Alright, so here's the briefing. There are 4 security guards, 6 cameras, 10 tellers and 20 civilians. We're gonna need no civilian casualties. You need to get to the manager to give you the vault combination. Remember, get at least $100,000 for our "investors" and you can grab whatever else you want.
Roll 2d10 to decide what your gun is.
1-5=pistol
6-10=shotgun
11-15=smg
16-20=assault rifle
the rolling formula is 2d10
>you need a roll of 5 to use zip ties
>you need a roll of 10 to shoot someone
>you need a roll of 15 to disable alarms
>you need a roll of 20 to drill through the vault
Rolled 2, 9 = 11 (2d10)
>>484415
I'm there, Inside.
Rolled 10, 6 = 16 (2d10)
Walk up to the person working there, tell them quietly and calmly that you have a gun, and will kill everyone if they don't give you at least 200,000$.
Success
She starts filling up the bag, but you notice her hand moving under the desk.
Rolled 9, 4, 7, 6 = 26 (4d10)
>>484440
Smash her face into the counter. Also rolling for weapon
Rolled 20, 17 = 37 (2d20)
>>484448
Oh shit my bad wrong rolls, this is for the action
You get assault rifle
Rolled 9, 3 = 12 (2d10)
Fucking Harambe, now they'll call the cops
>>484453
2d10
>>484457
Then we will just kill all the cops. Fuck em
You shot someone, now the cops are coming. You have 40 seconds before they show up.
Rolled 6, 7 = 13 (2d10)
>>484463
On it, boss.
Rolling for scout
>>484469
Failed
>>484459
OP can I get in on this?
The first cop car has shown up and they look pissed.
>>484475 sure
Rolled 7, 5 = 12 (2d10)
>>484478
Guards are spread out, boss. Eyes out for them.
Rolling for zip ties on manager and woman civvie. Do i roll 2 times if i zip tie 2 people?
>>484479
Rolling for armaments.
>>484484
No, just once.
Rolled 10, 2 = 12 (2d10)
>>484486
Rolled 1, 7 = 8 (2d10)
>>484489
I search the manager for any shit he's got (keycards, regular keys, passwords, that kinda stuff).
I also make the 2 hostages stand up, and i stay behind them, gun pointed at them.
Rolling for search on manager
success
>>484504
>>484510
What's he got?
He had a key card to the vault.>>484511
But the SWAT team has arrived and they have helicopters.
>>484516
Run to the vault, bring hostages with me.
"Boss, i got the keycard!"
Rolled 7, 10 = 17 (2d10)
>>484415
I'm waiting in the getaway car boys.
Rolling for weapon.
>>484521
You get assault rifle
>>484527
Success, you shot 4.
Rolled 2, 1 = 3 (2d10)
>>484534
Rolling to supress the cops with gunfire till my boys can get to the car.
Rolled 7, 10 = 17 (2d10)
>>484534
Rolling to kill some SWAT.
OP how much law enforcement now?
Rolled 9, 1 = 10 (2d10)
>>484521
Hasn't SWAT secured a perimeter? How are we getting out of here?
>>484547
success, you shoot 6.
>>484552
Ayy, how much will my money-bagging take?
>>484557
Success, you shot a sniper on the northern building.
Rolled 5, 4 = 9 (2d10)
>>484534
Evacuate the area and choke these Commies out.
Rolled 7, 10 = 17 (2d10)
>>484570
Rolling to start up the car
Rolled 6, 5 = 11 (2d10)
>>484570
I'll do it.
Rolling to climb the building and get the capitalist scum.
Rolled 10, 5 = 15 (2d10)
>>484570
I assume i'll bag all the money. If i make it, i get out with the bags, yell at all the others to get to the getaway, and run for it, with the hostage too.
>>484573
Rolling to disable this piece of shit criminals car
>>484579
use the rolling mechanic
>>484581
All ya'll niggas better get over here or I'm leaving without your asses!
Rolled 12 (1d20)
>>484584
Shit.
>>484584
Its 2d10, not 2d20.
Rolled 8, 6 = 14 (2d10)
>>484591
Rolling to fart in this guy's general direction
Rolled 10, 2 = 12 (2d10)
>>484581
Rolling to kill the sniper and requisition his rifle.
>>484591
Fail
Rolled 15 (1d20)
>>484594
Rolling to shoot this fucker.
Rolled 9, 3 = 12 (2d10)
>>484598
I ditch the hostage and get in the car. I lay down suppressive fire for the others.
Rolled 9 (1d20)
>>484600
AM HIT. FIRE THIS FUCK.
>>484612
Success
Rolled 7, 5 = 12 (2d10)
>>484609
Shoot any remaining cops while protecting the car
Rolled 5, 1 = 6 (2d10)
>>484602
>get shot in my ass
Rolling to Forrest Gump my way out of here
Rolled 9, 10 = 19 (2d10)
>>484609
Rolling to shut down the block with the fury of the governing US of A.
>>484615
Success
Rolled 7, 8 = 15 (2d10)
>>484609
I fire at the enemies approaching my comrades with the rifle to support them.
"Die! filthy capitalist scum!"
>>484618
success, but you go shot again in the shoulder and hop in the van.
Rolled 5, 10 = 15 (2d10)
>>484622
Rolling to drive towards the remaining people with cash, if they're all in the car make a getaway.
>>484634
Get in the car faggots for the getaway!
>>484636
fail
Rolled 3, 7 = 10 (2d10)
>>484636
STOP FINGERING MY ASS WOUND
Rolling to not pass out
Rolled 4, 2 = 6 (2d10)
>>484634
>Gets shot in Juggernaut suit
YOU BITCH, RUINING MY KEVLAR. YOU WILL PAY FOR THIS. DISABLE THEIR CAR AND PUSH THEM BACK
Success! goodbye now.
Rolled 8, 9 = 17 (2d10)
>>484634
I shall travel through the buildings to get to the nearby waterway where my speedboat awaits.
(You must always have back up getaway)
Rolling for MOTHER RUSSIA!
why is there so much money????
>>484652
The police can't roll for shit
>>484668
Meanwhile commie anon is getting all the decent rolls.
Rolled 1, 8 = 9 (2d10)
>>484652
Shoot this fucker, again. Hiding behind kevlar.
>>484661
Don't worry, "com'rad", I do have one.
>Do pick related.
>>484670
True.
But wait...
*sudden realization*
We forgot to take Harambe... He was shot down by the police again...
>>484688
*between tears* Dicks out *sniff* for Harambe
>>484699
>Proceed to have flashback with Harambe.
Remember when we had and argument about tipping? He wanted to tip with bananas.
>>484711
Remember when we were in that tight situation and asked him how much time was left until extraction?
He said 7 bananas
>>484725
Oh man, I do!
And that one time, when he made a police man trip with a banana ?
Man, he knew how to live.
>>484730
I remember when that banana in his jacket's front pocket blocked a bullet that would have killed him.
>>484744
I remember that I owed him a banana split after I spilled is...
Fuck Harambe, why did you go so soon?
>>484752
He'll always be in our dicks.
>>484761
>Dick out one last time.
Goodbye sweet prince.
[Spoiler]Is the quest over?[/Spoiler]
>>484766
I think OP left. Makes me sad, i was having fun
>>484773
Yeah, me too.
It was fun, Hillbilly, hope to see you again, and goodnight.
>>484780
Night Mac. Hope we'll meet again. Until then, stay frosty