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Loose Lips, Sunken Ships: A Spy Quest

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Thread replies: 79
Thread images: 11

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Every year, the eastern border bounds a little closer to Teaganach's capital. In ten years, there will be no meaningful borders to speak of. Entropy, thy name is The West.

Although the matter is subject to debate, the overall quality of life in the Eastern and immediate Northern lands has largely improved under the rule of the mighty Nanhuren Dé since their significant military and diplomatic success in the late-1300's. Those years of turmoil are long-past now, and the next generation of Eastern people continue to enjoy a century of unprecedented prosperity. Meanwhile, the few holdout nations that remain in West Zengkuai — Il-Tarwid, the Adýnamos Isles, Costa Scala, and Teaganach — have been torn apart by relentless political gamesmanship and short-sighted diametric opposition with one another. Soldiers of the West had all but lost their will to live in the subsequent economic depression, and tended to prefer gambling and extramarital affairs at their stations over performing their duties.

Western civilization was all but dead; its fields were razed, its people were discouraged, and its loyal politicians and bannermen had failed to see the imminent threat of Eastern incursion until it was almost too late. Beginning with successful proxy skirmishes at Il-Tarwid, and overwhelmingly successful efforts to cripple the slave market in Teaganach, the West had come to grasp the gravity of its situation. Most prominent wisemen predicted total war in the near future.

"Soon there will be no borders set in stone," the wisemen prophesied. "Only the bloody River Jin will differentiate between East and West."

[1/3]
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>>491319

Apr. 16, 1484; Teaganach-Renshù Border, Zengkuai Continent

You are a Teag by birth or by pardon. Your people face an extended depression the likes of which they have never seen, and potentially worse circumstances to come in the near future. The Il-Tarwid has become one of the weakest nations in the World, and most men fear that the Teaganach will be next due to its close proximity to the northern Renshù and eastern Tawoutau. Both are banner kingdoms to the Nanhuren Dé, and both are willing to die for their lands... or for your lands, if need be.

Covert raids are discretely performed on both border kingdoms by the Teags in an effort to wrest valuable resources from the hands of their soon-to-be-enemies. Not only does this greatly weaken the economy of their border districts; it greatly stimulates the economy of Teaganach. The majority of this plunder goes directly to weapon and armor production for the inevitable war, although a small amount is left unaccounted-for. That's where spies come into play.

By keeping the existence of its expansive spy network under wraps, the Teaganach government has overseen nearly a hundred successful missions in foreign territory. Census data and close observation of potential initiates by undercover recruiters has made forming the spy network a relatively painless process, as opposed to the Nanhuren method of training spies from birth in isolated temples. The urgency of this situation requires just as much quantity as it does quality, so loyal citizens are considered for the position just as regularly as individuals with military experience.

[2/3]
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>>491320

Political Status, Renshù: Border Conflicts. Escalation is likely.

Four figures acccompanied by a small infantry escort are spotted by a scout on their way to the border camp.
Which one are you?


CHARACTER PORTRAITS: http://imgur.com/a/pGlE1


>Allanah Ewan the half-Renshù Prostitute, 18 yrs. You can beguile, seduce, and charm your way through most any situation. You also know the quickest way to a man's heart, knife-wise. You can speak very little Nanhur.
>Gus Leary the Teag Noble, 16 yrs. You can deceive, manipulate, and sneak your way through most tough situations... oh, and you're good at archery, too. You cannot speak Nanhur.
>Katerine Breen the Teag Nurse, 36 yrs. You have had extensive formal education and proficiency in healing, alchemy, and poisoning. You can speak some Nanhur.
>Cesc Toset the Renshù Deserter, 22 yrs. You are useful for your raw strength, proficiency with a sabre, and ability to survive in the wild. You can speak Nanhur fluently. Western languages, not so well.

I lost space for the full character descriptions. Here's the rest: http://pastebin.com/jW4YCehL. I highly recommend reading it if you want to get some additional insights on their backstories and personal quirks.

