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Draconian Civ Quest: Episode 1, This Place is a Nightmare

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The Draconians have managed to find it, the place they will call home.

Decades ago a dragon brought forth his draconian followers and told them of a place where they would make there home that would either become a thing of legend, or an utter failure.

Determined to prove that their mettle is stronger than anything the world can throw at them. They began a pilgrimage to where the place is, and as they finally arrive they find it to be something.....not quite as they expected

The place is a badlands: with jutting crystal spires piercing the storming sky as they act as beacons for purple lightning. The land is a desert with pockets of actual forest, but they dare not find out what may lie within

Welcome to a civ quest, you're Draconians who have just arrived in the mana wastes. Better be prepared

But before I give the whole set up. What kind of Draconian (and your dragon leader) are you?

>Red- Can use fire breath as a natural power, easier time learning fire magic, more resistant to heat
>White- Can use frost breath as a natural power, easier time learning ice magic, more resistant to the cold
>Black- Can breath out acid as a natural power, easier time learning poison magic, more resistant to poisons
>>
Red, we're hot-headed
>>
>>328801
>White- Can use frost breath as a natural power, easier time learning ice magic, more resistant to the cold
>>
Let's be white dragons, and kill all the black dragons.
>>
>>328801
>>Black- Can breath out acid as a natural power, easier time learning poison magic, more resistant to poisons

We'd make the perfect assassins with a bit of training
>>
>>328801
>White- Can use frost breath as a natural power, easier time learning ice magic, more resistant to the cold
>>
>White
>>
White for that sensual frost power
>>
>>328801
Looks like white Draconians
>>
It's going to be a white christmas~
>>
White master race
>>
You're kin and dragon leader are white dragons. Ready to make hell freeze over with your power.

You have

32 Draconians (+6 a turn) and 1 (white and unnamed) dragon leader

You currently live in tents around an oasis that grows a fruit so you have a sustainable food source and good water supply before you get any other sources of food, in the mean time you'll have to make due with fruits

40 fruit (+1 a turn)

With this all set up, what will be the first thing to do?
>>
>>328872
Scout out the nearby regions. We need to find out if there are any other civilizations nearby.
>>
>>328872
Search for nearby resources.
>>
Yeah, let's just scout
>>
>>328886
Damn it, we missed the quads!
>>
>>328876
>>328880

Roll me a d100
>>
Rolled 32 (1d100)

>>328894
>>
Rolled 71 (1d100)

>>328894
>>
Rolled 57 (1d100)

>>328894
>>
>>328899
>>328900
>>328898

Writan
>>
>>328898
We're going to die.
>>
>>328872
White draconians in the mana wastes, glad we finally decided.
>>
We just left the last op and said "Well I'll go make my own Civ quest, with blackjack- and hookers!
>>
Next action: Invent Blackjack and Hookers. Yes or no?
>>
A few scouts are sent out to see if there are any near by settlements. Of which there are five not counting yourself, but they're mostly around the edges of the area.

There is a minor city of humans that is to the south of you

A tribe of orcs to the east

Dwarves residing in the mountains to the west

Giants that are scattered through out the wastes.

And minotaurs to the north.

You still have an action left. What do?

>Meet with humans
>Meet with dwarves
>Meet with orcs
>Meet with giants
>Meet with minotaurs
>Research into something
>Write-in
>>
>>328935
>Research into frost magic
>>
>>328935
>Research crossbow
>>
>>328940
Agreed.
>>
>>328943
We dont even have bows yet
>>
Hunt down isolated giants and eat them
Or find some pasturable animals to keep but i muat have meet
>>
>>328935
research some basic architecture
>>
>>328935
We should enslave the humans and steal their tech for our own. Using the smartest humans to increase our own knowledge.
>>
>>328953
While we're still in the mana wastes i think magic takes priority over tech, for the time being
>>
Rolled 2 (1d2)

Alright I'm going to flip a coin.

