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Civ/Survival

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Thread replies: 140
Thread images: 25

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You are a thin man who wants to run off the grid. You want to build a new kind of civilization. You are alone living in the woods.
STRENGTH - 0
(As you do things, your carachter will become thicker and be able to do more things)
SMARTS - 0 (By figuring things out this will grow, leading you to agriculture, Breeding of animals, the like.)
Luckily, you nabbed some supplies before venturing out.
SUPPLIES-
Hatchet
Rope
12 Food
10 Water
Everyone in the game at that time takes 1 food and 1 water.
Let it begin.
>>
>>514431

Chop down a tree and build a temporary shelter
>>
>>514447
You chop down a tree and build a shitty little lean-to.
STRENGTH - 0
SMARTS - 0
WOOD - 4
Hatchet
Rope
11 food
9 water
Something fucked up with the pic
>>
>>514461

No worries.

Explore the immediate area, see what we have to work with. Maybe we can find a more permanent spot for a shelter
>>
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>>514468
You explore, not daring go outside mile range of your current shelter. You find a thriving lake.
STRENGTH 0
SMARTS 0
STAMINA 1
Hatchet
Rope
10 food
8 water
>>
>>514507

Explore around the lake for fruit, a good fishing spot, nice spot for shelter, etc
>>
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>>514461
The pic from this post.
>>
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>>514509
You find some apple trees, and a waterfall where fish like to gather. Unfortunately, this is a pretty wet place and would be awful for shelter. You decide to just cut the whole damn group of apple trees down.
STRENGTH 0.5
SMARTS 0
STAMINA 1
Hatchet
Rope
23 food
7 water
>>
>>514530

Have I searched the entirety of the lake? If not keep searching around the lake for a better spot for shelter.

If I did then explore out a little further from my shelter to see what I find.
>>
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>>514535
You run one way, finding a large area covered with nuts and apricot bushes. You only manage to get a few when a hunter from civilization comes out of nowhere aiming at you. Rolling 1d100 for friendliness.
STRENGTH 0.5
SMARTS 0
STAMINA 1.5
Hatchet
Rope
27 Food
6 Water
>>
>>514554
The hunter is relatively friendly.
"What're you doing out here?" He asks.
"I'm running away from civilization to create a new empire and possibly destroy our current society" you reply.
"Oh okay. We'll since my life is pretty boring can I join you?"
Should we let hunter man join us?
>>
>>514559

Sure, if accepts me as basically king of the new civilization. I have great plans!
>>
>>514554
Kill him for his meat
>>
>>514560
>>514566
Rolling for tie
>>
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>>514560
You accept him into your group and go back to camp. He claims you as king of the new empire and gives you his hunting trip supplies.
STRENGTH 0.5
SMARTS 0
STAMINA 1.5
Hatchet
Rope
Hunting Rifle (10 shots left)
Knife
34 Food
11 Water
>>
>>514586
>Shoot him ded
There can be only one
>>
>>514586

We need to find somewhere that's good for shelter close to fresh water so that we have a steady water supply.

I vote to continue scouting the area.

Also we need to remember where the nut and apricot bushes are.
>>
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>>514597
You shoot hunter man ded and eat the flesh off his bones. "There can be only one" you snarl to the corpse.
>how will you raise your empire with no troops to destroy the current society?
STRENGTH 0.6
SMARTS 0
STAMINA 1.5
Hatchet
Rope
Hunting Rifle (9 shots left)
Knife
39 food
10 Water
>>
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>>514598
You find some books off Mr hunter mans body on hunting and outdoor survival. You start walking the opposite direction than before. You find a nice pond with some fish and birch trees which you learned are great for fires. This might be a nice place to settle for the moment. It's getting dark.
>>
>>514641
Dig a sleeping hole
>>
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>>514647
You dig a sleeping hole for the night. You don't worry about the drops of water leaking in.

