Welcome back for the next installment of the beta testing adventure for Diminutive Dungeon Delvers!
For this adventure, all characters are going to be used, to test the possibility of multiple character interaction with tweaked combat rules!
Tutorial: http://diminutivedungeondelvers.tumblr.com/post/148734726746/diminutive-dungeon-delvers-tutorial
Character sheet:
MINI MAGUS: http://diminutivedungeondelvers.tumblr.com/post/148737223571/mini-magus
PINT-SIZED PALADIN:
http://diminutivedungeondelvers.tumblr.com/post/148737350286/pint-sized-paladin
RUNTY ROGUE:
http://diminutivedungeondelvers.tumblr.com/post/148737546666/runty-rogue
We find our diminutive heroes drinking and exchangings tales of their first adventures, back in the tavern,
PP: "And then after paying for the orphanage, i spent the rest for tonight's booze."
MM: "You had a better first adventure than mine at least. All i found was a bunch of slimes in my dungeon..."
RR: "Yeah, and you also got a snazzy little servant"
PP: "Ian is not a servant. He got a job here!"
Ian the Imp: "Better than getting killed"
RR: "Alright. Alright. By the way, what were those parchments you found in that chest? You haven't said anything about those..."
PP: "Oh... uh"
MM: "Oh yeah. What about those?"
PP: "UUUUUUUUUUUUH..."
The door suddenly bursts open!
A Puny Paesant steps in and then falls on the floor.
*Thud*
Puny Paesant: "A-alarm! Undeads are attacking the village! The town is overrun!"
PP: "Thank the gods... a distraction"
MM! push forward in the direction of the parchment!
>>469373
> NO TIME TO WASTE!
You just bought that orphanage!
>>469373
Move towards the peasant and try to get a more detailed status report out of him
>>469373
Grab a beer and then run toward the mini marauders!
>>469373
Go and aid the paesant, and maybe give him some little beer.
PP: "I MEAN! HOW DREADFUL! WE SHALL HELP!"
MM: "Yes but what about the parchments?"
PP: "TO ARMS, DIMINUTIVE DUNGEON DELVERS! THIS TOWN (and my orphanage) NEEDS OUR HELP!"
RR: "Yeah, you are not getting an answer Mini, let's just roll. Hey Puny, how big is the invading force?"
Puny Paesant: "They are overrunning the town! A cloacked figure leads them... They were moving toward the Lord's house!"
PP: "LESS TALKING! MORE SMITING!"
Your group rushes out of the tavern!
Puny Paesant: "I... am just going to lay here... i guess..."
PP: "OH! I FORGOT TO HEAL THE PAESANT!"
Ian the Imp: "I already locked and boarded the door"
PP: "Wow you are efficient!"
Ian the Imp: "That i am"
RR: "Wait... the paesant said the town was overrun by undeads but i don't see..."
>>469547
Don't forget to check those alley barrels. Shop skeleton bro gets lonely.
A group of undead monsters appear!
RR: "...anyone"
RR: "Should have seen that one coming..."
PP: "TO ARMS!"
- COMBAT HAS STARTED -
It's Runty Rogue's turn!
Reminder: If you wish to use an attack or ability action, please also feel free to roll for the effect as listed in the character sheets!
>>469578
> "You guys friendly?"
Never hurts to check.
> Then Dagger Trick on the leader's right-hand man.
>>469578
Use a spoonful of poison and dagger trick on the skeleton with the red cloak!
>>469629
Seconding. Take out the leader ASAP, he might be able to spawn more tooting skeligtons.
Also, RR should yell the following while attacking:
>I've got a bone to pick with you!Everybody else, even the skeligtons, groan at the lame pun
>>469629
wait, does poison even work on skeletons?
>>469754
According to Darkest Dungeon mechanics, it does
RR: "Are you guys with the attackers or just tourists?"
PP: "... Seriously?"
RR: "Hey! I don't want to end up in jail for a mistake
The skeletons do not answer, but stare menaciously.
RR: "I'll take that as a 'maybe'."
Runty Rogue coats his dagger in poison!
RR: "I've got a bone to pick with you!"
The nearest skeleton shivers in pain.
Runty Rogue throws a dagger to the Skeleton warrior!
Roll d26 (+d6 for ongoing damage) for your attack!
Rolled 2, 2, 5 = 9 (3d6)
>>469772
Rolled 5, 6, 5 = 16 (3d6)
Rolled 1, 4, 4 = 9 (3d6)
>>469772
>>469772
Woops!
2d6 (+d6 for ongoing damage) not d26 that would be overpowered
Rolled 1, 6 = 7 (2d6)
>>469812
Average attack roll: (4+11+4+7)/4 = 6.5 -> 6
The skeleton takes no damage!
But will lose 1 HP at the beginning of his turn for the next 5 turns!
It's Mini Magus' turn!
Rolled 4 (1d6)
>>469858
Zap the leader before they advance
Rolled 5 (1d6)
>>469867
Seconding the Zap on the leader
Mini Magus ZAP!s the Skeleton Warrior for (4+5/2=4.5->) 4 points of damage!
The skeleton warrior loses 1 HP and then moves forward!
it's Pint-sized paladin's turn!
Rolled 4, 2 + 2 = 8 (2d6 + 2)
Go up and punch the skellington warrior.