1.Research frost magic

2.research basic architecture
>>
>>328966
B-but there were 2 votes for frost magic.
>>
>>328970

Nevermind! Roll to see how good this frost magic is
>>
>>328965
I can accept that, for now.
>>
>>328988
roll+1d100
Pls
>>
Rolled 14 (1d20)

>>328988
A d20?
>>
Rolled 99 (1d100)

>>328988
>>328993
No you dipshit.
>>
Rolled 86 (1d100)

>>328988
"Oh great frost gods bless this ritual"
>>
>>328999
Noice trips.
>>
>>328999
Checkin myself
>>
>>329000
As well to you
>>
>>328995
Truly we are magic now
And we should use this magic to slay the giants for there meat i dont want to eat fruit forever and i wont share my wastes to large humanoids of oafish character
>>
>>329000
>>328999

O_O
>>
>>329015
Nah, I'd rather have ice fortresses
>>
>>329028
Agreed
>>
>>328995

Fuuuuuuuck

>The dragon leader (still needs a name) brings five Draconians to him and tells them that it is time they train with magic. As the month goes by the five awaken the power to tap into the cold and become the harbingers of winter. As the five come before their brother and sisters they see them wearing sky blue robes laced in white around the sleeves, their eyes glow a bright blue with power and with ice forming around their hands and their mouths to give a beard of icicles.

>You have gained 5 Winter mages! (+2 a turn)

Month 2 of year 2

There is

>38 Draconians
>1 unnamed dragon leader
>5 winter mages
>39 fruit (+1 a turn but -2 to feed the populace, can go to zero eventually)

What do?
>>
>>329054
The Dragon Leader's name is Di'ip Shitt

Anyways, let's try to grow more fruit.
>>
Rolled 2 (1d100)

>>329054
Get winter mages help with building shelters
>>
>>329015
Still voting this
>>
>>329054
Hatch more draconians
>>
>>329061
Please, never roll again.
>>
>>329054
Let's research more complex architecture, perhaps having the mages help. Also Gundehar is my suggestion for the dragon leader.
>>
>>329068
I architecture is good.
>>
>>329054
My suggestion for a name is Liessa. Maybe having the title of Winter's Queen.
>>
>>329054
grow more fruit
Dragon name brockvin softsong
>>
Rolled 36 (1d100)

>>329054
Find animals in the wastes to hunt or farm
>>
>>329054
Looks like we lost another OP.
>>
>>329054
Name the Dragon Leader Zanza.
Get more food.
>>
>>329054
Research advanced agricultural technologies, like irrigation.
AKA more food.
>>
Rolled 4 (1d4)

Ok then, I'm going to roll for the dragon leaders name. You anons can roll for how well you do at making the food come in

1.Gundehar
2.Liessa
3.Brockvin Softsong
4.Zanza
>>
Rolled 38 (1d100)

>>329151
Zanza wins.
D20 or D100? I'll go ahead and roll a D100
>>
Rolled 50 (1d100)

>>329151
>>
Rolled 23 (1d100)

>>329151
>>
Rolled 96 (1d100)

>>329151
>>
>>329174

>The Draconians begin to look into ways of bringing more food for them to eat or to trade with, they figure out the land around them is more than fertile enough to plant plenty of food to provide for them. And so they dig out rows and plant the seeds of the fruit in between the mounds made by making the rows. Along with that they have learned to preserve foods longer using their ice breath to slow down the decay process

>You have gained Agriculture 1! +4 food a turn now.

Still have one more action to use, what do you want to use it for?
>>
>>329201
Look for ore mineral or any metal
>>
>>329201
Seek out the minotaurs
>>
>>329201
I'm still all for improving the current housing and fortification situation. Perhaps see how ice magic could be used to reinforce structures.
>>
>>329201
Send a few Draconians and a Winter Mage out to scout the sourrounding areas.
>>
>>329201

