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Jihadi Quest

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Thread replies: 68
Thread images: 17

File: jihadi.jpg (26KB, 806x605px) Image search: [Google]
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You are a Jihadi, fighting among the ranks of ISIS. Currently you are in the back of a BMP with you fellow comrades on the way to assault a kurdish outpost.
>choose your name and weapon
>>
>>47006

>Boris Plokhozhopov- foreign jihadi from Dagestan, Russia.
>Captured spetsnaz AK-74M
>>
>>47006
Akhmalakh Hammawammamamma

All-American Challenge 24" blue plastic dildo
>>
>>47006
>Muhammad Abdul Muhammad
>rusted AK-47 and the grace of Allah
>>
>TAKBIR MUHAMMAD AL'YAFFA
>RPG AND PISTOL
>>
>>47006
Abu Jahaar

MG42
>>
>>47097
KEK
>>
File: images.jpg (9KB, 165x204px) Image search: [Google]
images.jpg
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>>
>>47006
>Muhammed Ali
>Fists
>>
Your name is Boris Plokhozhopov. Just last week you crossed the Turkish border into Syria. You look down at your slightly rusted AK-74M. Fond memories of battling the russian government in Dagestan come to you. The smell of gun powder, the rounds cracking all around you. The heat of battle is one of the few things you enjoy in this life.
"Prepare to exit!" shouts your commander, snapping you from your day dream. Cries of Allah ackbar echo inside the metal hull as the doors swing open. Boots hitting the dirt, you survey the battlefield. Several of you comrades have ran to a nearby ditch, attempting to flank. Still, your commander and the rest stay with the BMP.
>what do you do?
>>
>>47006
Jihadi Jimmy
fear, surprise, ruthless efficiency, an almost fanatical devotion to Allah, and nice red uniforms
>>
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>>
Make plans to defect to Al-Qaeda
>>
>>47129
>what do you do?
How the fuck I'm supposed to know? You may need to give us options if you want this thread to survive, senpai.
>>
>>47129

Politely advise commander and others that if they stay near that BMP, the Kurds are going to turn it into a million pieces of hot shrapnel with their RPGs. The best thing to do is suppress their positions with our RPGs and rush the flank maneuver.

>>47135

Also, NSA, this is just for fun. I actually really like the Kurds.
>>
>>47204
two options are in the post. flank or stay with the bmp.
>>
>>47221
>suppress positions with RPG
No, ya dingus, you suppress with the SAW.
>>
>>47229

Flank
>>
>>47274

No. If you have enemies behind cover, RPGs are the way to go. The shockwave will disorient anyone within range of it.
>>
File: BMP.jpg (13KB, 480x360px) Image search: [Google]
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This isn't a good idea, you think. The BMP isn't going to survive much longer in this. RPG's streak by, and rounds pepper the vehicle's armor. A rocket strikes the hull, but luckily the metal cage welded around it absorbed most of the blast. The 30 mm cannon hammers their walls. Still, the return fire is relentless. Grabbing two fellow RPG wielding Jihadis, you run for the ditch before the BMP gets destroyed.

You see that one of your comrades is dead, a significant chunk of his skull missing. His blood pools in the sand. Another man screams in agony. Picking up an RPG, you direct your men and prepare to fire.
>you will fire at the watch tower
>you will fire the the machine gun nest
> you will attempt to blast a hole in the wall
>write in
I'll also need a roll, d20
>>
>>47274

As a side note, the Chechens used this tactic to great effect during urban combat in the first Chechen War.
>>
>>47304

>Machine gun nest
>>
Rolled 11 (1d20)

>>47339

Fuck
>>
File: tegaki.png (11KB, 400x400px) Image search: [Google]
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This is the outpost btw
>>
Rolled 11 (1d20)

>>47304
>you will fire the the machine gun nest
>>
Rolled 8 (1d20)

