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Cyborg Mercenary Quest: Let's Rock Edition (Thread III)

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File: CyborgMercQuest3.png (1MB, 735x734px) Image search: [Google]
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QM Twitter can be found at @masheenQM
Quest archive can be found at http://suptg.thisisnotatrueending.com/qstarchive.html?tags=masheenQM


Hello and welcome back (or just plain welcome) to Cyborg Mercenary Quest! In this primarily Devil May Cry and Metal Gear: Rising-inspired action quest, you play an underground soldier-for-hire in a cyberized future where technology is omnipresent and transhumanism is the dominant ideology. "Augmentation", the practice of replacing and improving one's body with cyberware is the norm and there is nearly nothing that could be considered "natural" anymore. In this setting, we find our heroine, who completely embraces her criminal lifestyle for all that it's worth, tackling the art of murder with reckless abandon while continuously facing enemies way more dangerous than herself and somehow making it out alive.

So without further ado, let's get back to it!

--------------

It's always the same thing, you muse from your parked hoverbike as you look forward, taking in the towering, shimmering building in black chrome and blue light. Someone is about to get a bill or policy passed, someone else just can't have that, you're called in to remove the problem. Politics is a viper's nest that you prefer to not dip your toes in, but fortunately for your kind of people, it pays well when people can't bother to play fair anymore. The contract is simple. Get in, take out the target (a Michelle Clarke, a promising politician with some impressive reformist ideals) and get out. Of course, the fact that Clarke is housed by the embassy and with that some impressive security is going to make it all the more complicated, but you've tackled worse odds before.

Well, first things first. With a small flash of blue sparks and a low hum, the magnetic charges in your legs activate. Let's see if there's a way in here. You run forward and leap, flipping through the air to hit the dark metal wall with the heels of your boots first. Not wasting any time, you run straight up the wall, your new augmentation keeping you to the wall. In a few moments, you scaled the building, grabbing on to the edge of the roof and flipping up, once again standing upright as you land on the rooftop with a laugh. Man, you didn't really get the chance to toy too much with this thing before, but you love it. That's definitely going to come in handy.
>>
File: Trish.jpg (1MB, 2918x4759px) Image search: [Google]
Trish.jpg
1MB, 2918x4759px
Our heroine:

MOLLY CARMILLA HAVENS
"TRISH"

Vitals: 100%
Energy: 107%

Favored Combat Style: Melee +2

Precision-Model Augmented Chassis; Speed-Spec:
Perception +6
Aim +5
Quickness +4


Functions:
Blast Processing: Vastly increase your information uptake and the speed of which your brain processes that information, allowing for superhuman action and reaction time. [Allows for a second Action per round, or turns one Action into a Superior Action. Costs 5 Energy]
Engine Boost: Activates the engine exhausts at your legs, adding great force to any movements they make, allowing for sudden bursts of speed or powerful kicks. [Turns Full Movement into a Free Action this round, or adds +3 Damage to one kick. Costs 5 Energy]


Other Augmentations:
Internal Storage (R/L): Plated boxes that extend from your sides. Can hide one item per storage.
Augmented Computer: The most personal of computers. A miniature computer built into your body with all modern services. Accessed through your hand projector.
Hand Projector: Projects a holographic screen from your right hand. Allows upkeep on the fly and access to your augmented computer.
Magnetic Soles: A powerful collection of magnets in your lower legs, letting you scale any metallic surface with ease.


Gear:
Flexible High-Frequency Longsword: Melee Weapon / Cutting. Damage +6, Piercing 4. (R Internal Storage)
Automatic High-Caliber Revolver: Ranged Weapon / Bullets. Damage +4, Piercing 3. Rapid Fire. Ammo: 50 (5 per attack) (L Internal Storage)

Other Items:
ID-Stick (Untraced): A thin, rectangular black metal box, maybe three inches long. Contains someone's personal information and possibly other data. You won't know until someone cracks it for you.
Self-Defense Handgun: A simple handgun, way too lightweight for you to use on the job. Could be given to someone you want safe, or sold for some easy cash.
Personal Computer (Locked): A paper-thin screen, polished steel on one side and dark, reflective glass on the other. Signature-locked, meaning that the owner has to touch it for it to unlock unless you get someone to crack it.
>>
Looking around, on the rooftop, taking in the chilly evening air, you note a (naturally locked) sliding door leading down to what is most likely a simple rooftop entrance. There's also the large, loud ventilation shafts. Cliché, perhaps, but people still haven't figured out how to secure those things. You got some options, here.

