Hello, this is my first civ quest so if I do anything wrong please tell me. Start with choosing a race and a place.
>>51316
You might want to use a bigger pic, Anon. Anyways.
>Gnomes
>Swamp
Banjo playing geniuses.
>>51368
Thank you fellow Anon.
Myceanea in the Jungle
Constructs on floating islands.
>>51441
roll what?
>>51452
Dice. In options write dice+1d20
I'm on mobile so I can't roll but I like mushroom men
Rolled 19 (1d20)
That new dice text is weird.
I guess it's gnomes and swamps.
You are Lanzim, leader of the gnomes. After facing persecution you and your fellow gnomes are nomadic. You find a swamp that looks like a safe place to settle down.
A: Start building shelters.
B: Start exploring.
C: Other, make suggestions.
Roll a d20 or the most votes will get their choice chosen.
Rolled 7 (1d20)
>>51520
>A: Start building shelters.
Might be some biting creatures around.
>>51526
You start cutting down trees for supplies for your shelters. One of your gnomes goes missing. You have some crude shelters built. they'll do for now. You have 15 gnomes left including yourself.
A: Fortify your village.
B: Explore.
C: Research, magical or technology.
Rolled 8 (1d20)
>>51560
Explore
>>51593
You send five of your gnomes scouting. 3 of your gnomes have been kidnapped by a neighboring village. The other 2 have found advanced tools in the swamp. You also see giant frogs that might be good for domesticating.
>>51630
What advanced tools?
Rolled 17 (1d20)
>>51630
Fortify the village. We're too few to be this unprotected.
Rolled 11 (1d20)
>>51630
Oh hell naw. I say we work up some magic and go talk to the kidnappers.
Rolled 6 (1d20)
>>51834
Whoops gnomes are tech. I guess switch to making some gear to fight with.