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Skele Gear Firm

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Thread replies: 244
Thread images: 15

You are Firm Bone, a retired agent of BONEHOUND. You have been coerced out of retirement by Colonel Roy Campbone to go on a solo covert operation into Ebony Elijah, a training base situated in Alaska. During a training run, The soldiers rebelled, with the help of Marrow Bone. It is reported that they have a DARPA chief held hostage. They are demanding "Big Femur" bones, a legendary skeleton who is commonly known at the best soldier. They are threatening that If they do not retrieve Big Femur's Bones, then they will unleash a nuclear weapon. The worlds political situation hangs in the balance of one Skeleton, you.

>Sneaking Mechanic

The system I will be using for sneaking is as such
You specify an action such as "Bone goes to the crate". If guards are in the vicinity, you must roll 1d2 for detection by that guard. 1 is detection, 2 is not detected. If detected, you enter a state of detection called "Noticed" You must then roll 1d100 to see if the guard spots you. If spotted, then the zone you are in enters a state of detection called "Alarmed". When in the "alarmed" state, Guards will converge on your last known location and actively search for you. They will not try to apprehend you, their will fire at you. With every move you do in "Alarmed" mode, you must roll 1d100 twice, one to see if shot and one to see if you escape their pursuit. If you properly escape, you will enter "Caution" Mode, which they will continue to look for you without knowing where your at. If you remain in caution mode for a set amount of actions, you lost any mode of detection. Intro over with, the quest will start in next post
>>
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>>478124
You spent the last 3 hours swimming from a submarine to this wretched backwater base. You emerge from the water, in a docking port beneath the ground. The amount of unused cargo along with the crane signals your in the right place. You swim over to one of the platforms and get yourself up. You remove your breathing apparatus, along with some oxygen canisters.The bone-tight suit your wearing muffles your actions, and with the apparatus removed, your bones feel a little at ease.You toss them out toward the water, watching as they sink slowly into the blue abyss.
>[Use Codec]
>[Check Inventory]
>[Move somewhere else]
>[Other (Specify, please)]
>>
>>478164
Other: rolling to seduce
>>
>>478164
Check your inventory
>>
>>478164
>[Check Inventory]
>>
>>478164
Other : Crack our knuckles.
>>
>>478166
This desu
>>
>>478164
>>[Check Inventory]
>>
>>478164
>[Check Inventory]
>>
>>478164
>[Check Inventory]
>>
>>478164
>>478164
[Check Inventory]
Attached to your pelvis bone is a wet satchel, filled with an assortment of stuff Campbone decided that would be needed on a mission this important. You shuffle through the satchel, looking at the nooks and crannies of it. "Its rather well made" you remark to yourself.

>[Inventory]
A ration of Milk, needed for any good skeleton to keep his good bone structure
A pack of smokes. It seems the Colonel likes playing cruel jokes.
A pair of Binoculars. Your eyeless- eyeslots can see further with these.
>[End of Inventory]
It seems the colonel didn't find it useful to pack a weapon. You can find one on base, probably.

>[Move to another location]
>[Use Codec
>[Use item in Inventory (Specify)]
>[Other]
>>
>>478237
Use our bone-er to seduce
>>
>>478237
>[Move to another location]
>>
>>478237
Use codec
>>
>>478237
Use milk on self; wash bones.
>>
>>478237
Keep moving. A skeltal always must move.
>>
>>478237
>[Move to another location]
Sneak and try to find the elevator.
>>
>>478237
[Move.]
You close your satchel and get into a prone position. You shuffle beneath a crate of supplies, and see a guard! You remember campbone rambling on about how Marrow Bone injected these troops with all sorts of genomes to make them the top tier soldier. No matter, it won't be a problem past them. You spy an elevator shaft towards the end of the dock.

>[Move towards the Elevator
>[Use codec]
>[Use Item in Inventory]
>[Other]
>>
Rolled 77 (1d100)

>>478274
Rolling to seduce
>>
>>478274
>[Move towards the Elevator
>>
>>478277
Seconding.
>>
>>478274
>>[Other]
Take down the guard to have a weapon. If that doesn't win
>[Move towards the Elevator
>>
>>478274
Move towards elevator.
>>
Rolled 1 (1d1)

>>478274
Rolling to see if op is not a filthy Greek
>>
>>478274
>[Move towards elevator]
You crawl out from underneath the crate and get into crouched position. You prepare to move.

