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/qsg/ Quest Thread General

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's.

Older thread: >>171846

Useful links: http://pastebin.com/x6BqaJ7r
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/0zE5SDpEB4RQRNyY

>QM question:
What kind of a Quest would you like to run after you're done with your current one?

>Player question:
Is there a type of Quest that is your guilty pleasure and what is it?
>>
>>203023

Blacksite Quest, but apparently this board is SFW. Think a porny, heavy metal Dark Souls or Diablo.
>>
>>203023
>What kind of a Quest would you like to run after you're done with your current one?


Something about mechs.

Or something about pokemon.
>>
>>203023
>What kind of a Quest would you like to run after you're done with your current one?
(just suffix these with ": the Quest")
>Lone Target with Joel Lambert
>The Wild Bunch
>4U - A tale of hired loyalists
>>
>>203023
>QM question
I have a viking one up my sleeve I've been tinkering around with for a while.

>Player question
Anything space opera

Also, Contractor Quest 7 is up, if anyone feels like checking it out.

>>204454
>>
>What kind of a Quest would you like to run after you're done with your current one?
probably another civ evo but with a bit of a twist or something
>>
>>206491

Rebirth of the Swarm - Zerg Evolution is back up and running!
>>
>>203023
>>QM question:
>What kind of a Quest would you like to run after you're done with your current one?

Toying with two ideas, one is a Knight & Witch story taking place in a world that's entering their industrial revolution. Dealing with corrupt Parliament, psychotic suffragettes, and being the last vestiges of the Old World being swept away by the type of Progress that doesn't really change anything.

The other is a international gang of Thieves and Ruffians in San Francisco, 1900. Who have to pull a grand heist to stop a Secret Society that dabbles in the Maybe-Real-Maybe-Spiritualist-Nonsense Occult. Emperor Norton, and other historical guest stars are set to appear.
>>
>>206533
Playing as a knight hunting witches and trying to adapt to a changing world would be pretty cool
>>
>Player question
Space opera, mechs, zoids

I'd love to see a pirate quest in the Age of Sail done well. That'd be fun.
>>
>>203023
> QM question

I feel like the current quest I'm running will go on for a very long time, but once it is done, I want to run something based off of the Bartimaeus Series books (Amulet of Samarkand, Ptolemy's gate, Golem's eye, etc.) That center around a 1800's era time period - wherein the upper levels of government in most nations are comprised of a 'hidden' orders of mages that get their power by basically summoning demons and enslaving them to do crazy shit for them.

I want the PC to be a magician (mage) who just finished his training and starting with his first real summoning - and then let the players decide where to go from there whether that is climbing the ranks of the U.S government, or going freelance terrorist/mercenary/pirate/freedom fighter/whatever-the-fuck they want.
>>
>>206655
Wow I didn't expect to see someone on here who read that, let alone run a quest on that series. Would fucking looooooovvvvveeee this

but let's keep being zerg for awhile you're really good at writing that quest
>>
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Im trying to draw my own map and at least some characters for my quest, I just feel like having one with only text and stats ends up being pretty boring, Im by no means an artist but something is better than northing.

Anyone has any advice about how to draw mountains from this perspective?
>>
>>206677
Had a couple ideas of what to run for a quest since it seems like this board runs rather slow...

>Starcraft Terran Quest
Basically running around in a AU version of stracraft that is based around one of the colony ships that was heading towards Korpulu getting sent off into deep space into entirely new areas of Space. Was unsure if I should try to do my own ayy lmao's or use a crossover type thing for aliens to mess with. Mc would be based of player choice and use 3d20 for rolls, most likely be dealing with the corrupt and ass hole governments that rule the people, or just wander through star systems.

>Warcraft Quest
I wanted to try messing around with the Azeroth that wasn't invaded by the orcs that created Warlords, see what would happen with no orcs on the planet to see if the Burning Legion would find it once again and cause havoc...Most likely the MC would either be Jaina Proudmoore and the players could decide what path she takes, OR their own MC to decide. I was thinking that the endquest boss would most likely be Mediv since he wasn't able to use Orcs for shock and awe times.

>Roman Demigod Quest WIP
I'd like to do something with a Demigod MC that has to learn to be a hero, go on Quests/Errands for the patron God and the shenagins that come with it. Might play it out around the time the coming of Christianity was going around leading to the demigod to have to deal with mortals running around with one claiming to be a god.
End Game might be having a major show down between the Roman Gods and This new single god that is actually some Cthulu tier Old One that is trying to breach this realm.

Any ideas on what would be best to persue? I haven't done a quest thread myself as Op, but I've read loads of Archived ones and others as well. Think I just need to fix my writing skills to better reflect the story I want to tell.
>>
>>206736
The Roman Demi-God quest sounds pretty cool
>>
>>206677
I did something like this. This picture helped me out when making my mountains for my quest map.
>>
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This is my quest map.
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Here is mine, I don't remember from where I stole it.
>>
Still planning out my super powered dungeon crawl quest. About half-way done with all of my character building. Promised myself I would do another 1/4 of the total today, on my day off, but I lied

Plan to run this on eventually

To get some feedback though, its looking like the average age of the group is about 20, with only a handful of them being underage and only a handful of them being older than 30. My rationale is that in this world, the powers manifest around the time you become an adult, and most people who make it to 30 dont get caught at all. Havent done all of the world building, but I plan to have the powers be a relatively new advancement, stemming from a virus created by experimentation during WWII (havent decided which side did it yet). I plan to have some sort of physical indicator that can be tested for, but be extremely difficult to do. Something like looking at brain matter or their heart or something. Probably have something to do with red coloration too, because I want to hijack the term "Red Scare".

Thoughts?
>>
>>206811
Also, does anybody have a good name for the quest? Im trying to think of something that isnt too esoteric, because I want people to have a decent idea about what the quest will entail just by reading the title, but I havent come up with anything that rolls off the tongue.

As a reminder for anybody who hasnt taken any notice of the guy rambling about maybe running a quest in the future, it will be a quest about a group of young-adults who get shoved into a dungeon of sorts, though it is actually looking to be somewhat similar to a game show at this point. There wont be a studio audience or anything, just have the thoughts rolling around in my head about an announcer guy who taunts the group to keep things interesting. He will also have the power to arrange certain parts of the dungeon to make things more interesting, if things start to get too stale/solved.
>>
>>206817
Sounds decent I'd give it a chance. I would suggest lengthy character creation though, just as a heads up. And make sure you get a twtitter account if you decide to run, that way you can notify your fanbase when you are running and link them to the thread.
>>
>>206827
Why would I do lengthy character creation? I dont want my quest to die right off the bat. I am going to give them an option of how they want to play it (Brute force, taking time to plan everything out, or doing shit and hoping to get lucky), and then give them a choice between two or three premade characters that are well suited for each of those styles.
>>
>>206827
what?? noo... creativity is one thing but forcing creativity is another. Characters shouldn't be made, they should be grown. let is be organic in the character development.

>>206837
don't give them those kind of options, just let them choose what ever and they'll attune to what kind of play style they want. Just give them a character with no 'real' background but with some type of personality, Could make the MC a telepath and that is how he gets the ideas from the anons. Don't force a play style either. Let them choose what they want.

>>206811
>Names for quest
fancy names don't really mean anything to an anon when skimming through the catalog. keep it simple. Main elements must be hinted at in the title. Something like 'Ability Brawl' or 'Dungeon of Heroes and Villains' ect.

I asked you before but you ran off to /tg/. You were asking for help on abilities, do you still need help? I asked you to list the ones you already have picked.
>>
>>206779
Ah yes this is good, thanks!
>>
>>206837
>>206873
Typo, I meant to say that I wouldn't suggest it. Death of quests and all that.
>>
>>206873
I disagree. I would prefer to set the tone of the quest right at the start rather than have to deal with flip-flopping for the first dozen threads, especially on a board like this, where people are naturally all over the place.

Also, I think you are misunderstanding the basis of the quest. It isnt a tournament or a battle to the death. It is a dungeon crawl. Bunch of people get shoved into a cave, told to get from point A to point B if they want to survive. Then there is a series of conflicts because of what they think is the best way to survive, the group splinters into several smaller groups, and then the quest picks up there. As for the powers, Im trying to keep at least a certain level of mystery. I posted a full list of descriptors in the previous thread or something, but Im trying to avoid just outright saying all of them.
>>
>>206899
>battle to the death
'Ability Brawl' was just a suggestion. I remember you saying you wanted to make it have many political type aspects within the quest. I was thinking of a more brash sounding name. Though 'Dungeon of Heroes and Villains' still fit in a way that they all have abilities or superpowers and they all are trying to survive a dungeon. Some are more reliable than others and some hate others.

>level of mystery
I totally understand. I would hate to have all my players understand and know every little crevice of each character beforehand.

>flip-flopping
The idea of a character with too much personality does not allow the anons to put their will into the MC. As in if you were playing a character like tony stark and you have a few decisions, some are like captain america's and some are like Thor's and some are even like Hawk's. You wouldn't necessarily know the correct option because the character has conflicting personalities. It would be much more simple to have quirks like fearing public speaking or fearing spiders or loving to talk to shy people. Nothing that would make something impossible but something that encourages a certain style of play.

Lets say you have a character, her name is Amber.
She is: Shy, Loving, Fearful, and Grudges.
So you have a sort of personality. But the character will act in a certain way the player may not anticipate.

Amber is asked to go help either a group of people being attacked by large creatures or a single character making a tent. The character belittled her in front of another group of characters. Her friend helped her. The friend is being attacked and the douche is making a tent. She is fearful of the large creatures but she wants to help her friend. She hates the douche, but there are no large creatures to be fought, and if she fights the large creatures she will be looked upon. Making her shy.

There is a different flow of ideas and how things work instead of saying the MC is a person who likes to stay away from conflict. Another MC likes conflict. Another likes a balance of conflict.
>>
>>206955
But "quirks" are the basis of any personality. I mean, from your example alone, the character would basically never ever cross a tightrope over a 30 foot drop into lava. And that is just from one trait, fearful. There isnt anything wrong with some actions being completely inappropriate for a character, regardless of what the character is like. The only time players should be given completely free agency over what the character is able to do is in a "blank shell" game, ala 30% or so of the crap on here, where the character has basically no personality at all.

The way I see it, having anything short of a completely-set-in-stone character is good enough to run a quest with. Players do not need to be given complete agency for a quest to be good, even if they seem to think so. You can see this in some of the more popular quests featuring a ton of railroading, for example Larro's stuff and Questy's stuff. Peter had an excellent bout of Chargen, but he has absolutely been in character the whole time, despite plenty of suggestions to the contrary. I dont have the kind of player base to do it in the same way, so my option is to be a lot more obvious in my railroading.

