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Dungeon Crawl Funnel Quest

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Let's try something different.

Every unique id is has their very own 0th level character. Everyone will roll 8d100 to generate their characters.

The first 6 numbers will be:
Strength, Agility, Endurance, Intelligence, Charisma, Luck
The next number will be the amount of gold you start with.
The last number will be your occupation and starting equipment(pic related)

Once we have at least 6 players we'll start. The objective is to make it to the end of the dungeon. Most of you will die. If you die, you can roll for other PC's you like. Whoever is left alive in the end will be promoted to level 1 and choose a class. Those remaining characters will then be used for a standard vote-based quest.

The game itself is going to be very simple, there'll be some obstacle (trap, monsters, etc.), you all will roll 1d20 plus pertinent modifiers (generally stat+skill). You are considered skilled in anything someone in your occupation could do. You get a +10 if your occupation/skill applies to the obstacle at hand. Any items which are applicable grant an additional +10.

In order to prevent QM Jewish tricks, I'll be rolling the DC explicitly, using a d100 so you'll always know what you're rolling against. 1 roll per player (obviously). If you die, you can roll for another player (you can still roll only once however).

To reiterate: you may not create a second character. Once you die you die. Good luck, you'll need it.
>>
Rolled 61, 58, 64, 99, 65, 88, 30, 80 = 545 (8d100)

>>307919
Let's see.
>>
Rolled 81, 40, 56, 4, 90, 82, 63, 85 = 501 (8d100)

>>307919
Could be fun
>>
Rolled 4, 95, 98, 25, 59, 33, 81, 51 = 446 (8d100)

>>307919
Rolling.
>>
Rolled 40, 81, 23, 5, 35, 84, 37, 27 = 332 (8d100)

>>307919
Rar, hope this one lives. :)
>>
Just need two more players.

The rest of you please make a simple char sheet using your rolls with the following info:

>Name
>Stats: Str, Agi, End, Int, Cha, Luk (corresponding to first 6 rolls)
>Starting Gold: 7th roll
>Occupation: 8th roll (see table)
>Equipment: (see table)
>>
>>308117
>>308236

>Name
Dianog
>Stats:
81 Str, 40 Agi, 56 End, 4 Int, 90 Cha, 82 Luk
>Starting Gold:
63 gold
>Occupation:
Shaman
>Equipment:
Mace, 1 lb of Herbs
>>
Rolled 88, 28, 44, 83, 48, 20, 31, 68 = 410 (8d100)

>>307919
>>
>>308061
>Name
Johnson McCuble
>Stats:
Str:58
Agi:64
End:99
Int:65
Cha:88
Luk:74 (corresponding to first 6 rolls)
>Starting Gold:30
>Occupation:
Noble
>Equipment:
Longsword, gold ring worth 10gp
>>
Rolled 100, 86, 84, 50, 6, 60, 18, 2 = 406 (8d100)

>>307919
>>
>>308168

Name: Rattle
Strenght: 4
Agility: 95
Endurance: 98
Intelligence: 25
Charisma: 59
Luck: 33
Gold: 81

>Name
Rattle
>Stats:
4 Str, 95 Agi, 98 End, 25 Int, 59 Cha, 33 Luk
>Starting Gold:
81
>Occupation
Grave Digger
>Equipment
Shovel, Trowel

So I am a wimp Grave Digger wielding a shovel. Can I even lift it?
>>
Rolled 83, 37, 65, 3, 80, 55, 60, 36 = 419 (8d100)

>>307919
Seems interesting.
>>
>>308236
>>308179

Grind Periwing the Fool
Str: 40 Agi: 81 End: 23 Int: 5 Cha: 32 Luk: 84
Gold: 37
Occupation: Dwarven Miner
Equipment: Pick, Lantern

Grind Periwing is a plucky and lucky dwarf who never lets what he doesn't know stop him. Frequently bringing back home common rocks or fools gold, or sometimes striking riches, to the eternal headscratching of the elders for how he manages it. Sprightly and nimble like few of his kin, Grind enjoys the surface and the opportunities for cavorting it gives him.
>>
>>308289
Heh, we've got a dumb shaman
>>308336
A gravedigger with no strength
>>308377
And a high agility/low endurance dwarf.

