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Civ thread Another beginning Thread #4

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Thread replies: 481
Thread images: 11

File: Quinquireme #2.png (761KB, 713x439px) Image search: [Google]
Quinquireme #2.png
761KB, 713x439px
We choose to improve upon our navy, what shall we improve upon?
>A. Many smaller ships
>B. Medium amount of medium sized ships
>C. Few Big ships
>D. One MASSIVE ship.
>>
>>390720
B.
>>
>>390720
>>C. Few Big ships
We'll have the only sea-worthy ships around :).
>>
also #4: is there an archive? links?
>>
>>390720
>C
Also Oldfag I'm thinking about making a quest in the future. What do think abouth that?
>>
I really have no idea how to make Archive or Pastebin. If someone could that would be really helpful.

>>390734
I'd say that's great.
>>
We choose to make a few Big ships. We make two more quinquiremes to replenish our losses. And our hexareme is also repaired. Our fleet is as follows.

2 Hexaremes, 2 Quinquiremes, 2 Biremes.

It is 78 AA

>Population: 28,831 (15,821 men and 13,037 :^) women) Arachnarok Spider Population: 90 Cave squigg population 236
>Agriculture/Food: 9/10
>Resources:8/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 9/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>390737
I'm going to try a peasant quest in the future but the combat will be hard as balls but simple. Just if you never held a sword in your life and are fighting against a trained sword men you getting rekt to add a little reality in the quest.
>>
>>390754
C. How about expanding our colony on the other continent?
>>
>>390754
>K
We still need a biggwr navy we lost so many ships last thread
>>
Oldfag Player reporting in
>>390754
>>G.Research & development
>>
Just waiting for this tie to be resolved.
>>
>>390759
Changing my vote to C
>>
>>390754
>K. Navy
>>
We continue to improve upon our buldings! What shall we improve upon?
>A. Housing
>B. Fortifications
>C. Monster Buildings
>D. Utility Buildings
>E. Governmental Buildings
>F. Other.
>>
>>390754
>>K. Navy
>>
>>390849
>A. Housing
>>
>>390849
>>A. Housing
>>
>>390849
>A Housing
We need Navy next turn since we still need more ship
>>390851
>>390850
What do you guys think about a peasant quest set in the first crusade? If player is killed it goes to the descendents and goes on from their.
>>
>>390849
A.
>>390861
sounds fun
>>
>>390861
Good idea.

We continue to improve on our housing! Our use of Concrete is now incorporated into our housing, and our houses stay warm during the winter, and cool during the summer.

>Population: 28,831 (15,821 men and 13,037 :^) women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 9/10
>Resources:8/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 9/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>390861
Sounds interesting. But the Peasant Crusade got BTFO by the Turks, so i can maybe see the arch going from religious peasant that is a part of the Peasant Crusade and becoming a profesional soldiers in one of the "real" Crusader armies.
>>
>>390863
Once I get everything worked out I'll be running it. Not this week.
>>390874
K
>>
>>390874
>K. Navy
>>390875
>But the Peasant Crusade got BTFO by the Turks
it's not fun if it ain't though
>>
>>390874
K.
>>390882
I´ll check it out if I see it
>>
>>390874
>>K. Navy
>>
We choose to improve upon our navy! What shall we build?
>A. Many small ships
>B. Medium amount of Medium ships
>C. Few but large ships
>D. One BIG ship.
>>
>>390894
B. We need some numbers on the water
>>
>>390875
I know the peasant crusade got BTFO. The start of the quest is your a peasant you can try to be a knight or even a lord if you make shit up about you past blood. Or you can go trader mode, just the start is a unlearn unskilled peasant, but with the players help be much more or get killed from the start.
>>
>>390894
>>B. Medium amount of Medium ships
>>
>>390894
>B
We do need the ships
>>
>>390894
>B. Medium amount of Medium ships
>>
>>390902
Ahh sorry i read it wrong. I thought you said that you were a peasant going on a crusade not just having the time period be set in the first crusade.
>>
We build 6 Triremes! They have one tower in the middle from where archers fire, they are medium sized, and hold 40 soldiers.

It is 80 AA

>Population: 28,831 (15,821 men and 13,037 :^) women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 9/10
>Resources:8/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 9/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>390921
>G.Research & development
let's research more in navy.
>>
>>390921
>K
We need to build small ships to support our huge ones
>>
>>390921
>>G.Research & development
>>
>>390921
G
>>
>>390921
>>G.Research & development
We need em mechs
>>
We make simple armor for our Ships, and make strong pillars to support our buildings with. Aqueducts spring up in our cities.

It is 81 AA

>Population: 28,831 (15,821 men and 13,037 :^) women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 9/10
>Resources:8/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 9/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>390993
>K. Navy
>>
>>390993
>G.Research & development
greek fire is needed.
>>
>>390993
>K Navy
>>
>>390993
>>G.Research & development
BETTER SCIENCE
>>
>>390993
G

Also hello humanfriends
>>
>>390993
>>390737
I could make a Pastebin with the info about the civ. I will wait until the end of this thread to make one to that i get the most up to date state of the civ, i would also like to know more about how do we stand with other races and nation so that i could add that into the pastebin.
>>391006
>>391012
>>390993
i made a twitter account so that you guys can contact me when the thread is down, or when the IRC or docs aren't active. Here is the link : https://twitter.com/Ulrich_of_Erden
>>
>>390993
>G.Research & development
>>
We continue to research, and we FINALLY research Greek fire, we mount it onto our Hexaremes. Coupled with Copper armor and Greek Fire, they are beasts of the sea and can hardly be destroyed.

>>391033
RELATIONS:
Dwarves: Friendly
Elves: Friendly
Polan: Extremely friendly
Chinks: friendly
Darkskins: Extreme Disdain
Sandpeople: Hate
Orcs/Goblins: Hate
Jews: Hate with a flaming passion, natural enemies.