YOU AWAKE to being choked, apparently the wall eventually fell down sending you into the middle of the pond. Swimming back, you look at the sky. Fresh new day. What do?
STRENGTH 0.7
SMARTS 1.1
STAMINA 1.6
Hatchet
Rope
Hunting Rifle (9 shots left)
Knife
38 food
9 Water
>>
>>514663
>Return to the hunter man's corpse
>Attempt necromancy
>>
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>>514671
You return to your first base and attempt necromancy. But seeing as your smarts only go as far as outdoor survival you fail terribly.
STRENGTH 0.7
SMARTS 1.1
STAMINA 1.6
Hatchet
Rope
Hunting Rifle (9 shots left)
Knife
37 Food
8 Water
>>
>>514685
We'll have to come back here later, when we're a proper necromancer.
>Set up some traps
>>
>>514685
Use the rope to tie knife onto the shotgun
.... Might be useful?
>>
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>>514699
>>514717
You head to your new base again and set up a simple trap for small game. Food will occasionally spawn here. You also attach the knife to your rifle.
ALRIGHT GUYS here's where I start adding TECH. It will be the rate of tools we make. For instance if we start making fishing poles it goes up a little. TECH can only go up if we MADE it. Improving TECH sometimes slightly improves smarts.
STRENGTH 0.8
SMARTS 1.2
STAMINA 1.7
TECH 0
Hatchet
Rope (2 ft left)
Hunting Rifle with bayonet (9 shots left)
36 Food
7 Water
>>
>>514728
Is that a tree ? Can we chop it down please ^^ or find some trees to chop ?
>>
>>514734
You chop down some trees for wood.
STRENGTH 1
SMARTS 1.2
STAMINA 1.7
TECH 0
Hatchet
Rope (2 ft left)
Hunting Rifle with bayonet (9 shots left)
25 Wood
35 Food
6 Water
>>
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>>514728
Construct traps with spikes around your base like so, then cover them with some leafs
>>
>>514745
Let's start looking for a animal companion for a pet! ^^ please
>>
Look for thin long trees that you can chop down with the knife and sharpen for basic fishing in the pond. If there are none of those search for straight strong branches on nearby trees. If you find some sharpen them at one end to attempt some basic fishing.
>>
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>>514747
Done. You throw rocks and leaves over the traps with twigs holding them up. This should catch some bigger game. Speaking of traps, you found a squirrel in your trap from earlier! That trap had one use from the way it was built.
STRENGTH 1.2
SMARTS 1.4
STAMINA 1.7
TECH 0.3
Hatchet
Rope (2 ft left)
Hunting Rifle with bayonet (9 shots left)
25 Wood
40 Food
5 Water
>YOU ARE LOW ON WATER
>>
>>514761
You sharpen some strong branches from your pile of wood and attempt spear fishing. You catch a small trout!
STRENGTH 1.4
SMARTS 1.3
STAMINA 1.7
TECH 0.7
Hatchet
Rope (2 ft left)
Hunting Rifle with bayonet (9 shots left)
23 Wood
46 Food
4 Water
>>
break half a foot of rope off and open up one of the bullets to get some gun powder out. spread the rope fibers out and mix with a small bit of gun powder. use the rest of the gun powder by putting it in a small pile on top of the rope fibers and make a spark using your knife and some dry hard rocks like quartz.
>>
If you succeed make a fire using the wood you chopped down. We need to prepare for the night and boil water.
>>
>>514773
Get some water
>>
>>514779
>>514783
Doing this, you create a fire! But you have no way to boil things... You put the trout you caught and cook it on a stick. Might not be sanitary but eh. Also, GET SOME WATER OR YOU WILL DIE.
STRENGTH 1.4
SMARTS 1.5
STAMINA 1.7
TECH 1
Hatchet
Rope (1.5 ft left)
Hunting Rifle with bayonet (8 shots left)
17 Wood
45 Food
3 Water
>>
>>514791
You gather up some water. It's getting dark. You better build some shelter or risk anything happening.
STRENGTH 1.4
SMARTS 1.5
STAMINA 1.7
TECH 1
Hatchet
Rope (1.5 ft left)
Hunting Rifle with bayonet (8 shots left)
17 Wood
44 Food
15 Water
>>
Use the waterfall you found to drink water. Its running water so it should be drinkable. In the meantime look for clay in the wet area. It should somewhere in the mud.
>>
>>514809
We need to sleep tho
>>
Well we have traps around the base and a fire so for the night we can should be safe enough to sleep in the open next to the fire.
>>
>>514809
You head over to the waterfall, but not halfway to you fall over sleeping. You are vulnerable to the elements.

