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Prehistory 6

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Continuing again from where the game last left off.

>It is prehistoric times, and you control the developing Sanger tribe.
>Originally just a couple of survivors of the massacre of your former, original tribe, overtime you have come to settle in a forested lake region.
>Through acts of cunning, trade, politics and militarism, you have come to dominate the region and are now the biggest tribe around, despite some significant demographic problems.
>As well, alongside all your actions in furthering the tribe, you have also progressed culturally, religiously, and scientifically. While not the most advanced in any of these subjects, you have overtaken everyone you know of in the area. Well, save for one.
>Either way things are pretty comfy as you have made quite a nice settlement situated by the lakeside around a cave. Everyone is generally happy, safe and well provided for, and everyone is often busy with producing goods for trade and making improvements to the tribe and settlement. Currently the biggest efforts include, making sail-driven boats, a mill, trying to come up with a better construction alternative to wood and piled stones, and better understanding farming and animal husbandry.

It is nearing the end of summer, and has been over a year since you set off on your own with just one survivor, to end up here. What to do now, moving forward?
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>>263181

Following with a pastebin, containing the relevant information about the tribal demographics.

>http://pastebin.com/KC2eRw8T
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>>263181
Nice to see you again OP.

our people are to focus on understanding farming, construction (of both boats and buildings.) and lastly the wheel.

Our shaman's are to study the different religions of our people for unified ideas and similar gods / spirits. This will help to unify our people's religious beliefs.
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>>263344
Well having has come along and been devoted to rather nice and consistently so far. Really all that's left is to either increase or expand your farming effrots, but otherwise you can kick back a little before harvest time.

Knowing that though, evereyone's major efforts are directed towards other ends. As such, both the layout and placement for a mill continues on, as does the work on a boat. Last time a larger boat was completed, so with this extra work, the plan for a sail is worked about. And for the wheel itself, further ideas and uses are practiced, so this is more a product of genius overtime, as members of your tribe get creative with wheel uses. Already though, the idea for a mill wheel is simple and obvious, to crush things like grain.

Separately the two shamans decide to look into more about possible religions still existing among the tribe currently. Most obviously is the Lumpur religion which is the most prominent. It is comparatively simple though, and already has been worked into and combined with that of your own religion so that the resultant faith can satisfy both groups of people, sort of a middle road between animism of the Lumpur, and ancestor worship of the Sanger. By asking around and talking, you learn of;

>The religion of the nomads, something seasonal based with thanks given for travels and trade.
>The religion of the city folk, something based around sun worship for bountiful harvests.
>The religion of the raiders, something spiritual based with a focus on appeasing ephemeral spirits on the short end for short term benefits like battle favor.
>Lastly, the religion of the Strangers, something vaguely monotheistic with a supreme over goddess and then various other lesser gods beneath. Like their culture, it is a very advanced/complicated faith and cannot simply be adopted without actual Stranger assistance.

These various faiths can be further studied, attempted to be incorporated into your own, or modified depending on your wishes.

As for moving forward, along with the usual other actions and orders, any particular actions on the social side of the tribe or for specific persons or groups of people?
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>>263543
I am sorry that all of your other players have disappeared into the void.

As to actions, I would like Uru to lead a team of craftspeople in the creation of some people-pulled carts.

During this time I wish for rick to work to reinforce the sanger faith in the people.

Lastly the non skilled workers should focus on gathering, hunting and fishing for food.
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>>263543
Qst is just slow.

Faun and some hunters should take the kids out to train the strongest to start hunting.
>Build a practice range put in the woods making some kind of targets.

Mari, Vegita and some of the domestication specialists should let some of to more experienced Lumpur learn how to raise and how breed them.
>Let out some of the older and more tame horses for some plebs to start breeding and using for other things.

Take some of the Lumpur women and have Vegita teach them about leather working and how to tann hides.

Also we have barrels so start stock pulling dried meat, smoked fish along with barrels of our wine onto our new bigger ships.
>Start sailing it around the lake to get a better feel on how to sail something so big.
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>>265007
I don't mind, it is a trial board after all.

Anyway, Uru now gets involved in the wheels and cart process, quite easily developing some hand drawn carts. They are very simple for now, but it's one of the most basic expressions of the technology you can make, so improving on it will be very easy. For now, it doesn't have much use though other than for construction work.

Rick meanwhile after studying the religions of the tribe more, continues to maintain dominance of the Sanger faith in the people. The Lumpur faith is still stronger, and the Nomads aren't entirely cooperative since their stay is supposedly temporary, but progress is made. Particularly among the raiders, who take to the religion over their old quite willingly.

Otherwise, everyone else without a specific skill, set about increasing tribal stockpiles of goods and food.

>>265172
Faun is not herself a hunter but in charge of the kids, it falls to her to ask some of the hunters for help. Unfortunately with Illeomi gone the process won't nearly be as effective, but some of the basic tenets of hunting are taught to the children. As well, a practice range which had been a goal for awhile now to help with ranged combat training, is set up. More than just the kids make use of it.

You don't really have enough horses yet to let to other people, but you can definitely start involving other people of the tribe in their care, and use. The skills for domesticating and breeding horses can be taught at least, even if you don't have enough to dole out like the other livestock.

During this time though, while Mari handles the horse work, Vegita is able to teach tanning and leather working skills. It's not an easy skill to just impart, but presently, under his supervision the Lumpur individuals can do it.

