Let's start a brand-new evo game
Rules:
>Open a creature in paint or whatever and give it one evolutionary adjustment at the time
>describe adjustment and upload new image
>every once in a while the environment will shake things up, some creatures will go extinct
>No silly stuff, those won't become cannon
>No 'catching up' and doing a bunch of evo's by yourself, every creature should go through multiple steps by multiple people
>Evolutions shouldn't be to drastic, but you shouldn't bitch about other players 'not being realistic' either
I'll try to make a tree and/or environment image, but all help is welcome!
Arbuk
Perug
Freep
TGF (I should have given it a better name)
>>318453
New species of Perug grows small limbs, now called Perog allowing it to scuttle across the seafloor, searching for delicious salt crystals, albeit at a slow pace, due it's heavy rock body.
>>318458
Freeps evolve thin "tentacles" to latch better on them salt crystals
>>319441
Freeps evolve a rudimentary fin, allowing them to swim much more quickly
>>319392
Perogs evolve an extra absorption concavity separated from the one on the back
>>319441
Freeps grow tastebuds on their faces to help themselves catch salt residue and TGF spores as they swim
>>319464
Arbuk grows appendages for latching onto its food.
>>318462
The Thick Grass Floor master race develops bi pedal abilities to move, and henceforth get to their nutrients.
>>318462
Thick Grass Floor starts to grow large stalks, allowing it to reach the surface
>>319456
Perogs evolve a filter made of tastebuds to not choke on oily spores or bigger crystals
>>319479
TGFs produce a higher quantity of oil to catch preys and kill Perogs
>>319491
forgot pic
>>319469
Certain Arbuks start grow longer, smoother appendages, floating on the surface, letting it's long appendages snatch onto unsuspecting prey.
>>319510
Forgot Pic.
Now called Arborks
>>319469
it's a metroid
>>319464
>>319469
some Red Faced Freeps gain tougher tentacles from trying to remove the Arbuks from their bodies
>>319505
Perog evolves rudimentary eyes, allowing it to detect and avoid oily spores
>>319500
The Thick Grass Floor Master race, as said. Develops a way to further their movement from simply just being a Thick Grass Floor, and to be able to move to nicer oil climates away from the
ETERNAL
FREEP
>>319455
fast and hard to see now
>>319518
Arborks begin to secrete a digestive mucus that begins to harm anything that gets snatched.
>>319550
>>319554
Fish Freeps secrete protective mucus and start hanging around Arborks as protection from Arbuks
>>319541
The Thick Grass Floor evolves surface mats, allowing it to harness the power of sunlight to produce much thicker oil, that sticks together in stringy messes, along with the normal oily spores
>>319576
Thick Grass Floor Brother.
We need to build, a shell or increase breeding to keep away illegal spore sucking Freepaboos. They are a pest that must be stopped.
>>319576
Being outperformed by their Perog brethren evolve to be able to consume the oil secreted by TGFs, forming a symbiotic relationship together, with the Perug's tough shell protecting the TGF from Freeps, and the Perugs consuming excess oil.
>>319628
*their Perog brethren, Perugs evolve
>>319628
Perugs start feeding off the plant's salts, growing bigger and thiccer thus giving more protection but obstructing some spore holes
>>319539
Perogs grow longer limbs to move better on the seabed and to grab crystals and grass to "lick" with their tastebud-membranes
>>319518
>>319570
unable to eat them the Arborks use the Fish Freeps to reach the >>319737 and >>319472
this way the Arborks can get grass while leaving the yucky salt rock Perugs to their salt-loving friends
Thick Grass Roofs get faster
Some freeps are completely fucking done with this oil bullshit
>the sand freep evolves
>a light silica coating on their skin provents oils from sticking to them for the most part
some arbuks just arn't willing to put in the effort of other ones
>the sailor Arbuk
>small air pockets inside it keep it afloat
>just casually absorbs dead stuff that floats to the surface