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/qtg/ - Quest Thread General

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as getting rid of /qst/.

Useful links: http://pastebin.com/p43nAY7b
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory (UPDATED LIST)
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/0zE5SDpEB4RQRNyY

>QM Question
How do you come up with your characters? And when you do, do you flesh them out as much as possible before their introduction or do you start small and flesh them out as the story progresses?

>Player Question
How do you feel about the QM hiding as a player in their own quest?

>Bonus Question
What would make you drop or stop running a quest?
>>
>questions

Look mom I'm famous
>>
>>396779
>QM Question
I prepare a new character's basic idea in my head a while before running the quest session.

>Player Question
There's two reasons for QMs to pose as players: to vote, to try to covertly railroad the players, which is shit; or to expose information because the players can't solve their shittily-written over-complex riddles, which is still shit but at least it isn't railroading.

>Bonus Question
A moral MC doing something immoral for no good reason, even if the players vote for it. Or the quest suddenly turning massively edgy with no warning.
>>
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>>396779
>Player Question
Cheeky

I'm gonna ask the same thing as always when the mood for fantasy quest strikes me; Anyone seen the QM of Badge and Bullet? He promised a sequel
>>
>>396779
Arc Trooper quest when?

Also what ever happened to Eagle Rising quest?
>>
Daily reminder that the weebs who played with a railroading QM deserve to burn
>>
>>396779
>Player Question
Don't care for it, takes away player agency.

>Bonus Question
Yes to both.
>>
>>392101
>>392101
>>392101
HGQ Continues!
>>
Daily reminder that if you want money you should just make anons so thirst for your written cock that they'll offer to give money to a paetron for you so that you don't start engaging in denial play.
>>
>>397033
> insulting a QM by saying he has fans

Really makes you think
>>
>>397041
Less an insult and trying to get over the idea that that was something someone actually proposed to get their railroading hack of a QM to not drop their shit.

I mean, good on them that they can get fans that dedicated, I just find the very idea baffling and need to joke about it for everything to make sense again.
>>
Spill the drama details fellas, I'm blind to all these references.
>>
Is there any way to implement maids actively in a non-retarded way in regards to the Naruto-universe? Just a random question, of course.
>>
>>397064

Pop on over to the You Awake in Westeros Quest and watch a pretty popular quest with some well written work go down in flames. Hard. And for good reason
>>
>>397064
> QM ran quest based on Game of Thrones
> Shit caught fire really fast, it's been one of the top three threads probably consistently for the last week or so
> QM offered advice in a really railroady way, he didn't vote but offered advice as an anon multiple times and accidentally left the trip on the last time
> People fucking tore him up and he quit
>>
>>397064
QM got caught playing his own quest try to force his opinions on people.

>>397069
Dude you can include maids anywhere. They aren't a crazy concept. Rich ninja family has maids. Boom done.
>>
>>397077
Yeah, this quest burned down. Quick.
>>
>>397077

He was definitely voting, follow the ID tags
>>
>>397082
I understand that. But how does one make it interesting enough for a quest?
>>
>>397100
No idea.
>>
I am thinking about running a quest and I am not sure if my idea for combat is good or not
>>
>>397100

Ninja Maid bodyguards? Maybe a handmaiden sort of character, you were raised with the daughter of a noble house as her constant companion and when she decided to go Shinobi you had to go too now you're her handmaiden/bodyguard
>>
>>397121
Damn.
>>
>>397132
Go ahead and tell us your plan, anon. >>397136
This is honestly a really good idea. I'll put it down in my future quest ideas.
>>
>>397132
I'll hang around for ideas. Throw 'em out here.
>>
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>>396714
Live!
>>
>>397150
>>397159
Entering combat you roll twice with bonuses from your agility stat. First Roll is to attack and second is to dodge your enemies attack. You're enemy rolls the same and if their dodge is lower than your attack it hits and vice versa. IF you hit, you do your Strength stat in damage and get hit you take your enemies strength stat in damage.
>>
>>397202
>opposed rolls
No. Bad. Stop.
Don't do that shit, ever.
>>
>>397202
That's complicated for a quest on here. That seems more like a DnD type combat system.
>>
>>397202
i think it could work better for tabletop, not so much on /qst/ because formatting issues among other things.
>>
>>397209
>>397220
>>397224
What would work better? Any quest that have a good combat system that I should look at?
>>
>>397234
I like roll under/roll over systems, kind of like Only War, but i may be partial since i've run a few 40k games lately. (Ignore if bad game/advice)
>>
>>397234
Fight happens

Players roll for success

You can either take an average, or limit the number of rolls being taken into account and use the highest. For example,
>Roll 1d100, best of three

It's basic, but it works.
>>
>>397234

Roll under or roll over both work, just make sure it's clear in your origin post. There's also the Roll three dice versus a set DC and the number of success/failures is based on how many of the rolls pass/fail the DC. I don't know the numbers behind it but it seems to be pretty balanced. Also know whether or not you want crit fails/successes but make sure the rules there are clear as well
>>
>>397245
Yeah I think this is better than d20 because things are harder to achieve, yet it still not impossible.
Not to mention crits are more satisfying.
>>
>>397077
Just checked it out.

Honestly while I've never run a quest before I could even kinda understand samefagging your own quest if it was really slow. Like voting once or twice for different things so that it looks like you have 4 players instead of 2 and encourage more readers. Hell, a few times a couple years I even samefagged a really slow quest myself (as player only) to encourage the QM a bit since it was getting like 1 voter during slow periods. Just to make it look active. That doesn't seem to be why the QM did it here since his quest seemed decently popular really.

Which is what really bothers me...why on earth did he want to railroad his players so badly to the point of making huge effortposts as anon trying to lead anons a certain direction? That's what I really find weird about it. What's the point of running a quest if you just want anons to follow what you tell them (anonymously) anyway?
>>
>>397100
>>397140
Make 'em members of an intergalactic empire whose inside influence upon the palace royalty and their characters, alongside other maids and butlers, affect the wide-reaching cosmos? Maybe even Foundation style, or full on behind the scenes conspiracy style, the maids being the true rulers of the empire.

Actually, I'll store this idea for later, might I ever get to it.
>>
>>397262
But read the thread, he was shilling for an idea that was already the path the collective was pretty much going for last night, but then this morning the namefags got on before everyone else to force their view on it

From what I interpret the posts it looks like a shitty attempt to get rid of them that backfired and killed it
>>
>>397275
How ironic.
>>
>>397240
>>397245
>>397255
>>397259
Thanks for all the advice. I think I will go for the roll 3d100 for successes or failures
>>
>>397294
>3d100
Go for 1d100, best of 3 rolls or first 3. That way you have more players rolling. It makes the players work for it.
>>
>>396779
So...that westeros quest just exposed in on itself.
>>
>>397360
imploded? yup, sure did.
>>
>>397364
Fuck auto correct. Which is a damn shame, I was rather enjoying reading it. That being said I kinda got an urge to try something like that but more based around some pre generated characters from that cyoa of Westeros. Maybe something like a doth raki ready to assume leadership of his khal, a wilding girl scavenging north of the wall and getting past it. Maybe a few Westeros characters as well, though I don't know if I am super good at making my settings come alive.
>>
>>397390
Shit it is a damned shame, i liked it too. (and fuck autocorrect also). CYOA can be cool, i bet they almost write themselves. Maybe just use what the players put forth as part of the descriptions, some anons are damn good writers when they suggest stuff.
>>
>>397390
as for settings coming alive, im sure it just takes a bit of practice writing descriptive language. I know it's one of my shortcomings when it comes to this sort of thing.
>>
Thanks for playing! See you in the next session at 17:00 CET tomorrow (Saturday)! Cheers.
>>
>>397398
>>397390
Eh, after talking with a few people in the discord for the quest I'm feeling a lot better about the whole thing. Just gonna let Trick rehash my quest and play that, eventually run something else.
>>
>>397390

When you say CYOA are you referring to a jpg image set up or having a thread where everyone chooses their characters and interact with each other. The first one is cool, I personally have never understood the second seems like a mess
>>
>>397445
Velo. You uh, you wanna check your ID there?>>397275
>>
>>397445
Velo why do you hate yourself so much?
>>
>>397209
I think simple opposed rolls are the best mechanism for combat.
>>
>>397445
>>397275
>>397077
>>397041
>>396951
Velo what the actual fuck.

You did it again. Pretending to be 'Another one of the anons™' and then revealing yourself.
>>
>>397398
>>397423
>>397451
Like one of those .jogs with making your choice of adventure only it be limited to one player character or ones I created before hand to jump into things.

I've never understood how anything gets done in a timely manner when you have 16 different players going off at once.

That being said I feel like I could get away with describing things, I just need to work on setting a time and place to do it all in.
>>
>>397529
Fuck, again? this guy is a piece of shit. Something about lost faith in the asshole.
>>
I just rolled three consecutive rolls in a single quest of 99, 1, and 1.
>>
>>396951
>>397445
>Insulting your own players, even the ones that wanted to stick with you after the shitstorm.

Wew lad.
>>
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>>397445
PLEASE STOP
>>
>>397584
haha fuck I'm so grateful we have IDs now
>>
>>397445

Holy Jesus man, stop. Just stop. Step away from the keyboard and figure out how to stop pretending to be someone else to make yourself feel better.
>>
>>397445
Just be yourself man. love yourself.
>>
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Reminder that there I am doing a quest based off Shindol's Emergence and that today is your last chance to turn it from a pilot into a regular thing.

>>383215
>>
>>397757
>Shindol's Emergence
I'll pass famalam.
>>
>>397584

Someone needs to save these, and to go back and screencap the mess of the GoT thread
>>
>>397812
Oh, my, yes. This must be saved for posterity. Other anons must see this and learn from it.
>>
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>>389306
>>389306
Don't get the wrong idea, it's a quest about stickmen, not sticks
To make sure no one is late to the party, we're still on char creation. So far, we are a green stickman named Mr Gander Onzer
Anyone interested?
>>
>>397904
>>397904
>>397904

I'm starting a new project called Relic Quest because I wanted to play with all the tags /qst/ has. Come join us if you're interested in fighting the forces of hell and becoming a hero of legend.

>QM Question

I start off with a general description, a rough idea of their personality and their general role in the story, then I make small adjustments to depending on the players' choices and preferences.
>>
Starting a new project.

It's about waking up in Westeros.

>>396067

Come check out my thread 0.
>>
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>Long as fuck quest
>No pdf/word
>>
>>397445
Surely it must have been on purpose this time around, right? Repeating the same mistake right after, revealing yourself in the same damn post as saying you're 'feeling better about it', there's no way something so perfect isn't staged.
>>
>>398059

Yep, totally staged, why that's such a perfect excuse it could only have come from ... VELO
>>
>>398077
It was him, VELO!...?
>>
>>398084

YES VELO the Many Tagged. Current estimates show that he comprises 50% of all /qst/ players and that number is quickly rising. He could be in your town, he could be your neighbor, why he could even be you. Get yourself screened for Velo-itis today!
>>
>>398130
Fuck, I've never checked if I am VELO...but I never even read his quest, anon! Surely I can't be VELO?!
>>
I won't be able to run Nerv Bridge Simulator next Tuesday- I'll try to run it in the weekend instead.

I'm sorry for the inconvenience, I know it's kinda anticlimactic to cut a combat right in the middle for two weeks.
>>
>>398171

Hohoho a common question anon. While many thought the menace of Velo was contained when brave anons took it upon themselves to burn down the very quest they were enjoying even that drastic action could not stamp out the disease. It quickly jumped threads, infecting this very general for access to as many threads as possible. Now begins the long arduous process of verifying every. single. anon.

Starting with you! Prove you're not Velo
>>
>>396779
>QM
Anything that contributes to the dynamism to the story goes. Saints, jerks, background characters - everything and everyone has their own story; their own tale to tell. In my opinion, the MC for any story quest just happens to be the focus.

>Player
What would the point be?

>Bonus
Lack of Questers, I suppose. I don't think I can ever stop typing up a good yarn, a Quest or otherwise - I love it too much.
>>
>>398220
Proving you're not Velo is easy! For instance, I understand the ID system! I'm obviously not that Anon you were originally replying to!
>>
>>398415
ID system is exploitable. For some reason my ID morphs with almost every post on the hour.
>>
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>>396779
> QM Question
Character writing is my absolute favorite part of writing. When I write characters in my Quest I tend to take inspiration from basically everywhere. Sometimes I even transplant characters I really like and just rip their names off and give them new ones.

However, the best part of it is just fleshing them out as the story goes on. You get to know them a little bit, their strengths, weaknesses, hopes and dreams, the lot.

It serves as an effective replacement to having actual friends.
>>
Do any other QMs see what happens based on dice rolls, rather than have preset DCs?

I don't a whole lot, but on occasion.
>>
What's the best way to come up with more plot for quests? Trying to come up with more ideas for future threads, and nothing is working.
>>
>>398931
Make sure you check for all relevant Velo's

I hear he's everywhere these days
>>
>>396779
Jedi Lord Quest is continuing once more!
>>399042

>QM Question

It's a bit of both. I'l try to have a clear idea of what the characters are supposed to be like when I make them, but I'll often end up altering their personalities at least slightly over the course of the story.

I also gave my players the choice of fleshing out 2 of the NPC's entirely on their own. I really had little idea for what these two were going to be like, so I took some input from my players to see what would be interesting characters to see.

>Player Question
People do that?
>>
>>396779
>>QM Question
>How do you come up with your characters? And when you do, do you flesh them out as much as possible before their introduction or do you start small and flesh them out as the story progresses?

Honestly, I just start with a basic concept. Usually how they relate to the character, and I... write. My subconscious or whatever does the hard part, giving them a voice, and then I ride that wave until I've got a good mental image of how they work.

I start them out with very little flesh, at first. Very nascent, with very little but a trait. Like, for example, a certain character will just be 'dependable', and then next thing you know he's also the quiet, analytical type who's working behind the scenes to make things easier for the MC.

Or someone with just a 'bubbly' trait, who is initially playful and excitable, but then that twists into someone who's willing to stab their friends in the back for fame and power.

>>398931
What I tend to do is just throw out a bunch of plot 'seeds', most of which don't tend to go anywhere, and the ones that players pursue is the one that I water into a real idea. Like if they notice that a friend is consistently upset, I brainstorm about things that would make someone upset in the setting. Not enough money, their family is sick, their past as a bandit is catching up to them... And that character didn't even have a bandit past until the players asked!
>>
>>399074
>plot seeds
Good concept. I'll borrow it for my quest.
>>
>>399074
I love the Plot Seed concept as a name, it fits my style quite a bit. I may have to steal that.
>>
>>399061
You aren't fooling anyone, Velo
>>
>>399206
>>399061

What if Velo is actually EGO
>>
>>399206
Be quiet Velo
>>
>>399214
All hail the hive-velo
>>
>>398931
Just add "stuff". Add narration and background info. Then let your players forget about it. Later when you need plot stuff for quests, look back and use that "stuff". Not only will it look like it was planned all along, it will still surprise your players. And really, the thing that keeps people hooked is surprise.
>>
>>399230
VELO VELO VELO VELO
>>
>>399243
Thanks for the advice.
>>
If y'all wanna take a sec from Velo-posting, we're picking between doggos in my quest.

Wanna pick a doggo?

>>393590

>>QM Question
>How do you come up with your characters? And when you do, do you flesh them out as much as possible before their introduction or do you start small and flesh them out as the story progresses?

My characters are always some combination of influences or people in my life. And usually they are a basic idea, but they form through interactions.

>>Bonus Question
>What would make you drop or stop running a quest?
Getting freaking exposed.
>>
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>Bump my own thread
>Still on page 3
>>
>>396779
>How do you come up with your characters?
I find an image that I like, turn on some music, and the character writes themselves.

>{;ayer
>egatpve;y

>B[,os
The revelation that the QM was samfagging, railroading, or otherwise being a faggot.
>>
>>399426
>{;ayer
>egatpve;y
>B[,os
Wow I fucked that right up. This is what I get for drinking, falling asleep, and immediately posting once I wake up.
>Player
>Negatively
>Bonus
>>
>>397069
>maids
>Naruto
>not retarded
Pick one
>>
>>396779
>QM Question
Most of the time, a character starts out as a name with a couple of basic notes. I then insert them into the quest and see what I can build onto them. It's worked a lot
>Bonus Question
A lack of an audience
>>
New personal rules if I ever QM after playing on this board.

1): I shall always have an idea for the direction the quest goes in. I will not have the players type in every minor details and will not leave the road so vague as it appears to be nothing but a sandbox.

2) if a player has a third suggestion. Give them an idea if what could happen in response and it makes sense, it is an option. In other words. All player interactive moments no matter how insignificant can be write in.

3) I will let my players know if I cant continue or if I need a break as well as an estimate of how long whenever possible. As it is basic courtesy.

4) if the players want to turn something like a war story into a romance, fine. But the cost will be steep. Same applys for the vice versa.

5)Sudden shifts in a characters normal behavior will not be addressed unless possible without breaking emersion .

6)evil may be a tool but it is not a toy. As such, consequences for poor use will exist, but creative and careful use can get off scoot free.

7) I will never masquerade as a player if I am a QM. As nobody has any love or fear for velo. Machiavelli has nothing for distain for this poster.
>>
>>399717
>2
could you reword that more coherently?

>4
that's.....not how it works.

>5
what the hell are you talking about? Do you mean when someone is purposely OOC because an event the MC is not aware of happened?

>1,3,6(ish)
good points. More of these, and we could actually stick them in a pastebin somewhere. Congratulations on learning things you could have learned doing a bit of research on tg.
>>
ahh not this cancer thread again :^)
>>
Running a super hero wizard quest based on a superhero RPG setting /tg/ brainstormed. Not a lot of action right now, mostly character and world building. But I'm hoping to change that soon.

I'd love for any feedback/criticisms. It's my first quest on /qst/.
>>
>>399811
And I of course forgot to link.
>>385055
>>
What might people think of a WW1 boatslut quest where the ships of the Grand Fleet and High Seas Fleet come back to refight Jutland, this time to a decisive victory
>>
Hitmaid Quest is alive; there will be maids, guns, and possible action of a violent nature.

>>400057
>>
>>396779
>>Bonus Question
>What would make you drop or stop running a quest?
Running consistently for two years straight.
>>
>>400052
What is a boatslut?
>>
Quick QM question; is it advisable to post a picture with every update, even if we don't have anything appropriate in our folders?
>>
>>400226
Nah you don't need to. Plenty of people don't and are fine.
>>
>>399781
Go back to sucking Velo's cock, Velo.
>>
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Well then. We are off!
>>400239
>>400239
>>400239
>>
>>400246
fucking damnit someone call the exterminator Velo is back
>>
>>400254
Hey, that's a holy proffession these days, can't get rid of the skittering little shit
>>
>>400254
>>400265

I can't tell if that's actually Velo fucking up again or someone being ironic
>>
but this is a cancer thread on qst
>>
>>400281
Haven't quests always been cancer?
>>
>>400285
Can confirm remove quests forever
>>
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>>400179
Think Kancolle or Arpeggio of Blue Steel
>>
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Evil always finds a way
>>
Soon start a Dragon Knight one shot

http://anonkun.com/stories/dragon-knight/mPYqEEHduCvPakJN8
>>
>>400347
how original
>>
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>>400355
I never claimed to be original
>>
>tfw been wanting to run a quest since the inception of this board
>tfw been writing subplots and thinking out in my head
>go on /qst/ yesteryday, see the fiasco caused by some literally who
well guess its time to dash out those subplots and let it be organic
>>
>>400395
>go on /qst/ yesteryday, see the fiasco caused by some literally who
What I missed?
>>
>>400404
the guy running the game of thrones quest was caught posing as a player to railroad for his personal power fantasy subplot or something
>>
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>>400426
>>
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>>400426
How did the players react when they found out he was jewing them?
>>
>>400426
>>400454
And then did it again. In this thread.

>>397529
>>
>>400454
And after that QM quit and ran off another QM jumped in and rebooted the quest, making his 'thread #1' in the corpse of the old QM's thread.
>>
>>400456
You should see for yourself.

>>396352
>>
>>400426
he was just advising
he added comments not turn actions

Then faggots just blew it out of proportion because they were autistic
>>
>>400469
>>400474
Millenium Jesus Christ. Everyone already knows you are Velo's #1 dicksucker. Hell you made a discord so that Velo could have a hugbox.

And even that got taken over.
>>
>>400481
>And even that got taken over.

Hey i couldn't care less mate
I just wanted him to continue because I enjoyed his writing
>>
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>>400468
>That fucking trainwreck of QM dick suckers and pissed of players
>There even one in this thread right now saying he was in the right
Could anyone fuck up any worse as a QM than this guy?
>>
>>400509
>Could anyone fuck up any worse as a QM than this guy?

Well He could have gotten no replies and his quest died at the first thread....

This happens everyday here
>>
Are there any tips of making a great Quest focused on a lot of debates and politics?
>>
>>400514
In fact it's happening RIGHT NOW

Oh the tragedy.
>>
>>400522
>great Quest focused on a lot of debates and politics

I think you have the wrong site
>>
>>400490
>>400514
I mean like doing it once was shitty enough. Doing it again, RIGHT AFTER, is just a clear sign he hasn't even learned.

>>396951
Like, c'mon.
>>
>>400514
It better to die peacefully than betray the trust of your entire playerbase and outright say what you were planning to do in advance. I can tell you're an apologist for the guy so I doubt you will even care about this.
>>
>>400524
what? where? show me!
>>
>>400522
Try providing tangible resources, goals and benefits. It'll keep things more focused.
>>
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>>400529
>I can tell you're an apologist for the guy so I doubt you will even care about this.
>>
>>400522
just add waifus
waifus are debate
waifus are politics
it's all you need, really
>>
>>400539

>>390870
>>396088

heres two real quick
>>
>>400575
Those quests are shit, though. They died cause they're shit. The QM's ended their updates with just about nothing for the player to do. Fallout guy's updates were about as big as the player's suggestions.

But at least they aren't samefagging in their own quest.
>>
>>400575
For one, neither gives choices and expects players to come to a conclusion on their own.

For two, both got replies, whom are probably waiting for replies in turn.
>>
>>400593
You guys accusing Op of samefagging like its murder..
This is a niche board on a chinese laundromat site
>>
>>400595
Velo's Quest was entire write ins

Just let that sink in
This board loves power gaming qsts like that.. Then add game of thrones and good writing and you got a fanbase.
>>
>>400608
and how did that work? Everybody made the same write in-or all of them voted the first one?
Plus would it have really worked if the QM doesn't whispers the best solutions for the problems he constructed?
>>
>>400646
It worked pretty well
You were saying the fact that the other quest failed was because of write ins only...

His threads were a success... since they were above 750 posts each
>>
>>400658
I've also said that those quest did not fail, the players are waiting for answers.

and now I am asking how the 100% write ins worked in practice.

