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Hex Quest

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Thread replies: 14
Thread images: 2

File: Start.jpg (456KB, 2298x1056px) Image search: [Google]
Start.jpg
456KB, 2298x1056px
You are a ruler of a society of men who have built a home for themselves in some unknown region of their world. With your ability to till the land came the ability to branch out to the world around you.

Claim your starting position, color, and names
>>
>>419509
>Middle-Bottom settlement
>Blue
>Forget-me-not Empire
>>
bottom left red gravel kingdom
>>
Top left
Light blue
Moonlight Troopers
>>
so what are the current mechanics for this?
>>
>>419583
White would also do if the color pallet is limited or if it would be confusing.
>>
>>419587
I doubt we'll know until they are all picked.
>>
>>419509

Top right
Green
Swamp Men
>>
File: 1.jpg (508KB, 2298x1056px) Image search: [Google]
1.jpg
508KB, 2298x1056px
Discovering the world will be done through the armies you control.

Plains give you food which is used to support more armies and settlements, wood will allow you to upgrade or build roads, and mountains will provide iron which can be traded for manpower.

You get one resource for every tile adjacent to one of your settlements every turn. You can buy a new army with 10 MP or spend MP on a friendly army in a settlement and add that MP to the army.

Settlements have 20HP

This is my first time doing a quest and I am open to feedback and tips!
I will be disappearing for a few hours to pass out now
>>
>>419617
I explore into the plains.
>>
I explore upwards onto the north hex of plains
>>
>>419617
do we have to explore the hexes bordering our settlement? If not I explore southwest. Also, does upgrading to a road or settlement suppress a tile's resource? If not what resources were under our settlements?
>>
>A few hours
>>
Sorry folks my weekend got cancelled. I'll try running this when I have actual time
Thread posts: 14
Thread images: 2


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