And its not as if a premade character isnt capable of changing over time. It just has to be that- over time. One slightly out of character moment at a time, rather than a dozen completely out of character events in rapid suggestion. But as always, the trick to railroading without making the players feel like they have no choice is to not give them a choice when I am going to choose anyway. Players choices will matter, absolutely, but I wont be asking for their input on every single little thing. Just when there would be a reason for the character to do one thing or the other thing. Because thats what being a QM is all about.
>>
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Quest pitch:
In the aftermath of the Royal Family's assassination at the hands of a mutated Witch, the knightly order of Witch Hunters is subjugated to heavy public fire. The people cry out for their disbandment and justice be brought upon those who failed their King and Queen.
While the current sitting Parliament is quarreling among themselves, the Witch Hunters decide to follow all the possible leads the mutated witch left behind in her wake.

One of the leads brings two Hunters, rivals and friends alike, along with the rest of their company to a seemingly abandoned village. This will mark the start of a bloody and nightmarish journey as the company of Hunters try to survive and use the clues all around them to find the Witches' Home.
>>
You repeat the questions and wrong the quote, faggot.
>>
>>207417
Im not angry, discordfag, but his lazy to do new questions is a shit.
>>
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>>207423
This is what i quoted.
>>
>>207451
Figured you didn't want to be found out, but I guess you did that on your own now instead. Props to you.
>>
where did Crusader quest go? ;.;
>>
>>207355
Id play it.
>>
Kov thinks he knows shit about questing but has no idea desu senpai
>>
>>207719
nu-QMs and all.
>>
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>>203023
I've always wanted to run a spore-esque game. It starts as any regular evo game as bacteria and sea critters. Once the critters move to the land, a new evo game is started, with four land creatures evolved in the sea-episode. Regular evolution continues, until 1-3 critters have achieved tribal intelligence. From there on, it turns into a culture evo, until a certain level of tech is achieved. Once this has happened, one tribe, or combination thereof, will become city-esque, and it will turn into a EUIV-ish world conquering thingy. Once one faction has complete control of the world, the space stage begins, which is colonizing, adventuring and all that shite.

Possibly, multiple games could be run at once, or in succession, and their space-stages are one intertwined game.

Any interest in this? I know it sounds overly ambitious, but I think it would sure as hell be fun.
>>
So it begins again.

A brand new story of death, spirits and swords!

An adventure filled with battles, justice, courage and guts!

Enter! A new guardian of the dead! Bad Spirits beware, for my name is-...!

>>>/tg/47540346
>>>/tg/47540346
>>>/tg/47540346
>>
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>>207792
>guts
>Berserk
>Mfw I accidentally reminded myself of the insufferable wait.
God is dead.
>>
>>207494
HF is to busy with his job, writing his own book, and [s]hating us[\s] to run consistently. We get a thread every four months or so
>>
>>203023
i want to finish a game of cevo for once but time prevents me from doing that

and after that i want to run a hotline miami quest, or some kind of thing that emulates the style. my first attempt sort of deflated like a soufflé
>>
>>208134
>>208134
>>208134

Shamelessly advertising my regular evo game here. Get in there folks!
>>
> Want to write a quest about Mass Effect universe from the POV of Krogan warlord

> Would be too tempted to start writing graphic rape scenes

Why even live when fetishes control me
>>
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So does anybody know why there are still one or two quest threads in /tg/? Are there just too many threads here already, or...?
>>
>>207719
>knows shit
I never said I did. I'm just suggesting things like he asked. Most of my suggestions make sense in a story, which is why I'm suggesting them. There is no standardized way to go about questing and or making a quest so putting up ideas and discussing them is the only way to move forward in anyone's experience or knowledge of said questing/quest making.

It's quite funny coming from someone who is not adding anything to the current discussion.
>>
>>208184
Put the rape scenes in pastebins and call it a day. If people wanna read what happens during the "fade to black" then they're free to do so.

>>208195
Let me explain, anti-questfag: /qst/ is still a trial board, which means it's optional to run a quest here or not. /tg/ is still open for quests until the mods let us know whether or not /qst/ will become a permanent board. If it doesn't, quests will return to /tg/.
>>
>>208195
I've said it before, it's because they don't want to change either the fear of change or the fear of losing players from the migration.
>>
>>208197
>There is no standardized way to go about questing
There actually is. Stop spreading misinformation that will only lead to further arguments on matters already settled.
>>
>>208204
I mean, I just prefer to run on /tg/ but yeah, okay.
>>
>>208203
>>208204
Thanks for the explanation.
>>
>>208211
No, there isn't. Quests are not all run the same way and you're a fucking moron for acting like they are
>>
>>208219
>Quests are not all run the same way
If that's what you thought I said, then you've clearly mistaken what I meant. There's certainly a standardized way to go about questing, but does that mean every does it or everyone MUST do it like that, like you're implying I said? No. Calm down.
>>
>>208227
Nah, just tired of this weird zealotry for "QUESTS ALL FIT THE SAME DEFINITION" that qtg's have had for years
>>
>>208231
I'm not going to start a conversation/argument with you if you can't even calm down, but there's a pretty clear definition of what is and what isn't a quest. If you claim that games like Risk, Free form RP, Skirmishes, and Cultural Evos are Quests (Which I'm not assuming that you do), then I'd like to point you back to your earlier statement.
>>208219
>you're a fucking moron for acting like they are

Have a good day.
>>
>>208242
Sorry to inform you, but they are narrative stories controlled by an author and driven by players, so yes they do fit under quest, stop being an autist

>MUH IMAGE BORD STORY PURITY
>>
>>208227
There is no standard way to run a quest. If there is where is the documentation that proves there is a strict definition of how to run a quest.
>>208242
How to RUN a quest. Still your words run empty as you hold no proof of the standardized way.
>>
>>208276
He's just an autist who thinks having a definition of forum games on an anonymous image board means something

Arguing with him is like arguing with a dementia ridden racist, they aren't gonna do anything but spout senseless shit and reminisce about the good old days
>>
>>208287
That is why I was to prove he has no validity to his words. But I can see we came to a conclusion that he is a troll trying to stir shit.
>>
>>208276
>If there is where is the documentation that proves there is a strict definition of how to run a quest.
Look at the /tg/ archives for years back. There's your proof. I won't say every single one of the quests has run in the same way because mechanics come in the way, but they definitely hold more than a little resemblance in how they're run, you cannot refute that.

>>208287
>Arguing with him is like arguing with a dementia ridden racist, they aren't gonna do anything but spout senseless shit and reminisce about the good old days
If that's what you think I am, then that makes you the ignorant libtard of questing, yes?
>>
>>208295
>There's your proof.
That is no proof. I asked you to point out the direct link to where it is defined and you gave me a broad and vague answer to waste my time.

Burden of proof lies with the claimant. Show me where the STANDARD way to run a quest is and you have won this argument. if not, then you are rambling with empty words.
>>
>>208307
I just did. If you refuse to simply look up the archives and see for yourself the countless of examples that proves you wrong, then you weren't really invested in the argument in the first place and is just here to stir up shit for no reason whatsoever.

This will be my last reply to your now obvious bait. Have a good day.
>>
>RISK threads are now quest
Bunch of faggots all of yous
>>
>>208317
Okay it may be a shit type of thread but it should fit under /qst/ is the point. It doesn't mean it's anything less than a complete failure of a genre but it is still a narrative driven by collective action

>>208314
>bitches about proof
> refuses to provide proof

Pick one you autist
>>
>>208317
Welcome to the liberal era of questing, anon.
>Any kind of game is considered a quest if they DEFINE themselves as it.
>Any argument that dismantles this motion is considered "shitposting" and those who voice it is considered "blind conservatives"
It's almost like american politics at this point.
>>
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>>208329
>Okay it may be a shit type of thread but it should fit under /qst/ is the point. It doesn't mean it's anything less than a complete failure of a genre but it is still a narrative driven by collective action
Fuck me, I was honestly just trying to troll it up, but you actually fucking think it fits questing?

Wow.

I've been bested. Wow.
>>
>>208314
Kek, you're running away from an argument you started. Finish your shit.

>look up the archives
Not my fucking job. Burden of proof. Look it up.

>countless of examples
Not a standardized way. Standard is a means of norms that are stated. If you want to prove there is a standard way to run a quest you must show that there was a discussion and that a standard way was set and was agreed upon by many parties in question.

>>208330
>liberal era of questing, anon.
Bringing in politics to act as if you understand politics in the first place less much understand how an argument works at all.
>>
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Hey Kids! Come on down to my quest and let's have some fun for as long as I can pull shit out of my ass.

>>>208234

>What kind of a Quest would you like to run after you're done with your current one?

A skirmish game where the players are mecha musume. They must fight for the title of best girl while slaughtering a hostile and conveniently unsympathetic alien race.

>Is there a type of Quest that is your guilty pleasure and what is it?
Kancolle Quests
>>
>>208329
The only reason it fits under /qst/ is that no one gives a fuck about this board.
>>
>>208352
What L24 is trying to say is that for years, through trial and error on /tg/, we gained a solid quality of questing that all somewhat had a similar format because it was the best we had.

With the introduction of /qst/ that standard of quality got reset to crap again.
>>
>>208367
Perfectly said.
>>
Hey guys... what does qsg stand for and why are some people butthurt about it?
>>
The Vessel of ash chose a new fate; to help The Lord of high winds, Pokent to transcend everything into an endless dream, away from the cycle of light and dark.


>>187428
>>187428
>>187428
>>
>>208388
quest shit general
>>
>>208367
How long do you think it will be before we can bring the quality up again, if ever?
>>
>>209235
At this rate? More than a year, relative to seasons rather than how many failures we could potentially iterate.

There was that one anon who wanted to make this process faster, but-
>I should be keeping my promise
fuck, lemme, lemme get my constructive criticism hat on.
>>
>>209235
after quests are ousted from /tg/, the quality will bounce up to pretty good in a few months.
>>
>>209283
>If quests are ousted from /tg/
FTFY.
>>
>>207792
The first thread of Super Substitute Shinigami Quest is officially over! I had a ton of fun running it!

There'll be another one tomorrow, so tune in if you want to join!
>>
Surprised fetish quests aren't everywhere here yet. But it'll come eventually. It always does.
>>
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The battle against the Sith Lords rages on as Kraton Reed and friends continue to fight in...

JEDI LORD QUEST
>>209593
>>
Rolled 3 (1d5)

test
>>
>>206533
Do the second. I don't trust your ability to keep the politics shit unbiased.
>>
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>>209999
Nice digits bruh

>>209682
Another Dark Souls quest, this time you and four other dudes try to get out of Lordran. Based on thelegendaryp's The Wild Bunch character builds.
>>
>>209286
thanks senpai
>>
>QM question:
>What kind of a Quest would you like to run after you're done with your current one?

