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Bank robbery

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Thread replies: 108
Thread images: 10

File: bank robbery.jpg (143KB, 900x599px) Image search: [Google]
bank robbery.jpg
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Alright, so here's the briefing. There are 4 security guards, 6 cameras, 10 tellers and 20 civilians. We're gonna need no civilian casualties. You need to get to the manager to give you the vault combination. Remember, get at least $100,000 for our "investors" and you can grab whatever else you want.

Roll 2d10 to decide what your gun is.

1-5=pistol
6-10=shotgun
11-15=smg
16-20=assault rifle

the rolling formula is 2d10
>you need a roll of 5 to use zip ties
>you need a roll of 10 to shoot someone
>you need a roll of 15 to disable alarms
>you need a roll of 20 to drill through the vault
>>
Rolled 2, 9 = 11 (2d10)

>>484415
I'm there, Inside.
>>
Rolled 10, 6 = 16 (2d10)

Walk up to the person working there, tell them quietly and calmly that you have a gun, and will kill everyone if they don't give you at least 200,000$.
>>
Success
>>
She starts filling up the bag, but you notice her hand moving under the desk.
>>
Rolled 9, 4, 7, 6 = 26 (4d10)

>>484440
Smash her face into the counter. Also rolling for weapon
>>
Rolled 4, 3 = 7 (2d10)

>>484440
>>484440
Nuhu, lady. Hands on the counter, and fill the bag.

>Point a civilian with our SMG
Think about it again, and I shoot those people.
>>
Rolled 20, 17 = 37 (2d20)

>>484448
Oh shit my bad wrong rolls, this is for the action
>>
You get assault rifle
>>
Rolled 9, 3 = 12 (2d10)

Fucking Harambe, now they'll call the cops
>>
>>484453
2d10
>>
>>484457
Then we will just kill all the cops. Fuck em
>>
Rolled 8, 4 = 12 (2d10)

>>484448
Can't keep your hands of the lady he ?

>>484457
Go check for guards, those fuckers may have called the cops.

I'll go to disable the alarm.
>>
You shot someone, now the cops are coming. You have 40 seconds before they show up.
>>
Rolled 6, 7 = 13 (2d10)

>>484463
On it, boss.
Rolling for scout
>>
>>484469
Failed
>>
>>484459
OP can I get in on this?
>>
Rolled 5, 6 = 11 (2d10)

>>484465
For Fu...

Hillbilly, take Two hostage : the manager and a woman.

Harambe, go apes shit crazy, but don't hurt the civilians. I need time.

Let's drill this motherfucking safe.

>>484475
You, count how much the manager has put in the bag, now !
>>
The first cop car has shown up and they look pissed.
>>484475 sure
>>
Rolled 7, 5 = 12 (2d10)

>>484478
Guards are spread out, boss. Eyes out for them.
Rolling for zip ties on manager and woman civvie. Do i roll 2 times if i zip tie 2 people?
>>
>>484479
Rolling for armaments.
>>
>>484484
No, just once.
>>
Rolled 10, 2 = 12 (2d10)

>>484486
>>
Rolled 4, 10 = 14 (2d10)

>>484484
Perfect. Bring them here, near the drill, they won't risk sniping us.

The freaking drill won't start.

>>484492
Could you buy us time with your shotgun ? Try to barricade the door or somesthing.

And the "Investor" said it was an easy job !
>>
Rolled 1, 7 = 8 (2d10)

>>484489
I search the manager for any shit he's got (keycards, regular keys, passwords, that kinda stuff).
I also make the 2 hostages stand up, and i stay behind them, gun pointed at them.
Rolling for search on manager
>>
Rolled 9, 2 = 11 (2d10)

>>484496
Sir an SMG but you got it.
And sir. There are no easy jobs.
>>484489
Barricade the doors with anything I can find and shoot at the cops from the main windows.
>>
success
>>484504
>>
>>484510
What's he got?
>>
He had a key card to the vault.>>484511
>>
Rolled 7, 9 = 16 (2d10)

>>484510
Rolling for strating this god damn drill!
How long before more cops show up?!

>>484506
I had faith. Care with the main window. I don't want a man down, with have a loose gorilla.
>>
But the SWAT team has arrived and they have helicopters.
>>
>>484516
Run to the vault, bring hostages with me.
"Boss, i got the keycard!"
>>
Rolled 7, 10 = 17 (2d10)

>>484415
I'm waiting in the getaway car boys.

Rolling for weapon.
>>
>>484521
You get assault rifle
>>
Rolled 4, 10 = 14 (2d10)

>>484520
Perfect, Hill!
I'll cover you with >>484506 , take 150 grand, and we fuck the hell out of here.