>Population: 28,831 (15,821 men and 13,037 :^) women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 8/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>391039
>K Navy
>>
>>391039
K. One massive, armored, flamethrowing, beast of a ship.
>>
>>391048
seconding
>>
>>391039
>>G.Research & development
STEEL
>>
>>391039
>>K. Navy
>>
>>391039
>K. Navy
Start working on a TITAN SHIP
A Decareme.
>>
>>391056
STEEL IS LITERALLY 1000 YEARS AWAY

We begin to delve into more ship building.. What do we do?
>A. LOTS small ships
>B. Many medium sized ships
>C. Medium amount of BIG ships
>D. Few massive ships
>E. One TITAN ship
>>
>>391079
>E. One TITAN ship
>>
>>391079
E
>>
>>391079
>E. One TITAN ship
>>
>>391079
E. A FUCKING MONSTER SHIP! As big as a jewish nose pls.
>>
>>391087
We begin to build a TITAN ship, a fortress of the seas. It is 100 meters long. With a ballista in the back, and a ballista in the front. However up front there is also a flamethrower, that spits out Greek fire.
>>
>Population: 30,000 (16,000 men and 14,000 :^) women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 8/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>391033
See you a fellow, fellow me back.
>>
>>391098
>flamethrower
Like it already :). Our enemies can just give up now.
>>
>>391102
>K. Navy
now we just need more medium ships.
>>
>>391102
>>K. Navy
>>
>>391102
Why does our navy never go up?
>K Navy
We need ships to take the blow so our huge ship is not a target
>>
>>391108
>>K. Navy
supporting. Swarm the seas with our stuff!
>>
>>391102
K
>>
>>391115
>A. LOTS small ships
>B. Many medium sized ships
>C. Medium amount of BIG ships
>D. Few massive ships
>E. One TITAN ship
>>
>>391134
>>A. LOTS small ships
>>
>>391134
>A. LOTS small ships
Bimeres who will be used for fishing as well.
>>
>>391134
>A
We need the small ships so bait and support
>>
>>391134
A.all with little flamethrowers to cause complete chaos
>>
Rolled 63 (1d100)

We produce 20 Biremes. Our full navy now consists of: 1 decareme, 2 Hexaremes, 2 Quinquiremes, 6 triremes, 20 Biremes.

Event Roll
>>
Our full navy encounters an enemy coming near the coast! The enemy force consists of 1 Hexareme, 4 Quinquiremes, 10 Triremes, and 20 Biremes. Shall we engage?
>A. Yes
>B. No.
>>
>>391159
>>B. No.
We just fucking built it..
Also i hate naval battles
>>
>>391159
A. Our decareme will rip them apart. We are armored and have flamethrowers.
>>
>>391159
B
>>
>>391172
Watch shit rolls tear us apart and we have to rebuild our entire fleet again
>>
>>391159
>A. Yes
They coming to the shore going to drop off troops we need to kill them
>>
>>391159
>B. No.
let's wait for an opportunity and stay on full alert.
call the chinks too.
>>
A few days later, we encounter a VERY VERY LARGE force of transports, troop transports to be precise. Shall we engage?
>A. Yes.
>B. No
>>
>>391159
>>B. No.
>>
>>391192
>A. Yes.
NOW THAT AN OPPORTUNITY FOR OUR FLAMETHROWER
>>
>>391192
>>A. Yes.
Sink them.
>>
>>391192
A
I mean, they're clearly trespassing on purpose at this point
>>
>>391192
Yes transport ships are not fighter ships.
We can now send there army to the ocean floor, without even fighting most of there men.
Flamethrower there man alive.
>>
>>391192
>A yes
We're going to lost 10,000 men at thr wall if we dont attack now
>>
>>391198
We go to engage. These troop transport ships transport some 30,000 men, we MUST stop them now to prevent another slaughter on our side.

2v2 rolls now.

(These are special battle rules, every time we lose the 2v2, 1,000 soldiers will land.)
>>
Rolled 7 (1d100)

>>391218
BURN THEM ALL
>>
Rolled 84 (1d100)

>>391218
>>
Rolled 45 (1d100)

>>391218
>>
Rolled 50 (1d100)

>>391220
You set yourself on fire
>>
Rolled 8 (1d100)

>>391218
>>
Rolled 96 (1d100)

>>391218
>>
91(us)vs95(them)
1,000 soldiers land while we take the time to get there!

OUR WHOLE FLEETvs580ships
>>
Rolled 44 (1d100)

>>391244
BURN THEM!
>>
Rolled 73 (1d100)

>>391244
Kill them all!
>>
Rolled 14 (1d100)

>>391244
>>
Rolled 50 (1d100)

>>391244
>>
107(us)vs64(them)
We set aflame 80 ships! They burn in the water while the darkskins scream.

2v2 again.
>>
Rolled 53 (1d100)

>>391264
>>
Rolled 72 (1d100)

>>391264
>>
Rolled 88 (1d100)

>>391264
>>
Rolled 60 (1d100)

>>391264
>>
125(us)vs148(them)
Another 1,000 soldiers land!
FLEETvs480 ships.
>>
Rolled 82 (1d100)

>>391273
>>
Rolled 24 (1d100)

>>391273
>>
Rolled 80 (1d100)

>>391273
>>
Rolled 11 (1d100)

>>391273
>>
>>391275
106(us)vs91(them)
80 ships are set aflame! They start to burn in the water again. Only 400 ships remain!

FLEETvs400
>>
>>391287
>>
Rolled 35 (1d100)

>>391287
>>
>>390720
B.
>>
Rolled 55 (1d100)

>>391287
>>
Rolled 47 (1d100)

>>391287
>>
Rolled 40 (1d100)

>>391287
>>
Rolled 29 (1d100)

>>391289
>>391287
>>
90(us)vs87(them)
We destroy another 100 ships!
Fleet vs 300 ships
>>
Rolled 45 (1d100)

>>391305
>>
Rolled 46 (1d100)

>>391305
>>
Rolled 9 (1d100)

>>391305
>>
Rolled 28 (1d100)

>>391305
>>
91(us)vs37(them)
We destroy another 100 ships! Only 200 remain, and only 2,000 made landfall.

Fleet vs. 200 ships.
>>
Rolled 7 (1d100)

>>391325
>>
Rolled 4 (1d100)

>>391325
>>
Rolled 81 (1d100)

>>391325
>>
>>391331
>>391330
>>391325
>>391333
>>
File: unhappymerchant.jpg (710KB, 1764x1920px) Image search: [Google]
unhappymerchant.jpg
710KB, 1764x1920px
Rolled 31 (1d100)

>>391330
>>391331
>>391333
>>
11(us)vs102(them)
(Alright because we fucked up so bad 100 ships make landfall, so a total of another 5,000 make landfall.

FLEETvs100 ships.

7,000 have already made landfall
>>
Rolled 84 (1d100)

I'm going all the way in.>>391346
>>
Rolled 24 (1d100)

>>391346
>>
Rolled 5 (1d100)

>>391346
>>
Rolled 89 (1d100)

phew now won no matter the other roll.
>>
108(us)vs94(them)
We destroy the last of the troop transports!