I want to try a fixed-layout dungeon drawquest and see if players can quest their way out of it. I would have some templated corridors/rooms etc and draw the unique parts so it could be a really quick turnaround on the art. Not sure whether to do this within Jara or as a whole other thing with a different tone. I have an idea for a dungeon set into the side of a shattered mountain, with lateral thinking and exploration of internal/external spaces being necessary for success. A backstory that is implied by the environment but never explicitly stated.

Not that I'm itching for the Jara quest to be over, I'm having a good time drawing it and watching the chaos unfold. I just wish I could do it 8 hours a day instead of 2 or 3 every other day.
>>
>>206655

Sounds pretty fun.
>>
So that Digimon quest where we were playing Dorumon is dead right?
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>>210477
I participated with the full expectation that both would flake out.

But the second one was pretty solid in mechanics and execution, better than I expected.
>>
Disclaimer: I am speaking mostly from the perspective of someone who has read a lot of quests. I am not nearly as well-read with actual literature(except Discworld).

http://pastebin.com/keF0uGNw

So....is this an alright perspective to take if it was ever put in the OP pastebin?
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>>209608
I feel like most of the quests that will devolve into fetish shit get 18 replies and die in the crib. With such a slow board, most of the people doing that crap are shitposting somewhere else
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>>210486
It is an opinion. One that I agree with, but there is nothing that makes your opinion more correct than anybody else's. Not really the kind of thing that needs to be portrayed as some sort of standard. Even if I agree with it.
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>>204022
I reckon you'd get away with it. Adventures of Chemi is still around, and that's a drawquest that has nothing going for it but tits.

Just do eet
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>>210491
fair enough, but there are YMMV links in the OP pastebin, aren't there?
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>>203023
I'd like to mention that hexographer is a pretty useful tool for doing quests. There's a free version because nobody wants to pay for that shit
http://www.hexographer.com/free-version/
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>>210486
Aye. This method and versions of it have been used by everyone from SM to Hexer on the official sliding scale of QMs, and from Blorp to QuestDrone on the Z axis of van tevoren said scale. Even planefag, EGO, and Soma do similar things, although much more focused. It's a characterization tool that good RP'ers use in tabletop for their own characters and what forever DM's do for their more changeable NPCs. Motivations spread among surprise write-ins with quick reactionary support, a neato thing unique to quests, notwithstanding. In other words p gud shit desu phámpeí.
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>>209506
A hero's thirst for justice can only be sated with action of which they are the center of attraction!

>>>/tg/47557554
>>>/tg/47557554
>>>/tg/47557554
>>
Ironclad Chevalier Quest in two hours

You are Chevalier Guillhem Broussard d'Rambuiss, a knight and pilot of your family's ancestral mech "Executioner." You have returned from a successful campaign and are returning to the life of courtly intrigue and preparing for the next sortie.
>>
Second thread's backed up.
the-golem-census.blogspot.com
The pacing is real.
>>
Dead thread.

Ask a QM anything.
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>>211532
Reading up on a quest is more fun to me than actually playing it... and waiting for the story to go somewhere.
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>>211532
What quest?
>>
Homeric Hero Quest where?

Would you want the OP of such a quest to use Homeric prose?
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>>211569
I find it ironic that you would ask an anonymous user on the internet who he is. Would it really add anything to the conversation?
>>211556
Not really a question, but a lot of people do just that. QMs love to see people turn out, but I feel like most of us understand that people are busy and have conflicts.
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>>211584
>Would it really add anything to the conversation?

. . . yeah? You're a QM right? I want to know what quest you QM.

Have I already hit the top secret stuff? You said ask anything.
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>>211598
It's just something I don't typically do.
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>>211266
Thread is up

>>>/tg/47561409
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>>211621
You still haven't answered my question.

You really suck at this whole doing a Q&A thing.
>>
>>211638
I run a shitty little Bleach quest called Shinigami Savant and a shitty littler Gundam AU quest called Shadows of Zeon, rebooted from the first quest I ran when I had zero clue what the hell I was doing.
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>>211654
Oh I get the trip now.

Huh.

So you went from ridiculous harem to reverse trap yuri and now you're rebooting/continuing your first quest?

I think you've already explained multiple time all the things that went wrong in your quest so that's just boring.

But, uh, how you liking the reboot? Good feeling bout it?
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>>211679
Well when you put it that way... but yeah, I'd say so. Threads without actual combat are a fair bit slower than I've become accustomed to, but not in a bad way. I'm also enjoying the chance to spin a different narrative without the baggage I picked up from the previous entry, using two of the characters I enjoyed writing and whose futures I felt would be interesting to explore.

Were it not for real life being a constant bitch I'd probably be running more often. But I guess we all get the curse at some point, and it's now my turn.

In my defense, as a fragment with only partial memory and personality early-quest Riku wasn't a lesbian. Her inner Hollow got her sexual preferences: the waifu just kind of worked out that way for reasons various.
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>>203023
Hey /qst/! Aspiring QM here, was wondering how you guys are able to judge what kind of quest people might want to play. Or do you guys just make whatever and hope it sticks?
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>>212051
Fanfic quests of popular series generally do well.

Things about anime girls or magical girls tend to do well.

Things that seem like they will lead to yuri or harem shit tend to do well.

There's a sizable crowd that loves da numbuhs and sperging about customization.

Slice of Life has a good following.

Run on /tg/ if you want a bigger crowd.
>>
So, how would you guys feel if a QM had Multiple quests that all tie into a single world? Each quest you will learn about another part of the history and background of the universe.

So lets say that we have a quest about a Man. His journey will shed light on events from the past or predict events in the future. Then there is another quest about a group of people. These people are in the same world but follow a different task and will follow the same rules as before.

I've been wanting to continue my Demon Invasion series but lately I've been wanting to do work with other characters but still maintain the same world. I've been thinking about creating an entire world with many basic creatures and have ideas from different worlds to help explain a bigger plot hidden within what I've been doing. This will help with not wasting resources on explaining in depth about the world if I'm to leave it the next quest I start.

So summary: Multiple stories that are placed into the same world that will all tie into an over arching story that weaves into each story a little bit at a time.
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>>212271
do it, it's never been done before.
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>>212271
If you try and run them all you will get bored of some or literally go insane.

Try it if you want though, but it might be easier to run lots of short quests that advance a shared world. You can always revisit the characters that didn't die for a second adventure later, it's just neater for them to finish a story arc before you start a different one with another character.
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>>212271
Great idea that has been proposed before but I've never seen anyone do it, but it should probably be done by someone else than a nu-QM.
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>>212461
>nu-QM.
I agree. I was wondering if anyone wants to spend time to help others improve writing. I started QMing late April and making a move like this would surely bring in more players but I'm unsure about me actually able to execute it as well as I would like to. If anyone will post some top-end quests that would help me exponentially when I do pull all the strings together.

Current quest list: http://pastebin.com/dKG1CGDk

>>212450
I was really wanting to help develop another piece of the story before I comeback and write more on my main quest which is currently in a time skip. The whole idea was to start on another character, 'the young man' from the beginning of my quest and show what happened after he jumped through the portal. Admittedly I began to get a little bored after the lack of players I got with it so it went on hiatus as I thought of ways to fix the story other than complaining about it as I did after it died which I apologize profusely for. The 'main' quest would feature a double perspective of both 'hero' and 'villain' which I originally wanted the idea to be somewhat secret though now most people who followed the quest may not be as active as they were.

>run them all
The multiple quests wouldn't be ran at the same time that would just be madness.
>>
Would anyone be interested in a quest where the players act as a butler to a vampire countess, doing chores, running errands, slaying monsters, and fighting other supernatural "manors"?
>>
>>212621
Question
Will there be extremely suggestive content regarding the countess being our mistress?

If so then you'll gain a shit load of players.
If not, you'd probably still get a few. Supernatural stuff is cool and vampires aren't all that common in quests from what I've seen.
>>
>>212632
She would definitely tease the protagonist, but players wouldn't be able to make any real moves on her until they got powerful enough to impress her, as they would start out as a relatively weak new employee.
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>>212621
What's the main goal for the MC?
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>>212656
Then you're golden ponyboy.
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>>212656
>Giving players an ultimate waifu to impress
>With VAMPIRE POWERS
Oh hell yeah you'll get lots of players probably.
>>
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>What kind of a Quest would you like to run after you're done with your current one?

Personally something EU, but I have zero ideas where to direct my interest towards. I'm open to suggestions, but I'd like to put some time into my current quest first.

Any feedback appreciated, just starting out so advice will be all the more valuable for writing in the future.
>>209052
>>
>>212677
well you could continue that CC thing
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>>212684
True, I still have some extensive notes for it. Didn't seem like there was any interest though.
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>>212724
I think it's because you had too many introductions back to back. Nothing wrong with skipping forward and back like a chronicle.

.....but seriously? You had plenty of players for Father of the Year
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>>212733
I wanted to do something with multiple perspectives, but during that period I lacked the time to really think it out lol

You're right and if when I revisit it in the future I'll probably take each of the chronicles one at a time.

Father of the Year?
>>
>>209999
A fair point, my proofer spent a lot of time scolding me about that as well. Although, San Francisco in 1900 isn't without political hazards.

I'm planning on it being much less 'Intrigue in Parliament' and more 'Fight Undead monsters who were awoken by careless railway crews'
>>
>>212768
And the (worst)Father of the Year award goes to....
>>
Anyone know of any really good quests?
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>>212776
How could anyone forget that ol' Yuke
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>>210685

Hey, YOU! Yeah, you over there. Do you like fascinating plot arcs, deep, well-developed, likable characters and interesting villains? Well this isn't the quest for you.

Generic Fantasy Quest: The Legend of the Eight Magical Macguffins is basically Paper Mario or any mediocre JRPG but a lot shittier.

And it isn't an RPG.

Go check it out if you like really, really stupid memes and shit like that new frog-on-a-unicycle Facebook one. Otherwise, it'll give you leukemia.

ok im done shilling
>>
>>212788
Depends what you're looking for, bud. I'm not about to suggest my own quest, but I've personally found Audit Quest, the Jara Quests, and Fox Fire Quest both pretty entertaining and interesting
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>>212665
Well, the basic plotline right now is that particularly powerful vampires assemble a sort of clan of other supernaturals called "manors" to fight other vampires for dominance. The countess, whose manor the player joins, has basically taken a really long break from the fighting, and for whatever reason has decided to get back in the game. Story arcs (if it's even successful enough to have multiple) would mainly be defeating other manors that pissed the countess off.
The only problem I have is giving the player a reason for even joining the manor in the first place, since you basically sell your soul.
>>
>>212812
>The only problem I have is giving the player a reason for even joining the manor in the first place, since you basically sell your soul.
The MC is near death and is approached by said Countess or any of her servants. The MC accepts the offer of immortality (or whatever you have in mind) and the potential to grow powerful in exchange for their soul and eternal servitude to the Countess?
>>
>>211654

Seriously, you only have yourself to blame. Those people who had a bone to pick with your quests turns out, probably had a good point after all.
>>
>>212809
Well I meant something that is finished. I've been following audit and Jara, sorry that I don't actually know much about your quest. I'm looking for something that is most renowned in the community. I haven't seen any other quests that isn't born in /qst/ sadly so I'm not the most well read on these things. Even on /qst/ I haven't read a good majority of them because they are either lack luster or lost under a pile of some not so enjoyable ones which means they are over looked.