YOU AWAKE to the sound of birds and grasshoppers. You check your stuff and apparantly some animal came by and took the apricots from earlier! (-10 food) You continue to the waterfall and drink some water.
You also search for clay in the mud, finding surprising numbers of it.
STRENGTH 1.4
SMARTS 1.7
STAMINA 1.9
TECH 1
Hatchet
Rope (1.5 ft left)
Hunting Rifle with bayonet (8 shots left)
17 Wood
33 Food
15 Water
>>
make sure the fire is still going. if its not start building a hut.if you need more wood get choppin' and check your traps.
>>
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>>514831
You toss some more wood in the fire until you make your lean to/firecatcher. You chop some nearby trees after youre done. You check the traps and find a deer and a chipmunk, cook em up.
STRENGTH 1.4
SMARTS 1.7
STAMINA 1.9
TECH 1.2
Hatchet
Rope (1.5 ft left)
Hunting Rifle with bayonet (8 shots left)
35 Wood
51 Food
13 Water
>>
While just sitting around admiring all your work, you see 2 men hiking together. What's our move?
>Kill for meat
>Take in and use as slaves/soldiers for building our new empire
>>
take them in as slaves and force them to work and build a hut. threaten them with the rifle if they refuse.
>>
>>514852
You run up to them and yell "COME COME SLAVE" the guys look at each other and run the other way.
>BATTLEMODE
you charge towards them and throw the fishing spear from earlier at ones leg. BULLSEYE.
The other run towards him and that's when you put the gun to the others head.
"Come" you say. He follows after you loot his friends body. "BUILD HUT" he gets to work immediately. Fuck yeah.
You go and get the other guy for meat.
STRENGTH 1.7
SMARTS 1.7
STAMINA 2.1
TECH 1.2
Hatchet
Rope (1.5 ft left)
Hunting Rifle with bayonet (8 shots left)
35 Wood
49 Food
11 Water
>>
>>514858
STATS after looting the guy. Sorry.

