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Barbarian Raid Quest

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Tonight we raid, my warriors!

For start lets form a warband, using a series of rolls we will build our force first
and then pick our target second
thirdly, we make the raid!

Roll D3 for faction

1:Celts
2:Teutons
3:Britons
>>
Rolled 2 (1d3)

>>220699
>>
>>220704
fuck yea teutons
>>
Rolled 3 (1d3)

>>220699
>>
Rolled 3 (1d3)

Rolling for Crazy Celts
>>
>>220704
We got Teutons,
giving us the passive ability Furor Teutonicus,
making our warband less likely to break and free,
due to their great rage

Next, we roll the size of our warband, roll D10
>>
>>220712
You mean Britons right? Two for Britons one for Teutons.
>>
>>220715
First come, first get
>>
Rolled 8 (1d10)

>>220712
>>
Rolled 7 (1d10)

>>
>>220719
Glad you rolled just before me!
>>
>>220719
Its a large warband, numbering about two thousand warriors, quite a challenge for a garrison to defeat

Next we roll primary and secondary warband constitution.
Roll d10

1-3: Clubs and swords
4-6: Spears
7-9: Horsemen
10: Pick any

Roll twice, first one will be the bulk of the force, and the second will be a minority
>>
Rolled 7 (1d10)

>>
Rolled 8 (1d10)

>>220726
>>
We teutonic knights now
>>
File: Teutonic_Knight_A-copy-968x649.jpg (167KB, 968x649px) Image search: [Google]
Teutonic_Knight_A-copy-968x649.jpg
167KB, 968x649px
>>
>>220727
>>220730
So, the german barbarian horde is consisted of horsemen and more horsemen
Teutonic Ritters, in ye olden days

The typical horseman would be equipped with a iron-tipped spear and several javelins

Now we roll how well is their equippment,
roll d10

1-5: Trousers, primitve saddles and tribal tattoos
6-10: Chianmail, helmets, fancy saddles with stirrups
>>
Rolled 2 (1d10)

>>220735
>>
>>220736
fook
>>
>>220736
>>220736
Well, we are raiding to get rich anyways
So, our sizable warband is ready for action, next up will be picking a target

A question: Would you rather raid in antique europe/middle east, or bring fire to the realm of fantasy?
first thee replies vote for one or the other
>>
>>220742
antique europe
>>
>>220744
Wait a sec!

We could focus on removing Kebab you guys
>>
>>220746
I agree in removing kebab
>>
>>220746
Deus Vult!
>>
>>220744
>>220746
>>220751
>>220752

Middle east wins, lets roll for faction
d10

1-2 : Persians
3-4 : Egyptians
5-6 : Arabs
7-8 : Scynthians
9-10 : Your pick
>>
Rolled 2 (1d10)

>>220755
>>
Rolled 8 (1d10)

>>220755
>>
Rolled 7 (1d10)

>>220755
>>
>>220769
yeh! fuck the persians and their rugs
>>
>>220765
We got the persians,
their oiled beards are no match for our combed moustaches

Would we raid a villiage? a town? or a city?
First three replies vote
>>
I vote for a city, but not just any city.. The Capital! Let's fight to clasp their leader in chains and sell him with the rest of our trophies!

I have first dibs on his rugs.
>>
>>220778
A city. We must convert the pagans to the faith of the lord. Gegrüßet seist du, Maria! Gott will es!
>>
>>220778
a villiage if only to get some loot first
>>
>>220781
>>220783
>>220787

Right, so i got a suggestion,
why dont we first attack a smaller town and strip it clean of gold,
and then use the gold to hire local mercenaries so our forces will be strong enough
to lay siege on their captial itself?