Though my quests are more serious than any I've mentioned and I'm looking for something that is serious, something that can scare the players and make them want to do something drastic. Make the players invested in the game. I also want to know if anyone knows tips about filling out characters personalities. I have a few minor characters and I haven't actually gave them a solid backbone, only things they have done and how they reacted in certain times nothing permanent.

>>212829
Or the QM could just not give the player the option. But more of have it when he wakes up and does like a back flash type dealio and show what happened. Preferably what you mentioned as that makes the most sense.
>>
>>212832
I agree the QM would be at fault for running a 'shitty' quest. Though I would of probably worded it a little nicer.
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>>212832
what's so shitty about his quest

just curious
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>>212835
>Or the QM could just not give the player the option. But more of have it when he wakes up and does like a back flash type dealio and show what happened.
Basically what I said but more explained, yes.
>>
>>212535
Have you tried DLQ? The frequent perspective swaps are somewhat similar to your proposal. Archive is here http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest
>>
>>212812
I kinda like the suggestion here >>212829 But you might get those that say no to fuck with a fresh quest. So giving no choice (or limited choice) is acceptable.

Also
>Motivation to join
Comon man, vampire waifu. Who isn't going to join that shit.

But seriously, try and make our MC sound like a piece of shit in life. Or as in he has no reason to refuse, since his life sucks and/or he doesn't care if he dies. That would get people in the mind of the MC

And this doesn't mean anything about where players guide our personality because hey. Maybe vampirism makes you an entirely new person (literally).
>>
>>212849
I used it in a self-effacing way. The people who follow them enjoy them, and that's what is important to me going forward.

Some of you folks need to stop taking shit so seriously. Not everything is literal.
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>>212849
well harems and kid fucking for one quest
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>>212829
>>212835
I'll probably go with that and another idea I had where the protag signs up to work at the mansion, but it's really just a way to get food for the countess.
So, when would be a good time for a first post?
>>
>>212835
No worries brah, It's my job to establish a lasting quest in the first place, after all.

As far as filling character personalities, just write. Not necessarily quests, but write for fun and in whatever interests you. In fact, it would probably better to look for practice and references outside of quests. Making human-like characters takes a bit of personal insight and experience.

As far as renowned quests go, are you looking specifically /qst/ or does old /tg/ count as well? I don't think anything here count be really counted as "well established" yet
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>>212893
Oh, so cancer basically. Sounds like mine.
>>
>>212893
If by "kid" you mean "biologically-engineered superweapon that was more physiologically developed than in canon, because making a biologically-engineered superweapon that looks like a 12 year old is retarded".
>>
>>212914
>was more physiologically developed than in canon, because making a biologically-engineered superweapon that looks like a 12 year old is retarded".

ah, so fixfic which is also cancer
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>>212914
He aged her up after they fucked for damage control. Go back and look, her age was assumed to be 12 cause she was a Puru and was only 'clarified' after the sex.

Sex by the way that anons had no control over cause lel drunk roll.
>>
>>212933
i'm actually more angered dom fucked sayla than the purus.

if you're gonna fixfic, sayla and amuro should hook up
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>>212867
Ah, thank you man!

>>212889
>>212895
I wasn't saying that quest was shit, I was just agreeing that it would be the QMs fault if the QM ran a shit quest. Having a shit quest and a underplayed quest are two very different entities. That being said a quest that is amazing can have very little players and a quest that is shit can have a lot of players. I'm probably misunderstanding something as I read back to some of the replies but the point still stands. And I know that I, myself, is subject to problems mentioned.

>>212895
>are you looking specifically
/qst/ doesn't have the perfect amount of players and QMs that would allow something truly great to live, I would like to look into something that is well known and being well known and popular within the community would mean it can't really be in /qst/ like how you mentioned.

=--=--=
Also what time do you guys think first rolls should be used instead of popular vote? I like to use first rolls or highest rolls when in combat which gives a good way to still seem unpredictable at times instead of having it more railroaded. Do you agree? if not what other ways do you guys suggest?
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>>212952
But anons and the QM won't have their super power fantasy if other males get anything.

Why do you think most of the ships crew was women?
>>
>>212933
Actually, no. It was assumed based on the initial medical examination when they were captured THAT they were somewhere in the mid to late teens. Based on epiphyseal fusion.

Not saying that the whole thing wasn't a mistake. I'd be the first to admit it. But the people who are still legitimately salty over it seem like they WANT to stay salty, and either ignore the facts or misrepresent them to justify their salt.
>>
>>212867
Concerning Dungeon Life Quest: I finished the archives today and will be working on the proper review to be posted here soon.

Lately I've been having Life Issues, so when it'll actually be a thing is a little up in the air.

But be aware, it is in the works.
>>
>>212962
Oh yeah, I know.

That quest had the unfortunate side effect of the only cool men being older guys who were arguably too old to fuck any of the chicks while any guy around the MC's age was a loser faggot or just not around.

The amount of salt mining off of Char was stupid.

the all female crew was a red flag, and then of course it developed into harem because it always develops into harem.

But I mean, lolnewtypes is as good an explanation as any for that. There is one canon character male who i believe his power was seducing female newtypes to his side.
>>
>>212956
Oh hey, someone suggested my quest. I'm takin' feedback if you care to offer any.

>>212980
Woooooooooo!
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>>212849
The smogasbord of sci-fi approach. It's like BvS but "let's put all the sci fi tropes and plots in a blender and shove it into UC Gundam."
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>>212992
See, this is part of the reason I normally keep my name off. I'm tired of catching flak for something that's well and truly over either way. The reboot has lost those elements that even *I* grew frustrated with almost to the point of quitting, and I'm enjoying it.

I'd hoped that I could just fucking talk to people who are also into quests and aren't part of my usual audience. Guess that's not going to happen.
>>
>>213049
Hey man controversy is controversy. In a hobby that is as small as questing, shit sticks around.

Drunk roll, worst of three. What were you thinking, jeezus christ.
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>>213060
Same thing as when I broke my own rule and posted with my name on.

I wasn't.
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>>213049
Hey man, there is no such thing as bad publicity. It just gets your name known and more people will look into what you're all about. Which also means more people will find the quests enjoyable if it is enjoyable.
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>>213049
>that's well and truly over either way.

Eh, I hate to say it. But the second I saw that the MC of your new quest was the love interest of Dom from the last quest and had the last name O'Hara, nah, you have not lost those elements man. Even if it never happens again I'm not going to suddenly forget I'm playing in a universe where Dom "the Rod" O'Hara exists.


I'm also not being too hard on you dude. You're overreacting.
>>
>>213049
Hey, shit happens. Just try and get over it.
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>>213100
SNAP

To be fair, that was your players fault but it was still hilarious.
>>
>>212871
I'll keep that suggestion in mind. I also wasn't necessarily planning on making the MC a vampire. the Countess is the kind of person to give a blood transfusion from some other magical creature just to see what happens.
>>
I don't really see why this is so bad.
I mean like. Really.
Many far worse things have happened in quests than accidentally banging 12 year olds. (in appearance)
>>
>>213049
No one talks about my quest anyway, so count yourself lucky.
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>>213105
It was horrific experiencing it, but nowadays I can find a bit of humor at it. I'm just sad that it almost killed my drive for Questing thanks to me being too naive to ignore Vaelys who yelled at me about it.
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>>213129
>Implying
What happened, QM. I wish to know.
For science.
>>
>>213135
Actually, fuck this I got a better one.

>QM Question: Worst experience you/your players/something forced upon you in regards to your quest?

It can be a decision that tore things apart, a direction the quest went, an argument that brewed out of control, whatever. Doesn't matter.
>>
>>212835
>>212956
Oh boy, that's a tall order. Golly gee do I have the shit for you!

Off the top of my head, ques having investing players doing drastic things with serious tones would be the following;

Keep in mind though, when you say invested players making drastic choices I interpret that as high-drama high-sperge quests, but there's some low-drama mild-sperge quests with serious tones too, though much fewer.
Finished/Dead-As-FUK:
http://suptg.thisisnotatrueending.com/archive.html?tags=shadow,quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Blatant%20Fetish%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Lamia%20Daughter%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=re:monster%20ex%20quest
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Harrock
http://suptg.thisisnotatrueending.com/archive.html?tags=Psion%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Valkyria%20Chronicles
http://suptg.thisisnotatrueending.com/archive.html?tags=Trickster%20Daemon%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Landing%20Gear
http://suptg.thisisnotatrueending.com/archive.html?tags=Binder%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=In%20Nomine%20Patris
http://suptg.thisisnotatrueending.com/archive.html?tags=Hollow%20Quest%20Redux
http://suptg.thisisnotatrueending.com/archive.html?tags=A.I.%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Metafiction
http://suptg.thisisnotatrueending.com/archive.html?tags=Paladin%20of%20Joy%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Princess%20Guard%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Soul%20Quest
http://suptg.thisisnotatrueending.com
/archive.html?tags=Attack%20on%20Pokemon%20Hunter%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Loli%20STALKER
http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Over%28Human%29Limit%20Quest
http://suptg.thisisnotatrueending.com/archive.html?tags=Deniable%20Assets%20Quest
Sure hope you have the extension that turns this shit into hyperlinks. Also, not all of these are popular or very well known, while others are infamous.

And a rough dozen other ongoing/dead quests that don't exactly match your perquisites: Totemist, Hero Quest Rena, Ogre Civ, Banished, Predator Quest, Racketeer Quest MechEngineer, Joker Quest, Oversized Weapon Quest(the quest with the absolute best ability tree to have ever been created by a QM, ever), Hive Queen Quest, Magus Hunter, Hellborn, Bioweapon Quest Homeless Mutant, False Dendrite Quest, Kant-O-Celle, Deity Quest, and some other ones I probably don't remember which either don't necessarily fit a serious tone (and dead) or they're ongoing.

Oh, and here're your bonus links for just being alive and deciding to QM:
http://suptg.thisisnotatrueending.com/archive.html?tags=Magical%20Buoy
>>
>>213120
A year and a half later it's still the first or second thing that comes up any time the name appears outside my own little corner of/tg/. I feel like the luckiest fuck on the planet.

