Welcome to a test run for a quest serie that is always a work in progress!
oooh looks interesting
DDD is a dungeon crawling adventure where you command and move a tiny little adventurer.
The map is segmented into a grid, and whenever a monster appear, the turn based combat will start. Each turn your characters will have 2 actions available for them.
During your turn you can:
- Move (up to twice action)
- Attack (only once per turn, consumes one action)
- Cast a spell or an ability (only once per turn, consumes one action)
- Use an item (only once per turn, consumes one action)
Your character may only attack in the three squares in front of them. Turning consumes 1 square of movent, but allows you to turn to either 90 or 180 degrees. You do not have to face a certain direction to move (moonwalking all the time is possible!)
Whenever you are able to attack, you will have to roll the dice listed in your sheet.
Multiple rolls will be counted together and the average calculated will be the result. only the first 5 rolls will count.
In a similar way, you will be requested to roll for defense when a monster attacks you back!
Watch out, if your HP reaches zero you will face a Game Over!
The adventurers have different abilities or spells that can be used.
These abilities cost Magic point, and you will not be able to cast them if you run out of MP! Do not spam that button!
All their abilities will be listed separatedly in the character select!
Here is the current roster of available characters
1 - Mini-Magus: A wimpy student of arcana and magic, not particuarly fit for fighting, but weilding powerful spells!
Abilities:
- ZAP (1 MP): Choose one visible target in the room. That target loses 1d6 HP
- HOLD IT! (4 MP): Choose one visible target in the room: that target cannot move (but can still attack) for 1d3 rounds.
- CONE OF FIRE!!! (5 MP): a 3 square long and wide cone sprouts from your position, you can direct that however you want. All the targets hit by the cone lose 1d4 HP plus 1 HP for the next 3 rounds.
2 - Pintsized Paladin: A warrior that fights for justice, honor and little cute critters. Ready to face the monsters with a trusty mace-to-the-face approach
Abilities:
- TIS BUT A SCRATCH (3 MP): You regain d6 HP
- BONK! (5 MP): Your next attack will be enpowered. If the target survives the hit it won't be able to act for the next 1d3 rounds.
- CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGE! (2 MP): You can move in a straight line until you hit a wall or an enemy. If you hit a wall you lose 1 HP, if you hit an enemy you will perform a single attack and will add 1 point of damage for every two squares you have run through.
3 - Runty Rogue: An adventurer that is more comfortable with stabbing people in the eye rather than fight honorably. Poison is your best friend (He's the cool guy that sells you maps. From time to time he also buys you drinks).
Abilities:
- BLEED FOR ME! (3 MP): Your next attack will be enpowered and will deal an extra point of damage for d6 rounds.
- LEG IT! (3 MP): For the next 5 round your speed is doubled. You can also decide to use this spell to teleport to the previous room instead.
- PUT THIS APPLE ON YOUR... BACK (1 MP): You can perform a ranged attack against any visible enemy in the room. The attack can also be enpowered by BLEED FOR ME!
- CHOOSE YOUR CHARACTER! -
>>383705
>Runty Rogue
>>383705
>Pintsized Paladin
>>383705
>Pint size Paladin
Say.... Is there any way we can forgo actions in order to act on the enemy turn? Sort of like going on 'overwatch' from the Xcom series? Or attacks of opportunity from D&D?
>>383739
Sure. I haven't put it in the main rules, but i have no problems letting you all use it. It will also let me see how the mechanic could work in future.
pintsized paladin!
>>383705
Rogue! It looks adorbs.
>>383705
Pintsized Paladin!
>>383742
Ah Thank you, I'll make sure to keep it reasonable...
Will there be a level up/rank up mechanic too as we go along? It would be nice to gain a few new abilities... It can be kept simple of course, maybe only 2-3 ranks/level, which give you 3 choices per each rank that upgrade certain things/give new abilities...
A few ideas:
Perks/passives
>D-D-D-Dangerzone!; You may attack a target from the three squares in front of your character, along with the two directly to either side of the character.
>Hold the door!: So long as you are in a confined space/corner, you gain a bonus to your defense against enemy attacks.
