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ASOIAF DnD

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Thread replies: 23
Thread images: 2

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//ASoIaF DnD Beta Test Session//
//Developed by Heaven with advice from Hyewot/Silenius/JONSNO, and the rest of the Go/b/ Community//
THIS IS A BETA TEST!! ANY NEW SYSTEMS MAY BE ADDED, CHANGED, AND/OR REMOVED WITH OR WITHOUT NOTICE [Quest]

Your GM today is CrunkMainer
This is going to be a fucking disaster
>>
>>347036
You can talk with anyone in your own vicinity. When you want to speak with a NPC directly, link to the post where OP Roleplayed as the NPC you are talking with. To talk with players that are not close to you, a trained Raven is required.

When you are doing an action follow this:
>OP tells you in his update that you are under attack by a bear that came rushing out the forest at you.
You post some light RP to explain your characters line of thoughts/reasons why you are doing what you are about to do and/or quick preparation before you post your action in this format separately from the RP:
[Players Name] > Evade
Based on how high or low the number you got in your post number, you either successfully evaded the bears charge or you got tumbled by the bear. Things like being less equipped or having armor equipped at the time will either increase or decrease the chance of evading. It is up to OP to inform players AFTER they have rolled for an action if their chances were increased or decreased based on their skills or equipments, as to not give the players a choice and to explain why they failed/succeeded. Anything is possible as long as your character can do it.
>>
>>347038
Description of the Game:
Four to Six players claim a spot in the game.
>Now you can either:
>Option A: Roll for skillpoints, with 25 being the highest. You have to clearly tell OP that you are rolling for Skillpoints. To avoid rolling forever, it will work like this; Roll a 2 or a 3 and you get Five Skill Points, 4 to 5 is Ten skill points, 6 to 7 is Fifteen skill points, 8 to 9 is Twenty Skill points, and 0 being 25. If you get a 1, you can roll again.
>You then create a character based around what stats you have filled in with your skillpoints.
Put a lot of skill points into Strength and Endurance? Make a Hedge knight, a Masteratarms, or maybe a Sellsword for some examples. Not a requirement of course.
>Option B: You make a character beforehand and then pray to the roll gods you get enough skillpoints to make your character like you initially envisioned him/her or accept 10 Skillpoints that cannot be increased or decreased.
>When you make a character include the following:
-Name
-Age
-Birthplace/Hometown
-Job/Position
-Weapons and equipments (Holds no significance as of yet, Valyrian Steel cannot be a starting item, adds +1 to appropriate skill)
-House/Faction (You can belong to any house, I don't care if you're a lord or king)
-Goal/Quest (Leave it blank and I will assume the character is free to do just about anything that is still relevant to the character.)
-Prefered Starting location (This is entirely up to where OP places you to give you a chance to team up with other characters, but if you are more of a loner character, he will have a better idea where to place you if you have a prefered location.)
-Short Description of the characters looks
>>
File: skills.png (146KB, 2456x994px) Image search: [Google]
skills.png
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>>347044
>After you have posted your character sheet, and OP confirms that all spots have been filled and the game will begin shortly, you will wait till OP posts the opening.
>OP Posts the opening about the current situation in Westeros and maybe Essos, introducing all characters to where they have started and explain the surroundings.
>Reply to that post with your characters thoughts/responses/actions and wait till OP replies to your post and thus, the game has started. Have fun!
Stats:
>See Chart
1 is the lowest which is always a fail now matter how high your stats are (Note that failures do not always result in your death), while 0 is the highest and always a success. 29 Can either become a failed or a successful action depending on how low or high your stats are. A roll of 7 or higher is usually a success, a 6 may succeed on various simple actions. A successful roll awards 1 skill point (2 for a 0). Every 5 skill points you recieve in a stat (10 for luck), that stat levels up. For each level after 1, a +1 bonus is rewarded to a roll in that stat.
>>
>>347049
This DnD will be set 100 years after the fall of the Wall and the Long Winter.

