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Nac Mac Feegle

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File: Nac Mac Feegle.jpg (79KB, 600x423px) Image search: [Google]
Nac Mac Feegle.jpg
79KB, 600x423px
It's a poor day for you, lads. A great wave of mud slid down the hill, wiped out your mound, put out your ancestral fires, it's still pissing down rain, and everyone is damn near sober.

>Examine resources
>Examine environment
>Start a fight
>>
>>247545
>>Examine environment
>>
>>247637
The moor extends for many days' travel in all directions. If the storm clouds broke, you might be able to see the mountains to the north, where the closest Feegle tribe to you resides- those bastards. The river to the east is too broad to cross, but it pours into a pond where young Feegle occasionally have fun headbutting frogs.
>>
>>247695
Go to the pond and see if you tame them.
>>
>>247719
A few lads are sent down to the pond to try to tame a bullfrog. Neither your lads nor the frogs are very bright, so it may take a while. The rain is still pouring, and it's getting dark.
>>
>>247737
Time to go and try again tomorrow.
>>
>>247747
*home
>>
>>247747
Your home is currently filled in with a few feet of mud. This would be less of a problem if you weren't, at your tallest, six inches tall. A scuffle breaks out between a Feegle trying to scoop out mud and the Feegle getting mud slung on him, and quickly expands to include their friends, nearby Feegle, and anyone who's bored.

>Send in the "chief", or Big Man
>Pacify them with the Gonnagle, the bagpipe-playing shaman figure
>Shame them deeply with the Kelda- the mother/queen
>>
>>247787
>Shame them deeply with the Kelda- the mother/queen
>>
>>247787
Let the Kelda at them. Poor Bastards.
>>
The Kelda is carried in her makeshift palanquin made of broad leaves and sticks to the edge of the filthy rabble. Heaving herself up and spreading her arms wide, she unleashes a tirade of maternal disappointment so powerful even the insects nearby have the urge to return home and talk to their mothers.

The fighting's stopped, but the only shelter is just large enough to fit the softball-sized Kelda, and the rain is getting worse. Off from the direction of the pond, you can hear screams and ribbits.

>Investigate the pond with a larger force
>Make for the closest trees- at least two hours of marching, it'll be dark
>Try to work something out with the mud
>Start another fight, maybe the Kelda won't notice
>>
>>247841
>>Make for the closest trees- at least two hours of marching, it'll be dark
I'm not sure how we can use mud unless we dry it.
>>
>>247848
Ignoring the suggestions to "wring the water out, it'll make a right nice clay, yeah?", the force is gathered and makes for the treeline. It'd be a hard slog even without attention spans shorter than you are, but all forty of you make it.

>Construct a shelter
>Determine Wildlife
>Oh shit, we forgot the frogging lads
>Start a fight, some good sticks about for thumping
>>
>>247861
>>Oh shit, we forgot the frogging lads
They'll be fine. Right?
>Construct a shelter
>>
>>247872
A rudimentary hut is slapped together around the Kelda's palanquin. The Gonnagle provides some rousing moral support by pointing out you're the first Feegle tribe to brave the forests, and the Big Man takes his two best fighters and patrols through the night. Aside from a minor brawl around midnight and the lack of a fire, it's not the worst night the tribe has had.

The sun rises the next morning, and the clouds are finally gone.

>Check resources
>Ask a prominent member of the tribe for advice
>Send a group to find the frogging lads
>Explore the forest
>Sneak off and have a little fight behind a bush
>>
They'll be fine. Build a shelter, preferably a burrow.
>>
>>247907
Find the Froggers. When we get the time, dig out a burrow and get a fire going.
>>
>>247907
>Send a group to find the frogging lad
>Check resources
>>
>>247918
>>247921
You send five Feegle to head back to the pond, and ten to start digging out the ground beneath the hut.

Resources are scant, though. A dead goose nearby will feed everyone for a day, and six snails were dragged or carried by their snailherds, but there ain't no booze, and only the Big Man and one of his patrol had their swords on them when the mudslide hit.