>Gotta go fast: Gain +1 move speed for 3 turns, costs 1 magic point
>Ice Ice baby (Magus only) (5MP), Choose one visible target in the room, target suffers a 50% penalty to movement, and deals 50% less attack damage for 1d3 turns
>Backstab (Rogue only) If you attack an enemy from behind, you can deal an additional 2d6 damage, costs 2 MP
>Turn undead/evil (Paladin only), Costs 4MP, Enemies within sight range will spend an action to turn and flee in the oppsite direction of your character for one turn. If they cannot flee, are immobilized then they shall panic and make an attack against the nearest player character at a penalty (-2), and not act for 1 turn
>>383830
At the moment i'm mostly working out how the mechanic works (i ran a test quest in another place with mixed results) so for now there are only those abilities. As soon as i manage to be satisfied with what i have i will definitively work on a skill-tree for new abilties/powerups. And the ones you have sugggested are really good.
YOU HAVE PICKED: PINTSIZE PALADIN!
"LOOK OUT EVIL, WHEREVER YOU HIDE FOR I AM COMING FOR YOUR DEMISE!"
>>383857
LOOT THE BARRELS
>>383857
I don't trust those barrels... Can we spend a move action to get between them, and then smash them with an attack?
>>383847
Got it, Glad you liked them though
Maybe shouting so loud is not the best move...
You have received a notification that a group of Demonic Cult fanatics have taken over an abandoned structure right outside the town.
That's INEXCUSABLE!
With only your trusty mace and shield at your side (since those cowards of Mini-Magus and Runty Rogue decided to stay home), you have tracked down the location of the structure where the hell-loving idiots are hiding.
It's time to teach these guys a lesson they won't forget!
The room you entered smells like sulfur and incense, with a small hint of citrus.
>>383857
Open the barrels.
>>383870
>small hint of citrus.
Kinky
>>383870
>>383872
Sounds like daemon worshipping incense alright, they always try to mask the scent of hell with nice things....
>>383872
>>383868
And perhaps these anons have a better way of saying it... smashing the barrels might be in character to such a paladin, but it might attract unwanted attention..
"Mmmmh they look like perfectly normal barrels..."
"BETTER SAFE THAN SORRY!"
You mercilessly attack the barrel.
>>383890
It was just a normal barrel with some wine in itthe other one's a mimic tho
And the barrel woobles back in position, completely unscathed.
...
Hopefully your friends will never hear about the fact that you didn't manage to smash a wooden barrel.
>>383890
#BLM
BARREL LIVES MATTER
YOU BIGOTS
You open the barrels, finding mostly trash, some really heretical scrolls, and some gold.
Who would ever throw away gold?
These cultists are clearly out of their minds.
THROWING AWAY GOLD!
There is nothing else in the barrels.
>>383901
>move to the door and peak through the keyhole
Peeking through the keyhole of the door you barely manage to see part of the next room.
>>383921
Open the door.
>>383921
Go through to room
>>383921
>act like the strippers they ordered to draw them over and then purge the heretics
>>383921
Open the door with one action, but don't step through just yet... Could we ready an action to attack in case some bugger tries to rush us?
You smash through the door like all holy paladin shoul do.
Imp 1: "... no, see i told C'har'l'ss about it but he..."
Imp 1: "WHO THE HELL ARE YOU?"
"I'm the... stripper you ordered?"
Imp 1: "Oh is it already friday?"
Imp 2: "No it's tuesday."
Imp 1: "BUT THAT MEANS..."
>>383951
Let's charge the first imp!
>Spend 2MP
CHAAAAAAAAAAAAAAARRRRGGGEEEE!
https://www.youtube.com/watch?v=fFufoOgCMW8
Imp 1: "INTRUDER!"
- COMBAT HAS STARTED-
YOU WIN THE INITIATIVE!
>>383963
>CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGE
>>383969
this +1
>>383969
this
"HAVE A MACE OF MY HOLY TASTE!"
You'll work on your battlecry later.
You turn around and CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGE! against the first Imp.
The imp roll for its defense.