What do you think?
>>
>>220789
why must we raid a settlement why not hunt the local trade caravans? as cavalry it would be easier to chase them down
>>
>>220789
I'm fine with this idea! It wouldn't hurt to loot some gear from the garrison after all.
>>
>>220789
Sure. But ask them to get converted to the name of the Christian Faith.
>>
>>220793
>>220794
Roll d10 for money raid
1-5 : Caravan hunt
6-10 : Settlement raid

>>220798
But Dutchman, we are pagans too,
christianity wasnt established yet
>>
Rolled 9 (1d10)

>>220801

We'll burn their women and rape their temples in the name of Wodin then, remove kebab.
>>
>>220805
So the two thousand riders found a local trade settlement,
its garrison counts about 1500 men, mostly local levies,

the town's wealth lies in its location, on the crossroads of large
trading paths make the settlement a pit stop and a trading place of many
different cultures, all from food to rugs, antiques, gold, slaves, ores
can be found in the city and the local mayor's treassury is bound to be fat and ripe for the plunder

When the Riders of Woden ride closer, the pair gets dry and the grass replaced with sand
the warriors begin to get restless.

Camping out a day's ride from the city we can start planning the assault.

So far we need information, to know what denfeses are we dealing with
>>
I say we send out a small party of 10 riders to scout the defenses. Sending them at nightfall to avoid outright detection if we can.

Thoughts?
>>
>>220812
The socuts gallop back to camp on sunrise, dragging a man in the dust after them

They say the town is surrounded by a stone wall, tall enough for three people,
and has three gates, they allso found a man who was outside the town and
dragged him back for an insider's view on the town's defenses

Should we bribe or coerce him into speaking?
>>
>>220817

Hope I'm not the only one doing things, guys!

I'd move that we go ahead and coerce the information out of him if we must. Though why not try and find out if he's got a reason to betray the town? Maybe open the gates for our advance so that we can slaughter unopposed?
>>
>>220801
Oops. Forgot about that.
>>
>>220821
He was given an offer of riches if he would open the gate

The simple peasant though shocked first, quickly agreed
under the eyes and preassure of theese wild angry men,

he told them that there are about two hundred persian hoplites inside the walls,
and only levvied peasant archers with simple bows, along with millitia spearmen

the walls are monoitored at night by only a few guards, that's all he knew
before we let him go back home

Knowing what we are dealing with, how will we plan our assault?
>>
>>220809
no details on what the terrain is like outside the walls? e.g. the town is in the middle of a field, the town is on the shores of a lake, etc etc?
>>
>>220834
whoopsie,

the town iself is on arid flat ground, there is only flat land around, only some hills in the distance, the ground is sand and packed dirt,
the town's water source is a single large well
>>
>>220842

Is the well in town, or beyond the walls?

Also I don't like how we let that pleb go. Can we agree to kill him after the battle? If we have a similar situation next time, kill them before they can leave camp.

I think we might use the hills to screen our horses so that we can be lined up and ready to go once we've got the gates open for our men. Thoughts? Too bad we didn't bring more infantry, some Berserkers would be great.
>>
>>220847
depending on how tight the town streets are we are at a disadvantage. The hoplites I assume have proper armor compared to us, no real room to flank or out maneuver and even if all they have are simple militia bowmen they can still shoot us before we can get into range for the javelins
>>
>>220847
The pleb agreed to open one of the gates for a promise of gold

the well is secure inside the town, we only need to plan our attack,
allso we need a plan B if the pleb doesent manage to open the gates
>>
>>220849
Good point. We could have a some dismount their horses and double up when we move on the walls? Having two men to a horse, then having them deploy from there?

Also a plan B.. We can't build ladders, so maybe we could try using rope onto the walls? And if we can do this with some degree of stealth, we may even have the gates open and our men in the town before the garrison understands we're attacking. Their barracks and leaders' lodgings should be primary targets if we can get in undiscovered.
>>
>>220859
we could always set up a trap. have the pleb tell the garrison that a nearby caravan is under attack by bandits and need help to get them to move out of the town or we could raid an actual caravan and have any survivors try and get help. But it would put a time strain to actually finish the caravan before the garrison arrives.
>>
>>220867
The problem is that the pleb is allready gone
back to the town, now if we manage to get to the town and climb up it's walls with rope
and a few stealth checks, we can have the high ground and gates open before the garrison even
wakes up

then we just gallop in, two men per horse, one dismounts and then we wing it?
>>
>>220867
Another interesting idea. I think it'd be wiser to try and come upon the town and start the slaughter while most of the garrison is sleeping. They'll wake up tired and panicked.