>[Roll 1d2 to determine the outcome]
>>
Rolled 1 (1d2)

>>478315
>>
Rolled 17 (1d100)

>>478321
Fug, so we roll 1d100 now?
>>
>>478321
[Detection]

You patiently wait for the guard to pass you, when you move towards the elevator. This sneaking suit really muffles your footbone steps and makes you a little Harder to see in the dark. However while moving, you hear a muffled "Huh?". From the corner of your eye, you see a startled guard begin to move to your position. You've been detected.

>[Detection Status:Noticed. Roll 1d100.]
>>
Rolled 62 (1d100)

>>478348
>>
Rolled 64 (1d100)

>>478348
>>
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>>478352
>[Evasion Attempt; Success]
You quickly move towards a large canister of supplies and hide behind it. The soldier vigilantly scouts the area you were spotted at, but his attempts give no fruition. "Must be seeing things" He says to himself as he returns to his post.

You see the elevator In plain sight, however there's no carriage inside the shaft. Probably have to call it down. The guard is still on his toe-bones, so don't let your guard down.

>[Move to Press the Button]
>[Use Codec]
>[Use Item in Inventory]
>[Other]
>>
>>478371
>[Move to Press the Button]
>>
>>478371
>>[Move to Press the Button]
Then attack the guard with a choke hold from behind
>>
>>478379
>[Move to Press the Button]
Thanks to the run in with the guard, your bones don't feel at ease. Maybe so much time in retirement Dulled your skills. Maybe.

>[Roll 1d2]
>>
>>478371
Move to press the button
>>
Rolled 2 (1d2)

>>478396
>>
Rolled 2 (1d2)

>>478396
>>
>>478399
Or maybe not. You wait until the guard turns the corner of a canister, and move towards the button. Not a sound made, you feel surprised with yourself. You still have the golden touch. You press the button, and move behind a nearby forklift to wait for it. Might as well pass the time
>[Use Codec]
>[Use Item in Inventory]
>[Inspect Forklift
>[Other]
>>
>>478419
>[Inspect Forklift
>>
>>478426
Seconding
>>
>>478426
This
>>
>>478426
>[Inspect Forklift]
Whilst waiting you decide to check out this forklift. It was made by Bonyâ„¢ It seems. Its a pretty well made piece of technology, and you suspect it can move cargo with the best of them. Whilst inspecting the seat, you see an unopened ration of milk! Seems like some skeleton forgot their daily calcium.

[GAINED; Ration of Milk]

>[Use Codec]
>[Use Item in Inventory]
>[Other]
>>
>>478452
Use codec
Is the lift down yet?
>>
>>478452
>[Use Codec]
>>
>>478456
>[USE CODEC.]

You press against your skull, where your codec is implanted. You remember that the colonel gave you his frequency and demanded that you call him once landed.

>[KNOWN FREQUENCIES]
>[Colonel]

Who will you call?
>>
>>478475
>[Colonel]
>>
>>478475
Call the Colonel.
>>
File: MGS1_Codec_2..png (104KB, 546x290px) Image search: [Google]
MGS1_Codec_2..png
104KB, 546x290px
>>478475
>[CALL; COLONEL]
You dial in his frequency, and after a few seconds it blasts to life.

"Bone, Are you alright? Why didn't you call me sooner?" He says. "I was busy eating my ration of milk, I felt drained after that swim." You can audibly hear Campbone relieved. "Have you gotten above dock? We must find the DARPA chief." "No, I had a little interruption." You tell him. "Times wasting, bone. You remember your mission, right? Retrieve the DARPA chief and eliminate any nuclear threat they have." "Yea, I remember pitch perfect." A female voice comes out from the background, "Is that Bone? Has he identified the chief?" Before you can continue the conversation, a blaring signal blasts over the dock. The elevator has arrived. "As much as I'd like to sit here and chat, I must continue with the mission." You turn off the codec as the elevator comes down to your level. A guard exits the elevator and goes on patrol around the docks

>[Enter the Elevator]
>[Use Codec]
>[Other]
>>
>>478506
>[Enter the Elevator]
>>
>>478509
This
>>
>>478509
>[Enter Elevator]
You put the ration of milk inside your bag. And prepare to enter the elevator

>[Roll 1d2 for Detection]
>>
Rolled 2 (1d2)

>>478535
>>
Rolled 1 (1d2)

>>478535
>>
>>478538
>[Detection;Success]
You move into and elevator and situate yourself inside. A light flares up and a signal begins to blare. The elevator doors close and it begins it ascendency. You get a codec call from The Colonels frequency. It seems a female is calling from the frequency, you recognize her as Naomi Spine, the head of the medical staff at BONEHOUND. Will you answer?