>>470024
Move and attack pint sized paladin!
The Pint-sized Paladin moves and attacks the Skeleton Warrior!
Roll 2d6+2 for your attack!
Rolled 4, 4 + 2 = 10 (2d6 + 2)
>>470139
Rolled 5, 5 + 2 = 12 (2d6 + 2)
>>470139
Average attack roll: (8+10+12)/3 = 10
The Skeleton Warrior loses 4 HP!
The Skeletal minions swarm up to the group!
It's Runty Rogue's turn!
>>470265
rogue, move one down and one right and attack the skeleton
That way, magus will be able to cast cone of fire next turn
>>470265
Attack the skelly in front of you with your dagger, while saying:
"Eat steel, bonehead!"
>>470298
Switching to this, seem like a better choice strategically. I just hope the skellies don't move in the meantime to fuck up our plan to roast their bony asses.
Runty Rogue moves and attack the skeletal minion while shouting a battlecry
RR: "EAT STEEL YOU BONEHEAD!"
MM: "Hey! Come on! That's rude!"
Roll 2d6 for your attack!
Rolled 6, 5 = 11 (2d6)
>>470402
Rude?
WELL IT'S ABOUT TO GET A WHOLE LOT RUDER YOU BONEFUCKING BASTARD
Rolled 5, 2 = 7 (2d6)
>>470402
>>470402
Look at that little demonic weasel looking through the windows as we do all the work. Someone should shout to him:
"Hey, do something, at least hit one in the head with an ale pitcher or something..."
Average attack roll: (11+7)/2= 9
The Skeletal minion loses 6 HP!
The skeletal minion dissolves in a pile of ash, leaving behind 5 gold!
RR: "One down!"
PP: "Hey Ian! What about helping us?"
Ian the Imp: "I would love to. But i locked the door."
PP: "Ian..."
Ian the Imp: "Fine... fine... let me see what i can find"
Ian the Imp: "Here!"
He drops a potion of healing right outside the window
Ian the Imp: "This one is on the house"
It's Mini Magus Turn!
>>470579
Magus, step back and cast cone of fire on the 2 skeletons nearby. Don't burn the potion.
move left 1 and then shoot a cone of fire to the right. to hit both skeleton minions.
>>470615
I hope the imp won't get burned.
Mini Magus steps back and unleashes a CONE OF FIRE!
Roll 1d4 for damage!
Rolled 1 (1d4)
>>470670
Rolled 1 (1d4)
Rolled 2 (1d4)
>>470670
The cone of fire deals... 1 points of damage to both Skeletal Minions.
MM: "..."
RR: "..."
PP: "..."
MM: "I-it was the first time i casted that spell... I... uh..."
PP: "It happens to all magicians don't worry"
Rolled 1, 5 = 6 (2d6)
The Skeleton Warrior loses 1 HP at the beginning of its turn.
The Skeleton Warrior attacks Pint-sized Paladin.
The attack deals no damage!
It's the Pint-sized Paladin!
Rolled 5, 1 + 2 = 8 (2d6 + 2)
keep smashin
Rolled 4, 4 + 2 = 10 (2d6 + 2)
>>470780
Rolled 1, 3 + 2 = 6 (2d6 + 2)
>>470780
Yeah, attack the skelly
Average attack roll: (8+10+6)/3 = 8
Pint-sized Paladin hits the Skeleton warrior!
Skeleton Warrior loses 2 HP!
PP: "Resilient monstrosity!"
Rolled 4, 5 - 2 = 7 (2d6 - 2)
The Skeletal Minion opens his cloack, revealing an horrible visage!
MM: "EWW!"
Rolled 5, 1 - 2 = 4 (2d6 - 2)
Mini Magus doesn't lose any HP!
The other Skeletal Minion also flashes Runty Rogue!
RR: "EEESH COVER IT!"
Runty Rogue doesn't lose any HP!
It's Runty Rogue's turn!
Rolled 3, 6 = 9 (2d6)
>>470929
Move behind the skeleton one square above you and then backstab it!
Rolled 3, 6 = 9 (2d6)
>>470944
This, also tell him he has a small BONEr, that might deal some bonus confidence damage like with O'Takku
Runty Rogue dashes quickly to stab the skeleton
"You call that a Boner? i've seen..."
The skeleton loses his last HP and dissolves into ash, leaving behind 5 gold!
RR: "... come on you could have dissolved after i finished my phrase, no?"
It's Mini Magus Turn!
And it's also my turn to go to sleep since it's almost 1 am.
I'll resume the quest in about 18 hours! see you then!
Rolled 5, 5 + 2 = 12 (2d6 + 2)
>>471082
Smack it.
Rolled 6, 5 + 2 = 13 (2d6 + 2)
>>471082
Whack the skellie minion.
>>471144
Okay what? I definitely typed -2. Is there something special I need to do here? Well, whatever, I guess just count that as a 9.
Average attack roll: (8+9)/2 = 8.5 -> 8
Mini Magus hits the Skeletal Minion with his staff!
The skeletal minion loses its last HP!
The minion leaves behind 5 gold.
PP: "Looks like you are outnumbered now! Ready to surrender?"
Rolled 1, 5 = 6 (2d6)
The Skeleton Warrior attacks!
Pint-sized Paladin takes no damage.
PP: "I'll take that as a no."