Don't ever make a mistake, anon.
>>
>>213142
I ended up rushing two parts of my quest because I got stupidly nervous about how long the preceding part had been. My audience noticed, friends noticed, I noticed. I'm gonna be kicking myself in the ass over it for a thousand fucking years.
>>
>>213135
I killed the waifu of one of my Quests. It didn't go well. At least I had intended to end the Quest on #5 regardless of whether she died or not.

>>213142
Personally I really hated pulling a harem ending in the original LGA Quest, but because I was too new to Questing and didn't seek any help I got drawn into that anyway.

Vaelys yelled at me. This is a pattern for a lot of poor decisions in my QMing.
>>
>>213148
I don't gt what's so bad, still. There are lots more shittier stories out there.
>>
Why so little quests in the age of muskets?
>>
>>213119
To be fair, you have to understand the audience.

This was a quest people were into because mecha and Gundam and blowing shit up.

Harem of waifus on the side, sure lolynaut.

Suddenly the MC is forced by dice into fucking a character most of these Gundam fans know looks like a 12 year old in canon who magically doesn't look like a 12 year old in this fanfiction version of canon because reasons.

Suddenly a lot of normies are alarmed because they think they're now playing a literal pedophile and of course a shitstorm occurred.

>>213148
Y'know the more you sulk like a faggot the worse it's going to get.

Wear the insult like armor and it can never hurt you. -- Tyrone Lancaster.
>>
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>>213147
>Bioweapon Quest
Dem feels man.
I miss you Bioweapon QM
>>
>>213147
There is quite a bit of sperg in that list. The dude you linked to has his work and sanity cut out for him.
>>
>>213147
Thank you anon. I will catch up on my homework! This is quite the extensive list and I hope to finish reading most of it. I will have around three weeks of me doing basically nothing and not being able to QM which I would probably read most of some of the quests but i doubt I will be able to finish it. This is great, thanks again man.
>>
>>213163
http://suptg.thisisnotatrueending.com/archive.html?tags=Gunpowder%20Quest,

Yes. That's all you get.
>>
>>213142
You've heard the juiciest parts of my sob story already. Some of my players enjoyed the whole thing though, so that's one bright spot.

Also never get drunk before running. Doesn't make you a better writer or storyteller.
>>
>>213152
>Ending on #5
Huh. I guess you lucked out then on that. I can see why that burns so hard though.

>>213152
>>213149
Neat.
I mean, I love me some harems, but I guess it is sorta the easy way out. Or at least makes things feel less like a quest and more like an anime.

I wonder if anyone's ever made a harem make perfect sense and fit the canon perfectly.
Assuming the canon isn't batshit crazy anyway I guess.

>>213164
>It was a fanfic quest
Ooooooh. Okay. I guess that explains why people lost their minds. Fans of stuff tend to do that over tiny changes.

Sorry to that one QM guy. Your decision wouldn't have bothered anyone nearly as much if it was original canon I bet. Still doesn't bother me worth a fuck.
>>
>>213149
>213149

HEY VOX! HEY!

>>213174
Read this! Fucking read this!
>>
>ReQM back from the dead according to twitter
Holy shit it's been months and now the lazarus kicks in
>>
>>213174
>Drunk QMing
But that's the most hilarious. I saw a QM write a rape scene as an introduction because he was drunk. Hell. One quest I use to follow, getting smashed was a requirement the QM had before running.

The trick is to make no excuses, just own that shit.
>>
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>>213204
Sweeet.
>>
>>213210
checking the dead QMs, the great anu ALSO fucking posted about two weeks ago.
For the first time in half a year.
I hope these dead QMs return.
>>
>>213172
>>213163
My next quest will involve the rise of Muskets - though within a whole metaphysical magic system, wherein some people would be firing practical laser beams at each other with their own magical prowess.

Sky pirates? A very real possibility, one that will be a potential main character if so chosen..
>>
>>213193
But anon, that's what I do. I drink, and I write things.

I regret nothing.
>>
Hey op, uh, I know you said you did a while back but I still haven't been added as a member to the twitter QM directory. I was wondering if you could go ahead and add me. It was a few threads back.

https://twitter.com/Kov_QM?lang=en

>>213218
oh, hey man. I'm going to start reading your archive. I haven't properly started yet but I will for sure the intro sound pretty neat as people are choosing the necromancer.
>>
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>>213147
>Mfw my quest is dead with over 20 threads, it was serious, lots of players AND it's not mentioned.
It's alright. Cool. I'll just cry myself to sleep.
>>
>>213164
Fair point, of course. I'm dwelling too much.
>>213206
I've heard stories about it. I don't know how that could work, I just can't do it.
>>
>>213224
It's fine, LGA wasn't mentioned either. Not the end of the world.
>>
>>213223
You'll be in for a ride, Kov.

And, just remember: It gets better. Always, it'll get better.
>>
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>>213229
>>213232
Inquisitor when?
>>
>>213216
The magic kind of takes away from it, if you ask me.
>>
>>213229
>>213224
I don't remember every damn thing I've ever shitposted in. But, y'know, you or someone else could always mention it. Lots of threadspace left for a, certain chance, to reveal itself.
>>
>>213223
I think he said you're better off directly messaging the Directory guy, since he doesn't always check these threads.

>>213226
Depends on the kind of drunk you are I guess.
>>
>>213224
>>213229
I'll be making my way from the top the list and going down. If you want just post the archive and I'll see about reading it I'll probably slow down once school starts though as it's going to be my last year.

>>213232
Sounds great man, I'm looking forward to reading it.

>>213246
>directly messaging
Alright I'll try that.
>>
>>213224
It wasn't that important Whiskey.
>>
>>213237
When Observer decides to advance his storyline. I let him run things in the collab don't you know.
>>
>>213242
There will be variations on it, trust me anon. Some would be basically magic condensers, some would only use the magic as the spark for the projectile, while the majority would use proper gunpowder.

In a world where everyone can access the inherent magic that resides in the sky around them in one form or another, and where resources are extremely scarce for the common people, fighters have to make due somehow.

Each type would have their bonuses/weaknesses, don't worry.

I can field some questions about the quest-in-development, if you want to ask anything. It will be a high fantasy tale, with exploration and adventure being integral parts of it. Though there are 4 different storylines I am lining up, all which will be unique...
>>
>>213237
As soon as I have access to the internet on a more consistent basis.

And when I won't be drowned with work and what have you..

This summer is going to be interesting, to say the least.
>>
>>213254
I mean, I'm more interested in golden age of sail, colonialism, line infantry etc

Don't really care for magic, or high fantasy in general in most instances.
>>
>>213270
In fact, I have a friend who is writing a book series that might interest you. It is still in development though.

I also find all of those aspects fascinating anon, and would love to read a good tale with all those aspects.

I could add ANOTHER possible tale to my docket, but god would that be overwhelming. I still need to get out of my writer's block in AT-TE, dammit!
>>
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>>213249
Bullying is bad, Mkay?
>>
>>213278

Well there's a fair bit of potential to the genre, more to do with it and it's not as played out as generic medieval settings. Hardly ever see the setting used in much though.
>>
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>>203023
> QM Question:
I had the idea of running an Idol Management Quest set in a not-Starship Troopers universe. The idea is that you're using the Idols to sell a war through propaganda and celebrity endorsement antics and what not, all while being a comfy SoL in the foreground of an interstellar war. Sell war bonds, drive up recruitment rates, and help the Federation get the finances it needs to fund its war against the Bugs.

I actually wanted to try and run it this week but I hit a block in my thinking. I think the concept would get old kind fast not to mention I have no idea how idols actually work. A satirical tone like the Starship Troopers movie is definitely how it's gonna be run though while merging elements from the anime and books, mostly the power armor.
>>
>>213218
Do you read the books or just watch the show, Vox?
>>
>>213301
I only read the books. I get the show stuff when people link it at me over Youtube but my ass is too broke for HBO and for personal - not ethical - reasons, I do not pirate.
>>
>>213086
>Dom "the Rod" O'Hara
Who died and rose on the third day, holy Zack Snyder!
>>
>>213336
So I decided to bite the bullet and make a first post for the Supernatural Butler Quest. I know a few of you were interested, so check it out if you want.
>>
>>213346
BINGO!
>>
>>213142

Not really a bad experience (I let the dice fall where they may, and look forward to unusual outcomes) but the players inexplicably decided to sleep with a woman they could barely tolerate and had shown no sexual interest in before, up to that point.

Until today, and the whole catastrophic chain of events that followed, I'm still scratching my head at the train of thought that lead to this conclusion.

It just seems that PCs have trouble making emotional commitments. At times, I can't help but think that there's a reason for some archetypes in anime after all, given how I've seen people behave.
>>
>>213349
I mean this certainly sounds similar to Banished.
>>
>>213355
Nah. It might be Joker.
>>
>>213349
>Being confused why anons are emotionally unstable
I can't really imagine why, no.

But seriously, that's part of the fun for me in waifu quests. To watch them tear themselves apart or to haremize.

And I don't mean that like 'yeah fuck those quests'. I think the length some anons go to defend their waifu is quite literally part of why those quests can be so crazy. Part of the fun I think.
>>
>>213363

To clarify, it wasn't a 'wrong' decision - There are no 'wrong' decisions, and I do my best to avoid trap options - it's just puzzling, given what I knew of the MC's characterization.

I'm not a fan of harems, because I don't believe that something like that can function. More, it can feel like a disservice to the characters, sort of lumping them together. I prefer character interactions to be emotionally intense or dramatic, so there's a sense of tension that's similar to a battle; part of a Quest's appeal is that all decisions are final and forever. You can't replay to see what roads-not-taken are like.

This isn't accusatory, but it feels like hard choices can paralyze players. Generally, I think, there's the urge to want to please everyone which is impossible.
>>
>>213374
Well you have to remember. You're not playing with one guy. You're playing with 3. Or 5. Or maybe more if you're super lucky.

So yeah, you're right. The tension of 'can't play again' makes it rough. But that also means that some people are fucking pissed that they won't ever get to see their way of playing it work out, you know?

That, on top of the fact that anon cannot into female doesn't help.
>>
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>>213379
>>213379

FoxFire is live. I wonder how many people kept their Faith?
>>
>>213142
>QM Question: Worst experience you/your players/something forced upon you in regards to your quest?
Rolled with a meme option since thread 1. I thought it was fun and it would be interesting to work a joke option into something presentable. Genre Shift pulled it off but my joke option killed my readerbase (aside from a few stragglers). Also, wording the OP in a way that turned off prospecting players even more. But that one's on me.

Hopefully I get a second chance to set this right now that my current thread is in autosage.
>>
>>213388
And what was this meme option sir.
I am curious.
>>
>>213402
Futanari.
>>
>>213414
oooohhhh hell yeah. Obviously people would choose that. You are on 4chan man.,
>>
>>213414
>Futanari
waaaaait a minute. Was that the quest I saw where futanari was in the title? Or at least the intro?