>Establish a perimeter balisade
>Improvise some weapons
>Ask a prominent member of the tribe for advice
>Search for resources
>Hone your fighting skills with a healthy punch-up
>>
>>247944
>>Establish a perimeter balisade
Then have a little tussle to ease things up.
>>
>>247951
After laboring for most of the day, the barrow has provided enough soil to secure a palisade around the structure. A solid ten inches of oak twigs and mud, surely something to be proud of!

Your Kelda-sanctioned fight goes quite well, and a young up-and-comer proves his tenacity by headbutting the current champion in the fists until the champion gives up. The news is rather marred by the return of one of the frogging recovery party- a hawk picked off two of the five, and the other two are holed up under a rock about halfway to the pond.

>Improvise some weapons
>Ask a prominent member of the tribe for advice
>Search for resources
>Mount a rescue party- though you'll have to leave the Kelda and Gonnagle behind
>Celebrate a good fight by having another fight
>>
>>247988
>>Improvise some weapons
If we have enough time then we should rescue the rest of the party.
>>
>>247988
>Improvise some weapons
No Feegle left behind!
>>
>>248003
Your war party smears themselves with mud and goose blood, ties up their hair, and grabs a few sticks and rocks. The Big Man leads the way, with a genuine steel sword, and the pounding of feet and war chants match the beats of twenty tiny hearts. You emerge from the forest onto the moor.

The sun is high in the blue sky. You can see down onto the moor, and the returned scout points out the pond and the hiding-rock. The hawk is nowhere to be seen.

>March straight to the rock
>March straight to the pond
>Devise a plan
>Blow off some steam with a quick fight
>>
>>248052
>Blow off some steam with a quick fight
>Devise a plan
There are big dangers afoot and we need to play it smart.
>>
>>248068
The cursing, roars, and cracks of weapons seem to make a fair amount of noise. One of the older Feegles, armed with a long forked stick, suggests a distraction battle out on the moor while a few Feegle go pick up their wounded comrades from the hiding-rock and retreat. However, he concedes that it probably won't last long enough to get to the pond and back, the cowardly bastard.

Another Feegle, rather wee but quite adept at flinging rocks, insists that under his command, your total force can best the hawk. He glazes over the actual battle plan, but goes on and on about the uses of feathers, meat, and various hawk bits. The wee mouthy bastard.

Two more, a pair of scrawny twins, demonstrate how well they can disguise themselves with cloaks of woven grass and hats made of a leaf. They claim to be able to sneak to the hiding-rock, rescue the wounded, and send one of them to go on and check out the pond, those arrogant bastards.

The Big Man just says to march down there and be down with it.

>Distraction
>Slay the hawk
>Sneak out there
>Just march, bearing the weight of your great Feegle balls
>One more fight for the road
>>
>>248112
>>Slay the hawk
Let's see if the twins can rescue the wounded while we battle this beast.
>>
>>248112
>Just march, bearing the weight of your great Feegle balls
>One more fight for the road
If we're going to be Feegles we may as well play the part not that I have any idea what a Feegle is, but I think I get the gist of it
>>
>>248129
The twins scurry off, disappearing into the grass after only a few feet.

While the traditional Feegle formation is to surround the enemy and beat them down as an unorganized mob, the rock-thrower (after identifying himself as Ten Tooth Davie) arms a half dozen Feegle with dense pebbles and rough spoon-like sticks to fling them further. The rest surround them with long sticks, fists, and a bubbling fury for the winged devil.

Not thirty feet out of the forest, one of the rock-launchers sights the hawk. The first volley of pebbles is too low, and a few of the pikes are enthusiastically tossed, but the bird catches a glimpse of your tight-packed Feegle buffet and swoops down.