STRENGTH 1.7
SMARTS 1.7
STAMINA 2.1
TECH 1.2
Hatchet
Knife
Bear Spray
Rope (1.5 ft left)
Hunting Rifle with bayonet (8 shots left)
9mm Pistol
30 Clay
35 Wood
59 Food
21 Water
>>
You will now lose 2 food and 2 water. But you can always command your slave to fish/hunt/set traps.
>>
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>>514865
>>514861
Your new slave has finished the hut! This is your first step to a new civilization! What should you or slave do now?
STRENGTH 1.7
SMARTS 1.8
STAMINA 2.1
TECH 1.4
Hatchet
Knife
Bear Spray
Rope (1.5 ft left)
Hunting Rifle with bayonet (8 shots left)
9mm Pistol (12 shots)
30 Clay
35 Wood
59 Food
21 Water
>>
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>>514909
Alright so to get the ball rolling we'll do stuff.
You cook up some bricks with the clay you gathered at the waterfall while Slave #001 waits for orders.
STRENGTH 1.7
SMARTS 1.8
STAMINA 2.1
TECH 1.5
Hatchet
Knife
Bear Spray
Rope (1.5 ft left)
Hunting Rifle with bayonet (8 shots left)
9mm Pistol (12 shots)
10 Bricks
30 Wood
60 Food
19 Water
>>
>>515063
Find a animal to befriend like a pet?
>>
>>515144
You find a deer in the traps, half dead. You decide to save and befriend it. Heating up your knife, you apply to it's wounds getting awful yelps of pain. Later the deer acts as if you're it's God.
STRENGTH 1.7
SMARTS 1.8
STAMINA 2.1
TECH 1.5
Hatchet
Knife (Damaged)
Bear Spray
Rope (1.5 ft left)
Hunting Rifle with bayonet (8 shots left)
9mm Pistol (12 shots)
10 Bricks
25 Wood
58 Food
17 Water
>>
>>515162
Mount the deer and head out into the forest looking for more members to add to my empire. Before leaving, remove both of the slaves big toes and tie him to the hut so he cannot escape.
>>
>>515184
You ride out into the forest mounted on your mighty steed. Slave #001 lost both his big toes by your hatchet and is roped up to the hut. As you go along, it takes about an hour before finding a living thing.
You hear shots from away. Two southern accented men whooping about ducks.
You approach them. "Ey you watcha huntin in this fine season?"
How do you respond?
>>
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>>515206
Forgot pic
>>
>>515206
Nobody is responding and this is a quick action.
"Hey, would you like to join me in building a new empire to watch our old one crumble onto it's knees before us?"
"Yeah sure" he says.
There are 3 men there other than him. 3 out of 4 decide to go with you. You whip out your shiny new 9mm and force the first guy to kill him. He does it very obediantly. He and his 2 friends will be a nice addition.
Do they fall under
>Slaves
>Hunter-Gatherers
>>
>>515210
"I am hunting the scum who currently rule this earth, and will purge them from this planet, and forge my own empire. Join me, and i will spare your lives, and give you both a place in my kingdom"
>>
>>515255
make the guy who shot his friend my right-hand man, and the other two big-toeless slaves.
>>
>>515257
You basically said this.