Regardless of your choice, the other three will show up as major characters later on. Nationality and language play a part in the quest mechanics. Suggested dialogue responses differ depending on the character you have chosen.

[3/3]
>>
>>491323
>http://imgur.com/a/pGlE1
>http://pastebin.com/jW4YCehL
Woops, didn't link these very well. Here you are!
>>
>>491323
>Gus Leary the Teag Noble, 16 yrs.
>>
>>491323
>>Katerine Breen the Teag Nurse, 36 yrs.
>>
>>491331
>>491365
I'll be going out for lunch very soon. If there aren't enough votes for a certain character, I'll do a tiebreaker for the most popular options when I'm back.
>>
>>491323
>Gus Leary the Teag Noble, 16 yrs. You can deceive, manipulate, and sneak your way through most tough situations... oh, and you're good at archery, too. You cannot speak Nanhur
>>
>>491323
>Gus Leary the Teag Noble, 16 yrs. You can deceive, manipulate, and sneak your way through most tough situations... oh, and you're good at archery, too. You cannot speak Nanhur.
Nobles make the best spies
>>
>>491331
>>491388
>>491402
Back and writing!
>>
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>>491445
Your weary, exhausted movements are fueled by eagerness alone. You have read countless novels on the subjects of intrigue and scouting, and have practiced your archery and tracking abilities with the renowned Il-Tarwid archer Jarahir Mamad to back up that interest. Your father may be a wealthy man with a great deal of responsibility to the Western world, but you have always wanted to serve it as the legendary heroes of old once did. No, you will not be the man who produces the hero's equipment; you will be the hero.

Your apparel is lightweight and comfortable, although it's not the insignia-bearing waistcoat, belt, and finely patterned leggings you're used to. This wear, while quite quaint and — dare you say — aesthetically unappealing, is admittedly more flexible and distinct than the apparel of anyone else in camp. You are a cut above these people, and they realize that. You are met with bows from the men and curtsies from the nurse ladies. Why didn't your damned father tell you about this spy stuff a long time ago?

At the end of your walk, you find a hideous bald man — a commoner, and you'd bet money on that assumption — scanning the landscape ahead. Following his eyes, you see a northward dip into an ethereal, light-smothered clearing which marks the end of the camp.

"Quite a show ye put on, there." says the man in an irreverent tone. He seems familiar, judging by his bald head and dark green tunic. You don't remember backs of heads very well.

"You saw it with your ears, did you? I learned how to do that too, from an Il-Tarwid ranger." you reply smugly.

"Mhm. Saw it with me ears. Now, tell me..." he starts with a frown. "Why did ye come here? I trust it's a mite cozier in yer mansion."

>"The mansion means nothing to me. I came here because it is more suited to my tastes than clerk-work."
>"I didn't tell them to bow, sir. They did that on their own."
>"Who are you? You look familiar."
>"Let's make it clear early on: you will address me as sir, and I will never do the same for you."
>"Where is my equipment? I want to set off immediately."
>"Why are we wasting our time with the North? The East are a bigger threat, my father says."
>"What awaits me in Renshù?"
>Try to determine who the man is. Surely he'll ring a bell after some staring. [roll 1d10; 7+ to pass]
>Nod and wait for further instructions.
>Write-in or combine votes.
>>
>>491481
>"The mansion means nothing to me. I came here because it is more suited to my tastes than clerk-work."
>"Who are you? You look familiar."
>"What awaits me in Renshù?"
>>
Rolled 8 (1d10)

>>491481
>"Let's make it clear early on: you will address me as sir, and I will never do the same for you."
>"Why are we wasting our time with the North? The East are a bigger threat, my father says."
>"What awaits me in Renshù?"
>Try to determine who the man is. Surely he'll ring a bell after some staring. [roll 1d10; 7+ to pass]
>>
>>491487
>>491481
Second this collection
>>
>>491511
Writing.
>>
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>>491487
>>491511
>>491513

You answer quickly, as you have been prepared to receive this question for a long time now.