Be back in an hour for more Civ
>>
>>391356
>>391354
>>391346
Count on me to roll bellow 30 every time when it counts and roll a 90+ when it doesnt.
>>
>>391362
Burn the transport ships on the coast so they have no way of leaving
Well killing 23,000 of them and only having to face 7,000 is well better odds
>>
>>391362
Shoot the troops still in balista/greek fire range
>>
We choose to fire at the troops that have landed, I want 3 rolls, the average of those will be the result.
>>
Rolled 25 (1d100)

>>391536
>>
Rolled 95 (1d100)

>>391536
>>
Rolled 42 (1d100)

>>391536
>>
Rolled 17 (1d100)

>>391536
>>
>>391543
>>391544
>>391545
>54
It worked
>>
162/3=54

We manage to kill off another 1,000 soldiers with Greek fire, ballistas, and archer fire. However, how many soldiers shall we send?

>A. Just enough: 6,000
>B. More than enough: 10,000
>C. Overwhelming amounts: 12,00
>>
>>391554
>>B. More than enough: 10,000
>>
>>391554
B
>>
>>391554
>B. More than enough: 10,000
>>
>>391554
>>B. More than enough: 10,000
>>
>>391554
>B
>>
>>391561
We send a force of 10,000 to meet the enemy in the field. We gain a +20 to all rolls by us due to higher numbers and superior technology.
I want 2 1d100s, one for enemy battle preparations, and one for our battle preparations.
>>
Rolled 50 (1d100)

>>391589
>>
Rolled 41 (1d100)

>>391589
>>391589
>>
Rolled 67 (1d100)

>>391589
>>
The enemy gets 3 archery rolls total, while we get 4 archery rolls total. Now I want 4v3 rolls now!
>>
Rolled 10 (1d100)

>>391608
>>
Rolled 84 (1d100)

>>391608
>>
Rolled 71 (1d100)

>>391608
>>
Rolled 11 (1d100)

>>391608
>>
Rolled 6 (1d100)

>>391608
>>
Rolled 23 (1d100)

>>391608
>>
Rolled 35 (1d100)

>>391608
>>
>>391615
>>391621
>>391625
nice enemy rolls.
>>
>>391633
M8 I took the risk twice and it paid off
>>
176(us)vs64(them)
The enemy inflicts only 100 casualties on us, while they suffer almost 200 casualties!

9,900(us)vs5,800(them)
>>
Rolled 50 (1d100)

>>391660
>>
Rolled 23 (1d100)

>>391660
>>
Rolled 90 (1d100)

>>391660
>>391660
>>
Rolled 25 (1d100)

>>391660
>>
>>391660
How many times do we roll?
3v2
4v3
2v2
>>
Rolled 33 (1d100)

>>391660
>>
73(us)vs115(them)

>>391678
2v2 unless told otherwise.

The enemy starts to push back somewhat! We lose 300 men in the struggle while they lose 200.

9,600(us)vs5,600(them)
>>
Rolled 83 (1d100)

>>391683
>>
Rolled 79 (1d100)

>>391683
>>
Rolled 32 (1d100)

>>391683
>>
Rolled 81 (1d100)

>>391683
>>
162(us)vs113(them)
Now we strike back! Bolstered by the fact that they have nowhere to run, we start to cut them down! They lose 1,000 men while we lose merely 750.

8,850(us)vs4,600(them)

We outnumber them almost 2:1, if we win by more than 50, they all surrender.
>>
Rolled 82 (1d100)

>>391718
>>
Rolled 68 (1d100)

>>391683
Good job OP this renew civ is going much more softy then the last one.
Don't forget that +20 to our rolls. Last turn it should have been
73+20 vs 115
>>
>>391718
Or was that only for the archery round? but just letting you know if you slipped up.
>>
Rolled 41 (1d100)

>>391718
>>
Rolled 31 (1d100)

>>391718
Bad?
>>
150+20=170(us)vs72(Them)

Now we really start getting into, we start cutting them down, and they promptly surrender, we take 4,000 enemies as captives, what shall we do with them?
>A. Kill them!
>B. Enslave them! (They're all men)
>C. Other.
>>
>>391737
>A. Kill them!
Let us test our new weapons.
>>
>>391737
>A Kill them!
They attacked us, we have to clean them with fire.
>>
File: The-Skull-Tower-Nis.jpg (325KB, 700x467px) Image search: [Google]
The-Skull-Tower-Nis.jpg
325KB, 700x467px
>>391737
>>C. Other.
Kill them and make a pic related to scare all the other darksins off
>>
>>391737
Can you give a death count after this?
>>
>>391752
+1 noice
>>
>>391761
We kill them all! All 4,000 have died. 23,000 darkskins float in the water, likely dead, and 7,000 have been killed on land, for the loss of a little less than 2,000 men.
>>391761
What do you mean by that?

>Population: 28,000 (15,000 men and 13,000 women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 8/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>391765
>>A.Food production & population growth
Let's get our population to boom.
>>
>>391765
>A.Food production & population growth
we need more mens
>>
>>391765
What I mean how much we lost v how much they lost. Which you answered thank you.
>>391765
>K Navy
We need to up our navy after this
>>
Our population explodes by 50%! (I use RNG for this stuff) (14,000 people) 2100 of which are females, and the rest (11,900) are males.

>Population: 42,000 (26,900 men and 15,100 women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 8/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other

So as you can tell, men outnumber women by almost 2:1. Just letting ya know that.
>>
>>391786
>D.Military
It's time to Attack
>>
>>391786
>D or I
Let's attack it's cut down the number of men by a lot. While killing some darkskins as well
>>
>>391786
>>D.Military
Attack someone and make all the army made by males so that we control the population better. Have the army be made from about 6k men.
>>
D is IMPROVING military, I is attacking, just fyi for you all. Also our population grows by 10% every 2-4 turns (Whenever I feel like it tbqh, but its always 2-4 turns) So just letting you know how I do population.

What shall we improve upon in our military?
>A. Weapons
>B. Armor
>C. Siege Engines
>D. Training
>E. Other
>>
>>391800
>D. Training
We need tactics against barbarians.
>>
>>391800
>D
>>
>>391800
>D
After this war
>>
>>391800
>D. Training
>>
Our formations are now as rigid as rigid can be, and we create the TORTOISE formation (Now I kind of want you guys to help me remember, I might forget), what it does is essentially cut enemy archery rolls by a quarter. e.g: If they rolled 100, its cut by a quarter to 75.

>Population: 42,000 (26,900 men and 15,100 women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 8/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>391812
>I
Attack the Darkskins get our allies to help
>>
>>391812
>I. Diplomacy and War
Now it's time to attack.
Enlist our allies as well.
>>
>>391812
>I. Diplomacy and War
Attack the Darksins but only use the men and only about 6-8k of them.
>>
Now, what soldiers shall we send?
>A. All male army
>B. All female army
>C. Mixed Gender army

We will roll for recruitment
>>
>>391825
>A. All male army
>>
>>391825
>A
>>
>>391825
>>A. All male army
>>
We choose to go for an all male army. However, here's the catch, since its all male, and we're in an egalitarian society, I want TWO rolls, one for recruitment and one for Outrage :^)

As always, High is good.
>>
Rolled 38 (1d100)

>>391839
>>
Rolled 93 (1d100)

>>391839
>>
>>391843
No outrage :^)
>>
The men don't care whether or not its an all male army, and they go to war saying "Its my Privilege :^)" Though turnout is somewhat low, only 6,000 men, shall we recruit another turn?