Lastly, with the creation of barrels, and of course pots that you've always been using, work is done to start filling them, probably for trade. Practice runs on the big boat are made around the lake and river, helping to build skills in piloting a ship that large as well as navigation and knowledge of trade runs that will be made. Of particular note that because of the gender disparity, most of the rowing work has to be done by fisherpeople and women at that. In time though with ongoing practice, people made to operate the boat will get extremely fit.

~~~

Progress continues, anything to accomplish for the coming two weeks? Of note that summer nears end, and also one of the women gave birth so the tribe population increases by one.
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>>265404
>Is hunting and foraging automatic or do I have to stay to do it?

Keep Vegita and Mari working on the horses, trying to find way to make use of them pulling a hauling things that are to heavy for human muscle.
>Have Vagita try to impress Mari with some tricks on the horse but it could end badly cauing Mari to laugh at him but a Lumpur girl seems pretty worried.

Uru and the other crafts men should work with some fabric to make a big trap that can catch the strength of the wind!
>One of the raider girl Nali should confess to Uru but he gets flushed and doesn't know how to reapond so spaghetti starts to fall.

Illeo should keep that werid reltionship going the island, try to learn more about Maddie, he's language and the shiny thing she uses to kill. Hell she can move out there if she wants.

Make it a sport to hit the center of the target with our bows, letting children and women try to find out best archer.
>Side action:Work on the bows and range.
>Pip and the oldest boy should bind over playing the new game.
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>>265503
Unless people unskilled in it are performing it, no you don't have to specifically direct or orchestrate it. It's just a passive gain overtime for the tribe. Though, the less individuals there are suited for it, the less you'll gain from the amount of time and people dedicated to it.

Anyway, horse work continues and after seeing Uru's limited success with hand drawn carts, the idea comes to maybe try using the horses instead? Already the tribe has developed reigns and harnesses for horses, as well as a means to draw a plow. It doesn't take much work to fashion a similar means for a cart to be drawn by a horse. For now though it is limited to small loads and two wheels, but you can already see the potential for using horses as labor animals rather than just for farm work.

Of note that Vegita tries to show off to Mari his skills learned so far, but in trying some jumps the basic saddle comes undone and Vegita is thrown as the horse trips. Mari finds this funny and still maintains that her method of bareback riding without the use of saddles or reigns is superior and she wouldn't have suffered that mistake. The Lumpur women involved don't find it funny though and are obviously worried, in particular one of the younger women who laments Vegita's state thinking him to be injured. Well he is, but nothing serious.

As for the boat, already a large sail had been created, but now the effort is made to attach it to the boat. There is a lot of trial and error in trying to figure out how best to do it, but on a stormy day relative success is gained after a rudimentary ship's mast is raised and from it the sail hung. It's a difficult test, but the boat is able to be piloted around the lake in the choppy waters and rainy wind, without the need of rowers. It looks like real gains are being made, and confidence rises as the idea of using the boat to go and trade becomes more and more a reality.

>Cont
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>>265404
I feel that the tribe shoud ready a celebration and the goods needed for it to promote unity and to celebrate the progress made.

I also wish for the tribal council to listen to the peoples problems and to create the idea of a second wall, around the outside of the city (with space for expansion!) for greater protection.

As to our skilled labourers, I would like an expansion of the docks and another large boat being built.

>>265503
Hunting and foraging isn't automatic however farming is.

As to most of the rest of your post, we have already developed such technologies.
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>>265586
>>265503
Of note that during progress with the boat, in their close working environment Nali starts to feel something for Uru in seeing him as a capable family man, and indeed one of the few actual men of the tribe. A forest raider herself, Nali isn't one to beat around the bush and quite directly tells Uru she is interested in him, doubly so now that polygamy seems to have been officiated in the tribe so she figures they could marry. Uru however is somewhat intimidated by Nali both from her background and her forwardness, and also the idea of getting yet another wife after having recently just married, is understandably overwhelming. Flustered and unable to properly respond, he makes a right fool of himself which draws some laughter gossip. However Nali is unfazed, later on cornering him and assures him that she is serious, and that he should think about it because she wants a man and a family at some point.

Already Illeo moved to live on the island, and continues to live with the Stranger and learn more from her and about her. Any particular goals with this relationship, or actions?

As for the target range, there start to form competitions to see who can be the best at it with different ranged weapons, and even something of a sport comes to develop. The spirit of competition greatly drives skills in ranged combat and hunting, and of note that Pipin and the oldest boy continue to bond, with this ranged sport now another avenue for that. His defiance and Lumpur identity are slowly but surely becoming less prominent overtime.

>>265609
Well sure, correction that farming is a passive thing while hunting and foraging is an active thing. But as long as you don't have complete idiots on the job, the tribe overall isn't going to fail at it. Though that said, hunting and foraging requires going out beyond the grounds of the tribe and village, so things can happen as a result.

>Cont.
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>>265609
Any manner in particular that this celebration should take? I'm assuming just a general unity, and welcoming of fall/harvest season celebration?

As usual the tribal council continues to operate, with a day of each week dedicated to converse among the tribe and planning. In particular the idea of a second outer wall starts to come up, so that people don't have to worry about attack and also animals or children wandering off. A wall of that size though, for as large as the village has gotten, would take a lot of effort and time, and also there's a question towards the feasibility of making it out of wood like the first wall. You don't understand the concept of masonry yet, but already people are feeling that another basic wooden wall may both be a huge tax on the forest nearby, and also not as stable as you might hope.

Lastly, with the success of the boat, a big focus is placed on expanding the docks and to the creation of another large boat. Maybe one for trade, and one to always have at hand?

>Moving forward, any actions or interactions for the tribe? Of importance, that towards the end of the two weeks, some unknown person starts skulking around the outskirts of the village. Yuno and Nali recognize the person as a scout for forest raiders, themselves former forest raiders so understanding the action.
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>>265667
In light of a potential raid soon, I want everyone to training and preparing for combat;

1) prepare some mobile barriers, create more pots of flammable resin, produce more bows /arrows, make more shields and have everyone drill with bows, spears and shields.

2) Expand our network of traps and establish watch / guard posts.

We can do civil development after this threat to us is gone. As to the celebrations, have them just be the festival we usually do.
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>>265741
About a week passes, and as expected, a group of forest raiders start to materialize. From your best guess without risking getting close, there look to be at least 15 of them that are obvious, mostly men but some women. They've set up camp as expected in the forest nearby, and have been harassing anyone straying too close, likely in preparation for an attack. This is a little worrisome of course, since your own tribe is sorely lacking in both men and capable combatants.

Therefore, the tribe makes the standard preparations for combat, particularly in the ranged combat focus. As well, temporary barriers are set up as well as old traps being remade. Lastly, watches are established and the guard towers are manned. Something of a curfew us also in place, with people not to go out after dark. So far though, no actual changes in living accommodations have been made, so everyone is still living wherever they may call home, including outside the main walls in the housing area.

Any particular plans or actions if conflict does happen, or a battle occurs?
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>>265788
Well first off, all livestock should be brought into the fort, then I want us to fill some barrels with flammable resin and roll them into their camp. Assuming we attack them first but I want us to train for a little longer and try to get illeo plus the stranger to assist even if we need to pay.
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>>265825
Just a word in terms of the number of combatants, but they actually outnumber you. That's not to say guerilla tactics and small harassments and attacks from range aren't possible, but something like rolling some big flammable barrels over to their camp will likely get spotted and attacked.

Getting the livestock to safety though is easy enough. Illeo as well can be brought back, same with the Stranger, but you already know that if she is brought back it will result in a lot of problems. Really only Illeo and Rick and the one Lumpur woman are aware of her, so if she is brought over and seen, the tribe proper will become aware of her which will have repercussions. Again, not like it's impossible and when asked about raiders, Madde says she's full willing to help. It's just something to consider, when taking into account the rest of the tribe.
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>>265837
Well then what we will do is go ahead with our festival, having given madde the go ahead then when the watchpeople notice the camp is destroyed in morning we will justify it as an animal attack.

That kills the bandits, leaves the masses unaware and keeps us safe.

Failing that, call her in but have us merely perform harassing attacks weakening them and maybe keeping her out of sight
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>>265853
Well I'll say beforehand that she's good, but she's not "solo 15 raiders at the same time" good. You decide though probably for the best to not introduce her to the tribe yet.

You do decide though to involve her and Illeo with some small attacks, and also figure to involve Mari and her horse since she's well suited for that. You're worried about introducing Mari to the Stranger, but apart from some initial fear and confusion, she doesn't seem to mind that much when Madde proves friendly.

Over the next few days, the three of them harass the forest raider camp, which upon closer inspection has actually 21 people but not all of them are combatants. Still, between small attacks and traps, as well as fear when the occasional raider catches sight of the Stranger, you manage to whittle the numbers down to 16 and get rid of some of the most bold raiders whom had tried to follow and take the attack to you after being harassed.

After the week is out though, perhaps because of their losses, the raiders gather on the forest edge for an attack. There look to be 10 of them ready for combat, as they battle chant and hype themselves for an attack.

>Any strategies for the coming battle? You've got probably 15 minutes in-game to prepare before they attack, so say Yuno and Nali, judging by their war chant. Of interesting note that Illeo while waiting in hiding with Madde and Mari, notices the raider non combatants waiting by their camp and probably not going to participate in the combat.
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>>265877
We will have our people who aren't aware of madde retreat to the fort, taking everything with them and harassing the attackers at range.

Some of these people will then take the backup entrance to the cave to go and harass the raiders, assuming they aren't drawn away by the next part of this plan.

Meanwhile madde, Illeo and mari will capture the non combatants and get the raiders attention to the fact they are captured.
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>>265877
Make a shield wall with spears behind ready to jab the shit out of anything.
Have some of the weaker ones of the tribe throwing line resin if it's needed our would cause massive damage.
>But Mari and Vegita should come out somewhere else and flank around the forces of 10.
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>>265934
Wait nvm.
>Do this.
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>>265934
In preparation for an attack, everyone who is outside the fort, takes the time to withdraw to it and ready to defend.

There's a plan to maybe flank the raiders if they go for an attack by using the back entrance to the cave. However, when the three women hiding outside the fort go to the non combatants and take them prisoner, this eventually draws the attention of the raider combatants who immediately withdraw to the camp.

Being caught off guard by this, Illeo, Madde and Mari decide to retreat while attacking, and those at the fort unaware of what's going on decide to take this as the chance to attack. With more of a chance of organization on their side, the main portion of the tribe who go out to fight, create a spear wall alongside a number of the wolves, while others stand behind them to throw fire pots and shoot arrows.

In all the confusion it's a pretty messy engagement, but the raiders were just as confused as you were. It ends up with about half of them trying to fight the women who sneaked over to their camp to capture the non combatants, and the other half trying to fight the main portion of the tribe. In this way they get pinched between the two groups of your tribe and eventually defeated with surprisingly low casualties on both sides.

In the end, you lost two wolves and several members were wounded, while they lost 8 total including the 5 whittled down over the previous days. You now have 13 forest raiders prisoner, 5 men and 8 women, all adults though some of them non combatants.

>Unfortunately because of the lack of coordination, the Stranger was seen by everyone involved in the conflict. A lot of anger, fear, and confusion follows as the combatants of your tribe including the wolves are all on edge and waiting for someone to attack Madde so they can follow, while Illeo stands between and tries to defuse the situation and explain, Mari sits on her horse and watches on unsure of which side to take, and the forest raiders all scream and shout about getting them away from the Stranger and to kill it.
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>>266092
Well that could have been worse. This seems like it would be a good time for everyone to back away from madde, taking the forest raiders with them.

Mari should definitely advise that madde isn't hostile.
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Hi, I'm new to /qst/. I like prehistory alot, can I join? Can anyone bring me up to speed?
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>>266092
Well sell of 2 women that are the least useful or too old.
>All of the prisoners will be slaves for now, the man will be worked as general labor and rowing while the raider girls will hunt and be general slaves for the town.

Expand our farm and start using our new slaves to study more masonry, using the cleared plot in the farm fields to start building up a circular stone building.

>>266135
Yeah you can join just don't vote for dumb or to technological advanced stuff.
There is a pastebin up top.
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>>266162
Cool, I'll keep it realistic like, gonna go read a pastebin.
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>>266092
If Maddie can speak plains/forrest speak try to get her to say friendly or peaceful as she backs away in to the woods.
>If no one makes a move she could just disappear into the wilderness.
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I have a plan. We get Maddie to speak with them, like >>266184 suggested, but rather than saying peaceful, we offer them tribute for leaving us be. We then tell them to stroll into the town, where we ambush them using our armed militia of tribespeople. Do we have any experienced warriors at hand who could lead it?
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>>266192
Oh, wait sorry. Didn't see that we had allready defeated them. Yeah, it sounds like a good plan to try and get their allegiance, altough I do suggest carefulness. These people are desperate and their loyalty is not proven by any means. They were raiders without moral backbone and will wander away with our supplies in the night if they would get the chance, perhaps.
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>>266192
I am confused by your post, could you please explain in greater detail?
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>>266208
>>266207
I hope my second post made things clearer, I was somewhat confused myself.
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>>266222
It is fine anon, we all make mistakes.
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>>266162
>Well sell of 2 women

To who? The city folk to the south only deal in female slaves if they are of a special quality, and these raiders don't fit the bill. In the meantime at least, till you figure out what you want to do with them, you can just imprison them for labor. If you want to learn masonry quickly though, you could just sell off the male raider captives, the city folk have taken such offerings before, and have offered to teach you masonry skills for less.

>>266124
>>266184
As for the Stranger, Illeo tries to get everyone to calm down but when Madde speaks understandable language, everyone else is rather shocked and at least for now settle down. They're not sure what to make of her, but between Illeo and Mari speaking in favor, and the Stranger herself communicating, they are not so strongly in the mindset of "Monster! Kill it!"

>There is a choice you can make now, if you want to go about introducing Madde to the rest of the tribe (carefully and slowly of course) or just have her leave with Illeo and return to the island again. Introducing her, if the process is handled well, will make it possible to incorporate her into the tribe.

>>266135
Hello, welcome! Yeah we're always welcoming of new players. Basically what's happened so far is that the original Sanger tribe (you) was massacred by plains raiders, but a few survivors managed to flee and banded together to create a settlement in the forest region north of the plains, where everything is taking place currently. About a year has passed since settling in, during which time you met some of the tribes in the region and explored it a bit. In particular was a group from across the lake known as the Lumpur who were fisherpeople, and by numerical superiority came to dominate the region and were kind of the local bullies. For awhile they politely forced you to pay tribute to them until you got tired of living under their control and rebelled, defeating and destroying their tribe, and capturing most of who remained (sold the men into slavery, kept the women and children for your tribe). This has led to ongoing demographic problems of having a very large number of women but only a small handful of men, and also a problem of your own Sanger tribal identity being eroded and replaced by the majority Lumpur tribal identity, though despite it all you've been faring well enough and dealing with problems as they arose.

That's roughly where you are now, the main tribe of the lake region and simply advancing at a steady rate while dealing with problems as they crop up, trying to advance as well with technology and cultural/social/religious advancements.

One other detail of note, that at the center of the lake is a strange, supposedly haunted island, where it was found that a strange creature, Madde was dwelling. Released from some sort of slumber or something akin after one of three burial mounds on the island were disturbed, she's been living on the island since.
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I think our first order of buisness must be sacrifice to a common god between the peoples of the tribe. In order to bring political cultural cohesion we need to unite in belonging, and thus create of sense of "us". To do this, I propose we offer a sacrifice of some sort (perhaps of the unsellable slaves?) to a god that everyone can agree on, and at the same time hold rites to try and banish the monster that has been awakend.
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>>266272
Eh actually it would be better to keep the raiders, the can be turned to Sanger easier then Lumpur.
>As slaves they will be expected to learn the Sanger religion, plains speak and nomad writing when not working.
>And no, keep our male slaves and learn masonry the old fashion way.

Throw a feast to celebrate the victory! Give out food to everyone, have Mari and Vegita do some horse tricks and build a big bond fire.
>Those slaves who are more accepting of our culture can join but those who are hostile will be tired up.

Other then that start build roads and some watch towers all around or territory to we can claim and defend our land easier.
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>>266282
There's already been work towards a common religion, sort of a mix between the Sanger and Lumpur that revolves around ancestor worship and spirits in the world around. Human sacrifice is something that everyone decided against though awhile back, since festivals started being held. Largely in part because it was a common practice for the raiders whom you tried to distance yourself from.

There have been plans for a festival involving everyone though, so that will certainly improve unity and belonging. Talking about the creature though, thus far she's proven to be friendly and helpful. Probably most of the tribe would rather just get rid of her, either by performing rites to banish her or just killing her, but their worries are mostly based on fear and old legends, since as of yet she hasn't given a solid reason to warrant hostility.
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>>266296
Hmm... What do the old legends say the creature is?
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>>266296
>>266282
Yeah I'm pretty against sacrifice of any kind, the barbarians and Romans did that and now look at them.
>Pretty Damn dead.

We should build a bigger temple and try blend eveyone else religion into Sanger religon.
>Maybe monotheism could work, keep alot of Sanger themes but allow some differences.
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>>266272
I would advise that we let madde and the tribe interact, explaining that she is a friend of Illeo and that she means our tribe no harm. So long as they aren't threatening Illeo.

We should certainly mention that we have known about her since around the time we defeated the lumpur.

>>266282
A good idea, here is a list of our peoples many religions. >>263543
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>>266313
The gods must be appeased!

Our people will benefit greatly from sharing a common sense of "giving" and working towards a shared goal. We can forego human sacrifice, it probably wouldn't be wise use for slaves anway, but I still advise we sacrifice something so that the people can be brought together in cohesion.
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>>266324
Oh, I just came up with something else. If we end up agreeing not to organise a common feast for the tribespeople, I think it would be in our interests to still establish a common cultural ideal of some kind. Perhaps something pertaining to our clotheswear, or a special design of a weapon?
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>>266324
I would disagree with you, as we have in past unified our people's through celebration and not being dicks. We can unify with this group of raiders as we did last time.
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>>266331
>>266324
The Lumpur don't want to be apart of our culture, we killed almost all of them. we did kill of the men excluding 1 We kidnapped before the war and burned down their whole town.
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>>266307
The old legends speak of a fearsome race that bewitched men into serving them, and on rare occasion even took them as spouses. There are also tales of foul blood magic used to create abominable crossbreeds between animals and men. In times past, eventually the race and their human servants were fought and driven out, supposedly to extinction. Those that were not killed, were either imprisoned to or fled to some other realm beyond that of the physical.

Those are what the stories say at least, though only Rick (himself quite old) vaguely remembers them from his childhood, everyone else is just afraid of the Stranger because of her appearance. That, and the Lumpur have traditionally been fearful of the island in the lake, believing it haunted. Their beliefs of this, reach back farther than living memory.

All of that said, Madde herself hasn't displayed any of the negative traits from the legends, and has proven quite friendly and helpful overall. Illeo and Pipin certainly, have taken a liking to her.

>>266317
For now, you figure the cat's out of the bag already, so you might as well try to make better of the situation. After awhile of Illeo continuing to explain things and Pipin speaking in favor, as well as the Stranger participating in any conversation or questions directed at her, everyone present at least seems to ok with her enough to not be hostile towards her.

You'll need some proper action though, a plan, on how to go about introducing her to the rest of the tribe.

>Cont. with the celebrations
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>>266361
>>266332
But hear me, I say we force no man, woman, or child to take part in our culture since they so clearly do not wish it. Rather, let us create a new common culture for all the peoples. If the Lumpur stay hard in their ways we institute forced marriage between the cultures to ease the process.
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>>266366
We should keep Pipin away from the being for now, so as to make sure he does not get bewitched. Perhaps we should send a small party of two or three female hunters to the island to see what the thing would have to offer. Make sure to take Illeo with them.
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>>266361
That isn't entirely accurate, we sold many into slavery.

>>266374
Trust me the lumpur will cease to be a thing given time under the current system.


also capatcha was boats, it knows best.
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>>266293
>>266313
>>266324

You decide to just go ahead and keep the raiders prisoner for now. You're not sure about being able to incorporate them as well due to the same family issue as before (from a different culture/identity you can incorporate men, or women into the tribe well enough, but not both since they'll just stick to their own and create families of their own culture/identity rather than yours), but they can serve as decent labor for now. Yuno and Nali at least, themselves former forest raiders, believe the prisoners will be able to adjust well if you're willing to make compromises.

Looking further out you can deal with masonry later, but for now is the feasting and celebrating, for both progress made in the last few months and unity of the tribe.

The celebration goes over well, and it isn't a strange thing for your tribe to make animal sacrifices at least, that's been done before and is accepted by most everyone. Either way, the celebrations go over well, the entertainment and bonding is welcome, and the forest raider prisoners being treated so well are rather caught off guard. The kindness and communal welcoming doesn't just immediately convert them, but their hostility to being captives definitely fades. In time they may well make good additions to the tribe.

>>266361
It's not so much that the Lumpur consciously don't want to be a part of your Sanger culture, and they've come to accept the reality that yours is the dominant one and the most sensible if they want to survive.

Rather, it's more that they don't want to give up their own Lumpur culture, and actively seek to have it combine with yours, if not actually overwrite it. Since they are in the majority, their culture is currently dominant (at least in secret if not practice, despite your actions to more or less outlaw their culture) and it is their hope that because of their numbers, eventually their culture will overtake yours.

To them, that's the best outcome, the Sanger way of life in terms of militarism and development and such, but the Lumpur way of life in terms of culture and religion and such.
>>
>>266378
Trust me, there is no risk of it bewitching the tribes people and we also know what the resources available on that island are, that being some peaches which we gather to mkae alcohol.