Roll 2d6+2+1(for having moved 3 squares)
Rolled 3, 2 + 3 = 8 (2d6 + 3)
>>384006
Rolled 6, 6 + 2 = 14 (2d6 + 2)
>>384015
+3 so it´s actually 15
>>384006
Rolled 5, 1 +3 = 9 (2d6 + 3)
>>384006
FOR THE GLORY OF THE ELDER GODS
>>384045
the devil's trying to prevent my rolls
Rolled 4, 2 + 3 = 9 (2d6 + 3)
>>384050
last try
>>384086
watcha tryin to do?
Rolled 6 + 1 (1d6 + 1)
Bear with me a little as i try to figure out why it's not rolling dice for me, please
Averager attack roll: ((9+9+8+15)/4) =10
Imp rolled 7 for defense.
Imp loses 3 HP!
Imp 1 turn!
Rolled 3, 4 + 3 = 10 (2d6 + 3)
The imp lunges at you!
Roll 2d6+2 for defense!
Rolled 3, 4 + 2 = 9 (2d6 + 2)
>>384117
>>384117
That's a -3, no idea why it calculated it as +3.
The damage roll is 4 for the imp...
Rolled 5, 6 + 2 = 13 (2d6 + 2)
>>384117
Rolled 5, 3 + 2 = 10 (2d6 + 2)
>>384117
Rolled 2, 3 - 1 = 4 (2d6 - 1)
You take no damage as the imp teeth barely scratch your armor.
Imp 2 turn!
The second imp moves closer to your position and attacks as well.
It seems that its attack is more vicious, seemingly due to the presence of its buddy.
Roll for defense! And then it's your turn.
>>384129
thanks for the tip. I'll keep it in mind.
(and sorry in general for the clunkyness, it's the first time i post on this board)
Rolled 4, 6 + 2 = 12 (2d6 + 2)
>>384152
Rolled 6, 3 + 2 = 11 (2d6 + 2)
>>384152
Rolled 6, 5 + 2 = 13 (2d6 + 2)
>>384157
No problem, I didn't know about it either till someone told me.
>>384160
Oh sorry
You take no damage from the attack.
Imp 2: "We really should have not skipped gym"
Imp 1: "Yeah"
It's your turn to act!
Rolled 1, 4 + 2 = 7 (2d6 + 2)
>>384152
>>384196
Hit the closest imp with our mace.
Rolled 4, 6 + 2 = 12 (2d6 + 2)
>>384199
This.
Rolled 1 + 1 (1d6 + 1)
You strike back!
and the imp defends.
The imp is annihilated!
And it didn't drop anything.
Bad manners. But what would you expect from horrid demons?
You still have one action if you want to take it (but you cannot attack again).
>>384263
Lets move forward a square.
>>384263
ask him why they have male strippers on friday?
>>384263
We should move sideways to block the imp from running away.
>>384281
because of the heresy duh
Ok, so far we have two suggestions, one moving forward and one moving sideway. It's kinda late here so i'm gonna pause the quest since I've gotta head to bed.
I'll resume it tomorrow as soon as i can.
Thanks for partecipating so far!
You move forward and turn to face the imp.
"Why do you even need strippers on a friday?"
The imp shrugs
Imp 2: "The master says he need hot strippes for his 'secret rituals' so that his power may grow bigger and bigger"
You both stare at each other awkwardly.
Imp 2: "Mind if i go back to bite you?"
"Yeah i think it's better"
Rolled 6, 6 - 3 = 9 (2d6 - 3)
The imp resume its attack!
Roll 2d6+2 for defense!
Rolled 3, 2 + 2 = 7 (2d6 + 2)
>>387411
ok
Rolled 6, 1 + 2 = 9 (2d6 + 2)
>>387411
Rolled 5, 3 + 2 = 10 (2d6 + 2)
>>387411
>that sweet crit
Damn, talking about strippers got him pumped.
Averager defense roll: ((7+9+10)/3) =8.66... -> 9
You take no damage.
The imp looks at you disheartened.
Imp 2: "Can i just go away? This is really not my day..."
It's your turn to act!
Rolled 5, 5 + 2 = 12 (2d6 + 2)
>>387648
We can't befriend demons! Attack.
>>387648
Why dont you join me
Also why does the boss want MALE STRIPPERS
ANSWER THE QUESTIONS DAMMIT
>>387648
convert the demon to your cause!