It's Pint-sized Paladin's turn!
Rolled 4, 1 + 2 = 7 (2d6 + 2)
>>473088
No need to waste our mana, let's just hit the bonehead in the bone head.
Rolled 3, 4 + 2 = 9 (2d6 + 2)
>>473088
Average attack roll: (7+9)/2 = 8
Pint-sized Paladin bashes the Skeleton Warrior in the skull.
Skeleton Warrior loses 2 HP!
Which is enough to destroy it completely!
The Skeleton Warrior leaves behind 25 gold!
All enemies in combat has been defeated!
PP: "Good! This part is cleared. We should advance."
MM: "..."
PP: "What's wrong"
MM: "I dealt way more damage with a stick than my most powerful spell"
PP: "Awww. It's ok! There will be other occasions to shine!"
>>473125
Since unbolting the door would take time, just ask Ian to ask the Puny guy if he knows more about the skellies so the squad can investigate the source
>>473125
Take the potion of healing
Pint-sized Paladin approaches the tavern window
PP: "Hey Ian, is Puny still in there?"
Ian the Imp: "Yeah i moved him under the stairs so i can clean the floor."
PP: "..."
Ian the Imp: "What?"
PP: "Can you ask him if he knows how many undeads are attacking exactly."
Ian disappears for a moment and reappear right after
Ian the Imp: "He said 'a lot'."
PP: "Well... that is really... not useful"
Ian the Imp: "He said that Non Paid Citizens like him don't really stand around counting when monsters are about to stab them"
PP: "Fair enough."
PP: "Taking this by the way"
Pint-sized Paladin snatch the Healing Potion!
If used, it will restore 5 HP!
Pint-sized Paladin adds throws the potion into the backpack, alongside the parchments.
PP: "Which way for the Lord's house?"
RR: "That way"
MM: "Oh. that's convenient."
RR: "Yeah it's good to play at home for once!
SUGGEST AWAY!
>>473393
Smash barrel!There's always something in there
>>473400
Agreed, check the barrels, if there is nothing of value, continue towards yonder
>>473400
yep, check for hidden stuff in the barrels!
RR: "Let me check those barrels for treasure"
PP: "You mean the garbage near the tavern?"
Runty Rogue finds fif... 20 pieces of gold!
RR: "HAH-AH! People always leave good stuff in the dumbest place!"
PP: "ONWARD!"
The group move forward into the streets.
Aand they find a group of undead beating up a Pigmy Paesant!
Pigmy Paesant: "Heeeeeeeeelp!"
PP: CHARGE!
>>473485
PURGE THE UNDEAD!
COMBAT START
The Stubby Spectre screams, its eye glowing with dreadful energies!
The entire party feels their blood turn cold.
All the characters' defense are lowered by two!
The Stubby Spectre continues screaming.
It's Runty Rogue's Turn!
SUGGEST AWAY!
>>473499
RR:"Stop screaming you stupid bed sheet!"
Then RR proceeds to use [A SPOONFUL OF POISON] to get ready for combat, seeing that the skellies are at a safe distance, so using buffs would be a good choice
Runty Rogue uses A SPOONFUL OF POISON, his next attack will deal additional damage!
RR: "How does it even scream without lungs?"
MM: "In pain, it seems"
RR: "..."
IT'S MINI MAGUS' TURN!
>>473702
Cast [ZAP] on the Spectre
Rolled 2 (1d6)
>>473739
Also the roll
>>473746
DAMN IT
MM can't catch a break
Rolled 2 (1d6)
>>473702
Rolling for Zap.
Rolled 2 (1d6)
>>473702
IM GONNA ZAP YA
>>473746
>>473895
>>473924
>These rolls
Is such a thing even possible?!
Rolled 3 (1d6)
>>473702
ZAP MUTHAFUHKA!!!!
Rolled 3 (1d6)
>>473702
DZAP!
Rolled 6 (1d6)
>>473938
No worries, I'm sure he'll get a crit someday.
>>476525
TODAY'S THE DAAAAAY
Have a very merry unbirthday!
Average ZAP! roll: (2+2+2+3+3+6)/6 = 3
The Stubby Spectre loses 3 HP!
MM: "Did i forget to change the batteries? Is this thing busted? I swear my spells are way stronger than that!"
RR: "Yeaaaaaaaah... sure"
IT'S PINT-SIZED PALADIN'S TURN!
>>476856
Lets charge that skeleton.
>>476858
Seconding
PP: "TO THE RESCUE!"
Roll 2d6+2+1 (for passing over 3 squares)
Rolled 4, 5 + 2 = 11 (2d6 + 2)
>>476880
Rolled 3, 3 + 3 = 9 (2d6 + 3)
>>476880
Rolled 4, 5 + 3 = 12 (2d6 + 3)
>>476880
For Justice!
Average attack roll: (12+9+12)/3 = 11
The Skeletal Minion loses 8 HP! And is destroyed, leaving 5 gold behind!
Rolled 3, 4 - 2 = 5 (2d6 - 2)
The other Skeletal Minion rushes and attacks Pint-sized Paladin!
Rolled 3, 4 - 2 = 5 (2d6 - 2)
Pint-sized Paladin takes no damage!
The last Skeletal Minion attacks!
Again, Pint-sized Paladin loses no HP!