>>
>>266378
Well to clarify in case it wasn't clear, Madde is the Stranger (the Sanger language word for her race), and she's currently there right now, among the combatants and she helped in the battle. It's not like she's some secretive creature that hides away on the island, she does call the place her home it seems but she's pretty open to interacting with the tribe. Illeo in particular, she's on good and friendly terms with.

As for a risk to Pipin, speaking here

>a fearsome race that bewitched men

Men here is to mean humans in general, not literally just men. Madde herself is certainly female, and though she's the only Stranger you've met, common sense indicates, as well as simply asking her, that her race does have males. So if you're worried about tribal members being bewitched, it's not like women are any safer than men are.

All that said though, again, Madde hasn't demonstrated any of these signs.
>>
>>266399
>Bewitching men
>Alcohol

I think we should try to encourage some of the forest raider prisoners/slaves to marry with the Lumpur women? We could encourage it by offering the slaves and their descendants freedom after they have a set number of children and have worked for atleast a year, and the Lumpur women could also be given some benefit. (Any ideas on this?)

Then, I also suggest we perhaps try to establish a connection with Madde if she doesn't seem harmful, perhaps let Urudike have a wife in her?
>>
What is the tribe's opinion about possibly instituting some form of solid leadership? Do we have some sort of past grievance with a tribal hierarchical structure or is it good to go?

From what I've gathered, we have a council of some sort? Perhaps this could be combined to some degree with a new political system, where we elect a chieftain to rule us from amongst the seniors of the council. With a strong leadership we could attempt to unify the clan more closely, and to establish a clear high-profiled image of "well" that can be used to encourage Sanger culture.
>>
>>266421
Okay, as to your point about mixing the forest raiders and lumpur, it would be advisable under the current system. This is because the children of all families are educatef by a set group of people. Plus we could even advise the raiders to supress their mats culture around their children.

As to madde, she has been connecting with Illeo and dislike Uru thanks to him letting Illeo get captured once in order to achieve peace. Which was later broken.
>>
>>266411
If their is any Raider family keep them together but spilt up the raider women and men not letting them really connect.
>The raider guys and girls should be encouraged to become Sanger and get with Lumpur women.
>Yuno and Nali should be the respective of our raider population, allowing them to pick what parts of raider culture can be keeps and what can not.

Other then that start teaching the children more about Sanger religion with a mix of Raider and Lumpur but not that much.
>Have Fuan make and teach them a song to help the remember the NoMad writing system.

Other then that, expand bee farms, normal farm, have Rick and Nali along with some slaves make some more wine for trade.
>make a main road from the fort to the docks along with using horse drawn carts to carry shit to and fro.

>>266421
>>266440
It's a head council with elder and elected leaders who make the rules and decisions.
>But the Sanger live in the fort with the children, slaves and specialized stuff like horses.
>>
>>266453
It would benefit us greatly to have some sort of commander or "general" to make decisions in war. Since the Sanger seem to be the nobles, clearly, I suggest we choose one of them for it. Pipin is young, able, can attend to survival and take care of animals allready. I suggest we name him holder of the tribal axe, with the power to hold command in wartime. It might be a good idea to use this new institution of leading to organise a watch of a few people along the newly built battlements that would stay on the constant watch for things such as raiders. Perhaps we can recruit some of the raiders to this, given time, since they know the way of their new foes?
>>
>>266453
>>266421

The small problem with letting the raiders intermarry with the Lumpur, is that while it will stifle both the raider and Lumpur culture, the resultant families will also not be Sanger in culture.

It's a better solution than letting Lumpur couples or raider couples form, and propagating their own cultures, but by having them intermarry, it will weaken both their cultures to an extent but at the same time maintain them since there's no Sanger component to the relationship. Furthermore overtime, like a few generations, if the same pattern of intermarrying is upheld, then a new cultural combination of Lumpur and raider will form, and strengthen.

Just some considerations before committing to anything. It's rather a difficult situation, since now although the tribe has more men, the majority of men are raider origin. They are less likely to obey orders, when they probably could if given the chance, overpower and even kill the Sanger men. For now they're willing to cooperate and assimilate into the tribe, but to them they will also expect to be on equal footing for it and probably expect to be able to at least call the shots to some extent, if not eventually just outright dominate. Keep in mind, all the raiders are combatants, while few of the Sanger men are.

>>266440
Interesting you should mention, Rick and some others for awhile now, have felt that a sort of leadership position should be made.

Currently the tribe is governed by a council so there isn't really any leadership positions or nobility, just a group of people who interpret the will of the tribe.

A running insistence at least by Mari, is that she wants to be "Queen" of the tribe and probably some monarchical system with it. So there has definitely been ideas of a different kind of leadership, even singular, but currently the tribal council persists.

>>266421
A small aside that if Madde could even be convinced of it, or was interested in taking a human husband, it would definitely not be Uru since she doesn't respect him.
>>
>>266474
Sanger aren't nobles, rather they live in the fort as that's the first thing ever built here. They have been living there since day 1, so to speak.

As to your idea of a formalised leadership of our armed forces, I see no major problems with this except that pipin lacks experience leading and fighting.

lastly your point abput tje manning of the guard posts, I imagine that it is done by council decision but can see tje value of a formal guard group.
>>
>>266500
I say we let Rick institute a hard form of leadership, and since he seems to be the most elder he is also the most experienced and wise to shape how it should work. Coupled with the previous idea of a formalised guard system and military leadership, maybe we should offer the raiders who are not currently slaves the chance to move to a house or accomodation within the fort if they serve for their adult life in our standing army/guard?
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>>266500
Well in that case we should certainly sell some of the raider men into slavery.
>>
>>266518
As shaman, he's not really interested in such a high role since he's so often occupied with religious matters anyway. Plus it would look suspicious if he was the one so often calling for defined leadership, and then became it himself.

>>266527
How many? I'm guessing enough so that the Sanger hold male numerical superiority again?
>>
>>266553
That would be a good quantity.
>>
Also, let's make sure we keep Mari on a leash so she doesn't try to institute a cultural revolution for the raiders.

>>266553
If he doesn't wish to become one himself, maybe he can appoint someone or form a leadership from among the Sanger?
>>
>>266518
>>266527
I assumed the Raiders would still be slaves for a while. Not slaves as we work them to death, but they don't really have any freedom to choice what they do.
Right now the peaking order should be: Sanger, Nomad and Selected other on top who have the most freedom and most command.
Lumpur citizens can do most things but if given orders they have to do then.
Raiders on the bottom and has to follow orders of everyone above.

As for leader ship have a council meeting every month, letting Yuno and Nali repsent the raiders for now.
>>
>>266564
But is a council really enough? It would be much easier for the tribe to expand if we had a single will driving us forward, and a clear voice dictating the path to glory for the tribe. I can understand not necessarily instituting a monarch just yet, but atleast in wartime you must agree it would be of grave importance to have a clear and simple leadership?
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>>266562
Well it's worth noting that Mari although herself a raider, isn't a forest raider. She actually looks down on the forest raiders, so she wouldn't be doing anything to help them if she was put in power.

>>266564
>As for leader ship have a council meeting every month

Well that's the current system in place.

Anyway, yeah if you want to keep onto the raiders for now, and if they become a problem later just sell them off then, you can do that. The demographic risk they posed was more a long term one anyway.

---

I think as a fair compromise between >>266564 and >>266560 , would you consider selling off maybe 2-3 of the raider men, the most bold or least willing to cooperate, to both reduce demographic risk and also to learn masonry from the city folk?
>>
>>266562
Mari has never shown any intent for a forceful takeover.

>>266564
I agree with you anon however I would still like to sell some of the raider men.
>>
>>266572
A council is more than enough for to control our empire, assuming that we keep it a Republic. We already have a system for determining leadership in war: the people vote. I shall not see a king sit on our peoples backs thanks to cold iron blades or silver coin or honeyed words.

>>266577
I agree to this plan, even more so thanks to the reward of masonry.
>>
>>266572
A council can still have leader, it's just a way for everyone to be heard in issues and other things.
Pipin and Mari could be named leaders of the Forrest watch charged with the defneing our boarders and training troops.
Apar was named head of construction and city planning.
Yuno and Nali are heads of slave control and integration.
Uru can get some kind of title I can't think of perhaps?
And you know, who ever wants to come.

>>266623
I don't have a problem with selling off a few of the men. As long as we keep some of them to get our male numbers up, I'm okay.
>I'll let you pick how many are let go.
>>
I'm heading to bed for the night, if the thread is up in the morning I'll come back.

One last thought though, I don't know the current system in place, but since the men can take as many wives as they please and we have almost no male Lumpurs, maybe we should just let the Sanger choose between themselves the Lumpur women to spawn a new generation of children that would hopefully be brought up to Sanger culture and values?
>>
>>266668
Yeah that sounds like a pretty good plan, I think once the male boys come of age they will mostly think they are Sanger.
But I would count Mari, Apar, Yuno and all of the other trusted memebers as Sanger.
>>
>>266635
>>266623
Alright, so to reduce risk and for later benefit, you decide to sell off as many of the raider men so that your own maintain numerical superiority. As such you hand the three rowdiest over to the city folk, who in turn agree to teach you the concept of masonry. Over the next month you'll learn it from them, so to be able to handle it on your own without help.

Meanwhile for now, you decide to keep the tribal council in place, but there still persists the idea of a proper leader. Certainly, Mari still has ambitions of being queen.

Otherwise, work continues both socially in instilling Sanger culture in captives and children, and construction work. With the development of drawn carts, the need for proper roads is better understood. You feel with the masonry skill, you'll be able to make properly flat roads for wheels, and also maybe even set about making that mill you've planned for some time.

Otherwise, two weeks pass and progress is made in all these areas. You're into the last month of summer now, with the hottest days behind you. Anything to do, to finish it off?

>Worth noting that over the weeks since the conflict with the raiders, there's been a slow and careful process about revealing the Stranger to the tribe and getting them used to and accepting of her. It's now at the point where people do not immediately flee on sight or try to attack her. The question is, now that it is possible, should she be incorporated into the tribe? If so she can be given actions and orders like anyone else of the tribe, and comes with her own skills and capabilities.

>>266668
There has sort of been something like that already considered. Although only one actual polygamous marriage has taken place, with Uru and his two wives now, everyone overtime is sort of understanding the need for a next generation.

At least among the Sanger men, since you're not sure about trusting the other culture men with such a responsibility, Pipin took the burden of responsibility and has been trying to conceive with some other women besides his wife. He is unhappy with the arrangement but is willing to take one for the team. It's unclear though how many children he should try to father since it could lead to an inbreeding risk if he ends up fathering the whole next generation. So far, the number has been kept to his wife, and three other willing women, but this could change if need be.

Beyond Uru's and Pipin's actions so far, some sort of plan or action will need to be given, if you want to start making more relationships and having kids.
>>
>>266744
Send the big ship the the pink tribe up north to trade for various types of things, but ask them to explore the far west and north telling them the better detail that give us the better the reward.

Vegita should spend this month teaching some Lumpur women leather working and tanning hides. Start making sandles for everyone and tell everyone to start bathing daily.

Apar and Yuno should team up with the slaves to start building a quarry to get more stone and practicing masonry.

Mari, Rick and Rowena with the help of some slaves should build plan and build better stables to start breeding more horses.

And small side stuff: Rick and Nali should refine and make more wine filling and making more barrels.
Start letting Maddie stay over night, eat with people and other common things to see how people react.
Send more people out hunting to stock pile more meat, pelts and other animal stuff.
>>
>>266744
I feel we should allow for greater interaction with madde by the tribe in general.

As to actions for our people, I want us to proceed with the construction of more large boats, the modernisation of our roads, the expansion of the docks and I wish for some of our best craftspeople to learn masonry.

As to the council, I wish for them to begin planning the second wall and where to place the mill.


Maybe we could give madde a small boat?
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>>266794
An effort is made now with usage of the boat, to go meet with the pink tribe (name?) and trade. As well as asking them to explore the area around them with offer of reward, you also find out a few Lumpur refugees living with them, if you care to know or act upon.

Vegita continues to train other tribal members in leather working and tanning, already making quite the progress. The idea is to get saddles for everyone or at least every horse, though Mari still thinks it's a waste of time and effort. Either way, work is made to also build a proper, separate housing area for the horses as a means of keeping and breeding them.

For just a general tribal practice as well, if it wasn't already a thing, everyone is to bathe daily, which will help towards reducing sickness and also improve tribe interaction.

With the passage of the two weeks comes a solid understanding of masonry! You aren't sure about a quarry since the region you are in isn't really rocky, but you'll certainly have more than enough clay to make bricks.

Aside of that, general efforts continue like foraging and hunting for goods, and making barreled wine specifically for trade most likely.

>>266916
Whomever isn't already working on the tasks above, devote their time and effort to creating another large boat and improving the docks, while masonry skills are devoted to making a brick road in time.

Plans for that mill and a better, possibly brick wall are tossed around by the council, though either of these will take quite some time to gather the supplies for and to actually build. They both are entirely possible though.

>Cont.
>>
>>266794
>>266916
Lastly, with the tribe becoming more comfortable with her overtime, Madde is at first invited into the village at times and eventually allowed to live in it. People are uneasy with her presence, but her continued cooperation and helpfulness is slowly eroding their fears and anger. Of particular note in the way of socializing, generally everyone is quite happy with her musical skill, since she has an actual instrument and can play it well. This is a welcome addition to nightly gatherings and celebrations.

It is unclear how permanent the situation will be, but for now she is given a place to live in one of the longhouses in the fort. As such, she can generally be considered part of the tribe now and seems to take to it willingly and gladly. She can be given actions or interactions, like a normal member now. Because of this, you learn more about her skills.

>Physical prowess, standing over 10 feet tall and possessing a very physically fit and strong yet nimble, dexterous figure, Madde is capable of physical feats on par with a workhorse.
>Metal working, with basic components and heating capabilities, and with the right prerequisites she can make bronze.
>Agriculture, her knowledge of planting is impressive. Less so in the way of large crops and farmlands, but significant when it comes to gardening, cultivation, and work with orchards.
>Survivalism, nature suits her and she can get by very well at foraging and gathering, and knows to look for things and what can be used for their products, that you weren't aware of before.
>Crafting, perhaps her greatest skill, with the right tools she can create fine things like furniture, musical instruments, and other craftworks with maddening intricacy and precision.
>Magic, only very vaguely understood by you, you're not sure if you should pursue this or even allow her to do so. She does seem to have some basic magical skill though it is more discreet and specific than something like shooting fireballs or whisking food out of thin air. By her description it would be best suited to "improving" people and healing, but you are almost certain her doing so will upset people in the tribe. Probably best to leave this alone.

And including, an updated tribal roster,

>http://pastebin.com/KC2eRw8T
>>
>>267125
Hella that turned out pretty well.

With the help of Maddie, Illeo and slaves send out Apra to help find and build some mines looking for this bronze? Also ask if you hot room is enough to make bronze.
The children this week should work on swimming and fishing, spending time on the big ship learning about wind and navigation.

Rick and Rowena with some Lumpur workers should work on expanding and upgrading the current temple to add to tribal cohesion.

Mari and Nali should talk to the raider women, talking about how much better life here is, not having to constantly look for a new source of food and such.
>All while Building stables and training horse.

With the Pink tribe ask for weapons, soldiers and works for hire along with anything interesting they have to offer.
>Say no to the other Lumpur who want to come back.

Vegita should be approached by one of the Lumpur women who saw him fall off the horse, she asks to have a small picnic in the woods but hints at more.
>>
>>267178
Actually, take off the first paragraph. It seem a little out there for a stone age tribe.
>>
>>267125

>>Physical prowess, standing over 10 feet tall and possessing a very physically fit and strong yet nimble, dexterous figure, Madde is capable of physical feats on par with a workhorse.

We NEED to breed with this woman.

In other news, I suggest we also up the wine and alcohol production as much as possible for upcoming trade with the city tribe, and that we perhaps also have Madde create some new craftwork for that same purpose.
>>
>>267178
There's the idea of maybe making use of Madde's skills in metalworking for the tribe, but you wouldn't even know where to begin to go looking for anything of the things she needs. She is able to help though in making an improved kiln for all things needing heat like pottery and bricks, and after the two weeks creates a furnace.

As for childcare duties, the focus is on the lake, for swimming, fishing, and operating the boat. Overall this improves tribe unity as the children are included in the typical boat practice.

Meanwhile an effort is made about creating a proper place of worship now that you understand how to build proper houses and structures, and a unified tribal religion is developing. Rick feels a brick temple is not really necessary right now so the workers will stick to wood. This means though that the temple will be able to be completed in fairly short order and much larger than a brick one. Rowena also assists in the planning and placement, deciding to build it out of the longhouse over the cave, so that the whole thing sits on top of the cave.

Nali and Mari both former raiders, take their time while building the stables, to speak with the captive forest raiders (particularly the women) about how much better this tribal life is. They are met with general agreement and support, and you remember how readily Nali and Yuno assimilated to tribal life, one of the key factors being how well fed and provisioned your tribe was. Not going hungry or thirsty, was and is a major sway for the raiders it seems. Also not always living on the move is another favored benefit.

During your interactions with the pink tribe, you try to see how they can be of use to you, in a subtle way of course. Unfortunately it seems that you eclipse them in both development and even population now. They can't really offer up weapons or goods better than yours, though you suppose they can offer more goods in general. While they aren't too keen on doing something like fighting for you, they are willing to work for you while staying where they live, for compensation. Depending on your choice, this can mean cutting down trees for wood, collecting clay for masonry, dredging the river for stones, or just general fishing and gathering like they normally do. If you like you could also come up with some other jobs for them. Other than that, you also press about them joining you, to which two young couples seem keen on it, if you'll have them. Already paired though, they'll carry their culture and identity with them and won't be able to be suppressed as easily unless like, you physically break them up.

>Cont.
>>
>>268071
Before you leave they also bring tidings of their scouting efforts and travels. To the west they tell you, they discovered another small tribe living out of a wooden dam. To the north they tell you, they came across a wayfinder, a famous explorer that even you have heard of and the original Sanger tribe met before. The pinks tell you he had with him an original Sanger tribe woman and child he seemed to have discovered at some point in the last year.

Lastly, Vegita while training with the horses as usual is approached by one of the Lumpur women who he commonly works with. She asks him to spend some time and eat with her in the woods, but in talking he learns of her interest in him. Seeing as how Uru took another wife and Pipin is on stud duty with several other women, Vegita figures it wouldn't be strange for him to take another partner. Personally though he's not too keen on it, and he knows his wife wouldn't be either. Maybe some convincing and pressing would change their minds but for now, Vegita isn't very open to expanding his relationship, while either he or his wife are unhappy with that idea.

>>268028
Well if the old legends have any truth, it should be possible to crossbreed with Madde. There's a pretty big barrier to that though, since you're not sure if she'd even be interested in something like that, and more so than that you'd be lucky to find a guy willing to step up to the plate and mate with her.

For the other news, Rick oversees an increase in booze production, intending it for trade since it always goes over well with the city folk. Also when she's not busy with the furnace and after finishing it, Madde spends her time crafting some things. A new instrument and some furniture, human-sized you make sure to ask her. The work she does is impressive, but she says it's the best she can do with tools that are not properly sized for her, and of as low quality as this.

>Moving forward, actions and interactions for the tribe? Summer is now ended and fall has begun, this much is clear in the environment and nature of the region.
>>
>>268077
Go to the small tribe to the west and ENSLAVE IT (for the purposes of crossbreeding with other small tribes we capture - genetic experiments to make more obedient slave thralls)
>>
>>268077
also USE WEAPONS AND ROPES TO BEAT AND CAPTURE MADDE - Put her in a cage until we capture the tribe to the West (we will mate her with them by means of rape at spearpoint)
>>
>>268087
>for the purposes of crossbreeding with other small tribes we capture

You're all humans, you'd just be normally breeding with them rather than crossbreeding. As for going to and enslaving them though, that's totally possible. Would you want to involve the pink tribe in something like that though?

>>268089
This... also is possible, but it would burn bridges to say the least. You're also not sure if some members of the tribe wouldn't try to sabotage this plan by doing something like freeing her. If you do set about this though, you'll need some planning since she is well capable of defending herself even against multiple people.
>>
Wowowow, I'm not sure the tribe is happy with this. We were once ourselves subject to brutal oppression. If we want to attack them, we need atleast first size up our enemies. What do we know of their forces?
>>
>>268092
Okay for now we don't enslave the tribe to the west but it is our long term goal once we create a race of half-maddes
Instead of beating and raping Madde, we work on ways to make ourselves appear sexually attractive to her.
>>
>>268100
for instance - we need to get some craftsmen working on better DECORATIONS for our bodies
I am talking feathers, piercings.... tattoos. Anything that can make us look attractive and fearsome
>>
>>268077
My last action taken before I slumber is to "no vote" anything this anon >>268087 suggests until I get back as these votes are rather trolling in nature.

As to some actual actions; build more boats, develop a stockpile of bricks, advance our bows, begin planning a new wall for the fort made of stone and continue improving the quality of our roads.
>>
>>268104
that is unfair i am not trolling i just want the tribe to be hardcore. boats and bricks, man? decorations for our bodies are far more of a great investment for war and sex purposes

I no-vote anything gib7gijh says for the next week
>>
can we please get the craftsmen working on some stuff like this? I think Madde will find it enticing
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>>268104
I agree with everything this anon here says and include myself in the vote embargo against this anon >>268109 and his suggestions or ideas.

I also think it might be wise to make sure we have ample clothing and supplies for the winter, so make sure to bring back lots of animal furs if we go hunting.
>>
also please dont give Madde a small boat. She might run away before we can have sex with her and confiscate her precious children (we wont confiscate them if she agrees to be our Tribe Champion and teach her battle ways to her children)
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>>268113
Since certain members of the tribe are against me, I personally engage unilaterally on the following plan:

I gather all the raiders and the children of the tribe together at separate times. I tell the raiders that Jyp/1hUW and qib7gijh are plotting to make our tribe weak by concentrating on boats and bricks, and neglecting the noble arts of war and raiding. I suggest to them that perhaps something needs to be done about these two.

I also tell the children that I saw these two individuals getting up to strange rituals in the woods. I suggest that these rituals looked vaguely like witchcraft. I ponder aloud if the children's parents might be interested in this information.
>>
>>268096
I assume you mean the unknown tribe to the west of the pinks? You haven't met them yourself so you aren't sure of their size or capabilities, but based on the pink descriptions, it sounds like they're a relatively smaller tribe (maybe comparable to the Lumpur when they were around) but are fairly organized, though not militaristic.

There's also the Lumpur remant group to the south west of the pinks, but from what you know they're very few in number and probably not even worth raiding unless you just want slaves or something.

>>268100
>>268102
Trying to seduce her? Well that's a pretty bold move, but it may be hard without understanding her culture, as well as the obvious physiological differences.

You're not sure of any particular style to her liking, but overtime you can try different ones and see how she reacts.

>>268104
Well obviously the thread shouldn't be derailed or take a sudden shift that isn't characteristic of the tribe so far, but I don't want to basically prohibit new people from joining or playing just because they wanted to do something outside of the box.

