Since the previous thread is going to be archived soon i'll resume the quest here in a new thread.
Previous Thread: >>383650
>Lets keep attacking the cultist.
>walk to the summoning circle and hope to disrupt it with our infallible, righteous personage.
> (>walking into what very well could be a landmine)
>I'd rather beat up the cultist before he finishes doing whatever he's doing.
>How about we throw the cultist onto it? Maybe there is telefragging in this dungeon.
The smell of sulfur and ash (with a tiny hint of Cinnamon?) engulfs the room as a spine-chilling apparition emerges from the magic circle, in a cloud of smoke and fire.
Demon Wyrm: "WHO DARES SUMMON THE MIGHTY WYRM, EATER OF SOULS, CRUSHER OF HOPE AND DESTROYER OF W..."
WHAP!!!
Demon Wyrm: "Yeah ok no, fuck this! Not in the mood to deal with bullshit today..."
The Demon Wyrm slithers back into the open portal, bringing along the cultist.
The portal and the magic circle disappear in a puff of black smoke.
Ian the Imp: "..."
Ian the Imp: "Unholy fuck!"
Succubus: "I'm not gonna lie. That was seriously hot."
wipe helmet of sweat from being too chivalrous to flirt with succubus.
>>412238
>>Lets keep attacking the cultist.
The cultist shall feel our RIGHTEOUS POUNDING OF JUSTICE!!!
Ian the Imp is too stupified to act this turn.
The moves closer to you, her aura pulsating as strong as before.
Succubus: "Sooooooooooo... am i gonna get some Holy Justice pounded in me?"
You sweat profusely as you try to blabber out a response.
"I... Uh... See... I'm kinda... uhm... interested in someone else already... with a large pointy hat. And i... uh..."
Succubus: "Ooooh. I see. Don't worry. I don't mind sharing~"
- It is your turn to act-
>>412270
Be pure... be pure... Oh my GOD! Those boobs!!!
Desperatly ask Ian help with Succubus. We are gentleman and we don't hurt ladies.
>>412270
Fall to her charms
Pound some holy justice into her
>>412319
+1 to have sex with the succubus with our armour on
Pound that pussy boss
you'll just have to spoiler them
>>412270
No! I'm here to smite you and destroy this cult!
pound her into submission with your flesh mace!
You are really unsure on what to do.
The succubus leans forward.
Your faith wavers even more.
Succubus: "I've been a bad girl. I am sure a holy paladin like you cannot deny me the rightful punishment~"
You fail to act on your own turn!
Succubus: "Just like that. Do not worry i am here to accept any punishment in any position you want"
"Uuuuuuuuuuuuuh"
Succubus: "Unless you want me to do something else~. I can teach you so many things~"
"UUUUUUUUUUUUUUH"
Succubus: "Let me help you out of that bulky armor, so that you can use your holy la..."
Succubus: "AAAAAAAAAAHN!!!"
The succubus disappears, leaving 20 gold behind.
You are not sure how to feel about this dungeon anymore...
>>412376
DID IAN JUST COCKBLOCK?
>>412376
"Ian wtf bro?"
"Why didn't you let me smash?"
>>412376
Ian is OP, he clearly did some offscreen training while we were off fighting last time. Lets thank his heretic ass for saving us from that heretic softness. Then lets check out those boobs, I mean, that chest in the corner.
OP IS PULLING A VELO
>>412376
"Thank a lot Ian..." In dissapointing tone.
"Now.... let us loot the chest!!!"
"... You killed her"
Ian the Imp: "Well we demons don't really die. We are sent back to hell"
"... Why?"
Ian the Imp: "Uh... you told me to take care of the succubus... Remember? Imp? We follow orders"
"Mh... Then... thanks... i guess?"
Ian the Imp: "Why do you sound so disappointed?"
"LET'S CHECK THAT CHEST IN THE CORNER SHALL WE?"
You reach for the chest, but the Chest is locked!
Man. If only Runty Rogue was here...
>>412611
If you can't lockpick it... SMASH IT!!!
>>412611
Take out all your anger on being blue balled and smash that chest
We'll find that waifu again one day
You decide to smash the chest.
Ian the Imp: "That won't work. That is solid magicwood it'd take you a lot of power to get"
YOU SMASH THE CHEST OPEN
Ian the Imp: "... it open"
You also feel slightly better.