"The mansion means nothing to me. I came here because it is more suited to my tastes than clerk-work." you declare with the conviction of a wiseman. The bald man just shakes his head.

"Lotta passion for a dead man. I hoped ye'd at least have a sense of duty; a station like this is not to be taken lightly. Every step may well be yer last, and every bad move could jeopardize yer kingdom. I'm certain the greatest weight ye've ever had upon yer shoulders is a couple of ornate pauldrons, and this is much more than that." he says, turning to look directly into your eyes. He waits expectantly for a moment, as though he's already been briefed on your tendency to talk too much.

"Who are you?" you ask. "You look familiar."

"Don't recognize me, do ye? I spent two days waggin' about yer house and ye don't even address me by name." he says. You take offense, but choose to hold yourself back for now. "It's Gerwin, and I expect you to remember that this time. It's quite telling that ye didn't even bother to memorize me appearance. Open yer eyes or lose 'em, like that one over there." he continues, pointing a long-nailed finger at a man with at least three bandages wrapped around what you can only imagine is an empty eye socket.

It's Cesc, the quiet fellow who traveled with you. He was quiet remarkable with his one good eye and muscular build. Not someone you would expect to be a spy, although you suppose that's the point. Having a few Renshù men could prove handy. Until they defect, that is.

You eye the man over, spanning from his boots to his face. Finally, his appearance registers to you; this is Gerwin, the man who came to your house bearing your letter of acceptance into the spy network. He looks, and acts, wildly different from how he did on that day. He is not nearly as polite nor well-kept as the man who shook your hand and welcomed you enthusiastically. Here, he acts more like a commoner than he did back then -- even going so far as to speak the fisherman's slang. No ordinary nobleman would dare say "ye" as opposed to "you."

"What awaits me in Renshù?"

"It'd be easier to say what won't await you there, but I'd rather not have Yer Highness piss 'is breeches on the first day. I'll keep this simple: ye're the lowest of the low, and that makes ye disposable until ye're proven useful." You nod, although it seems like he may be attempting to elicit a surprised reaction from you. "Renshù is a land of trappers, and they practically invented the fur trading business. What lies beneath all their wealth, though, are thousands upon thousands of happy, loyal citizens who would do anythin' to take a proud Teag down a peg. They have real spies there, not like the kind we've got."

[1/2]
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>>491595
>"Listen, I don't need you to talk down to me. I came here for action and I intend to have it, whether you like me or not." [roll 1d20 - 2 to not take any shit]
>"Do you talk to every new recruit like this? I could have you removed from your position indefinitely." [roll 1d20 + 1]
>"Your speech is quite improper out here. What changed from when we first met? It wasn't that long ago."
>"I've no further questions. Where is my equipment, and what are my orders?"
>"What manner of services are offered here?"
>Ask a different question, perform an action, or combine answers.

I intend to get you to the fun stuff as soon as possible.
>>
Rolled 4 - 2 (1d20 - 2)

>>491619
>"Listen, I don't need you to talk down to me. I came here for action and I intend to have it, whether you like me or not." [roll 1d20 - 2 to not take any shit]
>>
>>491619
>>491619
>"Do you talk to every new recruit like this? I could have you removed from your position indefinitely." [roll 1d20 + 1]
Show him we got the guts
>>
Rolled 11 + 1 (1d20 + 1)

>>491649
>>
>>491627
>>491649
Awaiting a second vote on either option. I could also roll a tiebreaker if that takes too long.
>>
Rolled 7 (1d20)

>>491619
>>491595

Then let's change that, yeah? Instead of moping around with your head in your ass, you can start doing your duty as spy master. Try again. This time, start with respect and maybe I'll suprise you.
>>
Rolled 1 (1d3)

>>491627
>>491649
>>491903
Back from driving!

