Hey there folks, let's play some Dungeons and Dragons. How would we do that? I don't know, but for now you roll for shit.
We'll start with making a character, right? Just one, because fuck if I wanna put that much effort into you weirdos. So I need you people to roll two dice for now. First, I would like a bunch of you to roll 4d6 and drop the lowest for stats, then 1d10 for race and 1d12 for class.
Then we'll put it all together.
Rolled 5, 4, 3, 6 = 18 (4d6)
>>207633
>>207642
Nice, 15. I'll give it 10 minutes after this post and I'll roll.
Rolled 1, 1, 5, 1 = 8 (4d6)
>>207633
>>207660
Well fuck me.....
Rolled 1, 3, 6, 3 = 13 (4d6)
May the Dice Gods be with me!
>>207668
12, just above average. Good job, friend
Rolled 5, 1, 2, 3 = 11 (4d6)
>>207633
Rolled 1 (1d10)
>>207682
Rolled 5, 2, 3, 2 = 12 (4d6)
Rolling for superior charisma
Rolled 8 (1d12)
>>207685
Rolled 4, 6, 3, 4 = 17 (4d6)
>>207633
Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 + 1 = 26 (25d1 + 1)
This thread needs more dice.
Okay so for stats we have 15, 7, 12, 10, 10, and 14. And we just happen to be a dwarf rogue given that dwarf is the first race in the rulebook and rogue is the 8th class.
Pick where you put the stats! Debate a bit, I'll give it maybe 30 minutes or something I dunno. Also should the dwarves be stockier than the image? Up to you.
>>207703
Rogues need lots of dex. Let's dump all the int and wis into dex and call it a day.
>>207703
Okay Chaps, lets get down to buisness.
We get a +2 to Con for being a Dwarf, so thats probably good for one of the 10s or the 12.
We have 60 ft of Darkvision, we gain advantage of throws against poison, and we have resistance against Poison Damage
We also have proficiency with Axes and Hammers or various kinds
We can choose a Tool Proficiency between Smith's Brew's or Mason's
Whenever making a History check in relation to the origin of stonework, be become proficient in the field and double that bonus.
Rulebook says we can speak the Common and Dwarvish, and we have two subraces:
Hill Dwarf and Mountain Dwarf
Hill gives us a point to Wisdom, and increases our hit points by 1 every level
Mountain gives us 2 points to Strength, and we get proficiency with Light and Medium Armor
Rouge info to Follow
>>207703
Part two of info to keep us from making bad choices.
Rouges: We have a 1d8 Hit Dice (Someone thats not me roll that, I dont trust myself)
We get 8+Con Mod to starting hit points
Proficiency
>Armor:Light
>Weapons: Simple, hand Crossbows, longswords, rapiers (very good), and shortswords
>Tools: Thieves
>Saving Throws: Dex and Int
>Skills: Choose 4. Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Slight of Hand, and Stealth
We start with this Equipment:
Rapier or Shortsword
Shortbow+ Arrows or a Shortsword
A burglar's pack, or dungeoneers pack or explorer's pack
Leather armor, two daggers and thieves tools.
Expertise:
We take two of our proficient skills, or our thieves tool proficiency, and double the bonus.
Sneak Attack:
Once a turn we can deal 1d6 more damage if we have advantage. It must be using a ranged or finesse weapon. The extra damage will do up as time passes and we gain levels.
Thieves Cant:
We know it, its code. Takes 4x longer to convey than normal talking. We also know Thieves symbols.
>>207734
Good to know.
Now, onto doing things.
>Subrace: Hill
Stats
>Str: 7
>Dex: 15
>Con:14+2
>Int:10
>Wis:10+1
>Cha:12
Skills:
>Stealth
>Acrobatics
>Deception
>Investigation
Equipment:
>Rapier
>Shortbow
>Dungeoneers Pack
Expertise:
>Stealth
>Thieves Tool
And objections/ changes?
>>207747
So far this is what you look like. You may want to choose a background or just roll 1d12 for it. Either way I'm pretty sure it's 1d8 and 3d6 for the character details in the background
Rolled 2 (1d12)
>>207785
ahhh fucked up the roll.
>>207788
So you're a charlatan. You're a rather tricky dwarf, taking hints from the gnomes and halflings, You're already proficient in deception, but now sleight of hand is your forte as well. You get a disguise kit and forgery kit, some fine clothes, and 15gp as well as rolling a d6 for your favored scam. You also get a false identity, for what it's worth.
So there's 1d6, then 1d8, then 3d6, for scam, personality trait, ideal, bond, and flaw.
>>207729
Actually, at level 1 you start with max hit die plus your con score.
>>207799
You're right, so your max hit points, given those stats from 2pOm, is 11. Or is it 12 because of the hill dwarf racial trait?
Rolled 1 (1d6)
>>207797
>>207809
I assume 12 since the Hill Dwarf trait affects every level.
>>207810
You cheat at games of chance, not hard for you, you made a decent living and were rarely discovered, so there's no real breath down your neck from the law, but you never know when your luck will run out.
Rolled 4 (1d8)
>>207797
Rolled 1, 4, 4 = 9 (3d6)
>>207797
>>207819
>>207821
You're a born gambler, as a personality trait, which fits with your chosen scam. You're a free spirit ideally, which makes you chaotic. You come from a noble family and for whatever reason you were disgraced, but you want to one day reclaim your nobility. However you are rather greedy, not minding too many risks when money is involved.
Our first order of business should be to find ourselves an adventuring party. Level 1 anything is super fragile and we'll need the backup in case anything goes wrong.
>>207851
There are a couple items left yet. 4d4 for gp to start with. Also we have leather armor and two daggers just as equipment du jour. So we have an AC of 13 and the rapier we have does 1d8 piercing, the shortbow does 1d6 piercing, and the daggers do 1d4 piercing each.
Also a bump picture.
Rolled 4, 3, 2, 4 = 13 (4d4)
>>207880
Rolling for Gold
>>207890
130gp plus the 15gp from the background, you have 145gp total, not bad.
Also you need a name, and a general description of our pal the dorf roge. This may be where I stop temporarily, but I will be back within the next day to start the adventure. Finding an adventuring party seems to be the first item of business once we're underway.
Also if there's anything I'm forgetting please tell me, but I think I have all of the bases covered.
>>207926
Actually before I go, I forgot a couple more rolls, for physical feautres. Someone roll 2d4 for height and weight. And someone should also just decide hair color and skin color and eye color and such.
>>207938
And 2d6 as well.
Rolled 3, 3 = 6 (2d4)
>>207938
Rolled 2, 3 = 5 (2d4)
>>207938
Blonde and Pale white.
>>207926
I think you should change it from Dwarf to Hill Dwarf to avoid confusion.
>>208142
We must be stocky as hell or just fat.
>>208175
>>208182
Well since our constitution is pretty high I'll go with beefy.
Has no one even tried for a name yet?
Here's some dwarf fortress dwarf names from favorite to least favorite:
Cogucat (Boot-Beer)
Shegumkosak (Drool-Drinker)
Erïggal (Fat-Trap)
Vuknudägash (Strangulation-Bandit)
Nazushron (Blood-Rage)
>>208239
I'm a fan of all of these because Dwarf Fortress
>>208239
I think either Cogucat or Eriggal.
RIP quest. We hardly knew ye.
>>207797
If you are already proficient in something and gain proficiency in it from another source, you select any proficiency to replace it so you don't waste it.