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SoIaF House Creation: Dorne Edition

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Thread replies: 207
Thread images: 42

All these 'House Creation' Threads on /tg/ and /qst/ but not a single Dornish house?

To the Seven Hells with that, we Dorne House now.
>>
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>>363490
Roll for Realm.

You better roll Dorne, you little shits.
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>>363496
That's with a 3d10 btw.
>>
>>363496
>Inevitable outcome
>Still wants us to roll
I spotted the retard.
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>>363499
Spotted the Lannister shill.
>>
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Fine, have it your way.

Amazingly, you rolled 'Dorne'. It's a miracle! Now give me 7 lots of 7d6 for Resources.
>>
Blimey.
>>
Rolled 1, 5, 6, 2, 4, 2, 4 = 24 (7d6)

>>
Rolled 6, 6, 2, 6, 3, 4, 4 = 31 (7d6)

>>
Rolled 3, 4, 2, 3, 5, 5, 3 = 25 (7d6)

>>
Rolled 5, 2, 3, 1, 5, 5, 4 = 25 (7d6)

>>363521
>>
Rolled 5, 4, 3, 4, 3, 2, 2 = 23 (7d6)

>>
Rolled 5, 2, 3, 3, 5, 2, 4 = 24 (7d6)

>>363506
>>
Rolled 6, 5, 6, 6, 5, 6, 2 = 36 (7d6)

>>363506
And once more to make it 7. You better still be here fag.
>>
Remember that all qorgyle women are sluts
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>>365422
I'm still around. I might be a fag and suck a mean dick, but I ain't gay yo.
>>
>>365477
Then get on with it!
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After starting resources.

>Defence:
24
>Influence:
26
>Lands:
35
>Law:
20
>Power:
34
>Wealth:
36

Not bad. Now How old are we?
>>
>>365573
What we rolling?
>>
>>365592
1d6
>>
Rolled 3 (1d6)

>>365573
>>
>>365610
Not bad, also I'm a newbie but since im lacking on good questing I'll jump in
>>
>>365610House was founded when Martell got his brownfu and together they murdered the rst of dorne.

10/10 love story
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>>365616
Give us a 1d6 + 1 for how much shit our House has gone through then.

>>365610
Excellent! Our House was founded when Dorne became a thing, during the Rhoynar Invasion.

Roughly 1000 years before some Valyrian shit went mad and tried to burn down King's Landing, Rhoynar had their shit handed to them by the Valyrians. Led by QUeen Nymeria they took some 10,000 ships on an exodus that makes Moses look like a pansy and helped the native Martells conquer the other half of Dorne.

Our House was founded right in the middle of all that. Probably either an already established Rhoynar family settling down or a native family marrying/siding with the Rhoynars like the Martells did.
>>
Rolled 3 + 1 (1d6 + 1)

>>365634

>>365477
Really dig this, do you happen to have a source for it?
>>
Rolled 3 + 1 (1d6 + 1)

>>365634
>>
>>365657
>>365658

Literally just typed Rhoynar Invasion into Google. It's lead to 'A World of Ice and Fire'
Alright. First things first. Let's get that all important founding event out of the way.

3d6 For Blood And Sand
>>
Rolled 2, 2, 2 = 6 (3d6)

>>365683
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>>365685
Off to a great frikkin start with Madness.

This could be great or awful. Probably awful. That's +6 to All Stats then -2d6.

So give me 14d6. For Madness
>>
Rolled 2, 4, 3, 5, 1, 3, 4, 3, 3, 1, 3, 2, 4, 6 = 44 (14d6)

>>365704
>>
>>365704
>Our house founder joined the Martell and backstabbed his liegelord in the back because a spirit told him to.
>>
>>365704
Also, just saying, but since we're Dorne and known for our Hot Badass Babes at least one event has to involve or revolve around a Hot Independent Brown Woman Who Don't Need No Man.

Just saying.

3d6 for Second Event. How did the Nymeria Wars Go?
>>
Rolled 2, 2, 1 = 5 (3d6)

>>365723
>>
>>365726
Fucking kek
>>
>>365726
So 90% of our family got themselves killed in the war. I assume it was due to afomentioned hot badass babe.
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>>365716
That's... actually not bad.

>>365720
Or (if we went with the Rhoynar origins) that first event might be how the Rhoynar Exodus went.

Madness certainly seems to fit in with a crazy expedition that lasts for years. Our Patriarch/Matriarch was probably the cuckoo backing Nymeria because of 'the signs'.

That's just my two cents, obviously.

>>365726
>How did the war go for our family

Not fucking well apparently.

4d6 for Catastrophe!

Really this is reading like our family crashed into Dorne rather than landed...

3d6 for 3rd Event. Maybe things get better?
>>
>>365726
>Madness overtakes the Lady of the House
>throws all of her sons, brothers, cousins at the Rhoynish during the invasion, House absolutely ruined with only her youngest daughter remaining
>Madness Lady dies during the end days of the war, Rhoynish man married daughter and takes up the House's arms and motto a la Orys Baratheon

Just spitballing
>>
Rolled 2, 2, 3, 5 = 12 (4d6)

>>365743
>>
>>365746
>>365748
Honestly that might actually work.

Madness causes the family to fight against the Martell. Catastrophe means that 99% of the family dies, Ascent means that a Rhoynar noble married the last female heir, taking her family name and family words.
>>
Rolled 5, 3, 2 = 10 (3d6)

>>365743
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>>365746
>Lady of the House
Actually, it was the Rhoynar who introduced that gender equality deal. So if we're native it'd be a dude.

I like it though. Our stubborn as shit family resisting the Rhoynar and Martell way, WAY past the point of obvious defeat. Turning to guerilla warfare and intermittent raiding when pretty much all other opponents bent the knee.