>>412627
>smashing a chest
What if it hold sweet fragile goods? Maybe ask Ian if he can do something about it, if not we can just come back for it on the way out or something.
The chest contains 30 pieces of gold, a somewhat broken bottle of healing potion and a handful of parchments.
You grab the gold and put the parchments into your "backpack".
Ian the Imp: "Are... you feeling ok?"
"I AM PERFECTLY FINE, THANK YOU"
Ian the Imp: "Uhm... ok"
>>412685
If the potion is still usable we should give it to Ian. He may be a demon from hell, but he did save our ass from a filthy seductress. Then we can just move on through the door.
>>412685
Lick the spilled potion
Then open the new door
>>412673
Smashing may not be the best solution but I don't expect that Ian know any rogue skills.
Even we brought back our rogue until end of the quest the chest may be emptied by somebody else.
You try to salvage the remain of the potion, but there is very little of it.
You give the broken bottle to Ian
"Here, have this. Maybe you can use it"
Ian the Imp: "Oh thanks. I am sure i can use these jagged pieces of wet glasses for something..."
You move to the next room
The next room is rather empty. Only three barrels inside. And no monsters.
Mmmh...
>>412987
CHECK EM
>>412992
No, this is when we smash the barrels.
>>412987
grab the torch and give it to ian, he is now a torch imp.
>>412987
roll the barrels, if there is a spooky demon hiding inside of them they'll get dizzy.
>>412992
Think outside the box. why checking barrels when we can roll them into the next room and take the monsters by surprise?
"Mh i think i have an idea"
You try to remove the torch, but this one is glued as well.
"WHY WOULD YOU GLUE YOUR DAMN TORCHES TO THE HOLSTERS?"
Ian shrugs.
"Whatever... Give me a hand, Ian. I know at least that i can move these barrels. We'll push them in the next room"
Ian the Imp: "Why?"
"So we can surprise our enemies!"
Ian the Imp: "..."
You grab the barrel. Which is surprisingly heavier than you think.
And it is also makes rattling noises...
*POP*
"GREETINGS DEAR CUSTOMER, AND WELCOME TO 'SKELETON STEVE'S SECRET SPECIAL SHOP! MAY I INTEREST YOU IN SOME WARES? WE HAVE A SPECIAL DEAL FOR TODAY, JUST FOR ADVENTURERS LIKE YOU!"
>>413269
AAAAAAAAAGGGGH! WHAT THE HOLY FUCK?! (slams lid onto skeleton's head)
>>413269
Buy 1 key and 1 magic pot and don't slam the lid onto the skeleton's head.
>>413269
Lets bargain(Threaten with smiting)for some lower prices and buy a key and a health pot. And a magic pot if he actually lowers the prices.
>>413269
tell him we'll pay him 50 gold if he rolls his barrel into the other room.
>>413304
>Trying to fuck with a shopkeep
If games like Spelunky and Enter the Gungeon have taught me anything, DO NOT FUCK WITH THE SHOPKEEP.
"A SKELETON SHOP!?!?" You ready your mace
Steve: "A Secret Skeleton Shop. With license. Here, see? Everything is in order"
"Oh! I see! My bad."
As a paladin, you can't really deny that this follows all the rules.
Steve: "So what can i do for you?"
"I was planning to kinda throw your barrel in the other room... maybe you can..."
Steve: "No can do pal! Merchant. Can't interfere physically with any adventure!"
"Mh.. So i'm kinda short, i was thinking about getting a potion of magic, a potion of healt and a key... Maybe we can sort of some deal?"
Steve: "No can do pal! If i do you a favour and then people spread the voice then everyone would want a reduction."
"Mmmh"
Steve: "I am not moving by the way, If you find more gold you can always come back. I can tell you for sure there is a secret room in this dungeon. And you haven't checked the barrels behind you. Get cash, get items!"
>>413547
check other barrels
>>413547
I'd get a health pot and a mana pot now, then come back later for a key, and potentially that ring of fury.and maybe also a health pot for ian if he's good
>>413568
Smash the barrels. He's clearly setting us up for a trap.
>>413547
roll the other barrels
You check the other barrels and find 20 gold!
Steve: "See? Now you have the money!"
You buy a healing potion, a magic potion and a key.
Steve: "Thank you come again!"