Were they really 100% write-ins, or just updates with one choice, that seemingly came from another anon?
>>
>>400682
100% write ins
Then we argued for an hour or two
And came to a consensus since I got really fucking impatient
>>
>>400783
>i
>as in (You)

VEEEELOOOOOO
>>
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>>400792
Caught out again
Fml
>>
>>399753
Yeah, I was on a few meds when I wrote that out.

2) if a write in answer makes sense and is reasonable for the situation, it's an option for the players, regardless if write in were previously stated to be allowed.

That's because part of what makes qst fun is when the players go off script. At least that's how it is from my perspective.

5) I'm talking about when the MCs actions and choices from the characters get unrealistic because they have, say, previously established the MC as a very non conflict oriented person, and suddenly the players have him running at someone with a sword. Things can go wrong because of the break of character, but I won't address how out of character it was for the MC to do that without good reason, like making it a plot point or a slight shift in personality.

4) no, you can't change the type of story without dire consequences for the MC. That's the basic idea.

I should only type this stuff out while I'm coherent. Lol.
>>
>>400849
Ah you cheeky wanker...
It doesn't really matter whether you really are Velo at this point, you've lost all credibility with this simple typo.
Don't worry, you just have to stop beyond a moron and everything will fix itself.
>>
>>401150
Whoops, intended for >>400807
I mean, come on dude. Put some effort in your shitposting, we have a standard to hold.
>>
>>401176
>>401176
>>401176

I felt guilty about running something else yesterday, so here's another thread of Beleaguered Prince Quest. Spies! Political assassinations! Waifus! It's got everything!
>>
I honestly have no idea who is Velo now
>>
>>401273
Fucking go away you arent relevant
>>
>>401273
>>401315
>it's fine if I do it ironically!!!
>>
>>401315
>>401273
This really is just getting sad
>>
>>401273
>>401315
Famalam...you gotta stop. This isn't good for you.
>>
did we just get our first board meme?
>>
>>401548
>First meme
I thought that was the mod who didn't listen
>>
>civ quest
>civ quest
>risk quest
>waifu quest
>imouto quest
>yet another civ quest
>low effort draw quest
>another fucking civ quest
/qst/ was a mistake
>>
Rolled 1, 1 = 2 (2d12)

Test
>>
Rolled 4, 4 = 8 (2d12)

>>401690
um. . . was that normal?
>>
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>>401677
>>
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>Work for half an hour making a single picture
>Work for another 10 minutes writing a single post
>I have no audience
>Hiro fucked shit up
>Can't bump my own thread, no matter what I do, it's still on page 5
>Other quests get an audience and the OP simply dies from a heart attack
>I literally have no mouth and I must scream
>Send help
>>
>>401701
As another anon so put it all the real quests are on /tg/. Like, all six of them.

Also you forgot to mention the board mostly being filled with dedthreds and skirmish shit.
>>
>>401698
What do you mean?
>>
>>401420
>>401361
>>
>>401721
Quest?
>>
>>401732
it looks like were rolling doubles. I just found it odd you rolled two ones.
>>
>>401742
This is my first time on this board, i was testig the rolling feature ;-;
>>
>>401749
>;-;
>july
>nothing to be suprised at move along
>>
>>401749
welcome to /qst/ where the dice are as sadistic as a bad /d/m
>>
So, how is everyone's Quests going today?
>>
>>400849
>2
ah. ....well, yes.

>5
that makes more sense. You really are fucked when players are purposely doing something OOC.

>4
no, see, this is a standard problem in tg games as well. IT SHOULDN'T GET TO THAT POINT. Communicate with your players, make it clear what kind of story it's going to be. If you don't WANT it to turn into a different type, say so. If you DO, make sure everyone is on-board for it.

Don't turn a quest into player vs QM just because you couldn't talk things out like adults.
>>
>>401769
Eh, almost done with the first post and a good amount of background writing done so I'm excited.

Not so excited seeing the drama going on and all but yeah
>>
>>401677
I'm sorry, Anon. I should never have brought civ quest to /tg/.
>>
>>401863
fresh bread when?
>>
What makes a good quest? For future reference, of course.
>inb4 Don't pull a Velo
>>
>>401898
gonna need to be more specific, notyetfam
>>
i want to start a new quest.

So far, I got a planned semi donut steel card-based quest with all of it rules/cards planned out
there is also:

A 'Dungeon' crawler with a group of 3-5 terminator squad and a Librarian inside a space hulk

A peculiar quest of a psychologist how deals with various persons of different mental illnesses

A not-so -mundane of a nobody in a hive city

soo pick you poison
>>
>>401926
How does one gain attention of others and make a quest interesting?
>>
>>401941
A not-so -mundane of a nobody in a hive city

sounds cool to me
>>
>>401941
the terminator squad sounds awesome if you can get the players.

the not so mundane nobody could be fun in its own right.

the psychologist I would say a lot of us need to do our research first.
>>
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After not keeping up with this place and /tg/ for awhile I only want to know about one thing.

How are the players questing here vs the players questing on /tg/?
>>
>>401973
The same.

More new QMs here that don't know the ropes as well as the people on /tg/ though.
>>
>>401941
>mundane life

god i need some cawfeee
>>401958
problem is there is little fluff about hive cities to begin with, so that might be a bit hard to pull off correctly.
>>401967
>players

yeah that's the issue right there

I could simplify the whole psychologist quest for the player but i don't know.
>>
>QM Question
>How do you come up with your characters? And when you do, do you flesh them out as much as possible before their introduction or do you start small and flesh them out as the story progresses?
I tried to flesh them out mostly before I started running the quest, including all of their stats. Turned out to not be a good idea, and I had to keep adjusting the stats when we first encountered them to make it a reasonable fight.

>Bonus Question
>What would make you drop or stop running a quest?
If all my players get bored and leave... ;_;
>>
>>402075
>If all my players get bored and leave... ;_;
I feel like I'm making great progress towards this by not running at all!
>>
>>402108
The key to success lies in copying a much more famous authors work and fanficcing the living hell out of it my child
>>
>>402168
That's exactly what I've been doing! I just haven't ran in a while.
>>
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>>402168
Only if you're a fucking talentless hack, faggot.
>>
>>402222
>Only if you're a fucking QM that actually wants players, nigger.
Fix'd.
>>
>>402243
Accurate
>>
>>401956

Not that anon but

>an evocative OP image that conveys the general setting of the quest
>first thread opens up with the premise of the quest in a clear way with a presentation that shows effort on the writer's end (usually because players can tell that the OP has prepared a setting for the quest and has an idea of its direction)
>writing is grammatically correct, serviceable in terms of showing players their options, and doesn't indulge in verbose descriptions and manages to keep a steady pace (gets to the point), without confusing players
>players are shown to have real influence on things in the setting, and in general have a sense of freedom and have things to do and problems to solve. When there are rails, there are multiple paths and the decision of path should be made evident to players when it exists by the QM. Also there should be some significance or sacrifice in choosing one path over the other, even if it leads to the same place.
>the quest has a setting that has stuff going on without the players necessarily participating in it. The QM might give hints about ways in which they can interact with it.
>The QM is distinctly unlike other notable shitty QMs, does something unique, has personality etc


I ended up writing a lot, but I think pretty much any sign of writing quality and preparation will attract players initially.
>>
>>402261
Update speed, bruh. Never forget update speed.
>>
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Stick Man Quest is back up!
>>402257
>>402257
Now with 20% more editing in the title screen!
And a shitty GIF file I made in 5 minutes
>>
>>402290

Yes, update speed.

But you know, that's kind of a thing that only happens on this site. Other questing sites are comfortable with 1 or 2 updates a day, because its an actual forum and not a chatroom-ish forum like 4chan.

I kind of mentioned that in the whole "steady pace" thing, but I guess it was ambiguous.
>>
>>401956
Assuming you want to stand out from shitty quests and look like you actually know what you're doing....read the OP pastebin. Read other quests. Know why certain quests structure the OP in a certain way, and compare it to the "unorthodox" OPs of newer quests that fall flat almost immediately. This is the realm of "rookie QM mistakes", and if you can show through your work not to fall for most of the initial traps, that will already get you some attention.

Although using a fanfic title technically speeds up the process as well, just look at Atelier Quest and see how it can still fail if you don't back it up in how you structure choices.

Interesting, on the other hand, is pretty damn vague. You can have mechanics that are surprisingly well-suited to quests and make choices fun, or it could be interesting in how the lore is setup and drip-fed. Some people will like one and not the other. What do YOU find "interesting"?

>>402290
update speed is pretty important, yeah. But contrary to how it may seem, average post speed is not the priority. CONSISTENCY is the key here. If you post every hour, everyone knows when to check in. If you post every 4 hours, people can tab out and know largely what time to show up. Missing a vote can very quickly sap a player's interest in the quest, and it feels bad when you demand players to watch their tabs like a hawk.

you're on qst, take advantage of how there is no need to bump and pace yourself.
>>
Hey, I have a question. Why aren't quests done sometimes by professional writers?

Or, if you prefer

What if Stephen King ran a quest?
>>
>>402376
>>>
Vox is a professional writer.

Although his quest is on /tg/
>>
>>402376
Because they are a massive time sink that offers no money. If you're a professional writer your writing time is infinitely better spent actually writing a book.

Plus, questing requires additional skills other than writing. Just because you're a good author doesn't mean you'd be a good QM.
>>
>>402390
>Vox is a professional writer.
Haha
>>
>>402407
I'm a professional writer too, anon.

I get paid to write.

Ain't gonna expand on what I write or how much I get paid, but hey, I'm a professional.
>>
>>402376
being a good writer does not necessarily mean you are a good QM. The time and skill investment for something that reaches very small demographics is....not often considered financially wise.
>>
>>402390
im a professional shiposter
>>
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>>402398

Do you think someone could ever make money running a quest legitimately? I mean, I know about Patreon but that's kind of skeezy.

Like, I don't know how the service could be facilitated or anything, but personally I kind of feel like quests are a more powerful method of storytelling, in the same way that some videogames are, except you can take it even deeper and have this sort of moral dialogue with a group of players through the story and etc, I'm going to assume you know what I mean, and have some fond memories of some powerful experience you had with a quest you were in.

I mean, I think that's a new thing. And I think it should be a thing, and not just another way to wank off to fan fics.
>>
are there any civs that are run in a first person perspective.

if there arent how does the idea of an aged commander running a desolate fort filled with criminals and runaways (think nights watch) sound? other races like dwarves and skaven and dark elves and other would make appearances.

i already wrote some of this if you couldnt tell
>>
>>402485
I've gotten gifts from players. Books, vidya, one dude took me out to dinner, some other stuff. Never money though. Just from my perspective, I don't know if I'd want to monetize quest. I feel like that would lead to either a shit tone of moneygrubbing faggots who can't write trying to break into the questing scene, or it would lead to some sort of pay-to-play bullshit where people who donated got perks that other people didn't.
>>
>>402530
>Books, vidya, one dude took me out to dinner
Wait what?
>>
>>402535
Some dude who followed my quest lived in my area and heard I was looking for a job. We arranged to meet at a restaurant to talk about a position he had open.
>>
>>402535
He also goes on dates with his sister. Pretty it's an under the table sort of thing, but to each their own I guess.
>>
>>402485
we're not at the stage where QMs are both skilled enough writers AND choicemakers to make payments a regular thing.

There's nothing INHERENTLY wrong with things like Patreon. I think Decu used it solely for artstuff.

But if you Require it, people will just go to the next best quest that's free. If you give exclusive content to payers, you are dividing an already small playerbase and fucking up the choice segments further when anons try to convince people with sidestories that other people haven't read. If it's completely voluntary....how do you convince people to pay? How do you convince QMs to set it up, when running the quest itself is already a humongous amount of work?


This is just what I think is necessary, but:
>There needs to be a larger quality gap between "professional" QMs and others. Yes, larger than we already have right now.
>These QMs need to, or have someone who can, act as essentially a Community Manager. Someone who can keep the atmosphere civil and nip buds that would kill the quest and waste people's invested cash. This requires a bullshit number of skills in working around people.
>Someone else in charge of the details of the monetizing and what "special" content to release. QMs don't have time to hash out rules. This means that a QM is entrusting someone else with their source of income.
>>
>>402485
>Do you think someone could ever make money running a quest legitimately?

As a QM whose players have actually mentioned patreon, no, I don't think so. At least, not in a way that I would personally feel acceptable enough to use for income. I'm not going to rule it out the possibility, but more enterprising individuals than me will need to discover it.

>>402517
>are there any civs that are run in a first person perspective.
Yup. They are actually among the most popular of the civ threads, since they have more detailed character interactions that let players get more invested into the quest more easily.
>>
>>402577

So, are you saying that QMs and Quests in general might have a future if it evolves to the point those sorts of things become easier to facilitate?

I'm really more interested in that, rather than money.
>>
>>402577
>''For 5 dollars, i'll run a spin off story!''
>''And for 10 dollars, I'll make the MC a cute little girl''
>''For 15 dollars, I make the girl use a katana that can slice anything!''
>''For 20 dollars, I make her wear a robotic suit''
>''Donate 50 dollars, and I make the final boss Senator Armstrong! DONATE NOW!''
Imagine how horribly bad would that be
>>
>>402577
Why not just use patreon as a flat donation thing? Like, pledge a max 5 bucks a month or something to help the QM keep going, no special deals or exclusive prizes for higher payers
>>
>>402618
>"if we give you 100 dollars will you be fucking original?"
>>
>>402485
Quests don't have large enough player bases for that.
If you wall things off for paying players only, you'll just lose players. If you don't, you'll have to be good enough that people *want* to give you money, and event the best probably couldn't coax more than a few bucks a month from a small part of their player base.
Youtubers can do it because that money volunteering fraction of a percent of their viewers is still hundreds or thousands of people throwing about $5 each on average.
>>
>>402641
AHAHAHAHAAHAA YES

TAKE MY MONEY
>>
>>402618
>Roll 1d5 to fight the enemy. You need a 7 to succeed
>For $1, roll 1d10 instead
>For $3, roll 1d20 instead
>For $10, you automatically win, and I'll write a lewd post about you masturbating after the battle
>>
>>402625
to pioneer this sort of thing, that would probably be the best way to go about it.
>>
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>>402618
>>402641
>>402662
>>
>>402617
hey, we can dream.

But for it to happen, you need QMs actively pushing in that direction, and players who actually want quality and are ready to put money with the sentiment.
>>
>>402625
My personal issue with that is that while on the surface it's fine, you can give your money to whoever you want, that's fine, but as the recipient, in order to turn that money into more questing I would need at least enough to quit my job and just work on questing full time. Not only do I think it would be impossible, or at least unrealistic for me to bring in that kind of money, but I'd also not feel very comfortable getting that much money from running a quest, and I feel like the stress alone would be too much, since I'd essentially always be one shitstorm away from being homeless.
>>
>>402785
see, that's why the Community Manager thing is important.

even then, it would probably be wiser to split to 2-3 quests, run at different days of the week to spread risk.
>>
>>396779
I'm a fairly new QM. I've done DMing in the past, but that was a long time ago. I'm having fun writing "Ruleless" campaigns. As far as how I come up with characters, there are many ways. Usually they just appear in my head fully formed, with backstories, motivations, personalities, etc. Sometimes I build a character around a specific trait, or an idea. Sometimes I take a person from my life and insert them. Mostly they are just there, with no active input from me. I sometimes feel like posting in my own threads but I haven't yet because I already control all the other characters. If I was trying to railroad I might, but I always have 10 or 20 ideas on how things might go, and even if you decide to do something off-the-wall but acceptable to the quest I can usually run with it. I've certainly had it happen many times that something is suggested that changes everything I had planned, but my plans are so nebulous that I don't really care. When I first set out I feel like a prophet, but as my quests go on I feel like a character in a real world, with no idea of what might really happen. If I got overloaded with trolls I would put a quest on hold. I've done it a couple of times, although I've seen other QMs do it way more quickly than I. I usually just allow the real players to make their responses and completely ignore the trolls. Bad ends can be fun too.
>>
>>402785
>>402817

Only speculating into the future here, but there's also the possibility of the QM being sponsored by a third party that you subscribe to that also sponsors other QMs or something. Crowd funding isn't the only way to go, and like many things that are crowd funded if the content shows any promise, they are likely to be picked up by an actual business entity.

And, you know, we're talking about QMs that players would actively want to run with instead of casually play while they half-heartedly do their schoolwork.
>>
>>402853
So like those writer's groups that hire people to write eight dollar short stories about whatever, but instead continuously for maintained stories, like some satanistic spawn between tier-zed novel publishers, internet fagpile fanfiction forums, and youtube's at-content discretionary monetary system.

Yeah. Sounds great pal. Let's jump on this train and ride 'til we die.
>>
What's the best way to introduce mutants into an ordinary quest without pissing off players?
>>
>>403134
Can't really figure out why mutants would piss off players unless you're specifically thinking x-men or something like. Actually, I recall a fairly successful x-men quest, the QM died.

Any fucking way, If it's a fantasy setting say they're ancient magical experiments.

If it's a sci-fi setting second verse same as the first with science.

If it's a mundane real world thing utilize the government, ancient conspiracies, secret labs and some escapes, etc. Experiments on prisoners of war is a another common one.

Easier to gen answers if I know the setting, tho.
>>
>>403172
I've already decided how to implement it in my quest. I already established there was a mad scientist who had managed to reverse aging and create superhumans. He dispersed a cheap drug on the market that served to enhance human performance and gave an extreme high. When he died, the drugs stopped coming. And all of the addicts were left without their happiness, with nigh-superhuman abilities and rage for whatever had stolen it from them. Its going to be the next arc of my Quest, as my main cast does their best to defend against this new threat.
>>
>>402609
any of those first person civs running right now?
>>
>>403248
Alright Meido.
>>
>>403297
Like, at this exact moment, or are currently not dead?

There's Death Among the Stars, for one, Ghoul Civ by the same guy, both are great, and HQQ are still running, and the others I'm fairly certain are dead or mostly dead, but include Spore Quest, AI Quest, Cyclops Civ, I think Mushroom Civ, Aspiring Emperor Quest, and I think there was a Dragon Quest with some heavy civ aspects, but those all either died or finished, but are still good examples if you're looking for past examples of it being done with success.
>>
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>>403396
Irk...you got me, comrade.
>>
>>401677
>>401863
My quest isn't waifu or civ based if it makes you feel any better Although I have done waifu quests. And worse .

>>401863
I remember when civ threads were touted as the elite of quest threads. They were supposed to stand apart from the common rabble of waifu quests.

What happened?

>>401769
Slow, but that's to be expected. I don't have a set time to update. I wanted it to go at a slower pace than my /tg/ quests but now I think I might have to schedule in a day to really update and speed things up. I might even have to move the quest to /tg/.
>>
>>403398
i meant at this moment but you covered all the bases, im gonna check them out

STAY TUNED FOR YET ANOTHER FIRST PERSON CIV QUEST
>>
>>403434
I don't think you'll have a hard time swinging the whole mutant thing by your players. As long as you give them more chances for lewd times wit the master. And Karin.
>>
also do you guys advertise your quest on tg then run it here or vice versa
>>
>>403446
Well, I run one myself, so if you're getting into it just let me give you some quick warnings.

Do not go in blind. Make a system to manage resources, units, orders, abilities. Even if you hide these behind a layer of fluff, you need them yourself to keep track of things. I'm not sure if you've run a quest before, or a civ before, but it involves a lot of effort and preparation, and over time it can become one hell of a time sink. That's probably why so many have died in the past. I don't recall one that died of a lack of players, only death by QM abandonment, and my guess is the QM got overwhelmed by the crunch.

Making sure you build a frame for everything to fit into really helps compartmentalize the crunch and lets you manage it bit by bit, but going in blind just means you'll need to juggle it nonstop every thread, which quickly becomes overwhelming and can burn you out damn quick if you're not careful.

Also, what's it gonna be about, so I can keep my eye out, and where are you running it, /qst/ or /tg/?
>>
>>403453
I didn't think I'd have major issues doing it after the whole 'Akira' escapade. Just posted here to further cement the decision in my mind. Maids are for being cute; lewd w/ master is the end-goal.
>>
>>403478
well now i have to rethink some things.

well the "story" of the civ would revolve around a fort much like castle black in got but only in the fact that its very separate from the main empire and not filled with professional soldiers but a hodge podge of people.

when i was writing it i was more concerned with options concerning the mc not things like resources and units but i think that would make it more interesting since the mc would be a commander of sorts.

also whats the name of your quest i want to check it out
>>
>>403477
yes
>>
>>403509
HQQ. You play a telepathic hive queen of an Ender's Game style insectoid race. I went in with very little thought to how to handle the crunch, and as a result the first few dozen threads were a kind of crucible trying to build a game system from the ground up as the dice were being rolled. I would highly recommend you spare yourself a lot of headache and think over the resource management system ahead of time. I ran a short cyberpunk detective quest here to test out the new board and it demanded far less time and attention to prepare for, and was far less stressful.

That said, despite all the effort and time it can demand, I feel like it's far more rewarding in the end, at least in my opinion.
>>
>>403535
I think i read that cyberpunk detective quest, the name is slipping but from what i can remember it was pretty cool.

do you have any tips for the resources system, at least something in the way of a beginner.
>>
>>403547
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Cyberpunk+Detective+Quest

It was just just called "Cyberpunk Detective Quest" and was only 3 threads long, although each thread lasted almost a week each. I certainly enjoyed it, and it didn't take nearly as much prepwork.

What you need for yours depends on what you want to do. First thing would be how you plan on measuring and using resources, and how many different resources you want to include. For example, you could count every single chicken in the keep, or just say "there's a chicken farm just outside the walls, and it feeds x number of men" or even just say "the keep has chicken farmers living nearby, food is handled." and be done with it. Different levels of detail will result in different kinds of things becoming potentially important to the players in different ways.

For instance, if your players decide they want to add on to the walls and make some nice big stone walls along the keep's outer perimeter, how would you have them do that? How would you determine where the stone came from, how much is needed, how it was moved, ect. Does the wall cost x number of stone units, or does it tie up the local quarry for x number of days? Where does the labor come from? Do the players assign engineers like builder units, or is there just a team of workers that just do these things so long as there's resources?

In the end, it depends on what you want the players to worry over and how.
>>
>>402421
>Being a good writer does not mean you are a good QM/DM

You damn right it doesn't. One requires a lot more interactivity and on-the-fly thinking than the other. It's like theatre vs camera.
>>
>>403509
Friends of the Faun (if you can fund the threads because I don't think they were archived?) guy ran them a few months ago and that was a good civ with a first person viewpoint

Lots of nsfw though
>>
>>400253
We are continuing the adventure of our NOT!commissar, currently musing between lying or confessing a murder he did on a fellow officer.
>>
How fast do things usually move here, and what are high-population times?
>>
>>404274
Tortoise sex and almost never, respectively.
>>
>>404289
Am I better off just sticking with /tg/?

I'd hoped this place might have some life because it's a dedicated board.
>>
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You know I wouldn't mind getting a bit of cash every time I run. Enough to buy beer or something. That's kind of the unwritten arrangement I have with my IRL players; they provide the consummations while I provide the DMing. It's a friendly trade.