>>47304
>Attempt to blast a hole in the wall.
>Which is directly under the Machine Gun Nest
>>
You will attempt to destroy the nest.
ALLAH ACKBAR! All three of you fire your rockets. It appears your men's aim is off. One rocket harmlessly explodes against the base of the wall, while the other streaks overhead. Yours however, hits the side of the nest, blowing away some of the sandbags. When the smoke clears, the gun is undamaged. It appears though that you have injured the crew. As you contemplate your next move, a round strikes the man to your left's gut. He falls screaming.
>help your comrade
>Quickly! rush the wall before the gun gets back up
>finish off the nest
>destroy the watchtower
I'll need another roll as well
>>
>>47430
>rush the gun idk how to roll
>>
Rolled 5 (1d20)

>>47430
>finish off the nest

our comrade is in the hands of ALLAH now
>>
Rolled 43 (1d100)

>>47430
>Destroy the watchtower
Watchtwoer= Falls on crippled sandbags=Chain of events which takes out that shit
>>
Rolled 4 (1d20)

>>47430

>Attack the nest
>>
Well, this is going poorly.
>>
I'll be rolling for your comrades with the BMP and the enemies in the outpost. It seems that the consensus is to attack the nest again.
>>
Rolled 9 (1d20)

>>47464
dice+xdy in the options field.

x = number of dice
y = number of sides

>>47430
>finish off the nest
>>
You can't just leave that machine gun functioning. Reloading you RPG, you signal to your remaining man to do the same. Taking aim again, you both fire.
>miss
Your rocket veers of course, missing the nest entirely. Your comrade also misses, but by some stroke of luck the rocket impacts once of the watch tower's supports. The metal groans and the tower lists, but it does not fall. The men manning it are momentarily knocked down.

Just then you hear the sweet sound of a 30 mm cannon slamming out rounds. The BMP's gunner finds his mark, obliterating the nest.
WHACK! A round hits your rifle, ricocheting off and slamming into your arm. FUCK getting shot hurts, but with all the adrenaline in your system you can ignore it for now.
The nest is destroyed, and the men in the watch tower are getting up.
There are 8 men left in the compound. You have 3 soldiers with you that are uninjured. Your commander and another man still sit behind the BMP.
>STORM THE GATES
>finish the tower
>bandage your arm
>write in
As always, roll (1d100 this time)
>>
Rolled 100 (1d100)

>>47614
>write in
signal commander to lead a charge we need tear down that wall
>>
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>>47630
>nat 100
this is gonna be fun to write
>>
Rolled 8 (1d10)

>>47614
>write in
>Interpretive dance
>>
>>47630
praise be to allah
>>
>>47630
Allah is the greatest indeed.
>>
>>47630
Allah ackbar!
>>
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You yell to your commander signaling that it is time for the final push. You gather 2 men to charge the wall with you, leaving one with an RPK to provide supressive fire. The BMP and your commander begin their push. THUNK THUNK THUNK! The cannon blows apart the towers legs, causing it fall onto the burnt out nest. Another burst blows a hole in the wall. With the main threats removed, you prepare to charge. RATATATATATATATAT bullets impact all along the wall, suppressing the enemy. ALLAH ACKBAR!! You and your men storm out of the ditch and bound across the sand to the wall. Everyone slams into the concrete, unharmed. Looking over to your commanders position, you see that the BMP has been disabled. The cannon however appears operational. It appears that your commander and his man have taken cover behind a hesco barrier. You and your men move the where the hole is, next to the fallen tower. There you find a wounded man, pinned under the rubble. He is praying for Allah to save him. You waste no time. Flipping him into his back with you boot. You squeeze off three rounds. The first tears through his throat, bright red blood spurting out onto the hot desert sand. The second and third post blast through his head. You relish the moment, some primal joy filling your body at the sight of a defeated enemy. taking one last look at his spattered brains, you charge through the hole, firing off rounds.
>Run quickly into the building on your left
>turn around and fire and the men still on the wall
>Move toward the main entrance and try to link up with your commander.
There are currently two panicked men blindly firing over the sandbags atop the wall. It is unlikely they will hit you
>>
>>47767
>turn around and fire and the men still on the wall
>>
File: tegaki.png (11KB, 400x400px) Image search: [Google]
tegaki.png
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>>
Rolled 71 (1d100)

