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Dawn of Worlds: The Soap Bubble we call Existence

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Thread replies: 140
Thread images: 27

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the absent gestures of a demiurge coalesce the firmament. void-stuff draws into a fleeting bubble of existence. always entertaining, the creator, known to himself as I, peers into the orb, awaiting the arrival of the gods into this world.
>>
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>>433602
Chaos does not a interesting world make. With a gentle push, rules are imposed: http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf
Simply, the universe abides by the following commandments:
1. select a trip and fill out the form in the next post to become a god
2. every god receives 2d6 points every hour if they are present to accept it (E.G. if you post anywhere between 7:00 and 7:59 you get points for that hour)
3. every god gets one use of a power every hour which must be spent during the hour or it is forfeit
4. powers affect the world as described in the rulebook
5. powers cost points as described in the chart
6. Ages determine the cost of powers
7. The world will advance to the next age once everyone agrees that it should
8. There is an additional age not described on the chart. During the Last age, the cost of catastrophes and events is changed to 1 point. every hour of the last age, I shall roll 2d6 and on a result of 7, the bubble pops and the world ends
9. These rules are subject to change
10.Have Fun!
>>
>>433643
DEITY SHEET
>Name
It's your name, don't be dumb with it.
>Domain
You aren't restricted to actions involving your domain, it should generally inform who you are
>Alignment
Law-Chaos spectrum (lawful, neutral, chaotic). good and evil is decided by behavior
>Benevolent aspects
good things associated with your domain
>Malevolent aspects
bad things associated with your domain

technically none of these things are required, but they are very useful flavor
>>
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>>433647
The rippling impact of Rules subtly shapes cosmic geometry. The resulting patterns echo into every fragment of the World. As Above, So below. The dust separates from the sea, mirroring the great shape of everything

additional rules I forgot: 1"=1 hex, make sure to update the key when you make specific stuff like biomes and cities, shape land makes geography, shape climate makes weather & biomes & non-sapient creatures,and you can do multiple uses of a power as long as they are the same kind of power
>>
Rolled 4, 4 = 8 (2d6)

Name: Deficus
Domain: Waste
Alignment: Chaos
Benevolent Aspects: Life, Rebirth
Malevolent Aspects: Death, Waste, Disease
>>
>>441565
>Sensing a change in the void an interloper deity enters the bubble of this new reality, and gazing upon its still and silent rocks and waves, finds it wanting.

>Shape Climate (2 points)
Upon a mass of rock to the east of the new world lichens and plants burst into life, grow to beautiful fruition, and die, building and feeding upon the decaying flesh of fallen generations until the soil runs deep and a forest has sprung into being.

New Total: 6

>Can we only influence one inch per turn?
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>>441586
Forgot the edit, whoops.
>>
Rolled 6, 3 = 9 (2d6)

Deity name: morahi
Domain:dreams
Alignment: chaotic neutral
Benevolent aspects: hope,dreams
Negative aspects: delusions,insanity
>>
>>441606
In the void another deity senses the strange disturbance and watches on as his brother worked building power as he watched with glee and wonder
>>
Rolled 5, 5 + 9 = 19 (2d6 + 9)

Morahi seeing his brothers feat decides to try his hand creating a living realm, an avatar of his madness tied to his soul.Thus almhum the living realm of dreams was created.
Create avatar 10 points used
>>
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Rolled 2, 2 = 4 (2d6)

>>441596
Pausing only a relative moment to bear witness to creation of his brother the mad god, Deficus willed the roiling mass of self consuming life forward across the eastern isle.
>>
Rolled 4, 5 + 9 = 18 (2d6 + 9)

>>441749
Almhum is small the world a swirling mass that inspires unending hope. The weak willed often driven insane by it. In the center of the mass the god morahi sets waiting board comtemplating his next action
>>
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Rolled 6, 2 + 6 = 14 (2d6 + 6)

>>441780
The pace of the explosive growth does not slow as it encompasses the island, but its tempo does change as it moves west, where the windy flats leading to the sea spread tall grass ahead of the forest as far as the eye can see.

