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Play Fallout For Me

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Thread replies: 70
Thread images: 23

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Starting a new game, letting /qst/ make all the decisions.

Roll 1d10, highest number says what I'm gonna do.

CHOOSE YOUR CHARACTER

Albert, Max Stone, Natalia, or custom?
>>
>>31563
Our name is Custom.
>>
Rolled 6 (1d10)

Custom
>>
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>>31571
>>31573
Cool, what's our stats?
>>
Rolled 10 (1d10)

>>31615
1 in everything except 10 strength and luck
>>
Rolled 2 (1d10)

>>31615
>>31655
Welp, can't get higher than 10, so..Guess that's our stats.
>>
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>>31655
Unfortunately, I need to spend the extra points, somewhere... but where?
>>
Rolled 8 (1d10)

>>31710
3 into PE
9 into EN
The rest in IN.
>>
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>>31727
Alright, our final stats are:
S-10
P-3
E-9
C-1
I-6
A-1
L-10


Now what?
>>
Rolled 1 (1d10)

>>31790
Check out the skeleton.
>>
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>>31813
We find bullets and a machete, do we take them?
>>
Rolled 8 (1d10)

>>31790
Loot the Skeleton
>>
Rolled 5 (1d10)

>>31860
Take both of them. They might be useful later.
>>
Rolled 1 (1d10)

>>31860
Yes
>>
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>>31866
And done.
>>
Rolled 7 (1d10)

>>31902
Push inv, and put on the brass knuckles.
>>
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>>31915
Ditto
>>
Rolled 8 (1d10)

>>31938
Done. Now, let's go south.
>>
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>>31962
Well shit, we stumbled into a rat.

Now what?
>>
Rolled 80 (1d100)

>>31998
Attack with the machete!
>>
Rolled 4 (1d10)

>>31998
Attack it with your brass-knuckles
>>
Rolled 3 (1d10)

>>32020
Wrong roll
>>
Rolled 8 (1d10)

>>31998
PUNCH IT IN THE FACE!
>>
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>>32020
>>32064
I'll count the 80 as an 8

Machete equipped, rat is dead.
>>
>>32072
Run over to the nearest rat.
>>
find a mod that allows you to rape the rats. install it, then rape the rats.
>>
Rolled 9 (1d10)

>>32072
Go south. Too many rats to the left.
>>
Rolled 8 (1d10)

>>32080
Fuck, roll.
>>
Rolled 10 (1d10)

>>32072
PUNCH ALL THE RATS!
>>
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>>32149
Started to go south then I saw >>32157, so we're now in the processes of punching all the rats.
>>
Rolled 10 (1d10)

>>32196
Punch the rat!
>>
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>>32233
All nearby rats have been punched too death.

OUR HEALTH IS AT 13
>>
Rolled 9 (1d10)

>>32278
Let see what the rats have
>>
Rolled 3 (1d10)

>>32278
Inject ourselves with one of those stimpaks.
>>
Rolled 6 (1d10)

>>32278
Use a stimpack and resolve to punch with the brass nucks next time.
>>
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>>32307
I checked every single rat and they all had nothing.

>>32318
>>32356
Stimpak used, health is now at 28.

Brass knuckles equipped.
>>
Rolled 6 (1d10)

>>32407
Okay, check out that right path.
>>
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>>32445
Lotta rats here., didn't see them before.
>>
Rolled 9 (1d10)

>>32486
Punch the rats, of course.
>>
Children will sing of Custom, the Rat Puncher
>>
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>>32504
Midway through punching these rats, health is at 7.
>>
Rolled 2 (1d10)

>>32548
Use a stimpak
>>
Rolled 10 (1d10)

>>32548
Rest for an hour.
>>
dice+1d10
>>32548
Use stimpack
>>
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>>32570
Can't rest here.

>>32564
Stimpak used, rats approached, they dead now.

Health back down to 8
>>
Rolled 6 (1d10)

>>32633
Use one more stimpak.
>>
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>>32657
Health is at 27
>>
Rolled 3 (1d10)

>>32686
declare that we never shall use ranged weapons, while at the some time punch a rat.
>>
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>>32686
Created a 4chan save for later when more people are on.
>>
Rolled 4 (1d10)

>>32987
Nein! We shall only use ranged weapons when our opponents do. The rats cannot shoot so we do not shoot it is only honorable.
>>
Rolled 10 (1d10)

>>33069
Seconded.
>>
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I'm back.

>>33069
>>34359
With this resolve we head out of our current area (we've killed every rat and found everything is too find).

The overworld map pops up as we enter sunlight for the first time.

Where to?
>>
Rolled 8 (1d10)

>>34748
Let's head east.
>>
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>>34855
Our journey east has come across it's first daylight obstacle... more rats.
>>
Rolled 1 (1d10)

>>34748
Go south.
>>
Rolled 1 (1d10)

>>34891

Run away from the rats and head east more.
>>
Rolled 10 (1d10)

>>34906
yeah, fuck the rats. we killed enough of them for one day.
>>
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>>34930
We ditch the rats and continue eastward.

We've made it to SHADY SANDS
>>
test
>>
Rolled 9 (1d10)

>>34987
Go to the house to your right and talk to people.
>>
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>>35194
Alright, entering the house house on the right, we speak to the first person we see.

What do we say?
>>
Rolled 3 (1d10)

>>35269
Ask him "Why not?"
>>
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>>35290
Here's the whole conversation (no dialogue choices til now)

What do we say?

Yeah, whatever.
No problem.
>>
Rolled 9 (1d10)

>>35402
Tell him "Yeah, whatever."
>>
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>>35427
The conversation ended abruptly, oh well.

There are other people in the house, and a whole town to explore.
>>
>>35495
Find the leader, aredesh I think he is called.
>>
>>35517
Explore.
>>
Rolled 9 (1d10)

>>35495
Explore
>>
>>35495
Look for guy named Ian.
>>
Check the drawer in the house, next to the npc.
Thread posts: 70
Thread images: 23


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