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Civ thread Another beginning Thread #2

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File: THE WALL.png (1MB, 1127x464px) Image search: [Google]
THE WALL.png
1MB, 1127x464px
Welcome old and new players alike to this grand civ thread!
To put things into perspective, I'll tell you guys how far we've advanced
Agriculture: Early-mid Bronze Age
Metallurgy: Early Iron age
Military: Late Bronze age
Housing: Late Stone age (We literally have no town hall, and just wood huts.)
Economy: Mid Bronze age
Manufacturing: Mid Bronze age
Trade and services: Early bronze age
MUH ROADS: Early Bronze age.

General idea of what age we're in: Middle Bronze age.

We have just finished the great WALL spanning the border of the forest, we are now eternally ready for any attacks from the south.. However will the wall hold? That is the true question. Armies of every vile thing imaginable concentrate in the south.. Will we be there to push back the tide of evil?

It is 34AA

>Population: 1,719 (792 men and 927 women)
>Agriculture/Food:6/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 7/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
G
>>
>>360268
>>C.Construction
Make better homes
>>
>>360268
>C.Construction
>>
>>360311
seconded
>>
We shall attempt to improve on construction, however how shall we improve? (Pick two since we are so far behind everything else)
>A. Housing
>B. Fortifications (On par with current tech)
>C. Government Buildings
>D. Utility buildings (This is on par with our technology)
>E. MUH ROADS (On par with current tech)
>F. Other
>>
>>360320
>A. Housing
>>
>>360320
>A
>C
>>
>>360320
>>A. Housing
>C. Government Buildings
>>
We choose to improve housing and government buildings! A proper town hall is established where Donald II will live, and actual wood houses begin to be established outside of the caves in mountain home, these are warm enough that you can live outside! The same is done in the Goblin town. However what shall we improve upon next?

It is 35 AA


>Population: 1,890 (837 men and 1053 women)
>Agriculture/Food:6/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 7/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>360360
>>A.Food production & population growth
We need the food, take the risk!
>>
>>360360
>A.Food production & population growth
>>
>>360367
>>360369
this
>>
>>360376
This
>>
>>360382
>this
:^)
>>
>>360386
>this :^)
>>
>>360393
nerf THIS
>>
We begin to improve our food production, and we create something unheard of.. Fertilizer. It makes infertile land fertile, and we also use horses to help plow the fields. Also our population grows by 20% (378 people, 145 of those are women, 233 men.

It is 36 AA


>Population: 2,268 (1070 men and 1198 women)
>Agriculture/Food:6/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 7/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other

Also fair warning, next turn we're doing an event roll.. If its low, the consequences might be catastrophic if we aren't militarily prepared :^)
>>
>>360415
>>D.Military
>>
>>360415
well military is it then
>>
>>360415
>D.Military
Iron transition
>>
We shall improve our military, ready for war! But how shall we improve it? (Pick two, or pick one twice to double effect)
>A. Weapons (Upgraded to iron)
>B. Armor (Upgraded to iron)
>C. Training
>D. Create a navy (This will create K. and give us a navy)
>E. Other
>>
>>360459
>A
>D
alternatively, B
>>
>>360459
>>A. Weapons (Upgraded to iron)
>>B. Armor (Upgraded to iron)
Let the chinks handle the seas.
>>
>>360459
>A. Weapons (Upgraded to iron)
>B. Armor (Upgraded to iron)
>>
>>360459
>>360459
A and B
>>
Rolled 89 (1d100)

We begin to improve upon our weapons and armor! Bronze armor is given to the lower ranks, while everyone else is given Iron armor and iron weapons, we are ready for anything, we have the best equipment in the world, on par with dwarven iron, and the best training in the world. We are ready for war!

Event roll. Pray it is good.
>>
>>360489
speaking of drwarfs, how are our relations with them ? do we have trade with them ?
>>
>>360489
Did you run a civ game on pol last year?
>>
Damn it you are lucky YET AGAIN.

The armies of the enemy have not struck yet, however we receive something interesting from the elements. The spell is titled "Bend to your will" where we can quite literally, control the mind of a person, be it an enemy leader, or an enemy soldier. We can try this on an enemy leader, and we can gain an ally.
>>
>>360497
Yep. basically I'm giving this sort of a /pol/ theme, but I'm cutting back on the memes, I tried with tons of memes and it just failed.

>>360495
They're within our alliance, so we share technology, and they helped us make good iron armor and the like, we trade. We're very friendly in General because we must stand together against the waves of degeneracy in the south.
>>
>>360503
I fucking loved that thread so fucking much

Then It disappeared and I was fucked
>>
>>360509
Never forget the Mustardcaust.

However, what shall we do now?
>A. Attempt to Bend an enemy leader to our will
>B. Just stay home.
>>
>>360556
>B. Just stay home.
>>
>>360556
>A

who exactly is attacking us ?
>>
>>360556
>>A. Attempt to Bend an enemy leader to our will
>>
>>360562
>>360569
All sorts of enemies, so far all we can tell is that there are goblins and darkskins are in the south.

How shall we attempt to bend the enemy leader to his will?
>A. Use Camouflage, sneak in, Bend him to our will, and get out.
>B. Do a small attack under the cover of night, and bend him to our will
>C. Other
>>
>>360603
>A. Use Camouflage, sneak in, Bend him to our will, and get out.
>>
>>360603
>A. Use Camouflage, sneak in, Bend him to our will, and get out.
>>
>>360607
seconded
>>360611
this

:^)
>>
>>360603
>darkskins
Jesus, We need /pol/

>>B. Do a small attack under the cover of night, and bend him to our will
>>
We choose to go in, and under the cover of Camouflage and the night, we bend him to our will. I want three 1d100s to see how his soldiers react, and how many stay with him.
>>
Rolled 55 (1d100)

>>360641
>>
Rolled 37 (1d100)

>>360641
>>
Rolled 97 (1d100)

>>360641
>>
>>360646
>>360650
>>360648
Now we do the average of those is 63. This warchief had gathered 750 darkskins in preparation for the attack on our lands, He manages to keep 450 under his command, and slaughters the rest. We know that there are at least 4 villages on the border, 3 of which we've destroyed, and the last one has our warchief that is bent to our will.

However. We also discover that there are many many other races prepared to go to war, the Sand people, the orcs, the goblins, the trolls, the vampires, the Lizard people, the dark elves and Ogres.. They are numerous.. That is all we can gather out of the war chief.. And the last thing he tells us is that they are ready for war.. Lead by an organization called JEW. We remember that it is an acronym for the Jewish Empire Worlds.

How shall we react?
>A. Strike first, strike hard.
>B. Lock down the area, reenforce the wall, and station all troops there
>C. Do nothing (Highly inadvisable, but its an epic meme :^)
>D. Do a combination of A and B, strike the smaller settlements with less troops, and still lock down the wall (Albeit a little less due to troops going out)

Another poll though.
Will we call upon our allies.
>A. Yes
>B. No.
>>
>>360677
>call on allies
yes, i think we need them

>how shall we react
fortify B
>>
>>360677
>B. Lock down the area, reenforce the wall, and station all troops there
>A. Yes
>>
>>360677
>B. Lock down the area, reenforce the wall, and station all troops there
>A. Yes
Use the wall
>>
We reenforce the wall, and we station every available soldier there. 1,500 men and women (750 men and 750 women) are stationed there. I want three 1d100s, one for Elven support, one for Dwarven support, and one for Polan support. The chinks will not be assisting us largely because they must guard the seas.
>>
Rolled 35 (1d100)

>>360735
>>
Rolled 50 (1d100)

>>360735
>>
Rolled 100 (1d100)

>>360735
>>
>>360744
Aparently they can into space.
>>
>>360744
The mad Polans went to space and brings space rocks down on the enemies
>>
Rolled 94 (1d100)

The elves are not very keen on assisting us, largely because they wish to guard the forest by themselves, however they send us a token force of 250 elves to aid us. The dwarves send us a force of about 1000 dwarves to aid us as well, however wish to keep to the mountains with the rest of their troops, and finally Polan. The first people we encountered in the Tundra, the descendants of our allies before the White Frost, will stand with us forever, and seeing that they are comfortably behind our lines, send us every man and women they can send to war. They send us 1,500 men and women as well. In total, we number at 4,250 soldiers, manning the wall, that is 10 soldiers for every mile of the wall! The way the wall is built (Much like Hadrian's wall) is relatively simple, there are watchtowers within sight of each other, which hold a squad of about 4 men, then there are lesser forts at every gate (Each gate is about 40 miles apart, so 10 lesser forts) with 60 men each. And finally the mega-forts, which there are four each watching a quarter of the wall. So in total, we have about 600 men at lesser forts, 1500 men at the watchtowers, and the rest are at the megaforts. We are ready for war.

