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Just a Normal Game of Chess.....

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Thread replies: 113
Thread images: 12

File: p4leipzig29.png (27KB, 241x242px) Image search: [Google]
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"Attackers may sometimes regret bad moves, but it is much worse to forever regret an opportunity you allowed to pass you by." - Garry Kasparov

>WHITES TURN
>>
>>236800
I deep strike a Terminator Squad behind enemy lines.
>>
>>236800

Let's just move the horse back and forth.
>>
>>236800
>>236818
This. The best offense is a good defense.
>>
>>236800
>pawn at b2 to b3.
>>
>>236800
Pawn in front of queen forwards 2
>>
>>236800
e4
>>
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>You are now the king
You are deeply regretting not investing in establishing some form of surreptitious, mechanical squad to incapacitate the enemy forces via underhand trickery. Perhaps if your kingdom had some kind of specialist individual they might be able to create such a "Terminator".
>>
>>236847
Makeout w/ queen
>>
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>>236847
Recruit untrustworthy Japanese mercenaries
>>
>>236847
Well someone built our towers. Maybe the specialist is inside.
>>
File: p4leipzig29.png (28KB, 301x300px) Image search: [Google]
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(sorry about the break, I had to go afk for a while, here I have fixed the chess board)

>>236914
Those tower have been in the family for generations. Some smart guy in the past built them. Pity that they aren't around anymore what with the war. You ask the queen to do some research on how dumb your people actually are.

>WHITE TURN

WHITE TURN COMPOSITION:

No. Of Political Turns left: 0
No. Of Military Turns left: 1
No. Of Special Turns left: N/A

Rules:
Each turn is split into a political turn and a military turn. In a Political Turn, Nobels (The King, the Queen, the Rooks, The bishops, and, of course, the Horsies) can make political actions that affect the entire kingdom. At the moment you have set it so that the Queen will produce a report on the general intelligence of the populace in ONE TURN (next turn). A military turn can be used to move one piece to one tile in accordance to its moving rules (ie a standard chess turn). A Special turn is....well lets not go into that just yet, that will become more relevant in future.
>>
>>237038
Military action: d4
>>
>>237038
Military action: move pawn h2 to h3
>>
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>>>>237079
You decide to move the troops forward:
>Military action: move pawn h2 to h3
>>
>BLACK TURN: Begin
>>
>>237102
...Is algebraic notation not understandable in this quest?
>>
>>237114
Sorry, I am not a Grand Master and my knowledge of chess theory is....average at best. Please deliver instructions by stating the designation and location of a piece (for example "pawn h2") and the desired location you wish it to travel to "for example "h3"). If you just give a location I wont know what piece you are referring to and will be unable to fulfill your requests. Please bear with my lack of chess knowledge.
>>
>>237107
Call the other player a cheater until you cry.
>>
>>237142
Sure.
>>
>>237142
Send your nephew to England to execute him.
>>
>>237107
Accuse the bishops of treason and execute them.
>>
>>237107
Propose a truce for the commmon good of both kingdoms.
>>
>>237174
You have no Nephews....Not anymore. And you haven't heard of this "England"...You wonder if the people of this "England" are plotting your demise; exploiting your ignorance of them to try and aid those filthy whites in defeating you!

>>237181
You feel your voice of reason tingling and whispering in your ear. Your wife calls it "paranoia" and your therapist called it "manifestations of paranoid delusions caused by underlying emotional pain from an abusive childhood". But then you had him executed so all's good.
Anyways, what were you doing again? Oh yes: those bishops look pretty suspicious. What is it they do in those big cathedrals? And why do they always wear those funny hats? What could they be hiding under there? Perhaps, a weapon? The idea makes you so angry it makes you want to get a pig and stamp it to death. Oh yes. The very thought makes you look forward to next Hoggmas.

You announce you want to execute the Bishops.

The queen prevents you and recommends you perform a inquisition first before getting rid of the religious leaders of a belief your entire kingdom hold.

Begrudgingly you decree that a inquisition is to be held BEFORE you execute them. Bah. Touchy-feely rubbish.

BLACK TURN COMPOSITION:

No. Of Political Turns left: 0
No. Of Military Turns left: 1
No. Of Special Turns left: N/A
>>
>>237248
Horsey to 5D, big jump
>>
>>237271
supporting
>>
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>>237271
You call up your cavalry regiment to move to position "5D". They tell you there is no conceivable way that can happen. You scream profanities at them- telling the commander that you shall bathe in the blood of his family. He apologizes but says 6C is the best they can do.

You say ok.

The horsie advances.

>WHITE TURN
>>
>>237350
Ride one of the horsies.
>>
>>237350
What did our queen learn
>>
>>237350
Kill the queen, marry our beloved daughter, Futa Scorpion Girl, and make her queen instead.
>>
>>237367
Supporting
>>
File: Untitled-1.png (52KB, 602x600px) Image search: [Google]
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The results are in: It turns out 80% of the population cannot name one similarity between a dog and a chicken within a 10 second countdown and the other 19% are unable to form meaningful words with their mouths. This is pretty terrible
>>
>>237632
Enlist the populace. Tell them that there is an infinite land full of the hottest and horniest people they've ever seen being hoarded by the whites. Tell them that if we can kill their army we can get to the promised land of these hot people that want to fuck them.