>>365748
This could be one of the Houses descendants finally bending the knee, being granted some of their lost lands and titles back so that peace can finally be established.

4d6 for Ascent!

3d6 for Fourth and Final Event!

This is the most recent history, immediately affecting our family at most only a generation ago


If we do end up running a Quest based off this house I'd be inclined to run it at the time of the Conquest of Dorne by Daeron Targaryen, roughly some 150 years before the books
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Rolled 6, 1, 4 = 11 (3d6)

>>365771
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>>365775
And then we built a bunch of shit
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>>365771
I'd be up for that.
>>
>>365771
You flummoxed that a bit.

>>365748
Is the 4d6 for the Catastrophe.

>>365764
Is the 3d6 for the next roll. Which ends up quite the opposite of Ascent.
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>>365775
Looks like, after generations of resisting the invaders even when all our allies had fallen or abandoned us, our House finally came around.

Since then we've been minding our own bloody business, focusing on improving our holdings and standings of the ravaged countryside we fought for and over.

Our latest House Lord or Lady, or perhaps their predecessor, has been a manager and innovator first and foremost. Bending swords into plows, figuratively if not literally.
>>
>>365793
Ah. Bugger.

Perhaps our House finally bent the knee, long past when it was wise to do so, and didn't get anything out of the bargain apart from their lives?
>>
Rolled 3, 4, 5, 3 = 15 (4d6)

>>365771
>>
>>365771
>Actually, it was the Rhoynar who introduced that gender equality deal. So if we're native it'd be a dude.

Ah right forgot about that. Could make the madness Lady his wife maybe? I suppose it doesn't matter much. Also throwing her husband at the Rhoynar as well.

The old House would probably be one of the wandering Andals like the Qorgyles or Yronwoods were. Over the years the old Andal stony dornish look died out and now the House looks more like the salty dornish now.

>>365803
Yeah that sounds good.
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History Summary Voting Time

(1) Madness
>Our House Founder (male or female) was a Rhoynar. An especially crazy one that fully supported Queen Nymeria's mad exodus and invested a lot in it with mixed results.

>Our House Founder (male) goes full 'Death Before Dishonour'. Refuse to bow the knee to the overwhelming forcesof Nymeria and Mors Martell, he commands every one of his clan and kin to resist the invader.

(2) Catastrophe
>Our founder's commandment is obeyed to the letter, and it is a disaster. Virtually every son, brother and distant cousin dies. The fighting continues long after victory becomes clearly impossible. For a few generations our House is reduced to little more than bandits, raiding and conducting guerrilla warfare when all other's have done the smart thing and bent the knee.

>The commandment is a catastrophe. But it happens in a single battle, the death of every major family member happening within minutes as the battle turns against them. Only the daughter is left alive to bend the knee.

>Alternative if Rhoynar? Our family's portion of the 10,000 ships are shipwrecked?

(3) Decline
>The knee is finally bent, after several generations of resistance the guerilla leader (the surviving daughter?) finally agreed to a ceasefire, though others would call it surrender. Our wartorn lands are half of what they used to be, every league of it soaked with the blood of our kin and people.

>The knee was bent after the battle and, while our young surviving daughter managed to keep the House alive, the victors and those that quickly sided with Nymeria were eager to wrestle what they could from our House over time.

>Alternative if Rhoynar? While everyone else establishes themselves our family struggles.

(4) Infrastructure
>There isn't much left of our House. Our current Lord/Lady (or their predesscor) has been struggling to pick up the peaces. To make things grow.

>Alternative?
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>>365862
2,2,2,1
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>>365862
Madness. We could just use both. From our female and male line.

Catastophe. I would say the second one.

And again in Decline the second one.

Infrastructure is fine.
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>>365875
>>365876
Alright, works for me.

I need two of you to name a resource and throw +1d6 into it.
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Rolled 4 (1d6)

>>365903
Defense
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>>365903
Could we get our current stats after the first three events first? Just so we can see what we need?
>>
>>365908
It's not as bad as it could be. Only your substantial wealth was really hit hard. The rest is just not as great as before.

>Defence:
24
>Influence:
21
>Lands:
33
>Law:
17
>Population:
23
>Power:
27
>Wealth:
24
>>
Rolled 6 (1d6)

>>365925
I'll go Law then, hoping we can get that over 20.
>>
>>365925
Still got a decent amount of land.
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>>365907
A Castle Costs 30, while a Hall costs 20.

For other resources it's a 2:1 transfer (so 2 Lands into 1 defence) and Wealth is a 1:1 transfer.


>>365933
Hot damn, our recent Lord/Lady put down the LAW hard. Bandits had a bad time during their reign.

As for the infamous battle where our House was all but annihilated...
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>>365939
Should convert some wealth into defense so we can get a castle.
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>>365939
>For other resources it's a 2:1 transfer (so 2 Lands into 1 defence) and Wealth is a 1:1 transfer.
Is it? I thought it was the opposite.

Either way I'd be cool with trading the Lands required to get us a Small Castle at least. Halls are lame.
>>
>>365944
Agreed. Our house has already suffered enough. Dont want the other families laughing at us because we are castle impaired.
>>
How does the Third Battle of the Boneway sound?

It's where King Yorick Yronwood met Mors Martell and personally slew him in combat. It was a victory, but so costly that King Yronwood (likely our old liege) bent the knee a few years later and was sent to the wall.

It could be that our family members, some of Yronwood's most loyal supporters, sacrificed themselves to clear a path to Mors Martell. Our family (the sole surviving daughter) bent the knee with Yorick, but the Martells never forgot the part our family played in the death of their Prince.

Sound good?