Rolling to see how big the first strike will be
>>
>>360783
!nice roll
>>
File: THE WALL diagram.png (919KB, 1044x582px) Image search: [Google]
THE WALL diagram.png
919KB, 1044x582px
>>360783
High was good. We got lucky.
The first strike totals at about 500 men, and they attack the first gate. Now, we get reinforcements INSTANTLY due to logistics, and the defense force totals at about 700 men. I want two rolls, Enemy battle preparations, and our battle preparations.
>>
Rolled 61 (1d100)

>>360792
>>
Rolled 88 (1d100)

>>360792
>>
Rolled 47 (1d100)

>>360792
>>
Our battle preparations net us 2 extra rounds of archery, and their battle preparations get them 3 total rounds of archery.
I want 3(us)v2(them) rolls! all 1d100
>>
Rolled 6 (1d100)

>>360822
>>
Rolled 94 (1d100)

>>360822
>>
Rolled 28 (1d100)

>>360822
>>
Rolled 17 (1d100)

>>360822
No
>>
Rolled 98 (1d100)

>>
128(us)vs113(them)
We manage to kill off at least 40 of those enemies, who seem to be largely comprised of Darkskins and goblins.. however there is also a troll in the back.. However we lose 30 men in exchange for that.

670(us)vs460(them)

2v2s!
>>
Rolled 88 (1d100)

>>360854
>>
Rolled 47 (1d100)

>>360854
>>
Rolled 18 (1d100)

>>360854
>>
Rolled 96 (1d100)

>>360854
Are our allies with us?
>>
>>360897
Not in this battle, we're largely going to be fighting our own battles by ourselves. The other races will watch other parts of the wall. We'll often roll 3d100s to determine how well they're doing on their fronts.

135(us)vs114(them)

They break through the gate, and are still stuck in the funnel, however currently they take 50 casualties, whilst we take 40

630(us)vs.410(them)
>>
Rolled 94 (1d100)

>>360915
>>
Rolled 42 (1d100)

>>360915
>>
Rolled 22 (1d100)

>>360915
>>
Rolled 43 (1d100)

>>360915
>>
Due to funnel advantage, we get +5 to total rolls.
136+5=141(us)vs65(them)
They start taking massive casualties, they lose 100 men trying to break out while we lose only 45.

595(us)vs.310(them)

Also, since we're overwhelming them, next time they lose by more than 50, they instantly surrender.
>>
Rolled 17 (1d100)

>>360958
>>
Rolled 48 (1d100)

>>360958
>>
Rolled 92 (1d100)

>>360958
No
>>
Rolled 80 (1d100)

>>360958
>>
They manage to break out of the funnel!
65+5=70(us)vs172(them)
We manage to take a very large amount of casualties! 150 total, while they only lose 75.

455(us)vs335(them)
>>
Rolled 54 (1d100)

>>360986
>>
Rolled 32 (1d100)

>>360986
>>
Rolled 19 (1d100)

>>360986
>>
Rolled 3 (1d100)

>>360986
Low roll?
>>
>>361041
85vs22
The darkskins surrender without further fighting, we kill off the troll in a hail of arrows, and the darkskins and orcs surrender almost instantly. What shall we do to the captives?
>A. Enslave them, put them on maintenance duty on the wall
>B. Kill them all!
>C. Kill the Women, take the men
>D. Take the women, kill the men
>E. Release them
>F. Other.
>>
>>361052
>A
after they repaired the damage we can still kill them
>>
>>361052
>A. Enslave them, put them on maintenance duty on the wall
After the wall is repaired kill them
>>
We end up enslaving them, and placing them on maintenance duty. What shall come next. Find out tomorrow, at 2pm EST.
>>
D
>>
We're back! Welcome old and new players alike, to the civ thread! We're going to be kicking it off with three 1d100s to determine the success of the front being held by Polan.
>>
Rolled 8 (1d100)

>>364091
>QM hivemind start threads at the same time
damn OP
>>
Its just a really good time to start during the summer, all of America is up, and its pretty much after work for Europeans, 2pm is the perfect time for both Americans and Europeans to do threads. Its not like me and Bulgar have a Hivemind :^)
>>
Rolled 14 (1d100)

>>364091
>>
Rolled 82 (1d100)

>>364091
>>
>>364137
104 divided by 3 is 34.66666
The recent performance of polan was lackluster to say the least, they took heavy casualties (750) in an engagement against 500 darkskins.

What shall we do?
>A. Reinforce them
>B. LEave them
>>
>>364147
>A. Reinforce them
Can't leave our most loyal allies fight alone.
>>
>>364147
>A. Reinforce them
>>
We reinforce them with a further 250 soldiers, however, will we strike at them?
>A. No, do not strike them
>B. Yes, we must attack the enemy and gain the initiative.
>>
>>364169
>B
>>
>>364169
>>B. Yes, we must attack the enemy and gain the initiative.
We can do a hit and run with the magic spell to hide and set their camps on fire
>>
>>364169
>B. Yes, we must attack the enemy and gain the initiative.
>>
Rolled 67 (1d100)

We go to their camp.. And enter one of the camps behind their main lines.. What do we find there? Low is good, high is bad.
>>
>>364203
We find a robed man, sitting in the middle of an Empty camp.. With a great staff by his side.. And as 100 of our best men enter the camp.. He scoffs. Is this what the descendants of the White Conglomerates have weakened into? Is this your best men? Although you may not remember... Your ancestors have fought a war not unlike the war you are fighting now.. With less orcs trolls and other varied monsters. They were the wall that kept JEW from taking power, after the White Frost, we were all forced to move south. However we can finally wipe the White People off the face of the earth forever! He stands up, takes off his robe, and has a nose the size unlike anything we've seen before. He picks up his staff and says the words "Let's see if you're as good as your ancestors.."

2v2 now!
>>
File: The jew.png (94KB, 650x477px) Image search: [Google]
The jew.png
94KB, 650x477px
This is how he looks like.
>>
Rolled 67 (1d100)

>>364221
>>364225
This isn't even is final shoah
>>
Here is also thread theme music, it actually fits the great invasion pretty well.

https://www.youtube.com/watch?v=jsdawgd0azk
>>
Rolled 27 (1d100)

>>364221
>>
Rolled 40 (1d100)

>>364221
>>
Rolled 36 (1d100)

>>
84(us)vs76(them)
We manage to get a few lucky hits on the mega jew, however he strikes back! Killing 5 men with a single spell. "You're not as bad as I thought.. But you'll never be as good as your ancestors!"

Anudda 2v2
>>
Rolled 52 (1d100)

>>364255
>>
Rolled 21 (1d100)

>>364255
>>
Rolled 33 (1d100)

>>364255
Use magic on him
>>
Rolled 51 (1d100)

>>364255
>>364255
>>
>>364291
73vs84
We attempt to shoot a minor meteor on him, however it fails, and misses, however we get even more hits on him, yet he manages to take down another 10 soldiers

us: 80 soldiers. Him: Roughly 80 health.
>>
Rolled 79 (1d100)

>>364297
Do some more magic
>>
Rolled 98 (1d100)

>>364297
>>
Rolled 15 (1d100)

>>364297
>>
Rolled 75 (1d100)

>>364297
rerolling
>>
177(us)vs90(them)
We start to just pile up on him, just slashing at him mercilessly.. "Maybe you aren't as bad as I thought.. However I will still defeat you like I did to your ancestors!" We lose only 5 men in that great attack

75(us)vs. 50 health (him)
>>
Rolled 76 (1d100)

>>364315
Kill him
>>
Rolled 82 (1d100)

>>364315
>>
Rolled 16 (1d100)

>>364315
>>
Rolled 91 (1d100)

>>364315
>>
158(us)vs107(them)
Yet again we begin to pile up on him. This time we manage to capture him and separate him from his staff. We bring him before Donald II and begin to interrogate him. We lost 15 men in that final attack. We lost 40 elite soldiers in that fight.

Ask me any question and I'll answer them if the Jew would know it.
>>
>>364341
who exactly is in your force ?
how many men do you have of each race ?
>>
>>364341
What are JEW? What were the white conglomerates like? Why is your nose so fucking huge? What caused the White Frost?
>>
>>364341
What's is the JEW weakness, other than fire.
>>
>>364342
More people than you can ever imagine.
Many.. For you.

>>364345
1.The Jewish Empire Worlds.
2.They were our mortal enemies! They stood against everything we wanted to create, and kept fighting us.. We could not match them..
3. For I am a wizard of JEW, every one has a big nose, the bigger the nose, the more powerful.
4. We could not match them, so we chose to starve them out, and we killed them by the White Frost, it looks like some have survived in the south. We will get rid of you either way!