See if there's anything worth mining nearby.
>>
Yeah, let's look for ore.
>>
>>329228
>>329232
We don't currently have permanent structures, what good is ore going to do for us?
>>
>>329278
Help us build permanent structures?
>>
>>329279
Out of metal or for tools? Are we just going to build a kiln and a smithery inside a tent?
>>
>>329284
Well, why not?
>>
>>329286
Because it seems like a massive fire hazard? Fine though, it just seems like we're doing things out of order here.
>>
>>329279
The endgame is a gigantic frozen fortress of solitude around our dragon, ores and smiths sound good, but lets turn them into weapons and armour.
>>
>>329291
>Fire hazard
>Ice dragons
What?
>>
>>329284
I believe that metalworking was, historically, developed before permanent structures and agriculture. Not sure though, so correct me if I'm wrong.
>>
>>329295
We're probably weak to fire, and we're in a desert, if one of our neighbours has fire magic and takes a dislike to us we're toast
>>
>>329300
Wait, we're ice dragons in a desert? Whose dumb idea was that?
>>
>>329295
>Tent in a dry wasteland.
>Smelting metal in it.
Also, being ice dragonic means we're more resistant to cold, not that we can put out fires. That was my logic though, I'm sure it doesn't actually matter.

>>329298
Metalworking is presumed to have developed after proto-urbanization, as it would have taken a relatively advanced kiln to have found out that metal softens and melts in the first place.
>>
>>329305
Mine but it is ''mana wastes'' a wasteland with a bonus to magic. I didn't vote for ice dragons though, i'm assuming that its hot during the day and freezing at night, like deserts
>>
>>329313
Im pretty sure its average, or it wouldve been mentioned somewhere on the chart thing.
>>
>>329201
Lets do more research into frost magic and its practical applications
>>
>>329308
>Also, being ice dragonic means we're more resistant to cold, not that we can put out fires.
Our frost breath can probably stop fires. I hope. And our frost magic.
>>
>>329335
Wait, if we breath magical frost breath, does that mean that we can create water at will?
>>
>>329338
I think the breath just cools whatever it hits.
>>
>>329338
>>329340
Yeah, otherwise it would've been xalled ice breath i think
>>
>>329340
>>329359
I'm having a little trouble imagining the implications of having what is basically entropy breath. Surely there are some pretty amazing uses for it besides making enemy's weapons and fortifications incredibly brittle?
>>
>>329385
A facefull of it and anyone fighting us would be incapacitated
>>
>>329394
I'm thinking more in terms of crafting and science. We could make some very sharp steel for one. We could also introduce fortified wine to this world; that's sure to be a hit. If we're just removing energy from things, it might be possible to crystallize magma to sell if we come across any.
>>
OP is dead again, wrap it up, show's over. 2 dead OPs.
>>
>>329201
Hello you still there?
>>
Op might just have gone to bed.
>>
Ok I'm back, I can see the general consense is finding ore and metal.

And if you're wondering what happened. I went to get fireworks
Roll a d100
>>
Rolled 44 (1d100)

>>329942
>>
Rolled 18 (1d100)

>>329942
>>
Rolled 93 (1d100)

>>329942
>>
>>330014
Ayyyy high rollers
>>
>>330014

Well. Time for you find metals!

>Draconians are sent out by Zanza to find metals that maybe refined into weapons and armor. Six are sent to check if there really is any metals out in this waste land. They find plenty: veins of iron, copper, silver, gold, and two different metals. One seems to 'breathe' out a blue gas that feels cold tp the touch and another glittering.

>Gained 500 iron, 500 copper, 400 silver, 300 gold, 100 of each mystery metal

Month 3 year 1 (I made the mistake of having year 2 instead of year 1)

>44 Draconians (+6 a turn)
>Leader: Zanza the white dragon
>7 Winter Mages
>41 fruit (+4 a turn, but -2 a turn due to feeding the population)

>Things you have: Agriculture 1, mastery of ice magic

What to do for this month?
>>
>>330183
>build walls.
>>
>>330203
How about we build, y' know, buildings first?

Research architechture.
>>
Build basic housing and storage sheds out of rocks
>>
Alright. I'm seeing that you all want to make something, but buildings beat out walls in terms of priority and votes

Roll to see how big of a place you find to make a home from
>>
Rolled 99 (1d100)

>>330435
>>
>>330448

Ooooookaaaaay! Are you the original 99 roller anon? Because the dice gods have blessed you
>>
>>330477
Nope. First time I roll above 50 in this thread.
>>
>>330448