Rolled 2, 5 + 2 = 9 (2d6 + 2)
>trying to befriend the demon
nah >>387677 has the right idea
"I'm usually not prone to let heretical things go... but i might close an eye if you decide to help me out with this dungeon"
Imp 2: "Are you crazy what makes you think i'm going to help YOU?"
"This mace i'm going to use on you if you decline my offer"
imp 2: "WELL THIS DUNGEON ISN'T GOING TO CLEAN ITSELF, NO? WHY ARE WE WASTING TIME! LET'S GO!"
>>388026
>You'll die if you don't
Imp 2 "joins" the party (completely willingly of course...)
"So anyway, does your boss need specifically male or female strippers?"
Imp 2: "Oh, i don't think he really cares about gender, as long as they are hot. He says being hot is really important for the 'rituals'..."
"..."
Imp 2: "I really don't know much else... nor i really want to know. The guy is creepy"
You have now access to the Imp character sheet as well.
You are also out of combat and free to move around.
>>388048
Whats your name?
What do you do for fun around here?
Check the barrel for loot
>>388072
This.
"So, do you have a name? What do you do exactly here?"
Imp 2: "Not really, we lower demons don't get to have names. When i was summoned here i was given a number and ordered to stay in this room. I don't even know what's in the rest of this place."
"Sucks"
Imp 2: "Well that's the life of a imp"
You decide to check the barrel.
you find a HEALING POTION!
You can drink this potion with an action to restore 5 HP!
Imp 2: "Uh... that was m..."
You put the potion in your backpack
Imp 2: "Nevermind..."
"Ok, now where do we go?"
Imp 2: "I told you i have no idea. I haven't seen any other place in this dungeon aside for this room..."
>>388208
Lets check the door closest to us, maybe ask our Imp "friend" to go check it out before we go in.
Rolled 29, 33, 19 = 81 (3d100)
>>388208
had to try rolling
>>388208
Try to move the torch, maybe it's a hidden lever.
>>388208
name him Ian
>>388208
>
punch his ass a little bit
go to the next room
>>383650
That's something special that quest. Op cool thread.
"Go check that door, Ian"
Imp 2: "Who?"
"That's your name now"
Im... Ian the Imp: "Uh... ok"
You check the torch, it doesn't seem to move nor work as a lever.
"So?"
Ian the Imp: "It's a nice solid wooden door. Good craftmanship"
"What's behind the door..."
Ian the Imp: "Oh! I have no idea. All i can see is a wall on the other side."
You burst through the door, into the next room.
Demon Cult Fanatic "... and that's why i think Lord Lass'pah'dah would lose against High Lady Sirinna'la'zinna!"
Imp 4: "UUUUUUUUUUUURGH"
Demon Cult Fanatic: "Wh-wha! Who's there! Intruder!"
Imp 3: "Thank the dark gods! A distraction!"
- COMBAT HAS STARTED-
Demon Cult Fanatic wins the initiative
Demon Cult Fanatic casts a spell
Demon Cult Fanatic: "DEMONS RULE! DEMONS ARE THE BEST! GO DEMONS!"
Imps are now empowered (and rather embarassed)
It's your turn to act!
>>390047
Move two squares forward.
you have a demon with you, say that you are on his side, then smash him and ask the other two demons to join you, so they can get rid of him!
>>390047
persuade the imps to join if you kill the fanatic
You move two squares and face the imps.
"I can cut you guys a deal. I'm gonna close an eye this time if you join me in cleaning this dungeon and kill the cultist"
Imp 4: "Do you really think that would ever work?"
"Well it worked with Ian"
Imp 4: "Who?"
"The imp on my right"
Imp 3: "Seriously, dude?"
Ian the Imp: "He murdered Imp 1 and menaced to crack my head open if i didn't help"
Imp 4: "yeah i think we are going to refuse the offer... You really don't seem much better than these other guys..."
Demon Cult Fanatic: "Yeah! Tell him off, Imp 4! Imps best demons!"
A cunning plan, alas it didn't work!
You still have an action to perform.
>>390232
Lets charge them again. No mercy for the demons, even though we somehow managed to recruit one.Which we will betray after we clear the dungeon.
CHAAAAAAAAAAAAAAAAAAAAAARGE!