>Shape Climate (2 points)
>>
>>441912
Morahi bored by the lack of excitement decided to meddle in the world causing a large winter to disrupt his brothers work and,hopefully, Sait his hunger long enough until he can enact his true plan
>>
>>441933
Shape climate winter 2 points spent
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>>441937
Wait I'm an idiot forgot That I have to edit the picture and im on mobile. Can someone else do that? I want the grasslands to become a winter wasteland
>>
Rolled 3, 4 = 7 (2d6)

Morahi starts mustering together power in hopes that he can finally create some good old fashion excitment in the world
>>
>>442083
Morahi uses his vast amount of power to create a new race a race that is naturally inclined to insanity, they naturally dream of grandeur and greatness creating a deep ambition leading to some achieving greatness or falling into vast delusions. This leads to natural animosity and conflicts within there own society leading to long and bloody wars. The race morahi made were the humans
Action took create race 1 point left
>>
You only get one turn every hour, is it climate change or making humans on a barren earth?
>>
Name: Marbleck
Domain: Earth
Alignment: Lawful
Benevolent: Ore, Wealth, Order
Malevolent: Greed, Apathy
>>
>>442114
My turn last hour was climate change my turn this hour is making humans
>>
Rolled 4, 2 = 6 (2d6)

Rolling to see what I may create on this world.
>>
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Rolled 1, 1 + 12 = 14 (2d6 + 12)

>>442123
Deficus watched the Mad God set loose a plague of winter upon the grasslands and smiled as they died, marveling at the few and the hardy among his creations that took root among the frozen bodies of their kin in this frozen hell. He looked north and rewarded their tenacity by spreading them to the remaining corner of the eastern isle.

>Change climate (2 points)

He gazed upon the newly humans with pity, and watched as they succumbed in the frozen wastes and empty lands of this still rocky world, there would be no future for them in these conditions.
>>
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Raising earth and stone far into the sky, a small territory is turned mountainous and sturdy.
>I also took the liberty of cleaning up the labels slightly.
>>
>>442146
Also,
>Shape Climate (2 Points)
...Crag, Deficus, can you add my mountainous area to your map? It looks much cleaner.
>>
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>>442153
Sure thing.
>>
>>442166
Thank you Deficus, i'll just be over on the other side of the world making mountains. I'm considering making an avatar next turn... Maybe carving some nice statues, simple stuff.
>>
>>442102
You're supposed to choose a starting point for any race you make according to the rule book, hopefully OP will notice we resurrected his thread and come back to moderate at some point.
>>
>>442145
No fun! No fun at all! That's all morahi could think as his boredom grew to much deadlier hights. As his rage grew over the lack of reaction morahi realized something. If his brother would ignore his attempts to have fun he would creat mortals that would do all the fun for him! He then used his mass of collected power to create his ideal race, the humans. He placed these mortals on his brothers forest as he assumed he wouldn't mind,after all the humans would end up fighting each other more often than not so the cycle would stay intact. But morahi grew tired after expending so much power,he however did not care as he finally had decent entertainment.
>>
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>>442166
I just realized I could do multiple uses of the same power, I'm just going to extend my stoney reach a bit.
>>
Rolled 5, 2 = 7 (2d6)

Deity name: cantili
Domain:balance
Alignment:neutral
Benevolent aspects: life and protection
Negative aspects: destruction and fear
>>
>>442197
Can we? Should we limit it to only one type of terrain maybe?

Also I realized that mountains shouldn't be colored as an area could be mountain terrain with forest climate, if you designate which spots you want to change I can update my map better.
>>
im also on my phone so if you guys could help with the land that would be great
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>>442206
Well, I define it as "Mountainous" as its mostly just barren, lifeless stone. I guess they could be redefined as "Barren Mountains" if you'd like.
>>
>>442213
I guess it's fine as is, OP specified one use of a power per hour though so I think you only get one.
>>
>>433664
>>442220
I saw this post though, and I figured one type of "power" not the same variant of that power, Although I do get where you're coming from.
>>
>>442233
Whoa, totally missed that, my life would have been much easier had I noticed.
>>
>>442173
Starting humans on the first forest on the eastern island
>>
Rolled 4, 4 = 8 (2d6)

Rolling to carve this world up a little further
>>
Rolled 3, 3 + 1 = 7 (2d6 + 1)

Morahi begins to move from his idle watch of the humans thinking about what his next act should be
>>
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More earth is raised, as the former western island is connected to the mainland, via a mountain pass.
>Shape Land, 4" (8 Points)
This is my last turn for tonight guys, see you all later.
>>
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Rolled 5, 3 + 4 = 12 (2d6 + 4)

As the tundra spread to the sea and could spread no more, Deficus looked up to survey the rest of the world, radiating out perfectly and symmetrically, such balance would not lend itself to the world of competition he and his Mad brother foresaw.