Link Character charts here please.
>>
>>347055
you here?
>>
>>347055
dont be kill op.
>>
>>351641
Also I forgot how to roll. This time for real.
>>
Rolled 4 (1d10)

>>351647
Fuck I'm bad at this. My character isn't going to be very intelligent, I'll tell you that much.
>>
>>351653

Stats:
5 Charm, 1 Charisma, 2 Strength, 1 Endurance, 1 Awareness,

Name: Fredrick Storm
Age: 65
Birthplace: The Stormlands. He doesn't know where. (aka, I don't care enough to pick a town)
Job: Farmer or some shit. Is a retired male prostitute because he's getting old.
Equipment: A fairly battered set of chain armor, a heavy iron mace of unknown make, and a mule. A bit of food and feed, and 15 Silver Stag Coins.
Faction: A semi-patriotic Stormlands citizen.
Goal: Find his last living relative, his grandson, Fredrick. Fredrick went off on his own ten or so years ago, and hasn't been heard from since.
Starting location: Can be wherever the DM chooses.
Description: He's an old dude, starting to bald, and he has a rough beard. He still maintains muscle from working his farm, but he has a bad back, and struggles to lift heavy objects. He maintains a bit of his roguish charm, but is otherwise a fairly average soul. If you need any more info, let me know.
>>
>>351749
Just say he's born in Weeping town, port towns are always crawling with bastards.
>>
>>351982
Yay OP is no longer kill. since I cant really roll a 0 imma use my get to roll.
>>
>>352001
whew I can reroll.
>>
>>351982
This good?

Stats:
Charm: 3
Charisma: 4
Strength: 0
Endurance: 0
Awareness: 2

Name: Joseph Barrington
Age: 30
Birthplace: Wherever OP feels is best.
Equipment: A large wagon with many goods. Just assume I have a lot of stuff in there.
Faction: No faction.
Goal: Get lots of money and magic things.
Starting Location: Wherever OP feels is best.
Description: Tall with a stick-ish frame. Dark hair and hazel eyes. He is a travelling merchant that goes around selling things.
>>
Rolled 7 (1d10)

>>347055
rollo
>>
>>352043
I think you need to bring charm to 4 before you can take charisma.

Also at this rate, we are just going to have a band of rapscallions charming their way in and out of everything.

I love it.
>>
>>347055
>>351749
Also sorry I forgot to link the character.
>>
>>352156
Charm to 5, fuck me, I can't do anything today. I've been running around playing Pokemon Go, so sorry everyone. I'll stop spamming this thread, and let OP do his think.
>>
>>347055
>>351982
>>352154
15 points.
OP, what are the borders I can play in? As in, I assume every part of Westeros is free to play in, but what about Essos and other spots?
>>
>>352001
>>352170
...You do realize I´m not the OP for this quest, right?
>>
>>352186
I do now
>>
>>347055
If this is actually happening:
Charm:4
Strength: 1
Endurance: 0
Intelligence: 3
Agility: 2
Awareness: 5- Specialize in Intrigue

-Lord Raegon Bolton
-24
-Birthplace: Claw Isle
-Occupation: Second son of three of House Bolton, Castellan of Kingsgrave
-Inventory: Arms befit a second son; 1 hand-me-down sword, a leather tunic, attire representing my house and my wife's house, household guard, and a ship (belonging to my wife)
-Allegiance: House Bolton (Paternal house), House Manwoody (Wife's house), House Swyft (Favorite grandmother's house), House Celtigar (Mother's house)
-Quest: Reclaim the Dreadfort for his family, become the sole heir to House Bolton
-Starting location: Kingsgrave, my wife's home
-Looks: Near identical to Ramsey, Northern blood is strong
Backstory: When winter arrived, Lord Ramsey Bolton fled, knowing the threat of not only the Others but also the bastard of Stark and his armies (if your canon has all the Boltons dead, maybe a bastard who belonged to Roose or Ramsey and escaped, or some asshole just pretending). This man is Raegon's grandfather, who fled the cold and married Tempa Swyft, who sympathized with him for being an ally of the Lannisters who was deposed from power. They had a few children, the eldest and heir, Harin, marrying Gaera Celtigar. This family camped on Claw Isle, safe away from the mainland and safe from the Others. Raegon was born years laters, after his brother Aegys, 30, and before his brother Lerin, 12, and sister Lya, 11, in the middling years of spring. Raegon was married to Ceyla Manwoody, a fiesty woman. Aegys married Myra Bar Emmon, securing more presence in the Crownlands.
Personality: Raegon is proud of his North blood, and feel uncomfortable in the sand and dry air of Dorne. He learned to want to visit the Dreadfort, it's land being given to some small lord who pleased the warden of the North. He wants to make House Bolton great again. He will do whatever to be the lord of a powerful house.
>>
Rolled 6 (1d10)

>>347044
rolling for skillpoints
Thread posts: 23
Thread images: 2


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