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PRIMITIVE QUEST

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Thread replies: 296
Thread images: 72

File: PrimQuest1.png (46KB, 412x430px) Image search: [Google]
PrimQuest1.png
46KB, 412x430px
Your name is BOOGA. You are the leader of a tribe. You have decided you wish to expand your holdings and perhaps grow in population as well.

>RULES:
>You have 3 resources: FOOD, HIDES, and WOOD.
>You can harvest these by various means, from hunting and harvesting to raiding.
>Food is consumed each turn. If you run out of food, you will begin starving.
>Hides are required to keep warm, and at least one is needed for each person in the population. Hides are also needed to build some objects.
>Wood is required to construct all objects.

>RESOURCES:
>10 people
>10 food
>10 wood
>10 hides

What will you do?
>Send a party of two people out to explore
>Pack up and send everyone
>>
>>208462
Send out four to Explore
No reason to abandon ship just yet, but safety in numbers.
>>
>>208471
This, and travel north along the river

btw OP How did you generate that map?
>>
>>208481
Hexographer I believe: http://www.hexographer.com/
>>
>>208482
Yes, I'm using the free version.
Also, just waiting for one or two more votes.
>>
>>208471
Backing
>>
>>208471
Supporting.
>>
File: PrimQuest2.png (72KB, 549x515px) Image search: [Google]
PrimQuest2.png
72KB, 549x515px
>>208471
>>208481
>>208496
>>208500
Your party proceeds northwards along the river. Across the river in the distance you can see some MOUNTAINS. However, you cannot cross the river yet. On the way, you found a SMOOTH ROCK. What will you do with it?

RESOURCES:
>10 people
>9 food
>10 wood
>10 hides
>>
>>208542
Not mine, that thread died so I felt like it wouldn't be a bad idea to start something similar.
>>
>>208534

We can use the smooth rock. Try to see if is either sharp or durable.
>>
>>208534
Take it back home.
>>
>>208555
This
>>
File: PrimQuest3.png (74KB, 544x530px) Image search: [Google]
PrimQuest3.png
74KB, 544x530px
>>208552
>>208555
>>208556
You take the Smooth Rock back home. When you arrive, villagers inform you that a bear has been seen to the south, and has been stalking the encampment. Not soon after, you can see the bear approaching.
What do you do?
>Stay and fight
>Pack up and run

RESOURCES:
>10 People
>8 food
>10 wood
>10 hides
>>
>>208569
Try and tame bear
>>
>>208569
>Pack up and run
Pffft, fuck that noise.
>>
>>208569
What weapons do we have?
>>
>>208586
We have 5 sharpened sticks, and a SMOOTH ROCK.
>>
>>208569
Crap we are not ready with tactics or weapons.

>Pack up and run
Leave a little food if need be.
>>
>>208590
Well that won't do at all.
I say we run.
Maybe we were just intruding on its territory by accident.
>>
>>208569
Fight the bear. It will provide a good amount of meat.
>>
File: cavemen.gif (64KB, 549x343px) Image search: [Google]
cavemen.gif
64KB, 549x343px
>>208582
>>208583
>>208594
>>208596
You have decided to PACK UP AND RUN.
Which direction will you go?
>>
>>208599
The place where we found the smooth rock.
>>
>>208599
Whelp we can't cross the river and the bear is south. To the north east where we explored.
>>
>>208599
Head north along the river
>>
>>208601
>>208605
>>208613

You have decided to proceed back to where your party explored before. Luckily, the bear didn't follow you. Will you set up camp here or continue to explore?

RESOURCES:
>10 People
>7 Food
>10 Wood
>10 Hides
>>
>>208599
Where we were exploring before
>>
File: PrimQuest4.png (71KB, 543x522px) Image search: [Google]
PrimQuest4.png
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>>208615
Forgot image.
>>
>>208615
Go hunting.
>>
>>208620
You can't go hunting until you set up camp again.
>>
>>208615
Set camp. Maybe the stone can help us stop the bear.
>>
>>208619
Continue up river for a bit. See if we can find a nice spot to set up shop
>>
>>208623
In that case set up camp.
>>
>>208619

We properly need to continue moving the camp because the bear is still near us. We should move northeast.
>>
>>208632
I change my vote to exploring.
>>
>>208629
>>208635
>>208652

You head along the river. You're now well away from the bear. Will you SET UP CAMP or KEEP EXPLORING?

Resources:
>10 People
>6 Food
>10 Wood
>10 Hides
>>
File: PrimQuest5.png (95KB, 685x605px) Image search: [Google]
PrimQuest5.png
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>>208664
I'm a dumbass. Forgot the picture again.
>>
>>208669
Set up camp
>>
>>208669
Set up camp.
>>
>>208664
>>208669

That properly should be enough. We should set up the camp and start fishing from the river.
>>
>>208669
concentration camp
>>
>>208674
>>208676
>>208677
>>208681

You set up camp. Now might be a good time fishing. You send some people to fish. Since you only have 5 spears, you can only harvest 5 fish at this time.
>>
File: PrimQuest6.png (98KB, 691x602px) Image search: [Google]
PrimQuest6.png
98KB, 691x602px
Rolled 3 (1d5)

>>208688
Typed in the dice wrong. Also forgot picture.
>>
>>208696
You harvested 3 fish!
RESOURCES:
>10 People
>8 Food
>9 Wood
>10 Hides
>>
>>208705

We should make more spears, something like 3-5.
>>
>>208709
I second this.
>>
>>208709
>>208714
How many exactly?
>>
>>208709
This
>>
>>208723
Well, how many resources does it take to create 1 spear?
>>
>>208705
We should gather more wood and some rocks to make stone axes. Also a 5 more spears to have back ups.
>>
>>208729
One wood.
>>
>>208723

5 of spears.