Alter Terrrain x5 (10 points)
>>
Rolled 5, 6 + 7 = 18 (2d6 + 7)

>>
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>>442277
Whoops shape land costs 3 points
>Shape land x4 (12 points)

New total: 10
>>
cantili makes a sub race of human that are half there size and this new smaller race resents them for this
(can you put them in the forest next to them)
>>
>>442299
What should they be named? (So I can pick a letter)
>>
>>442299 also my new total is 6
>>
>>442300
tordeks
>>
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>>442304
>>
>>442299
Morahi notices that new gods have surfaced mabye they can be more fun than his brother? One of them has already began to shape his new race! Morahi how ever doesn't really care as long as they still dream which slowly increases almhums power and in turn his power along with providing entertainment.
>>
>>442316
thanks
>>
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Rolled 3, 4 + 1 = 8 (2d6 + 1)

Where once there had been sea there was now an immense lake in the central continent, seeing that it would dry to nothing in time, Deficus raised mountains to feed it and carved great river deltas through which it could flow to the ocean.

>Shape land x3 (9 points)
>>
Rolled 1, 5 + 7 = 13 (2d6 + 7)

Last couple of post for me
>>
Rolled 1, 5 + 6 = 12 (2d6 + 6)

>>
>>442429
Same, I'm going to sleep now so I won't be available to update the map till tomorrow.
>>
>>442436
one question first. are the humans aligned good evil or neutral?
>>
>>442429
Morahi decides to start making his presence known taking a select few humans to become his prophets speaking his words while he tells them there true purpose. To find humans with the most ambition an get them in positions of power and get them into delusional states causing madness and hope to spread,but first they must spread faith. These prophets will be the seers of the dream my mouth and ears
Action create order(8 points)
Action command order to spread faith to all humans(4 points)
1 point left
>>
>>442443
I would say neutral with large amounts of insanity mixed in
>>
>>442453
well that seams important but it doesn't seem i need to intervene yet
>>
Rolled 5, 5 + 1 = 11 (2d6 + 1)

Morahi stirs once again from watching the humans
>>
Morahi orders his seers to go spread seek the humans with the most ambition and force into higher positions most of time leader roles
Command order find leaders(4 points)
9 left over
>>
>>442905
Wait sorry 5 points left over
>>
Rolled 5, 3 + 5 = 13 (2d6 + 5)

Morahi starts thinking about human culture and how he should shape it
>>
>>442926
Morahi decides to influence the best of the human warriors creating a warband known as the brothers of the cycle to spread word of his brothers feats. But there true purpose is to become the hand of the humans chosen as leaders.
Create order (8 points)
Command order to spread the faith of deficus (4 points)
>>
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Rolled 5, 4 = 9 (2d6)

With the eastern isle linked to the center, the plants of the tundra spread west into the warmer lands of the lake region, great plains and forests build up over generations of decay and rebirth as the wave of life flows around the deltas, with a great swamp sprung into being further west to digest the flesh of all the fallen of creation and send them forth to nourish new life.

>Shape climate x5 (10 points)
>>
Rolled 6, 6 + 5 = 17 (2d6 + 5)

Morahi was beginning to slowly advance the humans but needed more power
>>
>>443025
Morahi used his power to create a natural order in the humans. The humans were split by leaders chosen by his seers known as princes these princes are naturally born with vast ambition, which as a result leads them into confrontations with other princes. As this natural order was established the brothers of the cycle quickly went to serve these princes as there elite personal guard
Advance race(10 points)
Command order to serve there princes (4 points)
>>
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Rolled 2, 6 = 8 (2d6)

Looking south Deficus continues his work shaping the world, and raises great pillars of stone and fields of rock from beneath the still waves of the south.

>Shape land x3 (9 points)

I'll be moving on to influencing race eventually, and I appreciate the coop Morahi, I just want to make the world a little less symmetrical and barren first.
>>
>>443080
>>443044
Also we can only use multiple powers in a turn if they're the same power.
>>
Rolled 3, 6 + 3 = 12 (2d6 + 3)

Morahi begins to ponder on what to do with the new found power gained from the humans worship
>>
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Rolled 6, 2 = 8 (2d6)

Looking across the land Deficus saw that two types of life ruled the lands, the plants and the animals, while their cousins the fungi, stayed small and industrious, recycling the dead in the shadows. Seeing this he looked to the south an raised up great and might forests of mushrooms, with carpets of must and truffle surrounding their bases.