The battle is quick and furious. While Ten Tooth Davie scores a telling hit to the hawk's beak, the pebbles are mostly useless, and a handful of spears are thrust into the tawny down- only to snap off as the bird lunges forward. The Big Man jumps to meet it after it closes to melee, gripping at one wing with his thighs and chopping at the head wildly.

As the adrenaline slows and the tears start, the results are tallied- four dead Feegle, one torn terribly from shoulder to hip by a talon, and another has a broken arm. The twins have not yet returned.

>Wait for the twins to return
>Retreat to the barrow

And, pressingly:
>Decide what to do with the mangled, weeping Feegle
First option to get two votes wins
>>
>>248207
>Wait for the twins to return
>Try to patch him up
If we can'toffer him the option to end his pain.
>>
File: Nac Mac Feegle 2.jpg (130KB, 660x350px) Image search: [Google]
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>>248179
Bit late, sorry.

They were thrown out of Fairieland for being drunk and disorderly.
>>
>>248179
>Wait for the twins to return
>send a Feegle to help the wounded one back to the barrow
>>
>>248217
Switching my second part to this.>>248234
>>
>>248248
While helping doesn't quite bring glory or sound all that fun, you still have to pick one of three volunteers to help the wounded home. The broken-arm Feegle refuses to leave, though, insisting he can hold his spear with his other arm and his teeth.

Just before the sun sets, a great rustling comes through the brush. A sloppy defensive square is organized as a great beast parts the grass- a vast bullfrog, maybe six inches at the sloped shoulder. On it is perched an ecstatic Feegle, and dragged behind it is a sled with the hastily-bandaged Feegle from the rock. The sneaky twins glide alongside, looking all the less perceptible for their sneak practice.

You return home, loudly and happily. Songs are sung of victory and the fallen, and the returning Frogrider is astounded to see how you've constructed a hut with an outer wall and two underground rooms already. The Kelda toasts your success and the burial rights are held, before she returns to her chamber to tend to the Hector Hawk-Torn.

>Open to suggestions for the next day
>Fuck it, all day fighting tournament
>>
>>248298
>Fuck it, all day fighting tournament
They deserve it
>>
all day fighting tournament lads
>>
>>248341
>>248348
This
>>
>>248341
>>248348
Starting soon after dawn, everyone gathers in a clearing. The free-for-all commences with a ear-watering tune from the Gonnagle's mousepipes, and everyone has a grand old time. The Big Man leaves his sword with the Kelda and wades in with vicious kicks. The sneaky twins hang around the edge of the clearing, setting up flanks for each other and disappearing when someone big comes near. Ten Tooth Davie starts to perfect the art of pebble flinging, but goes down a solid strike with a stick.

All in all, it's great for morale, until everyone has slunk out of the clearing to watch the Big Man fight the Frogrider. There's no damn food left, and how can you celebrate a fight without booze?

>Search for food
>Try to make booze
>Distract everyone by focusing on the fight at hand
>Have another little fight, might help you forget your hunger
>>
>>248399
>Search for food
Make it contest.
>>
>>248399
>Try to make booze
>>
>>248417
>>248429
Any day without booze is a sad day indeed, but if you could ferment blood, mud, or testosterone, you'd have done it years ago. Food comes first.

While the hawk is dead on the moor, it would take the Frogrider and at least a couple Feegle to bring it home. There's also a berry bush not far away, according to a Feegle too shy to pee close to home, but he didn't recognize the type. Of course, you could always slaughter your snails.

>Retrieve hawk
>Gather berries
>Slaughter snails
>Ask a prominent member of the tribe for advice
>I'm too damned starving to fight, ya stubborn oaf, have at you!
>>
Also, bit of a metapost:
The Nac Mac Feegle are not as powerful or as fast as in the source books- it'd hardly be a contest otherwise. While canonically it takes four Feegle to steal a cow (one under each hoof), I'm going with a mere lift-double-their-bodyweight kind of strength.