>[Yes]
>[No]
>>
>>478559
>[Yes]
>>
>>478569

This
>>
>>478559
>[Yes]
>>
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>>478569
You press your hand against your skullbone and the codec blares to life
"Bone, before you get above ground I thought I should let you know, I've injected you with the same thing the genome soldiers use to combat the cold. Your bones shouldn't feel frostbitten by the cold. I'd like to warn you against the genome soldiers. While they may not look like much, their heightened senses is a force to be reckoned with. Just, try to be careful? The colonel wants you call him when you reach the ground. See you, Bone".

Alright, thanks for the ride everyone but I'm a bit tired, and I have to work in a few hours. I'll continue the thread when I'm off.
>>
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771KB, 1024x714px
>>478611
and were back

The elevator grinds against the shafts metallic bearings with a screeching scream against your skull. Your bones ache with equal excitement and anxiety. You've never been on a mission this scale, asides from Outer Bone. But that was a private military. The elevators melody of metal against metal does little to ease you. The elevator screams to a screeching halt. The doors swing open, and you finally see the glory of Ebony Elijah. A modernly fit base, its used to station troops in a strategic position and store heavy amounts of armament. The snow gives it a tranquil sense, blanketing the base with a fine coat of white. You see a man in front of a HIND B, a helicopter they must've stolen from the base. He's conversing with one of the Genome soldiers.

>[Move into to eavesdrop on the conversation.]
>[Use Item in Inventory]
>[Use Codec]
>[Other]
>>
>>480804
>[Move into to eavesdrop on the conversation.]
>>
>>480804
>[Move into to eavesdrop on the conversation.]
>>
>>480817
Seconding
>>
File: Hind_d.png (801KB, 1078x536px) Image search: [Google]
Hind_d.png
801KB, 1078x536px
>>480817
You move out from the elevator, the crunching of the fine white coat your only companion in this perilous fright. You run up behind a crate, and call the Colonel to confirm that you've reached the facility. The man, dressed in a brown trenchcoat covering his bones, confers with one of the genome soldiers. The wind picks up at a howling rate and your unable to hear him at this distance. Guards swarm the place, and it would be unwise to approach the helicopter any further.

"Its bone. I'm in front of the disposal facility."
The colonel rasping voice comes to life after a few seconds. "Excellent, Bone. Age hasn't slowed your bones down one bit."

Naomi interrupts the colonel. "How's the Sneaking Suit working out?"

"My bones are nice and dry, but its a little hard to move."

"Its designed to prevent hypothermia. This is Alaska you know"

Before you can respond, the wind picks up as the Hind B ignites its engine and the helicopter blades spring to life. The skeleton that was conferring with the soldier is piloting it. Odd, he looks a little like you. You go back to your codec conversation

"By the way, how's that diversionary operation going?

The colonel responds, "Two F-16s just took off from Galena and are headed your way now. The terrorists radar should've already picked them up. It looks like a Hind B is headed away from the base. Looks like our little diversion got their attention. Nows the best time to slip in unnoticed. There are only 18 hours left until the deadline. No pressure on you, bone, but you gotta hurry. Oh, and before I forget. Our visual and data processing specialist, Mei Ling might be of some assistance identifying technology or weaponry. I'll give you her frequency."

>[You've obtained Mei Lings frequency!]

>[Move to another location]
>[Use Item in Inventory]
>[Use Codec]
>[Other]
>>
>>481012
Call Mei Ling
>>
>>481034
>[Use Codec;Call Mei Ling]

Let's see what this "specialist is all about". You dial in her frequency and wait a few moments before it blares to life

"Nice to Meet you, snake! I am Mei Ling, I designed your codec and solition radar system. Please come to me if you have any questions about either of them.

>["I didn't expect to be working with someone so cute"]
>["Nice to meet you Mei Ling, happy to have you along"]
>[Hang up without saying anything.]
>>
>>481143
Forgot the >[Other] option, which is possible.
>>
>>481143
>["I didn't expect to be working with someone so cute"]
>["Nice to meet you Mei Ling, happy to have you along"]
>>
>>481143
>>["I didn't expect to be working with someone so cute"]
>>["Nice to meet you Mei Ling, happy to have you along"]
>>
>>481143
>["I didn't expect to be working with someone so cute"]
>["Nice to meet you Mei Ling, happy to have you along"]
>>
>>481152
You pause for a moment, but the silence is interrupted by Mei Ling

"What's wrong?"

"Nothing. I just didn't expect a world class designer of military technology to be so...cute."

She laughs a bit, before continuing.

"Your just flattering me!"

"No, I'm serious. At least I know I won't be bored for the last 18 hours."