Let me stress to you how important that outrage roll was. If it was low, there would've been a revolution for the Patriarchy. You saved your asses
>>
>>391853
If we recruit another turn will there be outrage?
>>
>>391853
Let's go get our allies for help.>>391859
There a chance
>>
>>391853
Well, we are going with this war to better control the human the male to female ratio and to kill some Darksins when we are at it. I dont see a real need to get more men just find help from allies.
>>
>>391859
Yes, to prevent unbalancing.

I want 4 1d100s, 1 from Polan, 1 from Dwarves, 1 from Elves, and 1 from Chinks. This is for aid from allies.
>>
Rolled 30 (1d100)

>>391870
>>
Rolled 19 (1d100)

>>391870
>>
Rolled 98 (1d100)

>>391870
>>
>>391879
Noice.
>>
Rolled 27 (1d100)

>>
Polan gives us 3,000 soldiers, the Dwarves give us 1,900, The elves give us almost 10,000, and the Chinks give us 2,700.

This gives us a grand total of 23,600 soldiers for an invasion force. I want a 1d100 for the way there, whether or not we are attacked.
>>
Rolled 44 (1d100)

>>391889
>>
Rolled 90 (1d100)

>>391889
>>
>>391893
A few of our ships nearing an archipelago Crash with no survivors, the archipelago is then named Bane. Its a big archipelago.. :^)

We lose about 1,000 soldiers from those crashes, but aside from that, we keep going, and make landfall on the desert, we have the supply lines to keep us alive. However its a small-ish continent, largely made up of desert and hills. Where shall we go?
>A. The northern Desert
>B. The midlands, with lots of hills and deserts
>C. The south, with hills.
>>
>>391900
>B. The midlands, with lots of hills and deserts
mixed ground is better for thoses with a tactical advantage.
>>
>>391900
>B
Archery is quartered for enemies
>>
>>391900
>>391909
>B. The midlands, with lots of hills and deserts
Going with Inky on this one, he is the military expert
>>
Rolled 32 (1d100)

>>391910
We head to the midlands. EVENT roll to see what we encounter.
>>
>>391913
We encounter only 10,000 enemy soldiers.. However they bring with them something interesting... A massive sandworm.. Its as large as a hexareme.. Maybe larger. We shall attack!

2 1d100s for battle preparations!
>>
Rolled 36 (1d100)

>>391916
>>
Rolled 100 (1d100)

>>391916
>>
>>391918
Erden
>>
>>391922
Yes?
>>
We gain only 1 extra Archery roll, while the enemy gets 4 archery rolls total!

3(us)v4(them) rolls now!
>>
Rolled 13 (1d100)

>>391924
>:^(

>>391925
Quarter arrow round enemies.
>>
Rolled 84 (1d100)

>>391925
>>
Rolled 85 (1d100)

>>391924
I can't be mad that you Erden. This type of stuff happen all the time
>>
Rolled 59 (1d100)

>>391925
Another roll
>>
Rolled 62 (1d100)

>>391925
Watch me get a 1
>>
Rolled 12 (1d100)

>>391925
Here another
>>
>>391925
>>391941
I will not give up easily!
>>
Rolled 72 (1d100)

>>391925
>>
Rolled 26 (1d100)

>>391943
Unless i forget to roll
>>
>>391925
182 V 156
Don't forget
>>
182(us)vs205(them) take 1/4th off and you get 156.

Our tight tortoise formation results in us taking far less losses than we would take! We lose 1,000 soldiers while they lose 1,250.

21,600 and several arachnarok spiders and lots of cave squiggs.(us)vs8,750 and 1 sand worm
>>
Rolled 90 (1d100)

>>391951
>>
Rolled 16 (1d100)

>>391951
>>
Rolled 69 (1d100)

>>391951
>>
Rolled 92 (1d100)

>>391951
>>
File: Sand worm.png (1MB, 749x570px) Image search: [Google]
Sand worm.png
1MB, 749x570px
106(us)vs161(them)
Now they send in the sand worm. It starts eating soldiers enmasse and we must attack it, we slightly damage it, and we kill off another thousand soldiers, but we take 1,500 in losses.
20,100 and several arachnarok spiders and cave squiggs.(us)vs7,750 and 1 sand worm(Them)
>>
Rolled 45 (1d100)

>>391984
>>
Rolled 74 (1d100)

>>391984
Even if we take losses we still have a bunch of men to send.
>>
Rolled 1 (1d100)

>>391984
I'm not a pussy I'll roll again.
>>
Rolled 16 (1d100)

>>391994
>>391984
Noice.
>>
Rolled 100 (1d100)

>>391984
>>391994
I did this
>>
>>392000
>>391994
These rolls
>>
119(us)vs17(them)

We start to quite simply, just CUT them down, the We start dealing damage to the sand worm, and the sandworm appears to have just Locked up! It literally does nothing, and the enemy performance was very low energy. We cut down 1,000 enemy soldiers and damage the worm, for only 100 lives.

20,000 and some arachanarok spiders plus some Cave squiggs(us)vs6,750 and 1 Damaged sand worm(Them)
>>
File: 1467411484702.jpg (100KB, 486x806px) Image search: [Google]
1467411484702.jpg
100KB, 486x806px
>>391994
>>392000
My powers they know no limit. I have arisen from all others. My luck knows no bounds. I am the chosen one. Blessed and curse by the dice gods.
>>
Rolled 33 (1d100)

>>392006
>>
Rolled 64 (1d100)

>>392006
>>
Rolled 47 (1d100)

>>392006
>>
Rolled 5 (1d100)

>>392006
>>
97(us)vs52(them)
We begin to cut them down again! the Sand worm seems to still be locked, and we severely damage it, and the enemy performance is still lackluster compared to us. They lose 1,750 while we lose only 750.

19,250, Some arachnarok spiders, and some Cave squiggs(us)vs5,000 them and one about to die sandworm.

If we beat them by more than 50, they will instantly surrender.
>>
Rolled 99 (1d100)

>>392023
>>
Rolled 59 (1d100)

>>392023
>>
Rolled 54 (1d100)

>>392023
>>
Rolled 88 (1d100)

>>392023
>>
158(us)vs142(them)
We manage to kill off the sandworm, however it does not go without a fight and kills 500 more men, and the enemy kills another 500 men, however we kill off 1,000 enemy soldiers.