>>364356
He absolutely refuses to answer that question, why would he give away his weakness?

Any more questions?
>>
>>364356
you know what it is.
Zyklon B, the strongest element

why is your nose so big?
>>
>>364361
dont we have some kind of mind control spell ?
would it work on the notHappy merchant ?
>>
>>364361
Why do you fight the white man?
Can we have no peace?
How does Zyklon B sound to you?
>>
File: Worried.png (73KB, 329x435px) Image search: [Google]
Worried.png
73KB, 329x435px
I am merely a mediocre wizard, ones with smaller noses are beginners, and ones with massive noses.. Let's say you don't want to screw with them.

>>364368
He's resistant to it, Jew magic Amiright.

>>364369
They stand against everything we stand for. We shall conquer all and flood the world with Degeneracy.. You wish to stop it.
We can have peace.. Simply surrender.

>How does Zyklon B sound to you?
He starts to look like pic related
>>
Keep 'em coming if you need more answers.
>>
>>364377
who is your leader ?

do you support feminism :^) ?
>>
>>364383
>who is your leader?
I have no idea (It seems that the higher ranks seem to be shrouded in secrecy)

>do you support feminism :^) ?
You'll find out..
>>
>>364387
why dont you instead help us ? we can reward you well
>>
File: unhappymerchant.jpg (710KB, 1764x1920px) Image search: [Google]
unhappymerchant.jpg
710KB, 1764x1920px
>>364377
Do you want a gold crown? :^)
>>
My leaders would reward me even more. They'd be able to kill me at the wave of a hand..
>>
>>364396
what would surrendering to the JEW mean for us ?
>>
>>364395
Yes.

>>364406
He begins to describe what would happen (Basically imagine degeneracy and Cultural Marxism EVERYWHERE, White Race bred off the face of the earth and the like)
>>
>>364409
>>Do you want a gold crown? :^)
>Yes.
somebody get a me a pot of molten gold :^)
>>
>>364409
well i dont suspect that we are going to be able to get any valuable information out of him

kill him and be done with it
>>
He dies right after he answers the last question.. Now what shall we do?

>Population: 1,474 (647 men and 827 women)
>Agriculture/Food:6/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 7/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>364428
>D.Military
let prepare our mens more properly.
>>
>>364428
D
>>
We begin to improve upon our military, what shall we improve upon? Pick two or pick one twice
>A. Weapons
>B. Armor
>C. Training
>D. Navy
>E. Other
>>
>>364428
>>G.Research & development
The white man has always beaten the jew with tech
>>
>>364484
C
C
>>
>>364484
>A. Weapons
>B. Armor
Better Iron
>>
>>364484
>>B. Armor
>>C. Training
>>
>>364488
seconded
>>
>>364484
>>A. Weapons
>>B. Armor
>>
Armor and weapons wins! We begin to sharpen our swords very effectively and harden our armor well.

>Population: 1,621 (792 men and 829 women)
>Agriculture/Food:5/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>364508
>A
i wonder who is behind this shortage of food
happymerchant.jpg
>>
>>364508
>H.Research Magic
we need powerful magic to counter the nose
>>
>>364508
>H. research Magic
>>
>>364508
>>G.Research & development
>>
I want a roll of 1d100 to see what the elements give us as a spell.
>>
Rolled 73 (1d100)

>>364554
>>
>>364558
The elements see us as their faithful followers, and for destroying one of the JEW generals, we are bestowed a Super spell, it is a "Summon great cloud of Poison gas" spell.. :^)

(There are 4 tiers of spell, Minor, Normal, Super, MEGA)

It is 37 AA

>Population: 1,783 (838 men and 945 women)
>Agriculture/Food:5/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>364571
>>G.Research & development
>>
>>364571
>A
>>
>>364571
>A.Food production & population growth
>>
>>364571
>>A.Food production & population growth
>>
We begin to improve upon our farming tactics, and a three field system makes farming far more efficient and makes the land stay fertile for a longer time. Our population also grows by 30%! 534 people are born. Only 52 are women and the rest are men! Now instead of more women, there are more men by a comfortable margin!


>Population: 2,317 (1,320 men and 997 women)
>Agriculture/Food: 7/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other

This will be the last decision for now, Come back at around 6:05pm EST for more!
>>
>>364633
>A.Food production & population growth
Then we go to war again
>>
>>364633
>G
we need more shekel
>>
>>364633
>A.Food production & population growth
See you later Oldfag
>>
Rolled 67 (1d100)

>>364653
We begin to improve upon our farming yet again! Making it far more efficient than before with the usage of plows, Fertilizers, and the three field system combined, we are also able to harvest things far faster. Our population grows by 40%! (924 people) 308 of those people are women, (This totals 1305 women) and 616 of those are men (This totals 1936 men). EVENT ROLL, we'll do this when I get back
>>
I'm back guys!

The fronts seem all quiet right now.. What could be the problem? Have we destroyed the JEW leader in this area? A few days later the Darkskin King came to us and surrendered, offering to be our vassal. Do we accept? or do we start to cut the Darkskins down on the spot?
>A. Accept them, they may be useful allies (No one will look down upon this, since they're basically becoming our vassal)
>B. Kill them all!
>C. Other
>>
>>364980
B
They are a tool used by Jews
>>
>>364980
>>B. Kill them all!
It's a trap
Use our magic
>>
>>364980
>B. Kill them all!
>>
We begin to systematically kill them off.. When we kill the King he says but a few words.. "YOU have become the JEW." However far more pressing concerns beleaguer us. THere are more people in the south, Orcs, Goblins, Sandpeople.. We must fight them off.. What shall we do?
>A. Lock down the wall like before
>B. Strike first, strike hard
>C. Combination of A and B
>D. Other.
>>
>>365096
>A. Lock down the wall like before
>>
>>365096
>>A. Lock down the wall like before
>>
Rolled 57 (1d100)

We lock down the wall yet again, and all our allies come help us, however our total troops now stationed at the wall total 1,750 for us. Event roll
>>
>>365147
Right at the center of the wall, comes a large force, totaling almost 1,250 soldiers, Its all mixed with Sandpeople, Orcs, Goblins, and some trolls.. We shall go to war! We deploy every single soldier availible at our megaforts to fight this. We have about 1,300 soldiers ready to fight them off. I need 2 1d100s, One for our battle preparations, one for theirs
>>
Rolled 69 (1d100)

>>365151
>>
Rolled 64 (1d100)

>>365151
>>
The enemy gets 2 archery rounds, while we get 4!
I want 4v2 1d100 rolls
>>
Rolled 44 (1d100)

>>365221
>>
Rolled 66 (1d100)

>>365221
>>
Rolled 98 (1d100)

>>365221
>>
Rolled 97 (1d100)

>>365221
>>
Rolled 68 (1d100)

>>365251
>>365260
>>365221
Wow
>>
Rolled 84 (1d100)

>>365221
>>
>>365251
>>365260
why didn't theses rolls show up more often?
>>
All these glorious rolls.
Our enemy already starts taking MASSIVE losses, losing almost 300 men in a single round. We take some losses as well, though not nearly as bad, we take about 130 in losses.

LET'S REV UP THAT BATTLE MUSIC BOYS

3v2! (Until they break through the wall, our third roll is counted as an archery roll)
>>
https://www.youtube.com/watch?v=jsdawgd0azk

Battle music!
>>
Rolled 5 (1d100)

>>365275
>>
Rolled 89 (1d100)

>>365275
>>
Rolled 33 (1d100)

>>365275
>>
Rolled 50 (1d100)

>>365275
https://www.youtube.com/watch?v=Jv1ZN8c4_Gs
welp have battle music since i can't roll for shit
>>
Rolled 95 (1d100)

>>365275
>>
>>365298
>>365299
>01:18:59
>01:18:58
hax dice confirmed for fuckery
>>
>>365301
>>365297
>>365266
>>365260
Wulfsige got better luck than Wolfe
>>
>>365305
127(us)vs145(them)
They manage to break through the gate and we lose our archery advantage, and in that push we lose about 100 men, while they only lose 50.