"C'mon. I can't believe I'm being hit on by the famous Firm Bone. But, eh, I'm surprised. Your very frank for a trained killer"

>["Looks like we both have allot to learn about eachother.]
>["Wow, way to ruin an introduction, douche."]
>[Other]
>>
>>481234
>["Looks like we both have allot to learn about eachother.]
Lying doesn't really happen when you're talking to the barrel of a gun.
>>
>>481234
>>["Looks like we both have allot to learn about eachother.]
>>
>>481248
"Yeah, I'm looking forward to learning more about the man behind the legends. Oh, and the colonel wants you to call him once you've infiltrated the facility.

You both exchange goodbyes, and continue with your day.

>[Move to another location]
>[Use Codec]
>[Use Item in Inventory]
>[Other]
>>
>>481297
>[Use Codec]
>>
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hqdefault.jpg
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>>481309
Who will you call?

>[Known Frequencies]

>[Colonel Roy Campbone/ Naomi Spine]
>[Mei Ling]
>>
>>481309
Seconded.
>>
>>481337
Naomi
>>
>>481337
Naomi
>>
>>481353
Backing
>>
>>481339
You tap against your skull and dial in Naomi's frequency. She answers after awhile

>["Why didn't the colonel arm me with any weapons?"]
>["Just wanted to make small-talk"]
>["Know anything about the genome soldiers?]
>[Other]
>>
>>481394
>>["Why didn't the colonel arm me with any weapons?"]
>["Know anything about the genome soldiers?]
>>
>>481394
>["Know anything about the genome soldiers?]
>["Why didn't the colonel arm me with any weapons?"]
>>
>>481401
Seconding
>>
>>481394
>[Other]
Also ask for a date after this
>>
>>481394
"When I was stripped of my weapons in the submarine, why didnt my satchel come packed with any weaponry?"

"Your weapons would've gotten jammed from the cold and the water, so we resolved to let you find some on the base. Look around the outside of the facility, they should have one lying about."

"Great, first I'm bone searched, now I have to supply myself with weaponry. Imagine yourself in that position"

Before you can hang up, Naomi says something.

"Well, if you come back in one piece, maybe I'll let you do a bone search on me."

"I'll hold you to that, doctor."

Anything else you wanted to ask her about?

>[Ask about the Genome Soldiers]
>[Other]
>>
>>481496
>[Ask about the Genome Soldiers]
>>
>>481496
>>>[Ask about the Genome Soldiers]
>>[Other]
Ask for that date
>>
>>481510
Kek this
>>
>>481496
"Before I go, anything else I should know about the Genome Soldiers?"

"There's not much to say about them. Their soldiers who have been exposed to bone therapy. They have heightened senses, move faster and can generally perform better all around. Their weapons have ID locks. They're all injected with the anti-freezing peptide your Injected with, so they're resistant to the cold."

"Oh, and before I forget. How about me and you go out for a quite bite to eat when I'm home?"

"Hey, I already made a deal with you. Let's not get greedy."

She hung up on you.

>[Move to another location.]
>[Scout out the area.]
>[Use Item in Inventory]
>[Use Codec]
>[Other]
>>
>>481544
>[Scout out the area.]
>>
>>481544
>>[Scout out the area.]
Look for a gun
>>
>>481544
>[Scout out the area.]
>>
File: MGS_02.jpg (71KB, 640x443px) Image search: [Google]
MGS_02.jpg
71KB, 640x443px
>>481551
You take out your binoculars, and put them up to your eyeslots. On the helipad, there is a box of something that the hind must've left behind. However, two spotlights are watching it at different intervals. You see 2 other boxes beneath a truck and inside it. The only entrance into the base it seems is a entrance duct on the upper level, just above the gate. You see another duct to your right, but you don't know where it leads. The place is crawling with guards, so be careful.

What will you do?

>[Move to another location]
>[Use Codec]
>[Use Item in Inventory
>[Other]
>>
>>481578
Sneak to the box
>>
>>481591
You have moved in front of the helipad. You must move quickly to not be spotted

Roll 1d2
>>
Rolled 1 (1d2)

>>481652
>>
>>481652
You manage to grab the box and upon it. Inside, a clip for a SOCOM! However, whilst moving off the helipad a searchlight spotted you! Alarms have been raised and guards are moving to the helipad

Roll 1d100
>>
Rolled 65 (1d100)

>>481681
Remember CQC
>>
Rolled 56 (1d100)

>>481681
>>
>>481681
Your instincts kick in and without a second wasted. Your bones begin to harry behind a crate, fast enough without any tracks. The guards have lost your trail, but are still looking out for you.

>[Detection status: Caution]
>>
>>481717
What will you do?