Rolling for shooting down some swats.
>>
>>484527
Success, you shot 4.
>>
>>484524
I give >>484527 the manager, i keep the woman.
I insert the keycard and open the vault, then run in and start bagging money.
>>
Rolled 2, 1 = 3 (2d10)

>>484534
Rolling to supress the cops with gunfire till my boys can get to the car.
>>
Rolled 7, 10 = 17 (2d10)

>>484534
Rolling to kill some SWAT.

OP how much law enforcement now?
>>
Rolled 9, 1 = 10 (2d10)

>>484521
Hasn't SWAT secured a perimeter? How are we getting out of here?
>>
Rolled 6, 10 = 16 (2d10)

>>484536
Hello back lady, care for the glass and all. Want to grab some coffee after this?

rolling to shoot down more cops, and mostly, to secure us an escape route.

>>484539
Was that Anon's rifle? Why is he shooting in our direct?!
>>
>>484539
There are still some snipers on the rooftops.
>>484538
Fail.
>>
>>484547
success, you shoot 6.
>>
Rolled 5, 5 = 10 (2d10)

>>484544
I'm drawing attention so you guys can break through.
>>484548
Rolling to take shots at the snipers
>>
>>484552
Ayy, how much will my money-bagging take?
>>
>>484547
I was shooting seat.
>>484548
OP would it be possible for me to get close to the snipers
>>
>>484557
Success, you shot a sniper on the northern building.
>>
Rolled 6, 2 = 8 (2d10)

>>484544
I'll distract them by going on the roof with a dummy bag and our lady friend here.
You go get out with Nuffin, Hill and Anon !

>>484548
Rolling for shooting the snipers.

>>484559
Son, take my part and drop at my deaddrop.
>>
File: YES.png (207KB, 593x424px) Image search: [Google]
YES.png
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Rolled 5, 4 = 9 (2d10)

>>484534
Evacuate the area and choke these Commies out.
>>
>>484559
You need 5 for money bagging.
>>484561
Yes, but you would need to roll a 10 to either climb the building or shoot at them.
>>
Rolled 3, 1 = 4 (2d10)

>>484566
Roger

>>484557
I grab a hostage and use their body as a shield while making my way towards the car.
>>
Rolled 7, 10 = 17 (2d10)

>>484570
Rolling to start up the car
>>
Rolled 6, 5 = 11 (2d10)

>>484570
I'll do it.

Rolling to climb the building and get the capitalist scum.
>>
Rolled 10, 5 = 15 (2d10)

>>484570
I assume i'll bag all the money. If i make it, i get out with the bags, yell at all the others to get to the getaway, and run for it, with the hostage too.
>>
>>484567
Fail, you need a 15 to make a getaway
>>484566
Fail
>>
File: CHARGE.jpg (133KB, 1280x720px) Image search: [Google]
CHARGE.jpg
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>>484573
Rolling to disable this piece of shit criminals car
>>
Rolled 9, 2 = 11 (2d10)

>>484577
Rolling for climbing on the roof with Lady manager and Mr Dummy Bag.

>>484574
You sure son ? It'll be one hell of a ride out there.
>>
>>484573
Success
>>484574
success
>>484575
success
>>
>>484575
Take my share and leave it at the old warehouse a few miles out.

You can leave me I have my own ride.
>>484580
I'm sure. See you later comrades.
>>
>>484579
use the rolling mechanic
>>
>>484581
All ya'll niggas better get over here or I'm leaving without your asses!
>>
File: MOVE IN.jpg (125KB, 1280x720px) Image search: [Google]
MOVE IN.jpg
125KB, 1280x720px
Rolled 12 (1d20)

>>484584
Shit.
>>
>>484584
Its 2d10, not 2d20.
>>
Rolled 8, 6 = 14 (2d10)

>>484591
Rolling to fart in this guy's general direction
>>
Rolled 10, 2 = 12 (2d10)

>>484581
Rolling to kill the sniper and requisition his rifle.
>>
>>484591
Fail
>>
Rolled 10, 1 = 11 (2d10)

>>484583
>Smiles at Commie Anon
If this is hell, you must be Satan.

>proceed to shoot in >>484591 direction.
>>
File: MOVE IT MOVE IT.jpg (249KB, 1280x958px) Image search: [Google]
MOVE IT MOVE IT.jpg
249KB, 1280x958px
Rolled 15 (1d20)

>>484594
Rolling to shoot this fucker.
>>
>>484594
Success
>>484596
Success
>>484600
success, you hit his leg.
>>484602
success
>>
Rolled 9, 3 = 12 (2d10)

>>484598
I ditch the hostage and get in the car. I lay down suppressive fire for the others.
>>
File: SWATTED.jpg (79KB, 580x451px) Image search: [Google]
SWATTED.jpg
79KB, 580x451px
Rolled 9 (1d20)