>>208735

Yeah we need to gather more materials.
>>
File: scary assault stick.jpg (13KB, 450x159px) Image search: [Google]
scary assault stick.jpg
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>>208709
>>208714
>>208726
>>208735
>>208741

You create 5 more spears, totaling at 10. Any more will be useless unless you can expand the population of your tribe. What will you do?
>Explore
>Hunt/Gather
>Build up your settlement

RESOURCES:
>10 People
>7 Food
>4 Wood
>10 Hides
>>
>>208753
Hunt. We will need hides to expand our population,
>>
>>208753
We should get more wood, never hurts to be safe with resources
>>
>>208753
>>Hunt/Gather
Wood and rocks to make tools.

Thinking we can make some spike walls for the next attack.
>>
File: Tactical-Assault-Rock-300x225.jpg (16KB, 300x225px) Image search: [Google]
Tactical-Assault-Rock-300x225.jpg
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>>208757
>>208758
>>208760
You decide to go gathering. You collect 5 rocks and 5 wood.

RESOURCES:
>10 People
>6 Food
>9 Wood
>10 Hides
>10 Spears
>5 Rocks
>SMOOTH STONE
>>
>>208779
>SMOOTH STONE
praise the almighty smooth stone (keynote: do not praise the smooth stone)

Send 4 people to gather food, could be fish or not
>>
>>208779
Make 3 stone axes and upgrade two spear. That should improve wood gain and hunting.
>>
File: deer.jpg (5KB, 271x186px) Image search: [Google]
deer.jpg
5KB, 271x186px
Rolled 4 (1d4)

>>208791
>>208803
(For this, since there haven't been any more replies I just took the higher of the two numbers.)
You send out a party of FOUR to go hunting.
>>
>>208779
Begin to worship the SMOOTH STONE

It's perfect shape means that it was created by the gods
>>
>>208862
You collected 4 Food!
When you return to the village, you see that a DARK ONE has appeared with HIDES. His tribe was destroyed by a fire and he is the only survivor. He speaks of great animals to the south. What do you do?
>Ask him to lead us to the ruins of the village
>Take him in
>Refuse him
>>
File: Dark One.jpg (21KB, 284x480px) Image search: [Google]
Dark One.jpg
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>>208877
I could've sworn I included the image.
>>
>>208877
>>Take him in
We shall ready our selves for the animals of the south.
>>
>>208877
>>Ask him to lead us to the ruins of the village

We should investigate because otherwise we will properly fall in same fate as Dark One's tribe.

We send out two people with the Dark One to investigate.
>>
>Take him in
>>
Please kill your self
>>
>>208908
>>208888
>>208886
You take the dark one in. He's grateful and tells you of a strange concept: BOATS
What will you do?
>Send a party to the south
>Build a boat
>Write in

RESOURCES:
>11 People
>8 Food
>9 Wood
>13 Hides
>10 Spears
>5 Rocks
>SMOOTH STONE
>>
>>208914
>Build a boat
>>
>>208914

>Build a boat

It is always good to have when we are camping near the river.
>>
>>208914
Build a boat and kill the Dark One for staring at our women's.
>>
File: image.png (1MB, 1600x1090px) Image search: [Google]
image.png
1MB, 1600x1090px
>Build a Boat
Who needs the south if we could discover something entirely new
Pic related
>>
File: BOAT.jpg (25KB, 1024x429px) Image search: [Google]
BOAT.jpg
25KB, 1024x429px
>>208914
>>208917
>>208922
>>208928
>>208933

You build a BOAT, expending 3 wood. It can only transport 3 people at a time.
What will you do?
>Cross the river
>Sail down the river
>Execute the dark one for staring at our women's
>Write in

RESOURCES:
>11 People
>7 Food
>6 Wood
>13 Hides
>10 Spears
>5 Rock
>Smooth Stone
>>
>>208940
>Execute the dark one for staring at our women's

Keep the tribe blood pure
>>
>Sail downstream
>>
>>208940
>Execute the dark one for staring at our women's
Make boots with his skin
>>
>>208951
>>208961
You execute the DARK ONE. What will you do now?
>Expand the village
>Explore
>Write in

RESOURCES:
>10 People
>8 Food
>6 Wood
>14 Hides
>10 Spears
>5 Rock
>Smooth Stone
>>
>>208970
>Expand the village
>>
Send 2 farmers and food downstream
>>
File: PrimQuest7.png (106KB, 670x631px) Image search: [Google]
PrimQuest7.png
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>>208974
>>208994

You send 2 people downstream and come across an BODY OF WATER. What will you do?
>Explore the BODY OF WATER
>Fish and return home
>Write in

RESOURCES:
>10 People
>7 Food
>6 Wood
>14 Hides
>10 Spears
>5 Rock
>Smooth Stone
>>
>>209023
>Fish and return home
>>
Have them Continue to explore.
Research farming
>>
File: PrimQuest8.png (89KB, 637x625px) Image search: [Google]
PrimQuest8.png
89KB, 637x625px
>>209045
Your party continues to explore. The water being so clear, you can see colorful reefs in the water.
>>
File: reefs.jpg (111KB, 599x397px) Image search: [Google]
reefs.jpg
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>>209096
What will you do?
>Continue exploring
>Fish
>Write in
>>
Find a nearby landmass suitable for farming
>>
>>209100
>Fish
>>
>>209100
>>Fish
Then head home.

(Man why did we have to kill the person who give us tech?)
>>
File: fish.jpg (58KB, 600x361px) Image search: [Google]
fish.jpg
58KB, 600x361px
Rolled 1 (1d2)

>>209562
>>209607
You go fishing. Having only two men, you probably won't catch much.
>>
>>209652
You caught one fish!
What will you do now?
>Continue Exploring
>Return home
>Write in