You then grab one of the empty barrels and throw it into the other room
A crashing sound comes from the other room. Followed by a really nasal voice yelling
???: "WHAT IN THE HELLS?!?! WHO FUCKING THREW A BARREL IN MY SANCTA SANCTORUM? CHAD, WAS THAT YOU? IT'S NOT FUNNY!"
He sounds really pissed.
>>413628
Drink the mana pot before going in.
>>413628
Change your voice and shout "YES, IT WAS I, CHAD!" and then hide in the empty barrel.
>>413663
This
>>413663
+1, bump
>>413628
>CHAD, WAS THAT YOU
>Chad
10/10 best quest
>>413663
Also change it to one of those "frat boy" voices you remember from the vision scrolls you used a lot in paladin school
You drink your magic potion and regain 5 MP
>>415626
Now go through the door that is in front of us.
You hide inside the last remaining barrel and try to mimic a perfectly frat voice.
"YES IT WAS I, CHAD! I DID THE BARRELING THING!"
???: "You fucking asshole! Get back to draw those pinups for our dark plan or i swear i'm going to open a portal to hell and throw you into it!"
Gods that guy is really pissed. But it doesn't seem like he's moving or coming...
>>415631
"Oh yea nerd? Why dont you come and say that to my face..."
You try mocking the voice one more time, without any result. So you decide to move into the next room.
A hooded figure is talking to a magic circle inscripted in the wall.
???: "As you wish, Lord Lass'pah'dah! Have a nice day!"
The figure turns around.
???: "WHAT AN INTRUDER? HERE? IN MY SANCTA SANCTORUM?"
???: "DON'T YOU KNOW WHO I AM?"
"No?"
O'takku: "BASK IN THE MAGNIFICENCE THAT IS I! O'TAKKU, LORD OF THE CULT!!!"
>>415944
>O'takku
"Your waifu is shit! Shiiiittttttt!"
>>415944
YOUR WAIFU A SHIT
"ALL I KNOW IS THAT THE CREATURE YOU CONSORT WITH IS PURE MANURE! AND THAT'S A WELL KNOWN FACT!"
Your words strike the Cult Leader fanatic like a sharp sword.
He loses 2 HP!
>>416018
Hmm.. We don't have enough move to get in a straight line to the Cult Leader, turn, and then charge, ya? If we do, do that, but otherwise, get in position to do so. And cower (courageously) behind shield.
O'takku: "YOU SHALL PERISH IN THE FLAMES OF HELLS FOR YOUR WORDS!!!"
Channeling pure malevolent magic, O'takku casts a quickened summoning spell.
>>416031
throw a potion at his face and move towards the barrel.
-Combat has begun!-
It is your turn to act!
>>416039
NOOOOO!
Throw the empty mana potion at his face.
Don't throw the health pot.
>>416042
LANCE OF FAITH
jk
Stand and wait for them to move.
Postpone our turn. ( i assume we can do this like dnd)
>>416062
>running away from evil
>showing your back to demons
You bring shame to us all Anon. We shall say a prayer to our Goddess of the Sun and wait patiently for the demons to approach us.
>>416145
strategic retreat
>>416145
don't you get it? the fat demon is too big to get through the door.
divide and conquer.
>>416260
The Fat demon isn't larger than one square, I"m not so sure.
Rolled 1, 4 - 1 = 4 (2d6 - 1)
The Big Imp might look fat, but it's clearly nimble enough to pass through any door.
You decide to hold your actions and wait for them.
The imps swarm you! and one has an action to try and bite you!
Roll 2d6+2 for defense!
Rolled 5, 4 + 2 = 11 (2d6 + 2)
>>416434
Did we have a Defend option? That probably would've been the smarter choice, now that it comes to mind.
>>416434
Actually, attacking, then moving back two squares might be a good idea. Only one of them attack us at a time then, because of the door bottleneck.
>>416434
Bribe the imps to fight for you, imps love gold.
>>416563
Going by OP's mechanics, we would likely be better off not rolling again if only one more person is rolling. An average roll of (3, 3) + 2 = 8 would give the average of (8 + 11) / 2 ~= 9. Whereas if I don't roll, then we keep the 11 from anon's roll.
Rolled 3, 5 = 8 (2d6)
>>416583
~= 10, rather. However, I think I'll chance a roll anyway for the fun of it.