>Beliving that it is time for them to have better dwellings than tents. They begin to look for materials besides the ores you have obtained, Draconians set out and bring back stone they have chiseled out of mountain side by using their ice breath to make it brittle enough to break out into brick-like shapes for use. As they return the Draconians begin to form one large building for Zanza ro reside in, with some smaller buildings dotting around it serving as either homes or ones with no purpose yet. Formed by freezing the bricks into place to form the buildings needed

>You have gained Architecture 1! (You can now form buildings of small size for various wants and needs)
>You have also gained one (unnamed) Draconian artisan that will lead building projects

Still one action left, what do?
>>
>>330776
>build walls
>>
>>330776
I say we form a hunting party and go get some real fuckin food. Considering our dragon overlord prolly doesn't wanna keep sucking on fruits.
>>
>>330776
Train frost magic.
>>
>>330776
Let's name the artisan builder Bahameister.

From Baumeister, builder in german, and Bahamut from d&d
>>
>>330978
Supporting
>>
>>330978
yes, we need meat
>>
Alright then. The aritsan's name is Bahameister, and there will be a hunting party sent out.

Roll to find something big: like a herd of mutated yaks
>>
Rolled 59 (1d100)

>>332385
yakkity yak
>>
Rolled 79 (1d100)

>>332385
Op taking his time
>>
Rolled 87 (1d100)

>>332385
>>
>>332437

>Draconians set out into the wastes to see if they are able to find any different source of food. They've managed to find a herd of mutated yaks, their horns being made from the dame crystal as the spires but it seems to change color at different moments. They're twice as large as a regular yak, twice the hide and meat. As the Draconians circle around, they begin to breath ice to cause the yaks to freeze to death. It works for the most part, but they hear something coming and so they ready to start freezing. It's just the Giants, they wave at the Draconians "Greetings dragon-blooded!" one says in a deep voice

What do?
>>
>>332942
Wonder at when they learned our tongue/when we learned theirs.

In all seriousness i think we should train frost magic. seems pretty useful right now.
>>
>>332942
Greetings Giants what brings you there.
>>
>>332942
Any idea when you're updating next?
>>
Rolled 2 (1d2)

>>335958

Ok I'm updating

>"Greetings giants.....what are you doing here? And how have you learned our language?" one of the Draconians asks the giants "We watched, learned, studied you for the time you have come to be here. We're here out hunting is what we have come to do is all"

What do?
>>
>>337995
Let's see if we can't make a friend out of them, ask the giants if they'll share some hunting advice, or fill our maps out a little more.
>>
>>337995
Probe for information, subtly see if they have anything we need and vice versa
Try and make some sort of trade with them
Giants eat a lot so we can offer them some of the yaks we just caught in exchange for something
Start with something like "It seems fair if we were to know where you are located, as you know so much about us"
>>
>>338125

Roll me a d100 boyo
>>
Rolled 99 (1d100)

>>338182
>>
>>338183
Oh boy
>>
>>338183

Three 99s...and no 100s so far.

>"Very well then, and since you know where we live. It is fair to know where you live as well" the hunter says to the giant "We're nomads in these wastes, we're currently near a lake that is due east of here." the giant rumbles scratching his beard "Very well then, is there anything you want or need?" "We want a strong drink, something that can wake us up and taste good enough to be drinkable" he says chuckling "And we need metals. The smithy is lacking in material for use" the Draconian nods "Well it may not be much, but as a gesture of good will: you may have half the yaks" the Giant seems surprised by the kindness "Thank you! Your kindness shall not be forgotten scale-kin"

Giants relationship +1: liked (do good or do bad, peoples will have differing opinions of you.)

Gained 90 yak meat
Month 4 year 1

>50 Draconians (+6 a turn)
>Leader: Zanza the white dragon
>9 Winter Mages (+2 a turn)

>500 iron
>500 copper
>400 silver
>300 gold
>100 'breathing' metal
>100 shining metal

>43 fruit (+4 a turn, but -2 a turn due to feeding the population)

>Things you have: Agriculture 1, Architecture 1, mastery of ice magic

New news: A scout reports that Gnolls have appeared near your encampment, they don't know you're there....but they may find out

What do for the month?
>>
>>338224
How many actions do we get per month again? 2?

