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SiFi Civ Quest

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Thread replies: 75
Thread images: 2

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[This Is Based Of Off Fantasy Civ Quest, Therefor There Will Be Factions, If You Don't Know How Factions Work, Please Ask Me]

>Anon.OX Booting Up
>Checking Colonists LifeSigns
>Checking Supplies
>ERROR
>HullBreach Detected
>Emergency Landing Needed
>Searching For Appropriate Worlds
> 5 Worlds Detected
>Setting Course To…

>{Forest World} An Average World Covered In Temperate Forests And Small Hills, Lots Of Food, Average Metals And Docile Wildlife. [Very Easy]

>{Desert World} A Planet Covered In Scorched Deserts With Signs Of Old Astroid Impacts. Little Food, But Lots Of Metal and Average Wildlife. [Easy]

>{Ocean World} A Small Planet Covered In 90% Ocean, Islands That Reach The Surface Are Rare, Average Food, Average Metals, Average Wildlife, But Little Space. [Medium]

>{Fungal World} A Large Planet Covered In Fungal LifeForms And Strange Natives, High Food, Low Metals And Hostile WildLife. [Hard]

>{Barren World} A Protoplanet Long Dead In An Astroid Field, No Food, Rare Metals, No WildLife And Little Air. [Very Hard]
>>
>>395390
Barren world.
>>
>>395407
If possible can you add a race to this? There is this one race called the "Glitch" from starbound. I would like a faction to be that race
>>
>>395433
Sure, but you need more votes for thatit
>>
>>395440
Kay. I hope more join. This seems quite fun. also are you going to draw like in Fantasy Civ Quest?
>>
>>395450
I can't draw but maybe
>>
>>395390
Bump
>>
>>395390
>>{Fungal World} A Large Planet Covered In Fungal LifeForms And Strange Natives, High Food, Low Metals And Hostile WildLife. [Hard]
>>
>>395495
Alright we need more people
>>
>>395390
Bump, please guys give this a chance
>>
>>395390

>{Fungal World} A Large Planet Covered In Fungal LifeForms And Strange Natives, High Food, Low Metals And Hostile WildLife. [Hard]
Looks interesting, hopefully it garners some interest
>>
>>395570
Thanks man
>>
>>395390
>{Fungal World} A Large Planet Covered In Fungal LifeForms And Strange Natives, High Food, Low Metals And Hostile WildLife. [Hard]
We shrooms now
>>
>>395390
>Fungal
>>
>>395582
All right let's start
>>
>>395619
>Destination Choose
>Scanning Colonists
>Detecting Large Amounts Of...

>{Humans} The jacks of All Trades, Average Growth, Average Intelligence and Average Strength

>{Not!Elves} The arragent Space Elve and their ancient wisdom. Slow growth, Supreme Intelligence, Average strength

>{Not!Dwarfs} The space dwarfs live in fortified hold worlds filled with treasure. Slow growth, Average Intelligence, Supreme Strength

>{Not!Goblins} These savage creatures have almost no skills besides rapid growth. EXTREME Growth, Average Intelligence, Poor Strength
>>
>>395632
Forgot one

Write in (Use the 3 stats to make your race, fluff then as you will, You start with poor in all stats. You have 3 skill points
>>
>>395632
Little bland, but I have a soft spot for the classic
>{Humans} The jacks of All Trades, Average Growth, Average Intelligence and Average Strength
>>
>>395637
Alright 2 more or just you in 30 min
>>
>>395632
>>{Humans} The jacks of All Trades, Average Growth, Average Intelligence and Average Strength
>>
>>395645
Alright! Human it is