Rolled 5, 4 + 2 = 11 (2d6 + 2)
>>416434
Rolled 3 + 1 (1d6 + 1)
>Did we have a Defend option? That probably would've been the smarter choice, now that it comes to mind.
You can prepare an action to strike as soon as something enters your square but takes one of your actions to do so, similarly to a D&D readied action.
Average defense roll: ((11+8+11)/3) =10
You take no damage!
You decide that using the Hit-really-hard-with-a-mace-and-run strategy might be the best way to deal with so many enemies.
You start by attacking the nearest Imp
The imp roll for defense!
Roll 2d6+2 for your attack
Rolled 5, 4 + 2 = 11 (2d6 + 2)
>>419346
Rolled 3, 5 + 2 = 10 (2d6 + 2)
>>419346
Average attack roll: (11+10)/2 = 10.5 -> 10
The imp is destroyed and disappear, leaving behind 10 gold!
You quickly retreat to the previous room.
Ian the Imp: "What's going on?"
It's Ian the Imp turn!
"Well i think i found the boss! And a lot more monsters..."
Ian the Imp: "Oh... ok... What do you want me to do then?"
Rolled 4, 3 + 2 = 9 (2d6 + 2)
>>419346
FOR JUSTICE!!!
>>419490
Ok we can let Ian roll the barrel at other imps while we acting as a bait.
>>419490
Time to charge in, I reckon.
>>419490
lit remaining barrel on fire and throw it in
"GET THE BARREL! SET IT ON FIRE!"
Ian the Imp: "Ok and?"
"THEN THROW IT AT WHOEVER COMES THROUGH THIS DOOR!"
Ian the Imp: "Ok, next turn then"
"What"
Ian the Imp: "I am out of actions"
"Doesn't that means that..."
Rolled 6, 6, 3 - 1 = 14 (3d6 - 1)
The big Imp rushes through the door, charging at you.
Its mass pushes you back one square as he ends the charge by smashing down his large hands on the floor.
Roll 2d6+2 for defense!
Rolled 1, 3 + 2 = 6 (2d6 + 2)
>>419558
Rolled 2, 5 + 2 = 9 (2d6 + 2)
>>419558
Rolled 3, 3 + 2 = 8 (2d6 + 2)
>>419558
Average defense roll: (6+9+8)/3 = 7,66... -> 8
You lose 6 HP!
The other imp finishes moving into the room.
It is your turn to act!
>>419643
Attack the large imp.
I notice we have MP, but what are our spells?
>>419648
The spells were listed in the previous thread
2 - Pintsized Paladin: A warrior that fights for justice, honor and little cute critters. Ready to face the monsters with a trusty mace-to-the-face approach
Abilities:
- TIS BUT A SCRATCH (3 MP): You regain d6 HP
- BONK! (5 MP): Your next attack will be enpowered. If the target survives the hit it won't be able to act for the next 1d3 rounds.
- CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGE! (2 MP): You can move in a straight line until you hit a wall or an enemy. If you hit a wall you lose 1 HP, if you hit an enemy you will perform a single attack and will add 1 point of damage for every two squares you have run through.
>>419643
We properly should move backward so that Ian can roll the flaming barrel. and maybe use Tis But a Scratch.
>>419648
Pintsized Paladin: A warrior that fights for justice, honor and little cute critters. Ready to face the monsters with a trusty mace-to-the-face approach
Abilities:
- TIS BUT A SCRATCH (3 MP): You regain d6 HP
- BONK! (5 MP): Your next attack will be enpowered. If the target survives the hit it won't be able to act for the next 1d3 rounds.
- CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGE! (2 MP): You can move in a straight line until you hit a wall or an enemy. If you hit a wall you lose 1 HP, if you hit an enemy you will perform a single attack and will add 1 point of damage for every two squares you have run through.
>>419643
If Ian can move the burning barrel then we should use Bonk and attack the big imp. Then Ian can move the barrel and toss it at him for a finisher.
>>419643
bonking the big guy seems like a good idea
Rolled 3 (1d3)
You cast BONK!
Light pours from the heaven themselves and imbue your weapon with holy power. Your next attack will stun your enemy!
Rolled 3 + 2 (1d6 + 2)
You then attack the big Imp!
The big Imp rolls for defense.
Roll 2d6+2 for your attack!
if the Big Imp survives he won't be able to act for the next 3 rounds.
