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The Bizarre Adventures of Victory #12

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File: Magical Girl Victory.jpg (178KB, 1280x773px) Image search: [Google]
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The tension in the air weighs heavily on your shoulders. ‘Enrico’ stares you in the eye, her own eye unmoving and unblinking. The light taps against the door resound through the room again, snapping you back into reality. A baritone voice floats through the air and into your ears, carrying with it an unmistakably German accent. It’s tone is careful and controlled, as if the speaker was doing his best to keep his emotions from being discerned through his speech. Enrico's gaze hardens as the words come through the door.

“Fraulein Salvatore? We are ready for your soul transfer ritual. Are you?” She remains quiet and unresponsive.

“Soul transfer?” She swigs from her bottle of liquor again, frowning at it once she’s reached the bottom of it. Enrico shows you the back of her hand. Deep wrinkles crisscross it, it’s skin is grey and rubbery with the bluish-purple of her veins being clearly visible through the layer of tissue. You can tell that this extends down her arm, and probably even further. You turn away from the sight in disgust. Something like that doesn’t belong on a girl of her age.

“What I use these rocks for. They store my charming good looks. When they run out of juice I do too.” The knocking starts again, and Enrico turns to face it, walking towards the door. You call out abruptly to her, and she stops in her tracks, glancing back at you.

“I work for important people! We just found a whole bunch of those rocks, you don’t gotta get it from those Hexenkraft krauts anymore.” As if he heard what you just said, the voice speaks up again.

“You didn’t forget our deal, did you? It would be rather unfortunate if we had to terminate our agreement early.” Enrico freezes.

“If you’re lying to me. I’ll cut off your fingers and mail them to your parents.” You wince at her promise. She’s welcome to try.

“Honest as can be, I swear.”

She still stands in the middle of the room, unmoving, probably thinking of her options.

[x] She’s taking too long, bust into that room and handle the Krauts yourself
[x] Grab her and run, she in no place to be making deals with you
[x] “My bosses are a helluva lot nicer than the Hexenkraft are. Just saying.”
[x] Write in
>>
>>581868
>[x] “My bosses are a helluva lot nicer than the Hexenkraft are. Just saying.”
>>
>>581868 (OP)
>[x] “My bosses are a helluva lot nicer than the Hexenkraft are. Just saying.”
This is so gonna backfire. But I suppose there is something to be said for keeping potential enemies close.
>>
>>581868
>[x] “My bosses are a helluva lot nicer than the Hexenkraft are. Just saying.”
Americ-O's. Now with 50% less genocide.
>>
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Enrico’s unnaturally aged hands clench into fists, the empty bottle of whiskey in her hands creaks and cracks in protest as she squeezes down onto it. The slow, measured knocking comes back. You can sense a slight bit of impatience in it. Looks like they’re not going to wait for her for much longer. The girl walks slowly, stiffly towards the door, marching like a wooden soldier.

“Are you sure that you wanna go with them?” She glares back at you once you speak to her.

“They’re my best bet at this point. Sorry” You grit your teeth, knowing that you’re a hair’s breadth away from losing her completely. You run up to her physically restraining the girl from moving any further towards the door. She struggles and groans as she tries her damndest to escape your grip. You might not be Josie, but you’re no slouch in the physical strength department. She stamps on your foot, causing you to yelp in pain and loosen your grip, but you managed to regain it just as quickly.

“They’ll cut you up like a butcher if you so much as screw up. They did that to my friend here just because she didn’t agree with some of their orders. And now.” You motion for Erika to come closer, and you roll up her sleeve, revealing the metal of her prosthetic arm.

“And now she’s like this.” Erika turns away from the sight, but Enrico’s eyes are transfixed in horror on the fake limb.

“Took her apart like a science project. And that’s what’ll happen to you if you keep at it with these Krauts. Or if they don’t have a use for you anymore.” She spins on her heel, face uncomfortably close to yours. Her hot, alcohol flavored breath washes over your face.

“Fine. You win, girl scout. But I swear, if they’re a bunch of cop cars outside.” She draws a finger over her neck.

“Excellent!”

The door creaks open, slowly, revealing the barrel of a pistol.

Looks like the Krauts are done waiting.