There's no forest or cover we could use to hide our horses in while the relief force that's send out arrives, hm. Unless we can use the hills?

But this also brings up a problem in that we'd have to split our forces if we'd want to attack effectively. Wipe out the force that rides out of town and then assaulting the town itself..

>>220872
All good ideas guys. Though how reliable are our men in stealth?
>>
>>220874
The lack of real armor means no klickity clanking when running around,

and tribal warfare in german forests mean, most of the men got
experience in staying low and being quet,

meaning in a d10 roll we get a +2 towards a favorable outcome when regarding stealth
>>
>>220880

Hm. I'm in favor of stealthing it. Barricading the barracks and burning it down would be a great way to incite panic. We'll have horses ready to run like hell when the gates are open.

I think we'll be fine. Though if you guys have any other thoughts, don't hesitate to bring them up.
>>
So, all in favor of the stealth plan?
>>
>>220902
Roight, im going to gym, so il be away for just under an hour, i hope there will be something when i come back
>>
>>220902
Yea, That sneaky beaky plan sounds good
>>
Rolled 4 (1d10)

rolling for sneaky beaks
>>
>>220995
>>220999

Its the night of the day that the gate was promised to be open,
the moon is high and 1500 men sit on their horses behind the hills,

each horse bears two men, and they wait in silence, waiting for the sign.

meanwhile 500 teuton warriors move slowly towards the walls, each carrying a leinth of rope,
tied to form a longer rope with a metal hook at the end.

their quiet tunics and bare feet shuffle silently as they slowly, crouched down sneak over to the wall,
under the noses a a few guards, bored and drunk on cheap beer.

The designated throwers spin the metal hooks to get momentum and throw them up at the wall edge,
some have to throw them twice, but metal "plink"s signal that the hooks grabbed on their target,
losing no time, the dismounted riders start to climb the ropes, with rolls of javelins on ther back, and long knives
at their belt, the lightly armored force ascends up the wall,

the ones that come up first help the others and soon all of them are ontop of the walls, they scatter in all directions,

some guards notice them but before they are abe to yell out a warning, javelins thump trough their padded coats,
or long knives slash at them from the darkness, replacing screams with wet gargling,

once the gates swing open, the alarm was allready too late, as rumbling of the ground and
dust clouds in the distance signal their doom approaching, coming closer in the forms of riders, armed with long
spears

Roll d10 for millitia response time, they get -2 for being cought unprepared and in the night
>>
Rolled 2 (1d10)

>>221052
>>
>>221059
rip militia
>>
>>221063
RIP PERSIA
>>
>>221059

The local millitia was caought completely unprepared, groggy from sleep and
disorganised, the defenders barely managed to stand up agaisnt the massess of riders
pouring trough the gates,

the persian hoplites, their supposed elite barely survived the first horse charge trough their ranks,
after the warriors dismounted and get stuck in with terrefying battle cries, large, pale
warriors with nked skin, and the expressions of madmen, lost in wrath,
the persian phalanx broke as fast as it was assembled,

panic spread trough the persians, many freezng up and dropping their arms or
simply hiding or running away, they got slaughtered relentelssly,

rivers of horsemen flowed trough the streets, butchering the levies, breaking down doors and burning
everything that they could get their hands on,
the persian archers attempted to man the walls but where met by the javelins and knives
of those who climbed up earlier

what could not be dragged off, stolen, put in chains or subdued was destroyed,
and when the sun rose,

the streets where littered with corpses and ash, with all the prisioners and riches piled on the plaza,
the settlement was all but destoryed,
and the warriors exhausted from the night

We got the riches and prisioners, what now?
The men are drunk, drinking or sleeping, or digging trough riches
>>
Assemble the prisoners and let the commanders and tribes' proven warriors have first pick of the slaves. Any not worth anything nor chosen will be used as currency when we treat with the mercenaries who'll supplement our troops for the later siege.