I don't know if I'd actually do it for my quest though. Nerv Bridge Simulator is still in fan-fiction territory, being Evangelion and all, it would feel somewhat wrong to monetize that.

About QMing as a full-time job- I don't see it happening soon, or ever, but we'd surely see some wild stuff if it did. We built a nice community around on-the-side imageboard questing and we already saw some really cool things happen. Imagine the sort of quests we'd get if a QM could spend 40hrs/week on it.

Anyway it's all speculation since we don't have enough of a big community to support this kind of thing. Especially since the /qst/ split.
>>
>>404299
That's exactly what I was thinking, but I am starting to thing qst was a mistake. The idea might have worked but there is something wrong with the execution
>>
>>404321
Certain quests get the same amount of players that /tg/ might. There's just too many quests and a ton of them fail because they're mostly by new qms who have no idea what they're doing.
>>
>>404299
Wish I could say otherwise, but if you want to sink or swim in the span of one thread quickly over a single evening instead of four to five days as it is here, yes. You'll want to run there.

Though admittedly /tg/ prime times are weekends and after work/school times for americans, usually. I don't remember the best run times for quests there, but I do remember something weird about universally low traffic on a specific day, but I don't remember which day that was. It's been a while.

>>404302
>spoilers
Just as foretold.
>>
>>404369
>four to five days
For a single thread? Fug, I can't commit that kind of time.
>>
>>404378
You can run a thread for however long you want. The only question is whether the first thread is attention-grabbing enough to get enough players.
>>
>>404360
This, too. The game of thrones one was doing extremely well, while some other threads by QM's that had run on /tg/ are also doing very well. Exabutt's and moloch's stuff in particular.

I guess the civs/skirmish count if someones looking specifically for player responses but I think there's only two that aren't fucking shite and one of them is dead and the other runs on /tg/ so take my opinion with some salt.

>>404378
You don't have to, it's just that the threads stick around that long. At the moment the oldest thread is some butterfly thing started six days ago.

Some QM's start a new thread when they hit the bump limit or go over the limit for some time, some just link from their twitter when they're running in the same thread, so there's some certain alternatives.

On that thought I haven't seen anyone run four to five days straight. Might be interesting. I remember azure earth doing a whole weekend for HQR, but that was a while ago.
>>
>>404360
Of those that have high post counts (i.e "succeed), it seems to me that they are all either:
>Civ Quests
>Animu/waifu/fanfic stuff
>Written video-games

Few things are original and succeed here, alas.
>>
>>404302
Yeah that's a fair trade.

>>404360
My biggest beef that I can't tell which quests are being played at the moment and which are just laying dormant in the catalog.

On /tg/ that wasn't an issue because threads that didn't recieve replies for 30 mins or so, went down the drain.
>>
how do we save qst lads
>>
>>404477
Same way you save a horse with two gangrenous legs.

Amputation or bullet.
>>
>>404439
>My biggest beef that I can't tell which quests are being played at the moment and which are just laying dormant in the catalog.

It's not perfect but hover your cursor over the pictures in the catalog. It'll tell you when the thread was created and when the last reply was. So it might give you a sense of whether the quest is active or dead in the water.
>>
>>404477
New QMs need to lurk more and read archives of successful quests before starting. And players should give more quests a chance.
>>
>>404502
Hey, thanks. It's not perfect, but it helps.
>>
>>404489
hey now take it easy
>>
>>404439
>>404502
Just view threads by last reply in the catalog.
>>
>>404591
That's...actually a good idea.
>>
>>404591
I have to apologize; it seems I am a moron.
>>
>>404604
Except Shipgirl Commander updates sporadically every six hours or so, except when the QM has the time to write 1 post per hour or so. And stops updating once the thread hits the 3 day autosage.

Not sure if other quests do something similar, but it's not perfect.
>>
Have any quest's successfully migrated from /qst/ to /tg/?
>>
>>404668
I don't think so. At least I haven't seen one.

The opposite has happened though as you probably already know.
>>
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Got my hands full with a couple of quest right now, but I was thinking how popular civ threads have gotten and how people seem to really want a good one and now I'm thinking about throwing my hat in the ring.

Would anyone be interested in a civ thread based on 1980's action figure properties? It'll be in the same universe as Cape World, but you won't have to know anything about Cape World in order to play and enjoy it.

It takes place on one of those world with ancient magic and ancient technology. Think Eternia from MOTU or Third Earth from Thundercats or how Earth is like in Thundarr the Barbarian.

The world is composed on factions, some good and some bad, but even the good ones will have reasons to fight one another. It's currently experiencing a bit of peace. The Golden Empire has all but wiped out the Kingdom of Shadows. They maintain a truce with the Confederacy of Beast People and the United Dreamscape (telepathically linked robot faction).

This peace is threatened by the arrival of a crashed hyper-dimensional ship of Earth humans. The crash causes old spells to activate and old technology to come to life again. Ancient races preserved in stone come to life. An empire of ghosts and skeletons wishes to reclaim what it once had. The ancestors of the United Dreamscape robots come alive and threaten to cause a schism.

The once toothless Kingdom of Shadows is slowly regaining power as its ancient king and ruler rises from his tomb. If the players want to save the day their chosen faction must unite the other factions through diplomacy and/or war. Only a united planet can save itself.

That is unless they want to play as the Skeletor faction...

So, is this the kind of civ /qst/ would like to see? In terms of mechanics it'll be divided between resource management (such as mining not-Energon cubes, working on creating vehicles and accessories for the troops, and building up base defenses) and combat (just like in the cartoons it's less army vs army and more squad vs squad. There is of course a big focus on storming and defending bases).

Sound good so far?
>>
>>404302
I wonder if you will take compensation for quest asset commissions in the future? (especially if you're fed animator's style/ref sheets)
>>
This is going to sound real slutty, but if any based anons are interested I got the dark souls west running again. I'll be qming the entire day pretty much, it basically just started so you can jump on at any time
>>
>>404420
Which is basically what happened on /tg/. Funny, that.
>>
>>404723
>west
Don't worry it's just autocorrect. Gonna be a bit of a stretch running on my shitty Apple platform though.
>>
>>404684
Do you think it would be an awful idea for a QM of a small quest here to move to /tg/?
>>
>>404751
I don't think it would be awful. You just need to make sure your current players come with you to /tg/ and also be ready to deal with /tg/'s speed.

You will need to start running active sessions, 1 thread a session, instead of having a thread up for a whole week.
>>
>>404751
I see nothing wrong with it. Just have a twitter or some thing where you announce it.
Or at the end of the last thread here.
>>
>>404289
>>404321
>>404489
Yeah, fuck it, I'll see what I can scrape up here. Probably just a oneshot for the rest of the day, but we'll see where it goes.

It's not my first rodeo, so hopefully I won't fall for the newbie mistakes.
>>
>>404733
Well given the nature of 4chan itself (an anime imageboard) its not surprising. But it is heartrending on otherwise interesting and original quests are lost in the periphery to harem-anime-waifu-fanfic-videogame quests. Either you appease to these tastes or you look elsewhere. So it goes.
>>
>>404897
I don't know man. I've seen plenty of original quests get around 15 + IPs. They do fine.

What original quests have you seen dry up on the vine?
>>
>>404897
Like I know the DBZ or Naruto fanfics stand out cause they get so many replies but OC quests still do well enough.

Alot of the times OC quests don't make is because the QM just isn't that good. It takes a lot more effort to make your OC setting come to life.
>>
>>404897
Basically mediocre but accessible material gets favored over mediocre stuff nobody's ever heard of. And even if an "original" quest stands out as having been well-done, it may do well even if it's not to everyone's tastes. Each appeals to different people, and that's fine.

So write it off as "appeasing" or "pandering" if you want to. It doesn't change the fact that any quest that doesn't immediately and continually appeal to potential players won't succeed, regardless of the premise.
>>
>>404420
I'm ashamed, but don't regret that my Quest is practically the last two. Although to call it fanfic is a stretch.

I'm not sure if it's waifu either, to be honest. I just took a lot of inspiration from the novel series more than I did the game.

Also, X-COM.
>>
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>>405226
unDead Quest is live again!
>>
>>405041
>lot of inspiration from the novel series more than I did the game
You mean XCOM or KanColle?
>>
>>404897
That notion is sort of countered by the fact that the most popular quest on the board is also entirely original.
>>
>>405341
What's that?
>>
Why are there still quest threads on /tg/

I'm not opposed to quests, It's just that this board is better for them, and on /tg/ they compete with other threads.
>>
>>405490
>It's just that this board is better for them
That's not an objective fact. It depends on the QM and what kind of quest he or she wants to run.

People like the 1 session = 1 thread = 1 day of /tg/ as opposed to multiple sessions in one thread that can last a week.
>>
>>405490
>They compete with other threads
Less than 10 out of 150 is not competing. They were never large enough to be a concern over there, which is why they were never removed.
Some people will claim that anyone who isn't an active quester actually hates quests, the fact is that quests started on /tg/ and have been on /tg/ for almost a decade. Most of /tg/ does not actively dislike quests, and the only people who actually wanted /qst/ were the haters who wanted it to be a containment board.
/tg/ can have quests.
>>
>>404935
>>404958

Really? Like what?

>>405041
Nothing to be ashamed of m8. Reading it back it seems like I was admonishing such quests, but really I'm not (unless you're doing it without enjoying it, i.e only for the attention, then yes, be ashamed). I'm just bitter that OC quests are almost never as popular as the ones I mentioned.
>>
>>405638
>Really? Like what?

What kinda quests you want senpai?
Currently running OC /tg/ Quests?
Currently running OC /qst/ Quests?
/tg/ OC Quests that moved to /qst/ Quests?
Completed OC quests?

What preference you got famalam? Or should I just start listing everything I know of?
>>
>>405659
The kind which exhibit no signs of:

>civ
>harem
>waifus
>animu
>fan-fic
>videogame

and on qst, since that is the board in question and that are currently running and popular (in terms of post count).
>>
>>405678
>>waifus
Now you're going to have to specify.

If by waifus you mean 'Uguu~ sempai let me stroke your cock' I get that.

But if you mean you things with absolutely no potential for a romantic subplot you might be SoL.
>>
Does anyone have tips on exposition in an OC setting? I'm afraid of accidentally novelizing my posts with huge descriptions and I'm not sure of an effective way to stop that
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>>405678
...does my quest fall under 'waifu' and 'animu', senpai?
>>
>>405678
>>405721
You are also going to have to define 'animu' for me.
>>
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>>405729
I don't know, that's why I'm asking judge-anon for clarification. Over-the-top ridiculous stereotypes, maybe?
>>
>>405740
I know I am also asking judge-anon so I know what quests to not list for him.
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>>404897
Or those quest were just uninspired shit? As far as I see it. The only reason the anime quests fare well, is because they are anime - in other words their only saving feature is pandering to weeaboos. But when you remove that feature, you got nothing at all anymore. So, stuff needs to be actually original.

I remember the Modern Nation RP a few weeks back, which had a pretty original premise. First 500 replyes were spent merely on setting the game up.
>>
>>405678
>waifus
Uh, you mean like there's multiple waifus? Or that female characters are designed along regular anime romantic cliches? Or do you mean no romantic plots whatsoever? Because waifuing is something the players do, even in quests using western art, themes or tropes.

.>animu
You mean animu in plot, based on an anime, just using regular anime storytelling and cliches, or just using anime pics as reference but still have a story with western tropes?

>videogame
You mean based on a videogame, or played like a videogame? And what kind of videogames do you mean, considering the various video game genres out there.
>>
>>405718
The most important way to do exposition is to simply act like the world is completely normal. Use a strange term now and then without much of a description about what they do, make the players curious.

>The Xivlim was extremely friendly, feelers twitching as it drank the nectar out of your hands. Most caretakers never got this close, but you've got a special gift.
>The gears inside the Heweng sputtered, so you slapped it around a bit. Percussive maintenance is best maintenance. Eventually it spat out the slush, while you did the quick work of replacing bags when each got full. You're getting a lot of silicon from this sample, but nothing abnormal.

The most important thing isn't to exposit, but to get the players interested. When they're interested, they'll ask questions, they'll explore the setting, they'll look for more than the tidbits you've shown them.

When you've got that, you've won.

Xivlim are cute little mammalian ant critters. They're fuzzy.
>>
>>405754
Yes.
But seriously

>waifus
Romantic plots are fine, even when it's the main theme, just not filled with anime cliches

>animu
Pretty much yes to all of those, but pics, I suppose are fine.

>videogame
Played like one mostly, but based on one would fall under fan-fic so that's a no-no as well
>>
Non-questfag here. I'm curious because I don't play, and don't really give a fuck either way whether you're here or on /tg/

>What's the general feeling towards /qst/ existing?
>What's you on this board's feelings about the people who still run quests on /tg/
>Will this board get dumped and you guys returned to /tg/? Do you want that?
etc.
>>
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Is it just me or is the amount of lewd quests/lewds in quests surprisingly small?
I can count the number of quests that have a good number of lewds on one hand and there is only one that is alive right now (granted they fused together). I thought for sure there would be more.
Not complaining about how there should be more or less, just pointing it out.
>>
>>405796
Alright then lets see

/qst/
>Banished
>Hellborn
>Northern Beasts
>Samsara
>Hero Guardian (probably trips animu)
>Contractor
>Dark Spirit
>Lost Island
>Beyond the Gate
>Exalted (probably trips waifu and animu a tad)
>Melancholic
>A Safe Haven
>FINAL ROUND
>European Dragon

Note that I haven't played most of these, but they seem to be OC quests at a small glance.
>>
>>405829
A quest that was 100% lewd would get boring. There are sometimes oneshots that are all lewd, but for longer running quests, there needs to be some plot. Which is why it's more common to have a mostly-non-lewd quest that sometimes has lewd scenes.
>>
>>405829

/qst/ is a work-safe board, so lewd quests usually get the BanHammer. Also, all of this fanfic hate makes me regret being a QM.
>>
>>405843

Exalted is full-blown animu at this point and only Final Round, European Dragon and A Safe Haven are /qst/-original quests.
>>
>>405886
What does /qst/-original mean?
>>
>>405886
>only Final Round, European Dragon and A Safe Haven are /qst/-original quests.

That's like completely false. Do you need your eyes checked? Or are you just assuming?

Melancholic for instance was one of the first quests on the board.
>>
>>405863
Of course, but unless its mostly smut I haven't seen any hand drawn quests with a lot of lewds.
>>405873
...And I understand that they wouldn't be advertising it bluntly or posting NSFW on work safe (or should), but there ARE loopholes.
The quest I have in mind has PLENTY of lewds, they just use imgur to post it.

The only quests that have lewds I can remember are Java's (which disappeared a while ago, so I might have gotten the name wrong) and the duo save the princess magic quest
>>
>>405886
And also, so what if some quests came from /tg/? The dude was asking for OC quests on /qst/, not specifically ones that originated here.
>>
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Remember when I said I was running dark souls quest? Hah! Now I'm running a second board! Check out dark age Britannia quest.
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/26-rise-of-chaos/EgKvFY9PoHMsTcw4J
>>
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Any of you guys happen to have the pastebin of the Late ReviewAnon's reviews?

Thanks in advance.
>>
>>405826
I won't talk about other peoples feelings so I'll give you mind instead.

>first question
It's a mistake that only whiners asked for and it would be better with five pages less and no ID's. There are more new QMs. But over the past several weeks there's been less and less new threads and content. That was expected to happen when the new board shine wore off, I did not think it would actually wear off that quickly.

>second question
QM's still running on /tg/ have the right idea. The one's who moved haven't actually increased the audience of /qst/ by a significant margin, their playerbases remain in their own threads and as new QMs fail just as often as they did on /tg/ there's not a tremendous different from before in terms of actually persistent content.

>third question
Nothing of value will have been lost and only the whiners will have themselves to blame if /tg/ gets "flooded" by a return of quests.
>>
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>>405843
I'll expand on this since just listing names doesn't do much.
For whatever originality they have I'm not gonna weigh in on and I'll let judge anon decide what he thinks is original. Ain't gonna expand on the one's I've lurked.

>Banished
Morrowind-Dune fanfiction with Hindu influences and Chinese magic paradigms. The player character is an ethereal entity from the void that controls a dark elf sandnigger from a cloak that he orchestrated the dark elf's acquirement of. The entity sometimes makes the dark elf fuck human woman and burn down bars in dimensionally accessed aborted sci-fi settings.

>Hellborn
It's a lesbian quest where some hell related things happen between people in a sort of modern setting where nobody listens to me about important plot points and everyone else is stupid and dumb and I hate you all. Sierra has character development, so there's that.

>Northern Beasts
Moloch runs a quest about a beast hunter in some industrial setting with some important background magic and maybe some spirit nonsense and other things that aren't clear. There is a waifu, but it's not for anon.

>Lost Island
It starts as what looks like a standard call to adventure and RPG with solid goals that carry out throughout the quest. You've got orcs, dwarves, elves, ancient evils, the whole shejinji-bang, a love interest and creepy mind powers too.

>Samsara
Exabutt's latest, that's all the information you really need and if you want more go check out all his previous work. Avoid Psion quest.

>Hero Guardian
All it needs to do to become an anime is be animated. That said it's got some interesting mechanics and characters. It's a very magical setting with some very decided character goals and some very decided interactions. You can figure out the rest if you've got a brain.

>European Dragon
It's what it says it is, a dragon in europe decides to do dragon things. It's got short updates that appease short attention spans and lots of rolling. I don't follow it but I've enjoyed reading the events the QM pops out.

>>405944
thanksu mushu, highlight of my day.

>>405897
Maybe he means pic related? I dunno. /qst/-original sounds faggotronic to the max.
>>
>>406025
>Everything said about Hellborn other than the bit at the end.
What? There are no lesbians and I don't know what the rest of that rant is about. Did you have a bad experience with the quest?
>>
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>>406058
If I say a quest has what judge-anon doesn't like than he'll probably avoid it.

In other words you're wrong, Hellborn is the most lesbian driven quest that's ever graced 4chan and that is that.
>>
>>406025
>thanksu mushu, highlight of my day.
You serious?
>>
>>406091
But what would Languid senpai think if you were spreading misinformation about his work?

He probably wouldn't care.
>>
>>406111
I will protect Sierra's smile, anon, no matter what.
>>
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Reminder that if you have a female MC and she isn't at least a tiny bit gay you don't know shit about women.

This is how I defend having a threesome in my quest.
>>
>>406025
I feel very oblivious.
What does
>Exabutt's latest, that's all the information you really need
mean exactly? Was that... I don't know. An insult? a compliment? Is Samsara Quest too similar to my other works? Or too waifu-based?

I've messed with my technique a lot, and I'm not sure if it's for the better or the worse.
>>
>>406138
This is also acceptable.
>>
>>406143
It means you're back and QMing. Don't read too much into it senpai, Samsara is good.
>>
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>>406143
At least you got mentioned, comrade. Then again, I'm new.
>>
>>406143
It means that the fact you're running the quest is enough reason for someone to play it.
>>
>>405516

You Awake in Westeros Quest begins again.

Currently hanging out with the Imp, Le Witty Dwarf, Tyrone Lancaster himself!
>>
The Quest I'm currently playing may be a piece of fan (or hate, based on your pov) fic but damn is it well done and entertaining. I guess the only thing that matters is how the quest comes out, is it fun or not?
>>
>>406267
>I guess the only thing that matters is how the quest comes out, is it fun or not?

Pretty much what it boils down to.
>>
>>406388
>>406388
>>406388

Relic quest is now resuming in the same thread as last time. Wield a weapon of legend and test your might against the undead forces of the Wendigo!
>>
>>405796
>Hitmaid
A dangerously anime-esque quest where a not-so-ex assassin works as a maid protecting a young master with some fairly fullblown anime tropes thrown into the mix. There's some weird shenanigans with technology stuff and people that wouldn't be out of place in a shadowrun game.
It's got an easy dice system and a QM that needs to learn about line breaks and not whining for attention when they've got 5+ almost regular posters.
Also the QM will probably die as they're part of a military job thing or something so the quest isn't a wise investment of time and you should avoid playing it.

>>406157
There, happy? Any other QM's wanna request bastardized summaries? No? Good.

>>406256
Yisss.
>>
>>406406
Bastardized summary of Awaken in Westeros Quest from the Velo arc to the Trick arc requested!
>>
I know the answer is going to be lurk more, but what are better ways of running a thread? I think I just am too impatient to sit there waiting for Anons to even try an adventure. What do Qm's do in the voting period while they wait? It feels like you'd be better off with doing a 30min vote, go with whatever is popular then make a post and begin writing the update.
>>
>>407056
>What do Qm's do in the voting period while they wait?
If you are supremely good at managing what you write, have a topic to write that you'll do no matter what the choice is, and by the time you're done tally the votes.

If you are actually sane, stand up and stretch, do any calls/chores that would normally interrupt the game, go play in a different quest, or....shitpost in an IRC.

Vidya is inadvisable since it's easy to lose track of time. Unless you're purposely running 1 hour vote times, of course...
>>
>>407056
I normally start writing my update within five or so minutes. I spend long enough working on the post that nearly ten to twenty minutes pass, meaning more people are making up new ideas. I do have to go back over it for the last five minutes to add new stuff based on new posts.

Then again, that might not work for you because I run more by gestalt, as opposed to votes. I barely ever use prompts, forcing players to come up with their own options, and if players want to do things that all coincide, I just go with that and kind of do all of them, modifying things based on MC, feasability, that kind of thing.
>>
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>>404714
Sure, message me on twitter and we'll work something out. twitter.com/cegremo_hq

>>407056
>What do Qm's do in the voting period while they wait?
You can always try to roughly anticipate what your players will do, especially if you use prompts. I often get it wrong and have to trash everything I did though, but that's part of the game.

Honestly when I run my quest I have my hands full with writing and drawing the updates every 15/20 minutes, I don't see how I could do something else on the side. But then again my updates are very lightly written, 100 words or so. I never counted until now, this is kinda shameful.
>>
>>406679
What a request. Well trick, don't hold your breath, this is gonna take a good bit.

>>407228
It's alright Nerv your quest is good, not every update of every quest has to be half as wordy as war and peace.
Also your images explain what others would use more words for.
>>
For the compensation arguments, I could see a system where patreon donors can vote on which side story the QM would write a short story about, one somewhere else in the quest world that could affect the world a little and maybe eventually affect the quest. But it would only be a side story - extra content - and patreon voters would only vote on which side character will be the focus. Everything else would be left to the QM.