Also, split votes will to the the faster poster, and detail to plans will usually help success rates.
>>
>>248448
>Ask a prominent member of the tribe for advice
Let see what they think. Those berries might be poisonous.
>>
scout the berries and get a team on the hawk ask a member about the berries if ok make booze
>>
>>248482
Let's go with your idea instead.
>>
>>248482
so many missing (,) i'm sorry
>>
>>248467
>>248482
When led to the berries, the Gonnagle confirms they're edible. A decent food source if necessary, but the consensus is that gooseberry cider is better than gooseberries. A few Feegle start to pick it clean and start a stockpile in the free room under the hut as the Gonnagle laments the lack of a proper fermenting vessel.

The hawk team sets off with the Kelda's blessing, but probably won't return until nightfall.

>Try to make one large ceramic vessel to hold the berry paste
>Try to fill many nutshells with berry paste
>Keeping looking for food
>Fortify the barrow further
>Nothing like a smooth, easy afternoon fight
>>
>>248515
>Try to make one large ceramic vessel to hold the berry paste
Little culture won't hurt also for better storage of drinks.
>>
>>248515
>Try to make one large ceramic vessel to hold the berry paste
>Fortify the barrow further we need more room to store and a fire
also is every one related, and wheres the females at or do we need to invite/kidnap faires to have a good time
>>
>>248531
Four hours, two clay fights, and a nasty burn later, a huge squat vessel dominates the underground room. A fire inside it is slowly baking it watertight, and the returning hawk party uses this same fire to cook slices of bird for the tribe. The Gonnagle fashions a hat from the beak, and plays a heart-wrenching lament to the passing of Hector Hawk-Torn, who did not survive his wounds.

The sun rises the next day. The hawk will probably feed the tribe for today, as well.

>Focus on booze production
>Find more food
>Fortify the surface of the barrow
>Expand more underground
>Explore the forest
>Fight in the memory of Hector Hawk-Torn
>>
>>248560
The morning is spent expanding the barrow. You now have the Kelda's room, the brewery, and two free rooms. The Gonnagle reminds the younglings that they are all sons of the Kelda and Big Man. When a Kelda has a daughter, she is sent off to start a new tribe with the aid of a Gonnagle-in-training (which your tribe does not have). The Big Man is usually a wandering hero or elected from a Kelda-less tribe.
>>
>>248567
do booze,food,forest in groups three groups
>we will drink to hawk when there is booze
>>
>>248600
the forest troupes priority will be faires it sounds like a real sausage fest here
>>
>>248567
>>Fortify the surface of the barrow
Need to protect our booze, food, and us.
>>
>>248600
>>248620
The brewery is cleaned up a bit, and a second fermenting vessel is made, but aside from the brewer compulsively tasting the vats and mixing in handfuls of herbs, there's not much to do while you wait for it to ferment. The manpower is instead devoted to strengthening the wall with clay and adding a twist of spiky vines around the top.

The food party returns with a yam that takes two Feegles to carry, and a story of many more, growing next to an enormous structure in a clearing. While the food issue seems to be taken care of, they insist there's more resources to salvage for the tribe.

The forest party disappears, led by the sneaky twins, to find anything of note or any interesting faerie folk.

>Send out a raiding party to the giant's house
>Wait for the sneaky twins to return
>Ask a prominent member of the tribe for advice
>Have a quick fight to ease the boredom
>>
>>248656
>Have a quick fight to ease the boredom
We'll drunk after that.
>>
>>248656
fight and ask for advice
>>
>>248671
The brief scuffle shows two things- Ten Tooth Davie and his rock launchers, while derided for being cowardly, definitely can do some damage at range, and the Frogrider is a damn beast. He hops across the battlefield, smooshing Feegles into the soil and flinging them about with his tongue. Definitely the most shocking of your tribe of shock troops.

One of the forest scouts returns, explaining they also saw an enormous building. The resident is huge, almost six feet tall, and hacked down a tree with an axe of gleaming steel.
>>
>>248727
The Kelda suggests the tribe expand more underground, then take down the hut and wall and disguise the entrance with a bush or other foliage.