I think probably a general rule though, that actions which are not reasonable for the tribe, *and also* would have permanent consequences, will not be followed without multiple votes. So for example, suddenly going on the warpath and killing the city folk (which would have permanent consequences) when that's never been in the tribe's interests, wouldn't be followed. Taking hostile action against the city folk overtime though, so as to eventually defeat them for some goal in mind, could be followed if people wanted it.

>>268109
>>268112
Well at the very least you try these decorations and style over the course of the two weeks with a tribe member or two, but Madde is pretty clearly unimpressed and even finds the attire a little ridiculous compared to how the tribe normally looks. Enough that she laughs at it, at least.

>>268113
Preparations for winter are always important, but it might make sense to wait at least till after the harvest.

>>268116
Whether or not you actually give her a boat, doesn't mean if she wanted to leave, she couldn't just steal one. Besides, the idea to give her a boat kind of went out the window when she started living among the tribe, negating the need for her to have a personal boat.
>>
We need to effectivise our agriculture as well, and should think about building some kind of granary for storage during the harsher months. How harsh are the harsher months where we are?
>>
I also take the tribal name of Qxlacotl, which I tell everyone means 'Lover of Battle'

All winter I concentrate on hanging out with the raiders, talking to them about how great war is... going on raids with them, and earning their loyalty. So that they trust me implicitly and dont listen to the boat builders or the bricklayers.

I also tell stories to all the children and make funny faces so that I become like their favourite uncle. All of the stories I tell sound rather innocent but implicitly accept battle and honour as the best things in life. Gradually I train the children to love fighting and to crave the ringing of blood in their ears, and the clanging sound of weapon on weapon. I set the children on an agoge education where they have to steal things without getting caught, and go into the wilderness to kill something on their own.

If any other tribesmen try to stop me I say "it's a free tribe" and look menacingly at them, daring them to stop me.
>>
>>268124
Not so harsh that you can't gather supplies during it, but harsh enough that work during the winter months usually slows to a halt, and running out of supplies during the winter would be bad. Overall it's probably for the best to stockpile resources and just hibernate through the winter months, using the time to develop the social and cultural aspects of the tribe, and increasing unity and bonds.
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>>268123
Even though Madde laughs at the new decorations, I gather all the decorations the craftsmen made and hand them out to the raiders, telling them that the God of Battle finds such attire pleasing.
I also tell the children that if they work hard one day they too can wear decorations.
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>>268128
Just me or does this seem like quite a heavy shift? I mean, apart from the fact that it just sounds like he's saying "and then I talked to them and everyone thought I was so cool you guys" it's a drastic change in the tribe's persona.

Don't get me wrong, I could see us raiding or even conquering the pink tribe or the one west of it eventually, but this is the kind of story progression that just seems to be too fixated on being "badass" and not genuine storytelling.

I also suggest that we now try to enforce a policy of taxation on the people. That is to say, anyone who takes part in agriculture, hunting, or gathering that is not explicitly for the tribe's collective amount of resources, has to pay a certain fee in food off the supplies they are producing. Also, can we have madde maybe try to construct combs of some such? I think there might be something in the idea of hair as a status symbol, where different haircuts denote different social status.
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>>268137
I go around to all the raiders and tell them about the move to TAX them. The raiders dont know what tax is so I explain to them that useless greybeards and weakling basketweavers want a cut of the raiders' rightful plunder, without even participating in the danger! I plead with the raiders not to accept any unfair tax!!!

I hope the raiders are influenced by my winter with them but also because I think raiders wouldnt like being taxed.

I don't say anything to the children about tax because children dont care about tax.
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>>268137
I also tell the raiders that there is a move to convince Madde to construct some combs. Hopefully the raiders like the decorations I gave them, and I tell them combs can help with our decoration skills. So I tell the raiders we should support this political effort to have Madde build combs
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>>268146
i also say we should get her to build scissors out of bones - and i ask the raiders if they can give madde some bones to make combs and scissors
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>>268144
The winter isn't over yet, don't get too eager here. You seem to think you can just use the people willy nilly like, and that's not how this works. I think you've gotten this confused for something else.

Nevertheless, let's make sure the people know that the tax is in place to benefit the tribe and that paying the tax gives you your share of the resources and the protection of the raider guard we have established.
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>>268163
If winter isnt over then the tax isnt in place yet!
I am not in control of the raiders but I am working on becoming their buddy. And since I identify with raider culture that is where I put my influence. I implore the raiders not to accept this unfair tax, hoping they will listen to their best interest!!!
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>>268168
You also seem to think they'll just accept you straight up.

Maybe they'd like to be a part of the tribe, and to get a chance to work for their own well being? Maybe they aren't too keen on taking on a new "buddy" to their group?

It's also not me or you who decides what happens to the tax and it's implications, that's left to OP to decide how things are going to happen.
>>
Also let's try to start making sure the guard is prepared to fight. The winter can bring alot of hungry wolves and we also might have to do some raiding ourselves to survive, so we can't afford not to be prepared. I propose we atleast make sure the guard is well-armed and has sturdy leather armor.
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>>268137
I return from my sleep and would like to state that my previous posts comments are still valid about >>268168 as I am about to be dragged away by family.

There are many different reasons for this but I lack the time to explain why. One reason is he is pushing for war something that I try to avoid, another is because he acts as if we are each individuals in the tribe rather than a collective spirit and lastly he is calling us bricklayers and shipbuilder as an insult when those are good productive actions
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>>268523
Yeah I feel you there, I just rejoined and the first comment I saw was enslave and pillage.

I'm not too against killing the tribe that lives in the dam but we should send up big ship to cheak it out, trade and see what's what.

Tell the pink tribe they can become a unofficial part of the tribe? They will mostly manage them self, but we will give them tools and food when they are in need and they will work and do thing for us when we need it?
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>>268124
Agree sounds like a good plan.
>>268168
I don't think we need that really, normal tribal actions or you can make special action between people?
>One Raider guy could catch feelings for Rowena or something.
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>>268238
This is me, btw, had to switch to phone. I'll be using my trip from here on to avoid confusion.
>>
Alright, so continue from here,

>>268071
>>268077
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>>269100
Just some other basic happenings in the meantime, preparations for making the mill and wall are continued, as is the idea for some sort of goods storage structure.

>>268238
By now, it's expected that everyone in the tribe has good leather armor and are well armed. How good they are at fighting and how physically fit they are though, depends on the person.

>>268202
The tax idea is talked about, but the way the tribe is organized and individuals are managed, it's largely all based around communal work. You could turn people loose and give more freedom, but as it is, people don't really generate enough resources on their own for themselves, to be worth taxing.

>>268748
Reaching the dam tribe by big boat isn't going to be possible since the river to them isn't deep enough. Small boats can work though.

>>268764
Well Rowena is married to Pipin, though if you want some tensions to stir among the tribe...

In separate news but still tribe related, Apra is now pregnant by Uru so both his wives are now with child, and another of the Lumpur women is pregnant by Pipin so two of the three volunteers are with child.
>>
>>269130
Yeah go north with small boats with trading items, grabing some Pink men to introduce them as well.
>Get a team with Honey, pelts, fish and wine to trade, tell the pink tribe to bring trables goods to and to guide us to the dam tribe.

Send some people down to the purple tribe to ask about a route to their city that a big ship can be use to navigate? But try to make sure it isn't a invasion, strictly trade.
>Also you know, trade some wine and meats.

I don't agree with the tax personally, but our citizens are expected to help anyone in the village if they need it.
>Lending a helping hand, giving food to the starving, fighting when the town needs to be defend.

Mari and Vegita should come together and really focus on training horses and showing Lumpur animals tenders how to raise and tend to the horses and keep building stables.
>How many horse do we have currently?
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>>269130
Are the combs and scissors ready yet? The raiders need them to improve their war decorations
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>>269207
Making an effort to meet this new tribe, you send a group with a few smaller boats and goods to the pinks, and ask some of them to escort you the way. A couple days travel along the smaller river and you come to significant widening as you make sight of the dam. Mostly wooden with some stone and covered in mud and clay, the construction isn't that advanced, but overall it is certainly a large and impressive sight. They even have a couple of what you the player would know to be water wheels, though from here you can't be sure of their purpose.

In meeting them they seem friendly and in a good number, your earlier guess at their size being comparable to the former Lumpur tribe likely correct. They do seem quite productive as well, and though their goods aren't as varied as yours, they have plenty of them for trade. They don't seem militant inclined though, just a few guards you can make out at either side of the dam.

As for the purples, in meeting and trading with them, they're quite impressed as the big boat and how much you've done with the help they gave you. They tell you that the river they are on leads all the way out to the city, and the "coast" beyond. It will take a good amount of time to travel that far though, even by boat.

In favor of a tax, a general sentiment of altruism is encouraged among the tribe. There won't be some method of collection, if everyone is fair and giving with their goods.

Lastly for the horses, you have 6 total, 2 males and 4 females. The females are all pregnant by now though as per your efforts at breeding them. Work continues though on building stables and training others of the tribe in horse care.

>>269215
Yes indeed. Well the combs are, Madde making some impressively detailed ones out of bone. She says she is unable to make scissors though without something that can be sharpened, like metal. She says glass could also work though, if you're able to get it from someone via trade. You could also try making it yourself in the furnace she made, but you don't have any skills in that so it will be a lot of trial and error.
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>>269243
Okay I vote next time we visit any tribe we bring stuff to trade, and ask for metal, or glass, or if they know anyone who has it. I think we should ask for metal if we can because Madde has metalworking skills.
IN FACT - can we ask Madde now where she learned to use metal, and whether she knows how to get metal (i assume our tribe doesnt know the secrets of metal but basically i am asking if she knows how to get it from the ground.... or if not if she knows any places we can get it from for trade)
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>>269243
If we have a way to cut hair we should start using horse hair to start making rope.

But other then that, have Maddie, Illeo and Rick work together on finding way for her to generally helpful.
>Maddie and Illeo should do most things together, but they should look for herbs and spices as well as expanding our garden.

Have some of the Lumpur women dedicate more time to the pottery, brickmaking and general use of the forage.
>She can be the one warrior girl, she has a good knowledge of tools of war already.
>She can take a apprentice, two black smiths are better then one.

Apar, Yuno and Nali should all come together and start rebuilding the fort walls with stone, this needs to be finished fast.
>The protection of the cave is the first propriety.

And side actions:Expand bee farms, start teaching more Raiders to pick peachs and make peach wine.
>Tell them the they can keep some of they make a surplus, it might make them happier.
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>>269302
we cant cut hair yet - we need to get glass or bone to use to make scissors.
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>>269302
please dont teach raiders to be gatherers - raiders should be the War part of the tribe.
I dont my Qxlacotl guise and appear to the raiders, telling them that picking peaches is women's work
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>>269309
Glass would be pretty cool, real bottles of wine and such.
But we have bones to make scissors I though?
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>>269313
Well as it stands, our of the roughly 11 raiders only 2-3 are male and they aren't allowed to do much in the way of dealing with tools that can kill.
>All the work they've been doing has been labor and farming.
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>>269280
You know the city folk to have glass, not sure about metal though, that may be too far beyond even them. You can certainly ask for glass next time you see them though.

>>269302
Well you've been getting by pretty well with rope made of plant matter, but eventually you could try with hair.

Without any specific tasks in mind, Madde simply busies herself with general work here and there, helping out wherever she can when not busy hunting, foraging or gardening with Illeo. Her work in construction is particularly helpful since she can carry whole logs and as said, is about as strong as a horse but with the dexterity and hands of a person. Her methods of gardening are also quite complicated, and she has a number of skills and know how on how to extract useful plant products better or in different ways than you know of.

Meanwhile with masonry understood and usage of a proper forge, you dedicate a small workforce to its usage and practice. It'll take some time to get into the groove of things, but before long you'll have a dedicated workshop situated around the forge, putting out a steady amount of pottery, bricks, and other clay/mud works. In particular you put the warrior Lumpur woman in charge with a helper, to see if they can go about learning simple repair work and glass making.

With the increasing supply of bricks, you decide the priority is a wall. Rather than just rebuilding over the fort wall though, you figure to outright encircle the hill which the cave is situated in, so the fort will become bigger as a result but also safer (before, technically attackers could just circle up from around the hill and drop down over the cave entrance into the fort) even if it takes more time and effort.

Other work progresses on expanding the bee apiary, and to extend island gathering duty (peaches) to the raiders since they lack the fear and superstition of the island that the Lumpur have. You even start to act more generous with them, such as letting them keep some of what they gather, which they enjoy and their cooperation and willingness to assimilate increase. The women in particular have taken well to the new tribal life, probably due in part to your tribe being mostly women so it's easy for them to fit in and make a life for themselves.

Thus the first month of fall nears end, and harvest time is soon approaching, the crops looking quite strong despite your novice attempts at farming. This year will be sufficient you figure, but next year you will be able to make some serious gains and grains.

>Actions and interactions moving forward? Also noted, the third Lumpur volunteer is pregnant by Pipin now so he's gotten a child by all the women paired to him. It's unsure if he should continue with other volunteers, but either way, all possible child-bearing relationships are now at capacity for pregnancies. If you want more, you'll need to plan it and create more relationships or at least situations leading to conception.
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>>269317
The game lord told us that Madde couldnt make scissors because she needs glass or metal
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>>269325
why are the raiders doing labor and farming? they are our Raiders. We need to train them for war. Plato says women can be guardians too. So i dont see a problem with training women warriors.


>>269361
I vote as an interaction moving forward that raiders be excused from all gathering and farming, and concentrate on training their martial skills, so they can be effective military force if we need it.

Also: Please ask Madde if she knows how to get glass and metal. Especially metal. And if she knows how to get metal ore from the ground then we should go out on an expedition with Madde to find some ore veins.
Otherwise we ask Madde if she knows where we can trade for glass and metal (we also wanna know where she learned all these skills, especially metal working)
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>>269361
Keep the construction team on making the new stone wall, letting them use work horses and carts to aid them.
>Side action:When building the stone walls with carts Yuno had a idea on making a single cart with a longer bed drawn by both horses.

Uru should teach the head black Smith (How Gigi as her name?) what he knows about pottery and brick making to help her be more productive.

Rick, Rowena, Faun and the children should all go out to the farm field to learn about farming, agriculture and the seasons.

>>269373
The raiders and warriors aren't needed right now, right now we need workers and gathers.
If war or impending danger is looming then they can be excused but until then they should remain a workforce.
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>>269389
The point is that when they are needed in war they might not be ready - what if we encounter a superior hostile force?
In ancient societies the warriors were free from all manual labour and dedicated themselves solely to warfare.
Again I refer u to Plato's Republic!!! The guardians' sole profession is war, for a reason! They defend the city!!!
I am not in control, but I continue to vote that if possible the raiders should be excused from manual labor - the notion that they arent 'needed' right now is silly. If we dont have current enemies then they should be doing two things: 1. training their war skills 2. hunting game. Hunting is not the same as gathering: it has all the benefits of gathering/farming in that it provides food, but it also trains the war skills of our raiders.
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>>269414
Alright if you're dead set on making a always active military force, then we could set more of the raiders to do the majority of the hunting and such.
The heads should be Mari and Vegita.
Mari will be the head of the troops, training and doing the actual protection of the tribe.
Vegita will manage the general action of the army during peacful time, so they will a still do labor but not as much.
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>>269431
woohoo thanks! I dont want the raiders to be lazy or a drain on the tribe, i just think we should develop their full capacity as warriors because it will be very useful (especially if we can get metal :DDDD)
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>>269437
Eh, metal won't be use for war for awhile.
But yeah, we can make some guards and sentry for the town.
Pipin should start breeding more wolves and guards should patrol in groups of 2 with 1 wolf.
>The guards will have, spear, net, darts and dark blower along with leather armor.
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>>269450
well apparently Madde has metalworking skills. If she has those skills she must have got them somewhere! So we are in the process of finding out where! Maybe she knows how to mine and smelt ore - at the least she might know a town/city where we can buy some copper bars
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>>269373
Asking Madde about glass and metal, she says back when her race was still prominent, their human allies would be the ones to find and bring metal, so skills and knowledge of mining are beyond her. When asked about her skill knowledge, she says in her society there were certain skills that were considered "common" and expected of everyone to know, and metal work was one of those common skills. Women at least, were expected to be able to maintain the weapons they had and able to make metal crafts. Things like smelting though, were skills suited for men.

Glass though, you learned about from the city folk, it's just melted sand which you have plenty of, you just need to practice to get it right.

>>269389
Work continues on the wall, and the construction teams have cleared and planned the dimensions of the wall. This month the foundation can be laid. Also with such frequent usage of the carts, Yuno has the idea for increased stability, to use two sets of wheels rather than just one. This requires lengthening the cart though, and adding another horse. By doing this however, work efficiency is greatly improved, and actual proper wagons are being approached, becoming possible once the concept of the axle is understood.

Uru rather than stepping on any toes, imparts to Gigi his pottery and masonry knowledge, so that she may pass it down to her team. In time this will certainly increase the craftsmanship of the pottery and the productivity of the furnace.

Lastly, the children and their caretakers are all immersed in experience with farming and agriculture. You figure it will probably be a good chance to involve them in the harvest as well when it comes around.

>Cont.
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>>269496
hrm no metal hey!!! Well we put that on the backburner for now...
Let us take a lot of our sand and practice melting it (in the forge, i suppose?) - again we ask Madde if she knows how to melt the glass properly. If she does then we want her to teach Uridike and the 12 year old male child how to do it. If Madde doesnt know then Uridike and the 12 year old male child should learn on their own (unless someone thinks Uridike is too busy - then we need to pick someone who would be best suited to be our glassmaker; i think the 12 year old child would be a good apprentice)
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>>269515
If the post ends in cout that mean another post is coming soon.
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>>269527
oh okay sorry - i didnt see that (new here)
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>>269431
>>269437
You also decide that although their help in the labor force is useful, they would be better suited to keeping their combat skills active. For actual chore work, you devote them to things like hunting and guard/patrol work, but otherwise they are expected to maintain a stable core of fighters who keep their skills honed and their bodies fit.

To this end, how many people will be involved in this group of what is leading to the development of soldiers? You know that Mari can head up the effort and welcomes the chance to remain active as a figther, while Vegita can handle the general protection of the tribe.

>>269450
>>269463
Metal at this point in time of the world is basically unheard of, the most you've ever seen of any other tribe is soft metals like gold. Madde is an anomaly, and her race's understanding with metal (they only made it as far as bronze you figure) disappeared with them. She herself has some basic skills, but not in the way of obtaining metal (ore) or properly smelting it. The most she can do on her own, is get already made metal and by heating it, fashion it some. Such as, she can maintain and repair her bronze weapons, but she wouldn't be able to make more. At least, not any as good as hers.

On a separate note and speaking of her, now that Madde is living among the tribe, it's reached a level of familiarity where she bathes with the other women. This has greatly served to reduce fear and superstition of her, when people can see how human-like she is under her clothes, possessing all the usual expected physical characteristics of an average human woman. Something else that in her time spent with Illeo, as close as they have become, Madde takes her aside one day and asks if she (Illeo) would like it if she (Madde) healed her sterility and restored her ability to have children. This is a choice to be made by you.

>Actions to proceed? You are into the second month of fall, which means harvest time will be in a couple of weeks, according to the advice of the city folk.
>>
in other news... i cant believe we sold off all our good raider men. what a poor decision!!! They were all skilled combatants!
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>>269539
Actions I am interested in:
1. Asking Madde if she knows about glassmaking. If she does then can she please make some out of sand? And Uridike and the 12 year old male watch. Otherwise those two experiment on their own.

- Absen disagreement I would vote for healing sterility but maybe this carries risks, would like to see what others feel about this option.
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>>269539
Eh, hold off the healing until winter where Illeo can properly heal and be out of commission with out a problem.
>Illeo should go to Faun to talk about, she could be worried about it not working and having another still born but she really want to have a child of her own.

The Forrest guard should be picked by Mari, telling her she can pick 5 and 3 wolves to be under her control.
>She can have a horse but no one else can also how long until Our horses give birth?
>You could give Mari a crown of some sort and name her queen of the guard?

Start making shoes and clothes for everyone, use sharp rocks to keep everyone hair short and start making everyone cleaner.
>Basically, as clean as the Romans where.

Side actions:Keep building the wall, expand the fort gardens and build a aqueduct running from the river up to the town.

>>269547
They could have use those good combat skills to take over.
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>>269582
okay I agree also to hold off on healing... And Mari wanted to be Queen so maybe she will be happy now in charge of armed forces, but she should understand that Vegita is the actual boss of the armed forces (Mari is just the general) so Vegita should have a veto over the people Mari picks and should supervise her (we need to make sure Mari stays loyal because she is a raider. Hopefully the trust we put in her makes her loyal to the tribe)
Yes lets keep building wall
Also should we prepare for harvest? However that needs to be done.
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>>269582
as to the crown, we have War Decorations. Instead of a crown i think Mari should get the most ornate war decorations. (A crown might give her ideas)... Further down the line once we get glass and can make scissors we should decide on haircuts, mari and her lieutenants should have special warrior haircuts
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>>269588
I don't seem much problem in giving Vegita veto power but they should be on a equal level of command. Like the consoles of Rome.
But the harvest is one of the few time the guards won't be guarding, they along with other plebs will harvest and expand the fields.
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>>269604
OK that makes sense
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>>269602
>>269608
And I also could agree with giving them special hair cuts and Mari with a war armorment.
Maybe make some war paint and war masks? Mari will have have some feathers and red pain in her armor becasue of her rank above the other troops.
>>
I want us to try and start a colony in the dam people. We should offer them protection, trade and resources in their times of need if they kneel to us and give us tribute as well as assistance. What say the other voters?
