>You are a runaway slave of a nearby shogunates slave fields you murdered a guard and stole his shitty barely sharp katana all you have is a tattered kimono and this shitty sword your at a cross roads do you go left and head back to the empire of your formal slave masters or right and go out into the country side.
>Inventory- 1.Shitty Sword 2. Ratty kimono
>Lvl 0/10 XP (Vagabond Thief)
>>55974
Right, to the countryside
First three replies count roll 1d100 highest roll gets
>>55974
We go into the country side. Maybe a farmer or something will spare you a place to stay?
ehhh fuck the rules one sec
Rolled 64 (1d100)
>>55985
rolling
>you venture into the countryside not stopping at any farms along the way until with a dissatisfied grunt you realize you haven't eaten in days...the rush of adrenaline has worn off from escape and you no longer feel like the unstoppable warrior that you were in your rage fit.
>You move towards a nearby farm and feel a strange energy coming from the farmhouse...you cant see any people but you could always keep walking there may be more places ahead.
>>56030
Investigate the farmhouse.
>>56030
Investigate the farmhouse. There's no reason for anything in the country side to be that spooky. Keep your sword ready, shitty as it may be.
> you proceed weapon drawn towards the farmhouse. as you step in a patch of wet earth you freeze...was that a twig snap you heard? or was it just your imagination....hmmm maybe you should go back?
Rolled 32 (1d100)
>>56065
Ask if anybody is there and if they have any food.
>>56086
Thirding
>>56065
dice+2d6
I feel like we should sneak around survey the place before going further in
Question: If we're a shitty slave I take it we don't have any martial arts expertise, we're just a pleb with sub-pleb-tier gear (which may well have implications for blending in/ pretending to be legit). Do we have any noteworthy abilities, knowledge or skills?