Rolled 5, 2 + 2 = 9 (2d6 + 2)
>>419775
Time for a super crit, imbued with the power of the gods!
Rolled 5, 1 + 2 = 8 (2d6 + 2)
>>419775
Rolling
Rolled 2, 3 + 2 = 7 (2d6 + 2)
>>419775
Average attack roll: (9+8+7)/3 = 8
Big Imp loses 3 HP! and it's stunned for 3 rounds!
Ian throws the flaming barrel against the Big Imp.
The big Imp loses 5 HP!
Rolled 2, 6 - 1 = 7 (2d6 - 1)
The smaller imp attacks you.
Roll 2d6+2 for defense!
Then it's your turn to act!
Rolled 5, 4 + 2 = 11 (2d6 + 2)
>>419815
Rolled 1, 3 + 2 = 6 (2d6 + 2)
>>419815
You can't touch me.
Rolled 5, 2 + 2 = 9 (2d6 + 2)
>>419815
We've got the big imp stunned, so let's finish off the little guy, while Ian chips away at the big imp.
Rolled 1 + 1 (1d6 + 1)
Average defense roll: ((11+6+9)/3) =8,66 -> 9
You take no damage from the attack.
You retaliate!
The imp rolls for defense
Roll 2d6+2 for your attack!
Rolled 4, 2 + 2 = 8 (2d6 + 2)
>>419827
Mwhahahaaaa.
Rolled 4, 4 + 2 = 10 (2d6 + 2)
>>419827
Oh boy, this is gonna be brutal.
Rolled 6, 1 + 2 = 9 (2d6 + 2)
>>419827
The imp's wimpy defense is nothing compared to your might! You squash the imp like a bug. A demonic bug!
He leaves behind 10 gold!
And then you and Ian bravely take advantage of the big imp's stun to pummel it to death!
How glorious!
The big imp dissipates, leaving behind 15 gold!
Ian the Imp: "What now? More genocide?"
>>420139
More smiting! Lets go back to the wizard and kick his butt.
>>420139
>Suddenly a succubus in the initiative panel
Is O'Takku fugging his waifu in the other room?
>>420139
Tell him to stop summoning more minions!
>>420139
"It's not my fault there are only evil demons in this dungeon."
You peek in the other room.
"..."
"SERIOUSLY?"
Succubus: "Oh hey! Hi again~"
O'takku: "HAHAHAHAHAH! TREMBLE BEFORE THE MIGHT OF MY MAGIC!"
Succubus: "That he can't cast anymore because he spent all his magic points!"
O'takku: "..."
O'takku: "My lady, why would you tell the paladin about that?!?!"
Succubus: "Because you are a fucking creep and i really hope you get a mace to the face!"
Succubus: "And stop summoning me!"
She waves at you
Succubus: "Good luck~"
She disappears in a cloud of smoke.
O'takku: "..."
O'takku loses 1 HP!
>>420218
>wanting to court a filthy semen demon
Anon, you're just asking to be smited by the gods aren't you?
Lets walk forward and get ready to defend against the imps attacks.
>>420201
Comment loudly that O'takku got dissed by Succobus to Ian.
>>420253
>wanting to court a filthy semen demon
>smited by the gods
Why would the gods smite us if we are trying to bring a stray sheep back to the flock? Come on anon, just look at how happy she was, she even gave us a little wave. That's fucking adorable.
We befriended Ian, might as well do the same with the semen demon. Once our adventure is over, bards will play tunes of a pintsized paladin with a golden heart that found good even in the most evil creatures.
You step forward into the room and laugh as loud as you can
Ian the Imp: "WHAT'S GOING ON?"
"YOU SHOULD HAVE SEEN IT! YOUR FORMER MASTER GOT DISSED BY THE SUCCUBUS"
O'takku: "Shut up..."
Ian the Imp: "WHAT? REALLY?"
Imp 7: "OH YEAH, NOT EVEN THE DEMON WYRM WOULD HAVE BEEN ABLE TO BURN LIKE THAT"
O'takku: "Shut. up."
Ian the Imp: "WOOOOOOOOOOOOOOOOOOOW!"
O'takku: "SHUT UUUUUUP!"
Rolled 6, 2 - 1 = 7 (2d6 - 1)
O'takku: "GET THAT FILTHY PALADIN!"
The two imps charge at you!
One of them tries to bite you, aided by its ally.