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>>269626
I have no problem with that. We can see what they say. If we send emissaries to the western dam tribe maybe we should also have a traveller go to the famous wayfarer in the north, and invite him to come taste our hospitality and stay with us for a while.
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>>269626
Eh, let's not push our luck and just trade for awhile, paying them for mapping, information on other tribes and other general services.
>Like asking what that nice structure blocking all that water is and how it was made?
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>>269637
>>269626
how about we declare it our longterm goal to make the Dam people a colony... (of course we dont tell them that for now)
Since we are training our army and developing fearsome looking warriors, we will be in a stronger position later to send noble ambassadors (backed up by stern looking warriors) to negotiate the treaty of colonisation
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>>269637
as to mapping i think we should definitely send a charismatic person to invite the famous wayfarer to our home to visit for a while - do we even need to pay the Dam tribe? This wayfarer seems to be a sanger and has original sanger members with him maybe he will be our friend, happy to join us?
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>>269653
>>269642
The explore might want to keep exploring but I don't see why not invite him back to our fort for a temerpory stay?
>Speaking of traveling people, when is the NoMad tribe coming back around?

But a long term goal of taking them over is okay, it would be a good puppet city to regulate trade and the protection of that region.
>>
>>269547
Demographically they were a risk. Also this >>269582 as raiders there was a risk they'd just overthrow or even kill the men of the tribe and take over.

>>269568
She personally doesn't have the skills for glassmaking, though she is familiar with the idea that by adding things to the melting process you can color the glass that comes as a result. In lieu of her ability to do so, Uru and one of the boys take it upon themselves to try and figure it out on their own. A lot of trial and error, but eventually it can be done.

>>269582
You figure to postpone any idea for healing till winter at least, despite that Madde seems fairly confident it won't put Illeo out of commission. When asked about the risks, she isn't entirely clear on the matter, and simply says as long as Illeo doesn't try to mate with any animals after her sterility is healed, there won't be any problems. Illeo herself isn't certain on the matter and also isn't sure if she even believes it possible (she doesn't think she could handle another miscarriage) so goes to Faun who she trusts and asks for her help and advice. When explained some of the details, Faun is happy for Illeo if it would mean she could have children and a family, but she says she's not if it's worth it if it means Madde using magic to heal her. Faun personally doesn't care and thinks Illeo's happiness outweighs anything, but she has the feeling some in the tribe may react with hostility.

Thus, Illeo remains on the fence about the matter.

As for the group of dedicated soldiers, Mari chooses 5 from among the tribe, though the only male she includes is Ril, a Lumpur. She would obviously rather the fighting group were all men or at least, had more men in it, but she figures it would be a bad idea to include the forest raider men alongside the forest raider women in case relationships form and the same demographic problem comes rearing its head again. Along with three wolves, she begins training the group to be dedicated soldiers. You can tell she rather enjoys the position of power, though she'll always want more. As to the horses, it will still be a good while since gestation time for horses is almost a year.

Everyone already has shoes and normal clothes though, so that's not an issue, and most even have clothes for winter. Sharp rocks isn't going to be good, but the obsidian knife can do at cutting hair crudely for now. Understandably though some of the women don't want their hair cut so short. With everyone already bathing each day or so though, even more cleanliness without the further use of things like soap, is going to be hard to attain.

Lastly, work continues on the wall, with the foundations being placed. The gardens are expanded and better organized by Madde as well, but an aqueduct is far beyond the capacity of the tribe. Both in construction and need, since there's already a source of fresh water in the cave, so it's hard to build support for a construction project to bring water.

>Cont.
>>
>>269588
>>269602
Her raised position of power doesn't seem to be an issue for Mari, but it brings back old tendencies where she strongly recommends you make use of the armed force and start raiding people.

>>269620
There's also the idea of styling the soldiers differently, more suited for war. Some of the tribe though feel that as you have progressed and become more "civilized", doing things like painting them up and making them look like fearsome barbarian types, isn't suitable for the tribe or to represent them. Something like an appearance, a uniform is accepted, but people think it should be cleaner and more professional. Mari somewhat agrees towards the soldiers, but she herself will have none of it, since things like a uniform or armor would restrict her and her riding ability. She still embraces that barbarian raider style look, if only for herself, though maybe a little more proper than when she was a raider since back then she went bare chested and covered in war paint and all.

>>269626

>Destroy the Lumpur for their position over you, and their taking tribute from you
>Become just like them in time

I kek'd even though this course of action is possible. You figure to at least try and probe the idea for possibility. In meeting with the dam folk though, you learn that they aren't too keen on the idea. Partly because of just how far away the two of you are, and partly because they themselves are in a similar position over a couple other groups in their area, so it would make them look weak if they capitulated to you. They are polite about it though and are full well and happy to continue trading with you, and sharing knowledge. Towards the dam, when asked they talk about some animals in the area that create dams out of wood, so the tribe copied the idea in a similar manner, making one bigger and reinforcing it with stones and rope, mud and clay.

>>269696
Also on the way back and forth you ask the pinks to introduce you to the wayfinder. A young fellow by the name of Terel, he is quite famous in the region (and regions beyond even, since the original Sanger tribe had known him) for his efforts in exploring and mapping. He's both surprised and happy to see you again and even recognizes some of you. Traveling with him is a Sanger woman a boy (names?) who similarly are also happy to see you and learn they aren't the only Sanger left. The three of them all gladly accept your invite to come to the village.
>>
>>269696
The nomads won't be back for awhile still since when they do come, it's around spring time.

Either way, will update the demographics, and with the new addition

>Legendary Person gained!
>Terel, a young man famous across these lands for his journeys to and from. He's been places and met people that most have never even heard of, and has charted more land than entire tribes put together. If you make use of his skills, you will learn much of the world around you.

What to do, moving forwards? Harvest time will be in the coming turn, so much of the tribe will most likely have to be dedicated to that.
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>>269780
Woohoo Terel!
1. Can we please give a name to our 21 year old female Lumpur pathfinder? A nice Lumpur name of OPs choosing. Can she also be apprenticed to Rick as his assistant?
1. Since Rick is the Shaman and Lorekeeper he convinces the tribe he has more important duties than harvest:
1(a) Rick invites Terel and the 21yo Lumpur woman to eat and drink with him (but she is instructed to stay silent unless spoken to, and simply observe to gain experience). Rick shows Terel the hospitality of the tribe.
1(b) after getting to know Terel somewhat, Rick asks about _people most have never heard of_ - are there others you have met in your travels who we don't know about? Where are they?
1(c) Rick asks Terel if he might be persuaded to teach the 21 yo Lumpur woman how to draw maps? (If we don't know already - if Rick already knows then ignore this and just have Rick teach her)
---
I leave the rest of the decisions for our other council members
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>>269780
Well, I'm back from stuff!

Firstly, I think we should have a concentrated effort to finish the fort wall modernisation and create a series of storehouses to contain the harvest along with everything else.

Secondly, I think we should continue with the construction of more large boats and the needed docks for them.

Third, I feel that we should celebrate the finding of two more sanger people!

Fourth, I wish that we could perform some trading with all of the other known tribes. I would also like to see an effort made to produce large amounts of peach alcohol.

Lastly, I believe that the tribe should build some of the new, larger, carts to help with the latest projects.
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>>269780
Get our best scribes to start documenting and writing down any bed information this man has to offer.
>His wife and child can be Holly and Doki.
Holly and Faun will work together taking care and teaching the children about the Sanger language with Nomad writing and math.

Ask the pink and the dam tribe for information on tribes and other cool things in the area they live around?
>Ask for shiny rocks, dark black rocks and for any big animals pelts.

The wall should be the main priority to finish first but the silo in the field should be finished to store our harvest.

Mari could have a meeting with one of the raiders girls called Konah, who showed a good skill with horses and hunting, deciding to the Konah under her wings as second in command.
>>
This isn't an action for this turn but I am also thinking: if Terel is a legendary person we should try to recruit him. Since he is an explorer I guess he loves to explore? We could offer him a position as our head pathfinder. And we could organise a small group of explorer/pathfinders whose job it is to go out on missions finding cool stuff in the world!
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>>269861
Also I think we should try to recruit the Original Sangers Terel has with him - surely they want to be with their original tribespeople?
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>>269853
dont we have to recruit Terel to the tribe before we give him a wife and child?
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>>269883
>>269872
While he is here they can just help with the kids while taking care of her own child.
But Terel should be asked to stay just to make contact with the Nomad tribe and help with our own knowledge of the world.
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>>269898
I agree we should see if he will be our head pathfinder/explorer, and we can assign him a small crew to do missions with
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>>269904
A team seem like a lot, if he need/wants a team he can have a few people, but I'm not so sure if we should just let some people go.
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>>269845
I don't do the naming unless they're a legendary person (Madde, Terel) so you guys will have to.

But yeah, there's the idea to apprentice the pathfinder girl to Terel, which he isn't opposed to even if it is a bit sudden. He certainly welcomes the hospitality though, and says he'd be fine with staying with you for awhile at least. Particularly when he sees Faun and the other nomads and learns of them, a people he hadn't yet met.

When talking to him, he both vaguely outlines the lands beyond what you know on a map. You can guess that while his navigation skills are high, his actual map making skills aren't that good, which is fine by you because it puts your skills in this about equal, and he's intent on learning and getting better when he sees the pathfinder girl is capable. He also speaks of a number of tribes and societies you haven't met in the lands beyond, but for simplicity sake also goes into detail about tribes immediately nearby.

If I get the chance, I'll actually draw an updated map and include some info about the other tribes nearby.

>>269852
Whew that's a lot of big orders to fill. Keep in mind with most of the tribe occupied with the harvest, these bigger actions won't be possible.

At any rate though work on the wall continues without issue, same with the carts since that will help with the harvest. The other big actions, just keep in mind for after harvest time, you can probably complete a couple of them before winter hits.

On the first off day though, you hold a celebration for both the harvest season to appease the gods for favor going into winter, and also for the finding of the two other Sanger people. This increases overall tribal unity.

>>269853
Holly and Doki are the Sanger woman and boy, but they aren't Terel's family, he just found them in his travels and has been helping them since. Holly though is a welcome addition to helping with the children, herself a caregiver in the original Sanger tribe.

Next time you see the pinks and dam folk, the same, you can ask them those things just keep it in mind.

As for a grain silo, it won't really be possible with the wall being made, but for this harvest you can store everything in the cave for now and keep fires lit to reduce dampness.

Lastly, Mari takes on one of the forest raiders Konah, as her lieutenant.

>Cont.
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>>269921
I think the 21 year old lumpur pathfinder is one good candidate. Sicne she is already a pathfinder, Terel can school her in the ways. I also think maybe we can give him one or two more Lumpurs to perform various tasks on his Squad. Its not like the squad will be always absent - we will use the squad for scouting/pathfinding/exploring missions only when needed. But when they _are_ away, that's less Lumpurs hanging around which will lower the dominance of Lumpur culture
Also by recruiting the Sangers that Terel has with him, we increase the dominance of Sanger culture.
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>>269861
He expressed an interest in living with you for awhile, which greatly increases with offered hospitality and when he meets Faun and the other nomads. When you bring up providing him with a team to explore and learns that they are also skilled in the matter (particularly the nomad pathfinder girl), that solidifies his desire to stay with you for the foreseeable future. Also worth noting that he is understandably freaked out by Madde but also intrigued since he's never seen anything like her, despite according to him having encountered one or two other "legendary creatures" in his travels.

>>269872
That's not an issue, they pretty much immediately accept to join, happy to be with their fellow tribespeople again.

>>269921
You wouldn't be letting them go permanently, since his idea if he had a team would be to make frequent expeditions through the region around you. Ideally to make contact with those nearby other tribes.
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>>269944
I am a bit confused... If the nomads won't be back for a while then how has Terel seen Faun? Or has he just learned of her?
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1. Please name the Lumpur pathfinder 'Irene'

One idea: I think we should ask Terel if he will take Irene on a mission to find any other Sangers who may have survived and could be in the area; or alternatively we simply ask Terel if he has encountered any other Sangers, or has encountered any other wanderers who seemed interesting (alone or small groups, not a whole tribe) ; if the Nomads are still absent maybe we can send him to go find them too... Few options here.
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>>270006
Sorry, a little explanation.

Very early on in the first thread, after the original Sanger tribe was massacred, the two known survivors (Uru and Illeo) fled towards the forest region where they encountered a tribe of the nomads who were friendly to them and welcomed them in. They stayed with them for a couple months during which time Uru married one of them (Faun), and then they parted ways when the nomads packed up to head on.

Roughly a year later and by the time the group had settled into the cave by the lake, Uru and Faun returned to meet the nomads again, and this time brought back with them three more to live with the group and help out. That was the spring of this year, spring time being when the nomads seem to come around to the region for trading and such.

So yeah, currently there's 4 nomads living with the group, while normally they're a separate tribe from the far south west who travels around.
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>>270027
Ohhhhh now I see... I was thinking the 4 in the list were the entire tribe!! Makes sense now - thanks ;D
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2. Can we please name the 12 year old Lumpur who is studying glass-making with Urudike "Dikeson" - and can Urudike take him under his wing and teach him how to be a Sanger? Also can we call Dikeson an apprentice glass smith as his profession (until he is 16 then he is a glass smith). I guess Urudike just stays as a craftsman... Mostly he is supervising Dikeson who will eventually be our chief glass maker.
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>>270024
Terel says he hasn't encountered any other Sanger, so you can pretty safely assume that these are the last two out there. Or at least, the last two in this or the surrounding regions.

As for people Terel knows about in the surrounding region that you know of,

>The city folk outpost you know of, as well as another one you don't know of farther up river.
>The remnant Lumpur camp a little upriver from the city folk outpost.
>The pink tribe you know of, up around the north side of the lake.
>The dam tribe upriver from the pink tribe that you met.

The ones you don't know of,

>Two smaller tribes farther beyond the dam tribe to the north west, whom they more or less govern over and take tribute from. About 15 people each.
>The remains of a forest edge tribe who he encountered to the south, having been raided constantly. To his eye, it was only about 10 women and a couple children, the men having been killed off or taken into slavery.
>A forest raider encampment to the south east, probably where the groups of forest raiders you keep combating are coming from. Since the raider groups are sent out he can't speak to the total number, but at the camp he'd say at any given time there are about 30 people.
>A bustling little forest tribe who live in trees, to the south west and trade with plains folk. About 20 people.
>A nomadic forest group to the west, who move with the patterns of deer and other forest game. A loose confederation who maintain something of a stable dominion, usually not in groups larger than 5-7 but overall there are many such small groups like that. Supposedly they do have an actual camp where they all meet up occasionally though.
>A cliff tribe to the east, frequently in conflict with the forest raiders. The live along the cliffs and craggy uprisings splitting the forest region by north and south. Probably about 50 people.
>A strange group of people to the north, bordering the highlands, barbarous but very spiritual who according to rumors live and lie with bears. Uncertain how many there are since they keep to the dark woods and mists and are not welcoming to outsiders.
>A shepherding people to the north east in the highlands. Almost a proper town it would seem, with some simple roads, thatched stone houses, and common horse access and riding. Although not outwardly violent, they are rather protective of their lands and have been known to enslave people who trespass. Probably about 70-100 people over a wide area.
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>>270179
I think we should send Terel & Irene with Mari and her Warriors to the forest edge tribe - and offer them protection from raiders if they join our tribe; promise them prosperity and an honorable place in the tribe, so long as they are loyal and on the condition that they will be expected to adopt Sanger culture.
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>>270226
that is the 'remains of a forest edge tribe'
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>>270179
Well, I guess shift almost all of the workers and the guard to harvesting the crops and building the silo, turning the main use for the forage to bread baking.

Send out the big ship to the Pink and ask for as many worker they spear to help build the silo and wall.
>Maybe the dam tribe as Well but I don't know if I want them to see our town.

Ask him more about the shepherding village in the northeast, asking if their is way to approach them for simple trade?
>Also ask about the horses, house and other things.
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>>270303
If you dedicate your effort to it, with the combined help of the pinks with the promise for compensation (they are preparing for winter as well) you will mostly be able to complete either one or the other of the wall or granary but not both. So you'll have to choose.

You ask Terel about the tribe to the northeast, he says if you want to trade with them, you could just try approaching with goods. They are protective of their lands but as long as they can tell you aren't up to no good, then they'd probably be ok with it. As for details about them, he says they must have a good amount of horses since he's always seen them riding around, even children. Developmentally they aren't advanced as the city folk, but probably about as much as you are. Rather than masonry which is the route you went, they pile and stack stones together and shore them up with dried mud, and have thatched roofs. As such, their buildings are not particularly complex, but they can be quite big and are fairly simple to make.

>>270226
Terel says he can head that effort up with his team while the rest of the tribe sees to the harvest and construction project. Is there any particular way you want to approach or interact with this struggling tribe, or anything you want to bring with you?
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>>270362
Tell offer a safe place to with enough food for everyone and good place find a new life.
>But the only request is they become loyal to the Sanger way of life, taking on our traditions and such.

Other then that, I would pick the wall, it will be safer in the cave and the wall is just more important.

Once harvest is done have a festival hut where eveyone gets to go out and fish, hunt game or pick some fruits for the feast!
>Invite the Pink tribe to come over and celebrate as a kind of payment.
>And a name for Pink could be called the Linwood tribe?
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>>270390
I was kind of rushed it but I'm gonna be gone for a few hours.
>Remeber:What would Jesus do?
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>>270362
I am wary of the Northeast tribe as they have a reputation for enslaving people and there seem to be more of them than us! Perhaps there is a way to send a message to them without endangering any of our tribe members?
>>270390
yes let's just offer them a safe place so long as they adopt Sanger culture. If Terel can handle it on his own that's fine otherwise if he thinks warriors might help maybe he can take some (not to attack but to show the remnants of the forest tribe that we are strong enough to protect them)
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>>270390
>>270771
Alright, Terel and his team go south to find the remnant tribe, bringing with them goods and supplies to offer. It takes over a week to reach them, and awhile to convince them of anything since they are understandably suspicious. Eventually though by reminding them of the coming winter and offering them things like supplies considered rare to them and good clothes, they agree to come with you though it will take time to return so that'll be next turn. An added benefit that because they were so nearly destroyed, their culture and identity now is weak so they will probably assimilate rather easily and quite well to the tribe. The downside is as said, they're mostly women so once again, you've further knocked the demographic towards female. Not like this is a huge problem, but the higher the ratio of single women, the greater the general unhappiness is, and at a certain point they'll start to consider just leaving if it means getting a family somewhere else. Currently though your supplies and standard of living for the tribe are good enough that that point is still a ways off.

Meanwhile, the harvest is complete as the last crops are collected from the fields, and the lot of them stockpiled in the cave for now. You consider making bread, but will need the further help of the city folk for that. It's a good time to celebrate though, to which you invite the Linwood as up front payment for the work they'll be doing with you. The celebration itself goes over well and everyone's spirits are raised, both in the face of coming winter and to building the wall.

You figure at the current rate if you can keep it up, with everyone focusing on it, you can have the basic structure finished come the heavy onset of winter. By then, it won't be suitable for keeping invaders at bay for example, but it will keep wild animals out.

>Moving forward, anything to focus on besides the wall obviously? More towards the social and tribal interactions.
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>>271519
Tell some of the new women and the raider girls to start building a separate village along the coast line. They will have the task of building and matianing boats and finshing.
If we spread out our population and not take anymore people in, that should make it alright for a little while.
>Plus it will make it easier for integration of small number of diffrent tribes.
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>>271664
The problem isn't taking more people in or living among them, everyone is quite content living together, and for most people of the tribe, they've never lived with or among so many people before so it's a welcome experience for many. The problem is the gender demographic, with as many single adult women as you have. The problem would be the same if you had the ratio in reverse, with a ton of single adult men.

That said, it's still a good way off till serious problems or unhappiness start. If the gender ratio ever gets to like 10 women to every 1 man (or the same if it was the reverse, 10 men to 1 woman), and they remain single, then they'll be too unhappy to stick around. A major factor in keeping them happy is how good the standard of living is with your tribe, so they're willing to accept potentially remaining without families for now.

To be honest, you'll sooner encounter problems with outsiders (raiders and other tribes) seeing your huge surplus of women and turning aggressive to try and take them from you, than you will of the singles of your tribe looking to leave elsewhere.

So another village is possible, but if the purpose is to separate people to reduce unhappiness, that won't really pay off since the cause of unhappiness currently has nothing to do with cultural differences or overcrowding. Keep in mind as well, it will be much harder to maintain defenses if you spread out like that, just something to consider.

>So do you still want to go ahead with other settlements, or just continue to focus on the wall?
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>>271727
Damn, well put dudecles, very well put.
Nah just keep building the stone wall and harvesting keeping everyone together for now.
There should be a pubic meeting talking about how important it is for every member to armed and safe when outside of the walls.

Could we tell all the women that the more they assimilate in the Sanger culture to more likely we'll help them find a families?
>We want more Sanger babies, so if they fully assimilate then we could help them husbands.
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>>271664
>>271727
We dont want to give away the increase we had in our tribe - also they are women they wont survive well on their own. We will just have to recruit some men as our next major recruitment. No more recruiting women. It is good to have some new people who will turn into SANGERS though, so lets definitely not send them away!
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>>271519
>More towards the social and tribal interactions
We want to make Mari is training the warriors well. We should tell Mari that women can be warriors too... and ask if she would mind recruiting some of the people Terel _might_ bring back (obviously our tribe at home doesn't know if he was successful yet). Since we might need to defend against raiders due to our woman:man ratio, we want to make sure our Warrior force is sizeable and well-trained. So have Mari hold training competitions with the warriors - and offer the rest of the tribe some sort of trivial but enjoyable bonuses if they participate in sparring matches with the warriors and win (no weapons, or only blunt weapons: nothing that can get people seriously injured).
Also
>>271727
Definitely no new village - however we probably need to find some new male villagers soon to offset our women problems. Rick should have a discussion with the village as a whole to see what they think is the best way to find new male recruits - and who they think we should target out of the available groups Terel identified.