...Man, that is a kickass view, though. The steel and chrome of the vast metropolis you live in clearly visible from here, silvers and blacks spotted with the occasional splash of colored lights, mainly blues, reds, and yellows. You could stay here for a while, had you not a job to do.

So how to approach this?
>Bust in through the rooftop entrance
>Utilize the vents
>Other (Write In)
>>
>>337765
>>Utilize the vents
>>
>>337766

Hey, it's worked in every single action movie you've ever watched, why wouldn't it work here? With a short mental command, your right storage extends from your side, letting you pick out your sword. The flexible core, curled around itself when stored, immediately extends, allowing the multiple chitins of reinforced steel to slot together, followed by the low hum of the vibrating blade. Two quick slashes and the vent is open, your weapon splitting the fan as if it had been water. No problem. Without further ado, you fold your sword back together and place it into your storage, which slides back into your body and you jump down into the vent.

You begin your crawl through the large, metal tunnel. You got a very vague idea of where everything is in this embassy tower, but you can't really leave these vents without alerting any security. As such, your first priority should be...

>Finding and turning off the security so you can go as wild as you need to
>Finding your target and finishing the work as quickly as possible before you trip up anything
>Getting out of these vents, consequences be damned, as long as it means you can move properly.
>Other (Write In)
>>
>>337783
>>Finding and turning off the security so you can go as wild as you need to
>>
>>337799

Right. The real important thing right now is to figure out how to not alert the authorities when you inevitably go hog wild in here, because why wouldn't you? It's how every other contract has ended up for you, really.

You proceed to crawl through the vents, doing your best to keep a lookout any time you get an opportunity to peek out into the building. What you see is just about what you expected. A large, luxurious building filled to the brim with security androids. Nothing comparable to the big thing you fought at the Thunderbolts' place, but still concerning. Naturally, they don't trip off any alarms and it's quite unlikely that they will shut off if you deactivate the main security, but doing so will at least allow you to fight them properly if it comes to that. No sight of the target yet. Then again, she's most likely asleep.

Following what directions you can make up around here, you eventually find your way to what seems to be the main security room. A multitude of screens are positioned in front of what appears to be one of the very few human workers actually working here. A simple stun baton and a sidearm as far as weapons go, he's idly tapping through the screens, eyes lazily darting from one to another. You can clearly tell that he's augmented, probably extensively so for a security guard, but you can deal.

How do you handle this guy?

>Bust down through the vent and execute the guy
>Just shoot him from your current position
>Bust down and knock him out, no need to get too brutal
>Other (Write In)
>>
>>337869
>>Bust down and knock him out, no need to get too brutal
>Don't forget to lock him up/hide him.
>>
Yeah, this guy is just doing his job. No need to kill him, that's not going to get you anything except a guiltier conscience. He needs to be taken care of, though. With only a minor application of your engine thrusters, you kick down the vent cover, throwing yourself after and spinning through the air. One empowered kick is all you need to knock this guy flat on his ass.

Roll 1d20 to ambush.
>>
Rolled 19 (1d20)

>>337920
>>
>>337923

The noise of the vent cover hitting the floor is enough for the guard to jump onto his feet and turn towards you, reaching for his baton, but that's also all he manages to accomplish. You let out a short burst from your leg, sending you spinning at high velocity. Before he can even blink, you crash your knee into his face with enough force to visibly crack the plastic covering around his neck, not to mention how you cave in his jaw. The force of the blow flings the poor sod through the air, sending him crashing into the floor and keeping him there as a pile of extremely unconscious cyborg.

Clean Ambush! +20cp

You flip back and land on your feet, proceeding to straighten your back and look around the room. It's fairly small. A bit cramped, to be perfectly honest. Most of the space is taken up by the large projector showcasing roughly thirty separate screens floating in the air. If nothing else, this gives you some proper insight on where exactly the security androids are moving. Furthermore, nobody seems to have been alerted by your stunt. Fantastic.

Some more glancing around alerts you of the presence of a locker, most likely for the cracked up guard here, where you proceed to actually stuff in its owner. He's not going to be bothering anyone for a while, but he'll be fine. it takes more than a kick of yours to kill a security-augmented guy.

So, the security room is yours. What now?