2v2 again
>>
Rolled 41 (1d100)

>>365349
>>
Rolled 37 (1d100)

>>365349
>>
Rolled 55 (1d100)

>>365349
>>
Rolled 33 (1d100)

>>365349
>>
(they're funneled, so +5 for us)
78+5=83(us)vs88(Them)
We begin to enter a melee, and they start out with the upper hand, with us losing about 100 men, to their 90. We know that if we lose, that they'll now have a breach in the wall and we'll lose our defensive advantage.. Right now its slightly in favor of us

970(us) vs810(them)

Another 2v2
>>
Rolled 75 (1d100)

>>365383
>>
Rolled 65 (1d100)

>>365383
>>
Rolled 21 (1d100)

>>365383
>>
Rolled 61 (1d100)

>>365383
>>
File: Donald II.png (489KB, 723x553px) Image search: [Google]
Donald II.png
489KB, 723x553px
140+5=145(us)vs81(them)
Our soldiers begin to fight harder, when Donald II personally enters the fray. Right before charging in he yells "This is a wall my father would have been proud to look at, I will fight in defense of it!" Right as he entered, he started hacking and slashing them all, bolstered by this, the troops go on to fight extremely well. They hack down 150 enemy soldiers and we only lose 80

890(us)vs660(them)
>>
Rolled 28 (1d100)

>>365430
Magic
>>
Rolled 22 (1d100)

>>365430
>>
Rolled 15 (1d100)

>>365430
>>
Rolled 89 (1d100)

>>365430
>>
50+5=55vs104
We start taking massive casualties again, a jew with a Big nose walks forth, and starts casting magic spells, like shoot regular meteor. Needless to say, we take large amounts of damage through that and lose about 100 men, while the enemy loses merely 50.

790 (us)vs 610(them)

2v2 again.
>>
Rolled 70 (1d100)

>>365488
Magic
>>
Rolled 53 (1d100)

>>365488
>>
Rolled 49 (1d100)

>>365488
>>
Rolled 21 (1d100)

>>365488
>>365488
>>
123vs70
After the push the enemy made, we strike back! Making pushes back, all headed by Donald II. Screams like "For the Emperor!" are common within our ranks at the time, and in this bloodlust, the enemy loses 150 men, whilst we lose only 90.

700(us)vs460(them)

More 2v2
>>
Rolled 75 (1d100)

>>365540
>>
Rolled 65 (1d100)

>>365540
>>
Rolled 46 (1d100)

>>365540
Rerolling
>>
Rolled 72 (1d100)

>>365540
>>
140(us)vs128(them)
We start making slight gains on the enemy, in those gains we lose about 70 soldiers, while the enemy loses 130.

630(us)vs330(them)
>>
Rolled 86 (1d100)

>>365607
>>
Rolled 95, 52, 61 = 208 (3d100)

>>365607
>>
181(us)vs113(them)
We begin to just plainly cut them down, and the rest of the army surrenders, 100 are left. Shall we kill them?
>A. Yes
>B. No! Enslave them.
>>
>>365681
>B. No! Enslave them.
Unless we have issues policing them, then cull them down to a manageable number.
>>
>>365681
A. Kill them all
>>
>>365681
>A. Yes
>>
We choose to kill them all yet again, and they are slaughtered. Another assault may be done, however for now we've just slaughtered a massive enemy force, and another may not return for a while.

Come back next time, tomorrow, at 2pm EST, as always. Same thread!
>>
>>365744
Welcome old and new players alike! To anudda civ thread! Yesterday, we interrogated a JEW general, and destroyed a massive enemy force. For the time being, we have peace. In the fight, we lost a little over HALF our soldiers, 670 to be precise.

The important thing is we have peace... For now.

>Population: 1,647 (990 men and 657 women)
>Agriculture/Food: 7/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>367014
>>A.Food production & population growth

Captcha was food, thus I follow it's will.
>>
>>367014
>>A.Food production & population growth
If they are going to keep attacking we need to get more people to hold the wall
>>
>>367014
>>F.Exploration & colonization
>>
We continue to further improve on harvesting techniques allowing us to harvest more food before it goes bad. Our population also rises by 30%! (492 people), 181 of those people are women, and the rest of the 311 born are men. Men visibly outnumber women now.

It is 40 AA

>Population: 2,139 (1,301 men and 838 women)
>Agriculture/Food: 7/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>367097
>>A.Food production & population growth
More people to hold the wall
>>
>>367097
A
>>
We begin to improve on our agriculture even further, with more efficient iron tools being distributed to the peasantry. Our population soars by 40%! (852 people) (And I shit you not, this is what the RNG gave me) 834 of those people born are women, 18 of those are men. Women now outnumber men

It is 41 AA

>Population: 2,991 (1,319 men and 1,672 women)
>Agriculture/Food: 9/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10
>Housing: 6/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>367185
>>C.Construction
Let's make better housing now
>>
>>367185
J for jewery
>>
>>367185
C
>>
>>367191
switching to this
>>
We choose to improve upon construction, what shall we improve upon?
>A. Housing
>B. Fortifications
>C. MUH ROADS
>D. Government Buildings
>E. Utility buildings
>F. Other.
>>
>>367216
>>B. Fortifications
We are being attack wave by wave we need to make the wall bigger and better
>>
>>367216
housing
>>
>>367216
>B. Fortification
>>
>>367216
>>A. Housing
>>
>>367261
>>367243
Guys while housing needs a upgrade, their are blackskins, goblins, etc, attacking our wall every few turns. We need to make it better to stop them
If they get through our civ is done for
>>
Currently its a tie between Fortifications and Housing. Let me give you the current state

Fortifications: If we take this, it'll take TWO good rolls by the enemy to get through the gate

Housing: No more cramped spaces, more space for everyone, we have too many people to house them all.
>>
>>367278
fine go with forts
>>
Rolled 92 (1d100)

We begin to massively improve upon our fortifications, reinforcing our gates, so its harder to break through. EVENT ROLL TIME.
>>
>>367324
noice
>>
File: 1464381168418.jpg (9KB, 250x228px) Image search: [Google]
1464381168418.jpg
9KB, 250x228px
>>367324
Yea
>>
File: SPIDER.png (1MB, 585x605px) Image search: [Google]
SPIDER.png
1MB, 585x605px
WHY CAN'T WE GET BAD EVENT ROLLS DARN. (We're about to go Warhammer boys)

Out of the forest comes something very very unbelievable. Massive spiders, the size of two SUVs, something that our people can ride on. They start calling these spiders Arachnarok Spiders. They are like tanks, with Thick hides made out of Chitin, and a bite strong enough to rip a soldier apart. About 100 of them come out, and they seem friendly and want to help us. What shall we do?
>A. Accept their help, use them as mounds
>B. Turn them off
>>
>>367342
>>A. Accept their help, use them as mounds
>>
>>367342
>>A. Accept their help, use them as mounds
Indoctrinate them with hate for jews and shitskins

sorry if my Power level is showing
>>
We start to use Arachnarok spiders in our army, the rest are used for Breeding purposes and more stuff (The population grows by 5% a turn). Now what shall we do?

>Population: 3,290 (1,506 men and 1,784 women) Arachnarok Spider Population: 100
>Agriculture/Food: 9/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10
>Housing: 6/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>367362
>C
we need more housing
>>
>>367362
>D.Military
Let's train the spiders to be better at combat
>>
>>367370
seconded
>>
>>367362
Just go with C
>>
We continue to improve on Construction, what shall we pick?
>A. Housing
>B. Fortifications
>C. MUH ROADS
>D. Government Buildings
>E. Utility buildings
>F. Other.
>>
>>367392
>>A. Housing
>>
>>367392
>>A. Housing
>>
We begin to massively improve upon our Housing, making strong wooden log huts in the North, and stone houses in the south.

It is 43 AA

>Population: 3,619 (1,577 men and 2,042 women) Arachnarok Spider Population: 105
>Agriculture/Food: 9/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>367420
>>D.Military
Train the spiders to be better at combat
>>
>>367420
>>J. Improve Economy
>>
>>367420
D
>>
We begin to improve upon our military, what shall we improve upon?
>A. Weapons
>B. Armor
>C. Training
>D. Create Navy
>E. Other
>>
>>367511
>C. Training
>C. Training
>>
Only one pick, no two.
>>
>>367522
>C
>>
>>367511
But it's still Donald II or do we get a new king?
>>
Rolled 69 (1d100)

>>367535
Wait nevermind, yeah two picks. So we're going all in on Training? Ok.

We begin to make very rigid formations, and incorporate the Arachnarok Spiders into said formations, we begin to start riding on their backs, which can hold 4 men.

ANOTHER EVENT ROLL.
>>
>>G.Research & development
We should not only looks on spiders like a warriors. It is the new way to learn somethink new. Maybe accept this spiders open doors to accept other thinks?
>>
Its almost like this thread is the complete opposite of Bulgar's old thread, nothing but good event rolls.

Out of the earth start erupting almost adorable small monsters, upon which a human Can ride on. Cave Squiggs! These are red looking balls with legs, who like to bite stuff. They're pretty good for taming and riding, and are smaller and faster than a horse.