>>47767

>Turn around and fire
Allah will my roll
>>
Rolled 53 (1d100)

>>47767
>Run quickly into the building on your left
we need some cover before we light some fools up, check your corners too
>>
File: hand to hand.jpg (19KB, 288x178px) Image search: [Google]
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"Die daesh rats!" One of the kurds screams while firing wildly at you. Trusting your men to cover your rear, you return fire, striking him in the shoulder. He falls, wounded. You charger up the mound of dirt that makes up the rear of the wall and find your self face to face with the second man. He is out of ammo, but has a fierce look on his face. "I've got the rat cornered" you think as you squeeze the trigger. CLICK CLICK your rifle is jammed!
>hand to hand combat initiated
>Try and hit him with the butt of your rifle
>pull out your knife
> Toss the rifle and use your hands
>write in
>>
>>47868
also
>ROLLLL
>>
Rolled 92 (1d100)

>>47868
>write in
swing your rifle to disorient him and throw him over the wall for the commander and his entourage to pick off
>>
>>47879
allah wills it.

ALLAH ACKBAR
>>
File: halal.jpg (6KB, 198x200px) Image search: [Google]
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>>47879
>>
File: tegaki.png (11KB, 400x400px) Image search: [Google]
tegaki.png
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Grasping your rifle by the barrel, you swing it at the kurd's head. He attempts to dodge, but loses his balance. Seeing your opportunity, you drop the rifle and charge. His eyes widen as you close the distance, his mouth agape. Grabbing him by the waist, you hurl him over the edge of the wall. A dull thud is heard as he impacts the dirt. Peering into the distance, you see the BMP's turret swiveling...
THUNK THUNK THUNK THUNK
the wall shakes as 30mm rounds slam into the ground near the the base. Looking over, the man's upper body has been obliterated. His legs lie covered in dirt, and the around around where the rounds hit is littered with viscera. You pick up your rifle and dust it off. While clearing the jam, you hear shouting from your comrades. It would appear that you've taken the outpost. By the main building, you see that you commander has taken two prisoners. You move to join them.
>execute the prisoners (in true ISIS fashion)
>spare them
>>
>>47964
EGGESCUTE
>>
>>47964
execute
>>
>>47976
eggescute how?
>>
>>47964
Execute the commies.
>>
>>48009
Dull butter knife or any remotely knife shaped object. Preferably rusty. Also will there be video cameras?
>>
>>47964
Is this a question
>Liveleak time
>>
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>>47964
>execute the prisoners

BEHEAD THEM
NO MERCY FOR THE INFIDELS
>>
File: tegaki.png (24KB, 400x400px) Image search: [Google]
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>>47964
e x e c u t e
>>
File: tegaki.png (8KB, 400x400px) Image search: [Google]
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you lost 3 good men today, those rats deserve no mercy. You grab two lengths of jagged metal left over from the battle. Standing behind the prisoners, you and the commander prepare to do Allah's work. The prisoners are silently staring ahead, having gone catatonic. Two of your men pull out their androids and begin filming. Pointing your knife at the camera, you speak
"These two kurdish dogs are all that is left after we slaughtered their comrades. To all infidels that believe they can resist the caliphate, this is the fate that awaits you. ALLAH ACKBAR!"
You begin sawing. It somewhat difficult to rip through the tissue without a proper knife, but you manage through brute force. You hear the flesh tearing and the ragged gurgling as he tries to breath, blood filling his throat. Sawing all the way to the bone, you find you cannot get through the spine. You twist his head from side to side, breaking the vertebrae. Ripping through on last bit of flesh, your bloodied hand holds aloft the severed head. You drop it into the dirt and kick it into a nearby ditch. Filth.
>>
>>48067
we did the right thing
>r-right guys?
>>
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>>48103
of course. praise be unto allah
>>
That's it for this thread. I might run another with our favorite jihadi in a few days
>>
>not naming the character abu hajaar

jesus guys
>>
kazakstan greatest country in the world
>>
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COVER ME ABU HAJAAR
>>
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>>47097
Thread posts: 68
Thread images: 17


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