[x] Go through them and get out. Suffer not the Nazi to live
[x] Run through back through the haunted room as fast as you can
[x] Run through the haunted room, try to provoke the ghosts into attacking the Nazis
[x] Write in
>>
>>582195
> Go through then.
Fite! We can always run away if we start losing.
>>
>>582195
>[x] Run through the haunted room, try to provoke the ghosts into attacking the Nazis
I want to see if the ghosts can actually kill people with ghost bullets
>>
>>582195
>[x] Go through them and get out. Suffer not the Nazi to live
>>
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Sweat beads on your forehead as the door separating you from the Krauts in the other room yawns wider and wider. Whoever’s opening it’s being quite cautious, sweeping from side to side with the pistol, giving you a bit of time to think of your next move. The Krauts are seconds to finding you that you’re here, and you’re not sure if stealth is going to serve you well for much longer. You’re itching for a good fight anyways, hiding and creeping around whenever possible might be a good habit to develop, it's no fun. Besides, if you deal with the Krauts here and now there won’t be anyone to chase after you afterwards. You give Enrico a wink, and she replies with an unamused stare. So much for lightening the mood.

“You might wanna stand back for this.” She doesn’t get a chance to ask why before Josie leaps into action, still in her skimpy magical girl outfit. Her leg glows with power and magic as she sends it through the door, which in turns sends it off it’s hinges and into a very surprised Kraut. The lack of a door gives you a clear view of what they were doing in the neighbouring room. A spiritstone sits on a ritual circle, drawn with those weird Babylonian hieroglyphics surrounding it. Another similar circle is drawn next to it, except with a humanoid drawing in the center. The nose burning smell of incense hits you like a tank hitting a car. The other Krauts instantly take notice of you, preferring to go after you instead of helping the officer and a robed figure off the ground.

“If you will join us, willingly or not!” Another one of the robed figures grips a runestone, a slimy, black tar like substance dripping from it. He raises it at you, and sends tentacles made of the stuff flying towards you. Oh no, you don’t plan on getting brainwashed by a Nazi tonight, thanks. You leap out of the way. And the black limbs carren forwards, as if they were never going after you in the first place. And they wrap around Enrico, who struggles futile as the masses of tar begin dragging her to the ritual circle.

That can’t be good.

[x] Help Enrico first, and take out that mage while you’re at it
[x] Focus your team’s attentions on the Hexenkraft troops.
[x] Write in
>>
>>582576
>[x] Help Enrico first, and take out that mage while you’re at it
I'm getting human transmutation vibes from this
>>
>>582576
> help Enrico
All tentacle mages must die for the good of magical girls everywhere
>>
>>582576
>[x] Help Enrico first, and take out that mage while you’re at it
THIS IS NOT KOSHER
>>
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Looks like the Krauts were already planning on double crossing Enrico into joining their little club of occult researchers whether she wants to or not. That won’t fly with you. Americans are supposed to be about freedom, and you’d be a pretty bad one if you just stood by and did nothing while this girl had her’s taken from her. The enemy mage has a smug smile on his face as he pulls the crime boss closer and closer to the circle with the crude humanoid drawn in it. Enrico tries her best to level the pistol in her hand with the mage’s head, but the pounds and pounds of slimy tentacles weighing her body down makes this quite difficult for her. The mage takes notice, and has a pair of tentacles reach for the weapon, crushing it into metal shards and wooden splinters in front of her face.

“We will not be denied!” The mage yells in victory, cackling like a madman. Enrico’s all but given up at this point, letting herself be dragged to whatever fate awaits her on that ritual circle. You can’t just accept that. She’s important for the mission at hand. Your hammer manifest itself in your hand as you transform. You leap forth and into the fray, swinging your hammer down in an attempt to sever the bunches of eldritch limbs keeping the girl restrained. They yield easily, flopping around like dead fish as the haft of your hammer cuts through them like a knife through butter. They turn to ash once they’re done spasming. The mage’s smug smile is replaced with a look of disbelief as he looks up at you. You charge at him, hammer held high ready to bring it down into his head. The mage’s angry now, and he sends a tentacle to sweep you off your feet. Your momentum carries you down into the floor. That’s going to bruise tomorrow. You rub it in an attempt to soothe the pain, shooting the mage a dirty look while you’re at it. You’re about to rise and give the mage a piece of your mind before Josie’s already on the case. Her glowing fgists of power scorch and burn through the tentacles with ease, but the mage manages to make more as quickly as he loses them. Several of them reach out in an attempt to grab Josie and stop or at least slow her onslaught of punches.
>>
>>583050
“I don’t think so, creep! Hiyah!” Josie’s fists flare even brighter, lighting the tentacles on fire, which squirms and writhes as the flames creep up them. The mage looks around frantically for an escape route that isn’t there. He sends More of the limbs towards Enrico, moving faster than you can react to. They wrap around her neck, and she paws desperately at them as they strangle her, face turning an unhealthy shade of blue.

