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Quest Guy

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Thread replies: 94
Thread images: 17

File: Quest Guy.png (8KB, 950x800px) Image search: [Google]
Quest Guy.png
8KB, 950x800px
This is you. You are the Quest Guy. You don't currently have a Quest though, what will you do?

Roll d50, highest roll decides.
>>
Rolled 39 (1d50)

Fly a rocket into the sun
>>
Rolled 28 (1d50)

>>421115
Conquer Britannia in the name of the Empire, of course
>>
File: Quest Guy Into The Sun 1.png (14KB, 950x800px) Image search: [Google]
Quest Guy Into The Sun 1.png
14KB, 950x800px
>>421132
You decide to fly into the sun. Seems like a good plan! You are not, however, currently in possession of a rocket. What do you do?
>>
Rolled 1 (1d50)

>>421223
Through sheer force if will materialize a rocket with your mind
>>
Rolled 16 (1d50)

>>421223
Break into the U.s. Aviation Museum in Washington D.C. to steal one.
>>
Yo, real quick do we want to have crit fails (roll a 1, action backfires)?
>>
>>421281
Crit fails are a fun little thing to have.
>>
Rolled 32 (1d50)

>>421241
Now this sounds like a good idea
>>
File: Quest Guy Summon Crit Fail.png (14KB, 950x800px) Image search: [Google]
Quest Guy Summon Crit Fail.png
14KB, 950x800px
>>421240
CRIT FAIL:
You attempt to summon a rocket ship with your mind but instead summon (and are immediately punched by) a pocket fist. You now have a sentient angry fist living in your pocket. What now?
>>
Rolled 42 (1d50)

>>421393

Tame the fist, so that it can help build the rocket
>>
dice+1d50
>>
File: Quest Guy Tame The Fist.png (15KB, 950x800px) Image search: [Google]
Quest Guy Tame The Fist.png
15KB, 950x800px
>>421416
You spend a few minutes taming the fist. You're pals now. He's willing to help you on your quest now. What will the two of you do?
>>
>>421457
make another arm out of the first arm
>>
Rolled 25 (1d50)

>>421457
Get our gun from our gun safe. We do live in America and have a CC license
>>
Rolled 14 (1d50)

>>421457
>Make more Arms. Become the Handyman.
>>
>>421457

follow a smithsonian employee home from work to kill him and take his identity. somehow use the arm to help you with this.
>>
>>421501
>>
File: Quest Guy Retrieve A Gun.png (10KB, 950x800px) Image search: [Google]
Quest Guy Retrieve A Gun.png
10KB, 950x800px
>>421488
You go home and retrieve a gun from your safe. You are now more armed and arguably dangerous.
What will you do now?
>>
Rolled 24 (1d50)

>>421580
Put on our combat gear. We were top of our navy class getting more than 300 kills
>>
>>421580

Is it alright if I draw fanart when this goes on intermission?
>>
>>421645
I mean I don't guess I care. I'm running some errands right now so it'll be a hot minute anyway.
>>
Rolled 31 (1d50)

>>421580
Find the nearest launch site and mug a astronaut for the keys to his rocket.
>>
Rolled 29 (1d50)

>>421580
give the gun to the hand for safekeeping.
>>
Rolled 10 (1d50)

>>421580
shoot third hand
>>
Rolled 43 (1d50)

>>421595
This
>>
File: Quest Guy Now In Combat Gear.png (11KB, 950x800px) Image search: [Google]
Quest Guy Now In Combat Gear.png
11KB, 950x800px
>>421853
While you're home you also put on your Navy Seals combat gear, ripe with the aura of more than 300 kills, and being top of your class. So many words flash though your mind. But that's beyond the point. What's your next action?
>>
Rolled 49 (1d50)

>>421986

give the gun to the extra hand, to facilitate the element of surprise.
>>
>>421995
You give the gun to the pocket fist, concealing both in the progress and giving you the element of surprise. What do you do now?
>>
Rolled 42 (1d50)

>>422184
Show up to the launch pad where you were assigned to get sent to the military moon base as a misson since your a seal and they need you to guard it.
>>
File: Quest Guy Launch Pad Problems.png (17KB, 950x800px) Image search: [Google]
Quest Guy Launch Pad Problems.png
17KB, 950x800px
>>422200
You show up at the launch pad, to complete your assignment to go to the military moon base and guard it. When you get to the pad, you are greeted by a scientist who tells you to take off your clothes and change into your space suit in front of him for screening. If you change your clothes here like you're supposed to, you'll expose your pocket companion and gun. That'll definitely have some repercussions. How will you solve this one?
>>
Rolled 20 (1d50)

>>422358
Tell him that if he's supposed to.be guarding it he should have his combat gear
>>
Rolled 24 (1d50)