>Humans
>Awaking Colonists in
>3
>2
>1

~~~~~~~~~~
You awake on a colony ship in a strange jungle. You and the colonist build a basic structure and perpare to survive.

(Each turn you do several actions listed below, also factions are allowed so please announce who they are and what they have, I can veto your faction)

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other

(^Shamelessly stolen from another quest)
>>
>>395672
>B. Culture and religion
Figure out who we are and what we're doing here.
>>
>>395672
>>F.Exploration & colonization
>>
We need To All Agree
>>
>>395677
Can we setup infrastructure before we do that?
>>
>>395679
Change to
>F. Exploration & colonization
in the interest of moving us forward
>>
>>395687
Alright! Roll 1d100 for exploring! Best do three
>>
>>395687
Thank you
>>
Rolled 94 (1d100)

>>395689
>>
>>395691
Pretty good! 2 more
>>
Rolled 61 (1d100)

>>395689
>>
Rolled 41 (1d100)

>>395689
>>
>>395689
>>
>>395691
Writing
>>
You send teams out to explore the surrounding Jungles.

Team One traveled north and found A huge lake Stretching As far as the eye can see. It appears to have strange crabs eating the kelp

Team 2 went south and found a strange temple deep in the forest

Team 3 went east and saw the horrid natives. They report a mushroom driving one of their men mad. But
they also found stable food

Team 4 went west and found another ship that has crashed here
>>
>>395710
Here's our stats

>>Population:100 humans
>>Food production:0/10
>>Food stockpiles:4/10
>>Resources:4/10
>>Morale:2/10
>>Buildings: Crashed ship shelters
>>Economy:None
>>Culture: None
>>Military: None
>>Navy:None
>>Religion: (You guys choose)
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
>>395715
>>A.Food production & growth
>>
>>395715
>A. Food production & growth
>>
>>395721
Alright

A: Hunting

B: Farming
>>
>>395724
>A. Hunting
>>
>>395724
both?
>>
>>395730
You can do both, but you will have a malus for not using the whole workforce for either goal
>>
>>395732
then just hunting
>>395726
we should try farming in the future
>>
>>395735
Alright roll 3d100s please and in which direction do you hunt? (North,South,East,West)
>>
Rolled 82 (1d100)

>>395737
North
>>
>>395739
Need 2 more, you can roll them if you wan to
>>
Rolled 86, 39 = 125 (2d100)

>>395743
>>
>>395744
Alright, lots of high rolls.

You people hunt the surrounding lands for awhile and come back with lots of strange meat from the crab-things to the north

>>Population:100 humans
>>Food production:0/10
>>Food stockpiles:5/10
>>Resources:4/10
>>Morale:2/10
>>Buildings: Crashed ship shelters
>>Economy:None
>>Culture: None
>>Military: None
>>Navy:None
>>Religion: (You guys choose)
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
Rolled 31, 61, 12 = 104 (3d100)

>>395747
>>A.Food production & growth
lets make a farm
>>
>>395750
You instruct the people to start a farm, but the seeds don't seem to grow well in the soil.

>>Population:100 humans
>>Food production:.5/10
>>Food stockpiles:4/10
>>Resources:4/10
>>Morale:2/10
>>Buildings: Crashed ship shelters
>>Economy:None
>>Culture: None
>>Military: None
>>Navy:None
>>Religion: (You guys choose)
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
>>395753
>>C.Construction
start build better/more comfortable homes
>>
Rolled 78, 22, 48 = 148 (3d100)

>>395754
>>
Rolled 86 (1d100)

>>395758
You begin Construction on housing for your people. This should take 1 more turn.

Rolling for random events

>>Population:100 humans
>>Food production:0/10
>>Food stockpiles:4/10
>>Resources:4/10
>>Morale:2/10
>>Buildings: Crashed ship shelters
>>Economy:None
>>Culture: None
>>Military: None
>>Navy:None
>>Religion: (You guys choose)
>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Faction project
>I.Diplomacy & war
>J.Other
>>
Rolled 88, 56, 65 = 209 (3d100)

>>395762
Finish the houses
>>
>>395762
One of your men don't return when you sent his team out to cut down the huge mushrooms around the crash

A: Send Someobe to look for him

B: Fortify and hope he returns

C: He's fine (ignore)
>>
>>395766
You finish the houses, they are of poor quality
>>
>>395767
>B: Fortify and hope he returns
>>
>>395767
>B
>>
>>395770
Roll
>>
Rolled 53, 63, 49 = 165 (3d100)

>>395776
>>
>>395777
You haphazardly form a wooden wall around your base.

Roll for him to return
>>
Rolled 35, 41, 35 = 111 (3d100)

>>395778
>>
>>395779
You see him limping towards the gates! He does not respond to what you are saying, just limping towards you.

A:Let him in

B:Meet him but keep him outside

C: Leave him outside
>>
Rolled 44, 27, 85 = 156 (3d100)

>>395781
Tell him to lie down on the ground or you will kill him and if he doesn't lie down shoot him or throw spears at him
>>
>>395784
You yell at him to stop and get on the ground! He doesn't listen. He keeps on moving towards your base. You order your men to shoot him, they line up the shot and kill him. That's when you notice this strange gas oozing off his body.

A: Quarinte the area

B: Investigate the area

C: It's nothing (ignore)
>>
Rolled 69, 43, 7 = 119 (3d100)

>>395787
>A: Quarinte the area
>>
>>395787
flamethrowers. purge everything.
>>
>>395790
Roll to have flame throwers
>>
Rolled 52 (1d100)

>>395791


let there be fire
>>
>>395793
Roll 3d100s
>>
File: image.png (295KB, 380x370px) Image search: [Google]
image.png
295KB, 380x370px
>>395795
Shitty Map, please don't hate on it
>>
>>395800
Since everyone is gone, I will make a new tread tommarow at 3pm PST. Thanks for playing guys
>>
Rolled 31, 75 = 106 (2d100)

>>395793
Need the rest of these rolls
>>
>>395806
bump
>>
Crusader religion?
Thread posts: 75
Thread images: 2


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