Man, that isn't even that hard to avoid after the first thread. Just don't mention it, ez pz.
>>
>>213415
I actually anticipated it and thought things would turn out like Mercenary Quest where people would enjoy how the QM would make something serious out of the result.

I didn't know it would turn people AWAY from the quest. Until recently, of course.

>>213420
I dunno, I feel as if people here aren't THAT forgetful. (Are they?)

Well, good that I have a second chance now. I might ask for help rewording everything.
>>
>>213428
It doesn't matter if they remember it, you don't even have to deny it. But putting it in the intro kinda gives the feel that the entire thing is ABOUT that, you know?

Long as you make your intentions clear people don't give a shit I don't figure.
>>
>>212271
Larro has done it successfully. He hasnt run so many that the world became completely fleshed out, but he has run two quests in his MAQ universe and two quests in his HQR universe, maybe more, I dont really follow all of his stuff off this site.
>>
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I want to run a quest and I have a vague idea of what the world looks like and what the end goal should be. Then I remembered the last quest I tried to run.

>Post the first, introductory post
>Give the players a few options, including a write-in option
>Eight replies, two of which were write-ins
>Both of them were pretty much "Kill urself lol, this quest sucks"
>Start to panic, don't know how to follow up on this
>[HEAVY BREATHING]
>Delete the thread
>>
>>213550
>Get 6 replies
>Get 2 that are trolls
>OH NO WHAT DO
>Delete
Comon man. Ignore trolls, follow through. It's not that hard to handle.
>>
>>213147
>Suggesting anyone read Psion Quest
>Or Princess Guard Quest
All else is acceptable desu.
Though House Karban should be on that list.
>>
>>213550
>more than 5 serious responses on first choice
Anon pls
>>
So any tips for someone who wants to try the QM business? What are the most common mistakes? any world-building tips?
>>
>>213699
>What are the most common mistakes?

Asking this question rather than just reading a pastebin or participating in a quest long enough to figure out what works instinctually.
>>
>>213699
>What are the most common mistakes?
gonna have to emphasize >>213701
>>
>>213343
By that point it had reached the point of self-parody, and it was also Easter that day.
>>
>>213699
a) Write well.
b) Have a good premise.
c) Don't write fanfiction.
d) Make sure your setting isn't shit.
e) Don't post with your trip on here.
>>
>>213165
RIP
>>
>>213349
From what I remember that was more-or-less a result of players being first paralyzed by the gravity of the situation and then rushing because of the assumption they wouldn't be able to secure her loyalty and further assistance without going along with her whims, as at that point in the quest there was a distinct sense that they'd if she decided to cut off her support again.
>>
>>213163
Historical quests already require quite a bid of sperg, quests set in that period require even more.
>>
>>213848
*they'd die
>>
Anyone want to play in a Warhammer 40k IG thread?
>>
>>213292
I think we need fewer medieval settings in quests.
>>
I fail to see the purpose when the thread is already on 3day autosage.

.....And you could post at 1/4 the speed and STILL hog the first spot.
>>
New thread of Dark Gate Academy is now up.
>>213999
>>213999
>>213999
>>
>>213300
>I think the concept would get old kind fast not to mention I have no idea how idols actually work
Unimportant. Watch Idolm@ster (or AKB0048 if you can tolerate garbage).

Do idol things like live concerts and promo videos and also military things, like massacring bugs on camera. Then the plan goes wrong.
>>
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Varuna Base Quest is up.

>>>/tg/47577162

>>214387
Been trying to binge on Idolmaster and MercCommand's Cyberpunk Idols for ideas.

However, the idea is that I want to keep it a comfy CGDCT SoL from the perspective of the Idols, while everything that the Producer (you) does is mostly in the name of keeping himself off the frontline (because he- and by extension you- know how fucking awful it is on the frontline even if it is in the name of citizenship).
>>
>>214406
>>However, the idea is that I want to keep it a comfy CGDCT SoL from the perspective of the Idols
Then there's no real point in the militaristic setting.

It serves to give a contrast between the grim-darkness of the world and the kira kira charm of the idols, but it doesn't work if you don't have at least SOME of that grim darkness come into your idol world. Basically push both aspects to the extreme, rather than having an insipid SoL, go over the top with the otaku pandering shit, then hit the readers around the head with WAR IS HELL.

Maybe it would be a good idea for you to try AKB0048, it is terrible but it's literally space idols fighting nazis.
>>
>>214446
The point of the idea is that you're not supposed to allow the grimdark stuff come into the public eye. That means you have to coddle the Idols and by extension the general public and avert their eyes from the grim reality of it.

The grimdark stuff is most likely going to be conveyed through the Producer himself, an Army Officer that's already had a taste of the war and found it so detestable that he doesn't want to go back.

While I do think of bringing in some of the war into the Idol World, I do feel like it ruin the point of the Quest. The point is that you're supposed to make the War feel glorious, an obvious failure that gets someone hurt or worse would undermine that.
>>
>>214512
>>The point of the idea is that you're not supposed to allow the grimdark stuff come into the public eye
Yes, but it's in the quest. The players literally have to interact with it or there's no reason for it to be there outside of PTSD flashbacks to make your protag more edgy and mature than his charges.

A pitch like yours would be best served following this narrative.

Idols exist to excite the population of a militaristic regime. To justify their position they have to promote different branches of the establishment (including sexy administrators I guess). So they're girls in uniform.

They have no credentials if you don't do photoshoots with them in fatigues and holding guns or whatever. So you'll have to do that. In a world where people are expected to be tough, they have to be tough and beautiful at the same time.

However, a batshit insane military government would go a step further and make propaganda videos of them literally engaged in warfare. Girls that get maimed or killed are covertly retired or 'graduate'. Nobody cares that much about individual idols in real life when there's a trillion girls just like them ready to replace them. Super nerdy fans will mourn them for a while then move onto the next best thing.

So your story plan would go something like this.

>you get fresh-faced recruits
>you form an idol group that plays on their strengths
>you do concerts, TV, radio, photoshoots, whatever
>you grow popular enough to start considering the big leagues, but to do that you need serious street cred i.e combat experience
>so begins the most dangerous part of any idols career - the Live Tour of Duty
After that you can start getting involved in politics or running solar-system wide advertising campaigns. This point is where the idols own role models should be at the beginning.

Add in the government bureaucrats, producers, army officers and former idols and your cast is sorted.
>>
>>214551
Just because you're not actively in the War doesn't mean the War isn't there outside of the protag's bubble.

However, the premise that you present is kind of interesting.

I'll definitely give it some thought.
>>
>>214665
>However, the premise that you present is kind of interesting.
You said that you're following Starship Troopers, where you literally can't be a citizen without military service. I don't see why that wouldn't apply to the girls as well.
>>
>>214672
Technically speaking, in almost all forms of SST media, just because you aren't a citizen doesn't mean you can't be successful. It's consistently shown that federal service is an option, and it's only for holding public office and for voting (though the movie did tack on side benefits such as paid for tuition and preferential birthright licensing). Rico's parents are even shown to be pretty rich even though they aren't citizens and show an apparent contempt for it.

However, I do like the idea of Idols actually being role models by example.
>>
>>213414
No
>>
World building tips?

My quest world so far:
http://pastebin.com/MMy28FQA
>>
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>>215157
holy fuck I lost it during the introduction
Spellcheck! Condense! A bafoonery'd gagglemog of minceified words!
Fuckin' A, call in the Grammar Einsatzgruppen.
>>
>>215193
Oh shit I dun goofed.

I was in a hurry and wanted to finish it before dinner, probably need to go back to edit it sometime soon. Other than that, is it alright for a world? Which is it's true purpose and not to just be an official part of the quest. It's more of an extra thing that I was thinking about adding somewhere but didn't want it in a quest. In my defense I suppose I could say that not all authors have a perfect script first go around, which just makes editors more money. Then again I do believe there is no excuse for it.
>>
>>215157
You spent two paragraphs before actually starting to talk about the setting. You also desperately need to run spellcheck through that bitch, and I say this as a really shitty speller whose brain cannot into letter order. This thing looks like a first draft without so much as an attempt at spellcheck.

That aside, once you get into describing the setting, all you do is talk about things I don't and can't care about. I don't give a shit about the planet, or the giant gods walking around, or the industry or the greenery or whatever. Tell me about the people there, how they live, what they look like, what they do, how they do it, and where they do it, then you can hop up a level and talk about the planet as a whole, but not until then. What you have feels like some weird cringe fanfic that offers me no real way of picturing how this setting functions or what it looks like, and worst of all, is boring to read.

If your intro is intended to be some creation legend then you desperately need to work on your prose, because a bunch of gods walking around doing OP bullshit that is beyond human understanding is essentially the plot equivalent of purple prose. It has no sustenance, so if you're going to make it be the first thing someone reads about your setting, it needs to be downright fucking beautiful to read.

Honestly don't mean to sound harsh, but you asked.
>>
>>215245
>sound harsh
No it's good. Need more of it actually. Can't improve if you're thinking you're doing something great the entire time.
>>
>>215245
It's not really a part of a setting it's really there to explain something that won't be explained in the quests. It is more of a tie in to show people a certain thing. I was thinking it being functional more than an actual presentation.
>>
>>215244
Sorry. I can't go back to that, I'll throw up. And not from disgust or anything like it, I've just hurt my stomach laughing too hard. I'll give the elves-dwarves-demons-gods and encompassing realmy thingyjiggers a better look over once I'm over myself, but I've no promises on how long that'll take. Also the other anon is probably spot on anyways.
>>
>>215251
That's a good idea to have. The worst thing someone can do to you is build you up when you have a bad foundation.

I really am sorry to say though, but it's a boring read. I'm actually not totally sure what kind of setting it's meant to be, or what kind of quest you want to run in it, but I would highly recommend that you only make as much of a setting as you need at any given moment. Let the rest flow naturally as your players discover the world and uncover its secrets. Don't just tell them that gods made this planet, or that the elves remember some war, have the players find a grand tapestry of moving magical cloth woven from the gown of an ancient deity showing the brutality of a war devastating planets as giant glowing astral beings fight tooth and nail with weapons beyond understanding.

Otherwise no matter how cool it is, if you just info dump it, it's gonna be boring.

>>215259
If this is the case then you have another problem.
It isn't functional.

Sure, you could read it all in one go, but if I'm a player, and I want a refresher, I'm not looking to read the whole quest's lore, I just want a little bit of it. You need to have your lore dump tagged and carefully divided into parts. A section for gods, what they do now, what they did, who they are, a section for planets, what they look like, where they are, who lives on them, a section for races, what they look like, how they act, their biology, ect. Just having one big lore dump won't help new players get into it, and it won't help old players looking to confirm something they forgot or find a name of a character. It helps nobody.
>>
>>215283
>>214551
Perfectly said and thank you for taking the time to look into it.