Standing up for ourselves is locked in. How we do this depends on whether or not you have earned Dice God's favor.
>>
>>492110
Oh boy. Writing now!
>>
>>492121
2 out of 20 doesnt aound very promising.
>>
>>492121
It would be a better system if you pick the highest of the 3 rolls
>>
>>492121

>Rolled 4 - 2 (1d20 - 2) <2>

Maintaining your composure around this insolent horse's ass is more difficult than you thought it would be. Shame, too. You almost set a record for the longest time spent not lashing out at someone.

"Listen, I don't need you to talk down to me, dammit. I came here... I get enough of it from my father!" you protest pathetically. That sounded *much* better in your head.

Gerwin opens his mouth and places a hand on his chest in mock bewilderment, but soon drops the act and grits his teeth at you with an enraged look on his face.

"Like I said, disposable. Get out of me face and speak to the quartermaster about your equipment, then get back here. Ye're lucky the Prime Governor's protectin' ye, else you'd be getting lashed like the normal folk." he then crosses his arms and continues in an imitation of your voice. "'Lookit me, the noble boy! I can make empty threats because my da has money up his arse!' Give me a break, will ye? I have to deal with enough complaining from the usual stock as it is."

>"I apologize for whatever I did to you, alright? I'll try not to be born noble next time. Farewell." Head to the quartermaster.
>"You can only push a man so far. I will only apologize if you do." [roll 1d20]
>"I'm the lucky one, am I? No, you're the lucky one. Lucky I don't have you put in the stocks for your disrespect."
>"You won't have this position much longer. I can assure you of that." [roll 1d20 to intimidate]
>Nobody makes you look a fool and gets away with it. Put him in a place with a jab to the gut! [roll 1d20 - 3]
>Restrain yourself and report to the quartermaster without saying anything else.
>Ask about something. (specify)

For reference, you are 5'7". The spymaster is roughly 6 feet tall from what you can tell.
>>
>>492210
I would do that if everyone were rolling for the exact same option. If two people chose the first option and both had rolls for it I would choose the higher roll of the two.
>>
>>492224
>Restrain yourself and report to the quartermaster without saying anything else.
You should only let us roll after the vote has been decided to stop things like that from happening
>>
>>492224
>Restrain yourself and report to the quartermaster without saying anything else.
>>
>>492267
Sounds good! I've seen a lot of quests do that but it's something I usually don't do in mine. I'm willing to try it out, though.

Writing now:
>>492267
>>492281
>>
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>>492292

Rather than say something you'll end up regretting later on, you turn away and head for the quartermaster's tent at the northeast corner of the camp.

Along the way, you see the same red-haired lass you came here with. Allanah, you think her name was. She was certainly the most pleasant company on the wagon, given her positive demeanor. That, and she was the only other person who actually talked.

Allanah sits on a wooden stool just outside of a covered wagon, staring intently at the framed painting of an older red-haired woman resting in her hands. You can't quite read the lass's expression, but her solemn, downcast eyes indicate that she may be longing to be with the person in the picture.

>Take a seat next to the lass. You'll need to work your courage up for this, since the last time you've been this close to a woman was when the family nurse gave you a medical examination.
>"I hear that looking too long at a lady is a bad humor. Stresses the loins."
>"What's that? Can I see?"
>Just give a polite greeting and move on, you don't have time for this.
>Don't acknowledge her, women are bad luck. Go get your gear.

Will be trying >>492267 's suggested roll system from now on.
>>
>>492408
>Take a seat next to the lass. You'll need to work your courage up for this, since the last time you've been this close to a woman was when the family nurse gave you a medical examination.
>>
>>492408
>Take a seat next to the lass. You'll need to work your courage up for this, since the last time you've been this close to a woman was when the family nurse gave you a medical examination.
>>
>>492428
>>492461
Give me a 1d100 for this one. 60 passes. I'll choose the better of two rolls.
>>
Rolled 5 (1d100)

>>492487
>>
Rolled 36 (1d100)

>>492487
>>
>>492559
Writing now!