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>>271843
The harvest has been taken care of by now, so everyone's duties have been switched to wall building, aside of those tasked with the usual hunting and gathering to make sure the tribe doesn't dig into supplies for the winter. With everyone's focus on the wall, there is also a greater focus put on personal safety and militancy. Until the wall is built, no one can afford to not be careful, particularly with winter coming.

To the other action, the people can fully assimilate but they themselves will never be properly Sanger (at least not without like, serious brainwashing or something). Their children can be though, if one of the parents is, and the children are raised in the tribal way. Basically it's like a 50/50 ratio determining the nature of the child, between their parents and how they are raised. If one of their parents is Sanger, then that automatically makes the child half Sanger and half the other parent's culture. Then if the child is raised in the tribal way, it will effectively and properly assimilate them making them fully Sanger so to speak.

Basically you just don't want both parents to be of a different culture, or at least not both of the same culture. Raising their children in the tribal way will half-deal with the issue, but the best is if one of the parents is also a Sanger.

>>271868
You don't want to recruit more men of a certain culture than there are men of your own though, or you run the risk of being overthrown.

You can keep recruiting people without worry, even women, you just have to be careful about it. As long as you don't suddenly like, raid and destroy all the surrounding tribes and take on like 100 women all at once, then it won't be a problem. Well, maybe that's a bad analogy, since if you were to destroy the surrounding tribes, the women would have nowhere to go and have to accept it.

Either way, as said, as long as you don't exceed the 10 to 1 gender ratio for either gender, it won't be a problem. And even if you do exceed it, it won't be a serious problem to the tribe itself, it's just that the excess gender will leave overtime till the ratio goes back down.
>>
Also on a roster note, can we update it to specifically show the Warrior subclass now - are the warriors separate from the raiders? I think they might be now? Is that what we decided?
Further social actions:
* can we have 12 year old boy listed as glassmaker and called Dikeson
* can we ask Madde if she had a profession in an earlier life? What was her most valued skill? What is she best at in life?
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>>271893
Start braking bread and sending out women hunting, this should be a good change for Mari to give everyone a basic understanding on how to use their weapons to kill.

Rick and Rowena should keep expanding the church to add to tribal unity when a Lumpur astrologer approaches them, showing them a basic out line of the season and how to track them.
>Simple clander! Only season but she was hoping Rick and Rowena could help.

Build shooting ranges, sparing pit and prarice yard with wooden dummys. We should make some sports and games out of practicing fighting skills.
>Now everyone is expected to be extremely fit so if they need to drop all of their chores and be able to defend the town they can.
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>>271889
Oh by now Terel has returned with his group and the remnants of the southern forest border tribe. At the end of the day it turned out there were 12 adult women and 4 children. I'll try to update the demographic, and I'll also state if people are soldiers in their job description.

Mari doesn't have a problem with recruiting women to the soldier group though, already it is mostly female. As with most aspects of the tribe, it's going to end up being mostly female anyway. Still, in the free time available, she openly invites people to spar and see who is suitable for soldier duty. If need be, she can expand it from the current size of 5 people to more, at your specification.

Meanwhile, Rick considers the gender problem and brings it to open discussion with the rest of the tribe. A fair number of the women a more ok with multiple or even open relationships, more than they used to be now that the gender ratio has become further slanted. A decent number of them at this point don't expect a husband with so few males in the tribe, but with living conditions so high, they'd be happy enough just to have children at least and be a part of the communal family. Still some others think polygamous relationships should just be pursued. Indeed, only Uru has more than one wife, and just two total at that. These are all considerations and topics brought up, but it does seem that generally people would be happier if more men were available. The problem is where to get more men from, and how to organize it. On the one hand you don't want to get too many men from one particular culture or they could overthrow you. On the other hand though, you don't want to get too many men from a lot of different cultures since it will be too hard to keep all the different cultures under control, and eventually lead to the tribe splintering. In asking Terel if he *had* to recommend where to go looking for men, he suggests either the city folk or men of a culture that is not yet present in the tribe.

So it looks to be a pretty complicated situation, but at least it was recognized and talked about among the tribe. People recognize that, the effort, and appreciate that their concerns are being seen to. This increases their tolerance for the situation and cooperation in solving the problem.

>Cont.
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>>271896
Madde is asked her opinion on the matter because why not? She suggests perhaps getting some young male slaves from the city folk, young enough that they are still impressionable and can be assimilated to the Sanger way, but not too young that they can't father children. If you can't get the slaves, she also brings up just raiding other tribes for males in the same age range. While on the topic you also figure to ask her about her stance on being single, which she says she wouldn't be opposed to taking a human partner if it helped the tribe but she doesn't like the idea of being in a polygamous situation and being one of multiple wives. Not like she outright refuses, but she seems to consider herself the closest thing to royalty when compared to humans, so would think it improper if she had to share a man with a human woman and be unhappy with the situation. At the end of the day though, she pretty bluntly says she would still prefer a man of her own race, to a human man.

Moving past that you ask her the question you wanted to know which was her profession. She tells you back in the day she was a homemaker, a gardener, and a carpenter.

>>271953
Mari changes the focus from war training to hunting, at least for now, and it serve as another means to finding out who is best suited for combat. Illeo would be the best trainer for this, but Mari can suffice.

Rick and Rowena get what help they can to continue the temple, though obviously work not related to the wall is scarce. During their time though they are approached by the Lumpur astronomer who suggests building in a manner to suit the stars and seasons. Rick and Rowena are very keen on this idea, and with the girl start to develop a basic calendar starting with simple seasons.

The tribe already has a shooting range and a practice yard, but a proper fighting pit and dummies can be made in time. Some sports around combat also already exist. As for tribal fitness, most people indeed are physically fit and capable of defending themselves, largely from working the big boat. A few people, back from when war with the Lumpur was being prepared for, are extremely physically fit though, even those women able to physically match an average man.
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>>271993
Would we have enough time to make a trip to the purple city before winter sets in?
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>>272005
All the way to the city? Probably not, but if you like you can send Terel out with his team over there.
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>>271983
>>271993
A) Rick needs to discuss with the whole tribe which they prefer out of two options:
1. Polygamy for most of the current women (over time we will try to raise their children Sanger - when the males are 16 we can do away with polygamy... or dont see why it cant stick around in a minor role if some people prefer it)
2. Going to the city with some of our goods to trade for young slaves aged 12-16... We should discuss how much these young slaves will cost - and the tribe should identify what are the best trade goods we have to exchange?
* I don't see why we can't deploy a combination of these two options.
B) We should also ask Madde if she knows where to find males of her species, and ask whether she thinks a single male would consider coming to live with us for the purpose of marrying Madde - if she thinks this is unlikely, we should identify an unmarried Sanger male to be her mate (if there are none we can leave Madde's status an open issue).
C) We should ask Mari if when the warriors are in hunting mode she can take on Illeomi as an advisor, who will help oversee the hunting (while Mari judges the combat skills of the hunters)..
D) We should ask Terel if he noticed anything new or interesting on his trip to the southern forest border tribe and back
* Since Madde was a carpenter, we should have her oversea any wooden building projects if she isn't already - perhaps she can help Rick and Rowena with the technical aspects of building the temple; also the fighting dummies she can probably make best.
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>>272030
actually maybe it is a bad idea to have a sanger mate for Madde.... as she doesnt want polygamous relationships and it is looking like we might need to stud all our Sanger men out! So just ask her if she knows where any Stranger men might be...
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>>272021
Ah, then I would say let Mari have 12 people under her control but Vegita and Rowena Now are deemed head of internal affairs.
>Mostly dealing with daily portal and actions of the military.

Mari should teach Konah to ride a horse, giving her a promotion to sargent, she is in command anytime Mari isn't around.
>The whole military should be out hunting as practice and to stock pile for winter.

Over this winter start specialization of jobs, have Gigi and her team try to prefect their art of brick making.
Apar, Yuno and Nali should start slowly replacing the current house with stone houses.
Rick, Rowena and Emia should work on the map, Emia becoming to new Shaman in training.
But tell the girl they can just live their lives for now, but ecorage Sanger assimilation saying once they are fully Sanger they can marry out side of the tribe.
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>>272087
Make that Vegita and Illeo, with some help form Maddie
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>>272044
Well there are single men in the tribe, but if they need to be reserved for something else, you could just wait till one of the boys comes of age. Madde doesn't age normally so she can be endlessly patient. Alternatively, since she is opposed to multiple relationships, you could just gauge her interest in having children for the tribe outside of a relationship.

>>272030
When brought before the tribe about settling the demographic issue, there's a fair support for polygamy. Not many are keen on the idea of marrying slaves, let alone outsider slaves. So if you want or need to settle the issue now, then it's up to you to decide how much you want to balance polygamy, with open relationships. You could still pursue the slaves idea and see if it gains better support afterward, but you won't be able to do that till spring when you can go to the city.

When asking Madde about others of her race, she brings up the other two she was imprisoned with, in the other two burial mounds on the island. She was awoken when her burial mound was disturbed and stolen from, but the other two remain untouched. Though she says, she is unable to open them herself because of "barriers" in place. She cautions this though, since she cannot say how the other two Strangers will react to being awoken. It took your tribe and her this long to get this far, but it could go differently or badly with the other two. Also perhaps on a selfish note, but assuming you awaken a Stranger husband for her and all goes well, that would negate the possibility of her siring any crossbreeds for you.

Mari willingly accepts Illeo's help in hunting and training matters, since that is her forte. Together, they can parse out who is better suited for it, and for soldier duty. As for Terel and his trip there and back, he tells you he thinks he noticed some other group of people on the plains lands south of the forest, but he didn't bother to go meet them. He also noticed what looked to be forest raider movements. Lastly, Madde is tasked with carpentry work which she excels at, though she takes the chance to let it be known that once the temple is completed and officiated, she cannot enter.

>Cont.
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>>272134
I dont think we should let Madde be oficially involved in clan affairs
She is a STRANGER
Remember the stories from the only one of us old enough to remember: it is possible we are dealing with a nephilim or some such.
Just because Madde is nice right now - perhaps she is capable of deceit? In any case we should make sure the leadership circle is all Sanger.
Maddie has many talents and we can surely consult her, and give her honour. But I am against her having any official role as leader.
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>>272087
Through the hunting and combat trials, Mari extends her soldiering group to 12 people, still mostly women but that's unavoidable. To avoid any power struggle issues, Vegita spreads the responsibility of power to the council so that there is a broader governance over Mari and her warriors if need be. She doesn't seem to mind, but continually says they should be acting if they're going to train so much for war.

While most of the soldiers hunt and practice, Mari personally tries to teach Konah to ride a horse. She wants to teach Konah to ride bareback like she can, but Konah is more used to riding with a saddle and reigns. It's your choice as to which is done.

As for the time, it's not winter yet, though it is entering the last month of fall. You keep in mind the roles for specialization though, but also must keep in mind that during the winter, productivity usually reaches a standstill, and only work that can be done indoors or within the fort, can be pursued.
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>>272144
1. Okay let's jettison the slaves idea for now - we know we can probably get slaves in the city later if we need them.
2. We should probably put in place the polygamy idea: let us assign multiple female raider and lumpur partners to each Sanger man
3. Also... let us ask Madde if she would be interested in laying with a Sanger man - she can choose who she wants and doesnt have to be in a relationship
4. Faun & Illeo should ask Madde if the healing of Illeo's sterility will require magic or if it is a medical procedure.
5. Uridike and Dikeson should keep up trying to make glass
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>>272173
I think the marriage and children thing can be put on hold for a bit, we got 6 boys in the making how it is And we're heading to the purple once winter ends.
>Anyway, I'm going to bed.
>Make good choices and Remeber:What would Jesus do?
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>>272151
A little clarity since you weren't in the previous threads, but Madde is more akin to a Tuatha, or at least comparable. Tall, slender, pale, long ears, and her face strangely beautiful in an almost alien way, but uncannily human-like. She normally wears form-fitting clothes that cover her body and a mask for her face, but living among the tribe she's forgone the mask, which causes people unease to look at her for too long since she looks like some strange imitation of humanity. Or rather, like someone was given a human body to shape and work with, and extremely stressed and pronounced the features.
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>>272182
We will put the polygamy issue on hold for 1-2 seasons but I think we are agreed it is the way forward...
For now we should at least make sure every Sanger male has a mate - it's probably best to get started working on the gender inequality issue ASAP.
Purple tribe have a different culture as far as I recall and we want a hard Sanger core to withstand new cultures
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>>272185
Okay thanks for that. I don't want to monopolise the tribe so I will wait for one of our other councillors to emerge and help decide what we do next .... we should probably go ahead with asking Madde if she is interested in any Sanger men tho, and Faun & Illeo can chat to Madde about the sterility issue, with Uri/Dike making glass
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>>272173
Sure enough, you can put the slaves idea on the burner along with the intent to travel to the city for trade anyway.

If you're going the polygamy route, the available men for actual polygamy are Uru and Vegita. Pipin's wife Rowena isn't interested in sharing him through marriage, but she's content to put him on studding duty, and indeed he's already the father of four pregnancies. There's also Ril who is a Lumpur, but has taken to life in the tribe well, so as long as he doesn't wed other Lumpur women then there shouldn't be much a risk. And of course there's always Terel, who doesn't have any tribal background so would default to Sanger, but relationships may impact his wayfinding skills and duties. One thing to keep in mind though, that in each of these cases, some party involved will not be happy with the results, in the case of each

>Uru's wives Faun and Apra will not be happy with more wives for him that are from the same cultures they are.
>Vegita will not be happy with multiple more wives in a short amount of time.
>The more women Pipin has to conceive with, the more unhappy he will become. Also a potential future risk of inbreeding? It's technically possible that Pipin stud to all the single women of the tribe and over the winter season alone probably could get most of them pregnant, and though he will be utterly miserable, they'll all be content with the situation and the population will boom. However, the more children he (or any one person) parents, the greater the risk of inbreeding when multiple people end up being related.
>Ril and his wife will not be happy with more than another wife or two.
>Terel is content with as many wives as you care to give him, though he would want to settle down if he gets married which would hinder his wayfinding. You could also just stud him out like Pipin, but it would make him unhappy since he's been wanting to settle down after having explored and seen as much of the world as he has.

So it's sort of a balancing act. How unhappy are you willing to make a few people, in order to make the majority happier, and to increase population?

>Cont.
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>>272173
Furthermore you ask Madde about her stance on being single, without trying to make it sound obvious what you want from her. She's not interested in a proper relationship unless it is monogamous as you know, however if there is a tribal focus to increase the population and there are no exclusively single men, she feels she could accept the responsibility and join the other women in reproducing outside of a relationship. She explains though that her fertility cycle is much longer than a humans, so will not be able to conceive for at least another several months. As for asking who she may be interested in, she's on good terms with Pipin so wouldn't mind having a child with him, though she would prefer a single man. Perhaps interestingly, although she hasn't taken much notice of it, Terel has seemed quite interested in her and tried to catch her attention. His interests are more in trying to learn about her and maybe make a friendship, but if pressed to do so he could probably find it in him to mate with her.

Taking all this into account, it might be better just to wait for a boy to come of age, or to go capture one from another tribe, to be in a proper relationship with her. The choice is yours to make though.

Meanwhile Faun and Illeo ask about the healing process, which Madde says it is magical. She would be tattooing a magical glyph on Illeo's belly which would grant her enough supernatural fertility to overcome her sterility. Once again though she warns you that with that kind of magical fertility, it would make Illeo susceptible to breeding with pretty much anything, not just humans. It's not as though anyone expects her to start mating with the livestock or anything, but it would be a possible risk if she was marked with the glyph.

Lastly, Uru and Dik continue to work with glass, and seem to be getting the hang of it. At least the melting process, though they still struggle with maintaining a consistency, or shaping it.

>>272193
It's worth pointing out that the gender disparity problem isn't like some dire issue that is boiling over and threatens to destroy the tribe, it's more of a long term concern. Right now the tribe is mostly female, and most of those women remain single without families. They are a little upset by this, but more than anything else are happy with the standard of living. They'll take remaining single if it means being well-fed and safe.
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>>272292
Also something worth adding that I forgot to mention pertaining to Madde (or any other Stranger for that matter, if you should decide to awaken the other two) that although most of the tribe are generally accepting of her and tolerate her living among them, the idea of someone mating with her remains abhorrent to most of the tribe. If one of the men should to mate with her and it becomes known, then similar to how Illeo is treated as an outcast, that man will be marked as cursed by the rest of the tribe.

Maybe this stance and these beliefs could change overtime as tribal acceptance of the Stranger grows, but currently that is how people feel. Sort of like if that man was caught doing something else abhorrent, like bestiality or cannibalism, he would similarly be treated as an outcast.
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>>272302
Rick should take Madde aside and say 'so you know magic huh! What types of magic are there?' Since he is a shaman.
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>>272808
In talking with her about it, Madde tells Rick about the two types of magic she knows, which are glyph magic and illusion magic. Illusion magic is considered a common skill for her race, and acts to change the appearance of things or hide them, though it doesn't work against someone who knows what they are looking for. Glyph magic is based around specific symbols or markings that confer magical properties onto things. This can be like physical carvings in stone, or like tattoos on people or animals. It's pretty straightforward in what it does, something like "grow faster or stronger" carved into a tree, "remain closed" marked on a door, or "run faster or see better" tattooed onto an animals legs or face/eyelids respectively.

She says there are a couple others but those are more the domain of the shamans of her race. Rick questions, out of curiosity, if these things can be taught. She says though that humans can't really do magic, since faith is more their power and faith/magic are mutually exclusive. She does however, indicate that glyph magic at least can be imitated by humans and was done so in the past, if the human doing it has been marked themselves, and either has guidance of a teacher or has a diagram to copy. Basically because the glyphs are extremely complex and detailed and have to be represented clearly and exactly, humans don't have the manual dexterity or sharp eyesight to be able to copy them, so the best they can manage are imitations that have a lesser effect.

>The more you know!
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>>272302
Well it's winter so Uru and Dik should team up with the Gigi and her forage team to experiment with this liquid glass.
Rick, Pipin and Rowena should start breeding another litter of wolves, they should be adults by fall.
Start teaching more people how to make wine, give everyone some chickens to take of and to get eggs along with start makeing some goat cheese.
>What kind of weapons do we have? Importantly what is the bow like?
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>>273662
Sounds good, as the last month of fall nears conclusion and the last leaves fall from the trees, the temperature dropping. The snows haven't come yet, but you know the region will soon be in the grip of winter. While everyone else struggles to finish the basic structure of the wall, Uru and Dik work with Gigi and her team when able, to better get the glass making skill understood. They're still not sure about consistency, but they figure they can try to make hollow shapes and pour the molten glass in to let it cool, thus developing the idea for molds.

It may be a bit too late in the year to try breeding the wolves, but since that's always been a big focus of the tribe, I'll say it's a fair assumption that such an action had already been seen to earlier in the year so you can expect another two litters by spring. The domestication work also extends to chickens which by now most people have at least 1-2 specifically for egg laying, although trying to make cheese from goat milk is a little beyond your understanding. You could probably ask the city folk for the knowledge though, something as easy as that free of charge so to speak.

For weapons, they are mostly wood, bone and stone, though they're all of sturdy, high quality, and they are accompanied by hard leather shields. For the bow, it's decent since you moved beyond flatbows. They're fairly accurate to a medium range, particularly so since it's the common weapon everyone is expected to train with, even non combatants. You have the small unit of soldiers, as well as people who hunt or otherwise are just good at fighting, but pretty much everyone in the tribe is fairly skilled with a bow.

>As the last month of fall ends, so begins winter. Again, the snows haven't come yet, but you can tell by it getting colder with each passing day, and the days themselves getting shorter. Work and productivity outdoors lessens as the weather gets worse, and when the snows come, only indoors work will be able to be pursued. Probably good to start thinking of things for people to do with all the free time indoors or in the fort they'll be having, since now that the population of the tribe is very much larger than last winter, keeping people occupied and reducing boredom will be a concern towards keeping happiness of the tribe overall up.

Otherwise, what to do moving forward. You expect the basic structure of the wall to be finished around by the time the snows come, maybe a little after.
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>>273749
Faun and Holly start teaching the Kids and some of the adults Sanger speech with Nomad writing and math.

Uru, Dik and Gigi with her forage team should experment with blowing glass with a tube to get a vase kind of shape.
>or just genral experiments.

Apra and Yuno with their teams should be working together planning the final work on the work and try to finish up before the snow comes.
>It could be a good time to come up with a chant or tribal song?

Small actions:Start paning pottery and teach more people to tend to the bees.
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>>273794
Language schooling becomes a focus, particularly now that you have so many new tribe members of different cultures and languages. It goes by well as winter sets in, and people have less to do.

Blowing glass is a bit too advanced, but as the team works towards better consistency, they experiment with different ways of shaping it without the use of molds.

Apra and Yuno continue the plan work, and are now working with everyone else on the top layer of the basic structure of the wall. By the time it'll be finished, it should stand at about ten feet tall, with the proper outer structure expanding the strength and thickness, as well as adding a foot or two and the ability to walk on top of.

There are already some tribal songs, but if you wanted to come up with something particular in mind, or based on something specific, go ahead. If it's creative or appropriate, it'll probably give a bonus to the tribe when doing something like working, or at celebrations.

Lastly, more detailed pottery work is seen to with the spare time. Tending to the bees though isn't going to work well in the cold weather, but it's something to keep in mind for the future.

>It is now the last couple of weeks before the snows come, already the occasional flurry or small ice shower. Any last actions and interactions before winter hits in force?

Also on a separate note, Vegita's wife (name?) is pregnant, and Ril and his wife Leona have figured to try for another child.
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>>273958
I return and thus nullify my standing order.

I wish for us to prepare for winter months by gathering fire wood, finishing up the fort walls and insulating the houses.
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>>274137
Sounds fair.