You make the first guy your right hand man and Hunter-Gatherer #01. He will produce 1 food and 1 water every couple of turns. Making it your first piece of culture in the empire, you cut off the big toes of the other men and make them Slave #002 and #003.
STRENGTH 1.7
SMARTS 1.9
STAMINA 2.3
TECH 1.5
Hatchet
Knife (Damaged)
Bear Spray
Rope (1 ft left)
Hunting Rifle with bayonet (8 shots left)
9mm Pistol (12 shots)
10 Bricks
20 Wood
53 Food
12 Water
You now lose 5 food and 5 water every turn.
>>
>>515273
Also, a question. How many people are participating in this quest?
>>
>>515273
Have 2 slaves use the bricks and wood to create a small monument of me.
1 slave gather more water and wood.
Send HG1 out with my bear spray to find us women so we can work on populating the empire
>>
>>515300
Can we brush our deers hair and name it cinnamon please ?
>>
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>>515301
>>515309
Slave #001 and #003 head out and erect a statue of their king, you. Slave #002 leaves without permission but returns with 2 women. RHM returns with 15 wood and 15 water.
>>
>>515316
Forgot STATS
STRENGTH 1.7
SMARTS 2
STAMINA 2.3
TECH 1.7
Hatchet
Knife (Damaged)
Bear Spray (Half Full)
Rope (1 ft left)
Hunting Rifle with bayonet (8 shots left)
9mm Pistol (12 shots)
30 Wood
48 Food
22 Water
>>
>>515316
fuck the 2 women and get more people for our empire
>>
>>515324
You and your right hand man fuck the 2 women, getting them pregnant.
Babies in 2 turns.
>>
>>515330
Let's make a stable for our little cinnamon make a slave do it well we look for more dear hopefully of the other sex so we can make a cinnamon jr
>>
>>515340
You send Slave #001 out to find more deer. He takes the rest of your rope and brings back 2 females and one male.
Baby deer in 2 turns.
Human babies in 1 turn.
2 Women, 1 HG, 1 King, 3 Slaves, 2 female and 2 male deer
This is how every empire started boys
STRENGTH 1.7
SMARTS 2
STAMINA 2.3
TECH 1.7
Hatchet
Knife (Damaged)
Bear Spray (Half Full)
Hunting Rifle with bayonet (8 shots left)
9mm Pistol (12 shots)
15 Wood
44 Food
18 Water
>>
I'm going to be posting a map of the land pretty soon. In the meantime give our HG some things to do.
>>
>>515348
>>515376
MATH
>>
>>515382
Do you mean the food and water thing? I decreased it by 4 instead of 5 because every couple of turns our HG brings 1 food and 1 water
>>
>>515394
No I mean we hone our mathematical skills for several hours.
>>
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>>515397
Sorry the map took so long
The babies we're born! Male and a female. 2 turns till adults, then we decide whether they will be slaves, breeding woman, or a Hunter Gatherer.
1 turn till new deer babies.
2 Women, 1 HG, 1 King, 3 Slaves, 2 female and 2 male deer, 2 babies
STRENGTH 1.7
SMARTS 2.1
STAMINA 2.4
TECH 2
Hatchet
Knife (Damaged)
Bear Spray (Half Full)
Hunting Rifle with bayonet (8 shots left)
9mm Pistol (12 shots)
10 Wood
49 Food
13 Water
>>
>>515467
try to destroy society
>>
>>515510
>>515510
So soon? OK.
You take small jabs at society, sending slaves in and making them allahu ackbar.
You took over a small nearby city and a group of the survivors. It was an awful sight, for the citizens. It was such a small town the government didnt notice so you won't get the army after you. The group of survivors bows willingly to you.
200 slaves, 80 women for breeding, 1 king.
Congratulations! You have progressed to the next stage of the quest.
STRENGTH 2
SMARTS 2.5
STAMINA 3
TECH 5
You own a whole city, you could find about anything with some scavenging.
>>
>>515539
>learn necromancy
>>
>>515554
You go on some websites and find some books that aren't destroyed in the library on magick and occult sorts. Necromancy is a well read topic now, but where and what to practice on? Also we need a shitton of food to feed almost 300 people. You scavenge around and find about 1500 food and 1500 water which won't last too long. You will need to go back to the primal day, take guns from the stores, and send men out to hunt.
STRENGTH 2
SMARTS 2.5
STAMINA 3
TECH 5
>>
>>515565
Go back to the hunter i killed earlier and use my necromancy powers to turn his corpse into an endless flesh fountain.
>>
>>515565
Send some of our man out to hunt for food so we don't starve
>>
>>516258
>>516351
You send some of your men to hunt with rifles and shotguns from the stores while you head back to the old base and try conjuring up the hunter. You succeed! You will be unstoppable with these necromantic powers! "Why'd you kill me" he says. You look at him for a moment and then kill him with a bolt of power. You turn him into an endless flesh fountain and ask your right hand man to try it out. He dies from poisoning. You return back to the boarded up suburban living quarters where your men gathered 1700 food from the hunt.
STRENGTH 5
SMARTS 4
STAMINA 3.4
TECH 6
Food 2080
Water 1200
>>
>>516428
Go to the local cemetery and raise an army of zombies and doot-doots. Then march onward to the closest city and take over.
>>
>>516428
Let's get some water well we are at it
>>
>>516451
>>516534
You head down to the local cemetery and raise some undead. Luckily thy don't need food or water. You and your gaurds collect water as you see it along the way. You now have 1000 undead soldiers.
>>
>>516578
STRENGTH 7
SMARTS 5
STAMINA 3.6
TECH 7
Food 1780
Water 1900
>>
>>516583
Invade the poland
>>
>>516599
Don't we have enough land ?
>>
>>516583
Let's find some dogs?
>>
>>516644
you can never have enough land. Invade the poland