Then, when we win, we can blame the lack of hot people on the white leader, saying he slaughtered them in jealousy of them being stolen. It's a foolproof plan.
>>
>>237632
Alright then
Political move: push for education
Military move: Knight G1 move to F3
>>
>>237652
This somewhat reminds me of something...
>>
"dice+1d100"
test
>>
dice+1d100
test
>>
Rolled 84 (1d100)

>>237704
Put it in options field with no quotes.
>>
>>237632
Seconding >>237656
>>
>>237736
Thirding >>237656
>>
Rolled 88 (1d100)

>>237735
Thanks
Herp derp
>>
>>237736
>>237740
>>237656
>having our insane king educate the populace instead of keeping the ignorant pawns
Insanity! Treason! You're conspiring against the kingdom! You should all be lynched!
>>
>>237750
This is White's turn, anon.
>>
>>237750
Lynch ourselves to gain favor with the populace next turn.
>>
>>237754
Oh. My bad.
>>
>>237750
inb4 we accidently turn this into a civ thread
>>
>>237773
What are you talking about? This is Chess, is it not?
>>
>>237780
Yes totally a normal, non-augmented game of simple, traditional "chess" the way it has always been played. Yessiry.
>>
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>>237656
In responce to reports of black forces advancing on white territory, you command your cavalry to advance.

You are quite alarmed by the sheer stupidity of the populace and so your Queen has offered a plan for a "Royal Academic Center for Kids (and also Adults) who can't read good and who wanna learn to do other stuff good too". The royal architect (Stuart) shall complete this construction within 2 Turns
>BLACK TURN
>>
>>237799
Put A7 to A8 and build a Castle, with blackjack and hookers.
>>
>>237799
Kill the queen, marry our beloved daughter, Futa Scorpion Girl, and make her queen instead. Meanwhile, enlist the populace. Tell them that there is an infinite land full of the hottest and horniest people they've ever seen being hoarded by the whites. Tell them that if we can kill their army we can get to the promised land of these hot people that want to fuck them.

Then, when we win, we can blame the lack of hot people on the white leader, saying he slaughtered them in jealousy of them being stolen. It's a foolproof plan.
>>
Ok guys I am going to have to call it there today cause sleep. I will continue this tomorrow, feel free to post suggestions and debate whilst I sleep- I don't care.
>>
>>237811
A6*
>>
>>237816
night
>>
>>237799
How did the inquisition go?
>>
>>237799
Political action: Order both castles to be searched for traitors.

Military action: How dare that pawn obstruct us?! D8 Pawn to D4!
>>
>>237842
I mean E4! Actually, E3! Hahahahaha!
>>
>>237842
There is no pawn at D8...
>>
>>237842
>>237847
>>237863
What I mean is:

Military action: E7 pawn -> E5
>>
We find the monarchy to be oppressive. King and queen are killed and the first president is elected.
Now have a president and first lady instead of king and queen
>>
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Turns out, the history of the two Bishops are nearly sacrosanct. Nearly. Every few months or so it is said that one of the Bishops is seen meeting with hooded figures in various towns and settlements- never the same place twice. This is very strange.

You command a regiment of pawns to advance.

BLACK TURN COMPOSITION:

No. Of Political Turns left: 1
No. Of Military Turns left: 0
No. Of Special Turns left: N/A
>>
>>239856
Speak with the bishops.
>>
>>239856
Send spies to their meetings.
>>
>>239856
Political action: Seconding >>239861; try to approach the bishops about becoming our spies.

Military action: Block the enemy's advance with E2 pawn -> E4.
>>
>>239879
Non-constuction and Non-Intel polticial moves are not unlocked until turn 3 (next turn)

>>239870
You send scouts to try and spy on the meeting. They will come back in ONE TURN (next turn)
>>
>WHITE TURN
>>
>>239891
Move G2 to G4 and declare Martial Law.
>>
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>>239895
>Move G2 to G4 and declare Martial Law.
BLACK TURN COMPOSITION:

No. Of Political Turns left: 1
No. Of Military Turns left: 0
No. Of Stat Turns left: 1
No. Of Special Turns left: N/A
>>
>>239891
Political action: Ttry to approach the bishops about becoming our spies.

Military action: Block the enemy's advance with E2 pawn -> E4.