>[Move to another location]
>[Use Codec]
>[Use Item in Inventory
>[Other]
>>
>>481719
>>[Move to another location]
Go upstairs in the vents
>>
>>481719
Wait
>>
>>481719
>>481733
This
>>
>>481733
You move out of cover and head up the steps

Roll 1d2 for detection
>>
Rolled 1 (1d2)

>>481769
>>
Rolled 2 (1d2)

>>481769
>>
File: download (4).jpg (9KB, 259x194px) Image search: [Google]
download (4).jpg
9KB, 259x194px
>>481780
As you manage to get behind cover, a guard sees you! He's heading to see if any intruders are here

Roll 1d100 for detection
>>
Rolled 32 (1d100)

>>481800
>>
>>481825
Whilst hiding, the guard sees you! You may run, but you may take damage

>[Attempt CQC (Specify knockout or grab)]
>[Run away!]
>[Other]
>>
>>481846
RUN
SLIPPERY SNEK
>>
>>481846
>>[Attempt CQC (Specify knockout or grab)]
>>
>>481846
>[Attempt CQC (Specify knockout or grab)]
>>
>>481853
You throw up your hands and prepare to fight him! He has his gun trained right at you! Roll 1d100!
>>
Rolled 76 (1d100)

>>481861
>>
>>481862
Before he has chance to pull the trigger, you hit him with a jab and he loses his balance! You hit him with your left hand hook and kick his leg. He hits his head on the wall whilst falling down. He's knocked unconscious, but more guards will come soon. What will you do?

>[Detection Status; Alarmed)

>[Move to Another Location]
>[Use Item in Inventory]
>[Use Codec]
>[Go Back down the steps]
>[Other]
>>
>>481887
>>[Other]
Take his gun and mags and get out of there
>>
>>481887
>[Go Back down the steps]
>>
>>481898
As you pick up his gun, a whirring noise is made and it locks up! You remember something Naomi told you

"Their guns have ID locks"

You remember there are still boxes of stuff inside of that truck. There are guards converging on your location! What will you do?


>[Move to another location]
>[Use Codec]
>[Use Item in Inventory
>[Other]
>>
>>481923
>>[Move to another location]
>>
>>481923
Go to truck
>>
>>481930
>>481941
You sprint towards the steps and head towards the truck. Roll 1d100 to see if caught by guard
>>
Rolled 9 (1d100)

>>481968
>>
Rolled 66 (1d100)

>>481968
>>
>>481986
In front of the truck is a guard! You must take him down before you can get inside of it for the box!

>[Attempt CQC (Specify knockout or grab)]
>[Run away!]
>[Other]
>>
>>482000
>[Attempt CQC (Specify knockout or grab)]
>>
>>482000
>>482003
Knock him out with milk
>>
>>482003
>>482010
Taking the milk out of your satchel you close up on him. He trains his sights on you and prepares to fire at your. Roll 1d100
>>
Rolled 12 (1d100)

>>482027
>>
>>482058
You swing the milk with all your might your bones can conjure, but miss by a mark. The soldier shoots you in the ribs, chipping one.

What will you do?

>[Attempt CQC (Specify knockout or grab)]
>[Run away!]
>[Other]
>>
>>482113
Take out the other milk we have and swing
>>
>>482124
You discard the malformed and leaking carton of milk away and take out another from your satchel

Roll 1d100 for combat
>>
Rolled 56 (1d100)

>>482156
>>
>>482172
You bash the guard in the head with the carton as milk flies everywhere.The guard is knocked unconscious by the sheer force of the impact. The guards are still looking for you, but you have access to the truck now! Your chipped rib aches painfully, you wish you had some rations but alas, you've used them all on the guard!

>[Detection Status;Alarmed]

What will you do?

>[Inspect Truck]
>[Move to another location]
>[Use item in inventory]
>[Use codec]
>[Other]
>>
>>482213
>>[Inspect Truck]
>>
>>482213
>[Use codec]
>>
Rolled 2 (1d2)

Roll to break tie
>>
>>482213
Codec it is.

Ignoring the obvious danger coming towards you, you press against your skull and prepare to dial.

>[KNOWN FREQUENCIES]

>[Colonel]
>[Naomi]
>[Mei Ling]
>[Close the Codec]
>>
>>482345
>>[Close the Codec]
>>
>>482356
Agreed
>>
>>482356
You take your hand off your skull. The guards haven't found you yet but their looking. Your still near the truck

What will you do?
>[Inspect Truck]
>[Move to another location]
>[Use item in inventory]
>[Use codec]
>[Other]
>>
>>482386
>>[Inspect Truck]
>>
>>482389
You hop up inside of the truck and scavenge around. Whilst looking inside one of the boxes you see an unlocked SOCOM! This truck is pretty dark, and you can hide behind some boxes to hide from guards.