That is all for today folks. What we shall do with the Cave Squiggs, Find out tomorrow! (Or at about 7pm EST today.)
>>
File: Squiggs.png (483KB, 573x586px) Image search: [Google]
Squiggs.png
483KB, 573x586px
Here is picture of SQUIGGS. We're going full on Warhammer boys. Come back at around 7pm EST, if I'm not there, its probably tomorrow.
>>
Welcome back, old and new players alike, we're back!

Due to the recent coming of the Cave Squiggs, they wish to join us, do we accept?
>A. Accept their offer and start training their military off of that
>B. Decline their offer.
>>
>>368252
A
>>
>>368252
A
>>
>>368252
OP?
>>
We tame the Cave squiggs, and we gain about 200 squiggs. Their population will grow by 5% each year.

>Population: 3,980 (1,877 men and 2,103women) Arachnarok Spider Population: 110 Cave squigg population 200
>Agriculture/Food: 9/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other


>>368364
Its a pain in the ass updating population, so I need time sometimes.
>>
>>368377
C
Let's improve the wall since our luck will run out some day.
>>
>>368386
Forget my trip
>>
>>368377
C
>>
Will upgrading our wall do anything?>>368377
>>
>>368377
>>C.Construction
>>
Yeah, it will, two more upgrades and we're going to get a 4v2 before they breach the gate (To determine whether they breach the gate, our first two rolls versus their two rolls, the other two will just add extra damage.)

We choose to improve upon construction, what shall we improve upon? (Pick one)
>A. Housing
>B. Fortifications
>C. MUH ROADS
>D. Government Buildings
>E. Utility buildings
>F. Other.
>>
>>368413
>>C. MUH ROADS
>>
>>368413
C
Let's go with C get the roads up to 10 allowing us to trade faster.
>>
We continue to improve upon roads, we make more, and our most vital roads are paved, making travel smoother and easier.


>Population: 3,980 (1,877 men and 2,103women) Arachnarok Spider Population: 110 Cave squigg population 200
>Agriculture/Food: 9/10
>Resources:9/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:7/10
>Treasury:6/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>368470
>>J. Improve Economy
>>
>>368470
Also Infrastructure is now a 10
>>
>>368470
J
get more shekels it'll be useful in battle against the JEW
>>
>>368470
>>J. Improve Economy
>>
We begin to improve our economy, and start trading more closely with our neighbors due to better roads, we also open up marketplaces in Goblin town and Mountainhome.

It is 45 AA

>Population: 4,776 (2,451 men and 2,361 women) Arachnarok Spider Population: 120 Cave squigg population 240
>Agriculture/Food: 8/10
>Resources:8/10
>Infrastructure: 10/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other

Changed Cave squigg population growth, its now 10% a year.
>>
>>368545
>>B.Culture & religion
>>
>>368545
>>J. Improve Economy
I'm unsure about Resources, what specific action increases it.
>>
>>368545
>>H. research Magic
>>
>>368545
H
>>
We begin to research into magic. I want a 1d100 to see what we get.
0-25 is Minor spell
26-50 is Normal Spell
51-75 is Super spell
76-100 is MEGA spell.
>>
Rolled 96 (1d100)

>>
>>368597
We holocaust now.
>>
Rolled 90 (1d100)

The elements, having previously bestowed upon us a Spell to defeat JEW generals and lieutenants, shall give us another spell. It is "Raise army of dead" Although many do not look upon it favorably, if the Elements will it, we will be able to use it. Usage of this spell will resurrect a large amount dead soldiers during the battle until it ends. This will surely give us the upper hand in a battle!

EVENT ROLL
>>
HOLY SHIT WHY CAN'T WE GET A BAD EVENT ROLL.

Something amazing happens.. After so much fighting, the leaders of the Orcs and Sandpeople come asking for surrender and mercy. How shall we respond?
>A. Accept it, they become our vassal and ally
>B. Kill them all! no mercy!
>C. Vassalize Sandpeople, Kill Orcs
>D. Kill Sandpeople, Vassalize Orcs
>E. Other
>>
>>368612
>>A. Accept it, they become our vassal and ally
>>
>>368612
>>A. Accept it, they become our vassal and ally
>>
We choose to accept them as our vassals in the south. However, they give us maps of other areas. Turns out, there are Two other continents near this same continent. What shall we do?

>A. Start exploring the Continents
>B. Leave it for later, we need to focus on our own people.
>>
>>368641
>>368641
A we need to know where are the enemies
>>
>>368641
>>A. Start exploring the Continents
LEBENSRAUM
>>
>>368641
>>A. Start exploring the Continents
>>
We begin to land on the first continent. However where we land, we find a note, with a chilling message.

"You goyim think you're so high and mighty after defeating a single JEW general, and defeating our force on this continent. You merely got lucky, and on these new lands, you have no walls to protect you. JEW will prevail over you all. You cannot defeat JEW, for we are everywhere. You will fail."

And out of the bushes charges a massive number of darkskins, Sandpeople, orcs, trolls, Goblins, Dark Elves, Race Traitors, Evil Dwarves. We are only 50, and we end up retreating for our lives.

At the end of this encounter, Donald II, his people, and his allies know one thing. A wave of degeneracy is about to hit them, and they must be the stone that withstands the flood.

Tomorrow, we will see what JEW attempts to launch at us this time.

However, a final Poll, what would you rather have?
>A. Less battles, but FAR BIGGER battles
>B. More smaller battles
>C. Some big battles, some small
>D. Other.

And another poll, would you like me to speed technology up, or would you just like to stay where we are progressing at a relatively mediocre pace (We're generally in the Early Iron age at this point, think Circa 1000 BC
>>
>>368662
>>C. Some big battles, some small
>>
>>368662
>>A. Less battles, but FAR BIGGER battles
Speed dat tech all tha way up. I want to go straight
Mass Effect and fuck some aliens.
>>
Yeah another poll, Speed tech up? I think I'll keep this poll going overnight, as its a MASSIVE change.
>A. Yes
>B. No
>>
>>368662
C
All battles don't need to big. That could test our strength before sending a larger wave.
>>
>>368673
B. No>>368673
>>
>>368673
>>A. Yes
>>
>>368673
>B. No
>>
>>368673
No. Reaching the end of a tech tree kills the civ boner.
>>
>>368673
>B. No
>>
>>368662
C
>>368673
B
>>
>>368673
>B. No
nah everything is fine.
>>
>>368673
>>B. No
But it mustn't be dead slow
>>
Welcome old and new players alike, for more Civilization threads!

So after some polls, Some big battles, some small, and no tech change. Strap in boys, its gonna be a looong ride, I'll try to keep it moving at a normal pace, so basically if we do end up going into space and doing colonies, it will take a LONG time.

It is 46 AA

>Population: 5,253 (2,895 men and 2,394 women) Arachnarok Spider Population: 126 Cave squigg population 264
>Agriculture/Food: 8/10
>Resources:8/10
>Infrastructure: 10/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other

Last episode we beat off a BIG attack by the enemy, and have now discovered that the world is far bigger than we thought.
>>
>>369985
>G
research better ships
>>
>>369985
>>G.Research & development

Whats our metal? Bronze?
Whats our main soldier?
What would you describe us? Greek?
>>
>>369985
>>H. Research Magic
Mainly so we can have a upper hand on any crazies.
>>
>What's our metal?
We're largely using Bronze, however we use Iron sometimes
>What's our main soldier?
He's a jack of all trades largely, however he's more focused on melee.
>What would you decribe us as?
Early Roman soldiers, Very early. We have some formations prepared, we're using iron/bronze equipment

We begin to improve upon several key points, largely centered upon Metallurgy, we begin to use Iron tools in our mines, and we have better processes of making tools and weapons, we heat forges by blowing air into them, making it easier to mold metals. We also start getting spices from the south. Its only available to the rich at the time being.


It is 47 AA

>Population: 5,778 (3,119 men and 2,695 women) Arachnarok Spider Population: 132 Cave squigg population 290
>Agriculture/Food: 8/10
>Resources:8/10
>Infrastructure: 10/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>370009
>Early Roman soldiers, Very early. We have some formations prepared, we're using iron/bronze equipment
Gave me a hard on

>D. Military
>>
>>370009
>D, Military
>>
>>370009
>>D.Military
We need to form Legions
>>
>>370009
>D. Military
>>
We continue to improve upon our army, What shall we improve upon?
>A. Weapons
>B. Armor
>C. Training
>D. Create Navy
>E. Siege Engines
>F. Other
>>
>>370072
>C
>D
>>
>>370072
>B. Armor
>C. Training
>>
D
E: defense systems for our wall.
>>
>>370072
>D
>E: defense systems for our wall.
>>
>>370085
F, sorry
>>
>>370072
>D. Create Navy
>E. Siege Engines
>>
From what I can gather, D and C win.

