This is battle quest.
we are assaulting an enemy base.
>enemies in the first area: 1 blue squad, 1 guard tower, 3 small artillery cannons (offline)
roll 1d100 and write in what should be our plan and the greatness of our army/armada
also decide the colour of our army
Rolled 93 (1d100)
>>412719
sneak in at night and plant some bombs
>>412731
nice roll
but what is the size of our army?
>>412745
also what colour shall we be
Rolled 6 (1d100)
We are going to be white.
We are going to use air assault, since they got no anti-air weapons.
>>412749
no army, two sneaky guys with a grudge. probably homos, too. so the colour will be pink.
>>412759
going wit this because of the good roll
>>412731
>>412759
>>412758
>you two sneaky operatives have succsessfully planted the bombs without being noticed
what now?
>1: blow em!
>2: dont blow them up jet (write in)
Rolled 2 (1d2)
>>412764
>>412764
make a nice little picnick in the vicinity to watch what's about to happen. blow them up, then blow each other
>>412776
wait for enemy reinforcements to arrive, then blow up the bombs.
>>412779
the enemy dosent know that were here
>>412777
>The to jolly operatives watch in awe as the bombs blow (while blowing eachother)
>luckly the rest of the enemyes didnt see the explosions
what now
>proceed to the nexst area(roll1d100)
>call for backup (then proceed to the nexst area)(roll1d1000)
>write in
Rolled 57 (1d100)
>>412793
>scavenge any decent and intact weapons and ammo
>proceed
>>412816
>the two operatives dont find much but they do find two intact pistols and take them.
Cont...
>>412827
area two
>in the second area the two operatives see the enemy forces (in this area)
>enemy forces: 1 blue mecha suit(machinegun hand and clawhand),large watchtower , 2 tanks (leaving), small blimp(leaving), watchtower crew 5-10 people.
what do?
>write in
(if calling backup roll 1d1000)
Rolled 46 (1d100)
>>412860
Lure the walker towards the operatives and attempt to hijack it
Rolled 47 (1d100)
>>412860
sneak into watchtower at night, slice everyone's troats. look for heavy weapons in there.
>>412874
oh shit nigga
>the two operatives lure the mecha towards them and attempt to hijack it
>the mecha sees this and goes into rampage mode but the two operatives got control of it
>but now the enemyes (in this area) know you are here and 1 tank heard you aswell
what do?
Rolled 20 (1d100)
>>412905
plant a bomb in the mech and hide. wait for the tank or enemy soldiers getting near it and exlode it. use the commotion to sneak into the tower and shank the fuckers in there
>>412914
oh fugg
>>412914
>rip contra
>>412914
OH BOY
>we planted a bomb on the mecs bum
>the tank, instead of coming close shot the mech to pieces
>the two operatives are totally confused and forget to try and sneak into the watchtower
>the watchtowers roof is opening up and somethings coming out
what do?
(if calling backup roll 1d1000)
Rolled 97 (1d100)
>>412936
ACTIVATE THE OPERATIVES STANDS
>>412942
what?
>>412942
punch the tank to bits, mate.
>>412942
>whit the power of faggotry the two operatives destroy the watchtower and the tank
>the reamining enemyes(in this area) die from all that power
what now?
>go up the mountain
>call for backup (roll 1 d 1000)
>write in
Rolled 436 (1d1000)
>>412978
Call for the rest of the army to set up a FOB here
Rolled 99 (1d100)
>>412978
looks like the mech is bleeding from it's ass.
