ITT we post maps we are making, final Mups from games, continue planning Big Risk, and talk shit about Ash cuz he refuses to come to /qst/.
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YES!
so this one i drew too small then blew it up and still have a lot of artifacts i have to fix. Also i want to add more city state attributes and shit
So I made a map, it would be for a Risk-style game but I'm not sure what to do for rules. I want it to be more in-depth than most 4chan Risk games and I think the map supports that.
>>547299
>and talk shit about Ash cuz he refuses to come to /qst/
yeah is so retarded. also, you would hate the skype circle. he is basically the one holding it together and the only reason i need it is to post my/your games and to see if some oldfags will come play.
/qst is the best alternative to a chat group and doesnt require fucking skype
it also has IDs so noone can grief a player by samefagging
>>547497
tripcode
>>547503
This is it, if there's any interest I'll write up a text file explaining what the colors and lines mean.
>>547533
Looks good. How will terrain work into it?
>>547547
I'd like to eventually work an economy/technology aspect into it that utilizes the terrain, but basically it's about offensive/defensive bonuses and expending more action points to move across more difficult terrain.
Light green is fertile plains: it's open terrain and eventually this is where dense agriculture can happen; clearing forest or jungle turns a region into fertile plains.
Medium green is forest: it gives a defensive bonus and movement penalty.
Dark green is rainforest: forest, but more so.
Yellow is steppe: it's open terrain with a bonus to offense.
Gray is uplands: movement penalty and a major defensive bonus.
Brown is desert: movement penalty, when the economy is integrated it will be impossible to build/farm on desert without technology.
Red is extreme desert: impossible to build on, armies can't even move into it and live without technology.
Pale green is tundra: basically the same penalties as desert.
White is extreme tundra: as extreme desert is to desert, this is to tundra.
Black borders between regions are unobstructed: no movement penalty or defensive bonus.
Brown borders are mountains: major defensive bonus and movement penalty.
Blue borders are rivers: defensive bonus and movement penalty, eventually this will be the best places to farm and build cities.
The dark borders separate territories and the light borders separate regions within territories. You move your armies through regions and trade ownership of territories through diplomacy. The difference between the two will matter more later on.
Obviously I still need to decide on numerical values for all of these things.
>>547631
Will sit at a pc later and check this out/read your post. On mobile right now
We testing out the duchy map today?
>>547719
Dont think he found this thread yet
>>547299
Not sure if this thread is dead or not, but here's the "final" version of >>547319 and >>547323
>>547719
Hopefully. I'm anxious to see how it turns out.
>>548181
Here. Can't wait to try it. When do you think you'll be ready
>>548209
Well, I think Freddy is going to host a GoB game in about an hour, so I think I'll wait until after that, so as to not split the number of available players
Im down to GoB
Looks good Janus.
>>547883
Thanks for the interest. Not a clue unfortunately, this is honestly something I've been putting an hour here, an hour there into for like 3 years. Maybe having shared it will light a fire under my ass.
very work in progress
basically you're god and people made these planets
right now two species are at war with eachother
>>548678
>>550356
who are you and how do we become friends.
anyone home
>>551585
i am zalthor, builder of universes
and i have a steam account if you wanna chat about something