RESOURCES:
>10 People
>6 Food
>6 Wood
>14 Hides
>10 Spears
>5 Rock
>Smooth Stone
>>
>>209661
>>Continue Exploring
I want to head back to work on the camp, but we are here. Lets see if we find anything near the coast.
>>
>>209673
In which direction?
>>
File: tegaki.png (17KB, 400x400px) Image search: [Google]
tegaki.png
17KB, 400x400px
>>
>>209677
East following the coast, then go back
>>
>>209687
That works for me.
>>
File: PrimQuest9.png (89KB, 635x559px) Image search: [Google]
PrimQuest9.png
89KB, 635x559px
>>209673
>>209687
You continue exploring. On the coast, you can see a strange stone formation. A settlement, or something else? What will you do?
>Explore the formation
>Return home by the river
>Write in
>>
>>209705
By the way,
RESOURCES:
>10 People
>5 Food
>6 Wood
>14 Hides
>10 Spears
>5 Rock
>Smooth Stone
>>
>>209705
Explore the formation
>>
>>209705
>>Explore the formation
Maybe it the place they where talking about.
>>
File: tegaki.png (10KB, 400x400px) Image search: [Google]
tegaki.png
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approach
>>
File: PrimQuest10.png (132KB, 749x622px) Image search: [Google]
PrimQuest10.png
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>>209712
>>209717

You explore the formation. It isn't a ruined village by any means, but you find a map inside. It outlines an entire area! What will you do?
>Return home
>Write in
>explore further

RESOURCES:
>10 People
>4 Food
>6 Wood
>14 Hides
>10 Spears
>5 Rock
>Smooth Stone
>>
Explore further.
>>
Return to camp
>>
>>209760
>>Return home
Need to get our food up.
>>
File: PrimQuest11.png (237KB, 760x617px) Image search: [Google]
PrimQuest11.png
237KB, 760x617px
>>209770
>>209783
You return to camp via boat. When you get home you learn that the villagers have taken some initiative and turned our humble camp into a proper VILLAGE. You also learn a new person has been born. It will take about 3 turns for them to mature. What do you do?
>Hunt
>Fish
>Write in


RESOURCES:
>11 People
>3 Food
>6 Wood
>14 Hides
>10 Spears
>5 Rock
>Smooth Stone
>>
Wait 3 turns, name the new villager Watumbo and declare him chieftan
>>
>>209796
>>Hunt
Hm I wonder if we can find some long plant fibers to make a net.
>>
Can we find some seeds and begin planting a small farm?
>>
>>209806
>>209812
>>209822
You clear some land for a FARM near your village. Every other turn it will yield 1 food. You also collected some wood. It might not be a bad idea to make some more effective farming implements.
What will you do?
>Gather/Hunt
>Write in

RESOURCES:
>11 People
>2 Food
>7 Wood
>14 Hides
>10 Spears
>5 Rock
>Smooth Stone
>>
File: PrimQuest12.png (128KB, 752x607px) Image search: [Google]
PrimQuest12.png
128KB, 752x607px
>>209842
>>
>>209842
>>Gather/Hunt
Crap 2 days worth. Every body, but one to guard the camp, grab a spear and gather from the river.
>>
have our smartest villagers research new means of making foodstuffs
>>
>>209851
This
>>
>>209851
This
>>
>>209842
>Gather/Hunt
>>
>gather/hunt
too little food is left
>>
>>209909
>>
OP where art thou?
>>
File: hunting.jpg (37KB, 530x300px) Image search: [Google]
hunting.jpg
37KB, 530x300px
Rolled 9 (1d9)

>>209851
>>209909
>>210360
>>210378
>>210397
>>210399
Your party goes hunting!
>>
What will you do?
>Gather
>Explore
>Write in

RESOURCES:
>11 People
>10 Food
>7 Wood
>14 Hides
>10 Spears
>5 Rock
>Smooth Stone
>>
>>210709
Explore north
Gotta see what's around us
>>
Rolled 1 (1d5)

>>210709
Send 3 people out with spears to check out the ruins to the south. Have 5 people gather food nearby the village.
>>210752
Send 2 people with spears north along the river to explore.
>>
>>210767
Yeah, this
>>
>>210709
Nice we got a good amount of food.

Make 1 farm tool, 2 axes and 2 rock tip spears.
>>
>>210767
I'll support this
>>
File: PrimQuest13.png (133KB, 693x623px) Image search: [Google]
PrimQuest13.png
133KB, 693x623px
Rolled 5 (1d5)

>>210752
>>210767
>>210782
You send several parties out. One party goes out to gather food, another heads to the ruins down south, and another heads north. Furthermore, WATUMBO, the new villager, has matured!
>>
>>210820
The gathering party collected 5 Food.
RESOURCES:
>11 People
>15 Food
>7 Wood
>14 Hides (11 in use)
>10 Spears
>5 Rock
>Smooth Stone
>>
>>210820
Oh yeah, by the way, if any of you noticed, the party to the north only moved one space. This is because in mountains, you'll generally move slower than on flat land.
>>
>>210826
Did we ever explore the rubble of the old village?
>If not send a small party south east to the unexpired rubble.
>>
>>210820
I wanna see what those ruins are about.
>>
>>210820
>>210834
Keep the southern party moving towards the ruins.

Have the northern party travel upstream alongside the river.

Everyone else in the village congratulate Watumbo for becoming A MAN. And also upgrade their leftover 5 spears with the 5 rocks or whatever.
>>
>>210834
>>210838
>>210845
The two parties continue moving. Furthermore, Watumbo becomes a man. The village decides in celebration they will upgrade five of the spears. What will you do?
PARTY N:
>Continue exploring
>Turn back
>Write in
PARTY S:
>Continue exploring
>Turn back
>Write in
Village:
>Build more
>Gather
>Write in

RESOURCES:
>11 People
>14 Food
>7 Wood
>14 Hides (11 in use)
>5 Wooden Spears
>5 Stone spears
>Smooth Stone
>>
File: PrimQuest14.png (132KB, 680x626px) Image search: [Google]
PrimQuest14.png
132KB, 680x626px
>>210854
Forgot picture.
>>
>>210854
Village
>>Gather
We need more wood and stone for upgrades.
>>
>>210854
PARTY N
>Turn back

PARTY S:
>Turn back

Village:
>Gather
>>
>>210868
I vote Party S investigate the ruins.
>>
Rolled 5 (1d6)

>>210862
>>210868
>>210871
Party N begins their return to the village. Party S enters the ruined village. As the DARK ONE said, it was burnt down. However, a LARGE TUSK and 3 rocks were found inside the village! Villagers gathered wood and rocks from around the village.
>>
File: PrimQuest15.png (133KB, 694x627px) Image search: [Google]
PrimQuest15.png
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>>210883
5 wood and 5 rocks were collected from around the village. What will you do?
PARTY S:
>Return Home
>Explore Further
>Write in
VILLAGE:
>Gather
>Develop
>Write in