>loot and proceed
>>412990
we gonna get sum gud loot
>>412990
>after some intense looting the two operators find two new experimental weapons called handheld miniguns
>these miniguns are exstremely effective and are extremely ligthweigth
>>412989
choose what backup to call
>one medium blimp(ligthly armed)
>two mountainclimbing mechs
>3 tanks, and a few squads of soldiers(most of them will stay here to guard the FOB)
>>413029
>3 tanks, and a few squads of soldiers(most of them will stay here to guard the FOB)
>>413031
gonna wait a few more minutes if i get no more replies then gonna go whit this
>>413047
i say, two mountainclimbing mechs would be pretty convinient
>>413031
Backup has arrived
>we got: 2 cannonfodder squads, 2 ligthly armed squads, 1 sniper, 3 tanks,
>we just got orders that we need to get going
what now?
>take as many people as we can and get up that mountain (roll 1d8)
>the two operatives can get up gthat mountain themselves.
Rolled 2 (1d8)
>>413098
nonody needs that steaming pile of gravel, everyone goes.
>>413112
oh boy
someone please get a better roll
Rolled 3 (1d8)
>>413098
Take the sniper and 1 lightly armed squad
>>413125
well, it is better
>>413125
>after some climbimg you come to a ledge
it has a large latch but it wont open
>you keep going up the mountain
>one cannonfodder squad decided to join you
Rolled 51 (1d100)
>>413141
open with thermit. squad storms in. dey need da xp
>>413141
cont...
>you haave reached the top, this is the blue main airbase
>you spot something green in the distance
what do
>go in sneaki beaky(with two operators or with everyone else)
>go in guns blazing(two operators or with everyone else)
>write in
>>413153
sorry no can do ;(
Rolled 57 (1d100)
>>413174
Have the sniper snipe them
Rolled 96 (1d100)
>>413174
aw shit, green want's to steal the kill
>sneak in, operators only
>kill the guys on the watchtower or whatever
>squad follows in or something
>unleash hell, maybe
>>413201
snipers did not follow, just some grunts
>>413206
sneaky warfare
>1 we managed to sneak in killing 1 enemy who was in our way
>2 we made our way to the blimp holding area and killed the two guys there(one of them was a high ranking general!)
>3 the rest made it in safely and...
SUPRISE EVENT: The green horde approaches.
>4 The alarm sistem went off but not because of us but because the green army is attacking the alarm is sayng its just 4 green birdplanes but the operators know better.
>this means that the green armada is attacking we must do something now!
what do?
>call in the pink armada (reccomended)
>write in
this gonna go into full war boyys
Rolled 61 (1d100)
>>413276
Dig in and HOLD THE LINE!
>>413292
are you sure that wed want to do that were at the edge of the base wed probably get blown to bits.
>>413292
i'm with that guy. ve have miniguns for ze birdplanes, snipers for the...scratch that. fill the blimp with explosives and send it on suicide course
Rolled 49 (1d100)
>>413315
FORGOT ME ROLL
>>413315
Boom Boom
>we give the cannonfodder squad all the explosives they can carry
>the blimp gets shot down fairly quickly but in the haste one royal green birdplane flew into the blimp causing a massive explosion so thats atleast one down and one damaged
Cont...
Rolled 71 (1d100)
>>413349
send in Big Boss
>>413349
Cont..
diggin down
>we fortify the area aroun us hoping that we dont get to fucked up by the incoming green horde
what now.?
>(reccomended) call in the pink air armada
>write in.
the blue base is probably gonna get bombed soon
>>413359
explain?
>>413369
I THINK WE WAS IN DA BLUE BASE?
>>413375
ye we iz in da blue base
(we just fortified inside the blue base)
>>413377
how unfortunate, we be dead boys
>>413373
this nigg
>>413382
>>413359
>we radio base and instead of calling in an armada we ask for solid snake and big boss
>base says that thell send em in rigth away
What now
>what shall big boss and solid snake do?
Rolled 47 (1d100)
>>413393
flirt with snake on the codec, while shooting the damn airplanes with the miniguns. snipe whatever gets in sight and shoot everything else, too. big boss can crash on the moon for all i care.
Rolled 16 (1d100)
>>413393
Have big boss operate a weapon to surpass metal gear.