Last post for tonight, pretty late. Thanks for playing goyims
>>
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600px-Metal_Gear_Solid_SOCOM.jpg
63KB, 600x406px
>>482404
jam packed back.

You hide behind a crate, praying to Skele Jesus that the guards don't have the wits to look inside. They search around the outside of the facility, but find no trace. They must've assumed your dead. With this SOCOM, you can defend yourself properly should it come down to it. But you must get inside of the facility first. You know that a confirmed entrance in on the second level, inside a tunnel shaft. Your rib bone still hurt from the gunshot. What will you do?

>[Move to another location]
>[Use item in inventory]
>[Use codec]
>[Other]
>>
>>483979
>[Move to another location]
>>
>>483987
Where will you move?

>[Up the Steps]
>>
>>483999
Up the stairs find a air dust
>>
>>483979
Roll to seduce
>>
>>483979
Seduce self.
>>
>>484009
You hop out of the truck, reinvigorated with the feel of combat and holding a weapon. You spy that a guard has replaced the old one you disposed of with milk. It should be easy getting to that duct.

Roll 1d100 for detection
>>
Rolled 1 (1d1)

>>484019
>>
>>484019
Typo, don't do 1d100
I'll count >>484022 as the roll for detection

You move quickly up the steps, avoiding both guard and spotlight. However, whilst moving, you catch the attention of the gusrd! He raises his weapon and moves to investigate

Roll 1d100 now for detection
>>
Rolled 52 (1d100)

>>484026
If successful, expose pelvic bone.
>>
>>484029
The guard moves towards your position behind the crate, but doesnt see you. Whilst hes walking away, you grapple him and choke him out. He goes unconscious and you drop him like a bag of potatoes. Your access to the air duct is secure.

What will you do?

>[Enter Air Duct]
>[Move to another location]
>[Use Codec]
>[Use Item in Inventory]
>[Other]
>>
>>484043
Romance injured rib bone back to full health.
>>
>>484045
Whilst standing there, your rib bone begins to ache Terribly. You can almost see the chipped bone through your suit. You caress the bone, tenderly telling it "There there, rib. It'll be alright. . If you could kiss it, you surely would. Maybe if you had some milk it would heal faster.

What will you do?

>[Enter the air duct]
>[Move to another location]
>[Use item in inventory]
>[Use Codec]
>[Other]
>>
>>484061
Fap to skelebabes
>>
>>484061
>[Enter the air duct]
>>
>>484061
Remove the air duct cover sensually, and make it feel loved.
>>
>>484067
This
>>
File: hqdefault (1).jpg (7KB, 480x360px) Image search: [Google]
hqdefault (1).jpg
7KB, 480x360px
>>484067
You prepare to enter the air duct, remarking to yourself the beauty of air duct covers and PlaySkele Magazines. If only you had one of those to take off some stress. The air duct is tight, dank and damp. There are mice everywhere, and you can't quite know where your going. Suddenly, your codec begins ringing. You don't recognize the face or frequency, but he reminds you of an old drill instructor.... He looks a little like you.

>[Answer]
>[Ignore]
>>
>>484084
>[Answer]
>>
>>484084
Answer with the following line: "Sup babe, you in the mood to bone?"
>>
>>484092
You immediately open up the codec, and answer it with

"Sup babe, you in the mood to bone?"

The mystery man responds, "What? Bone, this is McDonnell Miller. Its been a long time, and different time for you I see."

"Master? What are you doing here?"

"I quit being an drill instructor, so I moved out here for some peace and quiet. I'm in retirement, just like you. Once in awhile I help train the Alaskan scouts.

"Passing on the skills to a new generation, huh?"

"Heh. Campbone told about the situation here, And I thought I might be of some use."

"There's no one else I'd rather have in a foxhole than you."

"Well, I know allot about survival in a harsh environment. I lived in Alaska longer than you, so come to me if you have questions about the flora or fauna here."

>[You've gotten Millers Frequency!]

>[Ask about the mice]
>[Other]
>>
>>484130
>[Ask about the mice]
>>
>>484130
Reply; "So, instructor, you mind if I drill you a few times in that foxhole I mentioned?"
>>
>>484147
Don't do this
>>
>>484135
Do this
>>
>>484135
"Master Miller, This air duct has several mice in it. I thought this military base disposed of nuclear material. Why are the mice here?"