>>422358
Question him as to why he's giving you a basic space suit instead of the combat space suit that snaps on. Are you a communist spy?
>>
File: Quest Guy Communist Boogaloo.png (17KB, 950x800px) Image search: [Google]
Quest Guy Communist Boogaloo.png
17KB, 950x800px
>>422385
You begin to question the scientist about the space suit. You say, "Are you a communist spy?" It turns out that yes, yes he is. He knows the jig is up and isn't going to be taken alive. He pulls out a grenade and is about to pull out the pin. What do you do?
>>
Rolled 5 (1d50)

>>422496
Be calm and try to talk him out of it. While hidden hand shoot him before he pulls the pin.
>>
Rolled 9 (1d50)

>>422496
surprise him by using the pocket hand to grab the grenade and throw it away while distracting with the normal hands
>>
Rolled 4 (1d50)

>>422496
Reveal we are a communist comrade as well, and consipire to launch western science into the sun
>>
Rolled 15 (1d50)

>>422504
This
>>
Rolled 3 (1d50)

>>422496
Blow his head off with the gun before he can pull the pin.
>>
Going to bed, will be back in the morning.
Keep 'em comin
>>
Rolled 26 (1d50)

Shoot him in the arm so he drops the grenade. We are a trained Navy SEAL after all.
>>
Rolled 16 (1d100)

>>422504
This
>>
File: appreciation.png (35KB, 950x800px) Image search: [Google]
appreciation.png
35KB, 950x800px
Rolled 43 (1d50)

Slap him with my sign of appreciation
>>
File: Quest Guy Appreciation.png (26KB, 950x800px) Image search: [Google]
Quest Guy Appreciation.png
26KB, 950x800px
>>423427
You pull out your sign of appreciation. The Russian spy seems flattered. Up until the point you hit him across the face with it. The grenade is knocked loose and is on the floor, and the spy is about to make a dash for it. How do you react?
>>
Rolled 19 (1d50)

>>423612
Shoot him in the spine to cripple him so he can be captured.
>>
Rolled 32 (1d50)

>>423612
make the hand shoot the grenade and so a little roll on the floor to absorb the shock
>>
dice+1d50

>>423612
run to the ship you were assigned to as safety
>>
Rolled 34 (1d50)

Beat him up
hopefully they'll give us our own rocket for this
>>
Rolled 48 (1d50)

>>423612
As his glasses were knocked away, he won't be able to see much. Replace the grenade with your helmet.
>>
File: Quest Guy Cool Explosion.png (49KB, 950x800px) Image search: [Google]
Quest Guy Cool Explosion.png
49KB, 950x800px
>>423656
You dive-roll out of harm's way while the hand shoots the grenade on the floor. There's a cool explosion that totally kills the spy. Looks like the coast is clear of this guy, but there will surely be security here soon. What do you do?

>>423698
Sorry m8, was already drawing this one. Better luck on the next one <3
>>
>>423715
Also sorry to you, was already posting it when your reply came up
>>
Rolled 26 (1d50)

>>423718
Put on the combat space suit and go to the rocket like we were going to do before we found the spy.
>>
>>423718
Lucky for us we recorded the whole thing. Promotions are in our future a
>>
Rolled 8 (1d50)

>>423718
Explain to security you discovered a spy, he tried killing you. Ask for the rocket as a reward
>>
dice+1d50

>>423718
run and hide in the space shuttle
>>
>>423759
how can i be this new
the way to roll dice is in the sticky for christs sake
i cant even roll a random number correctly
>>
>>423759
dude, you need to put that in the options field
>>
Rolled 28 (1d50)

>>423772
man
aren't i stupid

>>423718
hide in the space shuttle
>>
Rolled 27 (1d50)

>>423729
Roll
>>
Rolled 45 (1d50)

>>423779
roll
>>
File: Quest Guy In The Closet Copy.png (9KB, 950x800px) Image search: [Google]
Quest Guy In The Closet Copy.png
9KB, 950x800px
>>423792
Before anyone has a chance to come see what happened, you make a dash for the space shuttle and hide in a storage closet. You're in the shuttle which is good, however you still don't have a space suit. And you aren't strapped in for takeoff. And you didn't actually check in for the mission, so you're somewhat of a stowaway. Minor details though, no one can hold you down. What do you do now that you're in the ship?
>>
Rolled 46 (1d50)

>>423985
Check in for the mission we are meant to be on it. Than takeoff with the rocket to the moon.
>>
Digging this quest OP, hope to see more from you in the future.
>>
>>424007
I meant mars to the mar space station to protect it
>>
Rolled 23 (1d50)

>>423985
Well shit, you're fully committed now. Better forget the suit, they'll have one at Moon Base. Get strapped in the cockpit and get ready for takeoff. Hurry, if they could get a commie spy on the launch pad then who knows where else they infiltrated
>>
Rolled 32 (1d50)

>>423985
Sit.
And wait.
>>
Rolled 1 (1d50)

>>424010
same.