RESOURCES:
>11 People
>14 Food
>12 Wood
>14 Hides (11 in use)
>5 Wooden Spears
>5 Stone spears
>5 rocks
>Smooth Stone
>Large Tusk
>>
File: tegaki.png (12KB, 400x400px) Image search: [Google]
tegaki.png
12KB, 400x400px
make WATUMBO chieftain
>>
>>210891
PARTY S:
>Return Home

VILLAGE:
>Develop

What's the demographics of our tribe? Is it 6 male and 5 female or is it 11 males and a number of females not accounted for?
>>
>>210891
>>Develop
Traps for hunting. We can us them to get small game for food.
>>
>>210898
6 males and 5 females.
>>
File: PrimQuest16.png (130KB, 666x620px) Image search: [Google]
PrimQuest16.png
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>>210901
>>210898
Party S begins to return home. The village develops a TRAP. This can be placed to produce a large amount of food in up to 3 turns.(determined by the roll of a dice) What will you do?
>Place trap
>Write in

RESOURCES:
>11 People
>13 Food
>11 Wood
>14 Hides (11 in use)
>5 Wooden Spears
>5 Stone spears
>4 rocks
>Smooth Stone
>Large Tusk
>>
>>210917
Place the trap.
>>
>>210917
Place the trap, and send 3 men to explore upstream
>>
>>210935

I agree with this
>>
File: PrimQuest17.png (141KB, 672x628px) Image search: [Google]
PrimQuest17.png
141KB, 672x628px
Rolled 1 (1d3)

>>210928
>>210935
>>211033
You send 3 men upstream, and you also place a trap. Party S will also return to the village soon.

RESOURCES:
>11 People
>13 Food
>11 Wood
>14 Hides (11 in use)
>5 Wooden Spears
>5 Stone spears
>4 rocks
>Smooth Stone
>Large Tusk
>>
File: trap.gif (1MB, 420x270px) Image search: [Google]
trap.gif
1MB, 420x270px
>>211697
The trap will take one turn to catch something!
>>
>>208569
you ran away?
drop it, already lost
>>
>>211697
Can we use the rocks to improve our houses?
>>
>>211763
i support rock improvements as well!
>>
>>211763
You currently don't seem to have enough rocks to improve the village (there being 5 houses). Will you go gathering?
>>
>>211794
so long as it's close to the village sure! rivers have rocks right?
>>
File: PrimQuest18.png (153KB, 735x627px) Image search: [Google]
PrimQuest18.png
153KB, 735x627px
Rolled 3 (1d5)

>>211818
Absolutely! Member of the village go gathering soon after Party S returns home. The new exploration party continues upstream.
>>
File: trap2.gif (2MB, 480x270px) Image search: [Google]
trap2.gif
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>>211830
The trap caught 3 food. The villager also gathered 3 rocks!
>>
>>211840
RESOURCES:
>11 People
>16 Food
>11 Wood
>14 Hides (11 in use)
>5 Wooden Spears
>5 Stone spears
>7 rocks
>Smooth Stone
>Large Tusk
>>
>>211846
Upgrade houses. Continue exploring !
>>
>>211840
>The trap caught 3 food
good job villager of ambiguous sexuality!

A home with a hearth would be nice to keep warm when winter comes.

we should send some villagers out to gather stuff to make nets so we can fish easier

also start researching carpentry if we don't understand that already.
>>
A QUICK RUNDOWN of the village.
Population: 11. 6 males, 5 females.
Things we know how to do:
>Making small boats, and using them
>Making rudimentary wood or stone tools
>Basic wood, mud, and stone construction
>Farming
>Trapping
>Hunting

Our Resources:
>16 Food
>11 Wood
>14 Hides
>5 Wooden Spears
>5 Stone Spears
>7 Rocks
>the Smooth Stone
>the Large Tusk

Surroundings:
>The River
>To the north, mountains
>To the west, Evergreen forest and the bear
>To the south, the sea, the plains, the ruins, and the stone monument
>To the east, deciduous forest
>>
>>211928
Make some stone picks and axes.

We should then gather resources to make stone buildings.
>>
File: PrimQuest19.png (149KB, 737x586px) Image search: [Google]
PrimQuest19.png
149KB, 737x586px
>>211874
>>211887
>>211935
The village works on upgrading the housing further. Houses now have STONE WALLS and HEARTHS. Furthermore, they have built a shrine to the SMOOTH STONE.

Our Resources:
>15 Food
>6 Wood
>14 Hides
>5 Wooden Spears
>5 Stone Spears
>2 Rocks
>the Smooth Stone
>the Large Tusk
>>
File: hemorrhoid shrine japan.png (206KB, 533x200px) Image search: [Google]
hemorrhoid shrine japan.png
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>>211966
All hail the smooth stone
>>
Establish church of SMOOTH STONE
>>
>>211966
Send a team of 3 with picks to the brown tile and gather stone. We can us the boat to move things in the river.
>>
>>211966
>>211983

Praise the Smooth Stone.
Now I say we should find a way to kill that bear.
For that we need moar dudes, so make babies !!
>>
>>211966
awesome! lets develop some wood working tools now so that we can advance our carpentry. I'm interested in getting a small barn for our farm field going.
>>
File: PrimQuest20.png (150KB, 720x628px) Image search: [Google]
PrimQuest20.png
150KB, 720x628px
>>212022
>>212003
The village began to develop some new tools. They made an AXE and a PICKAXE. The exploration party continued upstream.

RESOURCES:
>15 Food
>4 Wood
>14 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>0 Rocks
>the Smooth Stone
>the Large Tusk
>>
File: timberstack.jpg (297KB, 1300x866px) Image search: [Google]
timberstack.jpg
297KB, 1300x866px
>>212041

how deep is the river?

lets start chopping down the trees in the south-west of the village and stock pile them removing the branches and such and sorting for different uses.
>>
>>212083
Yeah we need some wood and rocks as well.