>>484600
AM HIT. FIRE THIS FUCK.
>>
>>484612
Success
>>
Rolled 7, 5 = 12 (2d10)

>>484609
Shoot any remaining cops while protecting the car
>>
Rolled 5, 1 = 6 (2d10)

>>484602
>get shot in my ass
Rolling to Forrest Gump my way out of here
>>
File: When you kill the Criminal Scum.jpg (90KB, 790x578px) Image search: [Google]
When you kill the Criminal Scum.jpg
90KB, 790x578px
Rolled 9, 10 = 19 (2d10)

>>484609
Rolling to shut down the block with the fury of the governing US of A.
>>
>>484615
Success
>>
Rolled 7, 8 = 15 (2d10)

>>484609
I fire at the enemies approaching my comrades with the rifle to support them.

"Die! filthy capitalist scum!"
>>
>>484596
>>484600
I won't forget you two glorious bastards. Survive, or i'll take your shares.
>>
>>484618
success, but you go shot again in the shoulder and hop in the van.
>>
Rolled 5, 10 = 15 (2d10)

>>484622
Rolling to drive towards the remaining people with cash, if they're all in the car make a getaway.
>>
Rolled 8, 9 = 17 (2d10)

>>484625
Don't even think about it, you flaming Bill!

>>484619
Rolling to shoot this guy more, 'cause he can't hit me for shit.
>>
>>484624
success
>>484631
success
>>484632
success
>>
Rolled 2, 1 = 3 (2d10)

>>484631
All the cash is in the van, i had it all.
Rolling to patch up >>484618
>>
>>484634
Get in the car faggots for the getaway!
>>
>>484636
fail
>>
>>484637
>>484636
Never minds guess were good, looks like we made the getaway and got the cash.
>>
Rolled 3, 7 = 10 (2d10)

>>484636
STOP FINGERING MY ASS WOUND

Rolling to not pass out
>>
File: THE FLEET.jpg (751KB, 1893x1065px) Image search: [Google]
THE FLEET.jpg
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Rolled 4, 2 = 6 (2d10)

>>484634
>Gets shot in Juggernaut suit
YOU BITCH, RUINING MY KEVLAR. YOU WILL PAY FOR THIS. DISABLE THEIR CAR AND PUSH THEM BACK
>>
Success! goodbye now.
>>
Rolled 8, 9 = 17 (2d10)

>>484634
I shall travel through the buildings to get to the nearby waterway where my speedboat awaits.

(You must always have back up getaway)

Rolling for MOTHER RUSSIA!
>>
File: raining-money.jpg (2MB, 3393x2361px) Image search: [Google]
raining-money.jpg
2MB, 3393x2361px
why is there so much money????
>>
>>484652
The police can't roll for shit
>>
>>484668
Meanwhile commie anon is getting all the decent rolls.
>>
File: rBifKWy.jpg (141KB, 1920x1080px) Image search: [Google]
rBifKWy.jpg
141KB, 1920x1080px
Rolled 1, 8 = 9 (2d10)

>>484652
Shoot this fucker, again. Hiding behind kevlar.

>>484661
Don't worry, "com'rad", I do have one.
>Do pick related.
>>
>>484670
True.
But wait...
*sudden realization*
We forgot to take Harambe... He was shot down by the police again...
>>
Rolled 9, 8 = 17 (2d10)

>>484678
>See the dead body of Harambe. Try to no cry. Cry a lot.

>>484652
YOU FUCKER, HE WENT BANANAS BUT HE WAS MY FRIEND !
>>
>>484688
*between tears* Dicks out *sniff* for Harambe
>>
>>484699
>Proceed to have flashback with Harambe.

Remember when we had and argument about tipping? He wanted to tip with bananas.
>>
>>484678
Comrades you must escape.
You cannot stay here.
Later we shall mourn dear harambe.
>>484699
Indeed brother.
>>484699
He was good friend.
>>
>>484711
Remember when we were in that tight situation and asked him how much time was left until extraction?
He said 7 bananas
>>
>>484725
Oh man, I do!
And that one time, when he made a police man trip with a banana ?
Man, he knew how to live.
>>
>>484730
I remember when that banana in his jacket's front pocket blocked a bullet that would have killed him.
>>
>>484744
I remember that I owed him a banana split after I spilled is...
Fuck Harambe, why did you go so soon?
>>
>>484752
He'll always be in our dicks.
>>
>>484761
>Dick out one last time.
Goodbye sweet prince.

[Spoiler]Is the quest over?[/Spoiler]
>>
>>484766
I think OP left. Makes me sad, i was having fun
>>
>>484773
Yeah, me too.
It was fun, Hillbilly, hope to see you again, and goodnight.
>>
>>484780
Night Mac. Hope we'll meet again. Until then, stay frosty
Thread posts: 108
Thread images: 10


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