>>365944
Oh. So it is, my bad.
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>>365952
Sounds fine.
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>>365952
Oh definitely that sounds real good. I wonder if that'll place us as Marcher Lords then? Somewhere in the Red Mountains. Or maybe we pulled a Qorgyle and are off in the middle of nowhere like south of Ghaston Grey along the coast.

Either way, 2 Lands for 2 Defense if that's cool, give us a nice even 30 for a Small Castle.
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>>365944
>>365945
Done. That leaves you with 31 land to play with.


Spitball some ideas around, if we have a concensus great! If not, we'll vote.
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>>365966
I imagine, if Yronwood was our old liege, we'd be somewhere in proximity to Yronwood Castle. The Red Mountains puts us too far West as that was King Dayne's territory and same goes for the Prince's Path to the North-West.


I'd prefer realism and faithfulness to the terrain over mechanical advantages so votes for Woods and Grasslands and the like will be ignored unless you've got some good justification for it.
>>
>>365970
Hills w/ Coast, Small Town, Stream

That's all 31 there.

Small Town so we can actually have a Port to start out with for fucking once.
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>>365966
Maybe place us here or next to the river
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>>365986
In that case I'd say either somewhere between Wyl and Yronwood, which would work with the Hills I suggested.

Or somewhere between Yronwood and The Tor, closer to Gaston Grey and would probably need a different domain set up.
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Dumping some relevant sheets because I'll be gone for a bit.
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>>366004
Kinda coloured the area i mentioned. Either around the river on the coast on the peninsula
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>>366009
Forgot picture
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>>366013
Opposite Ghaston Grey could be interesting... Prison Break when?
>>
Warning, the following suggestions and comments come from a SoIaF fan but not one particularly knowledgeable about the house geographies of Dorne or the time period we're currently dealing with. Please feel free to eviscerate and correct as necessary

Is there already someone set at the tip of the Scourge, I know it's not coastline but it has hills and a river port plus we would already have been steamrolled by the time the fighting reached the Boneway which only adds credence to our House being insane and accounts for the difficulty in getting our lands back as they had already been captured and we were not arguing from a place of power
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>>366018
Think the scourge is too far away. If you want to be near a river I would suggest the one a bit north of yronwood castle
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>>366018
House Allyrion controls Godsgrace where the Scourge and Vraith river meet. But further up the scourge would be up for grabs...

>>366030
Does make a point though. By the time of the Third Battle of the Boneway central Dorne should have been well in Martell hands for the most part.

That said, we have a castle. We could have just been under seige with a paltry garrison while our fathers and brothers were off fighting in Yronwood's force.
>>
>>366044
I would like to place it at the blue circle. It would give us a good position on a river near the coast inbetween Wyl, Yronwood and Skyreach
>>
>>366044
You back yet Dorne ?
>>
Just spitballing for whenever SDF gets back or whoever is around.

I think it would be interesting if the current head of House was a woman with a male heir. Or vice versa, with a malee head of House with a female Heir. Given the general timeframe SDF wants to play in a make MC would probably be more fun to play but either way it'd be different then the usual /tg/ houses
>>
>>366576
I agree. Considering it is Dorne and all the other MCs has been male of various ages it would make a nice change of pace.
>>
>>366581
>all the other MCs has been male
Because they all wanted the Hot Dornish Wife, how would you play that AS the HDW?
Hot Dornish Husband?
Sparky Stormland Husband?
Flowery Reachman Husband?
Salty Ironman Husband?
Golden Westerlander Husband?
Stony Valeman Husband?
Dutyful Riverman Husaband?
Cold Northman Husband?
>>
>>366595
sophisticated valyrian husband ?
>>
>>366581
Playing an aging male HoH whose family has had a long streak of male heirs who has a female heir for the first time in several generations would be fun as hell. Or playing as the heir herself, get deeply entrenched in dornisb political intrigue all up in here. Less fighting more scheming would be fun and definitely a change of pace.

>>366595
>not wanting a hot dornish husbando
>no crownlander option

Disgusting.
>>
>>366605
But crownlander men all got bastards laying around!
>>
>>366605
>>366576

Either of these ideas sound good. A prominent female character would be nice
>>
>>366152
Also as a side note, that river just north of Yronwood has no name. Not on the official Lands of Ice and Fire maps, the SIFRP maps, not even a mention on wiki of ice and fire.

So we can pretty much name it ourselves.
Fowler's Leak, anyone? Since the river starts near House Fowler
>>
>>366622
I can dig it. That's a pretty good spot, nice and close to Yronswood.

I think for Lands distribution we should go Hills w/ River, Coast, Road, Hamlet. That's 30 spent.
>>
>>366605
Would be cool to see the Mc being the heir, though it would be cool if we could really play up the mystic desert aspect of Dorne as I remeber some quest with the vale when the Lord meet with some Hill tribes and had learned the song of iron to better use it when he fights. Was rather cool you know?

Maybe in the whispering Sands we find some type of Not!spice that helps us with intrigue actions when our opponents light ut, makes them more susceptible or relaxed as they enjoy themselves
>>
>>366820

I am down with both of those ideas, the heir is one of the spots that hasn't been quested before and Dorne is known for it's use of poisons. Perhaps we start generating wealth using drug production and distribution, hallucinogens and Not!opium
>>
>>367224

Oh, follow up idea, we make one of the house specialties the poison trade and send a trade envoy to the Crannogmen to learn about the poisons on the Neck
>>
>>367310
>>367310
>>367224
Did we die?
>>
>>367745

As long as there's people in here with ideas I wouldn't call it dead, no t sure what happened to OP though
>>
I'm down for playing as a woman with shit load of poisons on her. After all, poison is the women's weapon. It'll be an intrigue focused game since our MC is probably not the best fighter anyway. We can travel to Lys and other free cities to upgrade our poisons for example
>>
>>368051
We will have to make her a schemer then
>>
>>368417

Course she has to be a schemer, far as I can tell the only people in Westeros who are allowed to get away with no scheming are Northmen and Valemen. Not that there aren't schemers in those places just you can survive there without scheming.
>>
>>368426
That is mostly because they keep to themselves.