To work with the Chinks, we create a few Biremes to work with them, which are meant to break into the ships and tear apart their hulls. We create 2 of them. We also begin to train and incorporate Cave Squiggs into formations. We also begin to make Rigid shield formations, creating discipline through the ranks.


It is 48 AA

>Population: 6,335 (3,187 men and 3,204 women) Arachnarok Spider Population: 132 Cave squigg population 290
>Agriculture/Food: 8/10
>Resources:8/10
>Infrastructure: 10/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>370101
>>C.Construction
>>
>>370101
>>F.Exploration & colonization
>>
>>370101
>F
>>
>>370101
>I. Diplomacy and war
We should get ready for a war not start one. (yet)
>>
We begin to continue exploring the continent we were driven off of. It is largely jungle and that may prove to be a problem for our formations. Shall we explore the other 2 continents?
>A. Yes
>B. No.
>>
>>370160
yes
>>
>>370160
>A. Yes
>>
>>370160
>A. Yes
>>
>>370160
>>A. Yes
>>
We begin to explore the other two continents, one is purely desert, and the other is is largely lakes and forests. What shall we do now?

It is 49 AA

>Population: 6,335 (3,187 men and 3,204 women) Arachnarok Spider Population: 132 Cave squigg population 290
>Agriculture/Food: 8/10
>Resources:8/10
>Infrastructure: 10/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>370257
>>C.Construction
>>
>>370257
>C. Construction
>>
We begin to improve on construction, what shall we improve upon?
>A. Housing
>B. Fortifications
>C. Governmental Buildings
>D. Utility buildings
>E. Other.
>>
>>370257
>>B.Culture & religion
FERTILITY FESTIVAL PEOPLE

:^)
>>
>>370303
seconded
>>
>>370299
>>D. Utility buildings
>>
>>370303
+1
I do love increasing our population
>>
That's choice A you noobs.
>>
>>370321
Hey
Mane this is special :^^^^))))
>>
>>370299
>B. Fortifications
>>
>>370321
But we choice B since it's a fertility festival something in our culture :^)
>>
Only degenerates have Fertility Festivals :^)

We begin to improve upon our fortifications and we get a stronger wall, and better gate (Now 4v2 rolls before they breach)

It is 50 AA

>Population: 6,968 (3,695 men and 3,329 women) Arachnarok Spider Population: 132 Cave squigg population 290
>Agriculture/Food: 8/10
>Resources:8/10
>Infrastructure: 10/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>370373
>>G.Research & development
>>
>>370373
>Only degenerates have Fertility Festivals :^)
Welcome to 4chan
>>
>>370373
>>G.Research & development
>>
>>370373
>G.Research & development
>>
We continue to improve upon our metallurgy, however we start to create rudimentary trash pickup systems, and start to create rudimentary Aqueducts improving our people's lifestyle. Certain advances in medicine have also improved our lives. Donald II has died, and Donald III the Teacher ascends (He gives us two choices when picking Culture and religion)

I want 2 1d100s, Female acceptance and Male acceptance.
>>
Rolled 90 (1d100)

>>370408
>>
Rolled 16 (1d100)

>>370408
>>
Females fall for him non-stop, while Males are yet again, disgruntled, and hate it when a ruler changes.


>Population: 6,968 (3,695 men and 3,329 women) Arachnarok Spider Population: 132 Cave squigg population 290
>Agriculture/Food: 8/10
>Resources:8/10
>Infrastructure: 10/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>370431
>>B.Culture & religion
>>
>>370431
>B
>>
>>370431
>>B.Culture & religion
>>
We shall improve our culture! What shall we do?
>A. Teaching
>B. A new wonder
>C. Festivals
>D. The Arts
>E. Other.
>>
>>370452
>>B. A new wonder
>>
>>370452
>A
>B
donald he third gives us two choices >>370408
>>
>>370452
>A. Teaching
Make smart people so they can make deadly stuff
>>
>>370452
>A. Teaching
>D. The Arts
>>
>>370483
seconded
>>
>>370466
Pick two, Right now A is winning, And it will probably be double A, I'll give 5 minutes.
>>
>>370512
>A. Teaching
>D. The Arts
>>
>>370452
>>A. Teaching
>>D. The Arts
>>
Rolled 61 (1d100)

We begin to improve on our teaching skills and make our first organized school! Many begin to attend it and learn from our brightest.

EVENT roll.
>>
>>370540

> Still no shitty rolls!
>>
Why..

We find even more white people in the south, and they gladly join our confederacy, however they've always been desert dwellers. Join in tomorrow as we go in deeper and fight JEW! 2pm EST as always
>>
>>370553

> YFW they're Muslims pretending to be white.
>>
>>370483
Did you see my Plan, I have in store for us? :^)
>>
>>370599
I did, you know what you're doing.
I'm split between A and B but the real question is will Wave not fuck up her roll?
>>
>>370602
Well, I do like strategy, and A is more of a safer deal if we Wave fuck up her roll.
>>
>>370602
Best/Worst case if Wave success or fails her roll.
>1. Plan A Wave is successful and spilt the army in half while killing a lot of Orges
>2. Plan A Wave is a loser the army make their way to raid the two villages.
>3. Counter to Fail of Plan A burn the other bridge as the people are falling back to trap them, causing them to fallback or brave the river, or go all the way around the river.
A is the way because if Wave is successful we killed half the army 2,000+ Ogres.
B if Wave is successful we have to face more than half the ogres, so we can win the war or lose the battle and fall back.

>A has a higher success rate than B to kill at least half the Ogres.
>B is if you trust the dice gods to hear your plea more so than A
>>
What's this hit about WAVE doing here? Is this Bulgar stuff?
>>
>>370752
Yes :^)
Sorry for talking about Bulgar stuff in your thread.
>>
>>370986
No its entirely fine, I advertise in his thread. You can do this when the thread isn't up. Just don't discuss stuff while its going unless absolutely necessary
>>
Welcome old and new players alike, to a continuation of the Civ thread, Mildly /pol/ edition!

It is 52 AA


>Population: 7,664 (4,262 men and 3,458 women) Arachnarok Spider Population: 138 Cave squigg population 319
>Agriculture/Food: 8/10
>Resources:8/10
>Infrastructure: 10/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>373046
hey OP
>A.Food production & population growth
need to feed the spiders so they get bigger, also spider eugenics to make them bigger when?
>>
>>373046
>c construction

build housings for the spiders and squiggs
>>
>>373046
A
>>
>>373046
>>A.Food production & population growth
>>
We begin to improve upon our agriculture, and we start to water crops in a far more efficient manner due to our aqueducts. Our population also grows by 30%! (2298 people) 1282 of those are females and 1016 are males.

>Population: 9,962 (5,278 men and 4,750 women) Arachnarok Spider Population: 144 Cave squigg population 319
>Agriculture/Food: 8/10
>Resources:8/10
>Infrastructure: 10/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Other
>>
>>373206
>C.Construction
build structures for Spiders.
>>
>>373206
>>C.Construction
>>
We choose to improve on our buildings, what shall we build/improve upon?
>A. Housing
>B. Fortifications
>C. MUH ROADS
>D. Governmental Buildings
>E. Utility Buildings
>F. Monster Buildings
>G. Other
>>
>>373246
>>F. Monster Buildings
>>
>>373246
>F. Monster Buildings
>>
Rolled 95 (1d100)

We begin to build buildings to house the Arachnarok spiders and Cave squiggs in. For both we make an artificial cave with our mines and they can snuggly live there well.

EVENT ROLL. This better be low. Low means bigger battle, high means small battle.
>>
>>373307
you really are out of luck on event rolls
>>
REEEEE ROLL LOW

Out on the ocean, our patrol of 2 Biremes and 1 chink Trireme spots an enemy force! It is comprised of about 5 boats, which are more inferior to us, however they still can sink our ships.

BATTLE preparations roll!
>>
Rolled 32 (1d100)

>>373307
>This better be low
jinx'd it
>>
Rolled 30 (1d100)

>>373320
>>
We gain no extra roll, and the enemy gains only one archery roll.

2v1 1d100 now!
>>
Rolled 78 (1d100)

>>373335
>>
Rolled 34 (1d100)

>>373335
>>
Rolled 28 (1d100)

>>373335
>>
>>373344
>>373348
>>373355
precisely 4:1
>>
Rolled 7 (1d100)

>>373307
>>
The enemy already loses a ship! And we just take a couple losses in soldiers.