The Big Man beats his chest, claiming that while the giant may be big on the outside, the Big Man is biggest on the inside, and has no fear.

The Gonnagle counsels patience, for the scouts to return with a full report, but does mention that useful resources are often found in the houses of the Giant Folk.
>>
>>248770
expand like kelda said than wait for scouts
>>
>>248795
and set up traps for big people and intruders
>>
>>248795
>>248821
Upon digging out the sixth room, you find an ancient knife. The steel is rusty and pitted in places, but the edge is sharp, and it's nearly 8 inches (or 1 1/3 Feegles) long. As a two-Feegle tool, it's very useful for cutting brush to disguise the entrance to the barrow and the little punji-stick filled pits you dot around your clearing.

The scouts return as night falls, and over the last of the hawk they explain their findings. The river is present here, too, off on the other side of the giant's hut. Farther north, a ring of vast standing stones in a circular clearing might well be a door into Faerieland.

Current resources: 32 Feegles, one day's worth of food, a week until the booze is ready, three competent rock launchers, one frog cavalry, and a knife bigger than any one of you.
>>
>>248880
Grab another yam for food, send another group of feegles down to the frog pit to try and beef up the cavalry
>>
>>248880
Tame more frogs.
>>
>>248880
can we make into lots of swords i hope we can
Also find more food than travel on more frogs
>>
>>248892
>>248903
>>248908

Early in the morning, two Feegles are sent to retrieve another yam, while ten go back to the pond to attempt to tame another frog. The Gonnagle is no help when it comes to reforging the knife, explaining that very few tribes work their own steel. Most swords come from trade or are made by giants for favors, or occasionally as an assurance against crop and livestock theft.

>Attempt to build a forge anyway
>Send a raiding party to the giant's house
>Check out the Standing Stones
>Explore the riverbank
>Have a brisk fight in the morning dew
>>
>>248880
>>248892
I think op left
>>
>>248945
>Have a brisk fight in the morning dew
>Explore the riverbank
>>
>>248945
Explore the river bank for resources. Can feegles fish? Also, check standing stones to confirm faries
>>
>>248947
Distracted by winning back brownie points with the girlfriend after sleeping through half a dozen texts this morning when we were supposed to hang out, sorry

>>248955
>>248959
With most of the stronger Feegles off taming frogs, this brawl is more of a lesson. The Big Man instructs younger Feegle in the fine art of elbowing, as the Kelda watches with her four new babies, born in the night. After they finish with a jog around the clearing (being chased by the Big Man with a stick, of course), a group is dispatched to the river.

While a Feegle could fight a fish on even ground, the river is deep and fast. The only one to wade in is nearly carried off by the drag on his kilt, but they do find a patch of mussels clinging to the rock, and a great deal of soft, dense moss.

Meanwhile, the yam team returns, grumbling about doing "muddy farmer's work what's not fit for no Feegle, not when there's a good fight elsewhere".
>>
>>248989
Scout out the Big Man's house.
>>
>>248989
try to build forge and scout ouy house and check stone
>>
>>248989
Text girl, tell her you want to cook her dinner.

Waiting on next action. I'm at work and might have fallen behind.
>>
>>249000
>>249016
The river group returns around noon, treating everyone to a meal of mussels. The Gonnagle shows the tribe how to attach fragments of shell to their sticks, making crude axes and saws.

The attempt at the forge goes terribly wrong, though, as the fire's overfed and roars out of control. The Kelda is evacuated, but the brewery is filled with smoke. After it finally burns out, the brush cover over the barrow is gone and the brewer is burnt to a crisp, hugging the vessel of cider he refused to abandon.

Scouts are sent to the giant's house, and the Frogriders (all three!) return, with four unsuccessful but uneaten Feegle following on foot, just in time to bury the brewer.