>>516671
why find dogs when we can raise dead ones?
>>
>>516681
Dead dogs are not nearly as cute ><
>>
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>>516747
I beg to differ.
>>
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>>516806
-_- look at this face and tell me you don't want to find and save some dogs
>>
>>516816
And not start a war by takeing Poland
>>
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>>516583
Raise some ded dogs
>>
>>516583
>>516816
>>516818
I also seek psychiatric help so i can stop getting these pussy-ass thoughts
>>
>>516857
You raise some dogs from the dead. 200 to be exact. You now have a full army. We strike at dawn.
When dawn comes that evening you prepare your forces at the edge of mallowood. As you yell charge 1200 undead dogs and skeletons. Some humans fight and others flee. You win in the end, and the bodies you rise to increase your numbers. You forget all the people you worked with before, slaughtering them to increase your numbers.
You have 9389 undead dogs and skeletons in your army. Next move?
>>
>>516818
QM here. Our ultimate goal is to destroy our current society and create anew, taking everyone's land. We start in the woods and are just now trying to take over America, then we go worldwide. Poland can wait.
>>
>>516942
We can't make a new society without Culture lets take a break and work on some art like a mini renaissance
>>
>>516942
>>516958
Hvae undead think tank attempt to solve the Riemann hypothesis
>>
>>517019
Well we already founded cutting off the big toes of slaves.
You create a separate legion of undead to create art and express themselves through music. You develop you're own kind of music. You're cultures music always takes 4 people. Here is an example https://m.youtube.com/watch?v=bfLIhiNWtsI
>>
>>517167
Lol lazy town I loved that show when I was little
Anyways
Let's start a training program for our army, make us stronger, like boot camp
>>
>>517167
Incorporate brain-washing messages among the music, and use my undead population and necromancy skills to create flesh-balloons and flesh-megaspeakers, then send a dozen of them to the 12 closest cities to brainwash their populations into seeing me as their king.
>>
>>517356
Woah we're not taking over countries to be just like them
>>
>>517349
You start a sort of boot camp for your soldiers. You will have new stats.
STRENGTH. The more you train the larger the number is and every time we fight I roll a 1d100. Its pretty complex and there's more to it but trust me.
By now the government has taken notice of you. They send in 500 SWAT members to take you out. Your numbers are 9000 and your strength is 25.
>>
Rolled 54 (1d100)

>>517403
>>
>>517411
You are overwhelmed and taken of 1/4 your territory. You have 2050 warriors left.
>Next move?
>>
>>517419
Can i camouflage zombies and have them hide in the brush and attack when the SWAT steps over them and overwhelm them?
>>
Rolled 38 (1d100)

>>517428
Of course.
You do this and...
>>
>>517489
You kill all the SWAT, but you barely get out of there.
1000 troops left
STRENGTH 26
>>
>>517489
Wait for the SWAT teams to step over the camouflaged zombies, and after the zombies attack them, have me and my men open fire into the crowd.
>>
>>517495
whoops sorry, didnt know you were replying.

Resurrect the SWAT corpses, do they still keep their training even when undead?
>>
>>517504
They keep all life experience.
You raise all the SWAT increasing your numbers to 6000. There's a nearby town of 2000 people that you attack and...
>>
Rolled 8 (1d100)