The stubby Spectre moves around, still screaming.
IT'S RUNTY ROGUE'S TURN!
>>476978
Splash the stubby spectre with water! Put out that damn lantern!
>>476978
> Ranged stab Stubby Spectre in the lantern!
> It's 5spooky4me
Runty Rogue's throws a dagger at the Stubby Spectre
Roll 2d6 for your attack!
Rolled 4, 2 = 6 (2d6)
>>477054
Rolled 5, 2 = 7 (2d6)
>>477054
Rolled 3, 3 = 6 (2d6)
>>477054
>>477054
KNIFE to meet you.
Average attack roll: (6+7+6) = 6
The spectre loses 2 HP and is poisoned!
IT'S MINI MAGUS' TURN!
Rolled 1 (1d6)
>>477133
Roll for poison didn't go through
>>477133
Zap the ghost, maybe we can finally redeem ourselves.
Rolled 1 (1d6)
>>477133
[ZAP] the Spectre again!
>>477138
>1
OH
COME
ON
>>477138
G-good thing OP hadn't asked for rolls yet am I right?
>>477144
I usually ask for rolls if people hasn't rolled in their own suggestions, but i prefer if you roll in your suggestions too, so combat can go faster without having to update one pic and wait for results.
And i also count the one that has been rolled before in case the rolls weren't enough and i have to ask for rolls.
Rolled 1 (1d6)
>>477148
Got it, I'll roll a 6 to counter that nat 1.
Rolled 29 (1d100)
>>477153
T-this is embarrassing. Our poor mage is going to have a complex about this. Rolling a d100 to get the shit luck out of my system.
>>477169
Maybe MM needs to eat more asparagus.
average... yeah ok it's just 1 for damage
MM: "OH COME ON!"
The Stubby Spectre loses 2 HP due to its weakness to magical attacks.
It dissipates, leaving behind 20 gold!
The curse it's also broken.
MM: "Uh..."
MM: "I'll take that. A win is a win."
IT'S PINT-SIZED PALADIN'S TURN!
Rolled 5, 1 + 2 = 8 (2d6 + 2)
>>477223
Introduce the upper skelly to your mace, in his face!
Rolled 1, 3 + 2 = 6 (2d6 + 2)
>>477223
Lets just swing at one of the skeletons.
Rolled 4, 2 + 2 = 8 (2d6 + 2)
>>477223
Kick his ass!
average attack roll: (8+6+8)/3 = 7,33 -> 7
The Skeletal Minion loses 4 HP!
Rolled 2, 1 - 2 = 1 (2d6 - 2)
The Skeletal Minion explodes in a blast of dust!
Leaving behind 5 gold!
The remaining Skeletal Minion attacks!
The Skeletal Minion knows how Mini Magus is feeling at the moment.
IT'S RUNTY ROGUE'S TURN!
Rolled 6, 4 = 10 (2d6)
>>477291
[DAGGER TRICK] the remaining skelly
>>477291
Move up to him and shank the skeleton! Or smash him in the back of the skull, or whatever rogues do against undead.
>>477320
Why waste MP when we can just sidestab him?
>>477291
Go stab skeleton.
Runty Rogue sneakily run to the remaining Skeletal Minion while screaming at the top of his lungs
RR: "KILLSTEAL!"
Roll 2d6 for your attack!
Rolled 5, 3 = 8 (2d6)
>>479849
rollan
Rolled 6, 4 = 10 (2d6)
>>479890
Rolled 2, 2 = 4 (2d6)
>>479849
Average attack roll: (8+10+4)/3 =7,33... -> 7
The Skeletal minion loses 4 HP!
The last monster dies, leaving 5 gold behind.
Combat is over! You can enter actions now!
PP: help civilian
RR: loot barrels
MM: triple check wand for defects.
MM: if none are find make up some
PP: check on that wizard wand, if you know what i mean ;:3
RR Loot EVERYTHING
>>479937
This. Make sure everything is working properly before it becomes a running joke.
PP: "Are you fine, Pigmy Paesant?"
Pigmy Paesant: "THANK YOU!"
He produces a large pair of underwear
Pigmy Paesant: "Have these as a token of gratitude from me!"
PP: "..."
Pigmy Paesant: "They are my geatuncle Enchanted Lucky Underwear! When Equipped they will allow you to roll max damage once per adventure!"
RR: "Ok... I'm gonna check the barrels..."
Runty Rogue finds 35 gold!
RR: "Oh hey cool, a Magic Potion"
Using a Magic potion will restore 5 MP!
RR: "Aaaaaaaaand nothing in this barrel"
RR: "So... who's getting the magic item"
PP: "..."
MM: "Ok i think i fixed the staff"
Who is getting the magic item indeed?
>>480139
The rogue!
MM, so that we can do a full power cone of fire and turn it into a cone of inferno. and just waste 7 dudes in one magical conflagration.
>>480139
MM has the most potential with it, they can destroy anything in their way, or snipe a critical target.
>>480139
MM obviously. It might be an insult or an ego boost to be given a free crit though. Lets hope he really did fix that staff.
MM get boxers.
PP: "I am not touching that"
RR: "Not it!"
MM: "Not... aww damn..."
Mini magus begrudgingly equips the Enchanted Lucky Underwear
The Group quickly reaches a small plaza.