In the last couple weeks, whoever is free spends their time gathering wood and insulating the houses as best they can, while the fort wall draws to completion. In the final days, as the last bricks are mortared in place, everyone working on it stands proudly at its completion, as the snows begin to fall.

The basic structure of the wall is complete, and winter is in full swing. Over the coming weeks the snow will settle in to become a regular feature, and productivity will grind to a halt unless indoors.

Fortunately with your gathering, you have ample supplies to last the winter, so no one will go hungry. Now with all the time you have for more specific actions and interactions, anything you've got in mind?
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>>274196
Mari and Konah should not practice horse riding but Konah should use a saddle as we can master both way of riding.
>Maybe Konah, being young found she has some feelings for one the raider guys name Tahna but doesn't know if she should do anything becasue he's a lower rank in the military, so she asked Mari for help.

Vegita, Rowena and Madde coild build a garden for Madde, for her to grow herbs and spice.
>During this time Vegita should ask about Madde and Illeo, trying to imply they aren't just "friends"

Throw a winter party where wine and smoked meat is eaten but it is quite, more about bonding and becoming a single tribe then getting drunk and rowdy.
>Everyone is encouraged to make some kind of traditional foods to bring to the feast and gift for someone you like or in love with.
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>>274250
Should start practicing horse riding.
English is very hard it seems.
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>>274196
Well, I think ww should attempt to perform the following actions over the winter period.

1) I will the people to practice fighting with bows and in a shield wall.

2) I wish for us to continue to improve our bows, spears and shields.

3) I want a concentrated effort to unify all of our pwople in sanger culture.

4) I want everyone to be producing tools, processed and trade goods. Primarily I want us to process all of our gathered raw materials more thsn anything else.
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>>274250
When able to, horse riding is practiced, though not often enough to put the health of the horses at risk. Konah decides to go for saddle riding though, to Mari's disappointment. Furthermore, when asked about pursuing a relationship with Tahna, Mari says the difference in rank doesn't bother her, but that the Sanger folks as usual wouldn't approve of her and him being together, both raiders.

Meanwhile a better garden is cleared and set up for Madde even if growing under these conditions is not ideal. There starts to be some questioning about her relationship with Illeo, and while they are very close, it hasn't progressed to a physical relationship. It seems Madde hasn't considered that, while Illeo is too uncertain without an action given, to pursue it.

Lastly as the snows settle, a winter celebration is held where a suitable amount of the supplies are dug into. Given how everyone is already spending most time indoors or in the fort, it definitely increases tribal unity and also better tolerance since different cultured people are prompted to bring it out in the celebrations. Now would be a good time to officiate any relationships you think should form between people, or to enact any social actions and interactions, or decrees.

>>274343
What free time people can afford when not busy processing the stocks of raw materials, they practice with small unit tactics like archery along with shield walls. Developing them further will be difficult though when the main focus is on making processed and trade goods.

As for unifying people, as said, with everyone housed and cramped together and spending all their time closely among one another, now would be the time to enact lasting social actions and interactions, and bonds. The more specific, the better, but spirits are at a comfy high so disposition towards Sanger ways would be hard pressed to become any better, as high as they are now.
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>>274343
Yeah I have no problems with anything of those actions, but the question comes up, do we want bows with range or power?
>Composit or long bows?
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>>274445
I am British and I therefore feel that longbows are best, mostly because range is more useful for hunting and defence but they also are easier to produce. Since they merely need one material for the body of the bow.

A good thing to mention is that I wish to take our civilisation in the direction of the greek city states, relying on the general public to defend themselves and their families / houses. I want our people to not be burdened by supporting a large number of martial specialists, I do think that having a good quality standing army will be needed. With them focusing on command and other skilled roles while in peaceful times acting as the police.
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>>274579
I think the composite bow might be better, with our horses we could make a really good mounted archer forces and with the carts we can make chariots?
But I agree with normal people serving in the military in times of war, but our standing militia are mostly just town guards and hunters I though.
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>>274607
Problem with horses and a reliance on them is that;

1) They are very expensive to maintain assuming that you want to have actual "war horses" rather than conscripted draft horses.

2) They are vulnerable to inclement weather.

3) They require a huge supply train to be used offensively which unless troops are trained to gather supplies, the land is rich in grazable material or the area is very heavily colonised.

4) For the support needed for a single horseman you can bring two foot troops to the battlefield.

However we can attempt to develop both kinds of bows.
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>>274733
Sorry a feel asleep.

Yeah I can see how transitioning to horses for our main muscle and long bow would be easier to produce over all.
>Very long war bow it is!
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>>274434
And for interactions, Kohan now seeing she wouldn't be able to marry who she want unless she is Sanger.
>She takes a leave from the military for awhile to devote more of her time into assimilation.

Nail and Rick should spend some time improving the efficacy of the wine making and other fermentation of fruits.
>They should study fermenting, preserving and drying of fruits and meats.
Lastly Madde could teach Apar and Yuno what she knows about carpentry, try to improve and combine methods of building.
>>
1. Since Illeo is an outcast and Madde likes him, he should secretly have sex with Madde every night until she gets pregnant. But don't tell anyone. If anyone finds out Madde should tell the group that her people can get pregnant by immaculate conception because they are 'blessed by the Gods'
2. We should try making some glass scissors now - and the best specimens should be given to the 10 year old Lumpur female who should be named Olivia. She will be apprentice hairdresser and grow up to be the tribe Style Queen in charge of giving caste-and-job specific haircuts to everyone. She should practice on the lower ranked raiders, giving them Militant looking haircuts... until she gets good, then she should give Mari a sweet dangerous looking hairdo. Also since Mari doesnt like armour she can just wear the military decorations from before. All the rank and file warriors have to wear normal armor, but Mari should pick 3 warriors to be her honour guard, chosen for bravery and commitments to Raider religion - these people only wear tribal decorations like Mari, and have slightly toned-down versions of her haircut.
3. Mari should go to Rick and make a plan: if Rick and the other Sangers allow the building of a raider war temple, Mari will go to the other Raiders and agree to submit to Sanger culture in other regards. They can't agree to become Sanger because theyre too old for that, but they will acquiesce in Sanger culture and allow their children to grow up Sanger, so long as the militant aspect of Raider religion and culture is enshrined as a vital part of a new broader Sanger culture, and all new adults with raider blood should be given first preference to join the Military, plus people with raider blood should be chosen as priests of the Warrior Temple
>>
Also can we have Rick spend some time with the Forest Border newcomer women and integrate them into Sanger culture, answering all their questions and teaching them about the religion and history of the tribe.
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>>274579
I agree in a big war everyone should fight.
But for small conflicts/raids etc we can get buy with the regular Warriors; leaving the rest of the tribe free for business as usual. When there is nothing military going on the warriors should revert to hunting - which helps keep their military skills sharp but also feeds the tribe... These are the current arrangements i believe
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>>277069
Illeo is a woman who currently is infertile, so her an Madde should spend time together but only to heal her infidelity. But I wanted a lesbian relationship so, go chance for that to happen.

But Mari and the war temple, eh I don't like the whole diffrent temples but have a God devoted to war wouldn't be bad. Although I think the raider religion is animalistic and season magic mostly.
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>>277459
yes i only want to keep the war part of the raider religion... it could only be a small temple to use only for war - and for all other religious aspects the raiders have to use the new Sanger temple :D
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I return. I believe the thread is in auto-sage, but I'll continue it for a little longer. Let me just read and catch up.
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>>275662
>>274733
>>274607
>>274579
Both of these kinds of bows are fairly beyond your capability. Progressing past a flatbow is already a major feat.

>>276188
She asks Mari if she can depart from the armed forces for some time to be able to prove she's fully assimilated, or at least enough to marry who she wants. Mari figures this is ok since it's winter anyway.

Meanwhile, Rick and Nali try to spend time attaining better efficiency with the booze production. Other fruits is going to be difficult though since the tribe doesn't really have access to other fruits. Still though, there isn't much a need to figure out preservation since that's one of the skills the tribe is quite skilled at already. Taking some inspiration from the honey gathered though, there's an idea to maybe try to create a kind of fruit jelly that will keep well. Jam, as a concept, is approached.

Lastly Apra and Yuno try to learn from Madde about carpentry. There is some success, though her skill is in making actual objects rather than construction work. Still, she shows a new and much better way of connecting wood (logs, beams, etc) with an efficient interlocking system. Also a better idea of how to make walls rather than just piling logs atop one another.

>>277069
Illeo is female, but assuming she wasn't, there really isn't any way Madde could secretly have an ongoing intimate relationship with someone, given how it's winter and everyone is spending time indoors and living close together, there isn't much in the way of privacy. Also on a related note, but Madde states if she is to be having a child, she isn't going to lie about the father if asked, she's too proud for that, to pretend it happened by magic.

Madde is able to make basic, crude scissors with some of the glass pieces made, and sharpening them. One of the younger girls who already is fairly skilled with hair work for things like braiding, is given the task of actually cutting hair. The people of the tribe find it to be an interesting change, and some take to it while others don't. For most of the warriors though, they aren't interested in some kind of fashion style, feeling that the proposed uniforms are enough. The most they're willing to go is short hair. Mari similarly is not keen on cutting her mess of hair since it has cultural importance to her as a plains raider and has something to do with showing how great a warrior she is based on the types and number of braids she has. At the very least though, no one has hair anymore that they don't want.

>Cont.
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>>277069
Rick disagrees with the plan of a separate religion and would much rather just roll it into the main faith. The most they can agree to is a smalls shrine outside the village at the training grounds, to the raider faith, to be built after winter if it is still wanted. The other things, like how their kids will be raised and assimilation practices, are already out of their hands so it's not much a bargaining chip.

>>277071
When he's not busy, Rick devotes himself to this task. It shows strong progress, given how little remains of the forest border tribe's identity and culture, and how well the living has been with the women coming to live with the tribe. They can't be officially called Sanger, but they're becoming the closest thing, going as far as some being willing to renounce their former ways altogether. Given that they were at the brink of destruction, they have taken to assimilation and the tribal culture perhaps better than any other newcomers.

>>277459
Illeo decides to take the leap and allow for her sterility to be cured. It's a long and complicated process, a little painful too, but essentially over the course of a couple weeks, Madde slowly and carefully magically tattoos Illeo's lower abdomen with a detailed and complex glyph in bright blue glowing ink. Even when completed it continues to glow faintly on her body prompting her to keep it covered when she can, but Madde assures her that she can bear children again now, along with the same warnings from before.

As for a relationship between the two, it's possible like anything, but you'll have to specify how that is to happen, and what it entails. I'm not good at writing lewd stuff so without input or description (to a reasonable extent, this is a blue board after all) it'll just have to be left to the imagination.

>>277645
The raider religion is pretty much wholly war based. Either way though, it would stand as a physical representation and reminder of the raider identity and culture, something which the other non-Sanger cultures do not have.
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>>280778
>Rick disagrees with the plan of a separate religion and would much rather just roll it into the main faith
Thats what i was proposing - the Raider religion should become the 'martial' part of a new enlarged Sanger faith... The shrine can be the military shrine of the new enlarged Sanger faith (which I guess will take a while to solidify but thats the aim) and the old Raider rituals will be practiced there under a new sanger aegis
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>>280778
>The raider religion is pretty much wholly war based. Either way though, it would stand as a physical representation and reminder of the raider identity and culture, something which the other non-Sanger cultures do not have
As I understand it the only other religion is the Lumpur which has already been integrated. Since it was a simple religion it probably didnt have any benefits for the Sangers anyway. Whereas the raider war religion could be very useful for inspiring our troops before battles.
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>>280868
Ok that's more reasonable yes, once winter ends, Rick says the tribe can go about this and see how it takes.

>>280876
Well the Lumpur faith added the concept of gods. Before, the Sanger faith was just based around ancestor worship. If you're going to incorporate the forest raider system of beliefs, it will probably take the form of another god for the religion, a war god or goddess of your specification. Also what some rituals and ways to show devotion to such a god.
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>>280646
>One of the younger girls who already is fairly skilled with hair work for things like braiding, is given the task of actually cutting hair. The people of the tribe find it to be an interesting change, and some take to it while others don't. For most of the warriors though, they aren't interested in some kind of fashion style, feeling that the proposed uniforms are enough. The most they're willing to go is short hair. Mari similarly is not keen on cutting her mess of hair since it has cultural importance to her as a plains raider and has something to do with showing how great a warrior she is based on the types and number of braids she has.
Rick should tell Mari that if we are going to build a raider war shrine as part of the new amalgamated religion then she needs to be more accommodating to the tribe needs. Explain to her that it is important for martial discipline for the Warriors to have certain in-group practices and rituals. Maybe he can bargain that she gets to keep her braids as a status symbol of Warrior/Raiderdom... but all new warriors need to get a mohawk haircut. After ten successful efforts in battle, judged by Rick and Mari, they can start growing their hair naturally long, and for every Courageous Deed performed after that they can grow 1 braid/dreadlock - so others in the tribe can see how experienced they are
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>>280888
>If you're going to incorporate the forest raider system of beliefs, it will probably take the form of another god for the religion, a war god or goddess of your specification. Also what some rituals and ways to show devotion to such a god.
It appears that the Raider faith is based on spirits, not gods... Rick should confirm this with Mari... If true then Rick should ask Madde if the Strangers had a War God (I bet they do, since their religion had a supreme goddess with other lesser gods beneath). Rick should ask Madde to tell him all about the Stranger Warrior God... Then Rick should invite Mari to a conversation where he tells Mari about the Stranger Warrior God (But he doesnt play up the idea that it is a stranger god - he just presents it as 'i have heard talk about a War God, whose name is ... and he looks over Warriors such as yourself)... Rick would also explain that the War God enjoys the offerings of Warriors before battle and can grant "short term benefits like battle favor" (perhaps Mari will like this since it is part of her Raider religion). If necessary Rick (and Madde, if she agrees to present the War God as just a War God and not specifically a Stranger God) can spend some weeks/months over the winter intermittently introducing Mari to the War God - with the end goal being she accepts it as rightfully the God of all Warriors (it can be a female god too if this is a huge issue!) and if she does then the aim will be to have her introduce it to the other Warriors as the rightful god of all Warriors (whom Raiders are/were a subset of)
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>>280888
Start making a list of women to bring on the voyage to the purple city, picking the most loyal and faithful people to pick out slaves to breed with.
>It should be based on how loyal they are to the Sanger faith and overall fitness/rank.

Vegita along with a small team of Lumpur women should work and refine leather trying to make it harder.

Faun and Holly should take the kids around town to talk to their parents, learn common things like basket weaving, rope making and general tasks.
>When Faun and Holly are taking the kids around they could tell the people of they assimalte more they can see their kids.
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>>280919
I'm not sure how I feel about having a war God, I do know Mari and Madde should talk about battle tactics and fighting styles.
But honestly, I would rather keep our church with one temple and one faith, our people are divided as it is.
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>>280982
I think the way to uniting them is by incorporating them into one, instead of treating the raiders like they are other and 'separate' - that will only increase divisions. If we can incorporate the warrior cult as part of a mother Sanger religion then we can unite the tribe far better
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>>280969
Also the tribe members before said they would rather have polygamy (which even that they didnt really like) than breed with slaves... But if thats what you want to do then I dont really mind - they probably wont like it much though
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>>281162
They won't all be slaves but not all are gonna be free men either. It's good to get a mix of culture but at the same time we need our number up.
What I'm really worried about is the purple city people will be really defensive about their culture and at of life, making us have to take only breeding slaves.
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>>280892
Mari is content if you are adopting her former tribe's way of war, and is happy to lead in that regard. She can't force the soldiers to take on the style wanted of them though, but she feels in time she can convince them of it in leading by example.

>>280919
Madde is outwardly happy for once when asked about her faith and incorporating it to some extent. You're summation is roughly correct in there being a primary goddess, but the lesser gods are more like saints than actual gods, though they were still revered more or less the same. Indeed her race did have a war "god", two actually. A Stranger woman who among other things was the patron of defensive war, and her human husband who was the patron of offensive war. In their culture, the Strangers used war mainly as defense or to settle disputes, whereas conquering and using war to gain things was the way of humans.

She says while she is willing to help you with what you need, she won't lie about or pervert the imagine of her own faith. Personally she would prefer you to go by her faith and points out that it was certainly more defined and organized. However, specifically what you are looking for, something to give to the warriors, she feels that the human war god/saint of her faith should suit your needs just fine and she wouldn't need to change anything really.

Just to see, the concept is brought up to Mari and explained some, and she takes very well to it and can understand how her faith may coincide with what you're presenting her. She assures you that the other raiders would feel the same way, not just the warriors.

>cont.
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>>281221
can we ask Madde what her people are really called - we don't want to keep calling them strangers, since they are awesome. Also what does she know about the history of her people.
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>>280969
You figure doing something like that, women who are interested, would probably be better to wait till spring, since that number will probably change given how strongly you are able to press Sanger culture on everyone during winter.

Certainly though you feel the Forest Border women will be about as loyal as can be come springtime, even if not all of them are interested in slaves.

As for hardening leather, you've already got it pretty well down pat. You suppose it could always be harder, but already it's capable of stopping most projectiles, and a good amount of melee. Really the only problem you can imagine is the size of the shields, but making them bigger will make them heavy to the point of being unwieldy.

Lastly Faun and Holly in childcare duty take the kids around for more family time. Already their parents are going to be living near or among them though so it's not much a difference. The problem though with trying to hold their children over them as leverage to assimilate, is that one, a lot of the children are very young or newborn so they're still being taken care of by their mothers full time, and two, for the older children you don't have an easy way of forcibly keeping them from their parents while remaining polite and trying to look like the "good" guys.

Offering people their families and families in general does prompt assimilation, but not immediately and for some, not that strongly either.

>>280982
Mari and Madde have some interesting conversations about fighting and tactics. They end up at odds though because their opinions are quite different. Mari is more into the idea of people learning how they're best at fighting and sticking to that, specializing based on skills. Madde meanwhile believes that everyone should be skilled in all available martial areas, though you realize for a race that doesn't seem to age, this isn't difficult to attain. Furthermore, Mari believes in making use of weapons that suit different situations, whereas Madde feels strategy should be used to force the situation to suit the weapons being used.

Lastly although unsaid, Mari can't help but recognize Madde's obvious superiority, and finds it hard to relate to a being that could take on possibly ten humans at once and win. Madde offers to train Mari at least, at first, in the ways she knows how to fight, but Mari just feels patronized by this. As if Madde is facetiously acting like Mari or any human, could reach the level she is at or come close to her.
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>>281265
Im starting to think Mari is a bit annoying. Who here thinks we should embrace Madde as the master race? Come what may! The worst that happens is she bewitches us. But if she takes one of us as a husband then we will be fathers of her children so she will be loyal to us. The other tribes might hate us, but with Madde and her half-breed God Children we can afford to despise the lesser peoples! Soon we would be powerful enough to take over the cityfolk!
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1. I say Rick tells Mari to learn from Madde or she gets kicked out of her Warrior Chieftess position
2. I also say we keep asking Madde about her people and their history... and ask Madde if she could take any husband in the group who would she choose (and offer for her choice to divorce any current wife, if he is currently married)
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>>281288
Terel comes to mind - he is unmarried - will she marry Terel?
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>>281162
It's not so much that they would rather have polygamy, it's more that each of the solutions you came up with to the gender problem had supporters. Polygamy was one solution, so it had a number of supporters. As you said though, none of them were too keen on the slaves idea, probably really only the younger women/girls didn't mind it. If you wanted the simplest solution that had the most overall support, that was just open relationships with the sole purpose of having kids. Obviously the women would ideally be happy with a husband, kids, a family. But they'd be happier than they are single and happier than they are now, if they just had kids. Even outside of a relationship or marriage, or what have you.

>>281211
Well the main reason slaves were considered, was because they could be taken without question or convincing, and more importantly because they came from broken backgrounds they wouldn't really have a culture or identity. So it could work out if you found some slaves who were young enough to still be conditioned into the Sanger ways, but still of age to be able to reproduce.

As for free men you're going to have a very hard time, since not only like you said, are they fairly defensive of their culture (theirs is stronger than yours so a person of the purple is not going to give theirs up in favor of yours) but also their quality of life and standard of living in the purple/city is much better than yours so they're not going to join your tribe and downgrade their lives by doing so.
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>>281254
Well if you want to name them then go ahead, or I can just come up with a name. Thus far we'd been operating that the translation/word for her race in the tribe's language was "Stranger". That is, how they are/were referred to in the legends and times past.

As for her own history she's pretty versed in it, whatever you're curious to know about, since she's been alive for a very long time even before she was imprisoned in the burial mound and slumbered.

>>281280
As the quest runner I am impartial, however I will remind that Mari has always been somewhat uncooperative and abrasive. It comes from her background as a plains raider (much more violent and bold than forest raiders), and it's well-known that she always has and still wants to rule the tribe as queen. That's just who she is though, it has benefits and drawbacks, if nothing else it's helped her to survive with violence, even on her own, as a woman in this dangerous prehistoric world.

How you choose to act though is up to you, if you want to embrace Madde more you certainly can, though with everything else you do it will have results and consequences both good and bad. At least one thing to keep in mind though, by the old legends at least, that Madde's race used to be more numerous and in power, with human allies and partners, subjects and servants, but eventually they were driven out of the world by pretty much all other humans who became hostile to them. To be fair they invited hostility with their supposedly foul magic practices, but you can't imagine the people of today will have gotten over something like that or look kindly upon it.
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>>281288