“Get offa me...” She manages to whisper. You bring your hammer down into the writhing mass, and they fall lifelessly to the ground once you do. Diane’s quick to react to the mage, the slices and dices her way through the black limbs reaching for her. Like a Jap chef making those roll things they like so much. Her blade finds it’s way into the mage’s gut, being too preoccupied with choking the life out of Enrico. The other tentacles vanish instantaneously once the blade emerges from the other side of the mage’s body.

Well, that takes care of that. Except for the fact that the other Krauts are making a beeline for the cellar, and they’re taking the officer with them.

[x] Go after them!
[x] Let the ghosts handle them.
[x] There’s no way that they’re not going to get noticed like that. The Police and the Bureau’ll deal with them
[x] Write in
>>
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>>583056
>[x] Go after them!
>>
>>583056
>[x] Let the ghosts handle them.
>>
>>583056
> go after them
Don't give then a chance to regroup
>>
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You can’t let them just skedaddle out of here without you trying to stop them at the very least. You sprint after them as fast as you can.l If they think they’re getting out of here unscathed then they’ve got another thing coming. A pair of the Hexengrenadiers are carrying their wounded officer and occult specialist over their shoulders like sacks of potatoes. They’re running straight for that room with the ghosts. You aren’t sure if those guys will even react to the presence of the Nazis. They managed to get in here somehow, right? You run smack dab into one of their heavy infantrymen, who glares down at you with those black beady, inhuman eyes of his.

“Eheh, whoops. Should watch where I step.” He doesn’t seem amused by your quip and bashes you in the face with his laser rifle, sending you reeling backwards. Why do people like hitting your face all of a sudden. You return the favor by slamming your hammer into the relatively unprotected face of the Hexentruppen. The pale and leathery skin of his face manages to survive the strike, relatively speaking. He takes aim at you with his laser rifle, ready to sear a hole through your, you guessed it, face. Diane manages to save your good looks with her magically enhanced speed, slicing through the soldier’s rifle with deadly speed and precision.

“Get away from her, monstre.” Diane snarls angrily as she jabs the Hexentruppen in the throat. And gives it another two stabs for good measure. The other pair of Hexentruppen are beating feet, covering for their less armored compatriot’s retreat. They spray the hallway down with laser beams. And one of them immediately regrets doing so. The spectral form of one of the ghosts emerges from a wall, quite angry to have been awoken by the commotion. The soldier turns to face him, only to be met with grasping hands. They disassemble his weapon with clinical precision, before drawing the several hundred pound man into itself, swallowing it in the misty air, somehow making him vanish into parts unknown.

The remaining Hexentruppen wisely decides to flee. Only to be met with a gaping, steaming hole through his chest, much to his surprise. Another wound emerges from it, and he falls over with a loud clank. The ghost and you turn your attention to Enrico who’s gripping the massive rifle with both hands. You aren’t too eager to anger the dead right now, and book it out of there as quickly as possible. Diane’s screaming like a banshee, wildly slashing at anything that crosses her path. Your team’s outside, the cool night air washes over you, a welcome change to the unnatural chill of the cellar.You spot the Hexengrenadiers in full retreat, but that problem’s easily solved by Enrico’s newly obtained laser rifle. They leave the unconscious forms of their superiors on the ground.

[x] Dispose of them.
[x] Take them into the Bureau for questioning
[x] Write in
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>>583360
Spooky!
> take then in for questioning
Or at least the boss. Sometimes finds have to give Diane a good back rub to calm her down.
>>
>>583360
>[x] Take them into the Bureau for questioning
>>
>>583360
>[x] Take them into the Bureau for questioning
>>
You push over the dead bodies of the Hexengrenadiers. You wonder if these guys will appear as ghosts here too. At least Ziegler will have other people to talk to. If he ever shows up again. Or maybe these guys will end up like the ones in the cellar. All this ghost business is making your head hurt. At least with magic things are straightforward. You do things, and then weird things happen, end of story. The officer’s an old man, you’re rather surprised that he managed to take a door to the face and still keep kicking, more or less. His breathing is shallow, but still there. Every instinct in your body, that has been ingrained in you since training is telling you to kill the Kraut now. But something tells you that you shouldn’t, that both of these men would be better alive than dead for you. You glance over at Enrico, who spits on the officer, you frown as you pick him up.

