[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Civilization Thread

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 19
Thread images: 3

File: 1361662952250.jpg (1MB, 3000x4538px) Image search: [Google]
1361662952250.jpg
1MB, 3000x4538px
************************************CIVILIZATION THREAD************************************

>How2CivThread:

Wealth: Tribute, battles, or production.

Food: 1 population consumes 1 food. Run out, and people start to die, and thieves appear.

Resources: Necessary to build town/defense upgrades, or to train soldiers.

Slaves: Each slaves consumes .5 food/turn, and produces .2 units/turn. May be allocated to gather food or resources. If food runs out, slave rations will be cut first. 5 slaves will die each turn food remains negative. Orcs may cannibalize their slaves, providing +2 food/corpse. When all other sources of food run out, our population will begin to die.

Soldiers: A barracks is required to train soldiers, and is the first structure built under A (see below). Soldiers require resources and wealth to be trained

A: Improve town (Structures that aid our tribe's advancement. Requires 10 resources and 5 wealth to choose this option)
B: Improve Defenses (There is a linear improvement scale. Requires 10 resources and 5 wealth to choose this option)
C: Improve Armor
D: Improve Weaponry
E: Improve Technology (Specify Domestic or War)
F: Forage (25-100 food will be gathered)
G: Explore (N, S, E, W) (New areas will be discovered, holding enemies, allies, great forests, caverns, etc. Adventure is out there!)
H: Improve Tools (Increases slaves' productivity)

B1: Train soldiers: (Specify unit type and number)

Random events will occur ever 2 turns, based on a random number generator. The number given will correspond to an event. Some numbers mean no event, some are a nice help, some start side-quests, some turn the world up-side-down, you get the idea.

Battles take place from time to time, using a turn-based combat system. Each unit has ATK/DEF stats, which can be improved via the C, D, and E options. Be warned: our tribe is capable of being slaughtered, which ends the game.

If trips are rolled, a very special event will occur (only once per number).

Next post chooses race
>>
File: 1356573063622.png (854KB, 757x710px) Image search: [Google]
1356573063622.png
854KB, 757x710px
>>494248
Map here
>>
>>494249
Dwarves hands down
>>
File: 1391226134412.jpg (62KB, 427x640px) Image search: [Google]
1391226134412.jpg
62KB, 427x640px
>>494257
Dwarves it is. Welcome to the Dwarven kingdom of Arrak, deep under the single mountain that dominates this island. What will be our first order of business?
>>
I feel like F should be our first order of business so we can have a small supply of food to work with on other things.

Do we roll a dice or use thread number?
>>
I feel like our first order of buisness should be actually finding out our current stats.
>>
>>494260
Roll 3d20 for food
>>
Rolled 12, 20, 8 = 40 (3d20)

>>494262
A-rollin'

Just for future reference so I won't keep asking, is this gonna be for all rolls (3d20) or will there be different rolls for different situations?
>>
>>494261
STATS:
POP: 25
FOOD:100
RESOURCES: 25
SLAVES: 0
SOLDIERS: 0
>>
>>494265
Nice, additional food never hurts though.
>>
>>494264
Foragers are sent above ground, where they find good reward for their efforts with a bounty of small game and nuts. +40 food
>>
Improve Technology (Domestic)
>>
>>494267
POP: 25
FOOD: 100
RESOURCES: 25
SLAVES: 0
SOLDIERS: 0
>>
>>494267
Bam! Okay, if our road infrastructure is weak as shit, begin construction of a small road network around our immediate border villages to our main settlement.
>>
>>494271
So A.
My bad
>>
>>494270
Wealth seems to be missing from the stats, but if enough
>A
>>
>>494270
I put in motion that any beast race we encounter be put into slavery, males work the mines, females for entertainment
>>
>>497709
Second
>>
>>497709
Try make allies first though. Don't want to get wiped out this early
Thread posts: 19
Thread images: 3


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

If you need a post removed click on it's [Report] button and follow the instruction.
If you like this website please support us by donating with Bitcoin at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties. Posts and uploaded images are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that website. If you need information about a Poster - contact 4chan. This project is not affiliated in any way with 4chan.