>>518329
>>
>>518334
It's the easiest attack of the century. People hide in corners of their home and the police use batons. Easy pickings. You leave with 7050 troops.
>Go statewide
>Off the grid to prepare going statewide
You currently own 5 cities
STRENGTH 30
>>
>>518338
Go statewide
>>
>>518354
You launch attack city by city. Soon you become known as the Necromantics and the government takes notice of you. You take over the state of Arkansas. What now? You currently own 1 state, 2,000,000 troops
>>
>>518381
hone my necromancy skills so i can make the zombies and doot-doots look like normal people, then have them infiltrate Oklahoma and Louisiana. And have them sabotage the power grids, farms, major city centers, etc. in order to disorient the enemy so my main force can push in. Also could i see my current stats and supplies as well as a map of my empire.
>>
>>518381
Also at what point do i get to establish a constitution and ideology
>>
>>518531
You learn new skills, among them is one where you can make your dead seem like people. You decide to invade Louisiana and take on Oklahoma after you're done. Your "people" get jobs at local power grids and internet companies. You give the signal, and immediately all power, phones, and internet is out statewide. You march your troops from the inside out. Louisiana is taken.
TROOPS: 10,000,001
STRENGTH: 40/100
>>
>>518533
Anytime. Come up with you're own ideas
>>
>>518672
send my troops across the gulf of mexico to take over texas. Then train several novice necromancers and have them infiltrate mexico in order to raise the dead in all major city centers. Meanwhile i bribe the mexican government by telling them i can give them their dead loved ones back, in exchange i am given full control of all branches of the mexican govenment. This will probably piss off the cartels but idc i can turn them into bunnies or something.
>>
>>518708
You have to decide how many troops go where. It will change your ability to win in different situations different
>>
>>518721
Fuck it im just gonna invade mexico. But ill use the same plan to take over Lousiana, except with the novice necromancers. When the time comes, ill have them raise all the dead and invade via the gulf of mexico with full force
>>
File: sketch-1472505516352.png (116KB, 854x480px) Image search: [Google]
sketch-1472505516352.png
116KB, 854x480px
Rolled 38 (1d100)

>>518738
You invade Mexico after making a pit stop in Texas. Of course Texas is one of the harder states to beat. We lost and gained a lot of people. We have 11,000,000 now.
STRENGTH 45
You invade Mexico using the same plan as Louisiana. Unfortunatly they were more prepared. There are tons of army and guards here.
Rolling for fight turnout
>>
>>518773
It takes some out of your team but you turn out taking over Mexico with force. By now you have alerted the UN and the United States government and they are sending people to New Mexico to take back Texas.
Troops total: 165,000,000
STRENGTH 58
>>
>>518785
Fortify texas with 15,000,000 of my best men, and send infiltrators to the bordering states
>>
>>518832
You send 15,000,000 men to the border of Texas and new mexico. 50,000,000 guard in Mexico and the rest fight for Oklahoma.
STRENGTH in Texas
45/100
STRENGTH in Mexico
65/100
STRENGTH in Oklahoma
55
This will take three rolls for the events. Rolling for Texas Turnout
>>
Rolled 92 (1d100)

>>518844
Forgot to roll
Texas
>>
Rolled 31 (1d100)

>>518847
Mexico
>>
Rolled 2 (1d100)

>>518851
Oklahoma
>>
>>518847
>>518851
>>518853

So are these good or bad? I dont know a whole lot about 1dx and online rp
>>
>>518847
>>518847
Texas is infiltrated and taken and the USA tries to take mexico but fails. Oklahoma is taken with a flick of the wrist. It will probably be the easiest battle.
>tl;Dr you lost Texas and got oklahoma
TROOPS 456,000,000
>>
>>518902
It's my own little thing.
The rolls are the strength of the enemy
And our strength is in numbers
>>
File: sketch-1472512259411.png (116KB, 854x480px) Image search: [Google]
sketch-1472512259411.png
116KB, 854x480px
>>518924
New territory map
>>
>>519056
push back into texas from the south and east, meanwhile go further south into central america.
>>
Rolled 55 (1d100)

>>519529
You send 2,000,000 troops into Texas.
You send 256,000,000 into pressing into CA. Rolling for Texas.
Strength in Texas 75/100
Strength in CA 45/100
>>
Rolled 59 (1d100)

>>519600
Rolling for CA
>>
File: sketch-1472525046334.png (115KB, 854x480px) Image search: [Google]
sketch-1472525046334.png
115KB, 854x480px
>>519604
You takeover Belize, Honduras, Guatemala, and El Salvador. Puerto Rico,
Nicaragua, and Panama repels your forces.
Texas is yours again.
>>
>>519620
511,000,000 TROOPS
>>
>>519622
Let's work on crafting some high grades weapons like bombs and planes
Thread posts: 140
Thread images: 25


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