>>390232
charge at the imp infront of fanatic
>>390232
ask why they don't get actual names and play into their closet fears of not being seen as worth other peoples' time
Rolled 3 + 1 (1d6 + 1)
you CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGE! at the nearest Imp.
The Imp rolls for defense.
Roll 2d6+2+1(for having moved 2 squares)
Rolled 5, 6 + 3 = 14 (2d6 + 3)
>>390431
>>390431
If this fails too I will return back to lurking, I swear
>>390489
How are you typing it? dice+2d6+3 just paste that into options.
Rolled 3, 2 + 3 = 8 (2d6 + 3)
>>390431
PURGE THE HERETICS BURN THE UNCLEAN
Averager attack roll: ((14+8)/2) =11
The imp dissipates, leaving 10 gold!
Imp 4 turn!
Rolled 3, 3 + 1 = 7 (2d6 + 1)
Imp 4: "You mongrel!"
Imp 4 snaps its jaw at you!
Roll 2d6+2 for defense!
Rolled 2, 1 + 2 = 5 (2d6 + 2)
>>390698
N-no you! Time to roll a wimpy defense to match a wimpy comeback.
Rolled 1, 5 + 2 = 8 (2d6 + 2)
>>390698
>you mongrel
>literally has no name
Averager defense roll: ((5+8)/2) =6.5 -> 6
You lose 1 HP!
"Ouch! What's the matter with you guys. You don't even have names."
Imp 4: "Shut up!"
Demon Cult Fanatic: "Names are overrated! You don't need a name when you are as cool as a demon!"
Imp 4: "SHUT UP!"
It's Ian the Imp turn!
Ian the Imp: "Well it looks like you are doing great, so i'm just gonna stay back here, ok? Ok!"
Rolled 2 (1d6)
The Demon cultist fanatic casts a spell!
He conjures demonic flames!
You lose 2 HP!
It's your turn to act!
>>392878
hit the imp
>>392878
"All right, then, if you two really want to hang around THIS dude, that's your prerogative."
(Meaningful look at the cultist as he does something embarrassing)
"I mean, if I was an imp, I wouldn't for the sake of my pride, dignity, and self-respect, but you guys do you, y'know?"
>>392878
Move forward one space and hit the Cultist.
>>392891
Bash the bastard who is so unwilling to join our righteous quest of the LORD
>>392878
Move forward one space and attack the Cultist
>>392878
smash the cultist in the head! Then tell your imp to help.
Rolled 6, 1 - 2 = 5 (2d6 - 2)
"Well i mean, if you are happy in just following... these guys..."
imp 4: "I'm an IMP! Life isn't that complicated for us. Just get summoned and commanded around. "
"You could always follow me! And the holy gods i serve!"
Imp 4: "Pass, i saw the dental plan they have"
"Oh well, suits yourself"
You move forward and bash the cultist.
Demon Cult Fanatic "OH DARK GODS!"
The Demon Cult Fanatic rolls for defense.
Roll 2d6+2 for your attack
"Are you coming to help, Ian"
Ian the Imp: "I'm already helping! I... I'm checking that no one is coming to flank us!"
Had to repost the pic, since i'm fucking up the rolls, sorry.
Rolled 5, 6 + 2 = 13 (2d6 + 2)
>>395887
It's a bit unfair to expect the demon whelp to be useful, I mean look at his useless fellows. Maybe we can find a crossbow or something for him.
Anyways, rollan.
Rolled 1, 1 + 2 = 4 (2d6 + 2)
>>395887
This guy. Ian should go check out that other door if he doesn't want to help.
Rolled 5, 3 + 2 = 10 (2d6 + 2)
>>395887
Rolled 2, 3 + 1 = 6 (2d6 + 1)
Averager attack roll: ((13+4+10)/3) =9
The cultist loses 4 HP!
"At least go check the other door if you are not fighting with me!"
Ian the Imp: "Sure!"
Imp 4 retaliates with a chomp.
Roll 2d6+2 for defense!
Rolled 1, 2 + 2 = 5 (2d6 + 2)
>>396234
Rolled 6, 2 + 2 = 10 (2d6 + 2)
>>396234
Averager defense roll: ((5+10)/2) =7.5 -> 7
You take no damage.