“You know much about this guy?” She shrugs and shakes her head.

“Nope, just that he called himself Das Herz. Was a swell guy, for a Nazi. And until all this happened.” Strange, you fought Der Schadel in the Salvatore building. Your limited knowledge of German tells you that both of these names start with ‘The’. Maybe they’re connected in some way?

“Did anything seem, yknow. Off about ‘em? Did he have some strange powers or anything, maybe some strange weapon or trinket with him?” She shrugs again

“Do I look like his babysitter? This was the third time I’ve even seen him after all this time.” Huh, you guess that’s smart. Mob members aren’t the most trustworthy, after all. You’re half expecting her to reveal some deceit she’s been planning from the beginning. You doubt that she’s completely unprepared for this. Or maybe she is, and you have one of the most powerful mob leaders of the country completely under the Bureau’s thumb.

You call for a cab, and one arrives in short order. The driver doesn’t ask questions as you load the Hexenkraft officer and his other comrade into the car. It must be this time of night, and this part of town that shuts him up. The cab rolls along the quiet streets of the city. Looks like it’s going to be a long drive home.

[x] Tease Diane about the ghosts
[x] Ask Josie if she knows anything about Enrico. Or the Salvatore mob
[x] Talk to Enrico about her connection to the Hexenkraft. And maybe about her...situation
[x] Write in
>>
>>583538
>[x] Talk to Enrico about her connection to the Hexenkraft. And maybe about her...situation
>>
Actually going to call it here for tonight, be back tomorrow night
>>
>>583538
>[x] Talk to Enrico about her connection to the Hexenkraft. And maybe about her...situation
See you soon.
>>
>>583538
> Talk to Enrico about her plan to destabilize the government
That was her that villainous note right?
>>
File: Agent Weaver.jpg (69KB, 858x1600px) Image search: [Google]
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Enrico sits silently in the passenger’s seat of the cab, quietly staring out the window as the New York skyline rushes past the cab. You’ve shoved the robed man in the trunk, figuring that he’ll be able to do the least harm there. You’ve shoved Das Herz in between you and Josie, sandwiched tightly between the two of you. He’s still out like a light, but you’re not quite sure how long he’s going to stay like that for. He flops around like a dead fish as the cab jostles around the darkened streets of New York. Josie snores loudly as you continue down the highway back into Manhattan. Diane’s fallen asleep too, the only one who's still awake is Erika, staring at Das Herz intently, as if she was waiting for him to try something. Your curiosity and boredom get the better of you and you lean over to face her. She does respond to your presence, still preferring to gaze out the window of the cab.

“Hey.” Still nothing.


“You really mean what you said in that note?”

“A little bit of it.” You figured that someone who's lived on the edge of legality wouldn’t have too much love for the government.

“And? How much exactly?”

“Wasn’t sure if the Krauts could give me that kinda stuff, but wanted to sound real intimidating anyways. I've got an image to keep, and it doesn’t help that I’m a girl. But yes,m this country’s so fulla shit” You frown as she speaks, America may not be perfect, but you don’t think it’s bad enough to warrant working with the Krauts.

“It’s always freedom this and American Dream that. Funny how that doesn’t work out if you’re Italian, or German, or Irish or a Negro. So Papa decided to make his own way here. That was, oh, twenty years ago.”

“You remember stuff from twenty years ago?” She nods and gives you a look liek you just asked if the sky was blue.

“I’ve been around the block for a while. I tried a whole lotta things to keep myself around too. Not all of them worked. Still got some of the scars from some harebrained attempts at immortality” She winces as bad memories flood her mind. It’s probably best not to pry into them

“All so Papa’s hard work doesn’t go down the toilet. So that other people like him can have a better life.” Well, she might be misguided, but at least her heart’s in the right place.

“Worth staying alive for longer than humanly possible, huh.” She nods, full of conviction.