The giant's hut appears to be a single vast room. A yam patch and a woodshed, against which lays the enormous ax, are butted up to the back. The holes in the walls are filled with some sort of invisible barrier, but through them, the scouts can see a crackling fire and a number of steel tools, as well as some intriguing bottles.

>Ambush the giant
>Break in and steal a bottle
>Rebuild the barrow stealth-style
>Rebuild the barrow fortification-style
>Have an ashy fight down in the barrow
>>
>>249049
>>Rebuild the barrow stealth-style
>Have a fight to honor the brewer
Well, that's a bummer.
>>
>>249049
have An ashy fight in the burrow to honor the burned brewer, rebuild the burrow fortification style, place the burned skull at the entrance to the burrow to look bad ass.

Use the new axes to cut timber to reinforce the burrow
>>
>>249058
>>249062
An ash-smeared fight is as inevitable as it is unpleasant, clogging in the eyes and throat of the Feegles, but the Gonnagle eggs it on. "This is the price you pay for arrogance, and the way the brewer died! Revel in it, and know better next time!" He then descends into a whirling reel on the mousepipes, until the blind and furious brawl comes to an end.

There's still dissension on the style of the barrow. While traditionally they're hidden from the eyes of prying giants or hungry beasts, you're already the first tribe to brave the forest, and your new axes do work pretty well. (Needs a tiebreaker)
>>
>>249058
backing

also do you think you could make us a map?
>>
>>249049
>>Break in and steal a bottle
>>Rebuild the barrow stealth-style
so is the brew trash or can it be cooled and restarted
>>
>>249084
the soul of thebrewer is within this brew>>249058
>>
File: tegaki.png (8KB, 400x400px) Image search: [Google]
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>>249073
The new barrow cover is pulled together quickly and actually reasonably well, especially with the supervision of the sneaky twins and with your new shell tools. The Gonnagle tries the remains of the brew and shudders- "Och, a strong spirit indeed!"

The scouting party wiggles in through a chink in the roof tiles, and clambers down the wall. The giant isn't in the house right now, and three Feegles can lift the hefty bottle, but they can't get it back up through the roof hole.

>Try to open the weird barriers in the wall-holes
>Somehow open the enormous door
>Wait for the giant to return
>Spread the fire in the fireplace and try to get out as it burns down
>Have a little incognito fight, just a little one

S is the Standing Stones
O is Old Barrow
N is New Barrow
G is Giant's House
Little grey dot is the hiding-rock
Also the pond, river, forest and moor.
>>
>>249089
>>249137
>Try to open the weird barriers in the wall-holes without breaking guys
if not wait for the giant than burn it down also plz scout those standing stone some one.
>soul brew we must save for a great occasion.
>>
>>249137
>Try to open the weird barriers in the wall-holes
I suggest we not burn down the house. I think he already suspects us. Probably send him into a fit of rage.
>>
>>249173
>>249179
ok burn only if he try's to kill us
>>
>>249186
Agreed, try wall hole exit, if they don't work establish contact with giant. If he's a dick burn his house down.
>>
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>>249173
>>249179
The wall-holes open up with a bit of leverage and a lot of cursing, but it's still a good four foot drop for a rather large bottle. A Feegle could climb, or even probably tank the fall, but the glass wouldn't make it. Wait, are these wall-holes covered in flat sheets of glass? Weird.

>Push the bottle onto Feegles on the ground, try to catch it
>Lower it down on a lace stolen from the giant's boot
>Wait for the Giant to return
>Have a fight, maybe the bottle will climb down on its own

(I guess I have to post images now, so enjoy my random picture folder, fuck)
>>
>>249208
>Lower it down on a lace stolen from the giant's boot
Don't want to squish us.
>>
use lace and have feegles on the ground to catch/cushion the fall just in case there will be more cannon fodder/feegles tomorrow.
>>
>>249208
Lower the bottle with the lace stolen from the giant's boot
>>
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>>249222
>>249241
>>249243
A couple laces knotted together allow the bottle to be carefully lowered to the waiting Feegles, who hoist it and run. The whole group sprints to catch up, getting a shoulder beneath it and sharing the load.