This or the next update will more than likely be my last one until later tonight.
>>
>>492428
>>492461
>>492559
>>492603

>Rolled 36 (1d100) <36>

You attempt to build up some confidence, but you work yourself up a little too much and nearly psyche yourself out. Instead, you try to stop overthinking things and just sit on the ground next to her. It's an awkward angle, what with her being seated on the stool while your ass is planted on the moist ground. You figure that you probably should have thought more about the practical side of sitting next to someone.

Allanah sees you out of the corner of her eye as you lie down. Her expression brightens up a little at the sight of you making a fool of yourself.

"What in the world are you doing?" she queries, her face lined with a mixture of confusion and amusement.

"Sitting next to you, I believe. I'm not the best at it." you say awkwardly.

"Aye, so you're a joker then."

"Really, it's not like that. I can't stress enough how silly this is. Usually I'm the one above the maiden."

"The one above the maiden? Aye, I'll bet. Good thing too, 'cause you'd probably get crushed otherwise." she jests, her eyes darting about your body. She isn't overly impressed by your physique. Her eyes eventually become fixated on your hair.
>"Are you a whore?"
>"Like it? I cut it myself." [Lie]
>"Like it? My mum cut it shortly before I joined your group."
>"So, that spymaster... sure is bald, isn't he."
>"What do you think of the spymaster?"
>"You've discussed it before on the wagon, but I must know: how in the world does someone like you end up here? You could die out there."
>"Who's the lady in the picture?"
>"Your attire doesn't look practical."
>Abort. This is too nerve-racking.
>Smile and thank her for her time, then head on to the quartermaster.
>Write-in or combine options.
>>
>>492745
>Is that your mum?
>gesture to potrait
>>
Will be running more later tonight. Thanks to everyone who participated up to this point!
>>
>>493055

Thanks for running
>>
>>493532

Thanks for playing/reading.
Should be running tonight, unless there's not much interest. Would anyone be willing to play at around 11 pm CST and on?
>>
>>493696
Well I'll be here. Hopefully our luck improves, it seems like quests lose players quickly if the rolls are shit during the first thread or two in my experience
>>
>>492994
>>493055
>>493532
>>493696
>>493715

Back and writing. Also, >>493139 seems like a neat concept so check that out if it's your cuppa tea.
>>
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>>493954

"Is that your mum?" you ask, your voice peaking with curiosity. You rise to your knees and get closer to the woman, but back off slightly upon realizing that you're coming off as nosy.

"Mhm." she responds, clearly unperturbed by your poor manners, or perhaps just acting that way to be nice. Either way, at least you aren't being scrutinized for your woman-induced social anxiety for once.

"Say," she continues suddenly. "Why'd all those people bow to you? You walk funny and wear fancy patterns, right -- but we're not courtiers and you're not the governor."

The question seems well-intentioned enough, and you don't sense much poison in her words.

Response:
>"My authority rivals that of a governor. I hold more sway than the spymaster."
>"I didn't tell them to do that. And this isn't even my best attire, for your information."
>"Could you tell me more about your mother? Commoners have more interesting lives than nobles, if the ballads are to be believed."
>"I'd rather not talk about that. Good day." Head to the quartermaster.
>"My time is up. Buy yourself something nice, will you?" Leave ten flors with her and head to the quartermaster. (You have 624 flors on your person. One flor is enough to buy a loaf of bread, for example.)
>"I must be going, actually. It's been lovely." Kiss her hand. This will require an immense amount of courage. Standing tall may help if don't want to drop your spaghetti in the process.

Stance:
>Man up and assert some dominance. Stand up while talking to her from now on.
>Remain seated. It's more casual and humble; you don't want her to think you're one of the bad nobles... even if you *are* one of the bad nobles.
>>
>>493979
Forgot to incorporate her name in the actions. Getting a little too comfy with pronouns here, I'll keep an eye out for them in the future.