Also. What kind of self respecting dornish woman isn't a schemer?
>>
>>368051
Well question, would we be needing to use the game's mechanics for fights or intrigue fights either? I feel like...the whole system is a bit clunky to use if that makes sense.
>>
>>369007
I say do it like Father. Let it be a bit more narrative driven than mechanic. Atleast try not to get too bogged down on it atleast.
>>
>>369031
True enough, also if we wanted to just make it stupid simple we could have like three core stats that maybe have some secondary stats derived from the core. Sorta like gurps but not stupid dumb complicated.

Though I think 3 rounds of 1d20 would be best regardless...
>>
>>369031

Agreed, the Song of Iron and Hate seemed to strike the best balance there
>>
Keep up the spitballing guys. I think the next thing OP wanted us to do was spend our Power on units. At least that was the first thing he started dumping, here >>365998

And we have 27 Power from here >>365925

If we're going to have a port, I'd say we should get one unit of Warships.
To go with the Dorne theme, I'd go with a Guerrilla unit for defense mountain fighting. But they've also got a +3 to Discipline mod, making them harder to control. Then of course Archers/Infantry and Garrison.

Some quick Power costs from the above:
Green Warships = 8
Trained Guerrilla = 5
Trained Garrison = 5
Green Infantry = 5
Green Archers = 4
This would be 27 Power exactly. Taking away those warships would help boost the other units... What do you guys think?
>>
>>369093
Seems good enough
>>
So i am just throwing stuff out here. But a writing a bit with the backstory and offering a name.

House Yronford is located just north of Yronwood near the river the area of the river was often refered to Yronford and the family took the areas name for themselves. From their home Yronford Keep they protected and maintained the crossing. collecting taxes and protecting the Yronwoods from the North.
It all came crashing down however when House Martell began to conquorer Dorne with the aid of their Rhoynar allies. Mors Yronford raised every last man of his family and land which could hold a spear and sword and marched to face the Martell army. In a fit of madness Mors ordered his army to attack without the assistances of his allies. None knew exactly why. Some believe he was mad others that he was tricked, regardless the end result was a almost complete annihilation of House Yronford as every male of the family was killed and a estimated 90% of their forces along with them.

All there were left of the family was Mors young granddaughter Cerenna Yronford. She could not do much when the Martell forces came however and she saw her family lands being given to a Rhoynar captain named Gerrys who fought in the battle against her family. However Gerrys took pity on the poor girl and asked for her hand in marriage and taking her family name and coat of arms as his own. Cerenna and Gerrys had three children. Quentyn, Lewyn and Calelyen.

Despite of that however the Yronford family experienced as deep decline as its lands was carved up and given to various other people. Now they only rule Yronford Keep itself, the ford and a small town located next to the Keep with a bit of surrounding land.

But even with that House Yronford began to invest in in Infrastructure. Building up what little they had, hoping for a better future.
>>
>>369768

Seems solid, it will be interesting to see how our relationship with Yronwood is after this history
>>
>>369768
Good enough but our house name sounds shit, better take an Andal name since we should be stone dornish I think
>>
>>370050
Used to be stone but due to rhoynar mixing became salt
>>
you guys wanna finish the thing just for the hell of it?
>>
>>370910

Fuck yeah I do
>>
>>370969
Not much can be done with 24 wealth, even more so when 10 out of it goes to the port.

>Port -10
>Fishery -5
>Food Agriculture/Herb fields/Textitle Agriculture -5

Leave us with 4 Wealth to spare or use to raise another resource
>>
>>371292

Want to invest in a greenhouse for our holding? Appropriate if we're going to be growing dangerous herbs and plants
>>
>>371292
Should probably just save those four
>>
At this point, continuing on to have this as a pre-made house for anyone to use.

To recap spent/established resources, we have
Wealth:
>Port -10
>Fishery -5
>Food Agriculture/Herb fields/Textitle Agriculture -5
Leftovers: 4

Power:
>Green Warships = 8
>Trained Guerrilla = 5
>Trained Garrison = 5
>Green Infantry = 5
>Green Archers = 4
Leftovers: 0

Defense
>Small Castle
Leftovers: 0
>>369768
I do love the history here, sums up the consensus from earlier. I like the name House Yronford, gives the house a cadet/bastard branch feel. Something that can be questioned in-game, depending on how far in history the campaign is set or if the two houses married recently. (Fun fact, Yronwood also has a family of landed knights under it, House Drinkwater: http://awoiaf.westeros.org/index.php/House_Drinkwater )

Next up we have the House Motto and Coat of Arms to do. Anyone got any ideas for these two? I think it'd be good to avoid a portcullis, since Yronwood has that, and a snake because House Wyl has that. Or we could totally steal from Yronwood if we go the bastard route. A link to help out http://awoiaf.westeros.org/index.php/Heraldry

I'll check back on you guys in the morning.
>>
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>>371752

A orange field which stands for Vital and with a blue bar that stands for Loyalty and symbolises the river on which our family is living. With a standing snake symbolising Wisdom or poison
>>
>>371752
Goddamnit. Missed your "no snakes" suggestion.
>>
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>>371752
Made the same thing just with a peacock. Stands for Beauty and Pride.
>>
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>>371869
Gonna post a few more
>>
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>>371972
>>
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>>371975
>>
>>371979
its beautiful

On mobile right now, but what about a scale to represent trade? Either gold or bronze with azure.

could change up the background to whatever color the river is, I'm not expert about the environment of Dorne. The main river is kinda green, isn't it?
>>
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>>372013
>>371979

Goddamnit. It didnt save correctly. But something like this ?
>>
>>372036
looks nice, I was thinking gold scales

Cant have green scales on blue
>>
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>>372039
How about Argent scales ?
>>
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>>372056
not too fond of the white on baby blue, it's too hard to distinguish the scales

considering we control a ford, I thought this might work
>>
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>>372095
and one with a crossbow

I believe that crossbows are referred to as weapons for women, like poison. Could be I'm remembering a sentence from another series, its been a while since I read the main books
>>
>>372095
I like it.
>>
>>372100
You may remember it as "peasent" rather than women.
>>
Where the hell did OP go?
>>
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>>372495
Could be that RL is being a bitch to him, or that he used the House for his own RL group.