“For as long as things get better.” The remainder of the car ride back to the Bureau’s headquarters is uneventful. The Bureau office itself, however, is anything but. Agents intermingle with other people wearing military style uniforms, all bearing the same M symbol on their left shoulders.
>>
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>>587477

“Those idiots! You’re supposed to get OUT of the sub before you detonate the charges. This would have never happened if we sent our own magical girl team.” You spy the bald head of the handler outside his usual, darkened office. He’s being swarmed by the Majestic

“Extraction of those magical girls should take priority! They’re key personnel in our organization. Or do you not have the resources to?”

You figure that you should intervene

[x] “It’s not that we don’t have the resources to, but that those resources are being devoted for more important things. Like the interrogation of these high ranking Hexenkraft officers.
[x] “An extraction? Shouldn’t be too hard.”
[x] Write in
>>
>>587485
>[x] “An extraction? Shouldn’t be too hard.”
We really can't NOT be the superhero
>>
>>587485
>[x] “An extraction? Shouldn’t be too hard.”

>>587525
At this rate, we'll never return to Europe.
>>
>>587485
Stroll in there and tell them you have disrupted hex activities in the city, filed a plot against the government, stopped an arcane ritual, turned a mob boss and bought back an officer and an arcanist for questioning.
Ignore the Majestic guy until he starts begging, then say you'll help.
>>
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You’ve gotten more done in this couple of days than these Majestic folks have gotten done in their careers. They’ve only been in business for a little while, but that’s besides the point, The point being that you’re an important girl, and your time is at a premium. You’ve got a couple of Hexenkraft officers who you want to have a friendly conversation with to boot. And you ought to have a sterner talk with Enrico, just to let her know her situation. The rest of your night is looking pretty booked so far. This Majestic guy better have a convincing reason for rescuing the magical girls who’ve apparently screwed up. The Handler stares at the Majestic representatives with a stare that could freeze the blood in your veins.

“You are mistaken, Colonel. While the loss of a pair of magical girls would be a great detriment to all of us, our Agents are simply too preoccupied with other important matters.” The man’s face twists into a visage of pure anger, and he looks about ready to sock the Handler in the face, regardless of the consquences.You quickly step between the two men before things can escalate.

“Well, just how important are these magical girls anyways? I’m sure they can handle things themselves while we finish our work, yes?” You give the man the smuggest smile you can muster as you stare up at him.

“Quite. We have invested...much into Freedom. And Pisces has done the same for Archer.” You almost burst out into laughter right here. In front of this military officer's face. Freedom? Really? Did they run out of good codenames or do these Majestic folks have the creativity of a rock? You bite your tongue in order to keep yourself from making a fool of yourself.

“Invested? What, are these girls special or something? In that case, why can’t they handle things on their own?” The Majestic officer glares at you angrily.

“I am not at liberty to tell you. All you need to know is that they are both incredibly important to our efforts.” The Handler pulls you to his side, hands firmly against your shoulders. You’re shocked at the sudden physical contact, especially from a man as detached as the Handler. You take it as your cue to shut up.

“I can retask Victory and her team to handle the exfiltration of Freedom and Archer.” You try your best to speak up, but the Handler shushes you. Almost begging you to stop talking right this instant.

“Interrogation will be handled by our people. Please, this is an important task and I know you can perform it.” You sigh and he lets you go free, finally.

“Alright, fine. Take us.”
>>
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>>587882
“Wonder if these are some kinda super magical girls? We normally work in teams of four, but there are only two of them. Maybe because they’re some kinda cyborgs? Or maybe because they’re crazy and Majestic only uses them when things are too nasty for normal troops?” Josie fills the air with absurb theories, and Diane rubs the bridge of her nose. The Colonel leads you up the the roof of the building, and onto a helicopter. The chopping blades of the helicopter send you over the Atlantic, far, far away from the city.

There it is, the sub that almost turned you into a lightning rod. It’s cannon is open, and sparks with blue fire and lightning. A few machine gun turrets adorn the deck of the sub, but are apparently unresponsive to your presence.

“Almost sent themselves to the bottom. Should still be inside.”

Well, do you want to deal with this?

