You are a Slig,
you dont have a name (yet) and maybe you will never have one,
you just graduated Slaughter school and are ready
to enter the oddworld
With only your visor and mechanical pants as your belonging,
as well as cruel sadism and a a gambling addiction, what will be your
first step to greatness?
>>253996
Upgrade your vision. ( like predator)
>>253998
After a shouting mach and several slig sounds thrown back and forth,
you get kicked out of your local Slig barrack's mechanical shop,
having no moolah to your name (yet) prohibits you from getting any new gear or upgrades
Armed with this new knowledge of the worth of moolah, how do you proceed?
Ask around if anyone knows where to find some magic creatures.
>>254003
You go visit your old classmate, Snort
He got a new job at a FeeCo Train station, and on his break you
ask him about the whereabouts of any magical creatures,
he laughs at you,
but then he says he remebered there was a mudokon running around
being a big mess, and supposedly could enter people's heads and control them
Deciding that's magical enough, you ask him where this mudokon could be,
he shrugs and says he isnt paid enough to care, but there should be someone around
that knows.
After his shift you two go drinking and you wake up the next day in a ditch somewhere near
FeeCo Train Station, just as you wake up you see it blow up infront of you
I guess you are walking, where to?
You are in the middle of the desert, near the FeeCo Station wreck
When you don't know where you are any direction is as good as another.
Follow the train lines, that should lead us somewhere at least.
>>254031
After a long while of walking and walking and walking
sleeping, and more walking, you come to a conclusion that your mechanical pants must
be magical themselves by carrying you so far
you find yourself back home at the Slig Barracks, phew
that was a close one to disaster,
you pass by a bulletin board with job applications, the promise of moolah calls to you
>>254057
Check what jobs are available
>>254065
The Vykkers are hiring security, the promise of guns are tempting,
then there's Rapture farms salvage mission overseer position, it requires experience
in security work, but you can attempt to bluff your way into it
There's Mudokon hunters in the Paramonian jungles, hunting down escaped slaves and natives
and lastly, a police work slot is open at a mudokon ghetto, in a nearby city
hmm, decisions, decisions....wich one?
>>254071
Go join the mudoken hunters
>>254071
Being an overseer sounds quite good, should be nice moolah in that position.
>>254085
You pick the overseer career and fill the application,
soon youre sitting in a cushioned chair infront of one of your to-be-boss's
vice-bosses, middle class glukkon,
he looks at your application and asks
"So, Slig, how do you beat a slave to make them work faster?"
Your tiny mind races, beating something is just beating them,
its fun but this beating for anything else than fun makes your head spin
Roll D10 for speech bluff
Rolled 8 (1d10)
>>254091
>>254093
You get an idea and you damn near slig your mechanical pants at
the extensive depth, the poetic science behind this golden eureka, and the genius
behind it
"You just beat them harder!"
The glukkon grunts and thinks about your anwser
"Yup, youre hired."
Soon you arrive at the salvage site, with a brand new badge, nametag and a real, loud gun,
and best of all, a small army of mudokon slaves to oversee as they collect scrap and dig
trough the remains of rupture farms.
How hard will you work for your first day?
>>254103
"Work smart not hard"
enjoy the perks of your new job while taking it easy. Whenever the boss comes round make sure to look enthusiastic and keep an eye out for any ways to make a little extra moolah on the side
>>254128
You rule the mudokons with an iron fist and you love it
whenever one stops to work, you beat the snot out of htem with your gun,
and it feels simply great
Finally, after so long YOU are the one giving the beatings and not recieving them,
finally YOU get respect, finally w- oh
oh Shit, one of them just started running, LETS GETTEM!
Roll d10 to GETTEM
>>254131
Stops working*
Rolled 6 (1d10)
>>254180
You chase the mudokon trough the rubble, firing your weapon,
the bullets fly past the mudokon, but none hit him,
he manages to trip up a bit and soon youre gaining to him,
allmost in perfect range for the shot, when you suddenly
hear a scrab screech behind you, it seems one of them survived the
destruction of rupture farms
Who do you shoot? The Mudokon or the Scrab? Roll d10 for marksmanship
Rolled 8 (1d10)
the Scrab
>>254229
You spin around and fire off a few rounds at the charging red mess,
the creature looses its momentum and crashes into the ground infront of you
You barely got the time for a pose on the dead corpse before you
are reminded that the mudokon is going to get away
Roll d10 for sprint, +1 to the odds due to Adrenaline rush
Rolled 4 (1d10)
[any chance we could get a picture of the species each time they come]
>>254264
That was a good sprint, the mudokon is closer now,
but you still didn't reach him just yet, the stockyard area ends and soon
you two run on rocky ground and wooden bridges
, outside the border of rupture farms terretory
What do you do now? Attempt to sprint again or shoot? D10
(Pic related is a scrab)
Rolled 7 (1d10)
Sprint again.
Best to keep him alive if we wanna get paid
>>254283
You drive your legs faster and faster, the mudokon
is getting winded, you can allmost taste him when finally
you smash into him and knock him to the ground,
you beath him senseless and drag his beaten up body
back to rupture farms arriving just in time to end your shift
For cashing in an escaping slave you get a moolah bonus
today, and you finally got some to spend
What do you do now?
>>254363
Celebrate!
>>254401
You call up all of your Slig buddies and you go out,
you drink alcohol, snort powdered drugs, throw rocks at mudokon
janitors, loose a friend, gamble in the casino, loose in the casino, vomit allover the casino,
drink more powdered drugs and snort more alcoholm, go on a joyride
get arrested by the police, vomit again in the police car, pretend youre dead
escape the police car when getting your pulse checked,
run from the police, find the friend you lost, drink some more, fall down
stairs and go to sleep with a concussion
Roll D12 for damage
and D100 for where you wake up next morning
Rolled 4 + 1 (1d12 + 1)
>>254418
Rolled 64 (1d100)
>>254442
Tried rolling both dice
>>254442
>>254450
Thankfully the concussion is minor,
you wake up in a stinky pit filled with droppings,
its gross, and you are missing your mechanical legs
tragic
you climb out of the pit and realise you are just under the
bathroom area of the Slig barracks, all roads lead home for you it seems
now, where to look for your legs?
>>254457
Just steal someone else's legs
>>254465
That's genius
you crawl up to sleeping areas and scout out the place,
several lines of bunk beds and lockers
there are several sligs sleeping with their legs ready to be mounted
you crawl closer, now comes the hard part
roll d10 for sneak
Rolled 2, 5 = 7 (2d6)
>>254478