>Check the screens
>Try to find the "off" button
>Something else (Write In)
>>
>>337944
>>Check the screens
>Search for target and ways to get to her.
>>
>>337947

Alright, this worked pretty well last time, so let's see here...

You walk forward, looking over the various security screens. Naturally, they have no cameras within the living quarters for privacy reasons, but at the very least, you can tell where the living quarters are located. You're going to have to go down a few floors, but that shouldn't be too difficult.
Your target is set.

>Try to find the "off" button
>Something else (Write In)
>>
>>337965
>Try to find the "off" button
>>
>>337971
Alright, now to actually shut this thing off. You don't need security blaring the second you step outside of this room. Let's see here...

It only takes you a few moments to realize the immediate problem. These bloody controls are signature-locked. It's a fairly common setup, actually. An authorized ID-stick is slotted into the machine (the one currently inside you can only assume to be the guard's) and the owner of that ID-stick's signature is permitted for use with the terminal. Even though the guard's stick is authorized, your body doesn't match and as such, you can't start or stop anything on this machine. Neither is the false "Trish" stick you got authorized for this machine.

You furrow your eyebrows. Dammit all. This was working out so well, too. How to solve this dilemma?

>Try to work your way around the terminal's security lock
>Use the knocked out guard
>Screw shutting off the security systems, you can manage
>Other (Write In)
>>
>>338015
>>Screw shutting off the security systems, you can manage
>>
>>338022

Alright, y'know what, screw this. Even if the alarm goes off, you're positive you can make it to your target, put them out of commission and get out before law enforcement arrives in this kind of city. You'll be fine.

You turn around, looking up at the vents again. You can probably make it up there again, but that's going to limit your movement. Heading outside is going to make everything a lot easier, but that'll also sound the horn, meaning the clock will start ticking. Hm...

>Take the vent
>Head outside (Trips the alarm)
>Something else (Write in)
>>
>>338102
>>Take the vent
>>
>>338102
>>Take the vent
>>
Stealth it is. You step back a bit before running forward and leaping, grabbing onto the hole you made and pulling yourself back up. Once again, you begin to crawl through the ventilation system, slowly but surely making your way down to the living floor. Man, you must look ridiculous. You laugh a bit under your breath at the thought of it. Crawling through vents, getting dust too deep into your clothes to ever get out them. Eventually, you reach your destination. Or at the very least, the shaft at the floor of your destination. Being an embassy building, it's quite likely that there are more people than just your target residing here right now. Hm, this might be trickier than you anticipated...

By some more climbing about, you eventually locate your target, glancing through her room's vent cover. Red, long hair and a body augmented for the sake of retaining youth and beauty, like most. Still, she's not as much sexy as she's respectable, you guess. Her chassis was clearly meant to instill respect. Frankly, those sharp lines and strong features, even when sleeping, are a bit intimidating.

Either way, she's yours to take out. Asleep and all, you couldn't ask for a better opportunity. However, once the sensors in the room detect that she's dying, it's quite likely some kind of alarm will sound. A security measure most hotels and other housing services offer these days. How are you going to go about this?

>Get down there and just slit her throat
>Shoot the gal
>Something else (Write in)
>>
>>338202
>>Get down there and just slit her throat
>>
>>338202
>>Get down there and just slit her throat
>>
>>338202
>Get down there and just slit her throat
It's a shame we didn't bring explosives.
>>
Without another thought, you kick down the cover and fall straight down towards the bed of your target, bringing out your blade from the storage at your side. The noise wakes her, but she only has time to open her eyes momentarily before you drive your sword into her throat. Reinforced as it is, the blade cuts straight through her and the sword beneath her. With another swing straight upwards, blood and oil spraying the side where you opened up her chassis. Only a few gurgling gasps are accomplished before life fades from her eyes.

Your target's death is immediately followed by a loud, blaring alarm, as expected. You raise to your feet, hands and face speckled with blood. You should get out of here, now.

>Get back in the vent
>Kick up the door and run for it
>Other (Write in)
>>
>>338605
Bust through the nearest window and run straight down the wall then jump to a nearby building. Wallrun out of here.
>>
>>338804

If we can do this while remaining in the security cam's blindspots, even better. Flawless ghost assassination, presuming the earlier guard doesn't record everything he sees.
>>
>>338804
This.
>>
>>338804
>>338812
do both of thiese
mybe use Blast Processing:
and Engine Boost: to jump/run faster and the blast to keep out of creams sights
Thread posts: 28
Thread images: 2


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