That way it's mostly voluntary, and it isn't fair to non-contributers.
>>
>>407880
so....Extra History?
>>
>>407880

I used to do that without the Patreon shit in my quest, but since I moved to /qst/ nobody playing is honestly interested in the side characters I come up with...
>>
>>408130
I wish I had your problem. I think I made my "side histories" that have nothing to do with the Quest too interesting. They clamor; CLAMOR, for details.
>>
>>405897
Pretty sure by /qst/-original they mean it's a quest that got its start here on the board rather then transferring over from /tg/
>>
What happened to Scoundrel Quest?
>>
>>409000

That's what I meant by posting that and I totally forgot about Melancholic Quest.
>>
>>405940
Well alright anons. I'm the qm of this quest and I need a bit of advice, pertaining to writing specifically. How can I achieve the same amount of interest retained in the quest using minimal wordage? I type a bit slow, so I was wondering how I can achieve the same kind of results as the QM for euro dragon and nazi experiment quest.

Reason for asking is that some of my players confirmed my suspicions of taking too long to update, and while I'm willing to toot my own horn and say that my quest would make for a good archive read, I still want a bit more engament.

Tips?

Also jump in on any time if you want to get involved, the quest isn't going anywhere until it hits the bump limit. I also plan to run every day with varying degrees of intimacy depending on obligations.
>>
>>409027
that's....kinda vague.

I mean, you're a QM. This is a quest. What are the important aspects of a quest shown through the text? The scene being depicted, and the choices presented.

Use less words to paint the same picture.

Make the choice matter, not how many words you use to describe the choice.
>>
>>409039
Right, impact over words. I already feel as if I have enough of impact in decisions to make them feel like they matter, so it's just a matter of formalizing a writing pattern that's easy for me to fulfill.

Nice, thanks for the tip.
>>
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Hello. I am a Random Anon who wants to make a Quest in the same vein as some webcomic I read two weeks ago called Fortuna.

I have tons of Determination and Time but not a ton of art skill, storytelling ability, or experience in Quests.

Are there any tips on how I could go about this in a quick and effective manner instead of headbutting everything until it somehow works?

Here is the Title Screen I had drawn up for it.
>>
>>409156
read the OP pastebin

read other quests, both good and bad, and use your brain to figure out why each is good or bad and which things you want to emulate/improve upon

Have more specific questions than just "tips"

Communicate.
>>
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>>409038

Baron Bizarre Quest just started its 3rd thread. Our butler is a big purple crab and we just united a young lady with her unicorn. We're on a roll. Can we keep it up?
>>
>>409280
Also, does anyone have a link to the first Capeworld quest on /qst/? I want to know what happened in it so I can try to make it "canon" with whats currently going on.
>>
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Shipgirl Commander XV is up right now.
>>
Just wanted to post here to tell you guys that you are cancerous as fuck.
I'm Maybe being serious.
>>
>>409556
/qst/ actually spreads to other boards?

...We have the population for that?
>>
>>409556
>>409567
This.Cancer implies growth. We kind of suck as a cancer.
>>
>>409556

What the shit, did somebody try to Velo-post on /tg/ or something?

>>409567

Well, I got a shout-out for my quest when I was doing a story time on /co/ a couple of days ago, so...?
>>
>>409588
For a 4chan board, that's kinda pathetic, innit?
>>
>>409588
Just fuck off and stay on your board.
>>
>>409607
I'm curious now - mind linking where >we supposedly spread? This is kinda momentous. I always thought that >our board was kinda... dead.
>>
>>409607
Sounds like it's time to run more quests on /tg/
>>
>>409607
As things stand that's really not a problem. Believe me. A lot of threads simply struggle just to get interest.

>>409601
Speaking of interest, I think it would help the board a lot if we brought back quest reviews. We haven't had one in so long and I think it would help the anons asking for tips on how to make their quests better and get more views.

I'm not the old review guy, but if anyone wants me to review a quest I will.

I won't mind reviewing a finished quest (does /qst/ have any?) but I'd prefer to review a quest already in progress.

So any recommendations?
>>
>>409631
kys
>>
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Running some more Samsara Quest!

We're still only on the first thread, but the fifth session!

>>409519
>>
>>409638
Jokes on you. I have to have a life first to do that.
>>
>>409631
What happened to that, anyway?
>>
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>>409667
Why not review whatever /qst/ quest that's got past four or five threads? Assuming that means they're sticking around. Not a fair assumption but hey can't you pick what you want? I know from memory that reviewanon waited until QM's asked to be reviewed but if you don't mind either way, ya get me drift?
>>
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>>409631
Review my quest.
>>
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For those that need it.
>>
>>409689
I have no idea. Reviewanon just sort of died. No one knows what happened.

My quest was up next along with one other. I'm doing this partly because I feel guilty that my quest's janky hypersigil magiks might have cursed him to death

>>409690
I could do some fishing around, see if any catch my eye.

>>409693
Sure! Can you give me a link? Is it that maid assassin one?
>>
>>409741
Yeah, it's the maid-assassin one. Here's a link to the last thread; it ended yesterday evening, on temporary hiatus due to military work. There's a link to suptg in the OP for the other threads. >>400057
>>
Where do you guys go to get your quest fill when /qst/ is being.... slow?
>>
>>409775
Akun or /tg/ or SV or SB
>>
>>409775
OpenOffice > Open Recent Document
>>
>>409787
There's something about SV and SB that always rub me the wrong way though.
>>
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>>409724
The first thread of my quest almost have two full lines, wew.
>>
>>409907
Looks like you did well for yourself regardless.
>>
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I'm no good at titles/covers. Thoughts?
>>
>>409724
>posting that shit image

Fuck off.
>>
>>410007
What? It's good advice.
>>
>>410007
It does give people a good idea of what to stay away from unless they know what they're doing.
>>
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>>409986
I tried to tighten it up a bit.

>>409952
Yeah. My quest makes a lot of newbie mistakes but it stays afloat for some reason. There's good advice in that bingo card.
>>
>>410061
Whoa, that's terrific. Do you mind if I use this when I start the quest? I'll be sure to credit you.
>>
>>410081
Of course you can.

>I'll be sure to credit you.
this doesn't warrant any credit, I didn't make the picture nor the font.
>>
Help a newfag out.

How does this quest works? i dont understand shit from any of the threads...

Does people roll dice? do they vote? are there any particular rules set or are they global?

Help! i am not very smart, but i want to play ;_;
>>
>>410168
Quests tend to work in their own ways. Some quests have prompts, where you vote for an action and the QM tallies all the votes. Some quests instead have write-in options, where players can write their own choices.

Some more have dice-rolling systems of their own creation.

All different QMs tend to have their own unique systems and their own ways of doing things.
>>
>>409631
Review my you Wake in Westeros Quest! REVIEW IT!
>>
>>410224
Coming right up after Hitmaid Quest.

Should I review your Quest or Velo's Quest as well?
>>
>>410261
The whole shebang baby. Especially the transition.
>>
>>410329
It's shit/10
There, done.
>>
>>410489

Thanks Soma.

Y-y-y-you t-t-t-too!
>>
Hey you!

Yes YOU!

Wanna be happy? Wanna forget all of woes and fears? then come here, embrace the fluffness!

>>410530
>>410530
>>410530
>>
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>>410541

Pokemon Conflict Quest thread is up, hop in there.
>>
Just caught up with Crusader Quest.

Why does Sabeen have so many deathflags? It seems like HF wants us and Malik to watch her die in Hugo's arms in the Citadel of Ascalon.
>>
>>410610
Can't win 'em all you know. You can't have your cake and eat it too.
>>
>>410680
I'm more suspicious now HF said she was his waifu. Writers always make their waifu suffer to fulfill their tragedy boner. Plus she's happier than she's ever been which basically means she's going to die.
>>
>>410261
Hey bro, if ya have the time review my quest to. I mean it's not done yet, but I'd like fuck tons of secondary opinions. Because opinions are nutritious, especially on this website.
>>
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New Overlord Thread is up
>>410744
>>
>>410261

If you don't have enough other quests to review, I'd like some opinions on my (now dead) quest.
thread 1 >>331204
thread 2 >>350957
thread 3 >>377224

I think the main issue is that I made the combat too long and complicated. The railroading also got more obvious as the quest went on.
>>
>>410610
I'm not seeing the death flags. Personally I'm more worried Wilhelm will die since HF said this was the last arc of the quest.
>>
>>411072
He has a lot of bodyguards. Just need to play it safe.
>>
>>411111
Of course it was him
>>
Okay, I haven't been paying attention to quests for the past few months and all the advice in the op is for /tg/ quests.

Is there a new guide for /qst/?
>>
>>411695
All the advice in the OP applies to both /qst/ and /tg/, just because all of the dumbasses from /b/ stick around doesn't make the OP advice untrue.
>>
>>396779
>>396779

>How do you come up with your characters? And when you do, do you flesh them out as much as possible before their introduction or do you start small and flesh them out as the story progresses?

Generally I come up with an idea on a characters personality and build it from there, flesh it out, that sort of thing.

>How do you feel about the QM hiding as a player in their own quest?

Yeah, no. Fuck no, since that's basically playing with yourself, and basically railroading.

>What would make you drop or stop running a quest?

Erh... If a quest goes towards "satisfy my fetish", but very little makes me stop or drop a quest.
>>
The worst part about having IDs is that if I have more than one stupid question to ask in qtg everyone knows they're both me.
>>
>>411954
it's fine it's fine, just ask man.
>>
Related to the patreon and payment discussion, some SV QMs have already set up their own patreons, so it ain't unprecedented:

https://www.patreon.com/Lagotrope
https://www.patreon.com/tgweaver

inb4 SV SHILLING REEEE
>>
test
>>
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>>412091
>$500 a month
>$700 a month
>>
>“So you say “anime” to a room with a thousand people in it and 900 of them walk out. Say “robot anime” and 90 of the remaining hundred will walk out. It is an even more poisonous phrase.”

What is it about giant robots that drive away people from a quest?
>>
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>>412196
Wait really? This is news to me. Are you sure people are averse to giant robots?
>>
>>412196
They need to feel like they are the story instead of reading a story. Mecha animes are usually you being a witness - unless you're building a character's story from a blank slate, you're not going to get people into it.

tl;dr Don't give your MC a starting identity - ease your Questers into being the MC instead of declaring ready-made threads to his character.
>>
>>412196
>>412211
Back in a /tg/ Cape Creation thread I discussed making quest that takes place in 1970's Cape World Japan where giant robots are just becoming a thing and lots of threats want to take a bite out of japan. The player character would be a military commander having to decide which giant robots to send after which threat and managing all the rebellious hot blood types retro super robots tended to have as pilots.

The idea got some interest, but given how many cricket chirps my "1980's action figure toybox civ" idea got I think /qst/ isn't too interested in anything commander/civ like.

Either that or I just suck.

>>412150
You add a decimal after the first number and that's about what I'd make if I set up a patreon.

>>410810
So far I got

1. Hitmaid Quest

2. Infamous Velo Quest

3.The Island Quest

I legit feel bad for Velo though. What he did was wrong but no one deserves to become a meme. I'm afraid I might put the kid gloves on when I get to his quest.
>>
>>412368
You realize he's coming back right? He's running his quest again within 6 hours from the moment I type this. He's not done. He's ready for round 2. Take the kid gloves off because Velo is bareknuckle fucking boxing right now, bitch.
>>
>>412375
If he wants to write a Fanfic, he can go write a Fanfic somewhere else. Trying to pose as a player says a lot about just how much he wants things done his way and only his way. The least he could have done was be nuanced about it, but playing your own quest? Like that?

Yeah, nah. He can write his SIs up on AOOO or Mediaminer or something.
>>
>>412390
Nice meme, Velo. We know it's you.
>>
>>412396
I am being serious. What's the point of running it like that where you're playing it yourself? I can understand railroading onto scenes where you have to explain mechanics ala in-game tutorial, but... playing your own quest? Disguised as a player?

Come on, man.
>>
>>412402
Hey, man. Forgive and forget. That's the anonymous way.
>>
>>412375
>>412390
>>412396
>>412402
>>412405

Consider the gloves off then.

I got to admire his gumption if nothing else. It takes guts to try again after the incredible tar and feathering he received.

Personally I wouldn't trust him as a QM. His actions in this thread show that he hasn't learned his lesson. But if other anons want to trust him again that's there business.

He must be one hell of a good writer to encourage this kind of loyalty.
>>
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>>412405
It's the anonymous way...but not the way of a QM. If you betray your players, you'd better hope whatever your serving is top level questing, otherwise you've lost your entire fanbase to the memes and spite. The most frightening part to me is you could've saved your quest after being exposed; but instead, you took the meme route and destroyed your chance. Then again, that's just my opinion, as a fellow QM.
>>
>>412405
Not really. The anonymous way is that he can, at any time, abandon his name and his quests and start anew and we'll consider that afresh. But to persist is to outright refuse that. He willingly chooses to continue, knowing full well the opinion of his players on what he's done.

But all that aside, he can't be as bad as EGO, can he?
>>
>>412420
>But all that aside, he can't be as bad as EGO, can he?
I won't get my hopes up, but I'm really rooting for the possibility of him being worse.
>>
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>>412420
>>412422
Who was EGO and what did he do?
>>
i wanna participate in these pissing matches so badly but i don't know what anyone did. whose coffee did velo piss in?
>>
>>412433
Do you want a real answer to that?
>>
>>412375
Wait you thought I was serious Trick
>>
>>412483
Yeah, lol.

You aren't?
>>
>>412491
Who in the fuck would be masochistic enough to do that?
>>
>>412493
U, lol.

fugg XD
>>
>>412499
I'm all about memes and shitposting in /qst/ now instead of making any sort of effort to contribute; I thought this was all well established...?
>>
>>412493
>>412483
Just get a new trip you retard and say you aren't Velo

Just say you are starting where veto left off
>>
>>412503
Millenium is crying right now.

You're like one iota of effort from getting an internet blowjob from him, you know that?
>>
>>412503
Please run again
>>
>>412507
>>412504
Y'all gots Tricky's now, like I said, memes, all that matters to this trip
>>
>>412508
I dont want no tricky trickle puff

I want you
>>
>>412510
The quest is dead Mill

It will always be dead, the way qtg likes
>>
>>412510
>>412507
That's my trip you fucking bastard
>>
>>412514
Join the discord you nub
>>
Gauging interest for a late medieval adventure quest with knights, quarreling nobles, pretty witches, Inquisition and the Plague:

1350 A.D.
God's Wrath has no bounds and the Black Death rages across Europe. Nobles, clergy and peasants alike die in droves. People say that Devil worshippers, witches and heretics freely roam the lands. The Fear in the hearts of the people is no less deadly. Lynch mobs attack suspected witches, often local healers or foreigners. Warm summers and winters without frozen rivers are stories told by grandparents.

Pope Clement VI resides in French Avignon, he does not feel safe in Rome. King Edward III of England and France are fighting each other every few years. A new King of France, Jean II was just crowned and struggles with mercenaries pillaging the country. With their longbows, England won a victory in Crécy. Other battles are still won by heavily armoured knights on horses.

König Karl IV rules over the Holy Roman Empire even without the Kaiser title and founded a university in Prague teaching theology, law, medicine and arts. King Jean II is his brother-in-law and Pope Clement VI is his former teacher who allegedly still gives him instructions. Ludwig IV was Kaiser till his sudden death during a hunt a few years ago.

The Deutsche Orden conquered parts of Northern Lithuania from the heathens. An association of merchants, the Hanseatic League dominates trade in Northern Europe. After a brutal civil war, Emperor John VI rules over a greatly diminished Byzantine Empire.

The protagonist of this story is a squire to a German knight, Ritter Rudolf, who is currently feverish and coughing his lungs out. You're on your way to answer the call-to-arms from Rudolf's liege lord Freiherr Viktor.
>>
>>412531
>another German
Can't we be a Frog for once?
>>
>>412531
It's shit.
>>
>>412481
I do.
>>
>>412514
>>412508
>>412503
>>412493
Your passive aggressiveness isn't going to endear you to anyone. The best thing you can do is to accept the consequences and not play the victim.

>>412531
Personally I don't like history quests. I'd like something more fanciful. What is our endgame exactly?

Don't let the negative reply discourage you. You already got way more attention for your quest pitch than I have and it's clear you've given it some thought.

Give us a little more detail. What's our supporting cast like?
>>
>>412531
It just seems a little too choked with history. You have to give it some more flavor, but then again this is just your concept and not the actual thing so it could be pulled off if done right. Just make sure you don't rapid fire historical facts at people or they'll get lost quickly
>>
>>412541
Might be more interesting to play a French dude in that time period - beating up some English. Good suggestion!

>>412593
Thank you for the questions! They helped me define the story more. Didn't know exactly where I wanted to go with it before.
>endgame
To keep players engaged and focused? Gaining a knighthood and finding a relic to cure the Plague.
>supporting cast
pretty witch/prostitute (role: love interest), gruff man-at-arms (reminds player of proper behaviour in medieval society), friendly monk (conscience)

>>412676
>don't rapid fire historical facts
Good advice! Though I think people know less about that timeline than about Robert's rebellion against the Targaryen king...
>>
>>412465
His own.
>>
So would anyone be interested in a Monster Hunter quest? Still working on stuff, but it would be about a fresh hunter working their way up through the ranks.
>>
>>412927
The setting being the Monster Hunter video games.
>>
>>412927
Only if Ace Gunner is your mentor/love interest. But that's just me.
>>
>>412927
>the goal is to level up
No thanks
>>
>>412979
Becoming a good hunter doesn't just mean leveling up. I also tried to keep it vague because I want the players to decide the character's motivation.
>>
>>412927
>>412996
I'll play if you start it up on /tg/. You had me the moment you mentioned players' choosing the motivation, and if you know your monster hunter stuff that's good enough for me.
>>
HITMAID QUEST REVIEW

THREAD 0

THE PREMISE

The premise sounds pretty interesting. The "hot maid protects Richie Rich" angel is pure pandering, but pandering is fine as long as a quest is up front about it, which this one is (I myself have pandered like a mother fucker in my own quests).

I like the idea of protecting this kid from assassins while being an assassin ourselves. It has real potential for interesting scenarios. What separates us from out enemies? How far will we go and how much blood will we spill for our master? What happens when we go up against a bodyguard and find we're looking at a mirror to our own situation?

THE BAD

First thread honestly hasn't really hooked me though. The quest is told 3rd person, and it sort of takes one out of the action of the character. First person makes the read far more engaging.

The first question in the quest is to choose two of three weapons to take with us, and I'm wondering "why not all three?" The thread is filled with questions like that. We vote for what to ask or what chore to do or whether to check up on the master first or tend to a cut cheek first and its all so superficial. What does it matter if we do this thing or that thing first? What does it matter what we ask the old guardian if realistically we should be able to ask him everything?

The only real meaningful choices seemed to be when we fought the assassin and when we decided to research instead of choosing another target. It's hard making meaningful choices. I screw it up in my own quests all the time. "Do you want to talk to the angel first or the vampire first?". I've found it helps a lot to ask "Is the difference between these choices significant to the overall plot" before asking the anons what to do.

The writing felt kind of plodding and meandering at times. I remember the clean up to our first battle being particularly dull. We get these paragraphs about pine scented cleaners and scrubbing and what not and I couldn't help thinking it would be better as something short and punchy like:

"You work through the ache in your arm to scrub up the blood before it settles. In a clean circle edged with grime you see your own reflection. The cut could be from anything. And your expression shows no sign of the adrenaline high rocking under your skin. You take just a moment to fix your hair.

They will never know."

I also felt a little bit of railroad going on. Our first battle happens right in our home and yet no one hears the gunfight. We even have time to clean up and stuff the guy in our torture suite. Big mansion or not there was gunfire and a grown man screaming in agony that we just turned his kneecaps into dust.

I was surprised the assassin was able to just knock on the door and go in guns blazing like that. Level one hood or not someone hired by a corporation should be a little bit better than that.

-cont
>>
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>>412927
I'd be interested if there were maids in the Guildhall.
>>
>>413012
And if Elisabeth was able to install a secret rape room in the manor surely she would have some kind of CCTV or a window she could check out of especially when its established later that this isn't the first time an assassin has dropped by the manor.

Bad roll or not the first encounter made us seem like a real chump.

It was also kind of corny how we happened to bust the Medical branch of Vermilion just by having a plot device fall out of library folder. We should have gotten that kind of info from the assassin.

I really didn't like how we offed him just after he told us that Medical Vermillion hired him. That barely told us anything. We should have pumped him for names of his contacts, where he met them, how and where he expected to be paid, etc. He should have been the one to tell us the stuff we found out in the library, or shown us who to ask to get that information.

Pulling the trigger on him should have been a player decision is what I'm saying.

THE GOOD

Richie Rich is cute. He really has this endearing innocent and ignorant vibe going on. His is a smile we want to protect. It's also good that we already have a goal and a clear bad guy set up. Medical Vermilion has got to go and we have to figure out how to make them go, I can dig that.

The reveal that the old guardian knows all about us wasn't something I expected so early in the game but he adds an interesting tweak. Someone in our corner knows us. He can talk to us about things none of the other friendlies can. If we ever fuck up he might be able to save us. I liked the twist.

WHAT I'D LIKE TO SEE

I'd like to see Elisabeth interact more with the normies. I see her being seen as this eccentric hard working maid by the other staff. She pulls double duty on chores, she makes sure to always replace light bulbs (can never be sure where a bug is...), she cleans floors twice in one day, she keeps an incredibly thorough medicine cabinet...have her do things like that which seem like typical perfectionist maid behavior but hide darker secrets.

WHAT I RECOMMEND FOR THE QM

Read Punisher Max. Read it all.

>>413014
...We still friends Meido?
>>
>>413012
>First person makes the read far more engaging
Yeah, that's so true! Also prevents sentences like 'He gives him the gun.' which sound bad...
>Is the difference between these choices significant to the overall plot[?]
You're right, that's a good question!
>yet no one hears the gunfight
Consequences are fun, I agree.
>>
>>412368
I'm down for a review if you like; DLQ was next on the chopping block before Review Anon was eaten by a grue.
>>
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>>413012
>>413054
I asked for this, comrade. I'm glad you reviewed the first, or '0', thread. So we're still friends. Not going to lie, though, most of what you liked is dropped in the future threads, outside of the allies and Medical Wing needing to be shut down.

>>413055
Suppressed pistols are a hell of a thing; on top of that, if I recall the situation correctly, the young master was being tutored in the Archives at the time. Two reinforced stories and mental focus on another matter will detract from situational awareness. And for the choices, later scenarios had one 'end-all' goal, and all the choices were various branches to either reach said goal or die in the attempt. But, I'm new to this, so my quest is only mediocre at best. Still made it to 4 threads currently.
>>
HITMAID QUEST REVIEW

THREAD ONE

WRITTEN AS THE THREAD IS READ

WE ARE NOT ALONE

So we find out that the gardener is also someone "in the know" as we find some dead guy the gardener killed with some kind of bio weapon while we made a perimeter check. I wish that weren't so many "in the know" guys. It kind of makes our job as hitmaid a lot less special.

I'm going to be salty if the cook is some kind of ninja or something.

In spite of seeing the a dead mutilated body so bad it made us throw up and the resulting conversation being:

“What the fuck are you?”

“Just a gardener. The road's that way. Don't bother cleaning up the vomit, maid.” His voice was cold, with no hint of emotion. He pointed towards the east and a narrow path through the trees.