Additionally, your prompt is to choose only 1-2 responses and only one stance (obviously).
>>
>>493979
>"Could you tell me more about your mother? Commoners have more interesting lives than nobles, if the ballads are to be believed."

>Remain seated. It's more casual and humble; you don't want her to think you're one of the bad nobles... even if you *are* one of the bad nobles.

We're about to be a spy, yeah? Let's not just go and flab our mouth about ourselves.
>>
>>493979
>"I didn't tell them to do that. And this isn't even my best attire, for your information."
>"Could you tell me more about your mother? Commoners have more interesting lives than nobles, if the ballads are to be believed."
>Remain seated. It's more casual and humble; you don't want her to think you're one of the bad nobles... even if you *are* one of the bad nobles.
>>
>>494178
>>494188
Back and writing.
>>
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>>494178
>>494188

(Internet went out for a bit but I'm back now.)

You decide to remain seated. She seems quite comfortable speaking with you as it is.

As practice for your upcoming duties, you opt to remain silent about your past for the time being. Who knows, even Allanah could be a spy. You wouldn't rule it out quite yet, given her peculiar cheek bones and monolid eyes. Although she is pleasing to the eyes through-and-through, you realize that sometimes beautiful things are the most deadly.

You change the subject and ask, "Could you tell me about your mother? Commoners lead more interesting lives than nobles, if the ballads are to be believed."

Despite noticing your reluctance to answer her own question, Allanah seems quite understanding of your curiosity. She likely hasn't put as much thought into the matter of asking and answering personal questions as you have.

"Oh, that's her alright. Me--" Allanah pauses and bites her lip, obviously quite peeved with herself for making such a mistake. "Sorry, I'ven't spoken with many nobles. My mother... fell in love with one of the enemy, and he left her shortly after conceiving me. She's all I have back home, and I enlisted to provide for her."

Despite the woman's awkward pause when mentioning her father's love for her mother, her story seems truthful. Oddly enough, she looks quite proud of herself. Maybe she doesn't speak about her family often, and you just lifted a weight off her shoulders, or maybe she just sold a good lie. Either way, you're too entranced by Allanah's appearance to say anything for a few minutes.

A yell comes from the spymaster's direction. You couldn't understand all of what he said, but there was certainly something about "getting to the fucking quartermaster" in there.

Allanah seems to be quite perturbed by your continued staring. You may need to put some more work into the art of woman-speaking.

>"Tsk, tsk. Already jealous of me and I just got here." Go to the quartermaster after responding to the spymaster.
>"I'm going, you churl!" Go to the quartermaster after shouting this.
>Draw your eyes away from Allanah and go to the quartermaster.
>Keep staring. You can feel a revelation creeping through the back of your brain, just about ready to slither onto your tongue. This may piss the spymaster off.

Forgot about my tripcode for a few posts there, woops.
>>
>>494315
>Keep staring. You can feel a revelation creeping through the back of your brain, just about ready to slither onto your tongue. This may piss the spymaster off.
Fuck you fatty
>>
>>494315
>"I'm going, you churl!" Go to the quartermaster after shouting this.
>>
>>494327
>>494355
Awaiting tiebreaker. Hopefully someone responds soon.
>>
>>494315
>"I'm going, you churl!" Go to the quartermaster after shouting this.
>>494402
Hopefully we'll get more players once the action picks up
>>
>>494355
Supporting
>>
>>494355
>>494423
>>494468


"I'm going, you churl!" you holler before rising to your feet and reporting to the quartermaster. You see the quartermaster stomping to his tent out of the corner of your eye. He looks rightly ticked off.

The quartermaster's tent is not quite what you expected. It's quite diminutive compared to the stockhouse of weapons you had envisioned on your way to the camp. A cursory glance at the rough, patchwork exterior of the tent tells you that this camp was not established for soldiers of any kind. Even the anvil on the outside looks nearly devoid of use.