They return to where the barrow was, and take a moment to find it. The new camouflage is quite effective, but they're welcomed with open arms and friendly headbutts when the tribe sees the bottle of booze they've stolen. A hearty dinner of yam, mussel, and ale is distributed, and some of the river moss serves as bedding in the newly expanded barrow.

I think I'm gonna call it for tonight, lads. Worth picking back up again sometime?

(Pic is the woomera, a rock-throwing spoon used by Australian aborigines and Ten Tooth Davie)
>>
>>249283
Thanks for running. I like it. How do you like it so far?
>>
>>249283
It was fun, thank you
>>
>>249283
yes this this shit is awesome maybe add some main characters like the next big man or something and lets meet those fairys soon a tribe full of men is kinda weird
>ps. make the next big man's name Red or BigRed ;)
great quest
>>
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>>249289
>>249329
>>249338
I think next time I'll break it down into a Development stage (building, food, etc), Exploration, and maybe an Incidental phase. Can't keep track of the whole tribe spreading out and doing their own thing.

Thanks for playing!
>>
>>249338
Feegle tribes only ever have one female, the Kelda. There aren't any others except girls on their way to becoming Keldas in charge of new tribes, or Keldas of other tribes, and we can hardly steal one of those. Our Kelda will be pumping out a lot of Feegles for the foreseeable future.
>>
>>249962
i know i just thought it would be a cool new dynamic also a tribe of men is weird
>>
And we're back.

It's been a great week for ya, lads. After a mudslide wiped out your ancestral barrow, through all the hair-pulling and weeping curses, your tribe drew together and went a new way.

Building (and rebuilding, after a tragic fire) a hidden fortress between the roots of a tree, you have quickly prospered. A predatory hawk was gloriously killed, and the Gonnagle is already working on the ballad. Taming not just snails, three of your Feegle ride great bullfrogs. Your weapons are edged with mussel shell shards. A great knife, sized for a human, dominates one of your six underground rooms. Your brewery has only a thin scum of spirit-booze in one of the two clay vats.

And over that great bloody rock, look! The raiding party has returned with a bottle of stolen ale taller than a Feegle.

>Immediately share it with everyone
>Save it for later
>Ration it
>Fight in it and over it
>>
>>250195
I'd like to try to keep this as blue-board as possible, really. The Feegle are Pictsies and don't quite work socially like humans. More like bees.

Also, it's from a series of books I read growing up, whose author recently died. I was pretty upset.
>>
>>256742
We should prepare for a feast to celebrate all we have accomplished! It would certainly be good for morale. We can all fight after when we're good and drunk
>>
>>256742
You crack open the bottle and lean it at just the angle to let you scoop some out with your hand. While there's a few scuffles in line, moods are high. Soon someone rolls the yam into the fire to bake and the last of the hawk meat is dished out.

The subsequent melee is a happy, well-fed flurry of fist, elbows, and headbutts. Eating indoors means the Frogriders are on foot, so they take quite a few avenging thumps.

The night winds to a close, and the sun rises the next morning.

>Development?
>Mission?
>>
>>256882
Depending on how dry it is, we could try excavating the old burrow. At least the swords and any furniture etc should still be good.

>>248460
I think you’re going too much for the low end there. Lifting twice your own weight would be miraculous for human-sized beings, but thanks to the inverse square law it would be kind-of weak for people of this size. And I don’t really want Nac Mac Feegle to be weak for their size, that pretty much goes against their core being.

Please note that even a single rat is more than twice Feegle’s body-weight. They are incredibly small. While a cow is a bit much, I want the to at least be able to carry truly small animals alone.
>>
>>256950
>>256882
Check the stones and the old burrow
>>
>>262294
save the scum of the spirit brew to make a culture for when we get more materials to make more this might be something we can barter with
Thread posts: 103
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