Hopefully we will find others with the explorers.
>>
>>212098
I'm thinking fish farm in the cleared space, or maybe waterwheel if we get far along enough with carpentry
>>
>>212132
Hm a fishing farm would be cool when we get bigger. At the moment I think a net and the river will work.

A waterwheel could be cool. If we find metals it would be nice to make a sawmill.
>>
File: PrimQuest21.png (139KB, 707x624px) Image search: [Google]
PrimQuest21.png
139KB, 707x624px
>>212083
>>212098
The villagers begin to clear out trees in the SOUTH-WEST of the village They collect 7 wood. The exploration party continues upstream.

>14 Food
>11 Wood
>14 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>0 Rocks
>the Smooth Stone
>the Large Tusk
>>
>>212205
woo! Stack dat wood!

send a few people over to survey along the village side of the river for a spot where both banks are of equalish height. lets see about setting up a bridge to hang nets on
>>
>>212205
Alright place another trap and get more rocks.
>>
>>212205
mo rocks
>>
File: PrimQuest22.png (146KB, 746x629px) Image search: [Google]
PrimQuest22.png
146KB, 746x629px
>>212224
>>212230
You send a party to gather some rocks. In total, they gather 6 rocks from the mountains before returning! The exploration party continues upstream.
What will you do?
>Bring exploration party back home
>Build a trap
>Write in

RESOURCES:
>14 Food
>11 Wood
>14 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>6 Rocks
>the Smooth Stone
>the Large Tusk
>>
>>212205
Try to get the bear caught in the trap
>>
>>212257
>>212250
Still this, but have the exploration party turn south. I think we know enough about the river.
>>
>>212257
I second this.

Also, what do we need to do to get iron?
>>
File: PrimQuest23.png (173KB, 756x626px) Image search: [Google]
PrimQuest23.png
173KB, 756x626px
>>212257
>>212264
>>212265
The village sends a small party of 2 armed with spears to place a trap near where the bear is. The exploration party heads south. They see some strange trees, entirely unusual to them.
What will you do?
>Bring the Exploration team back home
>Investigate these "plants"
>>
>>212294
Collect the plants, careful not to touch them. Bring them back to the camp to investigate carefully
>>
>>212265
You need to establish a mine, considering most minerals like that are located underground
>>
>>212294
>RESOURCES:
>12 Food
>10 Wood
>14 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Rocks
>the Smooth Stone
>the Large Tusk
>>
>>212294
>>212296
FUCK IT I WILL BACK THIS DUDE AGAIN.

Next turn we need to find a mine.
>>
>>212296
i'm on board with plant picking
>>
File: PrimQuest24.png (169KB, 727x626px) Image search: [Google]
PrimQuest24.png
169KB, 727x626px
Rolled 6 (1d150)

>>212296
>>212401
>>212419
As the party enters the woods, they can see what appear to be giant mushrooms towering above them. There are sporadic slimy puddles. They rip off a piece of the stalk of one of the trees, and begin to head home.
The party near the bear places their trap and waits. (For this situation, one 150-sided die is rolled. For a value from 1-50, the bear is not caught and becomes aggro. For a value from 51-100, the bear is caught in the trap but still survives, and is vulnerable to attack. For values 101-150, the bear is caught and killed by the trap.)
>>
File: trap3.gif (680KB, 500x289px) Image search: [Google]
trap3.gif
680KB, 500x289px
Rolled 10 (1d10)

>>212490
THE BEAR IS NOT CAUGHT BY THE TRAP AND ATTACKS THE TWO TRIBESMEN. (For this situation, a 10-sided die is rolled. for values 1-5, the bear succeeds in its attack and kills the two tribesmen. For values 6-10, the tribesmen attack the bear and kill it.
>>
>>212500
>Rolled 10
woah, they are officially the village BAMFs now.
>>
>>212490
Found the town of Bingen. Name the river the Rhine.
Also build a bridge across the Rhine and start building homes. Clear out a bit of forest.
Ordnung muss sein.
>>
File: PrimQuest25.png (166KB, 749x628px) Image search: [Google]
PrimQuest25.png
166KB, 749x628px
>>212500
The Tribesmen successfully killed the bear! (+5 Food, +5 Hides)
What will you do?
>Return home
>Explore

RESOURCES:
>11 People
>17 Food
>10 Wood
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Rocks
>the Smooth Stone
>the Large Tusk
>>
File: tegaki.png (1KB, 400x400px) Image search: [Google]
tegaki.png
1KB, 400x400px
>>212508
we need to breed so we have more people to help build and explore.

set up a breeding program.
>>
Rolled 8 (1d10)

>>212508
>>Return home
Victory dickings.
>>
>>212508
>Bear skull club for the man that landed the killing blow
>>
>>212508
Set up BINGEN
Also I say we start developing more. Set up breeding and found a new settlement. Name it Klobenz.
>>212519
Find and tame cubs.
>>
>>212511
I back this up
>>
File: PrimQuest26.png (167KB, 748x622px) Image search: [Google]
PrimQuest26.png
167KB, 748x622px
>>212511
>>212518
>>212519
The exploration party continues to head home. The Trapping Party returns homes. The village celebrates, naming the two HEROES. (These Heroes add +2 to all combat-related rolls.) FURTHERMORE, the two heroes fuck their respective bitches and give birth to two new children, one male and one female. They will take 3 turns to mature.

RESOURCES:
>13 People (7 males, 6 females) (2 Heroes)
>17 Food
>10 Wood
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Rocks
>the Smooth Stone
>the Large Tusk
>the Bear Skull

>>212506
https://www.youtube.com/watch?v=zikcHnimsxk
>>
>>212536
>two heroes fuck their respective bitches and give birth to two new children
>the two heroes give birth to new children
kek
(I knew what you meant lol)

I recommend building a walled settlement.
>>
>>212536
I would like to get those heroes some hide armor. Also a range weapon if possible.
>>
>>212536
we should train the heros son from birth, as he already has heros genetics.
strength training, combat training.

someone would have to teach him so there is 1 less person to help out with gathering ect...
>>
>>212546
Amazons?
>>
>>212551
>>212547
>>212546
Three options. Looks like we need a tiebreaker!
>>
>>212551
I will swithc to this one, it's basically a wall

A WALL OF GENETICS
>>
File: PrimQuest27.png (156KB, 744x622px) Image search: [Google]
PrimQuest27.png
156KB, 744x622px
>>212551
>>212567
You decide to train the HERO'S SON from birth. He will become a great man. The exploration party will soon be home.