Mari doesn't like that stance/tone taken towards her, and says good luck finding someone else better suited for the position. To be fair she is the most capable/dangerous human of the tribe. To clarify though, it's not as if she is unwilling to learn from Madde, but she thinks her strategies and ideas won't work for the tribe, though she feels if her offer to train people is genuine then the tribe could certainly benefit from that to an extent.

If you want to ask her about her people and history, you'll have to be specific since I'm not going to just write up an entire page worth of information and history about her race, though I'll answer actual questions no problem. When asked about the husband situation, she says if she could have her choice with no consequences, she would probably choose Pipin. However you know that it would make both Pipin and his wife unhappy, and also might lead to problems later on since Pipin has already fathered a number of current pregnancies so it's not like he's going to just completely turn his back on those women and particular his children, even if he gets married to Madde.

On this issue, there isn't an adult Sanger man who isn't both married and expecting child(ren). You suppose you could just wait a few years for the oldest Sanger boy to come of age though, certainly Madde can wait.

>>281292
Terel isn't married, but two problems arise in that one, if he is to marry then it will prevent him from his wayfinding duties/skills. Second, he isn't himself a Sanger. To be fair he actually has no culture or identity, even though for now he accepted living with you so is operating on Sanger culture and identity. It's not the same thing though, and when it comes down to it, even if he accepts the ways of the tribe, he himself can't impart Sanger identity onto his wife or children.

Though if Madde is said possible wife, at the same time Terel also doesn't suffer from the social risk that would come with being in a relationship with her, since he's used to living as more or less an outcast, so he wouldn't mind at all doing something like living outside of the village till the tribe accepted him, or even living on the island.
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>>281316
>>281333
>>281361
Hrm its too hard to decide! For now I guess Madde stays celibate. Tell Mari we like her but she is too arrogant sometimes. If Mari admits that Madde is 10x stronger than a human, and knows Madde has better fighting strategies, why can't she accept it would be smart for our tribe to learn as much of them as we can?
Solution: I say Madde should spend time telling Mari about the Warrior Goddess and her Human Husband the Offensive God. Madde should just hang out with Mari a lot of the time and not try to force anything on Mari but just ask any questions she has about the Stranger Warriors Gods... basically try to get Mari to chill the hell out and accept Madde as awesome. This can go on for a year, or however long it takes. For now I am happy with the progress in making a Warrior Shrine, and giving Stranger Warrior Saints to the Warriors as part of our new Sanger++ religion
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>>281514
I personally think Madde is fine how she is as our trump card if we really need help or it is a easily won battle we can just send her in. Mari is just better for leading the troops and a easier person to lead and control then Madde.
While Mari is very aggressive she is the leader of our one standing military unit and ment to fight in large raising parties, also you know, human.
But Madde is more of specialized fighter, she will most likely have a group of 2-3 just in case something happens but in most cases, Madde could win.
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>>282069
sounds good
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>>281514
You figure for now to have Madde refrain from taking a man.

As for Mari, she doesn't believe Madde's strategies are suited for the tribe. While she does admit that she is a better fighter though, she also believes that whatever fighting skills or style she knows, probably would not translate well to humans learning because of the physical differences.

In the meantime at least though you figure to at least make an effort to get them knowing one another better, figuring at least Mari might take to her ideas and beliefs better. As such, along with her other regular duties, you have Madde assist with combat related duties and in particular spend time with Mari in trying to train her to fight differently and see if it works.

>>282069
Neither of the two should be thought of as particularly hard to control. They both have some compulsions, in Mari's case being her temper and ambitions, while Madde is too proud to do some things. Still, in both cases it's just how they would prefer, and if given direct actions they'll still follow them.

For the time being, you figure to leave Mari in charge of things militarily though. Madde can help, maybe in fighting style training of a few people, but her role is more for intimidation and special situations.

Either way, it's now well into winter, the snows heavy and set. Although progress continues to diminish though, now even in the fort, people have most of their time to spend together and social actions and interactions are better accepted as well as tribal unity steadily increasing. It seems a good number of people would like to be drinking more for higher spirits and friendliness, though you're not sure if you want to break into the booze stores you'd prepared for trade come spring. It's not like you wouldn't have anything else to trade though...

Lastly, of separate note, but in the last week or so you've noticed the occasional groups of forest raiders passing by. They don't appear in large enough groups to be any risk, and you can see for yourself that when they see your wall they pretty much give up any hostile ideas there and then. Still though, just something to keep in mind.

>What to do, moving forward?
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>>282156
Start doing the weekly reading, writing and math lessons for everyone, by the end of winter eveyone should at least have a first graders math and writing skills.

Uru and Ril come together to improve on the two wheeled cart. Making a smooth and stright axil with 2 wooden wheels of the same size. Possible the first crude chariot?
Madde should go around in the common house talking to the Lumpur and Forrest Raider people trying to find aspects to keep and which parts should be forgotten.

But with the wine, hold a winter games! A test of the strongest in the coldest conditions:Archery, spear fighting, shotput throwing, wrestling and normal footrace!
>Of course we give everyone sometime to practice and pick teams.
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>>282368
All of things except math are possible. You have a system of numbers, but actual math skills are still beyond you. At most you have the concept of addition and subtraction.

You've gotten 4 wheeled carts but decide to go back to the drawing board with the two wheeled one. It seems like it may be a good idea to instead of just having some round shapes stuck in place under the cart, maybe instead to create a bar to attach wheels to. You will need to wait till spring to actually try making this and testing it out though.

Madde meanwhile goes about among the tribe in the common areas, spending time with and learning from them. She finds out a number of things she believes could be directly represented in Sanger values and figures finding common ground is the best way to get them to assimilate. She also learns of other things she thinks wouldn't suit the tribe well and should be left behind. In her doing all of this, acceptance of her by the tribe increases and people are less afraid of her.

As for a winter games, you can try at least within the fort, but beyond that it's too cold and snowy to really get into strenuous physical activity. Still, you try as best you can, and things like wrestling and mock fighting are possible. Some people even separate into teams for the events. Overall it is a welcome break from the boredom, and everyone is happier as a result, as well as tribal unity increasing by a large amount. Also just for fun and comedy, Madde is also requested by many to participate, and people of the tribe have a lot of fun trying to figure out what she is capable of. 1on1 wrestling she dominates, though playfully is subdued when a bunch of the tribe gang up on her and around 20 people end up holding her down, laughs all around. When it comes to the mock fighting it's more interesting, and a few exchanges occur where she is initially put on a team of her own but eventually is placed in teams with other people. Again, this improves tribal feelings towards her, particularly among the children who get over their fears of her enough to want to play with her. A fairly common sight in the fort now is her sitting happily while the children climb all over her, and a favorite pastime is her giving rides to them around the fort.

>Moving forward, the harshest period of winter is coming, and the snows the heaviest. For about a month, productivity will reach a standstill more or less, and only social actions can be taken as everyone keeps indoors as much as they can to stay warm.
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>>282554
Maybe we could have a meeting to get a update on how eveyone feels, to get a map of the area and just some inventory of our reserves and tradable goods.

Konah could approach Rick and ask if she has become loyal enough to the tribe to marry who she wants? This could be a way to make a official ritual for new members of the Sanger ways.
Ask Terel about the Purple city and how well we could blend with their people. Then implore what would the town northeast of us would like for trade?
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>>282156
>Lastly, of separate note, but in the last week or so you've noticed the occasional groups of forest raiders passing by. They don't appear in large enough groups to be any risk, and you can see for yourself that when they see your wall they pretty much give up any hostile ideas there and then. Still though, just something to keep in mind.
* Rick should gather Illeo, Mari, and Madde to talk about the Forest Raider groups that pass by. Rick should tell them that these groups are a threat: they probably know about our surplus of women and if we don't do something to intimidate them they will start making bolder plans either to attack us directly or try to ambush us when groups of us leave the fort come spring
* Rick should ask Mari how she feels about attacking these Forest Raiders. Mari is a Raider but now that she follows the Stranger Warrior Saints and the new enlarged Sanger religion, she isn't really like the Forest Raiders anymore. They are her enemy - Rick asks her if she is comfortable attacking these enemies (Basically feeling her out to see if she will remain loyal in an engagement)
* The group should plan for Mari to take the Warriors, with Madde and Illeo, on periodic patrols around the territory surrounding the fort. All 12 Warriors plus Madde - whenever this party is on patrol, a backup group of tribespeople should be ready to join the fray if they receive word from a messenger
* The patrols should gauge the size of the occasional raider groups... Since Terel said the Forest Raider group is only about 30 in total, it is likely these patrols will be small in number, perhaps half a dozen people
* A plan should be made to ambush any Forest Raider group less than 10 in size. Illeo should use her superior hunting skills to set a tactical ambush; while Mari commands the warriors for battle tactics; and Madde constitutes Shock and Awe
* Upon ambushing a raider group, the aim should be to subdue, disarm, and capture the raiders if possible; otherwise to kill them outright.
* If the raiders can be subdued and captured, all except one should be beheaded in front of the final member, who should be sent back to his Forest Raider Camp with the message that all territory within 3 days march of the Sanger fort is _off limits_ to Forest Raiders, on pain of death
* The decapitated Forest Raider heads should be put on spikes at a distance of 100 yards from each other roughly one day's march from the Sanger fortress in the direction of the Forest Raider camp.

-- Of course I can't dictate that all of this is going to precisely happen. But that is the "plan" - I guess it is up to the OP what actually happens, or how much can be done at once... I am new to combat in this game ;D
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>>283176
I definitely agree on the map of area and inventory of reserves/trade goods
also, can Konah be written into the tribal demographics file plz
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>>283176
For the more detailed information like specific feelings and new map, I'd rather wait till the next thread since this one is nearly complete. If you or anyone cares to remind me if I forget, I'll put that stuff up around the beginning of the next thread.

As for Konah, it's been only been a couple months so Rick doesn't think she should be considered assimilated, but if it would make her happy he figures you could overlook it. Certainly it would go well during this time of tribal unity. I'll leave the decision to the players if she should be allowed.

As for Terel, he thinks if you're interested in going to live with them it could work well for you. For them coming to live with you though, he says good luck since you'd be hard pressed to find someone willing to go as much lower in their quality of life. Maybe you could get some young folks looking to a fresh start, or a little adventure in the world, but he doesn't imagine people like that to be the most loyal if the going gets tough. On the other hand though, he says if you're willing to capitulate to them and request to be treated as a colony or something similar, he figures you'd be up to your ears in new people as well as support from them. Your choice.

Speaking of the highland folks though, he says anything you would consider to be common to the forest region since they are in hills region. Things for you that you can just go into the woods to get or out on the lake, may very well be luxuries to them. Also as well you have the benefit of being able to get more or less whatever you want from the city folk, to then trade to the highland folks.

>Cont.
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>>283801
Rick brings together the combatants to hear their opinions on the raider groups. Rick gives his opinion about the dangers they may pose later on if not now. Mari agrees and wants to attack them now, Madde figures you could try approaching or meeting some of them and maybe convincing them to leave. Illeo though seems to speak the most truth, and stats they are probably hard pressed in the winter and looking for food and shelter.

In asking Mari, it's a very simple matter, that she was a plains raider, not a forest raider, so she quite frankly tells you she doesn't give a shit about them or what happens to them. Her loyalty at least with these folks, is not in question. In all the planning for what is to come though, it becomes clear that sending people out of the fort, particularly with the intent of patrols and possible combat, would be a bad idea this far into winter. You might get lucky and come across one of the raider groups, but any effort to go out is always going to hinder and weaken everyone involved, even Madde without proper magic.

As for the details about the raider groups, they're even smaller. Maybe 2-3 people usually, never more than 5. Terel's judge about their size though was just the encampment he saw, not all of them, but you're probably just seeing scavenger groups looking for supplies in the winter, or help. Towards the rest of the suggestions, though possible, no one of the group wants to lower to that level of barbarity and do things like cutting people's heads off and putting them on spikes. Well Mari does, but she's alone in that.

>Taking all this into account, do you still wish to proceed with the plan outlined here? As well, feel free to give any other actions or interactions for the coming weeks.

>>283817
I was in the middle of updating the pastebin file, but currently am not able to. Like with the map and the other info, I'll try to update it when I get the chance, definitely by a next thread.
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>>284393
Also on the matter of the raider groups, if you don't want to risk sending people out and to deal with the weather, the raider groups themselves are small enough that Madde says she can deal with them on her own if you wish her to, and specify if she's to take prisoners, to kill, or just scare them off.

Though you may also want the experience for the warriors, to go out as a group? And Illeo even figures to just set traps in the woods, maybe kill or trap some of the raiders so they freeze to death, and just let that sink in till they stop coming your way during the remainder of wintertime.

Your choice to make, but the option is there for each result.
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>>284393
>Well Mari does, but she's alone in that.
Hahaha, I love Mari again now.
OK we dont kill any raiders for now
It seems like these Forest Raiders are really desperate for food. Maybe we can exploit their need. Does our tribe want anything from them? Maybe we can make them our mercenaries. We don't really want them as our tribe members... but perhaps we could get them to do our bidding.
Also the Forest Raiders might have some sort of resources that we don't, or some technology, or something.
Perhaps Madde, Illeo, and a few tribespeople (but not Mari because she is psychotic) can hail one of the small 2-3 sized forest raider groups, and try to find out what they want, and if they have anything we don't have to trade?
*** Happy to wait for next thread for the new map, pastebin file, etc :D
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>>284467
Or.... we could get illeo to set traps for a few raiders.... then Mari could go out on her own at night and find the corpses, cut their heads off, and stick their heads on poles!!!
Joking!
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>>284467
It should like a good time, have Mari and Konah try their hand at leading.
Send out the 12 with Mari and Konah riding on the horses.
Everyone should aprouch and form a battle line, then demanding a surrender from the small group.
>If they give up, do the normal tie them up and start with the slave trade and such.
>If not, form a shield wall, sending forth 10 fighter to meet the opposing force, mine focus taking them alive.

>>284469
But I'm open to making them our puppet tribe, we maybe be able to start a new town where Lumpur was?
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>>284547
Wait a second, I just remembered we shouldn't take anymore people in becasue of the imbalances.
I change my vote to>>284469
Just send out Madde with Mari, Kohan and Illeo to do something if we need it.
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>>284469
>>284795
You figure if you're going to send people out to negotiate with one of the raider groups, Madde should not be involved so as not to scare them off altogether.

You consider what you might want from them, but from what you've seen they're a good deal more primitive than you. You suppose they always have inherent value as people if you want them, but otherwise they're probably more a nuisance than anything with their ongoing attacks. Maybe they could be some benefit if they worked for you, but you're doubtful since they're raiders.

Either way you figure to approach a group the next time you see one, a few days later two men and a woman. As expected, they're starving and looking for food and shelter. After getting a fire going at least, you give them some food you brought, and their hostility quickly fades. You try to converse with them and figure out if they may be of any use to you, but unless you want to learn how to be a raider in the forest, you won't be able to learn much from them. Perhaps they could be useful in their experience constantly fighting with tribes of the region, particularly the cliff people, if you ever wanted to learn others' fighting styles and strength. As for things to trade, again they are woefully meager compared to you. The best you can hope for are some few exotic things they raided from other tribes, probably traded to those tribes to begin with.

Did you want to actually do anything with them though? Or just meet with them and try to figure out their potential value?

>>284547
You suppose it would be possible to expand to other places, but on the one hand it would be hard to protect multiple places, and on the other with your gender ration so skewed already, you think it a bad idea to split up the tribe even more. Unless like, you send of a large group of the women to live in another place, but you can probably guess how that will go if they get noticed by other tribes. Also there are some moral issues and tribal grievances that would arrive by simply resettling the old Lumpur village location.

>>284795
>we shouldn't take anymore people in becasue of the imbalances.

Well as usual, taking too many non-Sanger men could be a risk, but you're still a ways off before you start to reach that unhappiness threshold for the women. Particularly if you act on any of the relationship plans to curb the issue, or plan on getting some more men in the near future.

Like it would totally be possible to just have Madde go out at nights on her own and steal forest raider women to assimilate to the tribe, or men if you want to just sell them. Maybe that's a potential value of the raiders, a constant supply of people to steal for assimilating, labor, or selling.
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>>285151
Alright, I would say don't take these people in but give them food if they need it and maybe some winter clothes. If they come back in the spring time we might have work for them.
>If they start their own tribe it would be good to be on good terms.

If it still winter for awhile, Apar, Yuno and Nali could go around fixing things and building some common furnishings like tables and beds.
>Maybe a good time to start eating with plates and bowls?

Rowena, Madde and Rick with Faun, Holly and the children should all come into the fort to teach the kids all the thing they know, from naming plans and foraging to weaving and animal handling.
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>>286093
You decide against taking them, for now just helping them out. You realize though that you won't be able to help out every group that comes by, you don't have the supplies for it.

Meanwhile, Apra and the builder girls take the time to fix stuff and start making furniture. They recognize that their efforts at it don't match Madde's skill with furnishings, but they can make more furniture in a shorter amount of time, and don't have to worry about it being works of art and people having to be careful with them. Also a rather specific, but useful decision, you start trying to use utensils and cookware. It's a pretty simple development, but proves to be very useful and helpful for both sanitation, ease, and efficiency in eating.

Lastly the usual childcare-ers take it upon themselves to continue with general education. Some things they can't do in the winter like foraging, but plenty of other stuff they can. As for coming into the fort, over the winter basically the entire tribe has come into the fort to live, which is why everyone is living so closely. Only a handful of people are living outside and even then they're close by in their homes, and spend most of their time in the fort anyway.

>Two weeks go by, it seems the most bitter portion of winter is passing and the constant blizzards have abated. Eventually though you start to notice some of the raider groups approaching closer and eventually start nearing the walls or camping by, even squatting in the unoccupied houses. None of them are hostile, but it seems word of your generosity has spread and some groups are showing up also looking for help. Anything to do? Including with and among the tribe as well.
>>
>>286137
Ah shit, I guess they have the stray cat mentality, tell them come spring they have to leave, but if they want to stay during winter they are expected to keep the houses and ground clean. Also take a head, gender and age count.
>Tell eveyone don't give anything more to the squatters, also keep the guard patrols on the walls with some hounds.

At the first non frozen day Mari demands Konah comes out with her to practice horse riding along with fighting/archery While on horse backs.
>Start doing daily training again to shake off the heavy winter lull, including archery, spear frighting, shotput and falling in rank/shield wall.

Uru with Gigi and forage team should work on molding some different shapes of glass and starting up production of bricks.
>One of them members of the forage team named Mino has the idea to spend more of her time making bread and other baked goods.
>Mino could ask Uru about building a separate house for only bread making.
>>
>>286232
You approach some of the raiders and tell them if they want they can use the unoccupied shelter but once winter is over they have to leave. Some agree, some make it seem like they'd be interested in staying, but none of them are too hostile. From the current amount what you know of, there are about 6 men, 5 women, and 5 children, in different small groups. Overtime though that number may change if more come. Still, you tell everyone not to give out supplies to those who are there. It's a tough call to make though since these people are clearly starving and suffering.

You've still got another month or two till the snows start to melt and recede, but make a note to take up activity again right away when you are able. Mari certainly welcomes the chance to be active and ride again. In the meantime between competitions you also try to continue with some training when you can.

Uru and Gigi having been working over the winter so far, are becoming fairly decent at glass making. They've gotten the consistency well, and are able to shape it better as a result. The most common use is still for sharp personal things like small knives for cutting hair or use in textiles, but with some creativity you could come up with other uses. One of the team though, busy working with some of the flour from the harvest and making flatbread (the city folk don't have risen bread), wonders if it would be better to separate the task on its own. Certainly it would be more appealing to not use the same stove you make bricks and glass with for food cooking. The idea arises to maybe come spring, make another house or building for proper food production, starting with bread.

>Moving forward, still more raiders show up, though not as many or as often now that the worst of winter seems to have passed. Although you can give general tribal orders and actions, you're not sure if you can keep consistent everyone in the tribe not giving the squatters anything. Particularly those few people of the tribe living outside the fort, now alongside the squatters.
>>
>>286423
Great now we have to live amongst them, I guess if they are going to be here they have to work and be clean like the rest of us.
Send the squatters and some some workers to help build some make shift houses down by the river but close to the road.
>Start a new village but don't send any of our people over just yet.

Gigi should take over experimenting with the glass, maybe pouring in the out/inside side of a vase?

But importantly, Uru, Vegita and Apar should all try to bring the idea of a chariot alive that Uru had over the winter.
>How long untill the horse give birth?

Side actions:Start expanding our feilds, continue building up the wall and expand our dock.
>>
>>286509
There's still another month or two of winter left, not sure if that was clear, so some of your actions can't be performed.

As for the raiders, if you aren't going to give them food and supplies, they refuse to work or take orders. That you're "giving" them shelter, is the grounds on which they aren't attacking you.

Also for the glass,

>tfw just realized a problem by looking up the melting point of sand/glass

I'll leave it up to the players if they should be able to continue with the glasswork. Realistically though it shouldn't be possible, only too late I discover.

The chariot though, while possible also may not be a good idea since the ground around this region (plus the trees if you go into the forest) will make a proper chariot unfeasible. Or at least, one that could be fast or used for combat.

The horses you started breeding in the spring and summer, and since horse gestation time is around a year, you've still got a good few months left to go.

>Will have to chalk the other actions like expanding the fields till spring, which is at least a month or two away.
>>
>>286805
Nah if it is out of our reach let not do it, just act like we improved on the brick and pottery or something.

Fuck it, give the squatters some food but not enough to endanger us. But now they are being feed they have to clear the snow, collect fire wood and just be clean.

Rick should teach Rowena how to make some of the fire resin, if we can we should start to stock pile some fire resin.

Konah and Mari should keep training horse riding, Mari giving Konah a hard time push and pulling her on the saddle.
>Maybe they could leave the fort walls and have a race around the woods? I good chance for Konah and Mari to show off her skills.
>>
>>287814
I'm not good at the role playing part of this, I'm more the nation building kind of guy.
>Other Anon's please make some other actions.
>>
>>287814
>>289303
We're on page 9 now, probably just best to carry everything to the next thread when it starts anyway.
>>
To end with, here's the next thread to anyone following this still

>>>292245
Thread posts: 276
Thread images: 2


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