Quite an amusing band of misfits. :)
>>
>>308385
You will have to lend me a hand in digging up graves, but atleast I can take one heck of a beating and run like no tomorrow. So I am guessing I am a skeleton with a lot of calcium for strong bones.
>>
>>308385
Not need brains when you this handsome and lucky
>>
Rolled 50 (1d100)

Alrighty. Looks like we have enough (7) players. So let's begin.

You all live in the village of Dungjohn, affectionately called 'Dung' by the people of the town. You have gathered here to fight against a great evil plaguing your lands: a wizard who has set up shop and built a tower in the outskirts of Dung. Initially, you didn't mind him. Yes there was the occasional person turning purple, or spitting out chicken feathers or dancing uncontrollably for several hours and yes, pigs have given birth to goats, but these are minor curios which did not greatly affect the humdrum lives you all lead. Until yesterday, when several of the village children (who were told *not* to play near the wizard's tower) went to play near the wizard tower and never returned.

And thus have you gathered here, at the gates of the foreboding tower. Of various skills and talents and occupations are you all, yet you stand together to fight this great menace.

Alas, the entrance to the tower is guarded by a moat of lava and a rather large and vicious looking pelican, that preens its feathers and occasionally squawks in your direction.

How will you get across this moat?

(Whatever you choose, roll 1d20, plus the relevant stat and skill (if any) and item (if any))
>>
Rolled 25, 54, 16, 38, 83, 37, 94, 12 = 359 (8d100)

>>308439
May I join? Am I to late?
>>
>>308447
Not at all! See:>>308236
>>
Rolled 13 (1d20)

>>308439
Dig up dirt with shovel and throw it at the pelican menacingly.
>>
Rolled 19 + 84 (1d20 + 84)

>>308439

"Boy, what we need is a fat old tree ready to fall over. Or maybe a rope. I'll see if I can find one."

Grind wanders around in hope of finding something convenient that could be used to cross.

>How far across is the moat, by the way?
>>
Rolled 7 (1d20)

>>308455
yay

>>Strength
>25
>>Agility
>54
>>Endurance
>15
>>Intelligence
>38
>>Charisma
>83
>>Luck
>37
>>Starting Gold
>(Where is table?)
>>Equipment
>Confidence Artist
>Dagger
>Quailty Cloak

I got pretty lucky.

Ask smartest person in team if i can jump across, Show quickness and such.
>>
Rolled 1 + 90 (1d20 + 90)

>>308439
Dianog commune with Pelican spirit, to learn secrets of tower
>>
>>308478
The moat is 12 feet wide. You get incredibly lucky and find a tree exactly 13 feet long. You cut it down with your pick, roll it over to the moat and then use it to safely cross.

>>308469
The Pelican is not amused by your ungentleman like conduct. It flies overhead and drops a load of steaming white pelican poo on your head. Then it goes back to guard the entrance.
>>
>>308502
Am I allowed to laugh?
>>308503
Try to converse with pelican.
>>
Rolled 78, 93, 89, 85, 48, 54, 7, 63 = 517 (8d100)

>>307919
>>
>>308510
Oops too late.
>>
Rolled 8 + 32 (1d20 + 32)

>>308503

Grind knocks on the wizard's door, yelling loudly, "I say, sir Wizard, has you seen any children about in the area? They've gone missing and we're looking for them."
>>
Rolled 2 + 33 (1d20 + 33)

>>308503
Try to find a large stick to jump across with. Rolling with luck, I guess?
>>
Quick question. What is a confidence artist? What does my Quality Cloak do? How much damage does my knife add?
>>
>>308523
Well, since we crossed, just find a big stick to poke the pelican with.
>>
>>308503
did only he make it?
>>
>>308502
You approach the moat to parley with the pelican. A foolhardy effort since Pelicans only speak Dwarven. But, your good looks immediately charm the pelican and he falls irresistibly in love with you, despite the forbidden nature of this love. He flies over and carries you over the moat like a bride.

>>308523
You find a large stick. You brace the large stick. You jump with the large stick. You fall in the moat. You die. What are your last words?

>>308510
See: >>308236 You can still join.