2v2 now!
>>
Rolled 17 (1d100)

>>373377
>>
Rolled 55 (1d100)

>>373377
>>
Rolled 78 (1d100)

>>373377
let's see if Flexing still works.
>>
Rolled 43 (1d100)

>>373405
interesting so using flex powers make me roll high.
>>
Rolled 33 (1d100)

>>373405
goddammit
>>
72(us)vs121(them)
The enemy strikes back hard! We take large damage in one of the ships, and lose half the crew on it! However they take damage on one of their ships as well.
>>
Rolled 49 (1d100)

>>373419
>>
Rolled 98 (1d100)

>>373419
>>
Rolled 99 (1d100)

>>373426
>>
Rolled 6 (1d100)

>>373419
>>373444
Stop
>>
>>373455
But I didn't even flex!
>>
That save dude
147(us)vs105(them)
We begin to strike back and strike hard! The chink trireme crashes into the damaged boat and it sinks without any further problem, A boat crashes into the damaged bireme and we begin to take on water, our troops from the damaged bireme have started to board it in an attempt to survive.
>>
Rolled 30 (1d100)

>>373474
FLEX
>>
Rolled 98 (1d100)

>>373474
>>
>>373474
no flex!
>>
Rolled 70 (1d100)

>>373513
>>373474
fuck me
>>
Rolled 66 (1d100)

>>373513
you sure?
>>
>>373521
Go to the Docs :^)
>>
128(us)vs136(them)
The crew of the Bireme manages to take down the crew of another ship, but is now almost entirely dead, one of our biremes has been sunk, however They have just lost 3 ships

2 ships (them)vs 1 Trireme (Chink) and 1 Bireme (ours)
>>
Rolled 21 (1d100)

>>373547
>>
Rolled 58 (1d100)

>>373547
>>
Rolled 35 (1d100)

>>373547
>>
Rolled 37 (1d100)

>>373547
>>
79(us)vs72(them)
We take down another enemy ship, however our own ship is slightly damaged, and the chink trireme is also somewhat damaged. One last push guys!
>>
Rolled 43 (1d100)

>>373600
>>
Rolled 98 (1d100)

>>373600
>>
Rolled 16 (1d100)

>>373600
>>
Rolled 33 (1d100)

>>373600
>>
ENEMY FLEET BTFO
141(us)vs49(them)
The trireme and the Bireme ram straight into the boat, taking it out extremely quickly. The enemy fleet has been BTFO, but we have lost 1 Bireme.
>>
What shall we do now?

>Population: 9,962 (5,278 men and 4,750 women) Arachnarok Spider Population: 150 Cave squigg population 319
>Agriculture/Food: 8/10
>Resources:7/10
>Infrastructure: 9/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10
>Navy: 4/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>373688
>k
improve our navy because it fucking sucks
>>
>>373688
>D.Military
we need a better navy
>>
>>373688
>>K. Navy
>>
>>373696
I'll second this, but I think you mean k.
>>
>>373688
>>D.Military

>>373696
Support me I help win the battle with my plan.
>>
We begin to improve upon our navy, however what course shall we set for our navy?
>A. Many Smaller ships
>B. Fewer Bigger ships
>C. A combination of Small ships and Big ships
>D. A medium amount of Medium-sized ships.

Basically for the time being we're going roman (Since we're in that period) So basically its organized into this
Smaller: Biremes
Medium: Triremes
Big: Quinquiremes
MASSIVE: Hexaremes.
>>
>>373729
>B. Fewer Bigger ships
We'll use the chinks as the smaller support navy.
>>
>>373729
>C
we also need one MASSIVE flagship
>>
>>373729
C
>>
>>373729
>>B. Fewer Bigger ships
>>
>>373729
>B. Fewer Bigger ships
>>
I'll be back in an hour, resolve this tie
>>
>>373844
It's not a tie?
>>
Sorry, didn't realize that

We begin to build two big ships, Quinquiremes, they are able to hold about 40 marines, however they are able to support up to 120, albeit uncomfortably and in cramped spaces. They have two towers, one in the back and one in the front, as opposed to Chink Triremes which can only hold 30 marines, and have only one tower, and our one bireme, which has no tower, and holds only 20 marines. These two ships are truly a sight to behold, as they can challenge even the Chink navy in battle.

In other news, our population has reached over 10,000 people!

>Population: 10,958 (5,315 men and 5,709 women) Arachnarok Spider Population: 150 Cave squigg population 319
>Agriculture/Food: 8/10
>Resources:7/10
>Infrastructure: 9/10
>Army strength (In relation to the world): 10/10
>Manufacturing:9/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:9/10
>Housing:8/10
>Navy: 4/10

>A.Food production & population growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H. research Magic
>I. Diplomacy and War
>J. Improve Economy
>K. Navy
>L. Other
>>
>>374148
>H. research Magic
let's make spider bigger
>>
>>374148
>>H. research Magic
>>
File: quinquireme.png (537KB, 676x348px) Image search: [Google]
quinquireme.png
537KB, 676x348px
Here is Quinquireme picture
>>
We choose to delve into magic even further. I want a 1d100.
>>
Rolled 35 (1d100)

>>374179
>>
Rolled 86 (1d100)

>>374179
>>
>>374181
i hope this roll please you OP.
apparently to have event rolls be low you must let us do the rolling.
>>
>>374189
I really do have to let you guys do the rolling

Spell:
We gain a minor spells of "create whirling vortex which disorients foes in a small area.

NOW EVENT ROLL. I need a 1d100.
>>
Rolled 2 (1d100)

>>374196
inb4 100
>>
>>374199
We dead
>>
>>374199
https://www.youtube.com/watch?v=FsqJFIJ5lLs
>>
Rolled 26 (1d100)

>>374196
>>
FUCKING FINALLY.
>>374207
Yes I am entertained.

Out of the south, a massive force appears, 20,000 soldiers strong, over double the number we can possibly muster, we have a few days. Shall we call upon our allies for aid?
>A. yes.
>B. No
>>
>>374214
>>A. yes.
>>
>>374214
>A. yes.
>>
We shall go to war! We shall ask our allies for aid. I want 4 1d100s, one for Polan, One for Chinks, One for Elves, and one for Dwarves.
>>
Rolled 23 (1d100)

>>374240
>>
Rolled 10 (1d100)

>>374240
>>
Rolled 53 (1d100)

>>374240
>>
Rolled 31 (1d100)

I'll roll for the dwarves lastly
>>
Wew lads, its gonna be somewhat hard, but I'm certain we can pull through.

Polan took heavy losses last time they held the wall, and they are only able to give us a token force of 1,000 soldiers. The Chinks give us only 500 soldiers due to the fact they must protect the seas. The Elves give us more aid than last time, and give us a force of 4,000 soldiers, and lastly the dwarves give us a force of 1,500 soldiers. Bringing our total of soldiers up to (Assuming we recruited the very max, which is 8,000) 15,000 soldiers. However we have THE WALL to help us. I want two rolls, one for our battle preparations and one for their battle preparations.

Its time for the largest battle our civ has seen.
>>
Rolled 6 (1d100)

>>374330
>>
Rolled 20 (1d100)

>>374330
>>
Rolled 75, 91, 49, 26 = 241 (4d100)

>>374330
>>
>>374330
>Its time for the largest battle our civ has seen.
Dont you mean
>The last battle our civ will see
>>
>>375992
With our luck.
>>
We gain no extra rounds of archery, only 2, and they gain only 1, totaling 1 round.

2v1 rolls now! 1d100
>>
Rolled 14 (1d100)

>>376916
>>
Rolled 67 (1d100)

>>376916
>>
Rolled 38 (1d100)

>>376916
>>
Rolled 41 (1d100)

>>376916
>>
Also, LET'S REV UP THIS BATTLE MUSIC
To put things in perspective, and depending on the rolls, this will be as long as the Battle for Victory city with Civ Bulgar.

Some music:
https://www.youtube.com/watch?v=jsdawgd0azk

https://www.youtube.com/watch?v=HC7_qPCflnY

https://www.youtube.com/watch?v=hbw1pGUhG7Q
>>
81(us)vs38(them)

We go straight into a hail of arrows, killing off at least 200 enemy soldiers, with us losing merely 50.

Now, FOR ADVANTAGES

Monster advantage (Arachnarok and Squiggs, we choose when to throw them into battle) +20

Wall Advantage (Takes two turns of good rolls to break down gate) Until then its 4v2.