18,250(us)vs.4,000(them)
>>
Rolled 88 (1d100)

>>392050
>>
Rolled 90 (1d100)

>>392050
>>
Rolled 11 (1d100)

>>392050
>>
File: 2004_THE_DOWNFALL_009.jpg (33KB, 620x372px) Image search: [Google]
2004_THE_DOWNFALL_009.jpg
33KB, 620x372px
Rolled 76 (1d100)

>>392050
>>392055
>>392056
RIP Them
>>392055
>>392034
Nazis rolls
>>
>>392055
168(us)vs87(them)

They surrender after 500 more casualties. What shall we do with them?
>A. Enslave them
>B. Send them into battle against their friends as cannon fodder
>C. Kill them all.
>>
>>392071
>B
I want to know why they take the jew side? Maybe with some talk they'll switch sides. But in the end we'll used them as well, if they have no loyally to fight, we kill them.
>>
>>392071
>>B. Send them into battle against their friends as cannon fodder
Anyway i got to go for now guys. I will do the pastebin by next thread. Also Oldfag if you want some fluff to be shown in the pastebin just DM me on twitter. I probably wont be around for the next thread(there is a festival being held in my town) so i will just upload the pastebin and post the link.
>>
>>392082
Well we can question them. POST ANY QUESTIONS YOU HAVE IN RELATION TO THE SANDPEOPLE, and I'll answer them (If its not too private)
>>
>>392086
What pastebin are you talking about? Also good night have fun.
>>
>>392090
Oldfag asked if anybody wanted to make the pastebin about this civ, so i thought i could help and make one. Since this civ doesnt have the factions and magic system i figured it would be easy to make one.
>>
File: Spells.png (13KB, 347x677px) Image search: [Google]
Spells.png
13KB, 347x677px
Well we do have some magic, however I have a list of it and all that, I'm posting it here if you need it. That's all the spells we know of. Thanks for making the pastebin.
>>
>>392089
Okay here are my questions.
1. Why help the JEW?
2. Why send your men to be killed attacking our wall? We never try to invade your lands.
3.Why help your mortal enemy? They just using you using all of us as pawns in which there the masters.
4. Anyway to have peace between our races?
5. How are you feel about planes?
At all I can think about right now here some ones they may not answer.
1. Who's your leader
2. May we talk with your leader?
3. Give up you don't win. Peace is better than this.


>>392097
Okay. Now I get it.
>>
>>392107
1. They give us everything we want, its like they have an unlimited supply of money and gold! and we like that
2. JEW commands us to, therefore we do, because they give us gold, and we like that
3. They bribe us well, and say that you will exterminate us if we do not help them, we chose the lesser of two evils.
4. Between our races? Depends whether or not you can convince our leader.. JEW on the other hand, they wish to destroy you.
5. We like Crashing them with no survivors.

1. We will show you to him, we call him Caliph.
2. Yes, however he may be stubborn.
3. You will have to convince Caliph.
>>
That will be the end for today's edition of Civ, /pol/ edition. We will continue this tomorrow with the conquest of the Desert continent.

The losses for today's battle.
TOTAL: 5,350

Dwarves: 900
Elves: 2,000
Chinks: 700
Polan: 500
Us: 1,250
>>
>>392118
So they could accept peace if we talk to this Caliph.
But then again it could be a trap. So we have to counter trap them. When we get into the gate with a small force to talk with the Caliph have the rest of the army prepare to attack/trap them in the city. While some elves using magic to hide themselves start fires/poison water in town if the peacetalks go sour.
>>392131
Good thread Oldfag we could just killed them all if the plan works. When we come bsck have a vote what to do next with this information.
>>
>>391900
>A few of our ships nearing an archipelago Crash with no survivors, the archipelago is then named Bane. Its a big archipelago.. :^)
kek
>>
>>392103
I finished the pastebin here is the link : http://pastebin.com/YTASsLCV
It's a simple pastebin for now but we could add more fluff to it or add some new things, i'm open to suggestions.
>>
>>392861
Thank you so much.

Today's Civ thread will be postponed to 3:15, if you do not see a post by 3:30, consider it cancelled for today.
>>
File: Sandpeople.png (557KB, 650x418px) Image search: [Google]
Sandpeople.png
557KB, 650x418px
We're back! Welcome old and new players alike!

Will we take up the Sandpeople's offer to see their leader?
>>
Will we take up the Sandpeople's offer to see their leader?
>A. Yes
>B. No
>>
>>396402
B
>>
>>396402
>A. Yes
>>
>>396395
Do it but do my plan as say above. As a way to destory them if they try anything
>>396402
>>396402
>A
We're going to crash the plan with no survivors
>>
>>396408
We go to meet with the Sandpeople's Chief, Caliph, he has a bigass turban which is encrusted with Gems. Shall we attempt to negotiate?
>A. Yes
>B. No.
>>
>>396418
>A. Yes
Give our people enough time to set fires. And do the other things I say preparing to siege this place to the ground as it burns.
>>
>>396418
>A. Yes
>>
We begin to negotiate with the Caliph, I want 3 1d100s, the average will be the result.
>>
Rolled 1 (1d100)

>>396448
>>
Rolled 4 (1d100)

>>396448
>>
Rolled 28 (1d100)

>>396448
>>
33 divided by 3 is 11. ELEVEN

The Caliph doesn't want to hear of Surrender, he kills our emissary, and Begins to attack us, however since we were prepared for a siege. There is about 20,000 of us, and about 15,000 of them. Now we go to war! I want 2 1d100s, one for our battle preparations and one for their battle preparations.
>>
Rolled 57 (1d100)

>>396473
>>
Rolled 43 (1d100)

>>396473
>>
We gain two extra archery rounds, they gain 2, giving us a total of 4, and they gain a total of 2.

4v2 rolls now!
>>
Rolled 28 (1d100)

>>396493
>>
Rolled 89 (1d100)

>>396493
>>
Rolled 47 (1d100)

>>396493
>>
Rolled 10 (1d100)

>>396493
>>
Rolled 43 (1d100)

>>396493
also rember that they get minus 1/4 on their archery rolls
>>
Rolled 94 (1d100)

>>396493
>>
174(us)vs137(them)
We unleash a hail of arrows upon them, and they lose 1,000 men, while we lose 750.