Ye?

Also, shall we get a report on our own losses?
>>
>>221094
Loot the weapons.
Outfit our current soldiers better
Count the loot.
Rape the women
Take the slaves + loot back to Germany
>>
>>221122
>>
>>221120
>>221122

After a headcount, there have been about 40 friendly losses,
some of them friendly fire, since night + javelins isnt a good combination

many men pick new wives or servents, the nobles take more than just one,
all the others are set aside for the trip to the homeland, a gift for the tribe

the alcohol got all picked and distributed between the warriors, some took persian rugs to warm their tents,
but most of them where burned for show, soem more expensive looking where set aside for mercenary payment

riders get new helmets, persian bronze is better than bareheaded, some nobles showed off their new
lamellar armor, while riders got cuirassess or padded armor, a few brusies where gotten by testing the new armor

the swords and spears where taken by the warriors, some belts now decoreated by long persian blades,
the mayor's house was stripped of all it's gold, the man had a good taste in expensive metals,
all the better, some clunky vases or sheets of gold where bent and folded into more compact shapes or melted and minted

the storage pit was emptied and a feast prepared for lunch,
good arab steeds where saddled and now owned by the most prestigious warriors, and the gold along with other loot and spoils
tied to donkeys and camels found in the trading town's stables

the town slave market was burned down, and the slaves given a choise to join the Woden's warriors,
some accepted and where given freedom, bolstering the raider's numbers with 200 strong freed slaves

ironically, the iron taken off the freed slaves where then put on the persians themselves, iron, rope, leather, anything
was used to bind them and send them on their way back to ol' germany, along with some of the more practial inexpensive loot
with a hundred warriors to protect the spoils.

The masses of gold, gems, and other currency was stored in chests and bags to pay for the mercenaries.


Leaving the smoking ruins of the town, we must now pick whom to hire
local hillmen?
galatian celts?
the nomadic tribesmen of Scynthia?
Greek colonists?
>>
>>221159
Greeks
>>
>>221159
Scythians fit better with the style of warfare you have now
>>
>>221167
The greeks recieve a caravan of riches,
and in return, 3000 hoplites and archers march
from the port towns and cities to finally get back at the persians and their iron fisted rule

Flying the octopus banner of Trapezos, they soon ariive and mingle with the german army,
5000 strong army marches into the heart of the perisan terretory, hoplite shield next to german spear

>>221172
The Scynthian elders promise 2000 of their richest and finest horse archers,
and as many young axe-wielding warriors as there would volounteer,
under once condition,
if they win,
that they get to keep half the spoils and slaves for themselves,

the elders where very strict with their anwser, should we accept their offer?

(allso, this little raid just turned into Hannibal 2: Middle-eastern boogaloo)
>>
Oh yeah and I like this board a lot and decided to just barge in for no good reason
>>
>>221188
For their first battle yes, and if the eager want to stay then they can become one with the warband
>>
These scythians gonna be at the front line imma tell you that for sure
>>
>>221188
Hire both, time to backstab the Scynthian when we are done
>>
>>221229
I already know how were gonna do it, it's a masterplan of betrayal. But we will get to that shit when relevant
>>
>>221191
>>221229

After the exchange is done, the Scynthan war host arrives into the Greco/German war camp

as promised, 2000 horse archers in lamellar armor and composite bows,
along with 2500 young warriors, on foot, armed with small shields and axes, and not much else,
mostly barely adult men or teenagers looking for glory

The army now numbers 8500 warriors and hoplites,
their massive war camp sits just half a day's of march away from the persian capital,

The capital is a whole nother nout to crack,
huge, massive rock walls, with elite persian archers perchen on top,
the city is spit down the middle by a river, its in and out flows guarded by arrow towers,

the scouts report that the warriors of the area where concetrated within the city, but we are unsure about the numbers

this will be a big challenge, the huce city occupies a whole valley, from the wall you can see down to the city center in the
land depression, and there's a slight hill to tread before you even get to the wall, a good strategic location for a city

The greek general, german chief and scynthan elder must make a good plan to get
trought those massive walls and garrison.