"Those are Alaskan Field mice. They must've been inside the ducts for warmth. They must know a way out. When in doubt, follow the mice!"

"Thanks, Miller. Hey, mind if you... nevermind"

You hang up and continue with your day.
You can't really move around in the tunnel, but at least you know where to go.

>[Follow the Mice]
>[Use Item in Inventory]
>[Use Codec]
>[Other]
>>
>>484185
>Follow the mice
>>
>>484185
>Seduce the mice
>>
>>484185

>>484188
Seconding

>>484190
Ignore
>>
>>484195
Ignore this ignore; seduce mice.
>>
File: tumblr_lzurrawtIC1qgvvtno1_500.jpg (85KB, 500x350px) Image search: [Google]
tumblr_lzurrawtIC1qgvvtno1_500.jpg
85KB, 500x350px
>>484185
You crawl forward, letting the mice lead you to salvation. Whilst crawling, you find 12 bullets for your SOCOM and a ration! Whilst the ration is of questionable quality, your skelebones will heal from it none the less. You continue following the mice, going ever so slowly until they lead you to the exit; a tank hangar. Having successfully infiltrated the facility, you just have to find the DARPA chief and the president of ArmsTech, Kenneth Skuller. There might be some useful items lying around too.

>[Inspect area]
>[Move to another location]
>[Use item in inventory]
>[Use Codec]
>[Other]
>>
>>484209
Use the codec.
>>
>>484209
>[Inspect area]
>>
>>484215
>>484224
If tie isn't broken I'll roll 1d2
>>
>>484209
Use ration to heal our rib
>>
Rolled 1 (1d3)

Roll to break tie
>>
>>484215
This won

Against better judgement, you yearn for conversation. You tap against your skull and prepare to dial.

>[KNOWN FREQUENCIES]
>[Master Miller]
>[Colonel Campbone]
>[Mei Ling]
>[Naomi Spiner]
>>
>>484270
Close the codec
>>
>>484270
>[Colonel Campbone]
>>
>>484270
Talk to Naomi; first sentence is "You down to bone?"
>>
Rolled 2 (1d3)

Another tie it seems. 1d3 again
>>
>>484275
You dial in the Colonels frequency, and patiently wait for it to respond. He picks up after awhile

"Snake, you must get to the DARPA chief! He should be in the 1st level of the basement, in a cell. I'll let you figure out how to get in"

>[Ask about the Colonels Niece location]
>[Ask more about the DARPA chief and Kenneth Skuller]
>[Ask about the Tank Hangar]
>[Hang Up]
>>
>>484323
>[Ask about the Tank Hangar]
>>
>>484323
Hang up, if he's going to be moody.
>>
>>484329
This
>>
>>484329
"Colonel, I'm inside of the disposal facility. I'm in sort of tank hangar. Anything interesting in it?

"The Tank Hangar connects to the Nuclear Warhead Storage facility via a cargo door, and it had 2 lower basement levels. The 2nd floor basement usually is used for storing weaponry and the like. Might be useful later. The 1st level floor is a detainment floor. Anything else?

>[Ask About the Colonels Niece]
>[Ask About the DARPA chief and president Kenneth Skuller]
>[Hang up]
>>
>>484359
>[Hang up]
>>
>>484362
This
>>
>>484362
You take your hand off your skull and hang up the codec without another word. What will you do now?

>[Move to another location]
>[Use item in inventory]
>[Use Codec]
>[Other]
>>
>>484398
>[Inspect area]
>>
>>484411
This
>>
>>484411
You inspect the general area from your position. In the second floor of the tank hangar, there seems to 2 cameras and 2 doors. Might be something useful in there. What will you do next?

>[Move to another location]
>[Use item in inventory]
>[Use Codec]
>[Other]
>>
>>484491
Seduce cameras.
>>
>>484491
>[Use item in inventory]
>>
>>484649
What will you use?

>[SOCOM]
>[Ration of milk]
>[Binoculars]
>[Smokes]
>>
>>484672
>[Binoculars]
>>
>>484672
Milk than Binoculars
>>
>>484701
You take out your binoculars, looking around the Tank Hangar like an vigilant eagle. The tank hangar is exactly the same way the Colonel explained it. You see a couple of guards on the first floor, and one up on the second floor. The rooms up there might hold some equipment. What will you do?

>[Move to another location]
>[Use item in inventory]
>[Use Codec]
>[Other]
>>
>>489166
>[Move to another location]
>>
>>489351
Where will you move?