Roll 2d6+2 for defense!
and then it's your turn to act!
Rolled 1, 1 + 2 = 4 (2d6 + 2)
>>420427
Rolled 5, 6 + 2 = 13 (2d6 + 2)
>>420427
Rolled 5, 1 + 2 = 8 (2d6 + 2)
>>420427
Rolled 2, 2 + 2 = 6 (2d6 + 2)
>>420427
Average defense roll: ((4+13+8+6)/4) =9,25 -> 9
You take no damage.
- it's your turn to act (to make things quicker, if you wish to attack, please do roll for your attack or spell) -
Rolled 1, 3 + 2 = 6 (2d6 + 2)
>>420668
Lets attack the imp in front of us.
>>420668
Smash imp good!
Rolled 1, 5 + 2 = 8 (2d6 + 2)
>>420668
Smack them with your mace!
Rolled 4, 6 + 2 = 12 (2d6 + 2)
>>420708
Forgot the roll, my bad.
Rolled 3 + 1 (1d6 + 1)
Average attack roll: (8+6+12)/3 = 8,66... -> 9
The imp rolls for defense
The imp loses 5 HP and dies!
It leaves nothing behind.
You still have an action if you want to perform it (you cannot attack, but you can move or use spells)
>>420812
Drink a Mana Pot.
>>420812
Lets move forward a few steps.
>>420812
Move forward three, so that next turn we can charge the boss.
You move three squares, so that you face the Cult Master.
Ian the Imp: "How's going in there?"
O'takku moves two squares to the right.
O'takku: "Hah!"
The imp charges at you, trying to bite you.
Roll 2d6+2 for defense!
- And then it's your turn again. -
Rolled 5, 3 - 3 = 5 (2d6 - 3)
>>420881
Forgot to roll for the imp's attack
Rolled 2, 6 + 2 = 10 (2d6 + 2)
>>420881
Then we move in front of the wizard and charge him if we can.
Rolled 5, 1 + 2 = 8 (2d6 + 2)
>>420881
Ah! Protect your face!
Rolled 1, 1 + 2 = 4 (2d6 + 2)
>>420881
>>420881
"Just fine thanks Ian, we'll have this done shortly, just keep up the good work."
Move and charge O'takku! He's wounded from all the sick burns!
Rolled 2, 4 = 6 (2d6)
Average defense roll: (10+8+4)/3 = 7,33... -> 7
You take no damage!
You move to the right and then CHAAAAAAAAAAAAAAAAAAAAARGE! at the Cult master!
O'takku roll for defense.
Roll 2d6+2+1(for having moved 3 squares) for your attack!
Rolled 3, 2 + 3 = 8 (2d6 + 3)
>>421003
Your waifu a shiiiiiiiiiiiiiiiiiiiiiiiit!!!!
Rolled 4, 1 + 2 = 7 (2d6 + 2)
>>421003
YOURE WAIFU IS SHIT
Rolled 5, 6 + 3 = 14 (2d6 + 3)
>>421003
Rolled 2, 2 + 2 = 6 (2d6 + 2)
>>421003
Remember to shout as we charge for maximum damage.
Rolled 3, 2 + 3 = 8 (2d6 + 3)
>>421003
Rolled 4, 5 + 1 = 10 (2d6 + 1)
You yell: "YOUR WAIFU IS ACTUALLY NICE BUT SHE BURNT YOU SUPERBAAAAAAAD" as your mace impacts with his arms
Average attack roll: (8+7+14+6+8)/5 = 8.6 -> 9
O'takku loses 3 HP!
O'takku: "YOU SHALL TASTE THE FOUL POWER OF MY ENPOWERED DEMONIC CLAWED ARM!"
His left arm turns into a large muscular demonic arm and he claws at you!
Roll 2d6+2 for defense!
Rolled 4, 5 + 2 = 11 (2d6 + 2)
>>421066
>>421066
Oh man! Somebody with hot dice better respond to that, or we might take some damage. :O
Rolled 3, 5 + 2 = 10 (2d6 + 2)
>>421080
No problem, here take these ones.
Rolled 3, 3 + 2 = 8 (2d6 + 2)
>>421066
>66
Not close enough, demon.
average defense roll: (11+10+8)/3 = 9,333. -> 9
You lose 1 HP!
The imp rushes behind you, but it's unable to attack.