RR: "Hey look, we can take that road on the left, it should lead us to the Lord's House"
PP: "But we don't know if it is blocked off. It might be better to stick with the main road!"
MM: "Well, we should choose f..."
???: NOT SO FAST GOOD-DOERS!!!
https://www.youtube.com/watch?v=T0IxUMu036k
???: BY THE UNDEAD FORCES OF THE DARKEST NIGHT!
NO ONE CAN COMPARE TO MY IMMENSE MIGHT!
MAY ALL THOSE WHO, FOR THE GOODNESS, FIGHT,
TREMBLE BEFORE...
>>480493
Everyone strike a menacing JoJo pose at the unknown guest
PP: "Wait! Who are you?"
Dinky Deathknight: I JUST INTRODUCED MYSELF! PAY MORE ATTENTION!
PP: "No... i mean, are you the leader of these marauders?"
Dinky Deathknight: ALAS, NO! I AM BUT THE SECOND IN COMAND, AND THE LAST THING YOU WILL SEE BEFORE JOINING ME! HAVE AT YOU!!!
- COMBAT HAS STARTED -
IT'S RUNTY ROGUE'S TURN
>>480531
RR: "Get off the roof, string bean, you'll hurt yourself before we get the chance to hurt you!"
>>480564
RR: "Hah, there is three of us and one of you! You are outnumbered, stinky deathknight or whatever your name is..."
Use [A SPOONFUL OF POISON]
>>480552
MM: By joining does he mean...
RR: Ugh. No thanks, pal.
PP: Necrophilia is a special kind of blasphemy, son. Might want to rethink that bit.
>>480564
Spoonful of poison, knife.
kniiiiife
Rolled 1 (1d6)
PP: "We will never join the likes of you!"
MM: "Yeah, no offense but you guys are creepy!"
Dinky Deathknight: "IT'S LIKE YOU THINK YOU HAVE A CHOICE ABOUT THAT!"
RR: "I know i have a choice on where to put this dagger!
Runty Rogue uses SPOONFUL OF POISON! and then DAGGER TRICK straight in Dinky's dink!
Roll 2d6 for your attack!
Rolled 1, 4 = 5 (2d6)
>>480718
Rolled 5, 1 = 6 (2d6)
>>480718
Rolled 3, 5 = 8 (2d6)
>>480718
nothing more painful than a punctured pelvis!
Average attack roll: (4+6+8)/3 =6,33... -> 6
Dinky Deathknight takes no damage! But is Poisoned for 1 round
Dinky Deathknight: "I'M SURE THAT WOULD HAVE BEEN MORE EFFECTIVE AGAINST SOMEONE WITH AN ACTUAL DICK.
IT'S MINI-MAGUS TURN!
Rolled 2 (1d6)
>>480868
Zap! That 6 defense sounds tough, might as well whittle away at him with magic.
Rolled 4 (1d6)
>>480868
Zap!!!!
Average attack roll (2+4)/2=3
Dinky Deathknight Loses 3 HP!
MM: "Ok, getting better!"
IT'S PINT-SIZED PALADIN'S TURN!
Rolled 6, 5 + 3 = 14 (2d6 + 3)
>>481128
Lets move up two squares and charge him.
>>481128
Catch the little bastard by his ram horns and twist it's helm off, then crack it's cranium like it's turkish taffy.
>>481147
Oh wait, I forgot you actually gotta roll and move up to the guy.
>>481128
Charge! Smite him with your holy mace! Also the weapon you are holding!
Pint-sized Paladin moves up and CHAAAAAAAAAARGEs at Dinky Deathknight!
roll 2d6+4 (from the +2 for having moved through 4 spaces with the charge) for your attack!
Rolled 4, 6 + 4 = 14 (2d6 + 4)
>>481243
I can't keep my awesome almost crit?
>>481253
Yeah i am keeping your 11+4, don't worry!
(but i'm not keeping your second roll)
Rolled 5, 3 + 4 = 12 (2d6 + 4)
>>481243
Gotta go fast!
Average attack roll: (15+12)/2 = 13,5 -> 13
Dinky Deathknight loses 6 HP!
Dinky Deathknight: "MY TURN!
He leaps.
Dinky Deathknight: "TO THE SKY!!!
PP: "Where did he go?"
RR: "I can't see him"
Rolled 1, 5, 4 = 10 (3d6)
Dinky Deathknight: "METEOR STRIKE!!!
MM: "WHY MEEEEE?"
Mini Magus loses 3 HP!
IT'S RUNTY ROGUE'S TURN
>>481378
Can we walk over occupied squares? If so, we should have enough move to get behind Dinky for a true backstab. If not then lets just attack from the front.
>>481393
You can move through friendly occupied squares as they were normal squares, but you can't finish your movent there.
>>481433
Let's go for the backstab then!
Runty Rogue moves to a better position and strikes!
Roll 2d6 for your attack!
Rolled 4, 2 = 6 (2d6)
>>485963
Rolled 1, 5 = 6 (2d6)
>>485963
Average attack roll = 6
Dinky Deathknight takes no damage!
Dinky Deathknight: "YOU TRULY HIT LIKE THE RUNT OF A LITTER!"
IT'S MINI MAGUS' TURN!
Rolled 3 (1d6)
>>486026
Zap him since that's pretty much all we can do. We'll do good this time, check out this 6.