None of the following choices were "No seriously who the FUCK are you?". That was odd to say the least.

And darn it, the cook is in the know. I was hoping for some normies.

We fight off a home invasion climax of 80's Scarface style and find out the kid is also in the know. There are no normies in the mansion.

It's surprising to say the least. I mean thread 0 did say it was a game over condition if we blew our cover with the master. And now there's no one that doesn't know.

It sort of drops the "dark protector of unknowing innocents" angle that I felt had so much potential. Even the kid is unfazed by the carnage.

There's no contrast to the darkness of our actions. And our role as protector is severely diminished by being only one of several flunkies.

It's not bad to change the direction and theme of a quest, but this feels like its cut its corners too sharp. Now its less "we are a maid and an assassin and have to balance these things" and more we're a member of a corporate paramilitary.

It also creates a few plot holes. Why wouldn't we told that everyone was in the know? What would have happened if we saw the gardener or cook walking around with a machine gun late at night?

SOLDIER MAID

We begin to counter attack Medical Vermilion and appropriately its not what I expected. I had hoped thing would be a bit more cloak and dagger and less call of duty. We even jump out of a helicopter with an AR-15.

The bad guys left us the location of their ruined research base because they're idiots. It would have been a lot more fun to cloak and dagger the location by infiltrating office buildings and what not. The research base feels very FINAL BOSS especially sense Johannes is there and if feels really weird to get there so on the second thread.

I suppose its because we want to keep it personal, but why couldn't we just leak their super soldier creating hidden base to the FBI and have them go through the trouble of raiding the place? If they've leaked the location of their hidden base they have totally fucked themselves. Even if we failed and got wiped out surely Johannes would know that we would have left the base's location with a friend or lawyer or the gardener or whatever.

-cont
>>
>>413305
My point is that the bad guys giving us their address and telling us to come over was not a smart move. At all.

The Medical Wing is one of those research stations, the kind where everyone inside is some degree of guilty or an experiment so we can more or less scorch Earth the place without guilt. That being said we do get to save a first generation super soldier named Karin.

Our act of mercy is however dulled by there being absolutely no one we know who would be shook up with putting a bullet in her head. Even the kid wouldn't mind.

OVERALL

It feels like we just slammed face first into the season finale-on thread one. Everyone being in the know, the home invasion, the reveal that the kid is far less innocent than we think, the assault on the base, the encounter with the super soldier-it all feels like stuff that should have been gradually developed over several threads.

Even big boss Johannes makes an appearance. It feels like the QM had all these ideas for directions to take the quest in and suddenly threw them all together in one thread.

I'm hoping the brakes will be put on soon. Things have got to slow down.
>>
>>413305
>>413318
The young master doesn't know what the maid is. He has an idea of it, but isn't sure. The quest was intended to be only 2 threads; it will continue as long as I have ideas that people are willing to play. There will be a true finale at the end, of course.
>>
>>412368
If you're the new reviewanon or something, I'll request one for Hero Guardian Quest. If not, I'll fuck right off.

HGQ returns tomorrow (Wednesday) at 19:00 CET!
>>
HITMAID QUEST

THREAD 2 REVIEW

WRITTEN AS THE QUEST IS READ

AMAZING GRACE

So Karin wants to join up with us. Its really weird that she now feels like the most vulnerable and human of the cast being a super soldier experiment. She wants to join up because she hates Johannes experimenting on her...which only begs the question why the bad guys would send a beaten and abused guinea pig to kill the heroes. You'd think they'd send the super soldiers that won't have a reason to turn traitor to kill the heroes.

But apparently the bad guys have heard my complaints as they send super soldier Grace to blindside Karin and give us the standard "join team evil" spiel.

They've sent an army to our house, sent us the address of their base and basically tell us "come and get some", sicced a super soldier on us, and NOW they're doing the Dracolord thing?

Grace doesn't last long through. She does the Darth Vader thing with her psychic powers but instead of snapping our neck she just kind of...doesn't. We then kill her by having her TK block our knives and then...kicking them through the shield?

She was able to deflect bullets but somehow this gets through the shield...I dunno.

I just hope Johannes' plan isn't to sic one super soldier after another as we make our way through the base. He's going to look really silly if he could have just bum rushed us with Captain Americas but decided not to because pride/insanity/whatever.

JOY AND FAITH

This seems pretty cool. We got three super soldiers to take care of now. There's a lot of potential here and they can be a humanizing element. We're a person that made herself into a weapon and these are persons made by others to be weapons. Us helping them could help us find our humanity.

Spoke too soon. 2 super soldiers to take care of. I wish there was the option to yell at the cook for brutally dispatching Karin's friend.

DESTROYING THE DESTROYER

Cook confirms he is best character by declining a stupid one on one duel with a super soldier. "No deal cunt".

Penultimate boss battle. Out the gate she incapacitates the cook and pulps poor Karin. Again. Poor super soldier jobs harder than Claire from Heroes.

And the thread ends with the revelation that Meido is military. Which means I'm probably going to go the way of the last Reviewanon very soon.

>>413356
He really should be able to connect the dots at this point. Also please no drone kill.
>>
>>413417
>WRITTEN AS THE QUEST IS READ
Never mind what I said.
>>
[i]Testing[/i]
[b]something[/b]
[red]don't[/red]
[blue]mind[/blue]
[green]me[/green]
>>
>>413429
Doesn't work if you're not OP.
>>
>>413431
Ok then, thanks for that.
>>
>>413428
Would you mind if I asked why the sudden retraction? I don't have to review your quest like I've been doing. If you want I'll read the whole thing and write up one review.
>>
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>>413435
Yeah, I'd prefer that, but the fact that you're doing a review per thread for any and all the quests before mine is nuts. Only my opinion, but it'll take forever.
>>
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>>413435
No worries, friend. I'd go into detail regarding the Maid and Richie Rich's relationship, and what they do for one another in their heart, but that'll be revealed later on. I won't go after someone helping me do better questing in the future. Though...
>tfw keeps pointing out routes I could've taken
Those will keep me up late at night, friend. I honestly regret killing certain characters almost immediately after I introduced them.
>>
>>413435
Because it's not a review if you do it chapter at a time. Those are just impressions really. You should read it all and review it as a whole.
>>
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>>413454
This guy has a point, kek
>>
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>>406025
>Hero Guardian
>All it needs to do to become an anime is be animated.
A Dream come true.
>>
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>start a quest
>goes okay
>turns out it wold require a lot of knowledge about surviving in the wilderness
>decide I can't learn everything and run it at the same time
>drop it
>start another quest
>turns out it would require a lot of knowledge about military conduct and organization
>I think I can't learn everything and run the quest weekly

Why is it have to be so difficult?
>>
>>413454
yeah this guy has it right

>>413435
so does awoo
ull find it easier on yourself too
one thread at a time is nuts
>>
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>>413483
Need help with military shit? I'm in the Army, willing to assist with whatever I can.
>>
>>413483
>>413491

I am also willing to assist with military experience. You don't need to learn everything yourself (even though that is a trap I really enjoy falling into, knowing things and learning them yourself is very satisfying)
>>
>>413483
same situation here man. i want to do a quest that takes place in the planescape abyss but i've never actually cared enough to learn about it. i'm starting to realize that there's a lot of lore and retcon and shit that goes into all of this so i'm wondering if i should change settings or what

personally, i think it's okay if an OP doesn't know certain things about their topic. the only time it would bother me is if someone makes a quest based on a piece of entertainment media i really like while butchering every aspect of the lore. i think people can handle some lore/logic abuse but i'm not sure where the line is drawn on researching these things
>>
>>412583
Right. I never gave you a real answer. QM started a lot of quests and argued about what was popular and what wasn't very vocally on /tg/ QTG's and to his own players in his threads back before QTG's were weekend things. Had lots of high expectations for his own quests and as he dropped more and more quests became revealed to be his there was a time when everyone was EGO and that was the meme. You are EGO, I am EGO, etcetit's.

That's the lightest gist of it, don't care for digging up boring drama.
>>
>>413491
>>413500
Well, my quest is some mix between Napoleonic and Word War era, sparked with some magic. I am secretly hoping I can get away with the "It's magick, I ain't gotta explain shit" card, but there is only so far you can go with that.

For starters I could use some pointers on how structure works. Who is above who, and how many men they have command over.
>>
>>413428
HITMAID QUEST

THREAD 2.5 REVIEW

WRITTEN AS THE QUEST IS READ

BEST MOMENT ALL GAME

The Destroyer kill has to be my favorite moment of the quest so far. Its a great character moment for Adam and Cook with Adam showing respect and Cook contempt for their opponent and gives the super soldier a little bit of pathos before she dies. The strategy was also really good-incapacitate her with fire then finish her off with a bullet behind the skull. The other super soldier fights were kind of meh, but this one was really good.

ANGEL OF DEATH

The build up to the boss fight was actually really nice. I feel like the writing is starting to improve. Everyone in the party has their own voice and own personality. I liked Karin trying to fight in our place and cryptically talking up the boss.

Angel's reveal with her own "master" making him food was pretty disturbing. I liked it!

Angel is a really good boss fight. She has a lot going for her. She has the "evil clone" angle and the "shoot Johannes to distract her" angle. Really cool.

Shame Johannes checked out so early in the quest. But Angel being without him makes things very interesting indeed.

Not sure where things can go from here. Quest is starting to shape up though and I'm looking forward to reading thread 3.

>>413485
>>413462
>>413454
>>413448

I'm going to write up a general review once I review all the threads. I just think that doing a review as I go through the threads writing my impressions as things unfold can provide a QM insight into how a player thinks about things as they develop.

The experience of participating in a thread is very different from reading a finished archive of it and I want to sort of report on these quests from that perspective. How a Quest develops is just as important as the overall finished product after all.
>>
>>413524
>I just think that doing a review as I go through the threads writing my impressions as things unfold can provide a QM insight into how a player thinks about things as they develop.
that is actually not bad sounding

keep it going, this is dedthred otherwise
>>
>>413511
Well with things like planescape abyss, you can move much more liberally. Since there is nothing like it in the world.

But I get what you mean.
>>
>>413524
May I request a review of a quest that is not run on /qst/?
>>
>>413540
Sure, go right ahead.
>>
>>413535
i mean, i don't wanna piss off any snooty basement dwellers who probably know a lot more about planescape lore than me.
>>
>>413544
file off the names
take a thesaurus and replace the setting peculiar words with other words
if anyone guesses just say its an oc inspired by whatever its inspired by or just say that you dont want to tell them
people care less about the setting fluff in relation to their impact on the setting stuff
make shit up to cover the holes they poke and just cooaast
>>
>>413544
Well, if you aren't saying specifically that things are happening in the Planescape-verse, then you don't have to be so faithful to the original material.

Just don't lead players astray too much

Like this guy says >>413558 quests are loved for their interactivity.
>>
>>413543
Great! It would be awesome if you could review Paladin of Avalon. It can be found here:
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/home
>>
>>413523

That's a fairly large spread era you're dealing with there and a lot changed in military structure in that time shifting from favoring cohesiveness in massed infantry tactics to cohesiveness in small unit tactics meant for a more dynamic battlefield.

That I would say should be the first thing to address if you're looking at command structure and even the amount of drill and ceremony they focus on. What sort of battles is this army designed to be fighting? Are they forming ranks and facing a similarly matched army across the field or, when faced contact with the enemy, are they deploying into smaller units meant to take and hold areas with no clear delineation of the field of battle?
>>
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>>413587
>That's a fairly large spread era
>sort of battles is this army designed to be fighting?

Alright, then let me narrow it down the only way I can;
Our protagonist is a fantasy commissar (the warhammer kind)

I want to allow the players to drive closer to enemies so they can hit them with their swords.
I want to allow them to lead charges with a forests affixed bayonets behind them.
and other commissar things.

Tanks are only optional because I am not sure how much adding mechanized warfare would complicate things.

I know I have to add fantasy elements so it becomes feasible, but perhaps you could recommend me an era where these things would be the least unbelievable.
>>
>>413614
by "least unbelievable" I mean "least ridiculous"
>>
>>413623
Modern times middle east.
>>
>>413614
World War 1
>>
>>413633
Considered it. But not a glamorous setting no matter how much magic you pump into it.
>>
HITMAID QUEST

THREAD 3 REVIEW

WRITTEN AS THE QUEST IS READ

HOME AGAIN

Down-time interactions feel sort of aimless. The characters have voices but no real chemistry with each other. That's something that can be worked on.

Now what I do in my quests is set up little scenes where characters talk. Sometimes there's only one or two characters in the scene and sometimes its the entire party. People talk differently depending on who is around. Then I give the anons two options sometimes with some suggestions for dialogue: SAY/DO and NEXT SCENE. This allows the anons to have the character say whatever they want to or go to the next scene if there's nothing they want to say.

Trust the anons to flesh out your characters for you. Having them "talk" to the character through the player character can really make the characters feel alive. It makes things feel organic, but I've only been able to do this with my /tg/ quests where the back and forth between QM and anons is fast. My Baron Bizarre quest is just too slow to do anything like that, and maybe you have the same thing with Hitmaid. But if the anons are able to respond quickly to your posts I highly recommend adding little moments where they "talk" to the characters through Elisabeth.

AND NOW A VAMPIRE

Well this is new. We go out to restock our gear and a vampire calling us Angel attacks. I cannot say I expected this. I'm guessing some sort of bio-weapon thing is going on.

We pop a glock and make a brain slushie but he's got some sort of weird feedback thing where his blood triggers the leftover poison Angel injected us with when we fought her.

We now seem to have some sort of darkside super mode...can't say I really like it. There are subtler ways to draw parallels between Elisabeth and Angel than giving us a super mode that makes us more like her.

DEBORAH AND DRUGS

The goonies we killed addicted to some sort of psycho-drugs peddled by our weapon dealer.

It seems weird that Deborah tells us she's been dealing psycho-drugs from our arch enemy and we don't really respond to the fact. She's our friend and weapons dealer, but still. We should at least be able to shake her down for names of who she she picked the drugs up from.

FULL REVIEW TO COME
>>
>>413656
think im starting to grow on these
ur doing pretty good
>>
>>413614
Napoleonic Era/1800s with vehicles or horse golems or something

Basically, an era where you won't just get cut down by machine gun fire for being an idiot
>>
>>413662
Thanks. Going to dip into the infamous Velo quest real quick before i do the full right up of Hitmaid, just because I'm very very curious about it.

A little warning though: I don't like Game of Thrones. I haven't read a single book nor have a I seen a single episode. I only know about the series from hearing people talk about it. All I know is that its got a lot of rape and violence and good guys losing and very little magic and that premise has just never appealed to me. The series hype just washed over me.

I'll try to retain a stance of neutrality but I just want to get that out there. I am not a fan nor am I knowledgeable about Game of Thrones.
>>
>>413682
ehehehe

this will be

fantastic
>>
>>413691
Started a Quest. Any oldfriends would like to follow it and give me advices?
>>
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>>413682
Overall, comrade, did you like my quest? That's the main thing I'd like to know as QM.
>>
>start planning a GuP quest
>realize it'd take too much knowledge of tanks
>just play WoT instead
>>
>>413730
Hey, I run a GuP Quest, I could help you mate.
>>
>>413733
Thanks, but I think I'll just pass on the whole thing.

I had a concept (adult amateur leagues) but that was it really. I don't have much time to quest anyway.
>>
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>>413736
Aw, that's a shame.
>>
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>>413730
>knowledge of tanks
WoT will give you the aspect of how real tank battles work; trust me, I'm a tanker in the army. There are times where strategy will allow a lesser tank to win in battle; because it's GuP, a bit of ridiculousness in the battle strategies and such will be understood and embraced. Don't let your dreams be dreams, anon. Go and make that quest. For actual tank terminology, Fury the movie and a reference book would be all you need.
>tfw just realized typed this out in two minutes
I need a life. Good luck, anon.
>>
YOU AWAKEN IN WESTEROS QUEST AKA I'M A VELO SHE'S A VELO HE"S A VELO WE'RE ALL VELO HEY

THREAD 1 REVIEW

WRITTEN AS THE QUEST IS READ

CAVEAT

I don't like Game of Thrones. I haven't read a single book nor have a I seen a single episode. I only know about the series from hearing people talk about it. All I know is that its got a lot of rape and violence and good guys losing and very little magic and that premise has just never appealed to me. The series hype just washed over me.

I'll try to retain a stance of neutrality but I just want to get that out there. I am not a fan nor am I knowledgeable about Game of Thrones.

IN WHICH I TRICK MYSELF

Who the hell is WulinSage and why...oh. Oh the OTHER Westeros quest.

I am not a clever person.

OKAY FOR REAL THIS TIME

""Where the fuck am I, where the fuck am I, where the fuck am I?" you keep mumbling under your breath, confusedly brushing twigs off your bare butt and legs from your fall. You slow down your breathing and look around, grabbing your junk to hide it from anything in the night time forest, you see around yiou a bunch of brick houses and alleyways, surrounding a small park hidden in the midnght dark, it was warm, and quite a few plants added the heady fragrance of roses in the air. "

Not that its ever happened to me, but if someone woke up ass naked in a strange place I think they'll try very hard not to say anything, especially if they still feel groggy. Not really a criticism but its just something that bothers me.

"You are a naked 18 year old American Male who has just been transported to Highgarden in the Game of Thrones Universe"

So it's going to be like one of those Japanese animes? The way people talked this quest up I can't say I was expecting this. This sounds like the kind of wish fulfillment schlock that I would write.

Aura Battler Dunbine did the teen in an action focused magical world first and it did it best. Escaflowne was also pretty good

"You, the MC, are currently awakening at the same second Ned Stark recieves word that Jon Arryn is dead. You have full knowledge of the motivations and future uniterferred in outcomes that come to pass, and now you're here at the apex of the greatest decade of turmoil ever seen in Westeros."

These names and terms mean absolutely nothing to me. I know this quest probably wasn't made for people like me who know jack about GOT but I don't think it would hurt to have some sort of explanation about the world for people that don't know GOT. A sentence or two about why we're in the age of turmoil would be nice.

NAKED IN HIGHGARDEN

So we wake up naked and manage to get a stranger to pity us and let us into his home.

" for the interest of dramatic effect I'm pulling an HBO here and bumping the ages of Characters to show standards. ------ Simply because those characters will be boring and in a few cases kinda pedophilic."

Oh Jesus what have I gotten myself into.

-cont
>>
>>413708
I...can't say I liked it much to be honest. But that's mostly because of its really rocky start and early plot holes. It really has gotten better. I think if took things slow and built up a new thread through this drug thing with Angel lurking in the shadows and built up some character interactions you'll have something good.

I'm sorry. Can we still be friends? I kind of need them.
>>
>>413744
>Oh Jesus what have I gotten myself into.
Extreme autism
>>
>>412927
extremely cautious, but I'd give it a shot.

I wouldn't be in it for the characters, not from what I'm hearing in this thread.
>>
>>413756
Sure. If you're on the Quest Discord, you'll know exactly who I am. I know the problems with my quest, and the need to properly build-up the character interactions. Right now, the only thing that is kinda solid is the combat scenes.
>>
>>413743
This guy gets it.

> Fury
Nah, fuck Fury. That movie was up its own ass with the hollywood history bullshit.
>>
>>413800
The one battle with the Tiger was good, though.
>>
>>413702
try reading this thread first.
>>
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>>413820
Yeah, and that's about it.

And even then, meh. The Tiger's an overrated hunk of design anyway.

Now the King Tiger though, ridiculous. tfw you'll never see a running King Tiger in person
>>
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>>413744
Our first decision fork comes in picking a cardinal direction and going to one of four locations that I don't know.

Now in retrospect no one knows which if any decisions were made by the anons and which were made by Velo. That's the real sting of what he did. We'll never know which choices were real choices.

Velo posts this when people talk about going to the palace and becoming someone's concubine:

"Still need to describe what you want to do at the palace, not gonna make your plans for you anon, I love you but I have to let you be free"

Velo was playing the long con it seems.

"By Westerosi Southern standards you're a very handsome man, but more in the scrawny way Jofferey was considered beautiful, modern technology has done wonders for your body compared to the shit life of peasents and superstisious nobles."

Nothing actually wrong with this but it kind of encapsulates everything I don't like about GOT.

CHARACTER GENERATION

We (Velo?) decide to become a guard but the quest stops for character generation which really should have came at the beginning of the quest. We're given a choice between dumb jock, weak ass nerd, eagle scout, or "randomly" rolling for stats to represent the average run of the mill student and 4chan user (how randomly rolling represents an average I do not know, but given Velo they might not be rolled).

Character gen options are kind of lame. The Breakfast Club kids were deliberate stereotypes and they had more personality. It would also be nice to see the stat spread before voting. Like, what actual stats are in the game?

People seem to be voting for Flash Thompson but Velo adds an actor class who focuses on manipulation and wisdom over book smarts.

So Velo also adds charisma and wisdom as game elements with the class. Okay.

I'm surprised we didn't get a John Bender delinquent class focused on dexterity and lockpicking.

Now everyone is voting for the actor...and I got to be honest I smell Velo here. It's just so sudden and the actor was just added when the jock started winning.

I have my suspicions that Velo didn't want to write a dumb jock character so added in the actor and rigged the voting so he could write a smart manipulative character. Is this actually true? It's impossible to know for sure.

So now we're a drama kid. Great. I hate how this quest has so much stuff I hate but aren't actually problems.

"You smile - it will be good that you've played the part of so many characters in this sort of time era. You quickly think of a good improvisational character, you decide to use your first name "Isaac"."

Okay this shit was planned. You can't convince me otherwise.

Also what is he talking about? Time era? It's a fictional world with dragons and shit where everyone is an outrageous caricature. What the hell kind of plays prepare you for that?

IN WHICH WE GET A JOB

So we go to get a job with the guard and the boss turns us away because we're a scrawny dude and then this happens:

-cont
>>
>>413826
Link to your quest? Seems legit, tank-friend.
>>
>>413836

"You stare him in the eye with an intensity that visibly shocks him, modern social awareness giving you an audacity these people aren't used to."

No. Just no. Explain to me how "modern social awareness" allows a scrawny drama kid to alpha dog the leader of the guard.

No seriously. Picture this in your head. This drama kid from Earth comes to this sword and sorcery world and shocks the local captain of the guard by staring at him hard through the magic of "modern social awareness".

Look, I do stupid shit in my quests as well. I'm not a perfect writer by any stretch. I'm sure I have "stares down the guard" moments in my quests. But I never had anons talk up my writing as the ecto cooler of quests so great that I deserve a second chance after bamboozling my players.

Guys if this is supposed to be top tier Quest writing something is wrong.

The captain throws us a sword and wants to fight with us and goddamn it we're going to beat him aren't we?

We do.

Goddamn it we disarm him and we're a member of the guard.

We train with the boys:

"For two hours, you and your now peers traded blows, suprisingly you seemed to really enjoy sword-play, weirdly reminiscient of the video games you played back home. You were bruised and slightly bloody by the end of the day, exhausted, but with a smile on your face. You felt good here."