19,250(us)vs14,000(them)

Shall we attempt to starve them out? (Basically they get an extra roll on us until we breach the gate, which requires 1 turn of good rolls, it'll take longer, however we can switch to an offensive whenever)
>A. Starve them out!
>B. We have no time! We must attack.
>>
>>396564
>A strave them out
We have the time also send their bodies back over the walls
Also send fireballs to burn their town
>>
>>396564
>A. Starve them out!
>>
>>396564
A
>>
We choose to starve them out. Now, I will like a 2v1 for us, One of our rolls will be enemy attrition, and archery, and the enemy roll will be archery as well. now 2v1 go!
>>
Rolled 7 (1d100)

>>396636
>>
Rolled 6 (1d100)

>>396636
>>
>>396636
Stop
>>
Rolled 86 (1d100)

>>396636
Forgot roll
>>
File: who could be behind this.jpg (42KB, 1440x1080px) Image search: [Google]
who could be behind this.jpg
42KB, 1440x1080px
>>396673
>>396651
>>396647
nice rolls guys
>>
The sandpeople still have ample reserves of food left, and none of our archers or our Siege engines have hit their marks. The enemy on the other hand, has rained lots of arrows down on us, and we lose 500 men, while they lose only 10.


18,750(us)vs13,990(them)
>>
Rolled 94 (1d100)

>>396686
>>
>>396682
L
>>
Rolled 63 (1d100)

>>396686
Keep the siege going
>>
Rolled 44 (1d100)

>>396686
>>
Rolled 27 (1d100)

>>396686
>>
157(us)vs44(them)

The food in the enemy town ran out quickly.. Soldiers and civilians alike started dying by the hundreds, and our archers as well as our siege engines started to hit their marks. The enemy archers were lackluster, however we held up. We lose only 500, whilst they lose 1,500.

18,250(us)vs12,490(them)

Shall we reenter negotiations?
>A. Yes
>B. No

I still want the 2v1s
>>
Rolled 13 (1d100)

>>396734
b
>>
Rolled 36 (1d100)

>>396734
>A. Yes
>>
Rolled 8 (1d100)

>>396734
>>
>>396734
>No
>>
We choose not to negotiate even further! The people inside the town have miraculously found more food supplies, and are decently fed now. Our arrows hit only a few enemies, however the enemy archers hit none of our soldiers. They lose 100 and we lose none.


18,250(us)vs12,390(them)
>>
Rolled 96 (1d100)

>>396844
>>
Rolled 40 (1d100)

>>396844
>>
Rolled 46 (1d100)

>>396844
>>
Rolled 85 (1d100)

>>396844
>>396844
>>
Now the enemies miraculously created supplies run out again, and the enemy people die en masse, 2,000 dying of starvation. another 500 die to our arrows, and 550 of our soldiers die to enemy arrows

17,700(us)vs9,890(them)
>>
Rolled 23 (1d100)

>>396936
Let them strave
>>
Rolled 43 (1d100)

>>396936
>>
Rolled 97 (1d100)

>>396936
>>
The enemies just keep finding food in the weirdest of places.. Perhaps there is a JEW magician amongst their ranks? However they only lose 100 men to starvation, and 400 men to our arrows. We take 1,000 soldiers in losses.

16,700(us)vs9,490(them)
>>
Rolled 92 (1d100)

>>396953
>>
Rolled 1 (1d100)

>>396953
Is the city burned yet?
>>
Rolled 71 (1d100)

>>396953
>>
Rolled 92 (1d100)

>>396953
>>
Now there is even more food in the enemy town! Surely there is a JEW magician who keeps making food. Our arrows actually hit our friends, killing 50 men, and the enemy projectiles hit 500 men. the enemy takes 0 losses.

16,150(us)vs9,490(Them)
>>
Rolled 79 (1d100)

>>397016
>>
Rolled 65 (1d100)

>>397016
ummm i rolled a 92 on starvation for them, so they should have gotten huge damage from that
>>
Rolled 88 (1d100)

>>397016
>>
Oh yeah sorry, They take 2,000 in losses. They're down to 7,490.
>>
Rolled 9 (1d100)

>>
The enemy continues to be starved out, losing 1,000 people, and another 500 die from our arrows, a final volley that kills 500 of our men flies, and the leader comes out and begs for forgiveness, what shall we do?
>A. Enslave them all
>B. Kill them all!
>C. Take the women, kill the men
>D. Take the men, kill the women
>E. Other.
>>
>>397097
>>C. Take the women, kill the men
>>
>>397097
>B Kill them all
They had their chance.
>>
>>397097
>C. Take the women, kill the men
>>
Also taking all the women and killing the men means we will be seen as degenerate by other races
>>
>>397156
We have chosen to kill all the men, and take the women. Though many people within our alliance have disdain for such activities, such as racemixing, we will take them, and we take 3,000 women as slaves. Come back in an hour for more civ thread!
>>
>>397156
Then B
>>
After the leader of the Sandpeople surrendered, all the other Sandpeople surrendered. 30,000 people in total, 10,000 women, and 20,000 men.

What shall we do with these people?
>A. Genocide.
>B. Enslave them all
>C. Kill the men, take the women
>D. Kill the women, take the men.
>E. Other

ALSO, since we now have slaves, to rid ourselves of others thinking its degenerate, we have an option.
>A. Ban racemixing altogether (No one thinks us as degenerate, however population growth won't be as high)
>B. Allow racemixing (Many will think of us as degenerate, however Growth will be higher.)

Also, what will be the status of captives in our society?
>A. Equality for everyone! Everyone is treated the same
>B. Second class citizens
>C. Slaves.
>D. Other
>>
>>397570
>C. Kill the men, take the women
>B. Allow racemixing (Many will think of us as degenerate, however Growth will be higher.)
>C. Slaves.
>>
>>397570
>A
>A kill the slaves I don't want slaves
>C
>>
>>397570
>>A. Genocide.
>A. Ban racemixing altogether (No one thinks us as degenerate, however population growth won't be as high)
>C. Slaves.
>>
>>397570
A
A
A
>>
>>397570
>C. Kill the men, take the women
>A. Ban racemixing altogether (No one thinks us as degenerate, however population growth won't be as high)
>C. Slaves.
>>
We genocide every single one of the sandpeople. All but 3,000 that we captured from the capital city. Racemixing is banned, therefore the slaves will not be able to reproduce with whites. Also, the status of our captives is relegated to slaves.

In the end, our campaign cost us almost 7 and a half thousand men. Our total casualties are 4,000 men.