- It is your turn to act! -
>>421145
>(11+10+8)/3 = 9,333
But that's 9.66666667, according to google at least.
Rolled 4, 1 + 2 = 7 (2d6 + 2)
>>421145
Cast bonk!
>>421162
MY MISTAKE!
I'll fix it immediately
>>421145
Here is the correct image. You took no damage.
as 9,66... -> 10
(it's almost midnight here, i should get some sleep and resume later.)
>>421184
No MP, lets just attack the wizard again.
>>421190
Good old hit the bad guy with our mace.
Rolled 2, 4 + 2 = 8 (2d6 + 2)
>>421190
Dicey dicey for the whackey whacky when you get back.
Rolled 5, 5 + 2 = 12 (2d6 + 2)
>>421243
Me too.
Rolled 2, 2 + 2 = 6 (2d6 + 2)
>>421190
Time to punch his face IN THE FACE!
Rolled 5, 5 + 2 = 12 (2d6 + 2)
>>421230
If we're rolling already...
Rolled 5, 1 + 2 = 8 (2d6 + 2)
>>421190
can we ask why he's such a creep?
>>421190
"Tell me about you, why do you wear the mask?
>>422186
Forget the mask, you know exactly WHY only his left arm is big.
He uses it for Wood Polishing Exercises!
And by that deduction, we can safely conclude that underneath the mask, he is actually THE CHIBI CARPENTER!
Rolled 1, 2 = 3 (2d6)
average attack roll: (7+8+12+6+12+8)/6 = 8,83... -> 9
O'takku rolls for defense.
Rolled 5, 2 = 7 (2d6)
O'takku: "OUCH! RUDE!"
O'takku loses 6 HP!
O'takku casts "sacrificial return" on the imp
Imp 7: "OH COME ON! NOOOO!"
Rolled 2, 1 = 3 (2d6)
O'takku regains 5 MP and 2 HP!
O'takku strikes back at you!
Roll 2d6+2 for defense.
and then it's your turn to act!
>>422933
Jesus christ, O'takku get yourself together and stop rolling like shit...
Rolled 6, 6 + 2 = 14 (2d6 + 2)
>>422933
>>422955
>Max doubles
>on a post ending with doubles
>replying to a post with doubles
THIS IS A SIGN FROM THE DICE GODS! SMITE THAT WEEABOO!
You take no damage!
With a swift motion you grab his mask and pull it off!
"NOW LET'S SEE WHO REALLY HIDES BEHIND THIS MASK!"
"..."
And you put that thing riiiiiiiiight where it was.
"Eeesh... Now i get why you went and summoned a succubus..."
O'takku loses 99 HP!
O'takku lies on the ground. Defeated.
O'takku: "Y-y-you sh-sh-shall p-p-pay for all of this!"
He stutters between sighs.
O'takku traces a circle behind him and teleports away with a smoke of cloud and a loud PUFF!
He leaves behind 150 Gold!
Well... that is a way to defeat a boss i guess.
Ian the Imp: "SO HOW IS GOING IN THERE?"
>>423005
I won, yaaaaay.
...was there only one chest in this dungeon? We bought a key a bit late, huh? Or did we miss a room?
>>423005
If I know one thing about RPG dungeons, it's to smash the statues in the boss room.
"I won!"
Ian the Imp: "Neat"
Ian enters the room.
"The merchant said that there was a secret room, right?"
Ian the Imp: "Yeah"
"mmmh"
You strike the statue near you.
A magic circle lights up around the base.
You then hit the other statue. Another magic circle lights up. A keyhole appears in the middle of the magic circle on the wall.
"HAH-AH!"
You use your key on the keyhole and part of the walls on the right slides open to reveal an entrance.
Ian the Imp: "Oooooooh!
The entrance leads to a smaller room.
"..."
You ignore the manacles on the wall and focus more on the three chests.
The chest open immediately.
You gain 300 gold!
And you cleared the dungeon!
STAGE COMPLETED!
Thanks for partecipating in this beta-testing for the mechanics of this kind of quest!
I hope you enjoyed this (rather) short intro/test to hopefully what will become a bigger serie!
Let me know your thoughts on how i could improve things around, i'd really appreciate that.
Or if you have any questions i can answer directly.
>>423067
Yay, treasure!
Anyway, is there any chance of possibly having Ian and Miss Succubus return as side characters?