>Shape climate x4 (8 points)
>>
>>443083
Well I have more points than I thought I did. That would mean I actually have 24 points
Which I shall use in the order of command order spread faith of morahi
Command order spread faith of deficus
Command order find leader
Command order to establish self as princes elite personal guard
For a total of 12 points spent
>>
Rolled 6, 3 + 8 = 17 (2d6 + 8)

Deficus gathers power
>>
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>>443199
And unleashes it in a torrent of earthquakes and roiling volcanoes which bring forth yet more land from the sea. He looks upon the shape of the world and is satisfied that it is no longer of perfect symmetry.

>Shape land x5 (15 points)

New Total: 2 points
>>
Rolled 6, 6 + 12 = 24 (2d6 + 12)

i think your control over humans is becoming to much Morahi.
>>
im going to create a new order among the humans for the sole purpose to destroy the morahi faith
>>
>>443211 new total is 20
>>
>>443212
Create order is 8, command is 4 (unless it's someone else's religious order, then it's +10 apparently)
>>
>>443214
ok new total 12
>>
Rolled 2, 1 + 12 = 15 (2d6 + 12)

top of the hour means more points
>>
Rolled 4, 2 + 2 = 8 (2d6 + 2)

>>443251
Indeedly-doo it does
>>
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>>443254
In the dry shadow of Marbleck's Mountains, Deficus brings forth a desert, rocky and harsh fit only for the strongest and the most determined of the god's creations. The spread of tree and mushroom continues.

>Shape climate x4 (8 points)
>>
Rolled 4, 4 = 8 (2d6)

Deficus gathers power once more
>>
Rolled 4, 3 + 15 = 22 (2d6 + 15)

hope its more points than last time
>>
>>443367
perfect now i have enough to make a new race in the center of the mountain circle, they are a snake like people called Mordanks
>>
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>>443371
As the Mordanks take hold in the sheltered forests of the west the rock and basalt of the world's center are overtaken by the wave of growth.

>Shape Climate x4 (8 points)
>>
Rolled 4, 4 = 8 (2d6)

>>443371
Cantili, I would not recommend placing them there.
For I plan on turning it into a barren, stoney domain.
Also, I am contemplating my action for this turn
>>
>>443393
I will preserve my power, and leave your creations alone.
>>
>>443393
i expected you to do something more like what i have done so i just sped up the progress and now its mine.
>>
>>443211
Why
>>
>>443425
balance you are causing to much chaos so i must destroy it. nothing against you
>>
>>443425
You are pretty heavily invested there, maybe try founding a city or giving them agriculture and stuff instead of turning them into a puppet state? You're welcome to help me paint the world too so we can get ready for the second age.
>>
Rolled 5, 5 + 12 = 22 (2d6 + 12)

Morahi for once morahi feels a new feeling he's never experienced. He feels betrayed
>>
>>443437
whats with all the points. don't do something you'll regret.
>>
>>443437
Although, I am one who enjoys order...
I am curious as to what your chaotic plan is.
>>
>>443448
how much do you have right now anyway
>>
>>443450
Currently, I'm holding onto eight units of power.
What, is there something constructive you'd like me to do?
>>
>>443434
Oh and Deficus, if you're continuing your spread of land and wastes, may you make that Desert territory larger or your next turn? If you're not planning on something else, of course.
>>
>>443433
Hearing these words morahi sighs as he expends more power creating another order this orders mission to kill the more chaotic princes to establish a more orderly chaos, this order is known as the peacekeepers. Morahi knows that if he wants the humans to survive he must advance them but first he must appease the other gods.
Created order (8 points)
>>
>>443454
no i was just wondering
>>
>>443463
thank you for the balance
>>
>>443474
My current plan for the next turn is to advance the humans twice one to establish agriculture another to establish a cycle of order and chaos
>>
Rolled 6, 5 + 8 = 19 (2d6 + 8)

Rolling to see what I may do on this fine turn.
>>
Rolled 4, 6 + 14 = 24 (2d6 + 14)

Morahi sits in his ever changing realm thinking on what to do
>>
Rolled 5, 1 = 6 (2d6)

new hour new points
>>
Rolled 4, 5 = 9 (2d6)