>Population: 38,000 (22,900 men and 15,100 women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 8/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>397619
>>K. Navy
>>
>>397619
>F.Exploration & colonization
Colonize the desert isle
>>
>>397619
>K. Navy
>>
>>397619
>F
Settle the place
>>
>>397633
>>397619
>>397637
Changing to F to break the tie.
>>
We continue to explore the isle, and we find 3 main towns on the island. Will we colonize one of these towns?
>A. Yes
>B. No.
>>
>>397685
>>A. Yes
There's 1.5 men to every woman in our civ. Does that change anything?
>>
Nothing really, until we reach 2 men to each women, then it devolves into a Patriarchy and vice versa (With women)
>>
>>397685
>A. Yes
>>
Where shall we settle?
>A. Northern town, capital, big.
>B. Middle town, Medium size
>C. Southern town, small but easily defended.
>>
>>397736
>A. Northern town, capital, big.
Can't say no to big.
>>
>>397736
>B. Middle town, Medium size
>>
>>397736
>B
Once we get more men we can settle the other places
>>
We choose to colonize the middle town, and we send off some people to colonize it.


>Population: 38,000 (22,900 men and 15,100 women) Arachnarok Spider Population: 94 Cave squigg population 260
>Agriculture/Food: 8/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>397835
>K. Navy
>>
>>397835
>K. Navy
We need a better navy
>>
>>397835
>K
We need the navy also we lost at most 10,000 men and kill like 70,000?
>>
We continue to improve on our army, what shall we do?
>A. LOTS of small ships
>B. Many medium ships
>C. Medium amount of large ships
>D. Few BIG ships
>E. One MASSIVE ship.
>>
>>397859
>B. Many medium ships
>>
>>397859
>B. Many medium ships
>>
>>397859
>B
>>
We continue to build many medium ships, Triremes to be exact, We make 20 of them relatively quickly.

>Population: 41,800 (23,728 men and 18,072 women) Arachnarok Spider Population: 94 Cave squigg population 260
Slaves: 3,000 females
>Agriculture/Food: 8/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other

Just gonna say, picking A can do one of two things, balance the population, or just make more males. Your choice.
>>
>>397926
>C.Construction
>>
>>397926
>K
More ships
>>
>>397926
>A.Food production & population growth
patriarchy? patriarchy.
>>
>>397926
Go with A change my vote
>>397937
Take the risk
>>
>>397926
>A.Food production & population growth
>>397937
going with A.
>>
>>397977
Again, I use RNG to do this.

Our population grows by 50%(20,900), and ladies and gentlemen, out of 20,900 people, 1,660 of them were males, the rest (19240), are females.

>Population: 41,800 (25,388 men and 37,312 women) Arachnarok Spider Population: 94 Cave squigg population 260
Slaves: 3,000 females
>Agriculture/Food: 8/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other

Women now outnumber men, Male:Female Ratio is 1:1.4
>>
Also navy is now 7/10 and Agriculture/food is 9/10
>>
>>397986
>K. Navy
>>
>>397986
>I
We need to keep attacking go somewhere else and kill the enemies
>>
>>397986
>>J. Improve Economy
We're not doing much with the slaves. Maybe we could trade them off?
>>
>>398013
B.B.bbbbut MUH NAVY!!!
>>
Population is also now 62,700
>>
>>397986
>A.Food production & population growth
>>
>>398006
>>397986
>A.Food production & population growth
Changing it into A.
>>
Well they're mostly doing maintenance work around the wall and farming.

>>398026
This guy gambling on the fact we can fix our population.. Well I don't blame you.
>>
Our population grows by a further 50%! 23,695 of the babies given birth to are female, and the rest of the babies, 7,655 are male.


>Population: 94,050 (33,043 men and 61,007 women) Arachnarok Spider Population: 94 Cave squigg population 260
Slaves: 3,000 females
>Agriculture/Food: 9/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability:10/10
>Housing:7/10
>Navy: 5/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other

Brb in 5 minutes, would be appreciated if someone would calculate the male-female ratio right now. If its more than 2:1 there is an uprising.
>>
>>398075
>I. Diplomacy and War
time to go to war again.
>>
>>398075
1.85 women to men. We're damn close.
>E.Government & laws
Might wanna start restricting rights of women, like a preemptive measure to an uprising.
>>
>>398075
>I
Have the people fight we got the women to do so.
>>
That would be heavily against egalitarianism, and you know what would happen? Uprising my friend :^)

It won't necessarily be so bad, just women will be in a higher position, and men won't go to war.
>>
>>398075
>I. Diplomacy and War
Okay, maybe we can gunboat diplomacy somebody for easy cash.
>>
>>398113
We go to war! Where we shall go to war?
>A. The last continent, clean it out
>B. War with the Chinks/Any of our allies
>C. Look for any possible enemies on our current continents (PROBABLE BOSS BATTLE)
>>
>>398152
>A
We need more power first
>>
>>398152
>A. The last continent, clean it out
>>
We choose to clear out the last continent, the home of the orcs and the trolls. However, what kind of army shall we send?
>A. All male (Outrage, possible uprising)
>B. All female (Outrage, possible uprising)
>C. Mixed.
>>
>>398199
>B. All female (Outrage, possible uprising)
>>
>>398199
>B
Take the risk
>>
We choose to take the risk and do an all female army. I want two 1d100s, One for recruitment (How many join up) and one for Outrage (Whether or not they rebel)
>>
Rolled 14, 26 = 40 (2d100)

>>398310
>>
Rolled 70 (1d100)

>>398310
>>
Wew lads.

Recruitment was at an all time low, and many women did not want to go to war. So they began to rebel. Large amounts of women started proclaiming female's rights because they outnumbered them. What shall we do?
>A. Attempt to quell the unrest through a speech
>B. Attempt to quell the unrest through violence
>C. Do a mixture.
>>
>>398342
>C. Do a mixture.
>>
>>398342
>>B. Attempt to quell the unrest through violence
rip political stability.
>>
>>398342
>C. Do a mixture.
>>
>>398342
>C
Why count both rolls?
>>
>>398352
Rip indeed.

We begin to attempt to Quell this unrest through the use of Violence and some speeches. I want 2 1d100s, one for Speech and one for how we "remove" troublesome people.
>>
Rolled 88, 32 = 120 (2d100)

>>398373
rolling like the heads.
>>
Rolled 72 (1d100)

>>398381
Stop rolling two dice let others roll man.
>>
>>398386
Oh sorry.
>>
>>398381
yeah just roll 1 dice.

Donald the III gives a great speech, as to how we must stand together in this time, and stop JEW from achieving what it wants. Our "Violent" measures prove just as effective, by rooting out central conspirators. Though women still grumble, turnout is at an all time low, with only 2,000 joining. Shall we ask for more to join? (More outrage possible though) Political stability fell to 6/10.
>>
>>398405
Nah, recruit from the men instead.
>>
>>398405
Nah let's stop
>>
>>398405
>Nah
We can go to war later
>>
We choose to stop recruiting females, shall we recruit from the males? Or shall we just stop the recruitment altogether.
>A. Recruit from males
>B. No war today.
>C. Go ahead with the operation.
>>
>>398424
>B. No war today.
>>
>>398424
>>B. No war today.
>>
>>398424
>B
>>
>>398424
>B. No war today.
We will get them next time.
>>
We choose not to go to war for now, but rather stay at home. What shall we do?