>>423067
The combat system was fine but the combat can go much faster if Defense was passive value instead.
On another note, there are more adventures to come! Such as "The wrath of the Negligible Necromancer", " The wicked plans of Lord Lass'pah'dah", "The mushroom menace", etc.
If you have any preference for settings or themes, let me know.
>>423081
Definitively! One of my friends actually suggested to do a quest focusing on the succubus if possible, so there is also that possibility floating around.
>>423098
That is a really good point! Putting a fixed value will allow to avoid having to wait too much between rolling for defense and then wait the post asking to roll for your attack.
>>423149
Another possibly idea is that when you go full defense instead for normal attack, you roll 1d6 additonal defense.
A curious question, are you planning to make video game with your characters?
>>423067
>>423149
This quest was really amazing! Simple and to the point, I really liked it. The graphics and humor are pretty neat! The mechanics were great, maybe some fine tuning to make the combat a bit faster. Also, maybe expand the amount of mechanics content by +25%. Nothing overly complicated, but something like adding an extra combat feature or two, like buff/debuff and status effects, bleed and poison for example.
If you're thinking of adding a small story, that would be great as well.
I'm really looking forward to the next adventure. Do you have any sort of social platform like tumblr/twitter where we can follow news and announcements for the next quest?Also, please bring back the sexy demon lady as our companion
>>423149
Is Lass'pah'dah a joke I'm too daft to get? After O'takku I went back and tried to decipher but gods I am drawing a blank
>>423067
Any chance of getting more characters to choose from? Like a Miniature Monk, Compact Cleric, Bite-Sized Barbarian, and so forth?
>>423195
Not really planning anything beside small quests desu. The videogame would probably lose the humor and freedom of certain choices and suggestions given by a questboard.
>>423225
Already planning to have succubus coming back in a way or another as it seems people have liked her (and Ian)
I do not have a social platform that i use. I have a thread over at tgchan questdis that i use from time to time to get ideas and fix things in my other quests but i don't really use anything else. I probably should!
>>423575
A really dumb joke
I'm glad that you liked this little test! Hopefully i'll be back soon with more refined gameplay and an actual storyline (if i manage to have the combat less clunky i am planning on letting you use all three of the characters instead of one)
>>423724
Definititvely as soon as i have the other core classes worked out!
I already love the name Bite-sized Barbarian.
>>423786
>I probably should!
Fore sure man, you can set up a Twitter account pretty easy. It's the best way to communicate with your fans when it comes to news, info and scheduling. It's great because you can give your audience a rough estimate of when you plan to do stuff, especially for people that follow multiple quests, this is very useful.As a QM, I do it all the time and people really appreciate when you inform them of events
>Already planning to have succubus coming back in a way or another as it seems people have liked her (and Ian)
Nice, I'm looking forward to it, Ian was pretty funny and the succubus was a cutie!
>>423786
Defense as a passive is going to make combat much more smooth. You can also try to have players roll one die for each unit in the initiative tracker, so that you can draw the player turn and opponents at the same time.
>>423810
>people really appreciate when you inform them of events
This. Having a set time for when to expect an update is wonderful. It's also handy to know if something came up and that time needs to be changed.
>>423724
Couldn't resist trying to draw your suggestions.
>>423810
>>423987
Could also make tumblr showing the sprites and the wips for rules and possible updates too, right?
>>423834
Definitively worth trying next time, with all the characters.
>>424398
>Could also make tumblr showing the sprites and the wips for rules and possible updates too, right?
Man, if you made a tumblr and twitter, I'd follow both in an instant.
Tumblr would be cool to post interesting stuff, also people can send you asks and messages. Twitter for news and scheduling.
I'd say go for it. Like you said, you could post all kinds of fun stuff like rules and sprites and whatnot.
>>424398
I love 'em. Especially the Monk; going for a Chibi Chun-Li style, I see.
As for the Bite-Sized Barbarian, I'm liking that wolf headdress.
Ok! I'll fix up a tumblr and twitter as soon as i get back from my trip.
>>427099
Awesome! I'm glad you decided to make them. If you don't make it in time and the thread 404's, you can always post the links in the /qst/ General thread.
In any case, your quest is awesome and I can't wait to see what you have in store for the future!
How's that trip going OP? Will you come back soon and bless us with some more awesome DDD adventures?