Standard rules, three votes to pick our race and three for our place.
The Myceanea
>>269329
In the volcano
Humans in the forest
Minotaurs, Ruined City
>>269328
Myceanea
>>269328
>Myceanea
>Ruined City
>>269336
Subterranean or Desert if we don't want to do a hardmode environment
>>269331
I'll change my vote to Ruined City just to get the game started.
>>269357
"City Ruins"
''Sun''
The first word in the history of your people is spoken, the first, fateful noise to be made in this ancient and ruined land for longer than any may remember. Your people have not been born, it is more that they have coalesced. Small, half sapient Mycenea have wandered the city for generations, but this patch of new grown spores is different. They speak, they know. The city air is saturated with spores, but the ten or twelve of you stand together in the ruined husk of a chapel. The old seats of the place sit half rotten, the beds from which your people have sprung. A spire of stone remains, but only three other, tattered stone walls.
Your people are bewildered by this new experience, this... Knowing. Now that they know, however, they want. To eat, to drink, to live and to learn. The Sleeping city awakes.
>Status:
There are ten of your people, they have no customs beyond to sway with the sun, no experiences beyond the absorption of water, but with newly awoken desires. You dwell in an abandoned building known as the Chapel, and you live here because your forebears saw the light on the great metal orb in the spire.
>What do you do? (d20's for Actions, d100's for ideas/technologies)
Rolled 15 (1d20)
>>269371
Search for water and signs of other life around the chapel
>>269371
Explore the Chapel and Ruins
>>269371
PRAISE THE SUN
Rolled 19 (1d100)
>>269371
Question what the "Sun" is.
Rolled 11 (1d20)
>>269371
Seek out water and other life around if there are any.
>>269376
Your people wander outwards into the land around the Chapel and they see little but ruined stone and decaying husks of material, dotted by masses of festering mould, the larval stage, as it were, of your species. Many of these clusters will become the unknowing, what your forebears were, or become the great deal of yet more animal beings of the city. They wander, as you wander, but without the purpose you now have.
>>269383
Your people are not well acquainted with thought. One among them, the speaker, sits atop the great stone altar of the chapel, looking up through a hole in the roof at the light reflecting from the shining stone in the spire. It seems like ''Sun''. The speaker stares at the light for hours, in silence, only to find it dimming and fading. The light is gone now, and all the world is cast in the glow of fungi.
>What now?
Rolled 9 (1d20)
>>269406
Begin to partially restore the Chapel so its more livable
Rolled 6 (1d20)
>>269406
look around the chapel for materials
Rolled 15 (1d20)
>>269406
Fortify the Chapel.
Rolled 66 (1d100)
>>269406
Try to gain some control over when we spread spores
>>269411
>>269415
>>269418
Your people enjoy the chapel. They are unsure why, but the solid stone construction satisfies them, and they go about a lopsided system of repairing the building. Stones are gathered from the local area and crushed together in the holes in the Chapel walls, patching up the walls with a delightful patchwork of red brick and grey stone. The walls, now sealed, leave the chapel rather dark, a comfortable and pleasant sanctum for spore growth.
>>269425
With this newfound privacy, the idea of spore control comes naturally, as your people notice their spores coalescing on the walls, trapped by their repairs. It is quickly found that spores either come naturally or are willed to remain or be launched. Your people generally refrain from producing spores, simply in order to keep the stonework of the chapel clean.
What now?
Rolled 70 (1d100)
>>269443
Make sharp rocks.
Rolled 81 (1d100)
>>269443
Observe the sky without the sun
Rolled 63 (1d100)
>>269443
Make someone a leader.
>>269443
Attempt to spread spores to the heaps of 'unknowing' mould, to spread our purpose to them once they pupate
Rolled 1 (1d20)
>>269467
>>269451
The rocks gathered to repair the chapel are occasionally used to chip more rocks from the surrounding buildings, and the idea that some rocks are better than others for this gradually arises. The tribe now collects a great deal of usefully or strangely shaped rocks, including some that glow in the light of the sun.
>>269458
As the sun leaves one night, something glistens through the fog of spores. The Speaker ascends the spire to look more closely, and sees upwards in the sky a single, overwhelmingly beautiful and pure light. So dazzled by the thing's beauty, the speaker cannot move for hours. When it does, it speaks yet another word to the entire tribe.
''Celeste''
It thinks that there are more, to be seen in higher places. There are higher places, in the ruins, the great claw like buildings that stand so tall as to blot out the sun, the great towers that dot the ruined landscape. Perhaps more is to be seen.
>>269462
The Speaker is the most... Knowing-y, so he naturally leads.
>>269473
Many of the tribe attempt to awaken the unknowing mould, spreading their spores into the festering patches, to no avail, or so they think. One night, as the sun dies down, a great noise wracks the city, the spores screeching in imitation of your speech. Many clusters of unknowing join the screeching, and it becomes so loud in the night that the stars cannot be perceived, so great is the disturbance to the spore-fog. It is only behind the stone of the chapel that peace may be found. The outside howls.
Rolled 16 (1d20)
>>269483
study the walls of the chapel.
Rolled 73 (1d100)
>>269483
Create the religion of the sun god
Rolled 10 (1d20)
>>269483
Shore up the chapel, they may try to break in
Rolled 59 (1d100)
>>269483
Figure out how to use spores as weapons
OP?
>>269667
He has left us like the Sun. ;_;
Quick someone take over. I would but I don't know how to play this game
>>269483
bump
RIP op
>>286154
A shame, King Louis.