Rolled 2 (1d6)
>>486061
This
Average attack roll: (2+3)/2 = 2.5 -> 2
Dinky Deathknight loses 2 HP!
IT'S PINT-SIZED PALADIN'S TURN!
Rolled 2, 4 + 3 = 9 (2d6 + 3)
>>486110
Down two squares and charge.
>>486110
PP, as usual, save the day!
Rolled 2, 5 + 3 = 10 (2d6 + 3)
>>486117
Average attack roll: (9+10)/2= 9,5 -> 9
Dinky Deathknight loses 3 HP!
PP: "TO THE RESCUE!"
Rolled 6, 2 + 2 = 10 (2d6 + 2)
Dinky Deathknight: "I GOT YOU RIGHT WHERE I WANT YOU!"
Dinky Deathknigt spin on himself in a STEEL WHIRLWIND
Mini Magus loses 3 HP!
Pint-sized Paladin loses 1 HP!
Runty Rogue loses 3 HP!
Dinky Deathknight: "IT IS I THAT HAVE YOU SURROUNDED!"
RR: "That doesn't make any sense..."
Dinky Deathknight: "IT DOES TO ME!!!"
IT'S RUNTY ROGUE'S TURN!
Rolled 2, 6 = 8 (2d6)
>>486194
I'm thinking move back two and then dagger trick.
>>486194
Gotta sleep now, not feeling completely well. I'll resume posting in 22 hours! Keep suggesting!
Rolled 5, 2 = 7 (2d6)
>>486197
This
Rolled 2, 2 = 4 (2d6)
>>486197
sounds like a plan
RR: "TAKE THIS!"
Average attack Roll: (8+7+4)/3 = 6,33... -> 6
Dinky Deathknight takes no damage!
Dinky Deathknight: "IMPRESSIVE! NO, WAIT... WHAT IS THE OPPOSITE OF IMPRESSIVE?"
PP: "Pathetic?"
Dinky Deathknight: "YES, THAT ONE!"
RR: "I hate you... so much"
IT'S MINI MAGUS' TURN!
Rolled 3 (1d6)
>>488333
Walk forward three and Zap him up.
Rolled 4 (1d6)
>>488340
Seconded on that Zap
average attack Roll: (3+4)/2 = 3.5 -> 3
Dinky Deathknight loses 3 HP!
IT'S PINT-SIZED PALADIN'S TURN!
>>488427
Cast Bonk!
Rolled 5, 4 + 2 = 11 (2d6 + 2)
>>488427
Lets move to where MM was standing and attack.
Rolled 2 (1d3)
Pint-sized Paladin casts Bonk!
The next attack will stun the enemy!
average attack Roll: (11+7)/2 = 9
Dinky Deathknight loses 3 HP and is stun for 2 turns!
Dinky Deathknight: "OH YOU'D LIKE THAT!
Dinky Deathknight SHRUGS IT OFF! Dinky Deathknight isn't stunned anymore!
Dinky Deathknight: "AND NOW YOU'LL SUFFER!!!
Dinky Deathknight turns to face PP.
Dinky Deathknight: "OH... RIGHT... MOVING IS AN ACTION TOO... NEXT TURN! NEXT TURN YOU WILL SUFFER!
IT'S RUNTY ROGUE'S TURN!
Rolled 4, 2 = 6 (2d6)
>>488642
Lets keep our distance and Dagger Trick.
>>488436
bonk!
>>488723
and poison the dagger, i damage is better then no damge
Runty Rogue throws another dagger into Dinky Deathknight's side
Roll 2d6 for your attack!
Rolled 4, 1 = 5 (2d6)
>>488820
UGH please roll good
>>488833
THAT IS NOT WHAT I ASKED FOR
Rolled 1, 1 = 2 (2d6)
Rolled 1, 4 = 5 (2d6)
lawl
Average attack roll: (6+5+2+5)= 4,5 -> 4
Dinky Deathknight doesn't take damage!
IT'S MINI MAGUS' TURN
Rolled 1 (1d6)
>>488912
We gotta ZAP.
Also turn to look at him in the eye when you zap him.
Wait, MM should run further away from DD.
>>488917
The curse of ones has spread. to the one that needed it the least. Should we use the magical power of our boxers for an insta crit?
Rolled 3 (1d6)
>>488933
Also this, lets walk forward three squares. Rolling in case we decide not to use the boxers.
>>488937
I think we should save that for the final boss's inevitable wave of minions.
Average attack Roll (1+3)/2 = 2
Dinky Deathknight loses 2 HP!
Dinky Deathknight falls on his knees
Dinky Deathknight: "I MUST CONGRATULATE WITH YOU! TRULY YOU ARE GREAT WARRIORS. ASIDE FOR THE ROGUE.
RR: "Fuck you too"
Dinky Deathknight: "BUT NOW! NOW...
Dinky Deathknight: "NOW LET'S SEE HOW YOU DEAL WITH MY SECOND FORM!!!
Rolled 2, 6 + 2 = 10 (2d6 + 2)
>>489034
Ummm I guess it's PP's turn again. No MP, so just SMACK HIM.
Dinky Deathknight: "JUST MESSING WITH YOU. I CAN'T AFFORD A SECOND FORM. HAVE A NICE DAY!
Dinky Deathknight falls on the ground.