[x] Have Erika blow her way into the sub
[x] Land onto the deck of the sub and find a way in
[x] Write in
>>
>>587890
> have Erika make a new door for you
If she thinks she can punch a hole through. Aim for somewhere beat the front and with any luck we can jump straight into the bridge and mess up the chain of command.
>>
>>587890
>[x] Land onto the deck of the sub and find a way in
This thing has enough holes from recklessly applying AMERICA as it is.
>>
>>587890
>[x] Land onto the deck of the sub and find a way in
>>
The sub looks damaged enough as it is. You have no idea what Freedom and her gal pal have done while they were on board, but it looks like it’s about to completely capsize to the left. A couple dozen holes perforate the side of the vessel, each looking like they’ve been made by someone punching out of the innards of the submarine. The helicopter circles around the listing ship like a vulture circling a sub. Erika’s already lining up a shot, aiming for a cluster of holes. She gives you a shocked look when you lower her gun with a hand.

“Isn’t gonna be much of a rescue if we send them into Davy Jones's locker before we do that.” Erika frowns, you sense a tinge of sadness at you not letting her fire off her big gun. You doubt that she’s going to have much of a chance to do that once you’re inside the ship. That would be a lot messier than you care to deal with. The helicopter pilot seems to be one the same wavelength as you, and he closes in with the drifting, cripple vessel. You keep your eye on the machine gun turrets, expecting the to spring to life and fill your helicopter full of holes,. You almost leap off the helicopter in surprise as Erika’s guns roars to life, sending an armor piercing shell through the turret, which erupts into a plume of fire and smoke. You give her a sour face, and she smile sheepishly at you. You suppose you could let that slide, it’s not really compromising the sub’s sea worthiness any further.

Your shoes clang against the metal plating of the submarine, and you take a second to comprehend just how big it is. It’s easily as big as a cruiser, or maybe even one of those pocket battleships. It’s definitely take a while to walk up and down the ship, and you don’t envy the Kraut sailors that have to man this thing. You almost walk and fall flat on your face through a breach in the sub, if it wasn’t for Josie’s quick reflexes keeping you from cracking your head. That would be embarrassing.

“Should watch your step, dummy.” You stick your tounge out at her, when something catches your attention. It’s not much, but you do recognize the words ‘Schnell, schneel!’ And ‘hexen’ and something that sounds like ‘motor room’ The heavy stomping of boots follows, and the characteristic whir of laser weapons.

Looks like you found your girls.

[x] Hop down in there, and intercept these Krauts
[x] Try to find this “motor room”
[x] Write in
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>>588198
>[x] Hop down in there, and intercept these Krauts
Give them all a good bopping then go in the direction they were running
>>
>>588198
>[x] Hop down in there, and intercept these Krauts
>>
>>588198
> hop down now
Might as well deal with then now when they are separated
>>
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It’s better to strike while the iron is hot, and to prevent these Krauts from joining up with the rest of their compatriots. It’s easier to deal with a handful of Krauts rather than a whole bunch of them, and it’ll take a load off of the pair of magical girls that are stuck here too. You hop down into the breach, carefully rolling to absorb the impact of your fall. Looks like those Hexengrenadiers are already on their way to rub them out. You creep after them, letting yourself giggle quietly to yourself. You’ve got the drop on them, and they have no idea. You transform into your magical girl outfit, and chase after them, your shoes do a whole lot of a better job than their boots do at keeping quiet. You’re almost close enough to bop one of them with your hammer until Josie announces your presence to the entirety of the submarine.

“Comin’ through, Hiyah!” They don’t have much time to react before Josie plants her foot into the back of a Hexengrenadier’s helmet, sending him flying like a domino, through the corridor. He makes a loud clang once his helmet makes contact with a pipe on the wall. The rest of his squad don’t seem to care that they’ve just lost one of their own, probably too concerned with the magical girl saboteurs aboard their precious ship.

“Where are you going? Wait for me~!” Diane calls out,a predatory grin on her face as she leaps after them, rapier ready and waiting to draw German blood. A few of the Hexengrenadiers turn to take potshots at her, her smile turns into a snarl as a few of the anti magic rounds graze her face, leaving small streaks of red on her pale skin. Diane’s hot on their heels, and though she’s managed to score herself an easy kill with her speed, they’re not letting up They keep running, and you’re very tempted to have Erika blow them all to kingdom come with a well placed 88 round, but reason wins out. It’s not until you’re met face to face with another power armored soldier that you reconsider letting her do that.

It raises its weapon gauntlet, leveling it with your face. You can hear the ammo spooling up into the receiver of it’s weapon.

Uh oh.