(Greek mod: Armor and Discipline, good coordinations and formations, along with armor,
Scynthian mod: Fleet of foot and skilled archers, less likely to tire and get a bonus to accuracy)
>>
MASTER PLAN ACTIVATE

>have the Greeks take a long trek around the city in stealth and pose as a friendly party to the city on a trek to take revenge on a roaming band of bards, camp outside the walls maybe give a few trinkets.

>we arrive shortly after and set up camp farther away, the scythians start beating their shills and roaring in the night, the next morning we make a move on the city with some shit siege engines and the Greeks recognize us as the bards and plead to fight for the city

>Greeks open the gates when we start to slinge fire over the city when the siege starts, the scythians barrel through with a crap battering ram, and pose as if they have super human strength. The Greeks on the walls will fight with the insiders to take out the scythians while we abandon our fire throwers and hit the scythians in behind.

>when done with the scythians have the Greeks turn around and destroy the city with us.

DOUBLE BETRAYAL
>>
Of course>>221298
The Greeks will take the towers while we run through the streets with our horses
>>
>>221298
The persians had spiest that observed the hiring
of the greek forces, they know that the greeks are
their enemy
>>
Well shit
>>
>>221274
Send a spokesman and demand their surrender. If they don't, we siege the capital, starve them out, in few days or so, their food stocks will dwindle to nothing(stocking supplies for the whole city ain't easy) and will be forced to surrender or come out and fight.
>>
>>221326
This gonna have to be done the conventional way

>scythian horses will circle the city and harass any sallying or relief effort, youngins will dam the river into the city with trees
>greeks will make an earth ramp to the walls (though never finish it)
>as it will be used as a platform to elevate the fire throwers our guys will make. Maybe we will throw horse crap as well.
> thinking about it crap in the river if we can't dam it

And just in case the water is too high the Greeks will split up and help dig trenches to move the water away. And make the river shallower
>>
>>221351
Do what he said with the surrendering first tho
>>
>>221351
The offer of surrender was anwsered with an arrow trough the meassanger

So instead of blunting their teeth on hard rock and metal,
the alliance went to surround the city from three points,

Greeks to the north, Teutons to the west and Scynthains to the south,
effecitvely covering all three gats of the city,

the invaders then dug a ditch around the city and re- routed the river,
soon only thing the persians could drink was mud,

It is estimated that with no drink, the persians would need to sally forth in a few days before
their armies grow weak from lack of water, so we need to plan accordingly

If, no, When they charge out we need a plan on how to follow up, since the perisans can
be holding a prietty big army in there, and only one of our allies could not hold them off on his own.
>>
Looking at a discription of the city again it seems like Baghdad right? So there are slim trees and such I'm assuming
>>
>>221395
Well in any case if the enemy Sally's out,
>then we will spread our lines very thin to connect all of our troops and skirmish them from all sides until they decide to close in.
>If they try to close in then adjust the line to retreat, thicken and completely close in and slaughter with no escape, they should not be able to use their weapons very well in that environment

If the enemy sends their archers as back up from the walls, then premtivly we will have the Greeks surround wall side to form a two sided phalanx and block charges and missiles.

>The enemy might fight better than usual, so make an opening where the scythians are. Order a fake retreat and then have the defenders just block missiles as they retreat.
>>
working out how to roll
>>
>>220699
Yo op revive this thread I'm likin it m8!
>>
>>224970
It seems like op will not be delivering, thread is dead.
>>
>>225001
Could just be sleeping or whatever, don't give up. Bumping.
>>
>>226907
>i pray to my gods of blood orgies and sacrifice that op is not kill
>>
>>226939
Give it a little while, if OP really is kill, one of the anons present might well start a similar thread.
Thread posts: 94
Thread images: 3


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