>>308526
Confidence Artist = Con artist aka Con man
Items add +10 to your roll if they apply.
>>
>>308538
>>308530
My post was kinda late, my strong bones must not perish to steaming hot lava yet. Not until I have consumed enough milk to defy lava itself.
>>
>>308538
Quickly I grab a stick to try and save my good friend.

If that fails I also try to charm the pelican. If THAT fails I ask my dwarven friend to take me across as well.
>>
>>308535
So far:

>>308502
>>308478
have crossed successfully.

>>308558
Roll 1d20+relevant stat to try and save Rattle.
>>
Rolled 13 + 83 (1d20 + 83)

>>308558
forgot roll for charisma

+10 because mu cloak makes me look cool and trustworthy.
>>
Rolled 11 + 25 (1d20 + 25)

>>308562
roll luck? or strength? I roll strength for now. Also shout to him to not pull he might pull me into the lava.
>>
>>308566
The Pelican's heart is torn as he falls in love with you as well. He flies you over the moat, but refuses to help Rattles, and he perishes in flame (sorry Rattles!).

3 have crossed, 1 has died and 3 remain on the other side.
>>
>>308579
I tried rattles. I will remember you <3. This is OOC btw.
>>
As I dissolve into a puddle of calcium, I curse my pelican nemesis. RIP.
>>
>>308538
Sweet
>Rolled 78, 93, 89, 85, 48, 54, 7, 63 = 517 (8d100)

Name: Beleo the Beggarly
STR: 78
AGL: 93
END: 89
INT: 85
CHA: 48
LCK: 54
Gold: 7 pieces
Occupation: Halfling vagrant
Equipment: Club, begging bowl

Beleo may look like just another sad, drunken halfling beggar. Beleo may be just another sad, drunken halfling beggar. Beleo may never amount to anything more than another sad, drunken halfling beggar, but in spite of never having enough gold pieces to buy a decent weapon or suit of armor, he is quite skilled at making a quick escape and enduring in a fight, and the alcohol hasn't worn at his keen mind yet.

>>308439
[[Am I allowed to just cross the tree since >>308503 has chopped it down, or do we do things independently of each other?]]
>>
>>308592
>>308503
OH I THOUGHT HE MADE A WOOD BOAT. WELP IM AN IDIOT.
>>
>>308592
You could roll 1d20+agi, but its already higher than 50 so there's no point. Yeah you can just cross.

Anyone with Agi>50 can cross the moat using the dwarf's tree-bridge Otherwise roll 1d20+agi to cross using the bridge.
>>
I ask the shaman if he could send a spirit ahead to scout. Best to be safe.
>>
Rolled 46 (1d100)

There are 5 people on the side of the moat now, Beleo, Stranger, Dianog, Johnson and Grind.

Rattles is kill.

The Pelican, torn between forbidden love and the customs of its species, snaps and becomes hostile to everyone!

Roll your strength if you fight it
Roll your agility if you dodge it
Roll something else if your doing something else


If you have a weapon or if your occupation somehow applies to your action, state it and you'll get a +10 for each.
>>
Rolled 20 + 81 (1d20 + 81)

>>308637

Grind tries to dodge.
>>
Rolled 5 + 83 (1d20 + 83)

>>308637
I make sure that if he hits me I wont fall into the moat. Then I try and talk it down and explain polygamy.
>>
Rolled 3 + 93 (1d20 + 93)

>>308637
"I ain't wayshtin' no effor' on no god damn flyin shit-machine, I'm a runnin'"
>>
>>308656
did not add +10 and +10 from 5 cloak and occupation. growl.
>>308655
HAHAHAHAHHAHAH that is hilarious.

Ignore this roll its a test.
>>
Rolled 67 (1d100)

>>308655
You dodge the shit out of that pelican. You dodge so well it actually ends up hitting itself and falling into the moat.

>>308666
The pelican flies straight at you but you run as fast as your little halfling legs can carry you. All those nights running from the authorities have made you an Olympic class sprinter. The pelican is no match for your feet.

>>308656
You debate the merits of polygamy with the pelican, but alas he doesn't understand human speech. He gives a last tearful squawk as he drowns in lava. The sweet smell of cooked bird wafts to your nose.

