the captains. First 4 posts are respectively naming each one.
Rosa
>>616468
Captain Barnaby Crimsonblade, scourge of the seven seas, reportin' in ye landlubbers.
Rex
>>616468
Misato Whalebane
The fight for power begins with Cpt. Rosa (1), Cpt. Barnaby Crimsonblade (2), Cpt. Rex (3) and Cpt. Misato Whalebane.
All players start with a normal vessel (hp: 75) with a crew of 30 and two cannons on port and boatside (1 at each side). All of them play 2 turns per player
The red radius will limit your movement per turn, and an orange one for cannons will activate in case of battle
The point of the game is that your preferred crew has to get the 10k points, and assure that your rivals won't beat you, yet, sabotaging rival turns is not permitted.
1st round, 1st Turn (Rosa)
"What are your commands, m'lady?"
>Sail (specify direction)
>Other
I forgot, first 3 votes decide
>>618190
Make whalebane sail to the 27th colony. See if we can buy or trade something there.
>>618432
Same
Rolled (0d11)
0-5 = Short distance
6-11 = Long distance
Rolled 3 (1d12)
Shit, doing it again
Rolled 91 (1d100)
>>618190
It is clear that Barnaby should get an autowin based on the fact that he has the best name:^)
Also roll to seduce ;^)
1st round, 2nd turn (Rosa)
-"Ma'am, I think we should wait for the treasure isle, many pirates are controlling it and our forces won't decently fight them"
>Sail (specify direction)
>Head to La Blanca
>Head to Whaler
>Other
>>618724
What are ye, a coward? Send yer boat further to the isle, wench. Claim th' treasure.
>>618724
Head to Whaler
>>618724
Head to Whaler, see if we can recruit any prisioners or outlaws there.
Rolled 18 (1d100)
>>618724
>>618724
The thread is getting barely any visitors, you might want to change rules about voting.
I have no idea what is habbening