Antiquiorem: Roll for events
races evolving, wars, general history, plagues. rise and fall of empires.
once sufficient will switch to campaign mode.
Rolled 47 (1d100)
>>221818
00-33 One intelligent species rises
34-66 Two intelligent species rises
67-99 Three intelligent species rises
An ancient empire falls to a meteor impact. Massive die off of intelligent life leaving behind only burned ruins. a hundred millennia pass with little change as the worlds life heals.
>>221849
In Separate corners of the world domesticated animals long since abandoned step into the light of reason. One in the sea, and one in the Dry lands.
>>221849
the tunneling deep ones, delve deeper spreading their kin far below the rocky hills that protected their ancestors from the firestorm.
Rolled 83 (1d100)
1-50 first contact 51-70 war 71-80 peace 81-100 continued isolation.
>>221915
They continue unaware of each other for many millennia, civilizations develop, small tribes and towns wander the lush fresh world.
An scouting Alien lands on the planet. Roll for what happens next.
Rolled 14 (1d100)
>>221997
They loose all their tech in the crash, and must build from scratch. They crash in a temperate rain-forest.
Rolled 100 (1d100)
Alien Hitler is born
>>222037
with a 14, 1 bad 100 good they lose all but a homing beacon which they activate.
he builds a home in the treetops.
the alien manages to save a frozen cremate from the wreckage. to his credit he will have some alone time with the beautiful captain while waiting for rescue.
>>222088
Make it happen OP
First contact. a small local deep ones family greets the sky people. to their horror the sky child kills their own. The first war. >>222065
>>222109
>Space alien nazi Hitler
I'm bumping the shit out of this thread OP
>>222109
with metal and magic the evil sky child wonders the world killing many and building a hatred for the sky people. he is shunned from all. its rampage lasts for a century before he succumbs to old age and is dragged into the deepest pit the deep ones know of and his body cursed.
We need a race that comprises of the worlds bankers, business, and media for alien Hitler
>>222130
He is known as caelum malum, his story is told in hushed tones for many years. many fear his sky magic will bring him back one day and he is merely waiting.
the deep ones build deep fortresses into the earth and shun strangers after this. even of their own kind.
Rolled 15 (1d100)
>>222154
He then takes on a different appearance and grows a mustash
>>222173
some say he could shape shift, others say this was merely foolishness. eventually he fades from memory. but in a deep hole a heart still beats, waiting...
Rolled 1 (1d20)
a plague spreads through the deep ones like wildfire. many blame the sky ones. but it matters not for few survive it.
1-5 most die 6-10 even more die
11-15 they explode into spore headed monsters.
16-20 they too pass into legend.
Rolled 26 (1d100)
>>222188
He finds a race of feral elephant seal-folk, and proceeds to begin a civ quest of leading them into fascist glory.
the once small family of sky people become many.
their heritage forgotten or simply passed off as legend. they spread out filling the void left by the deep ones.
>>222208
He wakes to find find his prison tomb unguarded, he leaves in search of those who dare to exist in his world.
time passes and he finds allies with sealfolk driven from the sea by so called sea children.
those on land he finds unfit he has dragged into the sea to be drowned. the sealfolk bring their own enemys to land burned with his sky magic.
Death itself somehow sustains him.
A colony ship arrives, drawn to an long forgotten beacon. the sky ones are careful at first but welcome the the newcomers for the tools and goods they bring. the ship emptys and leaves the world in search of others with a small seed crew.
Campaign Mode Activated
Alien Hitler has captured walrus Germany.
this threat cannot go unchecked
Roll characters
deep ones-Dwarven like
sea children are mermaid elves they can walk on land but only with magic.
sky people are human and the new settlers are any other race.
seals are a beast race.
>>222285
Alien Stalin leading the glorious Peoples Republic of the Sky People with ayy lmao tech against the space nazis
>>222298
im going to allow it but you will be an antagonist
Rolled 83 (1d100)
>>222310
That's the way I like it
Rolling for the grade of ayy lmao tech we recieved
>>222327
you found a lost piece of the crashed ship, Its the armory.
Meanwhile a *pzzt BOOM* is herd for hundreds of miles and a beam of light is seen piercing the sky.
a nearby moon is vaporized.
>>222327
your generals look nervous, and your spymaster is sweating. you suspect you wont see any more colony ships with something like that happening often.
>>222285
I roll for alien Winston Churchill
Rolled 72 (1d100)
>>222363
>>222363
Your in meeting when you see the flash. not long after you are assembling a team of agents to deal with this new threat.
Rolled 93 (1d100)
>>222341
Blame the damn nazis for it
What is in the armory?
roll for good aligned party members for Ops team.
would like some PC'ers.
>>222376
your told your best bet would be mages that came from the recent colonists. there are sky knights who wear Long old metal armor forged from the first ships. your spy master recommends his understudy, a renowned rouge.
Rolled 66, 88 = 154 (2d100)
>>222388
Rolling once for the mages' powers
Second roll is for sending the rouge to Germany and gathering intel Metal Gear-style
Also, a shame this thread is basically dead now
>>222413
they are master magical builders, one claims he can make a castle alone in a single night.
the spy master says shes already there and he expects a report on the blast soon.