I'm actually starting to get mad now.

We now get to decide on which retinue to join. We (Velo?) decide to join Margery's retinue. Whoever that is.

"You grin as you think of how beautiful Margery will look in person, and not simply some actress trying to display her or words trying to describe her, but the blood and flesh seductress of kings herself."

This is almost as crushing as seeing that the scroll bar has barely moved from the top.

"Margery starts walking closer and closer to the formation, and you can hear several bewildered gasps from the others. "Fuck I'd love to put a baby in her cunt" you hear Boar grunt next to you."

Totally organic and not a desperate attempt to show how "real" and "adult" the world is.

"the harshness of modern language seemed barbaric next to the poetic melody of her soft but loud speech."

I'm asking because I really don't know but Margery is human right? Like she's not half elf or anything like that?

Given how modern social awareness was described as some kind of Jedi mind trick I'm surprised modern language didn't make Margery sound like a grunting caveman,

...Also, how can a fictional world be the past of the real world?

ANOTHER DUEL

Please dear god let us get our ass kicked.

But hey, at least we've had training now. We win this one it really wouldn't be a plot hole or anything.

I still want us to lose.

We kick Brian Florent's ass. Is that somebody in the lore?

SWIMMING WITH BOAR

"You saw Boar, naked as the day he was born with pudge hanging down covering the thick wormling between his legs"

Is "wormling" a thing in GOT? I'm serious.
>>
>>413889
huh
I think I'm a fanboy of germanschteel, I don't know when this happened
I got angry when I read your post about not knowing what he qms.
what a weird feeling. time to bury another.

>>413945
yep, pretty much.
>>
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>>413889
I ran LGA way back a few years ago.

http://suptg.thisisnotatrueending.com/archive.html?tags=Girls%20Und%20Panzer:%20LGA%20Quest

And now I run its sequel.

http://suptg.thisisnotatrueending.com/archive.html?tags=GuP:LGA2%20Quest

I also run a wide variety of other quests as well.
>>
>>413836
I know you are dying inside but keep it up. It only gets better.

And by better I mean it gets hilariously bad.
>>
>>413945
Boar decides to have nookie with another man's servant girl and we watch.

"You slightly crack an eye open and see Boar sitting at the edge of the water with a naked female serving girl, she had a little weight on her but she did seem attractive, inciting a rise from your own soldier under the white cloudy water."

You know, I've done lewd quests. Embarrassing lewd quests. Lewd quests that could be used as blackmail against me and destroy my career if I was ever doxed. So I'm sure a lot of anons are going to sneer at me when I say it, but this is just too gratuitous. When I do lewds I try to make sure the characters involved are you know, characters. The girl doesn't even have a name and Boar is just a burly 14 year old.

Which makes this so much more skeevy than it should be. When I write skeevy sexual shit I try to make sure I get across how bad and messed up it is.

A 14 year old motorboating a woman does nothing to us besides get us hard, despite us coming from modern day America.

-cont
>>
>>412531
Do it!
>>
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Who the fuck is Velo?
>>
>>414029

Everyone and no one. The Alpha and the Omega. The God Emperor and Horus. Me and you.
>>
>>413744
You are a braver man than I. Quest looked like abject shit after the first few posts, how the fuck it blew up is beyond me. There are so many better GoT quests both past and present that this self inserting wankery doesn't even hold a candle to. Get better taste /qst/, fuck.
>>
How much time should I wait for choices in a small Quest with few players? 20 minutes it's fine, right?
>>
>>414047
It blew up cause the QM got caught playing his own quest. He was trying to steer anons down the path he wanted.
>>
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I have officially LAUNCHED Act 8 of Final Round!

If you ain't heard, it's been a pretty fun ride so far. Boxing and shit.
There is a dog also now! And like, gang lords and females. There's a waifu. You guys like that right?

Maybe give it a shot? I mean, if you want to.

>>413983
>>
>>413779
Just because people want waifus, doesn't mean they would get a focus on them.
>>
>>414069
that's not what I'm talking about.

I mean it sounds like you're working with blank slates, and that sets off a few warning flags.

But then MH in general has that problem, anyway.
>>
>>413708
Who's this character? Did you commission a drawfag?
>>
>>396779
The Discord invite link is dead. Someone get a new one up.
>>
What even is discord? It's suddenly exploded. Does IRC not exist anymore?
>>
>>414109
Quick and easy.
>>
>>414109
It's just that Discord offers features that IRC lacks, and has the streamlining that beats Skype.
>>
>>414104
https://discord.gg/YYrGb
>>
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>>414095
It was a commission; here's the color version.
>>
>>414136
>>413708

Not bad at all. It makes me wish I had money for commissions, or talent to draw anything...
>>
>>414184
I can't draw, but I had some extra cash thanks to selling my soul.
>>
RIP Cosmic Watcher
>>
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>>414277
I hoped we could be friends...the army of Velo found him and stoned him for his transgressions against their sacred text.
>>
>>414082
Right, well I'm glad you would be willing to give it a shot.
>>
>>413826
I saw the Tiger at Tank Fest. Standing near it while it's running is a hell of a thing.
>>
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>>414423
Tanks are a wonderful thing. Shame I won't get to see one run any time soon due to my job and due to my lack of transport.
>>
>>414490
I work with M1A1 Abrams. It's pretty fun. Nothing quite as awesome as firing a 120mm main gun round.
>>
>>414490

Tanks are pretty tight to see running and gunning in person, but, that said, as a medic for a tanker unit tankers are some of the most disgusting idiots I've ever run into. Like they took a grognard and filled them with a sense of patriotic duty.
>>
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>>414497
I'm jealous. I would've tried to go into tanks when I tried enlisting but I was medically disqualified.

>>414502
I can imagine why. Real tankers are not cute girls after all.
>>
>>414502
>disgusting idiots
Please explain further, comrade. I've seen retards, but it's not every tanker.
>>
>>414514
he probably only sees the ones who have managed to hurt themselves
>>
>>414514

No it's not every tanker, I've got friends in the unit who are tankers. More of an overstatement for humorous purposes. Still though, the inside of those tanks get fucking hot and cramped and I am sick and tired of having to convince them to drink fucking water instead of coming in for an IV and getting them to change their socks so they don't get a fungal infection.

It's the preventable stuff that pisses me off, all the broken bones and sprains are understandable though, cramped quarters and heavy hatches are a recipe for that.
>>
>>414004
>>414277
>>414300

Now we're in Margery's personal guard. Countdown until we start plowing her.

We go to buy books, and decline reading books on science because:

>You consider buying a book on science, then realize you know infinitely more than these men knew about, well atleast yours, the natural world.

I don't know the tech level of GOT but if its anything like real world medieval Europe its books should still have some practical things to teach teach an 18 year old drama kid.

He could read on how to hunt and forage and how armor is made and forged. I'm pretty sure drama kid wouldn't know any of this.

I"m being reminded of that Twilight Zone episode about the rich asshole who sells his soul to the devil for a chance to go back in time and make his fortune again by using his knowledge of the future and getting BTFO because while he knows electric engines will be a thing he doesn't know how to build one.

Being from the "future" does not mean you know more than all the textbooks of the time is what I'm saying.

MYSTERIOUS ATTACKER IN A HOOD

Velo signs off then signs back on again after getting high. I can understand why he let his trip slip twice now.

>"STOP RIGHT THERE." You use in your most commanding stage voice possible. The man stares and looks at you, and a look of palpable fear is seen in his eyes as he lifts his hands and the dagger is seen, he charges at you and you ready your weapon and shield for the oncoming assault

More of our overwhelming actor powers.

Velo also introduces a triple roll system which wasn't in the first parts of the quest. Systems should stay consistent. To be fair though, it is the first thread. If a QM is going to change up the system it should be in the first thread. That was how it was in one of my own quests.

We rolled poorly and anons are panicking that we're going to BAD END.

People are worried Velo is in the grips of Reefer Madness and are calling their rolls quest killers.

Tripfags Inky and Asturex are freaking out. The hype has them.

Wow they really like talking about the show and timelines and dragons and stuff.

Hey I don't mind. Talk about whatever you want guys.

Go little scroll bar go!

Velos back.

The bad rolls did in fact not kill the game. They instead caused us to take a nick to the thigh before beating the shit out of the assassin with our bare hands and blacking out.

I thought the idea of "fail forward" involved, you know, failing?

WHAT WE DID WHILE WE RECOVERED IN BED

We space out and have a vision of a great cosmic wheel which has real reality on one side and GOT on the other oh so sad must that universe be. Its like Digimon if the digitial world was made of dirty Europeans.

We spend the 17 days we're in bed learning how to sew wounds. This is actually pretty cool. We're learning how to live in this world rather than just dominating with our magic actor powers. The fruit he gives us to practice on is a nice bit of world building.

-cont
>>
>>414711
Elinor the handmaiden shows up and in spite of having no real meaningful interaction with us starts bearing her soul to us telling us that she's worried about her arranged marriage and all that and oh god please don't be going where I think its going.

We manage to keep things chaste. Fortune smiles.

We're off crutches and learning how to stitch the skin of retired messenger ravens. It actually sounds cool. Anyone want to play a quest where your'e a medieval surgeon trying to keep people alive as best you can?

I wish I was reading that quest.

We travel to the Stormlands with Margery in two days.

HOW WE SPEND THOSE TWO DAYS

We spend/waste more time with Elinor and Velo seems to put his foot down on the relationship.

>Some darker thoughts cross your mind, seducing the girl would be quite easy, unlike back in your old life, and having a noble lover (with some knowledge of contraception) does have its advantages if you keep it secret. It is pretty well known that with pretty girls in this universe, only the most ataunchly honorable men would care if they found out she was no virgin, but you shake your head, the girl was very innocent, and to do that would change her life forever.

Note that he writes this before asking his anons what they would like to say to her.

I've also noticed that Velo keeps forgetting to change his trip from Tremor. Trips were always his enemy it seems.

Someone mentions that Velo posts on /pol/, I think he's joking though.

I hope he's joking.

Is he joking?

We offer to pose for one of Elinor's charcoal drawings. Sort of cliche but hey, I'll take it. Its something to build character interaction off of. Nothing really comes of it though. She just draws the picture and compliments us. Maybe we'll get more later.

Of all the named characters so far she's said the most to us. Following her is Boar. Think about that. And the maester that nursed us and taught us how to stitch skin said more than the both of them. This quest needs to build character interactions asap.

There's something about this post I don't like. I'm getting a strong Velo vibe from it:

>Guys let us not be hasty. First of all, don't fuck Elinor, she's just a minor noble, let's just stay friendly.
Secondly, if our final goal is securing Westeros from the Walkers, we should aim towards helping Dany, by acquiring power in the realm, maybe becoming the secret ruler hidden behind the king of our choosing, so that when she eventually gets to Westeros she will find the kingdom in a way better situation than in the books, and try to make her get the throne withouth too much bloodshed. This is because the dragons will be extremely important in the war against the winter, and there is little we can do right now to stop/kill Dany anyway. Then again, depends on what your plans are, maybe we can just get enough power and money to form our own kingdom in the southern continent giving a shot about the rest

It's just too methodical.

ON THE ROAD AGAIN
>>
>>414828
>The road is thankfully calm as you travel down the reach. Beautiful fields, orchards, and farms dotted the landscape as you rode by. You daydreamed, leaning back on your horse slightly to look at the sky. You felt right. This was the world you were meant to be in. You could imagine, 10 years from now, holding some keep, with marvelous riches from your knowledge, a beautiful wife who raises your many kids who go on to learn your knowledge as well. You sigh, wondering when you'll ever get to experience trying to make them, you wonder what the other ckmrades would think of you being mostly a virgin? Horrible. You shudder and keep riding.

You know, I pander to wish fulfillment in my own quests. The main character of my biggest quest is dating a super hot vampire princess and wields a bajillion spirit powers. But I try to make the main characters seem well rounded even as they act cool and badass. They have faults. They get hurt. They get humiliated and look goofy. They mess up and have to apologize.

I'm not getting any of that from Isaac.

Bad guys show up to shoot bows at us.

We screw up our first two rolls but because we did good on the special kicker dice horses kind of come out of nowhere and trample the bowmen for us after we slice their bows.

Eh.

Sir Anonymous is "tired of people trying to shill our character as a wimp" which sort of illustrates one of the big problems I have with this quest. For being an 18 year old drama kid from Earth we're way, way too good at the fighting thing.

First time we picked up a weapon we disarmed the captain of the guard. Think about that.

Another quote from another anon:

>If we have to die I hope it's us surounded by Others and Waights, flaming sword in one hand, dragon glass dagger in the others atop a smoldering pile of the undead until the Night King himself comes down to fight us. That or drop kicking the Night's King off the wall and falling down with him stabbing him as we fall to our snowy grave.

From Sir Anonymous:

>every quest we either a mage or a fucking rogue and weak as fuck I'd like to see a strong character with some intelligence and charisma

Another anon has plans for flamethrowers. Another for scorpion ballistae. How a drama kid knows how to make this stuff I don't know.

You know, the main character of A Connecticut Yankee in King Arthur's Court got away with being OP in a medieval setting because

1. He was a polymath intellectual wunderkin

2. (most important) He had personality and charm.

We go to Elinor's tent and ask permission to enter. Because we are a gentlemen.

This is good. We could get some actual chemistry here.

This is all we get though:
>>
>>414909
>>Conversation took many turns for the next hour, what it was like being a guard, what a handmaiden actually does (turns out its to dress, bathe, and put the cosmetics on their mistress until the maid gets married.) , and the life you planned on living. She had found confidence in your last conversations clearly, as she seemed to have a brighter look on her inevitable arranged marriage. The night soon wound down and you excused yourself for the night, heading back to camp to drink large amounts of water from your water skin, pissing in the trees, and passing out in the cramped tent.

That's it. It's shorter than the descriptions of pulling up the tent stakes and walking to the city. It should have been the center of our chapter on the road, the only time we get to talk to another human being, and its basically NOTHING.

Come on Velo. Come on!

CLOSING REMARKS

/qst/, what happened senpai? How did this become one of the hottest threads? How did this become an example of excellent quest writing?

I mean I didn't really like Hitmaid quest but Hitmaid quest beats the shit out of this. It just eats its lunch. Atleast in Hitmaid you had characters and human interaction and a plot that didn't meander and had a goal in mind. It wasn't top shelf but it was there. Elisabeth had motivation and faults and is just so much better than Isaac even with the problems I had with her.

Moving on to thread 2. God have mercy on us all.

THREAD THEME:

https://www.youtube.com/watch?v=FqMODweN8lQ
>>
>>414937
Will you make it to the Trick arc tonight?
>>
>>414948
I will do what I can

KONO VELLO DA REVIEW

THREAD 2

WRITTEN AS IT IS READ

STORM'S END

Instead of just chilling with Elinor and talking to her about our life or death encounters, feelings of loneliness in an alien world, maybe even telling her we're from far far away we ask her about Margery.

Character development takes a hard back seat to intrigue and plotting.

Before we can ask Velo posts this:

מיהו אלוהים שלך
A.) الله
B.) tír
C.) King

Vote. No explanation will be given of the impacts which will not occur until later in the journey. Discuss as you like, but I will ignore anything alluding to or even mentioning this first event of many. Choose wisely my lord.

...Okayyyyyyyyy. I scroll back up because surely I missed something but no. This just comes out of nowhere.

Can anyone explain this to me? Did anything come from this? I feel like I'm losing my marbles here.
>>
>>414974
Dude, Velo is planning plots within plots.
>>
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>>414977
I can't handle Velo's 5 dimensional chess.

We have a headache and...we're back I guess.

Our conversation with Elinor consists of dry gossip and secret sharing and stilted attempts to make things steamy. There's nothing that feels genuine here but Velo is trying to do something with the characters and he's doing the right thing in having the anons "talk" to the characters through Isaac.

We roll to see if we drop our spagetti as Margary looks at us as we stand in attention and fail and...just kind of sweat.

This incident, probably because its the only real character moment we've had, spawns the first fanart of the quest. Pic related.
>>
>>414937
I'm not sure how I feel about the comparison...but I'm glad I beat out Velo Quest, in the least.
>>
>QM question
I have vague impressions of every character I write and those impressions get stronger as time goes on. I guess you could say I started off small with each character and try to flesh them out as time goes on. Though it's more like they reveal more about themselves to me as I write them.

The only exception is the main character. I had a better idea of who they would be based on the beginning trait and specialty choice.

>Player Question
To me, quests are an enjoyable way to build a story with other people; the same could be said of tabletop. The whole point is to have fun, and as long as that is accomplished, what does it matter? That being said, I feel like something important is lost in the quest formula when the QM participates in the votes, even secretly.

It also feels lazy? There are ways to lead your voters to the choices you want, and that's through your writing. To do so hidden as a player is questionable of your talent. Idk.

Power to Velo though for sticking around. I'd be curious to see any future quests he decides to make.

>Bonus question
Barring death, lack of player interest would make me stop running a quest.

As for dropping a quest, if they manage to get me to read past thread one, it means there's something about the quest I like. If the quality stays high or shows signs of improvements, I tend to stick with those quests.
>>
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>>415003

HOW CAN SHE SLAP

We get hit on my a servant girl named Bessa while going to the Maester's lab to learn alchemy. Nothing really happens. As usual.

We get beat up by Elinor after escorting Bessa to Boar's room by the tit because its GOT and everyone is horny.

I've had stupid anime shit like that happen in my own quests. But I don't make them the emotional center point of the thread. An anime gag should not be the defining character moment of the night.

We go to apologize and one anon causes some drama by suggesting slitting her wrists and staging it as a suicide. People feed the troll.

Eh.

Anons are talking about eating her out and steam engines. Velo is doing university stuff. I know that feeling all too well.

One tripfag writes:

>Even a drama student could grasp the idea of an Aeolipile.

Which reminds me of passage in Rob Brotherton's Suspicious Minds where he talks about a psychology experiment where researches asked people how knowledgeable they were about bicycles and then asked them to draw a complete bicycle. There was a huge gap between self reported competence and performance.

Knowing about steam engines does not mean you can build one. An average high school drama kid would have no idea where to even begin.

There's now a discord for scheming these kinds of plans. How the hell did this quest get so huge?

Velo quickly posts:

>I'll just establish this now while I'm on break guys, I don't mind at all if you use discord, just don't expect me to ever use it. Communication between QM and anons needs to be in the actual quest

Oh Velo. What happened to that communication?

We apologize and explain and she asks us why we're so weird. We reply that we're an actor from a place far from Westeros and I think we're finally getting to something here when:

>She asks a few questions just as vague as the last and you answer in turn. Eventually she has settled down to forgiving you slightly, though it was evident it qould sting for a little while.

Well, we came close to some real character interaction there.

Last part of the thread had a line that stuck out to me:

>The halls of Storm's End have a strange quality to then, you think. Highgarden had a far more alive and free feeling, all of the plants and flowers, open fields, and sunlight... Man it was like a damn vacation, but here? You felt like you were at war.

This feels so off considering we fought off enemy archers hand to hand and saw horses trample them to death. That's not exactly a dream vacation.

Next thread is the big one...
>>
>>415125
Wew lad I'm strapped in.
>>
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WELCOME TO GOOD VELO HOME OF THE GOOD VELO CAN I TAKE YOUR ORDER

THREAD THEME: https://www.youtube.com/watch?v=FqMODweN8lQ

THREAD 3 REVIEW

WRITTEN AS IT IS READ

Well, here it is. The thread that will live forever in infamy.

IT STARTS

We begin with a parade of GOT stuff. There's the iron throne and Joffrey and Ned Stark and a lot of other stuff I don't know it probably comes off a lot better to someone familiar with the stuff.

There's an argument going on now. Apparently this character Varys is some sort of shadowy puppetmaster spy dude and some anons want to open up to him with our knowledge of how the books and show play out and others want to disguise their power level, thinking he might hurt us if he knew that we know so much.

Then some anons start pushing to side with a character named Gendry. And then Metatron finds out that some of those anons are Velo...

VELO

Now look at it from Velo's perspective. He probably saw the anons as setting up a dangerous situation for Isaac. Maybe even a situation that could harm and kill him.

Now I can understand him not wanting to go down a route like that. I imagine it would be like running a Star Wars Quest and suddenly the anons want you to join Darth Vader or something.

In that case the best thing to do is just tell your anons that what they want is not an option. Is that extreme railroading? Yes, but its done gracefully and tactfully. The QM deserves to have a say in what he writes about after all.

The other option is just to go with it and see what happens. I've done that with a quest before. The anons try to make the MC

-cont
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>>415203
The anons try to make the MC do some John Woo stunts on a truck. It goes poorly and the MC dies. And then things get worse.

As emotionally devastating as that episode was it established an important precedent for my quests. Actions do have consequences. And bad things can happen to good characters.

Now what Velo did was not the worst thing he could have done. He could have yelled at his players and called them retards for wanting to side with Varys.

But what he did was a bad thing. He broke the separation between QM and player that makes a game a game. What he did wasn't railroading. What he did was make his quest into fanfiction and try to get one over on his players.

And then just to show he wasn't sorry he tried to do the same thing in a weekend quest discussion thread. And got caught again.

RETURNING TO THE ACTION

The anons turn savage real quick. Like real quick. I've never done anything like Velo and never will (but now the anons will always wonder, won't they?) but if I was in the same situation as Velo I'd like to believe they wouldn't go after me like a pack of sharks smelling blood. I've just had too many feel good moments with my players to think that they would eviscerate me like they did Velo.

What I'm trying to say is make sure you and the anons are solid before you try something like Velo.

People start accusing others of being Velo and replying "No I'm not!" kicking off the meme.

A few anons try defending him. But we can't be sure who is legitimate and who is Velo. And they're drowned out in a tide of disgust anyway.

It's really a thread you have to read yourself.

COMING CLEAN

Velo posts:

>Hey guys.
I'll start it off with a big apology, still pretty new to this and thought I had to steer the players away from a shitty storyline (which in hindsight wasn't that bad) but I still took the risk and got caught.
I'm not gonna be running this anymore, lost all ambition for this quest, but I appreciate everyone who gave me support for the short time while writing it.
I don't think I have the skillset or the time to be a QM, so it was fun while it lasted.
And no, I'm not going to continue if you try making me feel better about it, it's more of a point of personal respect that bugs me about being caught doing this, if I keep writing out the rest of the plot I'll just not enjoy it, sorry. This will be the last post made with this trip.

It's good that he came clean, but from what I understand this was in fact not the last post he made with the trip.

A lot of anons (or are they Velo) start begging for Velo to come back. Some anons mock them for wanting a QM back who betrayed them.

One anon writes that the quest has been better than anything else on this board. Which is a lie. When called out on this he responds by posting:

>Compared to
> Some weird loli quest
> 6+ failed civ threads or just plain fucking stupid or memey
> more magical girls
> talking ape civ?
> draw thread #2747382929838292
>>
>>415327
That was some cardinal sin right there, I've seen noobs do lesser mistakes than covert railroading.