RESOURCES:
>13 People (7 males, 6 females) (2 Heroes)
>16 Food
>10 Wood
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Rocks
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>>
>>212583
B
U
I
L
D

W
A
L
L
>>
>>212588
Yes damnit. Supprised we haven't been raided by animals again.
>>
>>212583
I just want to say that I think this is a brilliant use of Hexographer. I have it as well, but it never occurred to me to use it for a /qst/ quest.
>>
>>212588
>>212594
shouldn’t we expand the village first,?
no point building a wall with no room to grow.
>>
>>212596
Wasn't my idea.
>>195346
>>
>>212598
build a wall around the area that we will fill into after about two generations.

Just have a yuge amount of space.
but we NEED a walled settlement.
>>
>>212604
true.

Looks like we NEED to

BUILD
U
I
L
D

A

WALL
A
L
L
>>
Build a stone wall, gather needed materials for it.
>>
File: PrimQuest28.png (153KB, 744x620px) Image search: [Google]
PrimQuest28.png
153KB, 744x620px
>>212588
>>212594
>>212604
>>212610
>>212623
The villagers decide to build a wall. (Marked by red dots) The exploration party returns home with the chunk of mushroom fiber.

RESOURCES:
>13 People (7 males, 6 females) (2 Heroes)
>16 Food
>2 Wood
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Rocks
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>the Giant Mushroom Fiber
>>
>>212639
finish clearing the south west trees please!
>>
>>212639
we need to create leather clothes, or advance our clothing if we already have clothes.
>>
>>212639
how do we test to see if the mushroom is edible?

don't fancy the idea of the villagers all dying
>>
File: Prussian Flag.png (6KB, 290x174px) Image search: [Google]
Prussian Flag.png
6KB, 290x174px
>>212536
Kek
Can we get Koblenz and tame that bears cubs if it was a mother? We can be Krauts on bears!
Work on a written Language (German) and begin using our current tools to create the wheel. Build the bridge after this, and begin walling off the stadt. Rename Booga to Johann.
FUR DER PERSONEN VON DER STADT!
>>
>>212663
>>212664
>>212666
>>212676
So many different choices! Kinda need a tiebreaker for this one too.
>>
>>212705
I'm alright with Cloths and lumber, I propose we find some small mouse and feed it to him to discover if there is poison. Otherwise, Rhine Duchy.
>>
File: Dimitry Gopnikvich Slavanov.jpg (29KB, 214x320px) Image search: [Google]
Dimitry Gopnikvich Slavanov.jpg
29KB, 214x320px
>>212719
Clothes*
Don't make my pet slav angry
>>
>>212719
>>212664
>>212663
While farming, the women of the village discovered they could weave fibers into textiles, which made for better clothes for the warm days of the year. Furthermore, the woods in the southwest of the village were completely cleared of trees. The two children also matured! The young man proves to be just as strong as his father before him.

RESOURCES:
>13 People (7 males, 6 females) (3 Heroes)
>15 Food
>7 Wood
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Rocks
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>the Giant Mushroom Fiber
>>
File: PrimQuest29.png (159KB, 749x627px) Image search: [Google]
PrimQuest29.png
159KB, 749x627px
>>212751
Forgot image.
>>
>>212751
Persist with New city on Rhine, Downstream 2 tiles. Build wall around that too. Create Farmland in that cleared tile.
>>
>>212751
>the woods in the southwest of the village were completely cleared of trees
WOOOOOO

start surveying a site along the river to make a building for a waterwheel
>>
>>212761
seconded, if we can get a little area by the river where we can build a bridge, fishing/boat dock and a mill with a waterwheel that would be awesome.
>>
>>212761
We don't need a waterwheel now mate. We need to expand our influence with a new settlement there. I take back may farm and 2 tile away city. Put the city in the cleared are, and put the waterwheel in the city if we need to. Make the remaining forest into a park.
>>
>>212758
>Create Farmland in that cleared tile
Keep your filthy edd boy hands off my water wheel and fishery, you are messing with the son of a shepard!
>>
File: sonofashepard.png (186KB, 512x384px) Image search: [Google]
sonofashepard.png
186KB, 512x384px
>>212779
>>
>>212779
You are messing with the Kaiser.
I said we should put other shit there as well.
>>
>>212761
Backing, also feed part of the mushroom to some unwitting critter to see its effects
>>
File: PrimQuest30.png (157KB, 745x627px) Image search: [Google]
PrimQuest30.png
157KB, 745x627px
>>212761
>>212770
The villagers build a WATER WHEEL LUMBER MILL. This will produce 1 wood every other turn. (I couldn't find a water wheel icon so I just used a windmill.)

RESOURCES:
>13 People (7 males, 6 females) (3 Heroes)
>15 Food
>4 Wood
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>0 Rocks
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>the Giant Mushroom Fiber
>>
File: Kaiser.jpg (13KB, 194x260px) Image search: [Google]
Kaiser.jpg
13KB, 194x260px
>>212783
We will establish a colony
>>212787
Why do you keep ignoring my requests?
>>
>>212787
think it might be time to test the mushroom fiber, if it is edible and they are giant we will have plenty of food.


also we could do with some more rocks
>>
File: Hans.jpg (128KB, 964x823px) Image search: [Google]
Hans.jpg
128KB, 964x823px
>>212796
I choose based on majority.
>>
>>212796
Request missing happens to me as well.