And with that, the five of you enter the Wizard's tower. You are in a large room with a high ceiling. A white dias stands in the middle of the room, inlaid with intricate runes and markings. In front of it stands a brick well with a rope and bucket at its side. A scroll lies furled on top of the dias.

What do you all do?
>>
>>308708

I go get myself some rope. Never know when that'll come in handy!
>>
Rolled 6 + 103 (1d20 + 103)

"Eh Shaman guy. Can ya get da' ghost o' rattles ere'? E' scut an' what not."

(Translation: Shaman dude can you raise rattles ghost here to scout for us?)

Charisma roll to convince Shaman.
>>
>>308718
You take the rope attached to the bucket. You obtain rope!
>>
>>308728
You can't roll against other PCs, sorry. If the shaman wants to help you, he will.
>>
Rolled 9 + 81 (1d20 + 81)

>>308736

Grind throws the bucket at the white dias, so as not to waste it and knock off the scroll. Never can trust runes. They could steal your shoes!
>>
>>308736
Dianog are you still here? Also can we do a head count to make sure we are all still here? Some people have not said much. Want to know if they have left.
>>
>>308708
"I know ah've seen markin's like these before, but I don' trust this here platform. This bucket and rope look plenty strong, let's see if ah can swing it over and catch that scroll over here, then a maybe I can make some sense of it" [[Agility roll]]

>>308757
[[Here]]
>>
>>308757

We'll know if they've left by if they've stayed still doing nothing in the first room. Obviously, the wizard has stolen their minds if that's the case.
>>
Rolled 58 (1d100)

>>308750
The bucket hits the scroll and knocks it off! The runes glow blue and a wall of orange flame bursts forth around the runes, moving quickly outward.

Everyone roll your agility to see if you get burnt to a crisp or not (except Grind, since he threw the bucket, he was already well away from the dias).
>>
>>308799
If my Cloak and Occupation do not count remove 10 for each. I am pretty sure they do cause Cloaks tend to increase agility. Con artist need to run a lot as well.
>>
>>308799
I'd say Beleo was also away from it, seeing he wanted me to throw. Maybe enough for a +10.
>>
Rolled 15 + 74 (1d20 + 74)

>>308814
forgot roll derp
>>
>>308814
https://youtu.be/4R2aW03pwL0?t=16s
I'd say the cloak should give you -10.
>>
Rolled 5 + 40 (1d20 + 40)

>>308799
Dodge!
>>
Rolled 92 + 1 (1d100 + 1)

>>308799
Dodge dat
>>
>>308832
CAPES ARE NOT CLOAKS YOU MOFO. [Insert rant about capes and cloaks here]. But really it shouldn't slow me down.
>>308836
WHY YOU NO RAISE RATTLES D:
>>
>>308856
Dianog… may have been called away from magic glowy screen until his gruesome death roll

Oops

Dianog had only 1 pound of Herbs left for a reason
>>
>>308865
RAISE.RATTLES. plox
>>
>>308865
oh wait your dead. or at least singed. I will try to save you I guess. AFTER I esacpe the fire.
>>
Rolled 41 (1d100)

>>308836
Alas! Dianog, the flames consume your left leg as you leap away, burning it terribly. You use up the herbs in your inventory to cover the wound and prevent infection, but you'll likely be a cripple for the rest of your life (-10 Agi). At least you're still alive.

The rest of you dodge out of the range of the flame, successfully. You are all still alive.

What do you do?
>>
I think someone who can read should try reading the scroll.
>>
>>308928
Stranger says (im not going to write with that accent it sucked)"Hey why did you not tell anyone you were gonna touch the scroll?? Please mention when you touch random things. Shaman can you PLEASE summon some spirits to aid us. I am slightly angry but I would like us to be working as a team."
>>
Rolled 13 + 100 (1d20 + 100)

>>308928
Dianog attempts to raise the spirit of Rattles, to scout out any more traps

(charisma? and +10 for shaman)
>>
>>308943
"Sorry, didn't think it was a problem, and I was asked to."
>>
>>308953
"Please tell everyone involved next time. Please and Thank you. We are a team it is important for all of us to stick with each other" Stranger mutters to himself "I'm a con man and im the one trying to keep us together wtf is with my life."
>>
>>308946
You succeed in ripping Rattles spirit from his body and summoning it to your side. You force it to look around the room for traps, but it finds none, except for the dias.