May he remain only as a quest player.
>>
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>>415327
I've never read any quest like what he describes but I'd give them all even odds at least of beating out Velo's quest.

In response anons post two lists of good quests:

>Banished
>Hellborn
>Lost Island
>Northern Beasts
>Three Kingdoms
>Pokemon Conflict
>Hero Guardian
>Melancholy

>Banished Quest
>Jedi Lord Quest
>Three Kingdoms Quest
>Hero Guardian Quest
>The two Pokemon quests
>Northern Beasts Quest

Hero Guardian Quest showed up on both. I'm looking forward to checking it out!

Also g-guys...aren't you f-forgetting BARON BIZARRE QUEST! It's the Iron Man of the Cape World Questmatic Universe! W-Who doesn't love magical super hero adventures r-right?

Velo, sans trip, posts:

>Yeah, hence why I'm throwing it out. I don't think I'd run a quest again though, I know it sounds petty and stupid but this is really crushing for me. It might be a shitty power fantasy or whatever, but fuck dude I put a lot of effort in to preparing a whole subplot to the actual series and there's zero chance of recovering from this nose dive now that the fucking meme vultures have set in to feed on the thread

No Velo no. Don't call the people kicking you meme vultures. Take your lumps with dignity and don't incite them to further anger.

A TRICK APPEARS

Trick QM offers to start up a new quest in the ashes of Velo's. Velo seems all for it. And says he's even a fan of Trick's writing!

Then someone posts:

>[1:29 PM] Velo: Also lol someone is already feeding off of the thread for their own quest
[1:29 PM] Velo: Didn't take long

Its presumable from the discord Velo fled to to lick his wounds and if true sort of makes Velo look two faced.

I mean, more than he was already shown to be.

Trick takes over in earnest and we're given a choice of locations for character gen which I don't know because I don't know GOT.

We then pick our two primary stats, which means this quest already has better mechanic's then the previous.

Trick is trolled by a fake Trick. The thread then spirals into the very depths of a shitposting hurricane. Fake trips everywhere. We have gone beyond the Velo.

We finish deciding our skills and Trick actually pulls Velo into his own game. Ouch. I thought he was friendly to poor Velo?

People play as Velo. People become Velo. Velo spreads.

VELO QUEST

We make a willpower roll, which is strange but still not as strange as the...whatever that was from the second thread. So Trick's quest has that over Velo's.

Come to think of it, Velo as a punished QM trapped in his own Quest has more character than Isaac. So that's another win for Trick.

We succeed in raising our willpower 1/3 of a new level. I'm liking Velo so far. He's a good underdog.

The first contact scene done by Trick blows the first contact scene by Velo out of the water. The framer is far more flavorful than the nameless dude. And we're shown how vulnerable and out of his depth Velo is by having him get a frostbitten toe.

Velo is now William by the way.

-cont
>>
>>415423
>I thought he was friendly to poor Velo?

I honestly thought I was pseudo honoring a man who had left the QMing scene at least for a while and would never look at that thread again.
>>
>>415423
The first decision of the quest is good and meaningful. Do we let the guy cut our pinkie toe off? There are good arguments from both sides but we decide to keep the toe for now.

The Arya that we meet isn't Arya Stark. I like that. It shows that we're in the book universe, not the book. It shows that this isn't just going to be a quest where we walk through the lives of characters and change their lives.

I like the little character moments with Arya and the old man. This quest already has way more heart and soul than Velo's.

Dear god...I think I'm starting to like this quest. Can I even consider it the same thing?

>>415434
I heard he's back doing GOT quests. Is that true?
>>
>>415441
I see a Thread 4 in the catalog.

Look's like he's going the way of the Old Iron King and sinking in his own molten iron.
>>
>>415423
>Also lol someone is already feeding off of the thread for their own quest
What's wrong with that? I did that and it went great.
>>
>>415456
See
>>415441

The best thing Velo ever did was give control to Trick.

>>415446
Damn it. I'm going to have to read it now.
>>
>>415446
>>415456
Don't forget how HOODQUEST started, although it's more on derailing a troll/shitpost thread.
>>
Getting some sleep now, I have my own quests to tend to tomorrow so I might not post a lot.

I have to say I'm really liking Trick Quest. It's so, so much better. It's like daylight and dark.
>>
I've been tossing around a few quest ideas and I'd like to see if anyone is interested or has opinions on them!

The first idea a take on the kill->eat->grow stronger style quest. I have run something like this before, but it fell apart due to a lack of characters and a little bit of burnout. So taking that in mind, I was thinking of:

Mech Scavenger quest!
MC starts in the wasteland and recovers an old mech-frame, then gets ambushed by a rival scavenger group. When you kill their mechs you can strip them for parts to bolt onto your own. Eventually you'd get extra mechs, limbs, ground crew, and stuff like that. End goal would probably be getting off-planet.

Or I could just run Bioweapon Quest Redux

The other idea is one I've been thinking on for a loooong time. The big-ass spaceship you're part of the crew of explodes, and you crash-land in your escape pod alone and with few supplies. You travel around and try to solve mostly physical problems (crossing gorges, finding shelter, getting food, etc.) while searching for other survivors and a way to get help. The main hook of this quest would be that it's a totally alien world, so you're stuck in your space-suit and can't breathe the atmosphere. You're very low on supplies, and every bullet counts. Alien creatures roam, some are hostile, some fleet. Intelligent aliens would be rare, if any.

The main reason I haven't run it yet is that I feel to do true justice to a quest of that nature it should be a drawquest, so that all the alien scenery is there to see, but I don't really have much drawtalent.
>>
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>TFW the QM of a quest you like puts it on Infinite Hiatus
>MFW he replaces it with "Anime Cliches: The VN: The Game: The Quest"
>>
>>415527
>When you kill their mechs you can strip them for parts to bolt onto your own
So what everyone thought IBO was going to be?
Sounds fun.
>>
>>415534
Name please?
>>
>>415561
IBO? I'm not familiar.
>>
>>415580
Iron Blooded Orphans. The new Gundam series.
>>
>>415583
Oh, I've been meaning to watch that.

I would be aiming for something more zoids/battletech in theme, I think. Lots of rust, not much space.
>>
>>415601
>Oh, I've been meaning to watch that.
Don't, it's shit.
>>
>>415527
>Mech Scavenger quest!
mmm, I'd like to see that. Hopefully it'll go better than Wanzer Quest.
>>
>>415203
>>415423
>>415441
Man, I understand you're trying hard, but there is just too much text and too little essence to it. It's okay to review every thread, just keep it short and comprehensive. So far, this is almost unreadable.
And you will be making an overall review later, right?
>>
>>415467
>Trick Quest
Yeah, he does write better character interactions!
Also: Thank you for reviewing! The topics you raised will help me improve my own quest :).
>>
>>415423
>Trick QM offers to start up a new quest in the ashes of Velo's. Velo seems all for it. And says he's even a fan of Trick's writing!
>Then someone posts:
>>[1:29 PM] Velo: Also lol someone is already feeding off of the thread for their own quest
>[1:29 PM] Velo: Didn't take long
>Its presumable from the discord Velo fled to to lick his wounds and if true sort of makes Velo look two faced.

Personal experience here (and advice for new/inexperienced QMs): if you're a QM, NEVER, under ANY circumstance, discuss ANYTHING related to your quest in ANY sort of public chat.

You WILL be quoted out of context. Your quotes WILL be put in the worst, most negative light possible to make you look like an asshole in front of your players.

Never talk about your quest in public chats. Ever. I cannot repeat this enough. There are people out there who get their only satisfaction in life by making others miserable. They are constantly on the lookout for chances to do so, and are frighteningly proficient at that. As a QM, you are swimming in shark-infested waters.

Ideally, you'll want no one save people you absolutely trust to know you are a QM.
>>
>>415784
Might as well advertise here while I'm at it.

Start Over Episode 68 is live.
>>
>>415534
Requesting name as well, comrade.
>>
>>415821
>>415567

BookerMan is the QM. I was enjoying the second "Season" of WrestleQuest, but he's decided to put 5hat on indefinite hold to do a sequel to his "Dark Gate Academy" Quest instead.
>>
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>>415203
>And then Metatron finds out that some of those anons are Velo...

Hah
>>
>>415687
Yeah the overall reviews are coming. Hitmaid first.And I'll try to keep things more concise and clear from now on.

>>415716
You're welcome. I hope the smiley isn't a candid "fuck you" though.

>>415763
Velo was a lesson to us all on multiple levels.
>>
>QM Question
For main characters in my quests I pretty much leave them as blank state until the MC develop as own character.

When I was running Maid Quest: The Life of Master, I let players submit their Maid RPG characters to become casts of the quest. Fleshing out their maid characters was not easy tasks.

In my expirence as GM in tabletop rpg, it is better that NPC is lightly fleshed than extreme fleshed because they could be either killed or don't appear much in campaign.

>Player Question
It feel somehow sad. I think that I did it only once and after that I refuse to hide as player in my own quest.

>Bonus Question
I ran Maid Quest: TLoM for over one year, I real want to finish my quests but because I have only one player left (because of my bad english grammar and I ran it too long) and don't have enough will to continue.


I real want to run quest again but I will need to improve my grammar (english is not my main language). But right now I'm currently busy with learning computer language (Java but plan to learn other languages like C#, C++ and maybe Python) because I rather want to become computer programmer than dishwasher...

By the way I like Meido's Hitmaid quest, wished that I had particated earlier. And I wished to see more of Audit Quest because it is pretty comfy and it have some lewd stuff....
>>
>>416050
>Audit Quest
Likely won't have to wait too too long. Larro just wrapped up MAQ again. Which means Audit is next on the rotation. Probably best to watch the twitter. Its what I am doing.
>>
>QM Question

I go into it like I'm designing characters for a videogame and use the genre of the quest I'm running to get a feel for the kind of cast I'm looking for. Since my main quest is fanfic, I take a lot of different influences form a lot of different forms of media, but I always have a person (Either real-life or fictional) as a main base and then add whatever I feel fits the mood of the story or helps flesh out the character more. (Example 1: My "Asian Gangster" character in The King of Fighters Quest: Reborn, Kazunori Kazahaya, is based on Raymond "Shrimp Boy" Chow in personality, but has bits & pieces ranging from the Yakuza series of games to Wuxia fables to Michael Jackson in how he fights and acts.)

When it comes to designing a main character... I kind of switch between starting out with a set of personality traits and then let the players fill in the blanks with the choices they make or go with a completely blank slate and then let the players mold the character. (That's why I had the "Driver Select" thing at the start of the "Fast Life" racing quest I tried to do rather than through the players straight into the deep end.)

>Player Question

I think it's bullshit and I don't condone or support it all. It kind of defeats the whole interactivity and freedom of choice quests are supposed to have, when the QM is steering the story into what he/she wants to write as a player instead of just straight-out saying that they won't write lewds, or that joining up with Group X by betraying everybody that's part of your current party is a bad idea.

Put it another way, I'll tolerate a QM that has an opinion about where things are going and offers advice to players, or clarifies things to players instead of just putting on a different ID tag through a phone or something to get out of writing something they don't want to write.

>Bonus Question

Mid-game retcons of votes. I'm guilty of doing this as well.
>>
>>416211

Also, to those that are interested, The King of Fighters Quest: Reborn #10 will start up a day later than originally planned (7/29/16) at the usual 10 AM PST/1 PM EST/5 PM GMT time. I freely admit that the last week and a half has been rough for me and I have a bit of exhaustion-induced writer's block at the moment.
>>
>>416211
>like I'm designing characters for a videogame
Is there a specific reason why you have videogames in mind? Do you tie certain attributes to videogame characters?

>>416050
>until the MC develop as own character.
Do you do a chargen at quest start or decide on attributes depending on player choices during the adventure?
>could be either killed
So true. Often I wouldn't mind if an enemy somehow survives to attack again another day - and get their backstory fleshed out more...
>>
>>396779
>https://discord.gg/0zE5SDpEB4RQRNyY

So uh, how does this discord thing work? How do you get on it?
>>
>>416363
https://discord.gg/bYeCs
I think this link should work. Maybe.
>>
>>416370
>https://discord.gg/bYeCs
It worked! Thanks anon!
>>
>>416863
>>416863
>>416863
HGQ finally continues!
>>
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>>415527
Still would like input on either of these ideas if anyone has any!
>>
>>417164
Mech.
>>
>>417164
Bioweapon redux.
>>
>>417397
>>417397
>>417397

Relic Quest is running once again. Come kill some evil undead maneating bunnies!
>>
>>417164
making stuff with junk

no, not YOUR junk, unless you mean your boat.
>>
Back with a brand new thread and a new time~!
>>417871
>>
My quest has been on hiatus for several weeks because I am a sad lump. I am eager to get back to work, but I'm not sure I'm up for it yet.
Should I take my time and focus on getting better before I try to start up again?
Or should I try to get back on my feet again, and run my quest to help me feel normal again, but likely update more slowly than usual?
>>
>>417914
Whatever makes you feel better Questy
>>
>>417914
From experience, doing things you enjoy doing is the best way to not feel like a ball of sadness. So if you enjoy questing, then by all means do it! But if it's a big stressful ball of anxiety, probably best to just let it lie and ask your players to be patient.
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>>417924
>>
>>396779
is jara quest dead?
>>
>>416320

Sorry for the late replies. Work shit again.

>Is there a specific reason why you have videogames in mind?

Well, my logic is that if I'm running a quest set in the universe of a particular game, I'm thinking about how any original characters I might come up with are going to look like, act like and, in the case of KOF Quest: R, fight like to avoid any kind of break in consistency or the classic "She's just like X, except BETTER because of Y & Z!" tropes. I also feel that, at least in the early days, fighting game characters were more scrutinized and generally more thought-out before being created than nowadays (Example: Street Fighter 2 had something like 25 different designers working on 12 characters, while Street Fighter V has, what, 4 working on 20-ish not including any future DLC?), so I hold that kind of standard.

>Do you tie certain attributes to videogame characters?

Not necessarily. In regards to KOF, there are a few different avenues of power that a QM could explore to help explain or base a character's powers or fighting style on. To quote an Anon from a long-ago KOF Quest thread (WARNING: WALL'O'TEXT INCOMING!!!):

>"If you notice, there's a major shift in focus of sagas between the first two KOF sagas and the third.

>"The Orochi saga is about an entire mythos and the destruction it threatens upon the world; It involves stories of legend, ancient power, and godlike beings.

>"The NESTS saga is about a giant monolithic corporation who aims to exploit power and institute a new world order; There are conspiracies, lots of science, and large set-pieces, including an entire space station.

>"The Ash saga?"
>"One dude."
>"Not just any dude: One of the most arrogant, effeminate and all-around unlikable characters in recent memory. It's all about this one guy's adventures and the rest of the roster jobbing to him (he even puts down Riot of the Blood Iori with no discernible effort) as he generally causes havoc. There's also an entire secret society of time travelers whose master plan centers on this one guy. At the end of the saga, no matter what team you beat it with, they are rendered irrelevant, as the ending entirely surrounds -- you guessed it -- this one guy, his would-be love interest, and how with this final sacrifice, he was the good guy all along, as if it renders everything else he did in HIS saga."

>Ancient mythology.
>Corporate megalomania.
>ONE DUDE.

TL:DR I try to stray away from the "ONE DUDE" shit when it comes to my quest.
>>
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SHAMEFUL ADVERTISING
>>413993
I'm the OP, so it's doubly shameful. We are trying to make anon pick up a girl, and I have no fucking clue where this is going.

Expect cute girls.
>>
>>418051
If you didn't advertise your quest who would? Honestly, these NewQM's and their shyness.

It's not like you're gonna get whamped with the shame hammer or shitposted to death.
>>
>>418086
B-but maybe someone doesn't like cute girls doing cute things.
>>
>>418113
Then, aspiring QM, they are a shit.
>>
>>418113
I don't.
>>
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>risk threads
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Would anybody mind getting in here? We're a little short on players. >>417871
>>
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>>418634

You Awake in Westeros Quest continues.

Still waiting for you to finish your review, Cosmic.

Snap snap, review slave.
>>
>>416170

I will check on his twitter.

>>416320

>Do you do a chargen at quest start or decide on attributes depending on player choices during the adventure?

I do pretty light chargen like how they start owning the mansion and their name. And the rest is pretty much on player's choices.

>So true. Often I wouldn't mind if an enemy somehow survives to attack again another day - and get their backstory fleshed out more...

In my last D&D campaign, the players took the surving goblin as their slave and through their adventures the goblin become potentinal fighter with pot lid as his shield.
>>
>First finished quest thread is slowly rolling down in the catalog
>unsure if I want to keep the name or change it while I still can.
>unsure if I should archive it at all
>>
>>419630
Courier Quest is a fine title in my opinion.
>>
>>419630
Already archived at http://archived.moe/qst/thread/412436/
>>419635
Yeah, title is short and concise.
>>
>>419635
>>419638
the QM of Courier Quest must be really happy then.
>>
>>419645
Lucid Dream is also pretty good.
>>
>>413483
That's what google is for.
>>
>>402358
>Consistency is the key
Yeah, this pretty much.
>>
>>404619
Whoa, whoa, whoa, let's not get personal.
>>
Are there any active quests on /qst/ from new QMs that don't have shit update times?
And no, I'm not asking to stir shit. Quest's with low activity and slow updates are boring as fuck.
>>
>>420289
what's your idea of "slow updates" and "fast updates"
>>
>>420296
My idea of slow is 40+ minutes for four to five paragraphs spread across one to two posts. My idea of fast is the same amount or more at less than 30 minutes.
For activity I'd say low is less than 5 players or 5 something irregular players. High is anything above that.

Also not looking for civ quests.
Also not looking for quests only running right now or today. If they run regularly at some other time that is fine too.
>>
>>420321
You sound like the kind of person who would enjoy EU Dragon Quest.

>>416863
>>416863
>>416863
HGQ starting up again!
>>
>>420321
Both speed and substantial updates is hard to come by nowadays sadly. Don't blame em tho, that shit is tough to do well.
>>
>>420347
I gave it a shot a while back but it's not my cup of tea. Small updates and lots of arbitrary rolling. It's far from the worst quest I've played, that would Berserk quest where the QM shit the bed and rolled in it while he threw his conniptions at the players with feces covered hands.

>>420352
Blame won't help me anyway. Fast substantial updates have always been hard to find. I'll keep looking, s'all that can be done really.
>>
>>420381
I don't read that many quests so there could be hidden gems that I don't know of on the board, but from what I follow the only one that hits most of your criteria would be Northern Beasts Quest. The QM usually updates with decent sized updates around the 30 minute mark, sometimes more time, sometimes less.

He isn't a 'New QM' though if that was what you were looking for in particular.
>>
>>420381
Try my quest, nignig. I've got two players so far, but shit's just getting started. I make 3000 char updates every 30 min or so.

ALSO, maybe you already did but you should srsly check out Blorp's Ogre Civ Quest on suptg. It's a masterpiece, you'll love me if you do.
>>
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>>416342

I'm awake and ready to write! Come help us make our Infinite Railroad Train Bandito proof!
>>
>>420408
Played it from thread 7 onwards. Ogre Civ, A.I Quest and Aspiring Emperor were the type of civ quests I liked. AEQ was more waifus than I liked but it was fun arguing battle plans and castle design with other anons. Architect anon was a beast.

Finished reading your quest. Maybe I'm too hard to please but I think I'll keep looking.

>>420406
Yep, already following Moloch's stuff. Been following that QM since summoner.
That's pretty much why I asked for new QMs, looking for signs of any good stuff from the newbies. Thanks for trying tho. I'll ask again next month.
>>
>>420446

Did you try Larro's stuff? MAQ and Audit?
>>
>>420446
I'd look around instead of asking, but I guess that's not how everyone works.
>>
>>420462
Since their second announcements. I mostly only lurk Audit. Only get one or two suggestions, MAQ has been a long timer for me. Larro quest's are different tho, they're worth the waits.
>>
>>420321
I guess that's fair.
I've tried my hand at QMing recently and I found that if you don't have to think too long about "what next" then a writing interesting posts can be managed within 30 minutes.
>>
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>>418806
>maid lover
You have stellar taste, comrade.
>>
>>420471
Oh I'll be refreshing the catalog to see what's active and close to my interests, that's how I found most quests I liked anyways. Asking is the second thing just in case anything slipped under the radar. I was oblivious of a lot of good quests until anon's starting talking about them in /tg/ QTGs years ago.

>>420481
I'll keep an eye out. If you do run something and get a good pace going you'll have a player in me. Not a guarantee, but hey that's the biz.
>>
MAID QUEST REVIEW

THE GIST:

We are a hitmaid. We protect our young and adorable master from assassins and keep our identity secret from him. A super-soldier creating branch of his company wants to off him as part of a corporate take over. Then they want us to join their super-soldier project and go about this by trying to murder us before inviting us over to their secret base and telling us to come get some. We mow down their super soldier projects who come at us one at a time because reasons. Then we fight our super clone and get shot up with super serum that allows us to enter a super mode at the risk of becoming more like her.

THE PROBLEMS:

The first problem I had with this quest was that the entire thing is third person. I don't like third person quests. It just takes me right out of the action and makes it read dry. Some people don't have a problem with it though. But speaking for myself I do.

FAR TOO FAST:

The second is that the quest goes so very fast. We go from one lone assassin knocking on the door to the house to the end of 80's Scarface to MGS with psychic super soldiers and because it all happens so fast they don't feel organic. There's no developmental weight behind learning that the kid isn't innocent and that our staff members are also trained killers.

NOT SO INNOCENT:

The kid is never shown to know that we are a hitmaid. But he knows enough. He knows violence. And that sort of kills the "violent protector innocent kid" dynamic that was cooking. The dynamic is used a lot from Leon the Professional to Garth Ennis Punisher to Lone Wolf and Cub to Bioshock because it works. The kid being cool with people being shot in the head simplifies the plot at the very beginning when things should have been becoming more complex.

A plot begins simple, grows complex, and then becomes simple again. Hitmaid sort of lets the air out of the balloon way too fast. If we spent a few threads trying to keep our charge innocent or worrying about the other staff finding out we're a hitmaid with a torture cell and THEN found out they aren't nearly as innocent as we thought we might have had something really interesting.

PLOT HOLES:

There's a couple of plot holes in the game due to it really switching from "Secret Hitmaid Bodyguard" to "Corporate Paramilitary Outfit". There's no reason we shouldn't have been told the other staff were in on things. There's no reason why we should have been so cool finding the Gardener had killed someone so soon. There's no reason why we or someone didn't screen the first assassin through CCTV. We installed a palm activated torture suite in the house for absolutely no reason. And the old guardian and everyone must have known. So they LET us install a palm activated torture suite...for reasons.

Some things that make sense with the original premise do not make sense with what it evolves into and vice versa.
>>
>>420616
BAD BAD GUY

The bad guy is not a good guy. See what I did there?