>>413404
Warfare
>we move our miniguns aoutside so we can shoot all the planes and blimps that are not pink
>our flirting whith solid snek went well
>one pink soldier(ligthly armed) fell off while shooting
What now?
(reccomended Call the pink armada)
>>413427
combine all of the tanks into one big super tank
Rolled 43 (1d100)
>>413427
call the guy that fell a dumbass and tell him to get back up here
look for stuff in the base, there should be something. i would like a nuke for example
Rolled 28 (1d100)
>>413436
forgot to roll
Rolled 56 (1d100)
>>413427
Call in our armada
Rolled 78 (1d100)
>>413427
Fuse with all the soldiers to make a super soldier
>>413445
Meanwhile on the ground
>we try to make a supertank by combining all of our tanks but the result is that we lost 2 tanks and only have 1 on the ground now
>meanwhile in the air the batlle rages on as the birdplanes clear the way for the green armada
Rolled 55 (1d100)
>>413466
Call in Metal Gear Ray from HQ
>>413469
Calling in the big guns!
>you call the guy who fell a dumbass as he goes splat on the mountain ground (he wont get back up)
>you try to enter the base but as you attempt to enter a large amount of debry falls on the blimp hangar
>werestuckhere.JPG
>you decide to call in one of the pink armadas
Wich one shall you call?
>The pink cloud: an entire armada famous for using so many poisonous gas weapons in arial and in bombing combat
>The emperors Graddaugther: an armada consisting of many small ships(mostly transports) and the largest arial blimp to date a blimp undefeated in combat so far
>The foreign legion: and armada consisting of all kinds of ships. (perfect for this scenario
Arial combat here we come
>>413504
Oh and i forgot
>write in
you can make your own armada the armada wich gets three votes will be the one we call
Ok guys im gonna go to sleep be back tomorrow to host this again
well im back
how the fuck do i role
(sorry, never used /qst before)
>>415642
roll*
>>413504
Call in the mixed ships, flanking manouvers, pincer those green bastards
Rolled 65 (1d100)
>>415642
Type dice+d100 in the options box.
I suggest we call in the pink cloud.
>>415709
Forgot roll
Rolled 51 (1d100)
>>415715
Shit
Rolled 92 (1d100)
>>413504
call teh foreign legion, but they better have pink flags on them.
>>415897
>we call in the foreign legion armada and soon after we spy the pink flags from afar
>the first wave of the armada consists of: 3 smallcopters (heavily armed), 1 medium sized blimp (mediumly armed), 1 bomberblimp (with 1 gigabomb), 1 large blimp(exstra heavily armed)
cont...
>>415919
>(with 1 gigabomb)
that's a dildo. ram it into greens ass
>>415919
cont.
>The second wave consists of: 1 planeholder blimp (3 normal planes), 3 small blimps (ligthli armed), 3 gunplatforms, 1 smallcopter.
what now?
>write in
Rolled 43 (1d100)
>>415943
>shoot their planes down with whatever is suitable
>followed by air to ground fighters shooting any anti air weaponry
>followed by the big bomb right into green army core
>troops in the base keep their head down and defend
>>415959
ill use that good roll
>>415955
BOOOOM
>we shot down their planes using our smallcopters
>we took them completely by suprise and they were defeated with ease
>now that the army core was undefended we used our gigabomb to fugg them up
>it was a great succsess
>only some green smallcopters survived
What now.
>siege the already sieged blue base
>siege the already sieged blue base(save our troops)
>go back to base
>go back to base(save our troops)
>write in
>>416013
We should go to a major city and bomb the place.
>>416207
Mission failed
>we use the armada to bomb a nearby village
>the armada is now far away and cant be used
Cont...
>>419477
The end
>the troops left back at the blue base continue fortifing not knowing that the armada is not coming
>the blimp platform that they were standing on eventually breaks
>they all fall to their demise
well rip thread and rip quest it was fun