The group gains 100 Gold!
Dinky Deathknight also drops a ring with a blue stone!
>>489046
Oh thank god. Can we identify the ring? If not PP try putting it on.
Ok, gonna pause the quest for today. Next update will also bring patches with a fix to to Runty Rogue's skillset.
See you in 20 hours!
>>489082
Have PP replace his helmet with DD's- it's still there on the ground!
little update before i restart updating the actual quest in 5 hours!
After hearing a bunch of suggestions i've changed a couple of things around.
MINI MAGUS
-CONE OF FIRE!!! base damage is now 1d6 instead of 1d4
http://diminutivedungeondelvers.tumblr.com/post/148737223571/mini-magus
PINT-SIZED PALADIN
-Defense lowered to 8 to balance out the high amount of HP and innate tankiness of PP.
http://diminutivedungeondelvers.tumblr.com/post/148737350286/pint-sized-paladin
RUNTY ROGUE:
- A SPOONFUL OF POISON doesn't deal passive damage anymore, but enemies hit will have their attack and defense lowered by 2 for 3 turns (this effect doesn't stack). this effect is applied BEFORE rolling the damage.
- LEG IT! has been replaced by BACKSTAB! a passive ability that should make RR damage more consistent.
http://diminutivedungeondelvers.tumblr.com/post/148737546666/runty-rogue
Thanks for your feedback!
PP picks up the ring on the ground
It's a RING OF PROTECTION !
When equipped, it will grant a +1 to defense!
PP puts the ring into the backpack
PP: "Mmmh."
PP picks up Dinky Deathknight's helmet. The Skull seems to be stuck in it though.
Maybe...
Dinky Deathknight: "WHAT ARE YOU DOING YOU CLERICAL FOOL?"
PP: "AAAAAAAAAAAAAH!"
RR: "WHAT THE HELL"
Dinky Deathknight: "UNHAND ME RIGHT NOW! YOU HAVE NO RIGHTS TO DO THIS TO ME!"
PP Throws Dinky Deathknight's remains into the backpack!
*muffled screaming*
PP: "..."
RR: "..."
MM: "..."
RR: "SO! Which way do you guys want to go? shortcut or main road?"
>>491689
Shortcut, after we smash barrels.
>>491689
We need to protect the town. MAIN ROAD.
PP: "Here MM. Take the ring."
MM: "Uhm... t-thank you. I can't really equip more than one item at time though..."
PP: "I know, but you might get hurt... it's up to you to use what you want... I don't want to impose myself..."
RR: "OH WOULD YOU LOOK AT THESE BARREL OVER THERE! I'm gonna check those"
Runty Rogue finds 20 gold!
RR: "Let's hit the shortcut!"
PP: "OH! YES! RIGHT!"
MM: "RIGHT! Wait are you sure it's gonna be safe!"
RR: "What can possibly go wrong? Let's move!"
PP: "What can possibly go wrong indeed..."
RR: "How would i have ever know some moron left entire crates of daggers so precariously balanced near the walls?"
MM: "Guys... i don't... feel too good."
Passing through the Shortcut might have saved your group time, but all characters have lost 1 HP!
There doesn't seem to be monsters around in this part of the town though!
>>491814
Time for MM to use that healing potion.
Also check barrels.
>>491832
Do we have a healing potion? I thought it was a mana potion?
>>491841
PP picked up a Healing Potion from Ian at the beginning, RR found a Magic Potion earlier
>>491814
MM drinks healing potion, and hides behind the fence!
MM: "Can i use the healing potion?"
PP: "Sure! Here"
PP passes the healing potion to MM
MM uses the healing potion and regains 5 HP!
MM: "Do you think i could get over that fence? maybe i can manuver around and attack the rear while you two attack the front"
RR: "With those whimpy arms? getting over that fence? It's more likely for your spells to actually work for once..."
PP: "HEY"
RR: "Let's check that barrel"
Steve: " HELLO!"
Steve: "GREETINGS DEAR CUSTOMER, AND WELCOME TO 'SKELETON STEVE'S SECRET SPECIAL SHOP! MAY I INTEREST YOU IN SOME WARES? WE HAVE A SPECIAL DEAL FOR TODAY, JUST FOR ADVENTURERS LIKE YOU!"
PP: "Oh, you again?"
Steve: "YES INDEED! I HAVE SHOPS EVERYWHERE! WANNA BUY SOMETHING?"
>>492050
3 Mana pots and 2 health pots. Who needs inns when you have consumables!
>>492058
2 mana pots and a key instead.
>>492068
Who needs keys when we can just break locks open with a mace of justice?
>>492073
Remember when our efforts were rewarded with a broken healing potion?
>>492092
Didn't the broken potion still work? I'll pass on a health pot, but I plan to use two mana pots and I want to have one left over.
>>492107
Sure, can do that. IIRC we just gave the shards to Ian for shanking.
>>492050
Oh I got an idea. Ask Steve if he wants to buy a Deathknight head! We only need the helmet.
>>492124
PP: "Do you still buy things?"
Steve: "AS ALWAYS!"
PP: "What about a deathknight's head? I can keep the helmet maybe"
Steve: "Well, i'd have to buy the whole thing. It gets devalued with the mint condition helmet. I can throw 100 gold for that!"