Worst thing would be for him to give up when he realize the amount of work needed for the whole project.
>>
>>372095
This coat of arms stands out the most, to me at least.

>>371782
>>371869
I also like the blues and oranges in these two for what they symbolize. I know I said otherwise, but I love the serpent (damn you Red Viper)

What do you guys think? Let's get a vote
>>
>>372697
Im fine with either.
>>
>>372697

I vote for the snake coat of arms
>>
>>372697
I am fine with the snake one
>>
Loving house ideas you guys threw around.
>>
>>372100
>>371752
So far we have a bunch of ideas but nothing really set in stone here? Are we good with the amount of units we have? Also as a note I think the infantry and archer units have about a 100 men each with warships at 12 ships a unit while I don't know the guerrilla and garrison numbers exactly.

That being said what's the next step after distburting power? Land or Wealth?

Might jump on this hype train and see what we can make happen in Snek turf.
>>
>>371752
Trailed through the thread and it looks like we have this so far...
>Defence:
24
>Influence:
21
>Lands:
33
>Law:
17
>Population:
23
>Power:
27
>Wealth:
24

Lands
Hills w/ Coast, Small Town, Stream
7+3+20+1
0 left over

power
Green Warships = 8
Trained Guerrilla = 5
Trained Garrison = 5
Green Infantry = 5
Green Archers = 4
o left over
WEalth

>Port -10
>Fishery -5
>Food Agriculture/Herb fields/Textitle Agriculture -5
4 left over
Defense
>Small Castle
0left over

Will most likely need to have influence be used for buying things as well if Anon's are still interested in this House.
>>
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>>374698
Since we have 21 influence I suppose we are stuck with buying in the Heir at 20 influence, unless we want to play as the lord then?

At anyrate we'll need to also roll up the traits for the Lord/Duchess of our holdings as well as our own heir if that is what we are aiming for, I was thinking we keep the character stuff rather simple to be honest because I looked it over and it just gave me a head ache...
>>
>>374720
I'd be willing to spend 10 on two bastard children to make the lady of the House even more fucked up.

Put the rest into law or keep it for a legal children.
>>
>>375128
That reminds me, are we playing with a lord that is currently trying to rebuild the house or are we still dealing with he Lady of the house being crazy before the single daughter has a husband who takes the family name and titles?
>>
>>375165
I'd be game to play a lady.
>>
>>375165
I say we play as the lady heir with her two bastard brothers.
>>
>>375165
>>Food Agriculture/Herb fields/Textitle Agriculture -5
Mind, I meant that as one out of the three.

Another anon proposed a greenhouse as an alternative holding, I'd be willing to drop the fishery in favor of it. Would require spending wealth to buy the required defense point and have a bit more leftover.
>>
>>375313
That's good, make the bastards older than the rightful heir and we'll have a deal.
>>
>>375332
Perfectly up for that.
>>
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>>375335
Aww yeah
>>
>>375325
Think we should pick something that can feed our people first
>>
>>375413
I like the traditional fishery+food agriculture combo but I can see the appeal of an greenhouse that produce food when the castle is besieged and either an fishery/herb field to give the small settlement a diverse diet.
>>
>>375463
I generally also side with the fishery and food. We can get the Greenhouse later.
>>
>>375483
With the small town being in place, another great holding would be a market. Works great with the port too.
>>
>>375255
>>375313
>>375325
>>375343
>>375335
Alright so we are looking at two bastard brothers and the lady heir with the crazy lady of the house and the older fellow being the lord of the house.

Shall we go ahead and roll the stats adn traits for the trio of siblings then?

In another note what would the realtionship be between the two bastards and the heir be like?
>>
>>375565
The brothers has their faults and generally wish they were entitled to more but they still love their little sister.
>>
>>375565
>what would the realtionship be between the two bastards and the heir be like?
>>
>>375634
I'm cool with that.
>>
>>375643
Stop being targfag
>>
>>375565
Make one a skilled fighter but with rather conservative opinions for a dornishman. No sex before marriage etc etc.

The other is a very smart man could easily become a very skilled maester. But he is a hedonistic party animal that enjoys whoring around
>>
>>376145
>The other is a very smart man could easily become a very skilled maester. But he is a hedonistic party animal that enjoys whoring around

so Oberyn
>>
>>376266
Could have him be not a very good fighter.
>>
>>375634
>>375643
>>376145
Alright so siblings are rather close, the older brothers wish they had more perks of being noble but still love their sibling none the less, what about the little sister? Does she love them back? Is it more of a OhOhOh type princess who orders them around and they follow because it's a bit cute even if it's annoying?
>>
>>376375
She likes them and would never abuse them so long as they remember their place
>>
>>376397
>Defence:
24
>Influence:
21
>Lands:
33
>Law:
17
>Population:
23
>Power:
27
>Wealth:
24

Lands
Hills w/ Coast, Small Town, Stream
7+3+20+1
0 left over

power
Green Warships = 8
Trained Guerrilla = 5
Trained Garrison = 5
Green Infantry = 5
Green Archers = 4
o left over
WEalth

>Port -10
>Fishery -5
>Food Agriculture/Herb fields/Textitle Agriculture -5
4 left over
Defense
>Small Castle
0left over

Influence
First born Daughter of the House -20
Two Bastard Brothers- Free
1 Influnce left over.