[x] Drastic times call for drastic measures. Have Erika punch a hole through the hull, and hope your above water
[x] Duck and cover while Erika blows him to bits, and pray the shell doesn’t go through something important in the sub
[x] Write in
>>
>>588534
>[x] Duck and cover while Erika blows him to bits, and pray the shell doesn’t go through something important in the sub
>>
>>588534
> duck and have Erika blast it
Can we not just duck then hammer its gauntlet then we and Josie wail on it for a while? Firing that gun in a steel walled corridor sounds like a bad idea.
Maybe Erika should grab a gun off of one of the downed guys if she hasn't already.
>>
>>588534
>[x] Duck and cover while Erika blows him to bits, and pray the shell doesn’t go through something important in the sub
>>
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You barely have time to dive out of the way as the Hexenjager liberally sprays the corridor with anti magic rounds, they sail over your head and speed by your ears. You’ve never felt this helpless in a long time. The chattering of his machine guns makes their barrels glow a bright cherry red. The power armored soldier continues his unending onslaught, keeping you smushed against the ground. You quietly curse whoever decided to give them so much ammo. He turns his attention to Josie who does her best to make her hard to hit by moving erratically. It’s too bad that he has volume of fire on his side, and he does manage to score a hit on her.

“O-ouch! That really hurt!” Josie stumbles as, but luckily for her, she manages to find shelter from the storm of bullets behind a metal crate. They ping against the sheet metal harmlessly. Josie doesn’t even dare to poker her head out from behind it, preferring to appraise her wound. It looks nasty, but not life threatening, yet. But that’s sure to change if you don’t do something about this guy, and soon. Erika’s the girl with your solution. She’s taking cover behind the same crate that Josie’s being pinned behind. Except that she’s propped her 88 against the crate, while keeping the rest of her body safely behind the barrier of metal that the crate provides.

“He’s keeping me buttoned up! Someone needs to distract him!” Buttoned up? You’re not exactly sure what that means, but if she needs a distraction, then you’ve got just the thing for her. Though you aren't sure if Diane’s going to be very happy with being just a distraction. She is the fastest one here, and thus the least likely to get hit by that big lug.

“Go! Give him something else to shoot at! But don’t get too close!” You shout, Diane gives you a confused look and you reply with a quick gesture towards him. She sighs and nods, before vanishing faster than the eye can see. The Hexenjager does his best to keep up with her impossibly quick movements, stopping his fire only to reacquire his target. Diane doesn’t make this easy for him. He’s about to restart his efforts until Erika shouts.

“Feur!” The 88 erupts to life, and it sends the 88 mm shell speeding his way. The armored soldier hardly reacts as it goes through him, a cloud of red mist shooting from his back as the shell leaves his body. It goes through a corner in the ceiling. At least it didn’t go through the hull and flood the hallway.

A German voice blares over the loudspeaker. And then the hall is plunged into darkness. Must have cut a power cable or something, and the voice is notifying damage control teams or something. You proceed carefully down the hall, only to be met with the sounds of bolt action and automatic weapons fire. And some other weapon that doesn’t sounds like anything you’ve ever heard.

And English words.

[x] Head in that direction
[x] Sounds like trouble
[x] Write in
>>
>>588756
>[x] Head in that direction
>>
>>588756
>[x] Head in that direction
>>
>>588756
> head in that direction
Here comes the cavalry.
Do we still have that hush puppy?
>>
>>588792
If we did, we probably only got like two shots left
>>
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>>588795
4, last I checked. Anyways, Gonna call it here for the night. See you tomorrow
>>
>>588800
Huh, thought we fired a shot or two during the confrontation in Purgatory Alley

See you then QM
>>
>>588800
Nighty night.
>>
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Hearing English being spoken is always a welcome thing when you're surrounded by Krauts. You concentrate on the voices in the distance, and find that they’re male. What? Majestic never mentioned having to rescue other troops. That could make things much harder, or much easier. Depending on how the boys are feeling. You grope around the darkness blindly like a idiot, carefully trying your best not to slam your face into any low hanging pieces of metal. Or into any other Krauts on your way to this ‘motor room’. They seem to be preoccupied with dealing with whoever. Josie’s clinging to Diane’s arm tightly, which does nothing to improve the French magical girl’s mood.
“Oooo, I’m so scared, Diane! It’s so dark here now. What if there are ghosts here too? Will you protect me like you will for Athena? Pretty please?”

“I’d feed you to them.” Josie giggles to herself as she releases Diane from her grip.

