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Guildmaster Simulator Quest

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Thread replies: 53
Thread images: 16

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https://www.youtube.com/watch?v=a9Z2P8rt3s4
Last thread : https://yuki.la/tg/46247672

You're the Guildmaster. You and your team of worthy adventurers are currently clearing your first dungeon.
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You travelled from the Old Capital and reached the Old Tombs and cleared the first floor.

It seems however that the Adventurers Royal Office made an error and distributed two Dungeon Clearing Orders. You're now travelling with the members of the other guild who received it.
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[Eria] More sarcophagus? Man, this dungeon is awfully dull.
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Where should we go next? There's two doors on either side of the room.

And please don't tell me you want us to open those tombs. I'm not a grave robber.
>>
>>19374
Let's at least take a look in the open one. After that, let's check out the door closest to us
>>
>>19374
I say we go left
(After we take a peek in that open tomb)
>>
>>19374
Left
>>
>>19374
Which one are we? The blue one in the back?
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>>19420
>>19412
Bones and dirt. It seems like this tombs was already looted.

The corpse is very old. At least it tasted so.

>>19428
The center one.
>>
>>19437
Well left we go then.
>>
Head left

As an aside, it seems that the more notable quests are starting to move back into /tg/, so it should be alright to resume NBS soon.

Please resume NBS soon, I'm unhealthily obsessed.
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[Mak] I'm opening the door.

[Lena] Bandits here?! This doesn't make any sense! We need to act now Guildmaster.

[Lambert] Guildmaster. We need a d10 roll each. Lyr, Eria and me. Please identified who you're rolling for. One roll per post.
>>
Rolled 5 (1d10)

>>19513
Rolling for Lamber
>>
Rolled 1 (1d10)

>>19513
For Lyr
>>
Rolled 3 (1d10)

>>19513
Go Eria!
>>
>>19585
RIP
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Rolled 4 (1d10)

>>19513
Rollan for Eria
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>>19577
>>19585
>>19587
[Lyr] Argh!

[Eria] Lyr!
Guildmaster, Lyr has suffered a fatal blow!

[Lambert] This fight is almost over. Eria and me need a roll each.
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T-this is... the end, Guildmaster...

Death taste... worse than I thoug-
>>
Rolled 2 (1d10)

>>19705
>Lambert

>>19721
Lyr should chuck one of the health potions asap. Alternatively, can Eria use her turn to use the potion on Lyr?
>>
Rolled 1 (1d10)

>>19705
Eria, don't let Lyr's death be in vain!
>>
>>19721
Christ these rolls...Ceg, maybe this is a sign about not using /qst/
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>>19813
>>
Took less than hour to have our first death.

Well, gee.
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>>19757
>>19813
Jesus Christ.
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>>19813
>>19757
[Eria] Argh! G-guildmaster!

[Lambert] I've been hit real bad this time. Let's finish this.

[Bandit 2] You'll never leave this place alive!

[Lena]I told you we should've gone back! This was a bad plan!
>>
Rolled 3 (1d10)

>>19930
Lambert
>>
Rolled 6 (1d10)

>>19930
Eria

I didn't know we were supposed to roll, sorry.
>>
Rolled 7 (1d10)

>>19930
Lena
>>
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>>19977
>>19988
[You quickly dispose of the overwhelmed last bandit.]

Not even one room in and you already lose someone? I have to say, I'm not impressed. This would never have happened in my guild.

Anyway, I wonder where those bandit came from. And what could they be doing down here, Boss poaching? If so, this is way more dangerous than we previously though. We should go back to the Capital.

[Eria] G-guildmaster? I nee- help. I'm bleeding...
>>
>>19930
>>20011
Hey Ceg, what can we do as guildmaster? We got any wizardly might to contribute?
>>
>>20011
Now use a health potion?

And is Lyr really completely dead? Seemed kind of abrupt.
>>
>>20027
Welcome to cegremo lethality.

>>20011
>Not even one room in and you already lose someone? I have to say, I'm not impressed. This would never have happened in my guild.
[Bitterly] I know you mean well, but if you could just...

[To Eria]
>give health potion
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>>20027
>>20050
[She takes the health potion]
T-thanks. I should be able to clear this floor with this.

[Lena]
Yes this is abrupt. This is the risk we take when adventuring.

>>20018
You have at your disposal the lost art of accounting and HR. A bit of tactical knowledge too.
>>
>>19494
like everyone else

>>20117
Let's see what's inside those chests, behind this banner and inside this tomb.
>>
Since we are apparently playing with actual lethality, what what do you others think about following that other Guildmaster’s repeated suggestion to sort this out in the capital before continuing?
>>
>>20117
Not much tactical knowlege if we put our caster into the melee

Let's proceed further, but more cautiously this time.
>>
>>20117
[To our guildmates]
Show of hands, who wants to continue, and who wants to go back to the Capital? Majority wins.
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>>20133
[You open both chests. They're filled with low-quality iron swords and wooden bucklers.]

[Eria]
There's nothing underneath the banner, but it's loosely attached. I could take it with us if you want.

[Lena]
We will loot this tomb. Whatever is inside will go to our guild.
>>
>>20194
>Whatever is inside will go to our guild.
GuildS, yes?
>>
>>20194
>We will loot this tomb. Whatever is inside will go to our guild.
Next tomb is ours then, whichever is in it.
>>
>>19340
>You're the Guildmaster.

Oh boy!

>You and your team of worthy adventurers are currently clearing your first dungeon.

... oh. lame.
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>>20207
>>20217
Look. We accepted to clear this floor with you. We followed you and fought next to you.

But then you show a horrible battle performance and even lost one of your friend. My patience is wearing thin and now you try to impose on us what we can take?

That's it, we're going home. You can die here if you want, I don't care. Come, Mak. We're done here.

[Both of them are now leaving.]
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>>20268
Don't let the door hit you on your way out, lady.

Contemplate ass as she leaves.
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What a bitch.

I hope don't want to ask her to stay. We're more than able to do this without her.
>>
>>20268
Are-they leaving with our boss head? If so, we follow them.
>>
>>20296
Well, if that’s how they want to play it…

Quickly check what is in the tomb, then hurry after them. From their acting I’m not too confident they wouldn’t cause some trouble for us if we let them talk to the city-folk about the double-booking without us.
>>
Something has come up, we'll have to end this here. I'm sorry this couldn't be a full session! Though at the speed of this board I don't think this thread will be deleted soon.

Thank you for playing!
>>
>>20411
Thank you for writing. I shall check this thread again tomorrow to see if you have continued.
>>
I'm honestly rather interested in the new dedicated /qst/ format. At least no one can bitch about how the name of the thread triggers them. The 750 bump limit is a nice touch too. Though with the speed that the thread is going, that probably wouldn't have been much of an issue anyway. God knows how long it will take for a permasaged thread to actually get archived
>>
>>20411
What's the reason for closing up shop early?
>>
>>23498
>What is privacy?
>>
Lol, bump
Thread posts: 53
Thread images: 16


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