Imma Chargin Up Muh Lasah
>>
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>Create Subrace (12 Points)
>7 Points Remaining
I find your Mordanks rather cute, Cantili, however I find they're not attuned to the earth enough to be my followers. So, I have improved upon their design, making them a sandy colored serpent people of the desert. Additionally, they have some capability to use earth and fire related magics.
>>
>>443502
I feel like the magic should be added by advance race, other wise we can all just say lul, dis raze is super OP guis
>>
>>443502
sounds cool but could cause some race wars later
>>
>>443514
maybe if you advance civilization and its not to much that would be ok
>>
>>443514
Well... let me reword that, I'm not saying that they're Snake Wizards running around. What I mean, is that due to their location, they are more attuned with fire and earth elements. ...Or in simpler terms, they're more resistant to heat and aridness. Much like a race inhabiting a tundra would be more resistant against the cold.
>>
Morahi decides to create a cycle for the humans to appease his brothers and help the humans prosper. Once a prince has defeated the other princes he rules over all humans as King and under his rule man will prosper,however once he dies the princes awaken there deep ambition causing war and strife this has created a endless cycle of order and chaos,peace and war,hope and insanity. Under the current rule of the King and with a small nudge the humans have discovered agriculture
Advance civilization (10 points)
Advance civilization (10 points)
>>
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>>443502
Deficus continues his work, bringing form and feature to the last of the center continent's barren basalt.

>Shape climate x4 (8pts)

New Total: 1 point
>>
Rolled 1, 3 + 6 = 10 (2d6 + 6)

just going to get some points. saving up for something cool.
>>
>>443634
looks like its going to take some time
>>
Rolled 2, 3 + 1 = 6 (2d6 + 1)

Deficus pauses to look upon his creations, and draws strength from the beautiful cycles of existence he has enabled.
>>
Rolled 1, 2 + 3 = 6 (2d6 + 3)

>>
Rolled 3, 6 + 3 = 12 (2d6 + 3)

Morahi stirs once more
>>
>>443649
Ignore this
>>
Rolled 4, 3 + 6 = 13 (2d6 + 6)

Gather up moar power
>>
Rolled 2, 6 + 10 = 18 (2d6 + 10)

its that time of the hour
>>
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>>443802
Deficus decides that this world is lacking in rivers, he rectifies this situation.

>Shape land x4 (12 points)

New Total : 1 point
>>
Rolled 1, 4 + 7 = 12 (2d6 + 7)

It is time to see what I may do
>>
A stirring in the desert begins as sand begins to whisk and whir, taking the shape of a... feminine form? Marbleck now roams the world.
>Create Avatar (10 Points)
>2 Points Remaining
A light bubbly voice is heard as I begin talking
Sorry guys, I couldn't resist having fun with this physical form thing.
>>
Rolled 2, 4 + 2 = 8 (2d6 + 2)

Time for some more fun
>>
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>>443981
Hmm... well... I guess my fun will have to wait until I have more power.
>Current Power (8)
>>
Rolled 2, 6 + 1 = 9 (2d6 + 1)

Deficus bides his time, considering what his next act of creation should be.
>>
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>>444010
And promptly set to work, fulfilling his design for the southwestern isle.

>Shape climate x4 (8 points)

Total points: 1
>>
Rolled 6, 2 + 18 = 26 (2d6 + 18)

Can't miss this hour
>>
Now for the magic. A new creature springs up deep in the fungal Forrest taking the shape of the trees them selves. Name= Mounga.
>>
>>444087
Nooooo, you beat me to my mushroom people! Which fungal forest?
>>
Rolled 4, 5 + 8 = 17 (2d6 + 8)

Let us see what I can do next...
>>
>>444118
Bottom of the two that are connected
>>
Rolled 6, 1 + 1 = 8 (2d6 + 1)

Gatherin up some god juice
>>
Rolled 4, 2 + 4 = 10 (2d6 + 4)

It's time for hoping the gods are on my side.
>>
>Command Race
I command the Sandanks to construct a village of sandstone and clay along the southern coast of the desert.
>Current Point Total (9)
>>
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>>444230
Oops, I forgot the map, for the record, I've added labels for cities, villages, and other landmarks for whenever you need them.
>>
>>444236
Can you put in the mushroom people
>>
Rolled 4, 4 + 10 = 18 (2d6 + 10)

Hey guys still here
>>
Rolled 4, 4 + 18 = 26 (2d6 + 18)

breath dont die on me just breath
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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