>>212787
More rocks and yeah lets test the mushroom stuff.
>>
>>212804
>I choose based on Majority
I am saying we do ALL of those as well as mine.
>>212783
Listen to ihre Kaiser.
Move the windmill to the mouth of the River and we will build Amsterdam there. Can we agree on this?
>>
File: jerboa.jpg (32KB, 580x435px) Image search: [Google]
jerboa.jpg
32KB, 580x435px
Rolled 5 (1d5)

>>212800
>>212808
The villagers find a SMALL CREATURE and feed it the Mushroom fiber. The SMALL CREATURE is unharmed. A small party of villagers go gathering for rocks.

>>212817
If enough people agree to your suggestion to be a majority, I will definitely put it into play. I do really like them, but I'm just playing by the rules I set up.
>>
File: mountains.jpg (12KB, 343x147px) Image search: [Google]
mountains.jpg
12KB, 343x147px
>>212831
The villagers collected 5 rocks!

RESOURCES:
>13 People (7 males, 6 females) (3 Heroes)
>15 Food
>4 Wood
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>5 Rocks
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>the Giant Mushroom Fiber
>>
Send a team to get as much mushroom as they can carry. Also, send a team to the mountains to look for iron to mine, if possible.
>>
>>212833
More wood.

And yeah I will back sending a team for mushrooms.
>>
>>212833
Found bonn across the river just downstream.
Test the mushroom on the weakest in the tribe, if it is safe grow it in a farm. Persist with Wheels and writing
>>
>>212856
>>212834

Can we all put our requests under one flag?
>>
>>212856
>>212834
A party of 5 heads south to harvest mushrooms.
What will you do?
>Establish a bridge
>Clear more woods
>Write-in
>>
>>212916
Clear the woods on the waters edge to establish a second village for Fishing and trading. Are there other tribes that we can trade with ?
>>
File: PrimQuest31.png (167KB, 736x626px) Image search: [Google]
PrimQuest31.png
167KB, 736x626px
>>212916
Local DUMBASS forgets picture and resources YET AGAIN

By the way, I'd like to mention you can birth new people by spending 1 food.

RESOURCES:
>13 People (7 males, 6 females) (3 Heroes)
>14 Food
>5 Wood
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>5 Rocks
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>the Giant Mushroom Fiber
>>
>>212916
*Cough Cough*
>>212870
>>212915
I sense favoriiiiiiiitezzzzzzzz
>>
>>212916
Clear the woods on the waters edge to establish a second village for Fishing and trading. Are there other tribes that we can trade with ? Use 5 food to make new members
>>
File: Hiding it.png (13KB, 644x719px) Image search: [Google]
Hiding it.png
13KB, 644x719px
>>212922
He has refused it for the past 2 hours.
He probably will blow it off. Sorry anon, feelsbadman
>>
File: DARK ONE 2.jpg (30KB, 461x295px) Image search: [Google]
DARK ONE 2.jpg
30KB, 461x295px
>>212922
Currently there are no other tribes. There was one "once upon a time" but it burnt down before we ever explored the area, and the DARK ONE visited us. He gave us some knowledge and we ended up executing him for looking at our wimminz.
>>
>>212930
this
>>
>>212932
>>212930
>>212927
Like I said, if founding a new village is a majority choice, I will most definitely do it.
>>
Let's save building a new village until we have enough people to make it worth it. Make every woman pump out a babby this turn, we have the food with more on the way.
>>
>>212945
Noone 4 out of 5 times disagreed with it.
Why wasn't there settlements then?
>>212930
Name it Koblenz or Bonn on the River, Amsterdam if on the coast.
>>212955
We should cut it up so we don't have everyone packed in, more breathing room= More babies
>>
File: PrimQuest32.png (174KB, 745x623px) Image search: [Google]
PrimQuest32.png
174KB, 745x623px
>>212967
>>212930
>>212940
A new party is sent out to the water's edge to establish a new village. The gathering party advances towards the mushroom forest. Furthermore, 5 villagers are born! It will take 3 turns for them to mature.

RESOURCES:
>18 People (9 males, 9 females) (3 Heroes)
>9 Food
>5 Wood
>5 Rocks
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Boat
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>the Giant Mushroom Fiber
>>
>>212985
we should go explore more and try to find another bear, take 2 heroes on the exploration just in case.
>>
File: Alfonso smile.jpg (21KB, 200x250px) Image search: [Google]
Alfonso smile.jpg
21KB, 200x250px
>>212985
Name that city Amsterdam, pop Bonn, Cologne, and Dusseldorf as 1 M, 1 F settlements to create more children there. Make a law that incest (Relationship under 5 generations) is illegal so we don't get redneck cities.
>>
>>212985
did we get our river bridge built? if not please do!
>>
>>213010
Oh and Koblenz
>>
>have 18 population
>build a second settlement.

Wut.

Anyway. I vote for spending as much food as we have women every turn until we have a two hundred people.
>>
>>213001
>>213010
>>213017
>>213023
We really need another tiebreaker.
>>
>>213042
Build population.
>FIND CROPS THAT WE CAN GROW
>FIND BIG ANIMALS WE CAN EAT THAT ARE NICE TO US
>>
>>213023
but we don't have enough hide for that, that’s why I say this
>>213001

last time a bear gave around 5 hide, so if we can get 1 or 2 we are golden
>>
>>213050
yeah, this is like what I was sort of intending.
>>
File: PrimQuest33.png (177KB, 754x627px) Image search: [Google]
PrimQuest33.png
177KB, 754x627px
>>213023
>>213050
Two new children are born! The settlement party advances, while the gathering party enters the mushroom forest. They collect 10 food!
What will you do?
>Establish bridge
>Write-in

RESOURCES:
>20 People (10 males, 10 females) (3 Heroes)
>16 Food
>5 Wood
>5 Rocks
>19 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Boat
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>>
File: hide.jpg (114KB, 800x533px) Image search: [Google]
hide.jpg
114KB, 800x533px
>>213063
By the way, you should probably send out a hunting party, considering people need hides to survive come maturity.
>>
>>213071
send out a hunting party then.

and keep the fucking up. :D
>>
>>213078
i will agree, pelts for the unclothed!
>>
>>213071
Keep settling and once all of the settlements are ready, make everyone return to Bingen for the orgy.
>>
File: hunting2.jpg (10KB, 225x225px) Image search: [Google]
hunting2.jpg
10KB, 225x225px
Rolled 1 (1d5)

