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Dungeon World Quest

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Last time on Dungeon World Quest:

Jon Bronzesmith, fighter-dwarf from Dodokidath traveled from Avuzdural -- one of the last remaining dwarven strongholds -- to Shezpacaslu -- the city of Saffron, one of the largest human settlements in the world.

He helped a family of travelers on the road and chased away some bandits. Later he obtained a job to get rid of those same bandits from the resident militia captain of Shezpacaslu, Captain Zomuth.

After hiring some help, he set off to destroy the bandits. The ensuing melee was bloody, the bandit leader was injured, but most of the goblins escaped unharmed.

After interrogating one of the surviving goblin bandits, Jon found out that the goblins were hiding out in a cave on instructions from a "Captain", however before he could press for more information he heard screams coming from one of his comrades, Xetan.

What does he(you) do?
>>
Archive: http://suptg.thisisnotatrueending.com/qstarchive/360007/
>>
>>389728
Is the goblin securely bound? Like, left-to-his-own-devices-but-still-can't-escape bound. If not, scramble his brains with the almighty warhammer. Apology optional.

Then go see what the human's screaming about.
>>
Current character sheet:

Name: Jon Bronzesmith
Sex: Male
Race/Class: Fighter-Dwarf
Alignment: Good, "Defend those weaker than you"
EXP: 5/8

# Stats
- STR 16 (+2)
- DEX 8 (-1)
- CON 15 (+1)
- WIS 9 (+0)
- INT 13 (+1)
- CHA 12 (+0)

- HP: 19/25
- Damage: d10

# Moves
- Dwarven Hospitality: When you share a drink with someone, you may parley
with them using CON instead of CHA.
- Bend Bars, Lift Gates: When you use pure strength to destroy an inanimate
obstacle, roll+Str. On a 10+, choose 3. On a 7-9 choose 2.
* It doesn’t take a very long time
* Nothing of value is damaged
* It doesn’t make an inordinate amount of noise
* You can fix the thing again without a lot of effort
- Armored: You ignore the clumsy tag on armor you wear.
- Signature Weapon: 'Journey', a Huge Warhammer forged with your own hands,
it is unblemished dwarven steel and leaves only destruction in its wake.

# Gear (5/28)
- Equipment
* 'Journey' Warhammer (Messy, Forceful, 1 weight)
* Chainmail (1 armor, 1 weight)
* Shield (Broken, +0 armor, 2 weight)
- Items
* Adventuring Gear (1 weight)
* Antitoxin (0 weight)


>>389745
You can do this, but it goes against your (good) alignment, which means you won't be eligible for exp for it at the end of this "session". Acting in accordance with your alignment, gives you exp, however, repeated actions against your alignment will change it.

Are you sure you want to do this?
>>
>>390317
Ah, didn't realize we were one of those.

Alright, life is all about little concessions...

Slug him across the temple with a mailed fist. If it doesn't knock him out, use some dwarven intimidation afterward, nothing fancy, just an evil eye and a grumble will do before we dash off after the human.
>>
>>391914
You slug the goblin scum on the chin, but the little bastard is tough and is only a slightly grogged by the blow. You give a nasty look and tell him not to try anything funny if he knows what's good for him. Another scream from Xetan draws you away and you run outside.
"What're ye yelling about man?" And then you see it. A huge creature, at least 12 feet tall, encloaked in shadow, with pulsating yellow eyes which shine in the faint moonlight, slinking among the trees.
"Sssspitak! It issssss a Nighteater, a creature of shadow and dussssssssst! We musssssst flee thisssss place!" You turn, it's Akir, he's no longer injured buy doesn't look fully healed yet. Xetan screams. The creature has grabbed Xetan by the waist with one hidden hand and lifted him 4 feet off of the ground. Xetan is hitting the creature's fingers with the mace, but nothing is happening. Akir grabs your shoulder.
"We musssssst leave thissssss place massssster dwarf!"

>"I can't leave a comrade to die!" Spout Lore (roll 2d6) to see what you know about this Nighteater
>"Regretabble but Xetan knew the risks, rest in peace brave battle-brother, now come Akir, we go!"
>>
self-bump
>>
>>392087
>>"I can't leave a comrade to die!" Spout Lore (roll 2d6) to see what you know about this Nighteater
no playing with yurslf there buddy:P
>>
>>393952
roll 2d6 please
Thread posts: 9
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