House Yronford is located just north of Yronwood near the river the area of the river was often refered to Yronford and the family took the areas name for themselves. From their home Yronford Keep they protected and maintained the crossing. collecting taxes and protecting the Yronwoods from the North.
It all came crashing down however when House Martell began to conquorer Dorne with the aid of their Rhoynar allies. Mors Yronford raised every last man of his family and land which could hold a spear and sword and marched to face the Martell army. In a fit of madness Mors ordered his army to attack without the assistances of his allies. None knew exactly why. Some believe he was mad others that he was tricked, regardless the end result was a almost complete annihilation of House Yronford as every male of the family was killed and a estimated 90% of their forces along with them.

All there were left of the family was Mors young granddaughter Cerenna Yronford. She could not do much when the Martell forces came however and she saw her family lands being given to a Rhoynar captain named Gerrys who fought in the battle against her family. However Gerrys took pity on the poor girl and asked for her hand in marriage and taking her family name and coat of arms as his own. Cerenna and Gerrys had three children. Quentyn, Lewyn and Calelyen.

Despite of that however the Yronford family experienced as deep decline as its lands was carved up and given to various other people. Now they only rule Yronford Keep itself, the ford and a small town located next to the Keep with a bit of surrounding land.

But even with that House Yronford began to invest in in Infrastructure. Building up what little they had, hoping for a better future.

Here's what we have so far, can we get a quick vote on what we want the wealth to spent on?

>Food Agriculture
>Herb Garden
>Textile Agriculture
>>
>>376470
>Food Agriculture
>>
>>376470
Gonna go with the food one
>>
>>376535
>>376546
Alright looks like food is locked in then.

And with a population of 23 we get a bonus to house wealth so we're doing alright there...

In any case should we go ahead and work on the character rolls for the traits they have or just leave it as is since I rather like the idea of true born daughter with her two older brothers to help look after her.

And the origins of the lady heir is from the Lady of the house while the two bastard boys are from the lord or was there something else different?
>>
>>376577
Daughter is from the Lord and Lady of the House and the sons are from two different mothers i say.

One Salt Dornish the other Sand Dornish.
>>
>>376590
Awesome, well in that case what age are we working with here? Or better yet, do you guys want to go through the whole character creation for our two bastards and lady heir or just go off on a narrative spree? As in I'd write up what I'd think they get and go from there. I'm not all that good with systems myself, but I can write a mean green text when I got the chance too...

That being said how old are our cast of people here?

So far I think we've got a master at arms, no measter and no septon for advice either so we are kinda bare bones on people who we can relay on aside from the help.
>>
>>376621
Have the brothers be early to mid 20s and the girl around 18?
>>
>>376621
I fine with rolling if you want
>>
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>>376666
>>376707
Well the age part is left up to player choice which is why I asked, and I didn't really feel like going through the whole trouble of filling out all the feats and stat points if we are going for narrative writing.

The other bit that I was going to go over about with rolling however was essentially the major background event, their virtures and vices and goal and motivation essentially.

if we are go ahead and roll background event for the Lady Heir, after wards go from there as I gotta get to workk soon.
>>
Rolled 1, 5 = 6 (2d6)

>>376732
>>
>>376777
Guess we know how she learnt to use poison.
>>
Rolled 5, 3 = 8 (2d6)

>>376732
For Goals now, correct ?
>>
Rolled 5, 5 = 10 (2d6)

>>
Rolled 1, 1 = 2 (2d6)

>>376732
>>
Rolled 2, 1 = 3 (2d6)

>>376732
>>
So we got a girl who sailed across the narrow sea and learned how to use poison and other skills.

She seeks Security, her motivation is stability, virtue is is charitable and she is very arrogant.

Seems like a very good fit.
>>
>>376835
>On break so peek into thread
>Create literal princess character

You guys never disappoint do you? Go ahead do the same for the brothers and we'll see what we get from that. Afterwards I'll just dive in to the story afterwards when I get home if that's cool with you all?
>>
Rolled 3, 6, 6, 5, 4, 2, 4, 1, 6, 3 = 40 (10d6)

>>377209
Gonna make it a quick roll then for the first brother.

first two rolls will be for Background, third and fourth for Goals etc etc
>>
>>377229
9: You were present at a significant tournament.

11: He seeks Justice

6: His motivation is Love

5: He is humble.

9: He is Miserly.

Goddamn. I just rolled a almost perfect knight that is a bit of a cheapskate.
>>
Rolled 1, 6, 5, 4, 3, 2, 5, 5, 4, 6 = 41 (10d6)

>>377236
Second brother, same as before.
>>
>>377254
7: he achived a significant deed.

9: He wants revenge.
Guess someone wronged him (probably called his sister a slut)

5: His motivation is greed. Wanting more in life.

10: But he is very merciful

10: But if it aint Dornish it aint right. He got Prejudiced.
>>
>>377267
Not bad.
>>
>>377267
did he learn how to forge a Valerian steel link for his maester chain if he is a maester.
>>
>>377236
Righto then, so should we go ahead and make this brother the Master-at-Arms for the house since he seems to be striving to become the knightly type? As for why he seek's justice, could have it be that he wants his house and family to do well espically after hearing about how his sister had to get out a few tight jams by way of seduction and poison like it was mentioned here, >>376835
Which leads to the other brother who could be the measter/smart brother who wishes for revenge on the other houses who dare to sully the honor of his little sister by implying she slept her way out of trouble. Since he's so into the books and such he'd most likely have also learned of the house's origins and wants us to get back to where we were to begin with.