>[Up the steps
>[Elevator]
>[Leave the Tank Hangar]
>>
>>489505
>>[Up the steps
>>
>>489575

Roll 1d2
>>
Rolled 2 (1d2)

>>489654
>>
Rolled 2 (1d2)

>>489654
>>
Rolled 2 (1d2)

>>489654
>>
>>489659
You move up the steps. Avoiding both guard and camera. You see a door to your right, but you cannot open it. It must require ID card or something similar. Will you continue on the second level or go back down?

>[Continue on]
>[Go back down the steps]
>>
>>489937
>[Continue on]
>>
Rolled 2 (1d2)

>>489937
>>[Continue on]
>>
>>489937
Whilst moving forward, you notice your footsteps make an exceptional amount of noise! Whilst walking, you attract the attention of a guard. He goes to investigate, weapon at ready. Roll 1d100 for detection
>>
Rolled 31 (1d100)

>>490005
>>
Rolled 2 (1d100)

>>490005
NAT 1
>>
Rolled 34 (1d100)

>>490005
>>
>>490018
You failed at failing.

>>490013
With nowhere to run, you realize its fight or flight. You pull out your SOCOM and prepare for a firefight.

>[Fire at the guard]
>[Run away!]
>>
Rolled 25 (1d100)

>>490136
>>[Fire at the guard]
>>
Rolled 60 (1d100)

>>490136
>[Fire at the guard]
>>
>>490136
>[Fire at the guard]
>>
>>490141
You fire 3 rounds at the guard, missing each. He returns fire at you, giving you no time to respond. The bullet hits your pelvic bone, penetrating the stealth suit like a knife through hot butter. You grunt in pain as you can hear a piece of the bone chip off.

>[Fire at the guard]
>[Run away!]
>[Use Item in Inventory (please specify)]
>>
Rolled 87 (1d100)

>>490182
>>[Fire at the guard]
>>
>>490198
this
>>
>>490198
You won't back down without a fight! With reinvigorated spirits and adrenaline running, you train your sights on the guard. Firing off 3 shots in equal succession, they all find their home in the guards abdomen. He falls to the ground as a puddle of vermilion drains from his body. However, your shots have attracted attention! The guards down below are now shooting at you from below! There's an open room up ahead, but on your radar you can tell there's a camera in there. What will you do?

>[Fire at the guards.]
>[Move into the room]
>[Go back down the steps]
>[Use Item in Inventory(specify)]
>[Use Codec]
>>
>>490237
>[Move into the room]
>>
Rolled 16 (1d100)

>>490237
>[Fire at the guards.]
>[Move into the room]

>Fire at the camera
>>
>>490237
>>[Move into the room]
>>
>>490283
You return fire, distracting them long enough to run in the room. Every step you take aches your bones, But that's second hand to surviving. You fire at the camera inside the room, but miss sorely. The camera spots you, and alerts. You have a few moments before they swarm the room. What will you do?

>[Use Item in inventory]
>[Use Codec]
>[Move to another location]
>[Other]
>>
>>490401
>[Move to another location]
>>
>>490401
>>[Use Item in inventory]
>>
>>490401
>>[Move to another location]
>>
>>490401
Test
>>
>>490411
Where will you go?
>[Down the Steps]
>[Stay in the Room]
>>
>>490466
>[Down the Steps]
>>
>>490472
seconded
>>
>>490480
Thirding
>>
>>490472
You collect your bearings over the blaring signal. You grab your socom, and prepare to move out into the open. Almost immediately after you move, a hail of gunfire comes at you. A guard moved up the steps and is preparing to fire! What will you do?

>[Fire Back! (Roll 1d2)]
>[Return to the room]
>>
Rolled 1 (1d2)

>>490544
>[Fire Back! (Roll 1d2)]
>>
Rolled 2 (1d2)

>>490544
>[Fire Back! (Roll 1d2)]
>>
Rolled 6 (1d12)

>>490544
SHOOT
>>
>>490556
You fire back at the gunman, but no shot finds it home. The guard is hailing down fire and moving in closer. What will you do?

>[Fire back]
>[Retreat inside the room]
>[Move outside the room]
>>
Rolled 50 (1d100)

>>490611
>>[Fire back]
>>
Rolled 5 (1d100)

>>490615
supportin
>>
>>490615
You peek out from behind the corner as the gunman is reloading! You take the opportunity and fire 3 shots towards him. 2 of the shots miss, but one embeds itself square in the temple! He falls face first, his vermilion essence leaking through the spotted floor. The hail of gunfire continues from down below however, drowning out the hellish blare of alarm in the base.

That's it for tonight folks! Come back next time for the adventures of Skele Gear Firm!
>>
>>490750
Okay!
Thread posts: 244
Thread images: 15


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