Once you step in, you find a dimly lit interior with nothing but a sleeping bag, a few dirty smithing tools, four neatly-aligned weapon racks, and six unremarkable wooden chests lying behind them.

Although you spend a long time rubbing your chin and looking at the gear on display, nothing quite sticks out to you. Most everything in the tent looks moderately worse than military quality, and slightly better than brigand quality.

A young woman — perhaps only four or five years older than you — enters a couple minutes later. She gives you a polite curtsy and gestures to a chest.

"Your ekipment, sor." she states in a monotonous, deep voice. Judging by her skin tone and thick accent, she may be a lowborn from the Adýnamos Isles.

You equip yourself in the gear you have been provided. Your new items are displayed below:

http://pastebin.com/gpmN6VSt

All gear except for the cloth sack and clothing are new.


>Ask the woman what services are available in the camp, besides the quartermaster.
>Ask the woman what her name is.
>Ask the woman if there's any place you can practice with the equipment provided.
>Ask why the camp is so empty.
>Ask where the quartermaster went.
>Don't bother with any menial affairs, adventure awaits! Head back to the spymaster.
>Meet with someone else before receiving your first assignment? Write-in.
>>
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>>494474
Forgot picture.
>>
>>494474
>Don't bother with any menial affairs, adventure awaits! Head back to the spymaster.
>>
>>494474
>>Don't bother with any menial affairs, adventure awaits! Head back to the spymaster.
>>
I'll be back in an hour or two, folks. I'll be sure to update you on the quest's status later on!

If you're wondering, you'll be getting right to the fun stuff in the next post.
>>
>>494474
>>Meet with someone else before receiving your first assignment? Write-in.
One of of our teammates
>>494479
>>494517
Come on guys, we're gonna be working with them so why not socialize a bit
>>
>>494541
I'm ready to do something other than talking
>>
>>494474
>>Don't bother with any menial affairs, adventure awaits! Head back to the spymaster.
>>
>>494541
I couldn't think of anything in particular I wanted to talk to them about, so I figured we'd get our mission first and socialize later.
>>
It'll be a bit later than expected, actually. Anywhere from 6-9 p.m. CST is likely.
>>
>>494479
>>494517
>>494590
>>494549
Writing! Got pretty caught up in an EDF session there.
>>
>>496292

Oh, this is me btw. I tend to forget about the trip when I'm responding to other quests.

There isn't a moment more to be wasted, you decide. If the arsehole with the barren scalp was right about anything, it's that the Renshù people have real spies who could be making major moves across the border at any moment. As such, every second spent dallying is a second wasted.

You head back to Gerwin, your confidence since restored by speaking to a fellow spy... and a woman, to boot! You stand tall and ready, which leaves him visibly impressed.

"Looks that ye're ready ta get killed then, boy. Not gonna lie, I thought ye'd be shuffling back with yer head held low after that stunt e pulled with the lass. Rest assured, she's off to swab the sabres now for wastin' both of our times. Do ye feel guilty at all?"

This is obviously a test. Your father has guilt tripped you and your brother in similar ways in the past. "No. You punished her, not me. I'm not the one who should be sorry for himself right now."

Gerwin give a tsk-tsk and a shake of the head, and turns to the dense woods to the east. He produces a pocket watch and thoughtfully rubs his chin.

"Right, then..." he begins with an ominous grin, suddenly shooting you a condescending glance from the side. "Since ye're so damned brave, I've chosen to test yer abilities with a scout's duty. We here believe that anything worth learning, is worth learning through experience. In the Dadîc tribes, they send the sprouts ta collect berries in the wild fer a full week before they're considered mature. Do you know how old the sprouts are?"

"No." you reply cautiously, slightly worried to hear the answer.

"Five years old. No wonder th' scamps are so damn good at hiding, and no wonder ye can't find Dadîc slaves anymore. They all sneak away."

"What is the point of telling me all this?"

"Ye're the little sprout, and I'm the one who tells ye to do something far beyond yer means. I can't do anything to ye here, but yer father at least understands that the enemy won't be so merciful."