4v2 now! 1d100s

(The way I'm calculating "Gate breaking" rolls)
its a 2v2, if they out do us by more than 20, they'll damage the gate once, twice and we win.
>>
Rolled 90 (1d100)

>>376943
>>
Rolled 75 (1d100)

>>376943
>>
Rolled 46 (1d100)

>>376943
>>
Rolled 63 (1d100)

>>376943
>>
Rolled 6 (1d100)

>>376943
>>
Rolled 92 (1d100)

>>376943
>>
Rolled 85 (1d100)

>>376943
>>
File: To boost morale.png (377KB, 1259x534px) Image search: [Google]
To boost morale.png
377KB, 1259x534px
165(109 archery)us vs. 98(them)

The initial contact is virtually a massacre, the enemy attempts to bring up a ram, but a hail of fire arrows burns it down, and all the enemies with it. The Elves provide strong fire support, and dwarven onagers fire over the wall landing right into enemy formations. They lose 1,000 soldiers, while we lose 100.

18,900(them)vs14,850.


If you have battle music send it in!

4v2 again
>>
Rolled 69 (1d100)

>>376967
>>
Rolled 83 (1d100)

>>376967
>>
Rolled 7 (1d100)

>>376967
>>
Rolled 98 (1d100)

>>376967
>>
Rolled 30 (1d100)

>>376967
no flex
>>
Again, if the situation becomes dire, we can throw in our monsters and get +20 for three turns after that.

152(24 archery)(us)vs128(them)

We continue to deal great losses on the enemy, however they start to strike back as well, with our forces losing about 300 men, in exchange for 500 enemy lives. The elves were lackluster to say the least, however they may push back.

18,400(them)vs14,550(us)
>>
Rolled 74 (1d100)

>>376994
Monsters yes
>>
Rolled 60 (1d100)

>>376994
>>
Rolled 45 (1d100)

>>376994
Monsters no
FLEX
>>
Rolled 66 (1d100)

>>376994
no flex
>>
Rolled 93 (1d100)

>>376994
>>
Rolled 41 (1d100)

>>
134(111 archery)(us)vs134(them)
I've never seen such even rolls.

The elves pick back up again, and start firing back at the enemy after such an embarrassing round, and our soldiers manage to barely keep the gate safe from another enemy ram. In this round we lose about 300 men to the enemy's 500 soldiers.

17,900(them)vs14,250(us)
>>
Rolled 83 (1d100)

>>377027
>>
Rolled 1 (1d100)

>>377027
>>
Rolled 100 (1d100)

>>377039
>>377027
Christ
>>
Rolled 50 (1d100)

>>377039
nice, i think we should send our monsters in
>>
Rolled 23 (1d100)

>>377041
>>377039
We magic now
>>
>>377027
Send the monsters
>>
File: Spells.png (13KB, 347x677px) Image search: [Google]
Spells.png
13KB, 347x677px
Rolled 85 (1d100)

We're missing a roll, so I'll roll as well.
Also, here's a list of ALL the spells we have.
We'll be rolling to determine the success of them.

Also, is ANYONE good here with making really good maps using MSpaint? I could really use your help, I can make a rough map and you can make it look good.
>>
Rolled 46 (1d100)

>>377065
Forget roll use this
>>
84(150 archery)(us)vs108(them)
A ram makes it to the gate and starts bashing it! Luckily our gate is strong and will withstand one more turn of good rolls. However the enemy continues to take large amounts of damage from our archers and dwarven siege engines. The enemy takes 400 soldiers in losses while we take only 200

17,500(them)vs14,050(us)

Also, just say a spell and we'll add an extra roll to see how it does (One spell per turn.)
>>
Rolled 43 (1d100)

>>377087
Bend to will
Get them to attack themselves
>>
Rolled 8 (1d100)

>>377087
>>
Rolled 4 (1d100)

>>377087
>>
Rolled 29 (1d100)

>>377087
shit roll plox
>>
Rolled 69 (1d100)

>>377087
Stop
>>
Rolled 16 (1d100)

>>377087
>>
51(33 archery)(us)vs85(them)
Our soldiers seem to be tired, we manage to get about 50 soldiers to fight against their own, and they eventually fail, taking down only 25 with them. We take some casualties (300) but the enemy takes even less (175).

17,300(them)vs13,750(us)
>>
Rolled 84 (1d100)

>>377149
DICE GODS CAN GO FUCK THEMSELVES
>>
Also they broke through, so now its only 2v2, however we still have monsters in reserve (+20 for 3 turns) and spells.
>>
Rolled 5 (1d100)

>>377149
RELEASE THE MONSTERS
>>
Rolled 79 (1d100)

>>377169
Release monsters seconded
>>
Rolled 3 (1d100)

>>377149
Monsters and fire from earth
>>
89+20=109(us)vs81(them)

The monsters have saved us this round, charging in and heavily damaging the enemy. The enemy loses 1000 and we lose 800.

16,300(them)vs 12,950(us)
>>
Rolled 57 (1d100)

Rolling for the magic spell since it's extra
>>
Rolled 31 (1d100)

>>377191
OP count my spell I cast last turn>>377195
Also here is normal dice roll.>>377191
>>
Rolled 98 (1d100)

>>377191
Praise our monsters
>>377195
and I'll second this
>>
Rolled 57 (1d100)

>>377201
Here's to shit rolls
>>
Rolled 72 (1d100)

>>377210
>>
Rolled 18 (1d100)

>>377191
Magic spell bend of will extra roll
>>
88+20=108(us)vs155(them)

We begin to take even more damage, losing 1,000 soldiers and they lose 800 soldiers.

15,500(them)vs 11,950(us)
>>
Rolled 40 (1d100)

>>377240
>>
Rolled 8 (1d100)

>>377240
>>
Rolled 88 (1d100)

>>377240
pls shit roll
>>
Rolled 41 (1d100)

>>
>>377247
48+20=68vs129.
We take even heavier casualties! We lose 800 men while the enemy loses 400.

15,100(them)vs 11,150(us)
>>
Rolled 24 (1d100)

>>377286
>>
Rolled 6 (1d100)

>>377286
>>
Rolled 29, 64 = 93 (2d100)

>>377294
>>377295
shit rolls PLEASE
>>
Rolled 86 (1d100)

>>377286
>>
Rolled 75 (1d100)

>>377286
>>
30+20=50(us)vs93
We take even more damage! We lose another 500 men while the enemy loses merely 250.

14,850(them)vs10,650(us)
>>
Rolled 90 (1d100)

>>377363
>>
Rolled 80 (1d100)

>>377363
>>
Rolled 77 (1d100)

>>377363
>>
Rolled 80 (1d100)

>>377363
>>
File: We need to stop it.png (225KB, 347x265px) Image search: [Google]
We need to stop it.png
225KB, 347x265px
170(us)vs157(them)

We lose another 1,000 men, however the enemy loses 1,500 men. We start to push back and close the soldier gap.
13,350(them)vs9,650(us)
>>
Rolled 43 (1d100)

>>377415
Magic spell fire
>>
Rolled 31 (1d100)

>>377415
>>
Rolled 19, 5 = 24 (2d100)

>>377415
>>
Rolled 68 (1d100)

>>377415
>>
74(us)vs24(them)
We begin to heavily push back, with the enemy now losing 1,000 soldiers and us losing 500.
12,350(them)vs9,150(us)
>>
Rolled 78 (1d100)

>>377507
>>
Rolled 82, 77 = 159 (2d100)

>>377507
>>
Rolled 63 (1d100)

>>377507
>>
160(us)vs140(them)
We continue to push them back, however blood is spurting everywhere. They lose 1,000 soldiers, but we lose 750.

11,350(them)vs8,400.

Also, am I doing well as OP? Am I doing anything wrong?
>>
Rolled 73 (1d100)

>>377527
Go on
>>
Rolled 95 (1d100)

>>377527
Maybe start a new thread? Might increase traffic to this story.
>>
I'll start a new thread a little later, at 6pm EST I'll have to go in 30 min, but then will be back in an hour.
>>
Rolled 72, 31 = 103 (2d100)

>>377527
>>
168(us)vs103(them)

We begin to just start running them down with our Cave squiggs and Arachnarok spiders!
They lose 2,000 soldiers, and we lose only 750.

9,350(them)vs7,650
>>
Rolled 44, 37 = 81 (2d100)

>>377641
>>
Rolled 96 (1d100)

>>377641
>>
Rolled 61 (1d100)

>>377641
>>
Rolled 93 (1d100)

>>377641
Go on
>>
140(us)vs154(them)
They begin to slowly push us back, but we make them pay heavily in blood.
THey lose 500 soldiers, we lose 600.

HOWEVER, we manage to get a break, now that the numbers are becoming even, we get +5 due to equipment advantage.

WE'LL CONTINUE THIS IN AN HOUR ON NEW THREAD
>>
Rolled 86 (1d100)

>>377699
Go on
>>
Rolled 100 (1d100)

>>377699
Go on
Thread posts: 585
Thread images: 13


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