It is 100 AA

>Population: 94,050 (33,043 men and 61,007 women) Arachnarok Spider Population: 94 Cave squigg population 260
Slaves: 3,000 females
>Agriculture/Food: 10/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability: 6/10
>Housing:7/10
>Navy: 8/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other

Again to solve female overpopulation we can either go to war with solely females (Possible outrage, its probable due to so many females), do A and pray for largely males, or just see if it rectifies itself naturally.


The way I do Population growth is every few turns I'll increase the population by 10%, and use an RNG to determine how many females and males are born, if we choose A, I'll do an RNG and have it pick between 2-5, 20%-50%, and then determine how many males and females are born. So I'm using Random.org to see what happens.
>>
>>398472
>A.Food production & population growth
OK, this gender imbalance is killing us. We can't go to war without losing men enough to cause unrest, and we can't enlist many women at all without unrest. Even if we try to grow and get too many women we get unrest! Either the population stabilizes or there's gonna be a fight.
>>
>>398472
>A
We lose and the take power. Now they serve the army
>>
In all honesty the worst thing that will happen is that we enter matriarchy, which isn't terrible bad, we'll still be anti-degeneracy, and men won't have to fight in the army, if we want to reverse it back to egalitarianism we'll just have to get men to outnumber women 2:1, and that's kinda easy after a BIG battle. There is the off chance that we'll balance it through the RNG picking WAY more men than women.
>>
We shall go with A.

Our population Rises by 30%! (28,215) out of those 28,215 people, 19,741 of those are females, and the rest (8,474) are males.

Our current population now is
122,265
80,748 are females
41,517 are males.

So basically
We now end up (Rounded off, exactly its 1.94:1 in Female:male) with a 2:1 male to female ratio. The females demand a matriarchy! They are willing to take over the army for us, however demand a female leader. Will we give into their demands?
>A. Yes
>B. No. (We will try to quell the unrest.)
>>
>>398540
>B. No. (We will try to quell the unrest.)
>>
>>398540
>>B. No. (We will try to quell the unrest.)
Get fucked Tumblr.
>>
We choose the quell the unrest. What shall we do to quell this unrest?
>A. SPeech, attempt to diplomatically have them shut up.
>B. Remove problematic people within our society
>C. Mixed approach.
>>
>>398540
>No
:^)
Get fuck bitches
>>
>>398591
>C. Mixed approach.
>>
>>398591
>B. Remove problematic people within our society
We did a nice speech really well, and it didn't work. So now they're slaves.
>>
>>398591
>C
Mixed
>>
We choose to do a mixed approach to quell unrest. I want a 1d100 on our speech, and a 1d100 on our removal of problematic persons. (If we roll low on any one of those, we must try again.)
>>
Rolled 89 (1d100)

>>398645
Removal.
>>
Rolled 53 (1d100)

>>398645
>>
>>398653
>>398655
Nice
>>
Donald III gave a fiery speech to tell the women not to rise up, and operations to remove problematic people have been resolved.

(EVERY TWO ROUNDS we go with female ratio is higher than 1 male:1.9 females will mean rolls.)


It is 100 AA

>Population: 122,265 (80,748 are females)
(41,517 are males). Arachnarok Spider Population: 94 Cave squigg population 260
Slaves: 3,000 females
>Agriculture/Food: 10/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability: 6/10
>Housing:7/10
>Navy: 8/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>398692
>B.Culture & religion
We must psyops to send womens to war.
>>
>>398692
>B.Culture & religion
>>
>>398692
>B
>>
We choose to work on our culture and religion (Pick two or pick one twice to double effect)
>A. The arts and learning
>B. Statues and monuments
>C. A new wonder
>D. Religion
>E. Festivals and events
>F. Other
>>
>>398747
>D
>E
>>
>>398747
>F. Womens must go to war propaganda.
>>
>>398818
We'll put that under Religion :^) and I'll assume you picked that once.

We start to make our first churches to the elements, and the elements ask of Females to go to war. We also create a festival to lighten the mood for everyone.

>Population: 122,265 (80,748 are females)
(41,517 are males). Arachnarok Spider Population: 94 Cave squigg population 260
Slaves: 3,000 females
>Agriculture/Food: 10/10
>Resources: 7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:7/10
>Trade and services:9/10
>Treasury:10/10
>Political stability: 6/10
>Housing:7/10
>Navy: 8/10
>Morale: 9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>398831
>I. Diplomacy and War
>>
>>398831
>I
War
>>398837
You saw what Mor said?
>>
It has been chosen! We shall go to war! However what shall we do?
>A. All male army (Outrage)
>B. All female army (Outrage, will need to roll pretty high to not get some kind of outrage.)
>C. Mixed army
>>
>>398874
>B
The elements did say for woman to go to war.
>>
>>398874
>B. All female army (Outrage, will need to roll pretty high to not get some kind of outrage.)
>>
Alright, I want 1 roll for recruitment, and 1 roll for outrage
>>
Rolled 99 (1d100)

>>398904
>>
Rolled 12 (1d100)

>>398904
>>
Recruitment numbers are at an all time high! We thought this was a good thing.. (But inky here) It was a trap. Now the females give us one last choice. War or submitting to our demands.
>A. Submit to their demands
>B. War! We shall fight against a matriarchy.

My friends, its time we heated things up. I've gone far too easy on you.
>>
>>398912
The one roll we needed to be high.
>>
>>398921
>A
Just kill all the woman in the battles no going home.
>>
>>398921
>B. War! We shall fight against a matriarchy.
>>
>>398928
M8 just send all the woman to war problem sloved or at least the ratios will go down so it's a easier time to fight them
>>
See women signed up for an egalitarian army, not an all female army, there is a good bit of outrage on that, we can choose to fight them, or submit to their demands. In all honesty if we have another battle like on the wall, except with an all female Matriarchal army, I bet that female numbers will DROP.
>>
>>398960
M8 I'm all for sending them to war have them fight the boss and us men relaxed. It's bring the numbers down.
>>
>>398960
I'll probably keep this poll running overnight for anyone that wants to do it, unless we get like 5+ total votes.
>>
>>398921
A
>>
>>398969
A
>>
Op i like how we genocided those sandniggers
>>
>>398969
A
Can you back?
>>
For all those looking at this thread, I made a new one
>>400424
Thread posts: 481
Thread images: 11


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