Okay. So these guys know we're a house full of badass killers. They know this so well that their ultimate super soldier is a clone of our MC. So they send a lone dude with a shotty to assassinate the kid.

I suppose it was nice of them to feed us our first kill.

They then say to hell with it and send an army that we fight off. This failing they decide to leave the address of their top secret base with us and basically challenge us to come and get them.

Needless to say even Cobra Commander wasn't dumb enough to leak the location of the Terradrome. Even if they killed us all we could have just put the address on wikileaks and then had NATO drone strike them into oblivion. Secret bases are secret for a reason.

So we show up in the helicopter and they sic surprisingly easy to kill super soldiers on us that last about two or three posts before we kill them. They throw them at us one at a time because they apparently learned tactics from Streets of Rage.

The bad guy after putting us through so much shit and giving us a WELCOME TO DIE speech decides to give us the option of joining the Dark Side. Because people are very sympathetic to a cause that's tried to murder them with super soldiers for a couple of hours.

CREEPY KID AND CREEPY MAID

The boss is a creepy kid keeping himself young through science and he's got a loyal maidfu.

Now I actually really thought this was a good pairing. Very disturbing and its a good dark mirror to our relationship to the master. The kid dies and the maid clone survives and I am actually interested in seeing where this plot point will go.

Its not enough to make me want to follow the quest, but its interesting. We killed her creepy little boy master, the one source of love she's ever known. And she's till out there with all the skills we ever had an more. There's real potential there.

FINAL VERDICT:

It's a rushed quest with plot holes and a threat that's kind of just thrown at us. I give it a LIGHT NO RECOMMENDATION. If you like hot maids and (somewhat) innocent kids being protected then you'll have fun with Hitmaid. But in that case you're probably playing and following the quest already. Unfortunately there's nothing really beyond the niche appeal that I can find that props this quest up.
>>
>>420716
Cosmic, I know you're not reviewing my Quest, but thank you for not putting a number as a score and actually putting verbal weight into your recommendations or dismissals.
>>
>>420616
>>420716

Nigga is fucking brutal. That's what we need.
>>
>>420716
I like your reviews Cosmic, you're giving lots of good focus to the important points and the humor is spot on. When you have the time could you add Dark Spirit to your list? It's only six threads in, and it's rough and also I killed it once, but I'd love to hear your thoughts and verdict.
>>
>>420796
I'm just thankful there is no X/10 and a real review. Hate numbers for this kind of stink.
>>
>>420716
Good one.
What are you reviewing next?
>>
>>420824

Yah, I agreed. What sucks for someone may not suck for someone else, so you gotta explain.

NIGGA, I FUCKING LOVED BIG RIGS.
>>
>>420764
>>420824
>>420844
I think what most people care about is "Should I read it or not?". So I decided to just do what RLM does when they review movies. And any kind of point system is going to cause drama. "I don't recommend it" means you don't recommend it. "1/10" is basically calling someone a mother fucker and "10/10" is sucking their dick. And then there's the problem of what do you do when you give one quest 7/10 and another 8/10. No one wants to see anons argue power levels.

>>420796
I didn't want to come off as brutal actually. I mean I like Meido. I just didn't like his quest.

>>420834
I'm debating with myself whether to review Velo Quest up to the Velo-ing and treat that as a separate quest from Trick and Velo's comeback or read Velo's comeback first and add it to the review.

>>420821
Sure, I'll add it to the list.

1. Velo
2. The Island Quest
3. Hero Guardian Quest
4. Dark Spirit Quest

I think I might read some threads on the Island before tackling Velo again. I need a break from it.
>>
>>420911
Does anyone have the other two threads of The Island quest? I couldn't find them on /sup/ tg anywhere.
>>
>>420716
>>420911
That was a good, funny review. If you don't mind, can you add mine to the queue too? It's unDead Quest, and I could really use some advice.
>>
>>420960
yuki.la/qst/331204
yuki.la/qst/350957
>>
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>>420980
>>420962
Thanks for the links. I'll add your quest to the line.

THE ISLAND QUEST REVIEW

THREAD 1

WRITTEN AS IT IS READ

We're a young dude on an island, probably the last island in the world. On one side of the island lies a forbidden theocratic city that takes credit for saving the island from an ancient global disaster. On the other side is a bandit outpost...although sense this might be the only island left on the planet and there's only two other human settlements I don't think they're exactly an "outpost" of "bandits". More just like a hostile settlement.

Smack in the middle is a pleasant farming town named town. We're a 16 year old guy looking for adventure.

Its a simple set up but I can dig it. Lets see where it goes.

WHERE IT GOES

We do some kind of boring Dragon Quest stuff for a while. We visit the old town wizard who teach us basic ice spell and basic healing spell. We check out the shop that sells chainmail and swords.

I wish the thread would play up its "post-disaster" theme more. Armed men guarding books because its all they have and scribes working over time to scribe more copies, people debating over maps of the world outside the island, drunk sailors talking about seeing things when they went far out in the ocean fishing, that sort of thing.

Dollars are the currency so I guess this is "real" Earth. I'm hoping to see some Thundarr the Barbarian/Crystalis stuff now. The stuff I've seen so far is boring JRPG fluff.

STOP THIEF

Well it sure didn't take long for us to turn against 1/3 of all civilizations known to exist. And all for a magic necklace. Don't you usually find better stuff in dungeons?

We critically fail a nutshot. I've never seen that happen before. Unfortunately that's the most novel thing in the thread so far.

We appologize to the guard and hand the necklace back and he lets us off with a "Kids these days". This is in spite of having stabbed him with a magic icicle and taking off half his health bar.

I would have had the guard kill the MC on the spot. Teach the players that in a post apocalyptic world trying to kill someone with magic does not get you off with a warning.

I'm worried about the quest now. The anons know they can get away with things now. I fear what they might do next.

LIBRARY

Oh cool pastebins. I'm not being sarcastic or anything I think its neat to have lore to read.

The common enemy list has thug and wolf and snake and fox and the most interesting things are ghost and harpy.

Just make up critters man or take them out of a Monster Manual. No one wants to level up on wolves. That's Final Fantasy I stuff.

It's also peculiar that the town guard is half the level of a bandit. How is this town still standing? A shark is two levels higher. A mountain lion 3.

Spell list is also super meh. Only two interesting spells-a sonic scream and one that sets the caster on fire.

The Places on the Island paste are also dull. Each gets about three to four sentences.
-cont
>>
>>421211
Did you decide not to add PoA to the list?
>>
>>421211
Come on. An abandoned power station on the island. A crashed ocean liner on the rocks off the coast. Something. Anything.

QUEST BOARD

>Quests:
Kill some foxes in the farm land - Easy]
The farm animals are sometimes attacked by foxes. Go kill a few foxes so they don't bother the animals anymore
Reward: $10

Hunt some giant crabs at the beach - Easy - posted on bulletin board
Giant crabs are an important source of food. Go hunt some at the beach. For a bonus, also get a giant lobster
Reward: $20 (+$10 for the lobster)

Farmer lost his sheep, they wandered towards the cursed forest - Medium
A farmer's sheep have wandered off the farm land and into the plains. The looked like they were headed toward the cursed forest
Reward: $50

Find lost treasure underwater - Medium - posted on bulletin board
Someone lost some treasure in the water near the rocky area. They gave up trying to retrieve it; you can keep it if you find it
Reward: The treasure is worth approximately $100

Investigate the cursed forest - Hard
The cursed forest seems to be expanding. Investigate and see if you find anything
Reward: $500

----------------------------
Hint: try the easiest quest first. You're not yet strong enough for the later ones

I think we need to have a talk for a moment about RPGs. Just a moment.

You know Dungeons and Dragons didn't really have grinding. You were expected to get most of your XP through treasure. Random Encounters were there to keep you moving through the dungeon. It was about getting in and getting out with the goodies.

Early vidya RPGs like Nethack were like this as well. Get in get out. Explore this place, find the cool stuff. If you can't kill everything just leave.

Now you can kind of translate these mechanics to quests because they're about adventuring. They're about showing the player new and cool stuff.

JRPG mechanics do not translate well to quests and I can tell you why.Dragon Quest, the first JRPG, was made by a dude that liked gambling. The game is a constant risk/reward deal. Do you spend money on more herb leaves or the club? Do you risk fighting the more dangerous enemies for more XP? Do you turn back when your text is red or do you continue? A bad gamble sends you back to town with half your money making you start over again. A good gamble makes you stronger.

JRPGS do not focus on exploration, not like WRPGS. They focus on sending your guy out far from safety to kill familiar things again and again and again. Its not about kicking doors down. Its not about debating with the party how to break into the crypt. Its not about seeing whats in the next room. Dragon Quest had like 3 extremely basic dungeons. Its about investing in your character and hoping he survives an onslaught of monsters.

It's like horse races or dog fights, which is why gambling on monster fights was such an easy fit for Dragon Quest.

Now you might be able to pull something off that emulates this gambling element in a quest, but I haven't seen it done
>>
>>421351
>Find lost treasure underwater - Medium - posted on bulletin board
>Someone lost some treasure in the water near the rocky area. They gave up trying to retrieve it; you can keep it if you find it
>Reward: The treasure is worth approximately $100
>Investigate the cursed forest - Hard
>The cursed forest seems to be expanding. Investigate and see if you find anything
>Reward: $500
These should have been the only ones
>>
I'll shill for this quest so OP doesn't have to do it again! Come help anons navigate through a date! >>413993
>>
>>421277
What is PoA?

>>421351
Do not turn a quest into a JRPG. It does not work. It slams the breaks on any story momentum.

And personally its an instant quest drop. Whenever I've played a JRPG I always end up turning on an audio book so I feel like I'm not wasting my time. Got through like four of the Barsoom books on Dragon Quest I-V.

SO NOW THAT COSMICWATCHER IS DONE BITCHING

So we go to kill foxes. And if you're going to have level one slimes in your quest please let them die in one or two attacks. In the amount of rolls it took to defeat three foxes I had my players in Sibella Quest kill a psychotic electric deer demon.

TWO THUGS

Two thugs attack us on our way back to town and we fight them off with our new pet fox (we spared one of the three). We kill the guys which should probably be a big deal considering all of known humanity is literally just an island.

We check up on our friend Freddy who we've never talked to before and who is conveniently a guy too weak to become a beast master adventurer but has always dreamed of becoming one anyway and has a spare battle harness for our fox.

We go to hunt crabs now. And anons are plotting to lead an army of animals.

So I'm wrong. This isn't like watching someone play Dragon Quest. This is like watching someone play Pokemon. But Pokemon somehow had more dialogue.

When we're done we have a fox named Jim and giant crab named CC.

We kill more crabs. And bandits. And level up. And buy weapons and armor.

We're going to the ruins to fight ghosts and get treasure. To get more animals. And buy weapons. And buy armor.

We get the treasure. It teaches us the fireball spell.

We go back and take the find treasure underwater quest.

We fight jellyfish. And there's a shark. Oh no.

We kill more things. And buy more things to kill things.

We got a boss against a stone giant. Its guarding a treasure chest.

SOMETHING KIND OF PLOT LIKE

We attack the bandit city and kill more of the last population on Earth. A bandit boss likes our style kid and wants us to join him on a raid against the forbidden city.

Even though we're responsible for the deaths of like 8 bandits so far.

We decline.

We kill more things and become better at killing things.

THOUGHTS SO FAR:

It's like watching a let's play of a JRPG. Now in context I bet it was a lot more fun to be in the thread as it was happening. But then you were basically playing a a JRPG with several other people.

Do you like this? Alright. I can't say I do.
>>
>>421454
>What is PoA?
Paladin of Avalon. >>413569
>>
>>421462
PoA is way too much and you have to deal with Akun's interface.
>>
>>421462
Ah, okay. I'll add it to the list.


1. Velo
2. The Island Quest
3. Hero Guardian Quest
4. Dark Spirit Quest
5. Paladin of Avalon
6. Undead Quest

ISLAND QUEST REVIEW

THREAD 2

WRITTEN AS IT IS READ

QUEST THEME:https://www.youtube.com/watch?v=KXEPCaeSTwA

We find an alter to Satan and sacrifice a goat. A portal opens up and pulls us inside.

Okay, things are getting somewhat more interesting. We're in hell.

I think its one of those boring self inflicted hells.

WAKE ME UP

A demon eats our pet Phil the Snake. After we kind of sort of offered it to him. Poor Phil.

And then he kills Terry the Mountain Lion.

It's all fun and games making blood sacrifices to the Great Shaitan until he eats your pets.

WAKE ME UP INSIDE

We kill Satan. A voice offers us a job because we're a bad dude. We accept. We get the sword of darkness to kill the monks of the holy city.

Joining bandits bad. Joining Satan good. Just want to make sure that's clear.

We kill cultists. And then bring on back to life.

CAN'T WAKE UP

Hey the cultist's name is Manfred! I wonder if that's a reference to

Oh. It's not. It' s just so he can have a funny name.

SAVEEEEE MEEEEEEE

We assault the holy city. Inside we find a library and a random encounter with some text blocks.

So what started as Pokemon is now Shin Megami Tensei. Some monks were scared of heaven so they found a way to trap the soul on Earth but this caused ghosts from the future to show up and then angels show up and then God got scared and said you're moving to your auntie and uncle's in Bel Air.

All this plot should have been implied through worldbuilding or handed out in pieces throughout the quest. It shouldn't just be dumped on us like a text file from Final Fantasy whatever the one with the pink haired bitch.

The ideas about ghosts from the future and trapping the soul on Earth and keeping it from the afterlife are neat ideas worth exploring. But not in this way. Not this way.

SAVE ME FROM THE NOTHING I'VE BECOME!
>>
>>421574
So what started as a quest about murdering random encounters with animal fiends has become a quest to kill an angel for satan with the sword of darkness.

MOM'S GONNA FREAK!

ISLAND QUEST REVIEW

THREAD 3 FINAL

WRITTEN AS IT IS READ

QUEST THEME:https://www.youtube.com/watch?v=wXcdYBh3hgg

Very short thread. We kill more monks and make it to heaven to kill the angel. But our fedora ass isn't strong enough because he's FINAL BOSSU so we go back to Earth and start killing demons until they agree to be our pets until OP calls it quits.

Oh man. I have to be honest. I did not see the full jump to edge town coming on.

Full review to come.
>>
>>421619
You should check out Northern Beasts Quest. It's only 3 threads in (qst sized) so far.
>>
THE ISLAND REVIEW

THE GIST:

We basically play Dragon Warrior with pets in a setting that's not very fleshes out at all with characters that aren't very developed until we made a deal with Satan to kill an angel because.

THE QUEST

It's two and a 1/3 threads long. And 70 percent of it is fighting.

Think a 90's JRPG but with less dialogue and plot.

There's just not a lot to say. Jim the Fox was best character I guess. I wished it took advantage of the "last island in the world" setting. I wish the guard didn't forgive us after we tried to kill him. I wish we didn't spend the first thread basically playing the beginning of an mmorpg taking quests to kill animals.

If you want to play a grindy JRPG go play Dragon Quest IV. Its the best one. I'm just saying.

THE VERDICT

I'm afraid I'm going to have to give this a HARD NO RECOMMENDATION. I'm sure it was fun to play the thread and kill things and level up and name animals but there's no real story or characters here and it is excruciating to read in archive form.. A hard and fast slam into edgelord tries to inject some lore into the setting but fails.

Its like watching someone play Final Fantasy grinding and everything and then show you a boss fight from Shin Megami Tensei.

ADVICE

If feels as if OP started with a "see what happens" attitude. He has this generic setting with standard comfortable JRPG tropes. The problem is Quests are about story telling, and while you have to roll with the decisions and evolve the story as its played you got to have some sort of end goal, theme, and general purpose in mind while you write.

If anything can be learned here its that quests are story telling exercises. Quests are not video games. Do not, I repeat, do not run a quest like a video game.

The "monks afraid of heaven capture the soul on Earth and the afterlife involves time travel" were good ideas. Maybe in your next quest you can try something with those concept OP? Like a time traveling ghost trying to find an afterlife that has his loved ones in it?

Think story, then game.
>>
>>421703

WRITING: Velo

THE LIST

1. Hero Guardian Quest
2. Dark Spirit Quest
3. Paladin of Avalon Quest
4.Undead Quest
5. Northern Beasts Quest

Might get to Northern Beasts first because it sounds short.
>>
>>414937
>/qst/, what happened senpai? How did this become one of the hottest threads? How did this become an example of excellent quest writing?

Because /qst/ is dogshit.
>>
>>421736
Thanks for the review. I do enjoy JRPGs and made the quest similar to that.
The combat definitely took way too long.

>Quests are not video games. Do not, I repeat, do not run a quest like a video game.
I'll try not to do this next time I run a quest.
>>
>>421836
Omg, that was entertaining.

I love this guy.
>>
>>417579
I'm running an Armored Core Quest right now. I hope to gather more dudes for it, since I'm running with one guy right now.

/shill
>>
>>421211

Are you willing to do quests that are on /tg/?
>>
>>421883
Sure! What do you want?
>>
>>421902

Shinobi Quest by Wargle. It's not my quest, though, so should I ask him about getting a review done?

I'm mainly asking out of curiosity for what you'll say about it.

It might be too long, also. It's like 24 threads so far.
>>
>>421912
That is shorter than pretty much any other /tg/ quest.
>>
>>421920

It just started like a month or two ago.
>>
>>421920

And the actual quest content only makes up a third of the volume in those threads. The rest is everyone arguing over summoning contracts and weapon choices
>>
>>421934
Yeah, most of the ones on /tg/ are pretty long running.
>>
>>421941

Yeah. We need to cut down on that.

Though I do admit to being a bit guilty for joining in on that shit, too.

>>421943

Like my favorite of all time quest, Homeless Mutant.
>>
>>421902

Do you have a Twitter account? Or something/someplace I can contact you if Wargle gives his OK.
>>
>>421956
Right here. https://twitter.com/QuestGuy1
>>
>>421958

Thanks!
>>
>>421946
>Like my favorite of all time quest, Homeless Mutant.
>And really likes Shinobi Quest

I have a hunch who you might be. Do you overload Ask.fms?
>>
>>421946

Yeah I'll admit to being guilty there too. And you have excellent taste comrade, Homeless Mutant ranks really high for me though I will say the first one that really got me into quests was Harlem Necromancer, it'll be a bit far back in the archive but it's worth the look I think
>>
>>421967
Oh he's Graham?

>>421946
Go fuck yourself Graham.
>>
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>>421967

Yup. I'm Graham.

>>421968

Thanks.

One good quest really back in the archives is Bloodquest.

The only problem I have iwth it is a small non-problem. Just a preference that it'd take place in the Batman/DCU instead of Lovecraft Universe.

>>421974

Yes.

And I love you too.
>>
>>421978
How are you coping with Crusty's radio silence?
>>
>>421983

He ain't dead unless I see an obituary describing him well.

He's just busy/sick, for all I care.

And I found a few quests that are good enough to pass the time.

Like Shinobi Quest, for instance.
>>
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After a 2-week hiatus, Whirlpool Quest returns in 72 hours (not 48, because the regular sunday outing would kill my free time)

Session would run at around 9 or 10am, +8 GMT (because it's the only timezone I'm familiar with)
>>
>>421902
>>421912

Wargle has said yes.

>https://twitter.com/WargleQM/status/758848097648640000
>>
>>415826
>>415534
I'm very late to the party here, what with this thread being saged and all, but I feel I should make something clear, mainly because Twitter only allows me to explain myself as far as "Writer's Block" due to the character limit and all. Wall of text incoming.

I'm not putting WrestleQuest on hiatus for Dark Gate Academy or in favour of Dark Gate Academy or anything like that. The sequel to DGA was already set, and I would have put WrestleQuest on hiatus regardless of if I had a second quest or not.

I'm putting WrestleQuest to the side simply because I don't like it. I love what it could be, but in it's current state it just isn't good. The playerbase could just never manage to get on the same page, and that fractured base had lead to some real low points in the quest, especially when it came to waifu wars, and it looked set to cause many more. There was always the feeling that nobody was actually playing the quest together, but instead were playing against each other, with everyone having the opinion of "Fuck you other guys, my way is best, my waifu is best, and I will tear this quest to the ground to have it", with absolutely no-one being able to agree on anything and at some point people being too scared to vote on any important decision in the quest out of fear of causing a shit-storm. While I had a lot of hope for the quest and it's future, in the end it just wasn't fun for me, and it didn't even feel like any of the players were having fun. And generally, I just came up short while trying to think of any interesting places I could take the plot to fix this problem. I hated every single idea I had regarding the quest, and I knew that it was time to take a break.

Of course, I would be lying if I said running DGA has absolutely nothing to do with the current hiatus of WrestleQuest. Running another quest really did show me just how bad it was for WrestleQuest. DGA had a playerbase roughly three times the size of WQ's, yet despite that the players were never really split on anything. Even when they disagreed, it was civil and they discussed it, and people happily accepted the majority vote. Even the waifu wars were civil, and I thought that was the stuff of legend. The DGA players were all completely on the same page from about four threads in, while WrestleQuest has had around 24 threads so far, and in almost every one there's people getting angry at eachother about something. (cont.)
>>
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>>422243
Anyway, this is basically the lengthy explanation for WrestleQuest players that I never gave when I announced the hiatus on Twitter. It's cool if you don't like DGA and are pissed that WrestleQuest is on hiatus. They're very different quests, so I didn't expect there to be a lot of crossover. Dark Gate Academy is a cliched anime quest that focuses far more on social links and waifus than it does it's underdeveloped concept and setting, while WrestleQuest... well, it's the exact same thing, but minus the anime stink. Point is, regardless of how you feel about that other quest I run, the reasons for WQ's hiatus go beyond "I like this shitty quest more than this other shitty quest, so I'm gonna do this one instead."

The attached image includes several of my reasons for souring on WQ, which I explained on the discord chat shortly before putting WQ on hiatus, though I ended up repeating pretty much everything there and then some in this unnecessarily long explanation. Anyway, I'm glad you liked WrestleQuest, and I hope that I can return to it someday with some newfound enthusiasm.
>>
Daaaaam, day nigga cosmicreview is on a roll tonight.

He brutal.
>>
>>420911
>I like Meido, I just didn't like his quest

People need more people saying this to them in their lives. So many can't separate entity from product and take it personally.
>>
>>422247
>>422243

Well shit, it sounds like I was the only player in WrestleQuest that wasn't posting with his dick and going "Fuck it, don't care" whenever waifu wars would start... Thanks for those threads anyway. I get it.
>>
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>>420491

You too comrade.

----------------------------

By the way any favorite homebrew setting you guys likes?

I self like the Demonity Quests setting with birdlike angels (To bad that the quests is currently on hold...) and Audit Quest with JRPG like setting, it remind me something little of Dungeon Keeper and Hero Union BBS.
>>
New thread!
>>423255
>>
>>421736
I don't know if I'm ever going to run it again, but could you add Star Wars Scoundrel Quest to the list? I plan on running more qsts in the future and some constructive criticism would help a lot.
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