Thank you anons. I'll look into these problems soon after taking some time thinking about it. I had an idea for the world and I wanted to jot it down real fast for a quick explanation but really wasn't quick and it took me an hour to write as I was about to start my quest but I'll postpone my quest until tomorrow. I'll return to it in a little bit but right now I'm going to keep the Pastebin up until I get to the point where I can edit it to not only make sense but to actually sound intelligible.
>>
>>215348
My advice is to let your players learn about the world by experiencing it. Homework at the front door can be a bit of a turn off.
>>
>>215616
My advice is to never shoot into melee.
>>
>>215651
I'll never live that down, will I?
>>
>>215672
Maybe you and King of Hearts should switch. I'll make fun of him for the shooting into melee comment and I'll make fun of you for having Bri fuck a literal child because we got drunk.
>>
>>215705
I'd prefer to own the mistake I actually made.
>>
>>215705
>>215779
damn, I kinda wanted to see
>corpsefucker!
>that's CHILDfucker, to you!
>>
Rolled 43 (1d100)

>>213147
>Sees Pokemon Hunter Quest
>"Never heard of that one, and I like pokemon, I'll take a look."
>Interesting premise, seems popular with a good backlog.
>Final thread is at -25 rating on suptg.
The fuck happened? Did the QM just go full Mass Effect 3?
>>
Anyone got a list of fantasy creatures. I know we have the original earth type creatures like cows, chickens, pigs but I want something like owlbears and so on to fill it.

>>215616
> Homework
The whole idea was that it would not be needed to actually understand the quest. it's standalone from the rest of the quest but it just gives you more of an understanding about the world. It may be mentioned in the quest but I'm not going to force someone to read some else that is not part of the quest itself. Like I said earlier about the idea with multiple quests to form a single story arch each quest will be self-contained and somewhat repetitive in a way fro background knowledge.

The idea for the Pastebin was that it will hold a somewhat history of the world. I will probably work to make it more in depth in some way like how >>215283 & >>215245 said to.
>>
>>216396
A lot of things happened anon.

>QM was a biiiiiig fan of making things thematic and exciting and perhaps a liiiiittle too hard.
>Liked to spring shit on his players.

So imagine this. He starts a quest, and gets loads and loads of players. Too many really. And so he starts his quest where shit gets super real almost every other thread.

>Spurge lords dominate the quest.
>People start to hate the QM, and the Quest
>People who hate quests (or just hate this QM in general) jump on the hate train
>Every thread is filled with people being angry and salty at every decision.
>By the end, QM decides to go on hiatus. Either he was sick of it all, wanted to do something new, or legit had real life issues, I am not sure
>Hasn't come back yet (to my knowledge) so people who DID still like the quest are angry it was abandoned.

In all honesty though? I enjoyed the quest, and if you look past all the shit shoveled up by it, you might too. Just realize, it's unfinished as of now. Compared to most of the shit you see, he had pretty good writing, interesting ideas, and cool combat mechanics.

He uh. Just wasn't a people person. Like at all.
>>
>>216396
>>216419
I should clarify actually.

>At first, everything was fine and dandy. Pokemon fans are kinda spurgy, but it's whatever, everyone is hype.
>Incredibly important character defining decisions come in
>We must chose what powers we will have for the entire quest
>People lose their god damn minds
>On top of arguing for powers, we ALSO have to succeed a save that could kill us. So there's that tension ontop of all things.
>All our friend characters also make these saves at certain points in time.
>Entire world is built to be similar to Attack on Titan and Claymore. So death is common, and expected.
>All this with the group of people I described above, who spurge out over pokemon stats and typings and shit.

I am sure you can imagine how well that went over, especially later on, when the QM started to have shit happen to us like getting lost at sea during a storm.
>>
>>216419
>>Spurge lords dominate the quest.
You're telling me that the people who knowingly used an ice move on a steel type are sperge lords? What definition are you working with, here?
>>
>>216451
Hey I didn't say they were right, Im just saying they ACTED like they were right most of the time.

God those threads were such chaos to sit through.
>>
>>216419
>>216445
Yeah, anons kinda freak out if there's real consequences to dice rolls, in my experience.

Everything else is pretty typical of the pokemon fanbase in my experience. Gobble's pokemon quest isn't that bad in terms of readers, but I'm pretty sure it's just because he placates his fans with yuri.
>>
>>216453
No seriously, what definition?

If you mean people who think of everything in terms of pokemon typings, Ygg was actively encouraging that right from the very first fight. From the perspective of choices being made, every "wrong" decision was made because people weren't speging "enough".
>>
>>216460
>Anons freak out if there are real consequences
Essentially yeah. I'd never say I thought Professor Ygg was the best QM, but I did enjoy his work. But that's just me.

>Yuri pokemon
Oh right I remember that quest. I assumed he kept the spurge down thanks to that, yeah. It makes sense.

>>216464
In that instance I meant specifically that they were all arguing over the most trivial things, to the most important things.
Stuff like 'Fuck you move x is better than move y in every way'
And later on it got to be things like 'this isn't in character at all we can't do x' when the anons voted for y. And then proceeding to bitch about it the entire thread.

I dunno anon it's been a long time, and I've blocked a lot of those memories out of my mind. I just remember actually liking the quest's content posts pretty well. Everything else was mostly white noise.
>>
>>216396
There is a lot of bad stuff on all sides leading up to it. Rather than a single huge fuckup, it was a continual misunderstanding that both sides did not realize existed until the very last reveal.
>>
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LGA2 is up and running.

>>>/tg/47592870
>>
I never quite understood why a lot of Kancolle quests don't set up the characters with their sister ships or their historical divisions. You already got a guaranteed set up for them playing off each other and characterizing them in contrast.
>>
>>216445
>>We must chose what powers we will have for the entire quest
>>People lose their god damn minds

It's like picking THE girl from a romcom harem cast.
>>
>Naruto quest
>But you're not in the Leaf
>In fact you're in one of the factions that gets shit on constantly in canon
Has this ever been done, and if not why?
>>
>>218070
Can work. But only if you remove the turds from the canon that pissed off everyone. So just half the main cast.
>>
>>218070
There was already a quest exactly as you said.
>>
Join this shit so I can test the system out and see what needs tweaking.
>>218624
>>
>>217860
Good point.

Historical divisions are probably better than sister ships, since they give you a more diverse fleet.

Honestly, if I was ever running a KanColle quest, I'd have three admirals and switch between them every once in a while. They'd all be fighting in different theatres and have their own storylines which tie into a broader narrative about what the Abyss and the KanMusus actually are.

The TTKs would all have descent from naval officers and would get at least one ship their ancestor served on. Some of the shipgirls assigned to them would be fixed to the storyline, others would join based on player choices or requisition.

I was thinking in terms of dynamic I'd go with:
>an overly stern girl who commands a heavy fleet and has to overcome her own rigidity and that of IJN doctrine or face defeat
>a shonen protagonist has the carrier wing and faces the Shirou treatment
>a horndog sidekick character who gets landed with a torpedo squadron / transport fleet instead of the titty monsters he wanted and who has to use his obscenely weak fleet creatively just to survive
I picked three because there's three types of combined fleet in the game, so it gives each protagonist their own niche.
>>
>>218731
>>218731
>>218731

Beleaguered Prince Quest is now live once more!
>>
>>218571
A Three Kingdoms quest, weow what year is it.
>>
Planning to run Ironclad Chevalier Quest tomorrow. A little more stuff at the chateau before heading to the capital for the tournament, where your adopted brother will be trialing for a mech of his own. And where your father, the Count, wants to find you a wife.
>>
>>219501

Holy shit guys, I'm back with my quest. Come and do stuff with it.
>>
>>218706
>Historical divisions are probably better than sister ships

Sister ships is also fine (ie, DesDiv6, Aganos, Furutaka/Aobas, Duckies, Mutsukis, the Ayanamis). I bet you haven't read many comics where the setup is among sister ships.
>>
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>>218706
Oh yeah while we're at the subject,

Rei-go fleet represent
>>
>>219703
For a character-centric story, sister ships could be good, but practically speaking, setting them up with only their sister ships is spreading your firepower kinda thin. I can understand them meeting up for a major operation, but concentrating the bigger ships into one spot takes them away from other places they could be useful.
>>
>>219736
I was thinking about this literary device with sister ships, actually.

https://en.wikipedia.org/wiki/Foil_%28literature%29
>>
>>218706
Transport fleet guy is interesting and I would vote for it, but knowing the tendencies of questers as a whole, your first choice -- surface combined fleet commander would be the winning choice by a wide margin.
>>
>>219777
I GET that's what you're going for. I'm just saying that, if you start mentioning the true scale of the war and multiple theaters of operation, you get the question of why they're all grouped together in one place instead of assigned to multiple fleets.

>>218706
>TTKs would all have descent from naval officers and would get at least one ship their ancestor served on
Why though? What does having a shipgirl remember the TTK's ancestor do exactly?
>>
>>219850
If going by some of their in-game lines? Recalling the specific things the ancestor did like strategies or whatnot (As flawed as they were in hindsight).
>>
>>213388
>>213414
Magical Princess?
>>
>>213142
I was so worried about backlash with a character plot point that I hastily changed it something 'safer' and I really regret it. My original plan would have worked and fit in much better, not to mention I had it planned but then my players were hyping it and worried about what it was going to be and I just got a bit spooked. I should have stuck with my original idea because how I ended up handling the new issue was a bit awkward and something I wanted to save for later.
Oh well, you win some you lose some.
>>
>>220370
Exabutt?
>>
>>219971
Whirlpool Quest but current thread omitted explicitly saying "futanari" unlike the first four threads
>>
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>>219850
>Why though? What does having a shipgirl remember the TTK's ancestor do exactly?
The ships had a strong emotional connection with their captains if Hiryuu is anything to go by, so it'd be interesting to have them draw on that with their new admirals. They could also project things onto them based on what their grandparents were like.

Besides, the whole reincarnation / familial blood connection thing is huge in Asia in general, so you can set up a subplot about the similarities and differences between them. If you approach KanColle from the spiritual Shinto angle, rather than treating them as mecha-musume you can take the whole premise in some interesting directions.
>>
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Starship skirmish is running! Come vaporise people with lasers.

>>>/tg/47606740
>>
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>>219727
Nishimura fleet in the house
>>
>>221323
Feels better seeing Shigure in that dynamic instead of all the other QMs go "ME A SAD BLOOE BLOO PTSD LEAVE ME ALONE"
>>
>>221443
I think she's the only survivor from that fleet. And she as there when Hagikaze, Arashi and Kawakaze were all sunk at Vella Gulf, where she was again the only survivor.

But I agree there's no point overhyping the PTSD. She's okay in the game, maybe a little mellow. Nobody gives Yukikaze trauma, but her experiences were much the same.
>>
>>221469
What can I say? Questers take the PTSD meme too far and just shun her in every quest.
>>
>>221473
It's bullshit, because really they should be trying to protect her smile.