>>423985
check your radio for information about the launch, take some Ibuprofen and get ready for takeoff
>>
>>424094
OH SHIT
>>
File: Quest Guy Well This Sucks.png (14KB, 950x800px) Image search: [Google]
Quest Guy Well This Sucks.png
14KB, 950x800px
>>424094
CRIT FAIL:
You attempt to take out your radio and listen in for information about the launch. You accidentally pull out your alarm clock, which starts to go off. Startled, you accidentally drop it on the floor. There's no way no one hears that, better act fast. Also you decide to take a fistful of Ibuprofen before launch, but unfortunately you grabbed your laxatives instead. Whoops. How will you get out of this situation?
>>
Rolled 17 (1d50)

>>424345
quickly throw out the clock
if they find it here, they might abort the launch
hide in the closest box you can find.
>>
Rolled 13 (1d50)

>>424345
Check in for the mission we are meant to be on it. Than takeoff with the rocket to the mar
>>
Rolled 23 (1d50)

>>424345
convince the clock to shut up
>>
Rolled 21 (1d50)

>>424345
wait in the darkness
if someone gets here, shoot him or knock him out
if he has a radio, change your voice and confirm all is well
>>
Rolled 26 (1d50)

>>424345
run out in a panic waving the clock around telling everyone, that we're late to start off and you really have to get in that rocket or really bad things will happen.
>>
Rolled 36 (1d50)

>>424548
brillant.

reroll
>>
Rolled 2 (1d50)

>>424345
this board is just too slow...

>>424560
stoic reroll
>>
>>424760
>>
>>424760
Isnt OP drawing now?
>>
>>424779
possibly. i figured OP might have a threshold
>>
>>424795
OP is just having to go out and do some stuff right now, sorry. I'll hop back on it as soon as I can
>>
File: Quest Guy Clockwork Capers.png (19KB, 950x800px) Image search: [Google]
Quest Guy Clockwork Capers.png
19KB, 950x800px
>>424548
You burst out of the closet, alarm clock in hand, and tell everyone that you're late to start off and you have to leave now. You were already in the rocket though, so no worry about getting in. They say that sounds reasonable. They also suggest that you find a space suit and a place to strap in, because you'll be taking off quickly. What do you do?
>>
Rolled 40 (1d50)

>>425907
Maybe introduce a basic leveling/rolling for success system so that all actions don't succeed all the time?

suggestion: go find a space suit and strap into the inflight toilet.
>>
File: Quest Guy Bathroom Impasse.png (13KB, 950x800px) Image search: [Google]
Quest Guy Bathroom Impasse.png
13KB, 950x800px
>>425923
You search the ship somewhat hastily trying to find the bathroom or a space suit with no results. Luckily you come up on both in the same place, what a break! The bathroom says occupied, and the space suit outside is undoubtedly the suit of whoever is in the bathroom. The suit is even one of the nice snap on guard suits like you were hoping for. Unfortunately, that also means whoever is in the bathroom is a trained guard too. A voice comes over the intercom, "Thirty seconds to launch." Better act quickly. What do you do?
>>
>>426103
steal space suit and piss out of rocket as it launches
>>
Rolled 14 (1d50)

>>426119
sorry I forgot to roll :P
>>
Rolled 3 (1d50)

>>426103
Steal space suit and put it on and find a place to snap in before the rocket launchs
>>
Rolled 36 (1d50)

>>426103
Sneakily kill the guard Metal Gear Solid style then eject the body through the air lock

Put on suite
>>
Rolled 12 (1d50)

>>426320
This and since we have navy seal training with over 300 kills this will be easy
>>
Rolled 27 (1d50)

>>426103
Steal the spacesuit and strap in for launch by sitting on toilet guys lap. He might be a trained guard, but resistance is futile.

>>425923
It should be more like:
>Roll d50, highest roll above 30 decides, if no roll above 30 then highest roll fails, 1 results in auto crit fail
The threshold should also increase as the quest progresses, making it harder to succeed.
>>
Rolled 69 (1d100)

>>426103

Steal the space suit and jam the door.
>>
>>426103
OP still here?
>>
>>426103
Steal the suit and the sign. Get strapped in and then start crumpling the sign a bunch to make tissue paper.
>>
>>433253
I put it in the options field...
>>
Rolled 20 (1d50)

>>433253
Oh I didn't put the 1 in front of d50. fuck
Thread posts: 94
Thread images: 17


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