>>377267
As for significant deed, could go for the Valrian steel link that he attached to his own made Chain or something else, wait better idea, what if this brother wound up discovering a rather unique herb on our lands that is considered a weed to other's but when distilled properly it becomes a very potent aphrodisiac that is worth oodles of money?


On another note, it alright if we use a stupid simple system for character rolls? I'd want to roll through with story more than rules heavy stuff and this home brew that a friend of mine cooked up seems pretty legit.

https://docs.google.com/spreadsheets/d/1zJWDbnRhAlTyN86CJFU1lR0RJcLYi_5aOd1jPZs9dvU/edit#gid=2034596857

It does go off of 3d6 for dice and I figured it would fit in with all the d6 we throw around while making it, if not that's fine too.
>>
>>379068
If it makes the intrigue mechanics easier, why the fuck not?
>>
>>378822
I like that idea.

>>379068
Im fine either way.
>>
>>379881
Cool, well in that case you guys let's try the simple system and see what we get.

As it is let's go ahead and vote for the Lady Heir's stats, you have 10 points to spend right now, to bump a stat up a point costs the current point plus what you had from last time.

So for 1 point its, one. While 2 points in a stat costs three points total and 3 points takes six points. You can spill everything into one stat for a bonus of 4, but it leaves you with nothing for the other stats.

Also depending on what type of action you are doing, the stat will add onto it.

So without further ado for the Lady Heir:

>You have ten points to spend
>Str:
>Spe:
>Foc:

Might as well also get the two brothers as well.

Bastard Knight
>You have ten points to spend
>Str:
>Spe:
>Foc:

Smart Bastard
>You have ten points to spend
>Str:
>Spe:
>Foc:
>>
>>379951
>>379911
>>379881
You are Arika Yornford and it's a beautiful hot Dornish day outside you can feel the sun's rays play upon your skin. You remember faintly running through the streets of Bravos from thugs and street peddlers alike from one of your old adventures when a smack upon the table draws you back from your day dream.

"Arika, you need to pay attention to your lessons!" Your mother, Annilia scolds you holding the her teaching stick firmly, "Honestly child, if you are to be the heir for our home, how do you expect to rule if you cannot do simple maths?"

"It's not the math that is the problem Mother," You say leaning back with a casual air, "It's the point of solving made up problems instead."

You're Mother stares you down with a pursed look, her pale northern skin having failed to tan in the Dornish Sun by virtue of her staying within the house all day since she arrived from the North. "Very well then Daughter, if you believe yourself so wise, then come."

Turning on her heel Mother takes up her skirts and soon leaves the small room, you hastily gather your own lacy clothing and follow suit after Mother into Father's study. Thick books line the bookshelf while a large collection of papers fill the desk.

"These are the accounts that our lands now hold, as it stands now. We currently are barely afloat with a mere four hundred dragons as it right now, not to mention that the nearby lord, 'Lord Housten' has been trying to send his men through our lands for reasons of 'security' and 'peace'." Mother's face is full of distaste as she says the words, "It's rubbish I tell you, none the less, if you want to help with real world problems my dear, you can help me balance the accounts."

"Couldn't I do something about Lord Housten instead Mother?"

"Pfft, hahah, oh my, that was a lovely joke my dear, what exactly did you have in mind?"

>"Nevermind I'll help with the accounts...[Gain a increase in book keeping +1]
>"I could parlay with the Lord and convince him to stop."
>"We could always arrange a 'happy' accident."
>Write in.
>>
>>380880
As a heads up trying to do the narrative scheme right now, lemme know if I can do anything to improve.
>>
>>380880
"Happy" accident poisen all of his shit
>>
>>380920
"We could always arrange a 'happy' accident."

Mother stills from looking over some of the accounts before she slowly looks up at you with a shrewd look. "Happy accident eh? I dislike the heavy handed use that you have for your 'accidents', but I can't argue how effective they are."

Mother taps her chin with a paper in thought, "It might work, but only if you use local things, none of that foreign free city ilk you brought back with you, it would signal you out before the measter even finished examining the body."

"So...I have permission?" You say with a happy thrill running through your heart.

"You do, but /do not/ get caught. Else our Household might not survive the fall out, we need Lord Housten gone from our lands the quicker the better."

"I live to serve Mother." You say graciously curtsying before her.

Mother simply waves you away with a cluck of her tongue, "Away with you silly girl, go and play assassin if you must." Despite her tone you can see the wolfish grin upon her face making your heart swell with pride.

Taking off from the room you go to prepare yourself for trip, Lord Housten's a mere two leagues away from your own holdings and you'll need to travel lightly if you wish to be unseen.

Yet the question remains, how shall you go about the accident?

>Be subtle, arrive as a commoner and make your way inside the castle, poison him through his food or bedding.
>Be Aggressive, arrive as a noble lady and engage in talks, attempt to poison him through seduction
>Write in

Meanwhile...

"Work those bellows harder!" You shout at the lad whose sweating a storm from how close he stands to the forge.

You are Jayse Sand and you are currently trying to reforge a small shard of Valrian steel.

"Yes ser!"

"I'm not a ser, now keep pumping!" You order watching the metal before you glow with a white hot intensity. 'Come on damn you, melt already...' You think prodding the small chunk of metal with a tong.

You wait for a few more minutes before it suddenly starts to crumble and forms a shallow puddle of molten metal. Aha! Reaching in with your tongs you carefully extract the crucible and begin to pour the liquid quickly into the mold you've prepared. The stone hisses and steams from the heat, but no matter as it's such a small amount...Soon you flick a silver stag to the lad whose panting heavily from his work.

"Excellent work lad, enjoy yourself for now I have work to do."