Roll Int, if anyone wants to read the scroll
>>
>>308985
"shaman make rattles read the scroll. While we all stay a fair distance away safe from magical murder walls."
>>
Rolled 41, 3, 69, 63, 59, 97, 78, 83 = 493 (8d100)

>>307919
Let me see these results, obviously I'll be a great character
>>
Rolled 8 + 85 (1d20 + 85)

>>308985
"Ah know a thing er two about the arcane"
>>
>>309006
HAHAHAHAHAHAH these rolls are total BS.
>>
>>308985
Isn't he dead? Also are you still here? You keep taking a quite a long time on these posts I want to make sure your still here.
>>
>>309007
It's a teleportation scroll, but it requires an ingredient. The scroll itself reads:

Feed me, feed me

It lives in tunnels, long and strong
It travels with great force
Life needs it, and life sustains it
Taken, it can kill, yet also save
Too much lost and it will surely kill
Yet some spill it of free will
And it smells of that which spills it

Feed me that.
>>
Rolled 12 + 82 (1d20 + 82)

>>308985
All right, Dianog will just abuse his gift and the soul of a good man to read-
>>309006
Nevermind.

Dianog is going to take a step back now.
>>
Name: Iggor "Lucky Limb" Cain
>Stats: Str 41, Agi 3, End 69, Int 63, Cha 59, Luk 97
>Starting Gold: 78
>Occupation: 83 outlaw
>Equipment: short Sword strapped, leather armor, one golden peg leg.

Having had a very successful heist Iggor robbed a young dragon but it cost him an arm and a leg and sever burns on his body. This causes him to have poor balance and a slow speed. With his short sword replacing one arm and a gold peg replacing his leg, Iggor must be extremely lucky to be alive. Having spent most of his gold on opiates Iggor seeks more gold and glory
>>
>>309054
"Blood, is it? We've got ta open our veinsh? An' we can tepalort up ta the wizard?"
>>
>>309054
"It's blood, that is what it needs my friends. Do you mind grabbing it friend? Also dear Shaman please ask Rattles to scout the next room."
>>
>>309072
did you intentionally not mention doors? cause if there is none I ask the shaman to go first cause he can use Rattles to scout.
>>
"Rattles, go fly through tower walls and find what awaits."
>>
>>309080
Yep, there are no doors.

>>309087
Rattles flies through the roof. He comes back and shows you visions of a pool filled with sharks and a rope ladder at the center of the room leading up to the next floor.
>>
Rolled 6 (1d20)

>>309100
check for secret doors on the walls. "Maybe the sharks are where the teleport takes us."

roll for either luck or intelligence. not sure which.
>>
>>309100
"Wizard is clearly lover of classics. So who wants to provide blood, or should Dianog start breaking down ceiling?"
>heft mace menacingly
>>
Rolled 9 + 97 (1d20 + 97)

>>309060
"Hey! W'at you guys doing over t'ere? You going after t'a wizard? I'll join for a share of t'a treasures!"

I wave my flashy limbs about to attract the attention of the pelican, hopefully he'll like the shiny bits and carry me across I'll leave some shiny gold peices for it when I get across too.
>>
Rolled 15 (1d20)

>>309111
"I'll do the bleedin thing, just pray there's more than just booze coursin' through me, eh?"

Beleo than smashes himself in the face with his club, causing a moderate nosebleed all over the scroll.

[[Roll plus INT if that's what I need for this]]
>>
>>309111
"well lets use the people whos mind are taken by the wizard. We can use thi-
>>309125
"WHY DO YOU DO THESE THINGS BELEO?! WHY!?"
>>
>>309129
"Shaman quickly send Rattles to check the shark trap! We can at least get some gain from this!"
>>
Rolled 11 (1d100)

>>309124
The pelican is dead. He burned to death in the moat.

>>309125
As soon as a drop of blood hits the scroll, a flash of blue light emanates the entire room, you feel yourself disintegrate and then form again. You are above a large pool...falling.