It's Ian the Imp turn!
Ian the Imp: "Ok, i'm gonna check the other door! Stay safe!"
"..."
Rolled 4 (1d6)
The Demon cultist fanatic casts a spell!
He conjures demonic flames (again) !
You lose 4 HP!
Demonic Cult Fanatic: "YES! TASTE THE POWER OF DEMONIC POWER!"
It's your turn to act!
>>396732
Drink healing potion and attack cultist.
>>396732
Drink your healing potion and smash this cultist in the balls. Then push him over, grab his weak, string-beany arms and smack him in the face with them repeatedly while yelling "STOP SMITING YOURSELF! STOP SMITING YOURSELF!" at the top of your lungs.
You chug your potion of healing and regain 5 HP!
Imp 4: "Hey! That's cheating!"
Rolled 6, 5 - 2 = 9 (2d6 - 2)
You bash the cultist again.
The cultist rolls for defense.
Roll 2d6+2 for attack
Rolled 5, 4 + 2 = 11 (2d6 + 2)
>>397099
>that almost perfect defense
Well jeez, might as well just pat him on the head instead, huh.
Rolled 4, 2 + 2 = 8 (2d6 + 2)
>>397099
Rolled 2, 6 + 2 = 10 (2d6 + 2)
>>397099
Might as well roll with my bump, I guess?
Averager attack roll: ((11+8+10)/3) =9,66... -> 10
Good thing your opponent is a whimpy spellcaster.
You grab him and start hitting him
"WOULD"
*thud*
"YOU"
*thud*
"KINDLY"
*thud*
"STOP"
*thud*
"HITTING"
*thud*
"ME"
*thud*
"WITH"
*thud*
"FIRE!!!"
The Demon Cult Fanatic whimpers under your attack, trying to protect his face while softly crying heretical tears.
The Cult Demon Fanatic disappear in a pile of Gold.
You gained 20 gold!
And you turn around to face... the... imp.
The imp must have fled during his turn, while you were busy bashing the cultist's face in.
hit the barrels!
>>400331
Call Ian.
"IAN! GET IN HERE! IT'S SAFE NOW"
No answer.
You check the barrels, finding 20 gold.
"IAN!"
No answers...
>>400706
Fuck him, we're going back to that room and we're gonna kick his heretic butt. For justice of course.
>>400706
Say loudly, "HUH, I GUESS I WAS BETRAYED BY IAN. OH WELL, GUESS I BETTER SUMMON UP A MASSIVE GLOWING HOLY ADAMANTINE DILDO TO FUCK THE EVIL OUT OF HIM UNTIL HE DIES OF ANAL RUPTURING!"
Can I roll to intimidate?
>>400706
yell out "Whoa these are some hot demon strippers. Oh, and they have a thing for imps. man Ian would love these two sucks he's not here"
"IAN?"
No answer.
"OH MY! LOOK AT ALL THESE... HERETICAL... THINGS HERE IN THIS ROOM! IF ONLY THERE WAS A IMP THAT COULD... APPRECIATE IT!"
No answer.
You approach the door while yelling
"I SURE HOPE YOU HAVEN'T BETRAYED ME! I'D HATE TO HAVE TO SMITE YOU (before the time)!!!"
He's nowhere to be seen in the room...
The coward must have fled alongside the other imp!
How heretical!
"Where did you came from?!!"
Ian the Imp: "Uh? I went to check the other door like you told me! The door on the other side of that room connects to a T-Shaped corridor and one of the door leads back here apparently"
"Oh... Uhm... Good job!"
"What's on the other side of the door?"
Ian the Imp: "I have no idea, i saw that the initiative tracker disappear so i went back here to check who won"
"It was I!!!"
Ian the Imp: "Yes... I can see that..."
>>404792
Smash the barrels! Drive out any hiding imps!
>>404792
He proves himself somewhat useful, he can live for just a little longer. Lets check out the next room.
>>404792
Hey, so, can Imps buy things with gold? I'm not saying you can't, physically, but well, do you have your own version of "Smite-Mart" or "Hamburger of God" or whatnot?
Oh, yeah, here's 4 gold for your hireling commission.
