************************************CIVILIZATION THREAD************************************
>How2CivThread:
Wealth: Tribute, battles, or production.
Food: 1 population consumes 1 food. Run out, and people start to die, and thieves appear.
Resources: Necessary to build town/defense upgrades, or to train soldiers.
Slaves: Each slaves consumes .5 food/turn, and produces .2 units/turn. May be allocated to gather food or resources. If food runs out, slave rations will be cut first. 5 slaves will die each turn food remains negative. Orcs may cannibalize their slaves, providing +2 food/corpse. When all other sources of food run out, our population will begin to die.
Soldiers: A barracks is required to train soldiers, and is the first structure built under A (see below). Soldiers require resources and wealth to be trained
A: Improve town (Structures that aid our tribe's advancement. Requires 10 resources and 5 wealth to choose this option)
B: Improve Defenses (There is a linear improvement scale. Requires 10 resources and 5 wealth to choose this option)
C: Improve Armor
D: Improve Weaponry
E: Improve Technology (Specify Domestic or War)
F: Forage (25-100 food will be gathered)
G: Explore (N, S, E, W) (New areas will be discovered, holding enemies, allies, great forests, caverns, etc. Adventure is out there!)
H: Improve Tools (Increases slaves' productivity)
B1: Train soldiers: (Specify unit type and number)
Random events will occur ever 2 turns, based on a random number generator. The number given will correspond to an event. Some numbers mean no event, some are a nice help, some start side-quests, some turn the world up-side-down, you get the idea.
Battles take place from time to time, using a turn-based combat system. Each unit has ATK/DEF stats, which can be improved via the C, D, and E options. Be warned: our tribe is capable of being slaughtered, which ends the game.
If trips are rolled, a very special event will occur (only once per number).
Next post chooses race
>>494248
Map here
>>494249
Dwarves hands down
>>494257
Dwarves it is. Welcome to the Dwarven kingdom of Arrak, deep under the single mountain that dominates this island. What will be our first order of business?
I feel like F should be our first order of business so we can have a small supply of food to work with on other things.
Do we roll a dice or use thread number?
I feel like our first order of buisness should be actually finding out our current stats.
>>494260
Roll 3d20 for food
Rolled 12, 20, 8 = 40 (3d20)
>>494262
A-rollin'
Just for future reference so I won't keep asking, is this gonna be for all rolls (3d20) or will there be different rolls for different situations?
>>494261
STATS:
POP: 25
FOOD:100
RESOURCES: 25
SLAVES: 0
SOLDIERS: 0
>>494265
Nice, additional food never hurts though.
>>494264
Foragers are sent above ground, where they find good reward for their efforts with a bounty of small game and nuts. +40 food
Improve Technology (Domestic)
>>494267
POP: 25
FOOD: 100
RESOURCES: 25
SLAVES: 0
SOLDIERS: 0
>>494267
Bam! Okay, if our road infrastructure is weak as shit, begin construction of a small road network around our immediate border villages to our main settlement.
>>494271
So A.
My bad
>>494270
Wealth seems to be missing from the stats, but if enough
>A
>>494270
I put in motion that any beast race we encounter be put into slavery, males work the mines, females for entertainment
>>497709
Second
>>497709
Try make allies first though. Don't want to get wiped out this early