Gerwin pauses for a moment and turns to you, silently taking in your body language before he finishes speaking. You can't help but show a modicum of thinly-veiled anxiety as he sizes you up. People seem to do this a lot around here.

"So, that said, I've got two possible assignments for ye," says Gerwin, his nimble hands swiping a handful of documents from a nearby scout. "Which of these tasks strikes your fancy? I don't usually give folks the decision... but ye're a special case, aren't ye."

[1/2]
>>
>>496465

>Infiltrate a brigand camp near the border, on the Teag half of Mirror Falls. This camp has been causing a suspicious lack of trouble for Teaganach, and Gerwin believes that they may have some kind of hidden agenda. Rather than have the camp razed to the ground, the prime governor has instead marked it as a possible source of intelligence. If his suspicions are correct, that is. [Medium personal risk; very low political risk; fair reward]

>Investigate, and possibly confiscate, a suspected supplies caravan tracked through the very cusp of the Teaganach side of the border. However, it is also possible that this caravan is just full of uninformed travelers from other Western lands. This mission would require some tracking, or perhaps consultation with woodsmen from the nearby aptly-named Camp Scout. [Medium personal risk; medium political risk; high reward]

>"This is absurd. I'm meant to be a spy, not a scout."
>"Will I be accompanied by anyone?"
>Write-in.

[2/2]
>>
File: orders.jpg (184KB, 437x640px) Image search: [Google]
orders.jpg
184KB, 437x640px
>>496468
Picture didn't go through.
>>
>>496468
>Investigate, and possibly confiscate, a suspected supplies caravan tracked through the very cusp of the Teaganach side of the border. However, it is also possible that this caravan is just full of uninformed travelers from other Western lands. This mission would require some tracking, or perhaps consultation with woodsmen from the nearby aptly-named Camp Scout. [Medium personal risk; medium political risk; high reward]
>"Will I be accompanied by anyone?"
>>
>>496468
Woops, it's Fort Scout, not Camp Scout.
>>
>>496468
>Investigate, and possibly confiscate, a suspected supplies caravan tracked through the very cusp of the Teaganach side of the border. However, it is also possible that this caravan is just full of uninformed travelers from other Western lands. This mission would require some tracking, or perhaps consultation with woodsmen from the nearby aptly-named Camp Scout. [Medium personal risk; medium political risk; high reward]
>>
>>496468
>infiltrate
>>
File: quest4glory.jpg (123KB, 637x477px) Image search: [Google]
quest4glory.jpg
123KB, 637x477px
Will be hanging out with a friend today, but some updates may come tomorrow. Thanks for the interest, everyone!

Next time, expect some heavy tension and grim reminders.

Please leave feedback and/or questions if you'd like. My intention with this quest is for it to be as punishing as possible without being utterly unfair, so I've got a whole injury and death system worked out.

Seeya!
>>
>>496468
>Infiltrate a brigand camp near the border, on the Teag half of Mirror Falls. This camp has been causing a suspicious lack of trouble for Teaganach, and Gerwin believes that they may have some kind of hidden agenda. Rather than have the camp razed to the ground, the prime governor has instead marked it as a possible source of intelligence. If his suspicions are correct, that is. [Medium personal risk; very low political risk; fair reward]

ALSO

>Write-in. "Though, I do wonder why you show such aggression towards me. Are spy's not meant to hide their intentions, more so from people they dislike. It creates enemies for no reason does it not? I'm split between this being some sort of shrewd test or you generally being a bad spymaster..."
>>
>>498394
>>496902
>>496596
>>496484
Will be writing for whichever option breaks the tie as soon as I have the time.
>>
>>496468
>Investigate

>Write-in.
>Ask why he put all aspiring spies in one place, everyone here can compromise the others if they're caught.
>>
>>498394
Supporting that write in dodgy as fuck
Thread posts: 79
Thread images: 11


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