>>404792
We need to push deeper and find a gods damned BAR already. No smiting without drink after all.
"I thought you ran away, to be honest"
Ian the Imp: "Well, i'm an imp. All we are good for is actually just follow orders, so... i kinda felt compelled..."
"Oh that's actually interesting, So you did that on your own? Not even expecting a reward?"
Ian the Imp: "Well, not getting killed is already a reward i guess"
"Yeaaaah... about that..."
Ian the Imp: "Mh?"
"LET'S CHECK THE OTHER ROOM!"
Boy all this fighting is making you thirsty.
You move forward, into the T shaped corridor Ian told you about. And then smash open the door in front of you.
Succubus: "Do i have to keep this pose for long?"
Demonic Cult Fanatic: "Until i'm done. You heard the master."
Succubus: "Uuuurgh... What is he even doing with all these sexy pinups?"
Demonic Cult Fanatic: "Well he..."
Succubus: "No! No! Just... just keep drawing..."
"..."
Succubus: "Oh hello! Is it already Friday?"
Demonic Cult Fanatic: "Who in the hells are you?"
>>408881
"I am the one to seduce you to the side of JUSTICE! Holy matrimony and all that. Now do we have to go through the bonking process all over again, or will you REPENT?"
"I AM HERE TO POUND SOME HOLY JUSTICE INTO YOU!!!"
Demon Cult Fanatic: "..."
Ian the Imp: "..."
Succubus: "Oh yes, please~"
"..."
"THAT IS NOT WHAT I MEANT!"
Succubus: "Awww"
Demon Cult Fanatic: "Do not worry M'lady! I shall protect you!"
Combat has started.
Demon cult fanatic starts chanting.
A ominous glowing magic circle appears in the room.
"Don't mind me~" The succubus moves further into the room
Her mere presence flusters you, causing you to suffer a -2 to attacks and defense as long as you are 2 squares near her.
- It is your turn to act! -
>>408954
CHAAAARGE on the cultist!!!
>>408954
Bash the succubus.
>>408954
Well, time for Ian the Imp here to do his impish charms on the succubus!
>>408976
This. We'll move one square up and charge the cultist if possible.
Rolled 5, 4 - 2 = 7 (2d6 - 2)
"TAKE CARE OF THE SUCCUBUS!"
Ian the Imp: "WHAT"
"DO IT! I'LL GET THE CASTER!!!"
You CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGE! at the Cultist!
The cultist rolls for defense.
Roll 2d6+2+1 (for Charge) -2 (for Succubus debuff aura)
So...
roll 2d6+1 for your attack!
Rolled 2, 1 + 1 = 4 (2d6 + 1)
>>409091
RAAAAAAAARGH
Rolled 5, 6 + 1 = 12 (2d6 + 1)
>>409091
Are we within two spaces of the succubus or does it count from where we started the attack?
>>409224
This is the effective range of the Succubus' aura
>>409275
>round aura on square tiles
Well alright then.
>>409281
Old habits are hard to die even when you have played D&D.
Here a better representation of the squares affected at the moment
>>409300
My issue isn't the circle, it's the fact that the range is 2 squares yet it ends up being 3 squares in certain places. Like where we're standing and the red circle. Unless we can move diagonally, it generally doesn't work like that. Not a big deal though, just thought I'd point it out in case it was a mistake.
Averager attack roll: ((4+12)/2) =8
The cultist loses 1 HP!
Ian charges the succubus. Succubus loses 1 HP!
Succubus: "AHN! What's wrong with you?"
Ian: "Just following orders... sorry"
Succubus: "Got it. Don't worry"
The cultist keeps chanting.
The succubus strikes Ian!
Ian loses 2 HP!
The Succubus aura is deactivated!
Ian the Imp: "OUCH!"
It is your turn to act!
>>410255
Lets keep attacking the cultist.
>>410255
walk to the summoning circle and hope to disrupt it with our infallible, righteous personage.
>>410275
>walking into what very well could be a landmine
I'd rather beat up the cultist before he finishes doing whatever he's doing.
>>410306
How about we throw the cultist onto it? Maybe there is telefragging in this dungeon.
fanarts, too lewd for the board.
>>410339
OH MY!