>>213088
>>213078
A hunting party is sent out...
>>
Have we explored the stone monument and the ruins?
>>
File: PrimQuest34.png (176KB, 750x625px) Image search: [Google]
PrimQuest34.png
176KB, 750x625px
>>213096
They only collected 1 hide and 1 food..!
The other two parties continue on their respective journeys. The gathering team heads home, while the settlement team arrives at their destination.
What will you do?
>Hunt moar
>Establish bridge
>Write in

RESOURCES:
>20 People (10 males, 10 females) (3 Heroes)
>17 Food
>5 Wood
>5 Rocks
>20 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Boat
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>>
>>213102
Yes, we did earlier in the story. The stone monument contained a map, and the ruins contained the LARGE TUSK and some salvageable rocks.
>>
>>213103
have a party make a bridge so we have a wider area to hunt.

we might even find some different animals that we can tame and farm.
>>
>>213117
bridge for thee bridge god!!
>>
>>213103
Let the hunting party do another hunt.
Convert the large tusk into a bugle for signaling.
>>213117
Create the bridge nearby the village so we have faster access to the mountains for mining ore.
>>
File: PrimQuest35.png (176KB, 748x626px) Image search: [Google]
PrimQuest35.png
176KB, 748x626px
>>213127
>>213126
>>213117
A bridge is established! (Denoted by a red square) Furthermore, the settlement party cleared some woods, and the gathering party returned home.
What will you do?
>Establish a mine
>Hunt
>Write-in

RESOURCES:
>20 People (10 males, 10 females) (3 Heroes)
>16 Food
>10 Wood
>5 Rocks
>20 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Boat
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>>
>>213159
send 5 people to establish a mine, send 5 people to hunt, send 5 people to pick up rocks.

last 5 to look after the village.
>>
>>213168
Seconding this, but we only have 1 pickaxe at the moment though. We should make 4 more pickaxes for the mining crew.
>>
>>213168
supporting!
>>
>>213168
This
>>
File: PrimQuest36.png (177KB, 748x628px) Image search: [Google]
PrimQuest36.png
177KB, 748x628px
Rolled 2 (1d5)

>>213168
>>213175
>>213176
>>213185
The village of AMSTERDAM is founded! Furthermore, a mine is established. One more thing! A party is sent out to hunt and gather!
>>
>>213194
woooo! so many things! all the things!!!

start making nets with your textile abilities and catch fish from the bridge for more food!
>>
File: Hunting 3.jpg (338KB, 2024x2449px) Image search: [Google]
Hunting 3.jpg
338KB, 2024x2449px
>>213194
Only 2 rocks and 2 food are gathered, as well as 1 hide. Also, the 2 new children mature!
What will you do?
>Hunt moar
>Gather
>clear more woods
>Write in

RESOURCES:
>20 People (10 males, 10 females) (3 Heroes)
>18 Food
>5 Wood
>2 Rocks
>21 Hides
>5 Wooden Spears
>5 Stone Spears
>1 Axe
>1 Pickaxe
>1 Boat
>the Smooth Stone
>the Large Tusk
>the Bear Skull
>>
>>213208
Hunt more. Also have one of the heroes mate.
>>
>>213220
this.
>>
>>213208
Hunt hunt hunt. As many hunters as we can spare.
>>
File: hunting 4.jpg (12KB, 293x172px) Image search: [Google]
hunting 4.jpg
12KB, 293x172px
Rolled 4 (1d10)

>>213243
>>213230
>>213220
10 hunters are sent out. Furthermore, a new child is born, a female.
>>
>>213159
Build Amsterdam and begin the road to Bingen. Add a dock as well. Begin preparations to build cities later on ( Use Clan moot symbol and place settlements in order: Bingen Koblenz, Bonn, Cologne, Dusseldorf, Amsterdam). Develop Roads through these premade cities and start tilling some fields. Also give Bingen the Capitol symbol and Amsterdam the city symbol.
>>
File: spearchucker.jpg (27KB, 640x480px) Image search: [Google]
spearchucker.jpg
27KB, 640x480px
>>213248
4 food and 2 hides are collected...
What will you do
>Hunt even more
>Gather
>Clear more woods
>Write-in

>RESOURCES:
>>20 People (10 males, 10 females) (3 Heroes)
>>21 Food
>>6 Wood
>>2 Rocks
>>23 Hides
>>5 Wooden Spears
>>5 Stone Spears
>>1 Axe
>>1 Pickaxe
>>1 Boat
>>the Smooth Stone
>>the Large Tusk
>>the Bear Skull
>>
>>213259
Fug, I inserted that pretty badly.
>>
>>213259
how's the mine coming along?
>>
File: fred.jpg (107KB, 400x301px) Image search: [Google]
fred.jpg
107KB, 400x301px
>>213265
It generates 1 rock every other turn.
By the way guys, I just noticed it's getting pretty late, so I think I'm going to hit the hay for tonight. I WILL be back tomorrow.
>>
5 men fishing, 5 men hunting, and set the trap up.
>>
>>213259
Begin Settlement on the Rhine by building villages
Send some farther out to Found Berlin. We must Build Germany.
https://www.youtube.com/watch?v=C9pfqeA_DZ4
>>
>>213291
Oh and begin reproduction for sure, and farming. Use some of our materials to create uniforms for a military.
>>
>>208462

i choose to whack it and jizz on one of the hides
>>
File: 9E4KNn4.gif (1021KB, 400x210px) Image search: [Google]
9E4KNn4.gif
1021KB, 400x210px
>>213259
Write-in:
>Find out who is the smartest in the gang. That person will get the job of knowing about world. Knowing about medicine, rituals, stories of far away places, etc. A shaman of sorts.
>>
Rolled 60 (1d100)

OP Where art thou?

To answer my question I'm gonna roll a dice!

>1-50: Op's gonna deliver soon
>51-100: Op's not gonna deliver.
>>
>>220676
Well, OP's not gonna deliver.
Thread posts: 296
Thread images: 72


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