Dangerous looking fins are circling the water. Roll your endurance to see if you can swim to the ladder in time
>>
Rolled 17 + 56 (1d20 + 56)

>>309140
Dianog does not want to lose other leg...
>>
Rolled 3 + 15 (1d20 + 15)

>>309140
did we all go or just beleo? Also didn't we all auto pass? if so HAHAHAHAH.
>>
Rolled 19 + 63 (1d20 + 63)

>>309140
Oh well then I do the intellegent thing and stab my metal limbs into the tree bridge at precise spots to keep balance as I slowly cross the tree bridge. "Wait a moment lads, I'm still young and ready for t'a heroics, I'll be right wit'ca."
>>
Rolled 7 (1d100)

>>309147
>>309152
Wonder what happened to everybody else...ah well...I guess the sharks take them. You two are fine however and make it to the ladder successfully.

>>309158
You cross the bridge and make it into the tower just as the blue flash teleports you and everyone else to the next floor. Despite your leg you still manage to swim the ladder and climb up.

You are all in a medium sized room. It's relatively dark, except for the light coming below you from the pool and a few torches hanging from sconces on the circular wall. There are 4 pillars, arranged in a square, reaching up to, but not touching, the ceiling. In the center of the ceiling a large circular slab of stone is neatly depressed into the surrounding brick. 4 bridges connect each pillar, but there doesn't seem to be a way to get on the bridge.

On the floor, there are groove marks, deep scratches in even rows which get thicker near the center of the room and thinner outward. Finally on top of each pillar is a gem, one is red, another blue, a third is green and the last is yellow. They are very large, about the size of your fist and look very valuable.

What will you do?
>>
Rolled 16 + 48 (1d20 + 48)

>>309180
roll to figure out wtf this puzzle is

intelligence roll 38 int +10 from con man
>>
Rolled 8 + 73 (1d20 + 73)

>>309180
"Oye, I made it. Haha nice to meet'call, names Iggor. Most folks call me Lucky or Luck Limbs, I'm t'a best t'ieve and outlaw you'll ever meet." I clank my metal limbs shaking them dry and looking about the room. "I'd love t'a get mah hands on t'ose gems. W'at's up wit' t'a floors?" Gently run my short sword along the groove in the tile to test what might be going on with it.
(Rolling int and item bonus)
>>
Rolled 6 + 91 (1d20 + 91)

>>309180
Dianog loses his patience with the puzzle and hits one of the pillars with his mace, intending to smash it to pieces!

(strength+mace)
>>
Rolled 18 (1d20)

>>309203
"WHY DO PEOPLE KEEP DOING THINGS LIKE THIS?!"

roll for whatever comes next i have no idea the mods.
>>
Rolled 88 (1d100)

>>309197
>>309201

As >>309203
smashes one of the pillars into dust you both realize just what the grooves on the ground are from: Pendulum Axes! You both try to stop Dianog, but its too late. The nearest pillar goes down, namely the one with the red gem, and three axe blades immediately descend from the ceiling heading straight toward your heads.

Roll Agility to dodge.
>>
Rolled 4 + 74 (1d20 + 74)

>>309210
54 agil +10 con man +10 cloak
>>
Rolled 5 + 91 (1d20 + 91)

>>309210
"DIANOG LITERALLY REGRETS NOTHING!"
>swings mace angrily at axe blade in defiance
>>
>>309213
oh wait i already rolled. derp. so the actual total is 92. Please have mercy dm and let me have this.
>>
Rolled 1 + 13 (1d20 + 13)

>>309210
Can I use my foreknowledge as a outlaw with the knowledge of what is coming for bonuses? If not remove the minus 10
>>
>>309219
well i'm sorry you LITERALLY could not make that. That sucks. I call your stuff.
>>
Rolled 16 + 61 (1d20 + 61)

>>309223
Well then I choose to block it with sword and armor and strength!
>>
Rolled 100 (1d100)

>>309217
Fine. You're able to dodge it before it takes your head.
>>309219
The axe blades severs brain-box from body. The gore is terrible. Rest in pieces.