(I thought it was White's turn when I posted this.)
>>
>>239897
What do the spies have to report?
>>
>>239897
What are the stats? Are we stupid?
>>
Congratulations! As you have survived till Turn 3 you can now set the stats for your King:
10 points to spend!
Strength: 0
Dexterity: 0
Constitution: 0
Intelligence: 0
Wisdom: 0
Charisma: 0
>>
>>239906
Charisma is 100. Everything else is 2.
>>
(To clarify, there is a mistake in >>239897
this is a WHITE TURN, but I wrote BLACK TURN, oops)
>>
>>239906
Everything is 2 except except Constitution, to be serious.
>>
>>239897
Look for maesters to populate the academy, we want to be a technology powerhouse
CHA:7
WIS:2
CON:1
>>
Strength: 2
Dexterity: 2
Constitution: 0
Intelligence: 2
Wisdom: 2
Charisma: 2

(15 points remaining)

[Yep, I made a last minute decision to increase the points from 10 to 25, this is probably representative for the organisation for this quest]
>>
>>239906
White King seems to value intelligence and wisdom.
Charisma: 2
Intelligence: 4
Wisdom:4
>>
>>239926
Aright
Add 6 to Int and Wisdom and the rest to Charisma
>>
Stats for White King:
Strength: 2
Dexterity: 2
Constitution: 0
Intelligence: 8
Wisdom: 8
Charisma: 5
Confirm?
Y/N?
>>
>>239933
Agreed
>>
>>239943
yes
>>
Stats Accepted.

WHITE TURN COMPOSITION:

No. Of Political Turns left: 1
No. Of Military Turns left: 0
No. Of Stat Turns left: 0
No. Of Special Turns left: N/A
>>
>>239968
Become Communists.
>>
>>239968
Political: Gather smartest we have and establish a learning system
does anyone here know how to make a curriculum?
>>
>>239969
To introduce new political arrangements to a Nation you require two things: A Visionary to create the idea behind the new governmental system and a Revolutionary, a political juggernaut who has the charismatic potential to stage a social uprising.
>>
Again,going to have to call it a day folks
>>
>>240118
cya op
>>
>>240081
Make bishop C1 a VISIONARY
>>
test
>>
>>240123
Bishop C1 has insufficient XP to make that skill improvement.
>>
>>242978
have him beat up B2 to get some XP
>>
>>242978
well have him exercise then.
>>
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>>244023
You exercise your god given right to mercilessly persecute someone and beat up the leader of the B2 regimen and take all of their funding. It does not occur to you for a second if taking funding away from soldiers during a war might impact the nations performance during upcoming battles. You work in the name of God.

Bishop C1 now has 1,000 EXP.

Pawn B2 is now "Empoverished"-Like "EMP" and "Impoverished"? Because EMP blasts cause technology to fail in the movies? And this is about failure? I shall see myself out...- and will now be much less effective as a regiment until they accrue sufficient funds to operate normally in 10 TURNS.
>>
>>245979
The other pawns send donations to their hungry allies. Loyalty to the king is questionable on the frontlines
>>
>>245979
Now can we have him become a Visionary
>>
Bishop C1 has been upgraded to "VISIONARY-TYPE BISHOP C1"
>BLACK TURN
>>
>>246279
Move G8 to F6
>>
>>246279
Oh, and for political, ask a few peasants what the main problems in the nation are.
>>
>>246281
Supporting
>>
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>>246281
The cavalry advances

>>246286
You are hearing those voices in your head again. You are been visited by horrific visions of chaos and anarchy set in a hellscape where the peasantry rise against the nobles.You mention this to your wife and present an idea you had about killing all of peasantry so they cannot rebel.

Your queen rolls her eyes and makes a cutting remark about how unwise it was to put the court psychiatrist to death.

She tells you that only unhappy peasants rebel and so if they are happy with your rule they will not try and usurp it and by trying to kill them all you are more likely to causer an uprising.

You dejectedly question how on earth you can prevent a uprising. She suggests that you run a "Questionnaire", a series of questions given to all peasants in the kingdom to find out what they like the least within the kingdom.

Thus Inquisition will be completed in ONE TURN.

BLACK TURN COMPOSITION:

No. Of Political Turns left: 0
No. Of Military Turns left: 0
No. Of Stat Turns left: 1
No. Of Special Turns left: N/A

Time to set the stats for BLACK KING
>>
>>246726
4 on everything but Intelligence, which has 5
>>
>>246726
10 into str and Int
5 into constitution
>>
>>246758
Supporting
>>
>>246758
Okay, I'll support this as well.
>>
>>246758
Stats for Black King:

Strength: 10
Dexterity: 0
Constitution: 5
Intelligence: 10
Wisdom: 0
Charisma: 0
0 Points Remaining

SPECIAL TRAIT:
Paranoid Schizophrenic
Synesthete
Porphyria Sufferer
Temporal Lobe Epileptic

Special Traits are traits caused by the way in which players have portrayed certain nobles rather than by the choice of one poster. They are product of circumstance and the collective choices of the entire player group.

Confirm?
Y/N?
>>
>>246876
Y
>>
>>246876
Y
>>
>>246876
Y
>>
>>246876
Y
>>
>>246884
>>246887
>>246896
>>246922
M
>>
https://www.youtube.com/watch?v=2YYNPnql9YI
>>
>>237886
>>237842
seconding
Thread posts: 113
Thread images: 12


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