>>492147
Is the helmet even useful for us? Just fork over the head so that we can get enough supplies.
>>492147
>devalued with the mint condition helmet
Now that sounds truly ideal. Might as well sell it though, we don't have any demon friends that would wear such a helmet anyway.
>>492169
>if PP equips it
You really are a monster Anon. Not only willing to sell the heads of your foes, you would sully a pure and righteous paladin with the armor of a demon?
>>492184
I would, I definitely would.
Meet me halfway- if we can rip the head out let's give the helmet to Ian?
>>492147
Ask Steve his opinion on these undead trying to take over our teensy town, and ask him why he seems to be more interested in managing his shop. After all, as members of the currently living, the team doesn't really know why undead might attack without warning.
Oh, and buy a health pot, a key, and two mana pots.
PP: "Well all we have is the helmet and the skull of Dinky Deathknight"
Steve: "OH! THAT DEATHKNIGHT YOU MEAN? THEN YEAH, I CAN BUY JUST HIS SKULL. I KNOW A PERSON OR TWO THAT WOULD LOVE TO USE IT FOR A CANDLE HOLDER! YOU CAN KEEP THE HELMET"
Pint-sized Paladin hands Dinky to Skeletong Steve
Dinky DeathKnight: "NOOOOOOO! I'M TOO COOL TO BECOME MERE FLAT DECORATION! PLEASE NO!
RR: "Why would you even keep the helmet? Are you gonna wear it?"
PP: "What? NO! It's an evil item! And it totally clash with my armour. But i think Ian could look cute with it on, you know?"
RR: "... SO! ANYWAY! Steve, right? Do you know why Undeads are here?"
Skeleton Steve: "You could ask to Dinky"
Dinky: "..."
Dinky: "I DIDN'T REALLY GET EXACTLY WHAT, BUT MY BOSS WAS PAID BY A GROUP OF WEIRD DUDES IN ORDER TO GET SOMETHING IN THIS TOWN... THAT'S ALL WE KNOW. MY BOSS IS A POWERFUL MERCENARY AND NECROMANCER AND HE ALWAYS GETS WHAT HE WANTS... "
MM: "And you don't really know who paid your boss, nor what you are looking for exactly. So what was your plan..."
Dinky: "WELL, MY BOSS DOES! I JUST FOLLOW HIS ORDERS. AND MY ORDERS WERE TO BLOCK THE MAIN ROAD SO THAT NO INTERLOPERS WOULD BLOCK HIS PATH TO THE LORD'S HOUSE. SO THE THING MUST BE THERE, NO? "
MM: "Make sense... We should probably go then. Before it's too late."
RR: "Shopping first"
MM: "But..."
RR: "SHOPPING. FIRST."
The group receives 100 gold for selling Dinky's skull.
The group also buys 3 magic potions, 1 healt potion and 1 key.
Distribute the items in the inventories as you please (or use them as you please)
>>498221
Everybody guzzle a magic potion.
RR may as well wear the protection ring.
>>498221
I think we are good, onwards to adventure!
The group swaps items around.
Runty Rogue's equips the Ring of Defense!
Runty Rogue's defense is raised by one!
RR: "Bottom's up!"
The group chugs one magic potion each.
Everyone regains 5 MP!
MM: "Let's move!"
PP: "Yes, to the lord's house!"
The groups quickly runs down the road.
PP: "Hopefully we should not meet any resistance."
Monsters block the road!
RR: "You HAD to open your mouth"
- COMBAT HAS STARTED -
IT'S RUNTY ROGUE'S TURN!
>>498384
Dagger Trick the closer mage.
>>498398
Seconding
Runty Rogue throws a dagger at the closest Skeletal Acolyte.
Roll 2d6 for your attack!
Rolled 5, 4 = 9 (2d6)
>>498456
Rolled 4, 2 = 6 (2d6)
>>498456
Rolled 5, 4 = 9 (2d6)
>>498456
Average attack roll: (9+6+9)/3 = 8
The Skeletal Acolyte loses 5 HP!
IT'S MINI-MAGUS' TURN!
Rolled 1 + 1 (1d3 + 1)
>>498483
Use Hold It! on the skeleton warrior that's farther away.
Rolled 1 + 1 (1d3 + 1)
>>498498
This
Mini Magus blocks one of the Skeletal Fighters.
For 2 rounds!
Rolled 3 (1d3)
The Skeletal Acolyte casts a burst of flames onto Mini Magus!
Rolled 2 (1d3)
Mini Magus loses 3 HP!
The other Skeletal Acolyte casts a bursts of flame against Pint-sized Paladin!
Pint-sized Paladin loses 2 HP!
The free Skeleton Fighter moves toward Mini Magus.
IT'S PINT-SIZED PALADIN'S TURN!
Rolled 5, 1 + 2 = 8 (2d6 + 2)
>>498600
Move to the closest bonehead and bash his head
>>498600
HOLY HELL that is a fast skeleton! Or... wait, I guess you can use up your action to move twice in a turn? Or these skeletons specifically have that sort of action?
Anyway PP go smack the warrior bothering MM.
Rolled 3, 4 + 2 = 9 (2d6 + 2)
>>498642
Rolling.
>>498642
Monsters follow the same ruleset as heroes. The Skeleton used two actions to move toward Mini Magus.
New Thread here:
>>500815