Let's start developing iron armour, we seem to have a surplus, and send some hunters to fully scout the gnoll encampment - see how many there are and if they seem aggressive.
>>
>>338241
Seconding. Metallurgy and Scouting.
>>
>>338241
>>338248

Roll 2d100s then, one for metallurgy and the other for finding out about the asshole hyenas
>>
Rolled 89, 1 = 90 (2d100)

>>
>>338268
...
I'm sorry.
>>
Rolled 61, 88 = 149 (2d100)

>>338253
>>
Rolled 89, 93 = 182 (2d100)

>>338253
>>
Rolled 41, 37 = 78 (2d100)

>>338253
>>
Rolled 20, 70 = 90 (2d100)

>>338253
>>
Rolled 57, 73 = 130 (2d100)

>>338253
>>
>>338268

You're lucky anon, I will show you mercy

>>338347

>The Draconians begin to work on a way of using the metals for armor. But without a way to smelt it down they are limited to what they can do (make a forge, or use the one the Giants have. Sorry to trick you guys). However, the metal is well enough that it may be shaped into weapons and armor for once the forge is ready for use

>Four Draconians are sent out to investigate the Gnolls to see if they will be a threat. When they arrive the Gnolls appear to be having a gathering of sorts and fighting with one another. There are around 90 of them, along with about three dozen war dogs. They seem to be harboring great aggression and ready to kill
>>
>>339939

Month 5 year 1

>56 Draconians (+6 Draconians a turn)
>Leader: Zanza the white dragon
> 11 Winter Mages (+2 a turn)

>500 iron
>500 copper
>400 silver
>300 gold
>100 'breathing' metal
>100 shining metal

>89 yak meat
>46 fruit (+4 a turn, but -2 a turn due to feeding the population)

>Things you have: Agriculture 1, Architecture 1, mastery of magic

>Relations: Liked by Giants

What do for the month?
>>
Rolled 87 (1d100)

>>339966
Let's make a forge
See if we can make it a dual enchanting table/ forge considering we're in a highly magical area.
>>
Should have picked a Red masterrace.

Since that ship has sailed, this. >>340194
>>
File: tegaki.png (8KB, 400x400px) Image search: [Google]
tegaki.png
8KB, 400x400px
Rolled 97 (1d100)

>>339966


Arrange a diplomatic marriage of one of our nobles with a giantess, lets see if we can start work on merging our civs
>>
>>343543
I think that's a bit premature we don't know what enemies we'll make by allying ourselves with the giants
We don't even know about giant marriage customs, we could offend them by even suggesting it
Let's keep it at a tentative friendship for now
>>
>>340194
Also voting for this
>>
Rolled 61 (1d100)

If anything we should at least send envoys to other nations to see how they feel about each other/ us (if they even know we exist)
Personally, I'm particularly interested in the minotaurs but like I said let's not accidentally put all our eggs in one basket
>>
>>340194
>>343732

One power outage later, I'm back.

>Some Draconians figure out an idea to make a forge. They build two circular pits: one filled with coals and rock, while the other is empty. The one with coals is lit with fire and begins to burn a blue instead of orange: that's when one of the artisans adds a side plate to the ringed forge, this being an enchanting table for ENCHANTMENT! But with focusing on the other one, it is filled with water so it can cool the metal.

>You have gained one Enchantment forge! (You can now make weapons, and enchant them), and one unnamed blacksmith

>Once the forge is finished, it's time you meet one of the other neighbors. You decide the minotaurs would be a good next start, three emissaries are sent to the north to meet with them. (to be continued)

Alright, I'm gonna make a new thread because this one is more than likely on autosage death right now. Once I make it I'll link it here: and tell me how I did, advice, all that jazz
>>
>>345153
I'm glad you're back, I was growing concerned but you didn't seem the type to abandon thread so I waited
Can we call our new enchantment forge an Arcane Forge (for no reason other than I think it's cool)
So far I have no advice, everything's running smoothly and enjoyable, good work OP
However if I don't get a chance to post after next update (at work) my vote is going towards making/enchanting new weapons and armour and then training with them
I'm also in favour of a friendship with the minotaurs
Thanks
>>
>>347197

Alrighty alrighty come and get it.
Thread posts: 155
Thread images: 2


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