With an excited air your assistant soon leaves clutching his silver stag, "You finally forge it then?"

Sparing a glance at the armored figure in the door way you simply grunt, "Melting and reforging something is child's play to discovering how to actually make the damn stuff." You grumble to your brother, Corbus Sand.

"Now don't be like that, most people aren't even able to melt the stuff." Corbus says in good humor clapping your shoulder, "Besides with how expensive some of this stuff was to cobble together I'd hope it pays off in the end."

[cont]
>>
>>380964
"It will brother, it will."

"I certainly hope so, now you wouldn't happen to have kept an ear to the ground would you?"

Taking a mallet you softly tap the stone mold humming to yourself. "You mean the recent troubles with the bandits?"

Corbus simply snorts at that, "Bandits my right butt cheek, those thugs are more than likely paid for by our neighbors to prey on the small folk."

"I have heard that the bandits like to appear near dusk and soon scurry away back into the hills further up the mountain from what my little snakes have told me."

Tapping the stone mold a bit harder you hear it crack before revealing a Valyrian steel link with a small bar attached to the end. Smiling in glee you look back to your brother whose dour look brighten at the ring itself. "Well I'll be... excellent job brother, but back to the bandits at hand..."

"Yes, yes." Wiping your hands off on your trousers you walk over to the map of your home and spread it out for you both to see. Looking over the geography of the map you bring out your tools and start to draw out distances. After a few minutes of having Corbus at your back watching you set aside your charcol and point out three specific spots.

"If they are on foot and left with no horses they'd most likely be here." You say pointing towards a cluster of hills near the village of Yornford. "However, if they have horses and can be ready to move at a moment's notice..." You hand points to the stream that starts at the base of the mountian and then further inland near the start of the desert. "They could easily move between these two places provided they switch horses, for a company of a hundred men I'd place my bet on them being in the foothills."

"And this brother is why you're the smart one." Corbus says happily breifly giving you a hug before looking over the map himself.

"And what's coming up is why you're the one with the pointy stick." You ribe him humorously.

Corbus simply rolls his eyes at your words inspecting the map.

What point should Corbus attack?
>The Foothills.
>The Stream
>The Desert's Edge
>>
>>380964
Hire an assassin to poison all his wine then kill the assassin Use a slow acting poison that kills him like a heart attack would,have the assassin not Handel the wine just slip it in when passing by
>>
>>380964
Hire an assassin to poison all his wine then kill the assassin Use a slow acting poison that kills him like a heart attack would,have the assassin not handle the wine just slip it in when passing by
>>
>>380996
>>The Foothills.
Maybe place the trained garrison and the green infantry by the stream to catch anyone that flee in that direction.

You should take a trip if you decide to run the thing.
>>
>>381003
>>381010
>>381022
Deciding that the best action is to not have been there at all you pen a letter to a local friend of yours from across the Narrow Sea. This friend is just a man after all and if the price is made then the name shall be offered up to the faceless god.

In the meantime Lord Housten will no doubt continue to harass your lands in the meantime, maybe you should do something about that. You could however plead your case to your liege lord that Lord Housten is overstepping his bounds.

>Plead your case
>Parlay with Lord Housten

In the meantime Corbus gather's up the men and has them march out into the foothills. Sending the infantry and Garrison out to hold the stream Corbus takes the main force to the foothills itself. Upon arriving there Corbus has the Gurriella unit scout out the area, a lucky break as the bandits are celebrating their latest raid against the village.

Your scouts had return with the numbers of the enemy force, two hundred some criminals and maybe a hundred archer's as well. It looks to be an even fight as your men are rather green.

Mass Combat Resolved by 3d6+whatever bonuses your tactics are Anons.

>Rush them down {Enemy Panics -1d from them and Gain Charge Bonus +1d for you)
>Approach and let them panic [Enemy Lower Morale -1d]
>Let Archer's pepper there men [Enemy Lower Fighting Str -1d]
>>
>>381109
>Rush them down {Enemy Panics -1d from them and Gain Charge Bonus +1d for you)
>>
>>381210
Going to use this tactic if no one is going to mind?

IF that's what we are going for, go ahead and roll 4d6 Anon.
>>
Rolled 2, 2, 4, 1 = 9 (4d6)

>>381232

Gonna roll for it
>>
Should probably had considered running the quest in its own thread rather than in a dead house creation thread.

Not that many here left.
>>
>>381331
Corbus rallies the men and they charge down to meet the foe! Startled the bandits panic, some forgetting their own weapons while more veteran warriors order them back into some semblance of order. Just in time for your archer's to let loose a volley to soften their ranks. Dozens fall before your men's arrows, when your men crash into their ranks.

You drive your own steed into the fray letting your sword loose and crack skulls left and right as you fight alongside your men. Rearing back with your horse your steed kicks one man down and you bring your sword down on another as he tries to stab at you with a spear. The battle seems to be going well, though you notice that for everyone man you slay one of your's joins them in death. As the bodies slowly build up you can see some of your men start to waver from the losses. Meanwhile upon the foothills you can see that the archer company is fleeing after being bested by your own archers.

>Rally the men roll 3d6+1
>Fight harder and lead by example. roll 3d6+3
>Pull back and allow the archers to finish them off.

>>381351
Really? Shit well I was wanting to let this one finish before starting a new thread. Maybe next time then?
>>
Rolled 5, 4, 3 + 3 = 15 (3d6 + 3)

>>381384
>Fight harder and lead by example. roll 3d6+3
>>
Rolled 1, 5, 2 + 3 = 11 (3d6 + 3)

>>381384
>Fight harder and lead by example. roll 3d6+3
>>
Rolled 2, 6, 2 + 3 = 13 (3d6 + 3)

>>381384
>Fight harder and lead by example. roll 3d6+3
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