>>309215
You smash the axe blade with your mace actually knocking it out of its socket and disabling the entire trap mechanism. The central ceiling slab descends downward like an elevator, inviting you to climb on and go up. You do so. Stranger, follows you. The slab quickly goes up and you are both in the wizard's inner quarters. He is standing before you wearing the traditional pointy hat and wispy white beard.
"Well done! I'm assuming you're here for the children?" He rears himself to full height, his eyes glow with terrible flame...then he slumps his shoulders and rubs his head. "Well take them and go then. They were getting to be a pain in the ass anyway."
The children all come out of a hidden room. You all cheer and hug. But there is still the matter of this wizard that pretty much killed everyone in your party.

What will you do?
>Fight the wizard
>Leave him and go, you got what you came for
>>
>>309233
WTF ARE THESE ROLLS?!?!?!

I am just not going to roll cause we LITERALLY CAN NOT WIN.

I grab all the children and ask the wizard as politly and reverntly as possible if he might teleport us back into the town square exactly 5 inches above the ground and not inside any buildings or people or animals or anything man made or nature made.
>>
>>309244
You're dead and so am I
>>
Rolled 3 + 100 (1d20 + 100)

>>309233
Dianog pulls up the elk skull covering his head and stares straight into the wizard's eyes and begins chanting the language of the dead to cast an anent curse

FROM THE GRAVE YOUR PAST VICTIMS SHALL RETURN, AND HAUNT YOU UNTIL ALL YOU POSSESS BURNS!

Then take the children home, no need to fight.

(charisma + shaman bonus)
>>
>>309247
I survived due to the mercy of the dm. Doubt it matters he got a 100 on DC like wtf can we even do. Try sending ghosty waves of DC lowering.
>>
>>309251
I REALLY REALLY hope that works and everyone hes harmed beats him to death.

>Dianog pulls up the elk skull covering his head
You where wearing an elk skull the entire time?
>>
>>309244
>>309251

He mumbles something about building a wall and 'he should've been a doctor like his mother wanted.'and then waves his hands teleporting you to the entrance of the tower, beyond the moat. Job well done Stranger and Dianog! You gain enough experience to level up! You can now choose a formal class!

You both rather like this kind of life and you decide to join to together to travel the world and have adventures.

Choose a Class:

>Cleric
>Thief
>Warrior
>Wizard
>>
>>309255
Dianog wears the MOST handsome elk skull!
>>
>>309257
...necromancer wizard? If not still wizard. Also when are we doing this again? And did you intend to have so many insta murder things?
>>
>>309257
Dianog chooses cleric!
>>
>>309267
thought you might.
>>
Ok! So we have a Cleric and Wizard.
>>309262
Of course, that was the whole point of the game. It's a 'funnel' quest. Now the survivors will play in a traditional "everyone votes to control the protag" type quest, but now they have a history together.

I think I'll run another one of these tomorrow (in the same thread) to get two more party members and then begin the "real quest"

For now, good night. Hope you had fun.
>>
>>309274
do you mean I can not control Stranger anymore? At least not have total control that is.
>>
>>309274
It was interesting, curious to see the quest once it's got a full party
>>
>>309288
Dianog.

HIGH-FIVE WE SURVIVED LIKE MOFO! GO US!
>>
Rolled 8 + 81 (1d20 + 81)

>>309290
HIGH FIVE!
>>
Rolled 1 + 25 (1d20 + 25)

>>309295
YEA!
>>
>>309297
HAHHAHAHAHA NAT 1 to send us off that is great.

(Btw Dm Stranger has given up his name cause he knows wizards can use it in their spells.)
>>
Rolled 12 (1d20)

Well, Grind here, so, between when I needed to go to sleep and the finish..

Endurance Swimming, 11 or 7, does not need to roll, 23

Axe blades, need to roll 7 or higher to pass, agility 81 vs difficulty 88

So, would Grind have survived?
>>
>>309823
Yes. But alas, sleep was more important.
>>
Rolled 86 + 1 (1d100 + 1)

Hope you're all ready for Juan
>>
Rolled 16 (1d100)

>>313738
Except Jaun doesn't know how to roll dice properly.
>>
>>313741
Juan can't figure out how to roll properly, gives up, and dies before he has the chance to live.
>>
>>313747
type "dice+8d100" no quotes.
>>
Is it too late to join?
Thread posts: 137
Thread images: 1


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