Same goes for Planefags quest, where girls are turning Abyssal all over the place. How do you even let that happen?
>>
>>221479
Speaking of the darkness, Hagikaze's latest seasonal line hints she still has a bit of DD Water Demon inside her.

How do players let that disaster in quest happen? Muh MC's PTSD, muh STAY PROFESSIONAL meme (always a thing with military in quests), muh romantic hangups
>>
From what I know about questers and Kancolle, and the tendency of statistics across many, many KC Quests from different sites, they will always, ALWAYS, if given a choice, gravitate to the secondary bait/common choices. So it's guaranteed that, for example, the Yuugumos/Duckies/Pastas will never get screentime or interaction in a quest when you pair the choices with say, Kaga/ZKMS/DesDiv6 or even Burgerships.

When it comes to setting up choices, the audiences get the impression you're handing them the obvious logic/setup where you're funnelling to take the easy, well-known choice.

ie, you will NEVER get Mogami talking to Shigure, will never get Goto's long-awaited screentime with Aoba, and will never get any dialogue out of Hayashimo
>>
>>220555
Ah. Start Over was also blindsided by futa protag during chargen, but the setting is so fantastic that it didn't cause much of a stir.

I'll give your quest a look because I love futanari.
>>
>>221561
>he thinks I know shit about animuboat
>>
>>221561
There are many such interesting certainties along those lines, too. At this point, as far as Kancolle questing is concerned, I would bet it's possible to make accurate psychohistorical predictions. So much so to the degree where as long as the constants and the nature of the QM and their tendencies/intentions, whoever they be, are known and accounted for you'll be able to predict exactly how the quest proceeds with complete accuracy.
>>
>>221561
If you want to add the Pastas, it's probably best to do it through a few stages of missions.

Take a fleet to the Indian Ocean for a series of battles -> Escort a transport fleet down the Suez Canal -> Fight a few battles in the Med against Abyssal forces (British and Italian), then link up with the Pastas to strike a decisive blow at the enemy fleet.

Add Krauts and Brits at this point if you want them, but I'm always wary of using non-game ships in the quest, because it'll be like Iowa all over again.
>>
>>221611
Or you can put it in plain words and say "the statistics of the overall choices taken"

So if a QM has specific girls in mind, he has to set things up just for it. If you want them in the quest, the QM has to leave out the usual characters.
>>
>>221627
>best to do it through a few stages of missions

There's no guarantee still that they'll get enough screentime or center stage with the players' choices. They'll snub them until they fade into the background.

>Not Pola on a drunken cross-continental road trip

>because it'll be like Iowa all over again.

You mean Arizona/Essex/Hamp, etc. all over again
>>
>>221629
>the QM has to leave out the usual characters
That'd be a relief. I'm tired constantly getting Nagato/Shoukaku/Kaga, but mostly I'm tired of forced Bismarck / USN ships.

Give me Ise/Hyuuga and a dragon that isn't Ryuujou or the drunk.
>>
>>221689
>Ise/Hyuuga
You mean Fusou/Yamashiro. Anyway, maybe, but if it were me I would be sticking in Asashimo/Ooyodo/Kasumi to compensate

>a dragon that isn't Ryuujou
RJ has always been shafted in every quest, so...
>>
>>221611
>At this point, as far as Kancolle questing is concerned, I would bet it's possible to make accurate psychohistorical predictions

>>221627
>>221689

Self-fulfilling prophecy, right here
>>
>>213359

That one's almost done anyway. The PC is likely going to be horribly murdered in the next session.
>>
>>221611
Yeah, like QMs who use Kiso or Yuudachi are certain to do some really tryhard chuuni shit with all their fight scenes.

Or QMs who include Ushio will just write constant smut scenes.
>>
Kill all boat girls.
>>
>>221937
It also sort of depends what QMs they take after or are derived.. err "descended" from, yes?

Speaking of chuuni, which chapters in Joker Quest are the Hecate ones? Where she shows up for the first time and stuff?
>>
>>221827
How many times has he almost been murdered in every session though
>>
>>222009

She first turns up in Episode 2, but Joker only actually meets her in Episode 6.

Her last appearance is in Episode 19, but I'm pretty sure she can be brought back. The QM made it explicit that she isn't dead-dead, just in a coma.
>>
>>222166
>Episodes?
Do you mean individual threads or plot arcs with several threads within them?
>>
>>222166
>>222222
Sorry, I meant "which thread numbers" for Hecate
>>
>>222222

I thought each thread is an Episode?

She actually wasn't around that long. Less than a quarter of the whole Quest.
>>
>>222222
Che-che-check that get!
>>
>>222222

OOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
>>222222
That get is literally the only reason I'm in this thread. Nice one, anon.
>>
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Hey everybody, Three Bastards Quest will be running tomorrow around 1 pm EST.
Come read the first thread here!
http://boards.4chan.org/qst/thread/199942#bottom
>>
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Running Ironclad Chevalier
>>/tg/47612079
>>
What do you guys think the best ratio of action to its setup is for a quest?

Action being confrontations of any sort (important dialogue or literal physical action), and its setup being exposition, setting, and meeting new characters.

How quickly should the story swing between the two to keep things interesting?

Give me numbers, opinions, good examples, anything.
>>
>>222792
Clearly set up the stakes and the objectives of each side at some point prior to the conflict, those are the bare necessities.
>>
>>222835
Yeah, I know that.

What I was really asking is how many stakes, or alternatively, how important they should be so that it's not too simple or complicated for a regular quest.

I'm looking for that sweet spot that can avoid player boredom without falling back on cheap tricks like cliffhangers or overly long melodrama.
>>
>>222792
At least 50%+ of your 'action scenes' should be dialogue, not violence.

Violence can be exciting or compelling or horrifying, but you really don't want to overuse it or it becomes a bit of a slog that stops your plot from actually progressing.
>>
>>222222
Check'm
>>
>>219501

Come one come all. My thread is back up.
>>
I'm curious, do you guys thing a 'playby quest' would work here?

Basically OP plays a game but only uses anon suggestions to progress.
>>
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/26-rise-of-chaos/EgKvFY9PoHMsTcw4J
>>
>>223113
You say that as if that isn't the majority of what's run here.
>>
>>223113
So what's the difference between what's happening now?
>>
Hentai rape quest when?
>>
>>224071
On akun bud
>>
>>224181

Valen Quest is live once more, for any of my (four) players! We get to meet with our dear auntie again, isn't it nice?
>>
>>224067
>>223335
I think he means Vidya. Something like Civilization, Alpha Centuri, or even just like Fallout.

Which I think would be dumb.
>>
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Fortune Summoners quest

It's just an average lighthearted adventure quest with little girls instead of adventurers.
>>
>>224256
Look, if you can translate that beautiful combat into Quest form, I will be all over that shit.
>>
>>224256
Where is it? I don't see a thread.
>>
Turn 3 begins. >>223776
Somebody get our medic out there and spend a couple orders mending the wounded or we're gonna be right fucked.
Off for the night. I'll continue when I wake up.
>>
>>218706
>
>a horndog sidekick character who gets landed with a torpedo squadron / transport fleet instead of the titty monsters he wanted and who has to use his obscenely weak fleet creatively just to survive

I got a cool idea for Transport fleet TTK, it's just that there's a fair chunk of humor, maybe a dash of Kill Me Baby or two.
>>
Why are questers so boring? Unless a quest specfically states the MC is the big evil bad, a moldable character always gets turned in a neutral good schmuck.
>>
>>224433
which quests hurt you, anon?
>>
>>224433
Banished has a lulzy retard for a character and plenty of people hate that.
>>
>>224433
Eh, that's not wholly true.
The MC of Banished Quest started off more or less as a blank slate, morally. Now he's pretty much the setting's BBEG. He unleashed dragons upon the world, probably resurrected an ancient lich to lead them, consorts with eldrich monsters, and will do pretty much anything in the pursuit of power.
>>
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May potentially run a quest in the future.
How's this work as a potential OP image?
>>
>>224463
get a distinct humanoid on, for scale and to more clearly show that this is going to involve parkour(?).
>>
>>224463
breddy gud slap a title or something on it somewhere though.
>>
>>224433
Nobody thinks they're evil. You can't complain that players are not willing to drive everyone away by acting irredeemably horrible. That would just be dumb unless the quest was specifically set up around that as the premise.

You need to write characters like actual people. People with opposed ideals that can't be legitimately pacified without pissing off some of the others. Make everyone have a point of view that holds some form of merit, everyone has a reason to do what they do that makes sense from their perspective, even the villains, even the people the players want to skull fuck to death because they hate them so much have a reason behind their actions that can be potentially sympathised with, even if there is a fundamental disagreement on the villain's conclusion.

If your characters are like that, then you're neutral good hero can be easily be seen as the villain by the antagonist. Write the events with that character's perspective in mind. Somebody thinks the players are evil, and will fight them to the death trying to stop what they are doing. If the players are making peace with the orcs to end the massive generation long war, the fallen paladin veteran who lost his faith in the battlements sees only orc trickery and collusion with the enemy. He will continue to fight, because it's all he knows. He sees the orcish villages and can only imagine them pillaging and raping the country as they once did, and since the players have had to kill their fare share of orcs just to get to this point, the man certainly has a point. Yes, he's trying to commit genocide, but only to save his country, a country the players are trading away for a false peace.

So people will follow him, because he has a point. Both sides have points. That's the source of the conflict, what drives the plot, what gives the players the motivation for their next move.

If everyone thinks your MC is good, then you've written a mary sue.
>>
>>224472
>If everyone thinks your MC is good, then you've written a mary sue.

VOX, READ THIS!
>>
>>224463
Simple, could offer a good base for an easily readable title, but it could stand to be more attention grabbing. Your OP picture is your billboard, afterall. It needs to be something the eye snaps to as you scroll past.

So far so good though.
>>
>>224476
Taylor and Gabrielle would like words with this complaint.
>>
>>224564
LITERALLY WHO?!
>>
>>224279
That might be difficult. I'll have to think about that.

>>224290
Maybe one will happen soon.
>>
>>203023
New thread before some faggot fucks it up with shitty questions and an outdated pastebin: >>224628
>>
>>224230
I did, though maybe not games quite that slow.

More like a survival game.

Specifically I was thinking Cataclysm Dark Days Ahead. Or maybe dwarf Fortress.

The posts would be pictures with some prompts and maybe suggestions. Maybe a little bit of narrative if I'm feeling creative.

Am I alone in thinking it'd be neat?
>>
>>224629
I don't suppose you felt it necessary to toss my link into the YMMV tab?
>>
>>224643
I included it in the useful links pastebin. YMMV tags are pointless, so I did away with them.
>>
>>224647
neato
>>
>>224416
Go on...
Thread posts: 376
Thread images: 39


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