“Oh c’mon, it was just a joke. Stop looking at me like that Diane.” You sush the pair as you spot a couple of flashes of weapons fire. And more shouting, looks like they’re really giving the Krauts a thrashing. But that won’t matter if they stick around for any long then they have to. Dead bodies of both Hexengrenadiers and Majestic troops line the ground. You spot a girl with flowing, golden hair standing a top of a makeshift barricade just outside the room, above the handful of men taking cover next to her. She’d look like any old girl, except for that massive, gun looking thing that replaces her left forearm.

“You shoulda left us alone!” That cylindrical thing on her arm splits open, and stream of light, like a laser emerges from it. It cuts through a hapless Hexengrenadier with ease. It folds back up, and the light shoots vertically from the apparatus, making an impromptu shield for the bullets to be deflected on. It’s normally blue light flares red as the anti magic smack into it

Huh, so that’s what it does.

[x] Go through the Krauts, quickest way to meet up with her
[x] Find some other way to regroup with her and what remains of her team
[x] Write in
>>
>>595793
>[x] Go through the Krauts, quickest way to meet up with her
>>
>>595793
> go through them
Also with attacks from both sides they won't last long
>>
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The girl’s formerly confident expression is replaced by one of worry as the bullets rain down on her shield made of light. She places her hand on it as if it would help her prop it up under the onslaught of anti magic rounds. The Majestic troopers take this as their cue to redouble their efforts. The two troopers yell in anger as they unleash their magazines of .45 ACP into the squad of Hexengrenadiers. A few of them fall to their gunfire, but it’s not enough. They turn to return fire with their own automatic weapons. The sickly blue of the anti magic rounds burns into the men. Well, at least they don’t hurt any more than normal bullets do for them, right? The girl looks down worriedly at her fallen troops before shooting the attacking Hexenkraft troops a lethal glare.

“Now I’m mad!” She hops down from her perch atop a metal box, charging into the fray as the Hexengrenadiers continue attempting to ventilate her. The metal object around her arm shifts the blue light surrounding it again, this time into a vaguely sword shaped form. She slashes upwards with the weapon, leaving a steaming gash through one of the Hexengrenadiers from chest to neck. The other Hexengrenadiers seem to be just as angry with her killing their comrade as she was. As she closes with one, the man brandishes an entrenching tool, smacking it against her face before she can react with a resounding crack. Sending her sprawling across the ground, and ripe for him to shoot her full of holes. Not on your watch, you send yourself flying through the air, smashing into him like a Magical Girl Victory shaped wrecking ball. Your sudden appearance stuns the remaining Hexenkraft for long enough for Josie and the rest of them to get stuck in against the enemy squad.

“Hitting someone when they’re down is against the rules! Now it’s time for your penalty!” Josie brings her elbow into one of the Hexengrenadier’s jaw, sending him reeling right into the tip of Diane’s blade. Erika’s grabbed one of the STGs that a dead Hexengrenadier dropped, using it to open fire upon his comrades. They hardly have time to react to her own bursts of fire, and many of them are killed immediately. Freedom rises to her feet, mumbling something as she rubs her cheek.

“Oh! Hiya, you’re the ones they sent to save our skin, right?” She gives you an energetic wave, as she stabs a Hexengrenadier attempting to ambush her through the heart. She springs to life after the retreating Hexengrenadiers. Diane pleads with her eyes to let her follow Freedom in her murderous rampage across the ship.

[x] Let them go, you should have plenty of time.
[x] You have to be the responsible one, hold them back and find a way to get everyone and the wounded out safely
[x] Write in
>>
>>596184
> let them go
It's her op, if she wants to leave her people to die then that's on her. Just make sure to put on your report that this elite magical girl and valuable asset got laid out by some guy with a spade. Their boss didn't mention anything about mooks either. Let's just go find Archer.
>>
>>596184
>[x] You have to be the responsible one, hold them back and find a way to get everyone and the wounded out safely
Well I'm late for voting
>>
Probably shouldn't have run tonight, not feeling well. Gonna call it here for tonight, sorry
>>
>>596532
Get well soon!
>>
>>596532
Thanks for running. Hope you'll feel better soon.
>>
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>>596532
>I'm three years late
>QM is sick
Aw fuck.

>>596184
>[x] You have to be the responsible one, hold them back and find a way to get everyone and the wounded out safely
Thread posts: 62
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